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ComfyMods-SkyTree-1.3.0 icon

SkyTree

Makes the tree in the sky (Yggdrasil / World Tree) solid and a foundation to build on.

Date uploaded 2 years ago
Version 1.3.0
Download link ComfyMods-SkyTree-1.3.0.zip
Downloads 3922
Dependency string ComfyMods-SkyTree-1.3.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2105 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2105

README

SkyTree

Makes the tree in the sky (Yggdrasil / World Tree) solid and a foundation to build on.

Installation

Manual

  • Un-zip SkyTree.dll to your /Valheim/BepInEx/plugins/ folder.

Thunderstore (manual install)

  • Go to Settings > Import local mod > Select SkyTree_v1.3.0.zip.
  • Click "OK/Import local mod" on the pop-up for information.

Instructions

  • SkyTree activates on server login or local world load (so enabling/disabling requires a restart) and...
    • Adds a MeshCollider component to the YggdrasilBranch prefab as well as its branch children.
    • Sets the layer for the YggdrasilBranch prefab/children from 19 (skybox) to 15 (static_solid).
  • Disable this mod when generating a new world locally.
    • The vanilla world generation code makes use of RayCasts for vegetation/location placement.
    • These RayCasts go from top-down and the collider on the SkyTree will block placement anywhere below.
    • Mod should be re-enabled once zone/sector generation has occurred.

Notes

Changelog

1.3.0

  • Moved all configuration code into new PluginConfig class.
  • Added some more logging when changing layers to get the layer name.
  • Added manifest.json, changed the icon.png and updated this README.md.
  • Modified the project file to automatically create a versioned Thunderstore package.

1.2.0

  • Updated for Hearth & Home.
  • Fixed a bug in adding a collider to the SkyTree.

1.1.0

  • Updated project template and references to use latest DLLs.
  • Small code clean-up.

1.0.0

  • Initial release.