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ColorfulPieces

Color any building piece made with the hammer using RGB and HTML color codes.

Date uploaded 2 years ago
Version 1.0.1
Download link ComfyMods-ColorfulPieces-1.0.1.zip
Downloads 406
Dependency string ComfyMods-ColorfulPieces-1.0.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

ColorfulPieces

  • You can color any building piece that can be built using the Hammer using RGB or HTML color codes.
    • Coloring is very simple at the moment and will color all materials/textures on the object (to be refined later).
    • Those without the mod installed will still see the default vanilla materials/textures.

Instructions

  1. Unzip ColorfulPieces.dll to your /Valheim/BepInEx/plugins/ folder.
  2. In-game, press F1 to bring up the Configuration Manager and navigate to the ColorfulPieces section.
    • Change the target color using the RGB sliders or using an HTML color code.
    • Change the target emission color factor using the slider (this affects how bright the target color will be).
  3. Hover over any building piece that you are the owner of and a prompt will appear.
    • Hit LeftShift + R to change the building piece color to the target color and emission factor.
    • Hit LeftAlt + R to clear any existing colors from the building piece.

Looking for a chill server? Join us on Comfy Valheim Discord Github: https://github.com/redseiko/ComfyMods

Looking for great Valheim servers to play on? Check out our community driven listing site at https://valheimlist.org

CHANGELOG

Changelog

1.15.1

  • Fixed a bug with ClearPieceColorShortcut not working.

1.15.0

  • Updated for the v0.217.38 patch.
  • Moved changelog into CHANGELOG.md.
  • Bumped up <LangVersion> to C# 10.
  • Minor performance improvement by switching to singleton PieceColorRenderer.

1.14.0

  • Updated for v0.217.31 patch.
  • Major code clean-up and restructuring.
  • Converted all commands to ComfyCommand format.
  • Added new commands clear-color and change-color.
  • Color palettes now wrap at 8 colors per row.

1.13.0

  • Fixed for the v0.217.24 patch.

1.12.0

  • Fixed for v0.217.14 patch.

1.11.1

  • Work-around for bug introduced in v0.216.9 where Color.black (Vector3.zero) was stripped out during world load.

1.11.0

  • Updated for v0.216.8 PTB patch.
  • Modified Player.TakeInput() transpiler to happen after Player.UpdateHover() and no longer block other inputs.
  • Modified all single-Piece color actions to no longer be coroutines.
  • Added work-around for new ZDO behaviour that does not support removal of existing ZDO key-value pairs.

1.10.0

  • Updated for the v0.214.2 patch.

1.9.2

  • Reverted the 'Copied piece color' message back to an upper-left MessageHud notification.

1.9.1

  • Fixed a bug with the CopyPieceColorAction not working correctly and converted it to a regular method.
  • Organized some of the config files and other small clean-up.
  • Modified the Player.TakeInput() patch to also check that taking input is allowed.

1.9.0

  • Overhauled config options to use ExtendedColorConfigEntry for any color options.
  • Add ColorPalette feature for ExtendedColorConfigEntry.
  • Added PieceLastColoredByHost ZDO string field filled by player's NetworkuserId when modifying piece color.

1.8.0

  • Reduced overall memory and cpu usage!
  • Refactored entire colorization mechanism to use a new PieceColor component and PieceColorUpdater loop.
  • Removed prefab Material caching (which created instances) and instead make use of MaterialPropertyBlocks.
  • Added configuration options to override the Piece stability highlight gradient colors.
  • Cleaned-up this README and added more instructions.

1.7.1

  • Fixed a bug with the Player.TakeInput() transpiler code blocking other inputs.

1.7.0

  • Standardized PluginConfig to match more recent mods.
  • Moved Harmony patching code into new PlayerPatch, TerminalPatch and HudPatch classes.
  • Terminal commands now check for IsModEnabled for initial add and in the commands themselves.
  • Added manifest.json and changed icon.png.
  • Modified the project file to automatically create a versioned Thunderstore package.

1.6.0

  • Fixed crashes related to the VPO-compatibiity introduced in v1.4.0.
    • Reverted to original-caching behaviour that uses WearNTear instance itself as the key tied to Awake/Destroy.
    • Moved the SaveMaterialColor/ClearMaterialColor logic to WearNTearData.
    • Added a cache for Vector3ToColor() method calls.
    • Added a cache variable for Utils.ColorToVector3() method calls.

1.5.2

  • Changed how hotkeys are detected from Player.TakeInput() prefix to better Player.Update() transpiler.
    • This eliminates the double hot-key firing when in debugfly mode.
  • Moved more config-related logic into PluginConfig class.
  • Moved ZDO extensions to a new ZdoExtensions class.
  • Added two new Terminal.ConsoleCommands: /clearcolor and /changecolor
  • Fixed a missing check for isModEnabled and showChangeRemoveColorPrompt flags in Hud.UpdateCrosshair() postfix.
  • Fixed a missing yield return null condition in ChangeColorsInRadiusCoroutine().

1.4.0

  • Use WearNTear.m_nview.m_zdo.m_uid as the cache key for compatibility with ValheimPerformanceOptimizations.
  • Also call ClearWearNTearColors() in WearNTear.Awake() and WearNTear.OnDestroy() to assist with the above.

1.3.0

  • Fixed PieceEmissionColorFactor not being copied during copy color action.
  • Renamed LastColoredBy to PieceLastColoredBy to be more consistent with other colorful mods.
  • Added an option to change the font-size for the text prompt on hover.

1.2.1

  • Recompiled against H&H patch.

1.2.0

  • Fixed for Hearth & Home update.
  • Added new action to copy the (existing) color of the hovered piece.
    • Defaults to LeftCtrl + R.
  • All keyboard shortcuts for actions (including set color and clear color) are now configurable.
  • Increased maximum emission factor from 0.6 to 0.8 to allow for brighter colors.
  • Added a new LastColoredBy long ZDO property set to the PlayerId on set or clear.

1.1.0

  • Fixed a memory leak causing the game to crash/freeze during a player profile save.
    • This is because we used ConditionalWeakTable to cache piece materials but the Unity docs state that UnityEngine.Object does not support WeakReferences.
    • Changed to a Dictionary instead and patch WearNTear.OnDestroy() to remove the reference.
  • Added configuration setting to hide the 'change color' and 'remove color' prompt over a ward.

1.0.0

  • Initial release.