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Azumatt-AAA_Crafting-1.1.1 icon

AAA Crafting

Azu Anti-Arthritic Crafting. Gives you an input field to enter the amount of items you want to craft. Instead of having to click the craft button 100 times or a fancy plus button 5-10 times.

Date uploaded 6 months ago
Version 1.1.1
Download link Azumatt-AAA_Crafting-1.1.1.zip
Downloads 5106
Dependency string Azumatt-AAA_Crafting-1.1.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

AzuAntiArthriticCrafting

Azu Anti-Arthritic Crafting. Gives you an input field to enter the amount of items you want to craft. Instead of having to click the craft button 100 times or a fancy plus button 5-10 times. Meant to replace mods that still make you click like MultiCraft.

This mod is compatible with OdinsCraftyBoxes and CraftFromContainers by Aedenthorn/Adenthorn's Collaborators. Note: The CraftFromContainers version that was tested was the reupload on thunderstore.

This mod uses a file watcher. If the configuration file is not changed with BepInEx Configuration manager, but changed in the file directly, upon file save, it will sync the changes to all clients.


Installation Instructions

You must have BepInEx installed correctly! I can not stress this enough.

Windows (Steam)

  1. Locate your game folder manually or start Steam client and :
  • Right click the Valheim game in your steam library
  • "Go to Manage" -> "Browse local files"
  • Steam should open your game folder
  1. Extract the contents of the archive into the BepInEx\plugins folder.
  2. Locate Azumatt.AzuAntiArthriticCrafting.cfg under BepInEx\config and configure the mod to your needs

Server

This mod is not needed on a server. It's client only. Install on each client that you wish to have the mod load.

Feel free to reach out to me on discord if you need manual download assistance.

Author Information

Azumatt

DISCORD: Azumatt#2625

STEAM: https://steamcommunity.com/id/azumatt/

For Questions or Comments, find me in the Odin Plus Team Discord or in mine:

https://i.imgur.com/XXP6HCU.png

CHANGELOG

Update Information (Latest listed first)

v1.4.0

  • Fix some reported bugs with some of the recent changes (hopefully)
  • Add a new feature coined "Recipe Tracking". This will allow you to track the resources needed to craft a particular item.
    • To use this feature, simply select the item in the list and click on the item's icon in the recipe details. This will add the item to the tracking list. Holding LeftControl before hovering the icon will allow you to remove it from the crafting menu without having to go to the escape menu.
    • If you increment the amount to craft before adding it, it will multiply the resources needed by that amount.
    • You can press escape (opening the game menu) to allow access to the tracking list. You can remove items from the list by clicking on the item's icon in the UI. (Hovering the icon should show a mini minus button to remove individual items). No need to be near a workbench to do this.
    • You can use the escape menu to also allow you to drag the UI around. This is useful if the UI is blocking something you need to see.
    • All colors are configurable in the config file. So are text sizes.
    • No you cannot remove the tracking list AAA Hand icon. It's there to stay. Consider it my trademark for screenshots :D
    • Video demonstration: Recipe Tracking in 30 seconds

v1.3.9

  • Imagine my code threw a wild feast in Valhalla, and Naruto's Shadow Clones crashed the party, guzzling double the resources! But I've got it covered: Update 1.3.9 is my ninja move to kick those clones out and stop the resource feast. Plainly speaking, this means no more double resource consumption – your materials will now be used correctly, just like a well-organized Viking raid!

v1.3.8

  • Hey that fix from 1.3.7 didn't work quite right. This fixes the fix.

v1.3.7

  • Fix a small "bug" where the input amount wasn't reflecting the resources that would be used when AzuCraftyBoxes was installed. For more context: When you increment the values, it was not showing how many resources it will use. It would only show requirements for 1 of the recipe selected.

v1.3.5/v1.3.6

  • Provide compatibility with TilValhalla's Craft From Containers feature. Now the mod will show the correct amount of items in your containers when crafting. Keep in mind, if he changes the structure of his mod, this could break. I'll fix if reported.
  • v1.3.6 Fix README and remove some logging. Wasn't thinking when I pushed the last update after moving to new project structure.

v1.3.4

  • Change the default color and outline of the input text to match vanilla's crafing button text. Should be easier to see now.
  • Allow changing the input field text color in the config as well as the text.
  • Update the README.md to reflect the new features.

v1.3.3

  • Add ability to use the scrollwheel over the input box to change the amount to craft. This helps those that hate typing. LeftShift will increment by 10 instead of 1.

v1.3.2

  • Update internal AugaAPI and JewelcraftingAPI
  • Search box can now search by mod name. Do @modname to search for items from that mod. Example: @jewelcrafting will return all items from Jewelcrafting.

v1.3.1

  • Auga's update broke compatibility already. I fixed that yet again.
  • Note: The UI is still a bit wonky with Auga for various reasons. I'll fix that later with Vapok. It's not game breaking, just annoying.
  • Also note: Full functionality of this mod is now available with Auga installed.

v1.3.0

  • Update ServerSync.dll
  • Compile against 0.217.28
  • PARTIAL Auga support. Pushing code early for Valheim's update. I'll finish it up later. Should work okay, but makes the multicrafting part of this not work right yet due to how they do the crafting button.

v1.2.1

  • You can now prefix your searches with an ! to search for recipe requirements. Example: !refined will return all items that require refined eitr. Please note: It's a contains on the string and will also return anything with that in the name. So !wood will return wood, fine wood, core wood, etc.

v1.2.0

  • Add ServerSync. Crafting time is now synced with the server by default. All other configs are not as they don't affect gameplay. Added this by request. I personally didn't mind this being client only config. :D
  • Fix an issue you might encounter with Jewelcrafting mod installed. Where, if a item breaks during socketing and the recipe changes to another, it will now stop crafting.

v1.1.1

  • Fix a small issue with the requirement text
  • Change where the search box is located and make it look more in line with the vanilla UI

v1.1.0

  • Update for latest Valheim changes.

v1.0.10

  • Update for Hildir's Request 0.217.14 (seems it just needed a recompile)

v1.0.9

  • Generic updates as well as a small update for Valheim 0.216.9

v1.0.8

  • Fix some errors that could happen if other mods were installed that didn't populate the crafting requirements correctly on their items.

v1.0.7

  • Added in compatibility for OdinsCraftyBoxes and CraftFromContainers. The values should now show appropriately. Keep in mind Aedenthorn/Aedenthorn's collaborators have multiple versions of their mod. I have only provided compatibility with the one directly called CraftFromContainers, I am unsure if the other versions work.

v1.0.6

  • Added a configuration option to change the requirement text format. Just in case that has been annoying you. (Default: {0} / {1})
    • {0} is the available amount the player has
    • {1} is the requirement amount to make the item.

v1.0.5

  • Fix bugs with the pagination/searching addition. Guess we fucked up eh? That's life.

v1.0.4

  • Add in KG's pagination/searching addition. Thanks KG!

v1.0.3

  • Added a configuration option to keep your crafting amount when switching recipes and after crafting completes.
  • Fix logging out and back in causing the UI not to rebuild
  • Fix the display affecting the build menu as well
  • Stop crafting if the active recipe changes

v1.0.2

  • Keep your crafting amount when switching recipes or hitting the crafting button. (Just crafted 20 arrows? Switching to torches, hit craft, it will craft 20 torches as well until the value is changed.)

v1.0.1

  • Moved to InventoryGui.Awake() to prevent issues with other mods.

v1.0.0

  • Initial Release