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Horem-Do_or_Die_Items-0.1.2 icon

Do or Die Items

Adds shields, weapons and kits for the Do or Die Solo Experience modpack.

Date uploaded 2 years ago
Version 0.1.2
Download link Horem-Do_or_Die_Items-0.1.2.zip
Downloads 574
Dependency string Horem-Do_or_Die_Items-0.1.2

This mod requires the following mods to function

ValheimModding-Jotunn-2.14.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.14.0
Horem-Horemvores_Assembly_Mod-1.0.7 icon
Horem-Horemvores_Assembly_Mod

Modders resource containing custom scripts.

Preferred version: 1.0.7

README

Description

Adds new tiers of Weapons, Shields and Kits for the Do or Die SE Modpack (see below).

For further assistance you can find me on my Discord:- https://discord.gg/7BcEZXhRbV

Special Thanx

Jules for his helpful insight and help with JvL.

Zarboz, Hugo the Dwarf, Balrond, Shadow84, GoldenJude, ASP and anyone else I have forgotten for their help with issues I posted in the various Valhiem Modding Discords.

Credits

VitByr for the Russian Translation.
Cepepra for Russian Translation and Bug Fixing.

Servers

Required on both server and client, uses JvL Network Compatibility.

Incompatible Mods

  • ValhiemLib and by extension any mod that still uses this defunct library.
  • JotunnLib and by extension any mod that still uses this defunct library.

Magic Overhaul Themed Additions

New class item for each class included for use with Magic Overhaul: Essence of Class

Wands (Shaman, Mage, Warlock)

Durability: 150 + 50 per level
Durability Use: 2 STA
Max Level: 10
Knockback: 15/30
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Projectile
	Lifetime: 1s
	Velocity: 15
	Damage:	10 + 10 per level
	Cost: 12 STA
Secondary Attack:
	Type: Projectile
	Lifetime: 3s
	Velocity: 30
	Cost: 33 STA
	Damage: 3x Primary
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Sounds and VFX: Mostly Placeholders.

Divine Mace (Paladin)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 25
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Default Mace
	Damage:	13 + 8 per level
	Bonus Damage: 3 + 4 per level vs Undead
	Cost: 10 STA
Secondary Attack:
	Type: Default Mace Secondary
	Special: Static AoE
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 3 + 5 per level
	Bonus Damage: 4 + 4 per level vs Undead
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Assassin's Blade (Rogue)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 25
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Short Sword:
	Range: 2m
	Speed: 0.266 (Sword is  0.3)
	Damage:	13 + 8 per level
	Backstab: x4
	Cost: 10 STA
Secondary Attack:
	Type: Jump
	Special: Caster Aura
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 2 + 2 per level
	Special: Slows Enemies by 50% for 10s
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Void Sword (Ninja)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 50
Block Power: 12 + 12 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 75%
Primary Attack:
	Type: 2H Katana:
	Range: 2.7m
	Speed: 0.25 (Sword is  0.3)
	Damage:	18 + 11 per level
	Bonus Damage: 4 + 4 per level vs Undead
	Backstab: x3
	Cost: 15 STA
Secondary Attack:
	Type: Jump Attack
	Damage: Landing Area
	Damage: 2x Primary
	Special: Static AoE
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 8 + 5 per level
	Bonus Damage: 3 + 2 per level vs Undead
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Striking Mace (Monk)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 60
Block Power: 15 + 15 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 25%
Primary Attack:
	Type: 2H Mace:
	Range: 3m
	Speed: 0.2 (Sword is  0.3)
	Damage:	17 + 11 per level
	Backstab: x2.25
	Cost: 15 STA
Secondary Attack:
	Type: Frontal Cone (120 degree)
	Damage: 4x Primary
	Knockback: 5x Primary
	Stagger: 3x Primary
	Range: 3m
	Duration: Instant
	Cost: 100 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Acid Spear (Druid)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 60
Block Power: 12 + 8 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 50%
Primary Attack:
	Type: 2H Spear, single stab forward.
	Range: 3m
	Speed: 0.225 (Sword is  0.3)
	Damage:	17 + 11 per level
	Backstab: x2.25
	Cost: 17 STA
Secondary Attack:
	Type: Spin
	Damage: 1.75x Primary
	Knockback: 6x Primary
	Stagger: 4x Primary
	Range: 3m
	Duration: Instant
	Cost: 100 STA
	Special: Healing AoE on completion of spin.
		Type: Static
		Healing: 5 + 1 per level
		Interval: 5s
		Duration: 60s
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Raging Battleaxe (Berserker)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 70
Block Power: 15 + 11 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 75%
Last Chain Multiplier: 125%
Primary Attack:
	Type: 2H Spear, single stab forward.
	Range: 2.6m
	Speed: 0.15 (Sword is  0.3)
	Damage:	18 + 12 per level
	Backstab: x2
	Cost: 18 STA
Secondary Attack:
	Type: Spin
	Speed: 0.2 (Sword is  0.3)
	Damage: 5x Primary
	Knockback: 3x Primary
	Stagger: 6x Primary
	Range: 3m
	Duration: Instant
	Cost: 150 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Chilling Axe (Deathknight)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 35
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Last Chain Multiplier: 150%
Primary Attack:
	Type: 1H Battleaxe
	Range: 2.3m
	Speed: 0.2 (Sword is  0.3)
	Damage:	13 + 9 per level
	Backstab: x2.75
	Cost: 14 STA
Secondary Attack:
	Type: Spin
	Speed: 0.3 (Sword is  0.3)
	Damage: 3.5x Primary
	Knockback: 4x Primary
	Stagger: 3x Primary
	Range: 3m
	Duration: Instant
	Cost: 75 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Resource Crates

Armor Kits

Number of Tiers: 8 Starting with Bronze and ending with Flametal.
Material 1: 30 Metal of relevant Tier
Material 2: 5 Hide/Pelt
Material 3: 5 Lower Tier Hide/Pelt
Material 4: 10 Resin/Thread
Weight: Weight of contents - 10%
  • Used in Dod Buildables (New Anvils etc) and Items (Shields).
  • Can be sold to the Trader for Coins.
  • Can be Recycled for 75% of the materials back.
  • Can be crafted, bought at the trader or found in chests.

Weapon Kits

Number of Tiers: 8 Starting with Bronze and ending with Flametal.
Material 1: 15 Metal of relevant Tier
Material 2: 5 Hide/Pelt
Material 3: 15 Wood
Material 4: 10 Resin/Thread
Weight: Weight of contents - 10%
  • Used in Dod Buildables and Items. (Class Weapons)
  • Can be sold to the Trader for Coins.
  • Can be Recycled for 75% of the materials back.
  • Can be crafted, bought at the trader or found in chests.

Swords

Max Level: 5 (4 Upgrades)
Knockback: 30
Damage: 120 (40 Slash + 3 per level, 80 Elemental + 8 per level)
Block Power: 20 + 5 per level
Deflection Force: 30 + 5 per level

Prefab ID's

Magic Overhaul Themed Weapons

  • ShamanWand_DoD
  • MageWand_DoD
  • WarlockWand_DoD
  • PaladinMace_DoD
  • RogueSword_DoD
  • DeathknightAxe_DoD
  • NinjaSword_DoD
  • DruidSpear_DoD
  • BerserkerAxe_DoD
  • MonkMace_DoD
  • DruidSpear_DoD
  • SpartanSword_DoD
  • PriestStaff_DoD

Magic Overhaul Class Unlock Items

  • DeathKnightItem_DoD
  • ArcherItem_DoD
  • BerserkerItem_DoD
  • DruidItem_DoD
  • MageItem_DoD
  • MonkItem_DoD
  • NinjaItem_DoD
  • PaladinItem_DoD
  • RogueItem_DoD
  • ShamanItem_DoD
  • WarlockItem_DoD
  • PriestItem_DoD
  • SpartanItem_DoD
  • EngineerItem_DoD

Resource Crates

  • CrudeArmorKit_DoD
  • BasicArmorKit_DoD
  • GoodArmorKit_DoD
  • GreatArmorKit_DoD
  • SuperiorArmorKit_DoD
  • ExcellentArmorKit_DoD
  • ExceptionalArmorKit_DoD
  • ExtraordinaryArmorKit_DoD
  • CrudeWeaponKit_DoD
  • BasicWeaponKit_DoD
  • GoodWeaponKit_DoD
  • GreatWeaponKit_DoD
  • SuperiorWeaponKit_DoD
  • ExcellentWeaponKit_DoD
  • ExceptionalWeaponKit_DoD
  • ExtraordinaryWeaponKit_DoD

Shields

  • ShieldEikthyr_DoD
  • ShieldRambore_DoD
  • ShieldElder_DoD
  • ShieldBitterstump_DoD
  • ShieldBonemass_DoD
  • ShieldSkullGreen_DoD
  • ShieldModer_DoD
  • ShieldFarkas_DoD
  • ShieldSkir_DoD
  • ShieldYagluth_DoD

Shield Unlocks

  • BrokenShieldEikthyr_DoD
  • BrokenShieldRambore_DoD
  • BrokenShieldElder_DoD
  • BrokenShieldBitterstump_DoD
  • BrokenShieldBonemass_DoD
  • BrokenShieldBhygshan_DoD
  • BrokenShieldModer_DoD
  • BrokenShieldFarkas_DoD
  • BrokenShieldSkir_DoD
  • BrokenShieldYagluth_DoD

Magic Swords

  • SwordFlametal1_DoD
  • SwordFlametal2_DoD
  • SwordSpirit_DoD
  • SwordFrometal1_DoD
  • SwordFrometal2_DoD
  • SwordFrometal3_DoD
  • Stormblade_DoD
  • SwordFelmetal1_DoD
  • SwordFelmetal2_DoD

Patch Notes

0.1.2

Added a check to see if the shields have already been added. 

0.1.1

  • DoD Biomes dependancy removed.

0.1.0

  • Added/Moved Ores and Metals from DoD Biomes.

0.0.2

  • Added Priest Essence and Staff.
  • Added Spartan Essence and Sword.

0.0.1

  • Initial Upload

CHANGELOG

1.1.4

Added Vegvisir location for Meadows Trader, spawns in the first 1024m of the start temple. (will require the use of the vanilla console command genloc on existing worlds or a 3rd party mod like Upgrade World)
Updated for game patch 0.217.46.

1.1.3

Moved most recipes over to Json's.
Alot of configs have been removed (Best to delete old config and let it regenerate a new one). 
Can enable/disable items via the recipe Json's instead.
Fixed some recipes that had wrong tier mats.
Added missing Bhygshan Shield recipe.

1.1.2

Bugfixing

1.1.0 - 1.1.1

Inscription table naming and basic recipe fix.
Minor version bump to enforce client side updates for ppl on servers that fail to update and cause server side issues.

1.0.6

Inscription Table fix. (for reals)

1.0.2-1.0.4

Fix for Json files. Recipes and Translations moved to config folder.

1.0.1

Fix for modmangers messing with folder structures when they have no call too.

1.0.0

Plugin folder restructure.
Added recipes for the rest of the Armor and Weapons sets.
Added a recipe JSON for potion recipes.
Remade Ore deposits.
Meteor Shower fix.
Healing Rain fix.
Spellbooks(not including Book of Summons) can now be repaired.

0.6.2

Boss drop fix.
Changed weaponand armor name, Kit to Cache.

0.6.1

Added recipes for the Armor and Weapon Sets included in my Assembly mod. (See Config file after first load)
Localization fixes.
Boss Drop fixes.

0.6.0

Moved all custom status effects over to use my Assemly Mod.
Fixed Ore acting wierd.
Updated class Weapons.
Fixed json Localizations getting over written.

0.5.15

Added sanity checks to prevent re-adding prefabs added by DoD Monsters.

0.5.14

Fix font issues on arrows.

0.5.13

Something or nothing shrug

0.5.12

Hotfix for missing shields.

0.5.11

More Code changes, fixes some issues that cropped up after previous code changes.
Added Trader's chat to Localization.

0.5.10

Fix for items from DoD Monsters getting added twice or not at all.
Removed Helms and Hoods config, this is now bundled in with traders since they are trader only items.
Removed Crate configs, these are now bundled in with Weapons or Shields configs.
Removed Class Weapon Config, this is now bundled in with Weapons config.
Added config for Felmetal and Frometal monster spawns, defaults to SeekerBrute if DoD Monsters isnt installed.
Code Changes.

0.5.9

Added Vegvisir for the Meadows Trader (Broggomoz) at the start temple.
Added Vegvisir's to Broggomoz's Location and Bozzoth's Location. 
Made all Trders Unique in spawning so they now act like Haldor's location.
Removed Cure and Bless scrolls. (They got broken, will fix them asap)

0.5.8

Fix for status effect removal.

0.5.7

Added SFX to the SFX mixer instead of the generic Ambient mixer.

0.5.6

Fix for broken shields not droping on bosses.

0.5.5

Meadows trader localization fix.

0.5.4

Updated class item Name's, Description's, Icon's and Model's.
Added 3 trophy cups.
Added 4 GM/Server tokens.
Fixed Spanish Translation.

0.5.3

Added Spanish localization.
Fixed Oak Tree modifications missing a configuration to disable or enable.

0.5.2

Spellbook heals should now effect Tamed creatures.

0.5.1

Fixed some scroll vfx been persistant.

0.5.0

No longer requires DoD Monsters to function.
No longer needs 3rd party configurations to function.
Added Ocean Trader.
Added Meadows Trader.
Tweaked some Spellbook durations and FX.
Added 2 new Spellbooks.
Fixed some typos in amounts for Scrolls and Spellbooks.
Added Mage Food scrolls, 5 tiers starting in Black Forest.
Scrolls and Spellbooks are now locked behind bench level.
Added Ink and Parchment.
Rune Scrolls require Ink and Parchment to make.
Renamed all Spellbooks.
Updated Readme/TS Page.

0.4.3

Fix for bookshelf

0.4.2

Added 9 crafting extentions for the Inscription Table.
Fixed Spellbook AoE.
VFX Tweaks.

0.4.1

Removed Ragdolls from Summoned monsters.
Added missing spellbook descriptions.
Added config to disable Blast Furnace conversions.
Mod should no longer require Scrolls to be enabled to enable the rest of the mod.

0.4.0

Added 4 Spellbooks.
Added custom crafting station for Scrolls and Spellbooks.

0.3.0

Added Custom Merchant, lives in the swamp on new worlds.
Added Sunsword.
Deathknight Axe and Berserker Axe now have Special Abilities.
Wands have better accuracy.
Class weapon abilities now level blood or elemental magic skills.
Added 8 Helms and 5 Hoods.
Added 13 more Status Effects.
General Bugfixing.

0.2.4

Changed Wands and Staves to level Blood or Elemental Magic.

0.2.3

Added Regeneration scrolls.
Bugfixing status effects.

0.2.2

Effect localization fix.
Moved Spell Scrolls so you can disable everything in the mod and just have these.

0.2.1

PvP Fix.
Added Scroll or Brute's Strength
VFX Tweaks.

0.2.0

Priest Staff fix.
Added Scrolls, enable via the config.

0.1.16

Fixed melee class weapons abilities (middle click)

0.1.15

Bow Fix.

0.1.14

For real's what it says for patchnote 0.1.13 :)

0.1.13

Oak Trees drop Hardwood again and require a Blackmetal Axe to harvest.

0.1.12

Fixed Valhallium Ore and Bars getting mixed up.

0.1.11

Added option for anvils to effect Thors Forge from EVA.

0.1.10

Added Config for the single ores.

0.1.9

For reals, config fix.

0.1.8

Config fix.

0.1.7

Minor Bugfix.

0.1.6

Stagger/Block fix for Weapons.

0.1.5

Bug fixing.

0.1.4

Bug fix.

0.1.3

Fix for Felmetal and Frometal Deposits causing NRE's.
Fixed mocks that were pulling vanilla materials/sounds into the bundle.

0.1.2

Added a check to see if the shields have already been added. 

0.1.1

DoD Biomes dependancy removed.

0.1.0

Added/Moved Ores and Metals from DoD Biomes.

0.0.2

Added Priest Essence and Staff.
Added Spartan Essence and Sword.

0.0.1

Initial Release.