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HugotheDwarf-Hugos_Armory-6.1.0 icon

Hugos Armory

Adds 25 new weapons to Valheim. With practical damage numbers to match Valheim. Custom Itemstand positions, and an extra attack with a configureable hotkey.

Date uploaded 2 years ago
Version 6.1.0
Download link HugotheDwarf-Hugos_Armory-6.1.0.zip
Downloads 7726
Dependency string HugotheDwarf-Hugos_Armory-6.1.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2200 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2200
HugotheDwarf-More_and_Modified_Player_Cloth_Colliders-3.1.0 icon
HugotheDwarf-More_and_Modified_Player_Cloth_Colliders

This Utility Tweaks the existing Cloth Colliders of the player, and adds more so that the Head, Arms, Lower Legs, and Feet can now interact with capes and cloaks. With much needed tweaks there are now two sets of colliders, 1 for capes, and 1 for armor.

Preferred version: 3.1.0
HugotheDwarf-Shapekeys_and_More-2.3.2 icon
HugotheDwarf-Shapekeys_and_More

This is a client-side mod that acts as a utility and a soft library for other mods to use to make use of Styled Models, Shapekeys/Blendshapes, attach_other for sheathes, and different looks on itemstands

Preferred version: 2.3.2

README

Adds 25 new weapons to Valheim. With practical damage numbers to match Valheim. These weapons also have their own visual look while on Item Stands.

NOTE!!! All Weapons from V5.0.0 and under will be lost on updating to 5.0.1 and above, as I renamed all the prefab names, I hope this is the last time I'll ever do this, at least on a massive scale such as this. You may want to backup the htd.armory configs just in case you may lose any custom tweaks you made to itemdata or recipedata

As of the re-branding from More Two Handers to Armory as of V5.0.0 old config files should have the "htd.moretwohanders" be renamed to "htd.armory" before launching the game to retain any custom changes you may have done, if not it will just regenerate new configs for Armory, the old ones will still be there to reference but then you'll have to move those values over.

Public Localization File (will Update Embedded files with changes here each update): Google Sheet You can also download the file as a .tsv and drop it in the "Valheim\BepInEx\config" path to update it yourself if you do not wish to wait for a the mod to update and then delete your old "htd.armory_localization.tsv" file to regenerate from the embedded data.

Installation: Move the "ValheimHTDArmory.dll" into your Plugins folder.

Config: A config file is generated that will allow you to enable/disable the recipes for each one, tweak their damage stats, the Name, and Description (temporary means of localization), and where it is crafted, the min level of the station, and the max level the weapon can be upgraded to. Can also set a Hotkey to use the weapon's 3rd attack, default is "mouse 3" which would be the 4th button on your mouse if it has such.

Console/Cheats/Configs Item IDS: Buck and Doe ::: DeerFistsHTD <-(was FistBuckAndDoe) Bronze Knuckles ::: BronzeFistsHTD <-(was FistBronze) Iron Knuckles ::: IronFistsHTD <-(was FistIron) Silver Claws ::: SilverFistsHTD

Bronze Greatsword ::: BronzeGreatSwordHTD Bronze Battleaxe ::: BronzeBattleaxeHTD Bronze Sledge ::: BronzeHammerHTD Bronze Crowbill ::: BronzeCrowbillHTD

Iron Greatsword ::: IronGreatSwordHTD <-(was SwordIronGreat) Heavy Iron Great Sword ::: IronHeavyGreatSwordHTD <-(was SwordFlametalGreatIron) Dragon Slayer ::: DragonSlayerSwordHTD <-(was SwordDragonSlayer)

Great Core Mace ::: CoreGreatMaceHTD <-(was MaceCoreGreat) Great Core Mace Green ::: CoreGreatMaceGreenHTD <-(was MaceCoreGreatGreen) Great Core Mace Blue ::: CoreGreatMaceBlueHTD

Silver Greatsword ::: SilverGreatSwordHTD <-(was SwordSilverGreat) Great Silver Mace ::: SilverGreatMaceHTD <-(was MaceSilverGreat) Silver Battleaxe ::: SilverBattleaxeHTD <-(was AxeSilverBattle)

Black Metal Greatsword ::: BlackMetalGreatSwordHTD <-(was SwordBlackMetalGreat) Black Metal Greatsword Foreign ::: BlackMetalGreatSwordAltHTD <-(was SwordIronGreatBlack) Black Metal Battleaxe ::: BlackMetalBattleaxeHTD <-(was AxeBlackMetalBattle)

Grasp of Undying ::: BoneGreatMaceHTD <-(was MaceGraspUndying) Body of the Devoted ::: BoneGreatSwordHTD <-(was SwordBoneGreat)

Moder's Sorrow ::: ObsidianGreatSwordHTD <-(was SwordObsidianGreat) Moder's Sorrow Red ::: ObsidianGreatSwordRedHTD Flametal Greatsword ::: FlametalGreatSwordHTD <-(was SwordFlametalGreat)

ChangeLog: V 6.0.0 => 6.1.0 -Added Config value to turn off light effect from silver battleaxe (for those that may be sensitive to flashing/flickering light) -Added "Enabled" to weapons in the itemData config, setting this to false will have the weapons damage be set to 0 This is for instances where you may want to disable the recipe and weapon so you'll never see it on your server, and if someone does bring said weapon(s) in from another world/save/character it will be useless -Finally fixed the error when logging out to main menu if you are using mods that include RockerKitten's new cooking pieces (error was on my end, not hers) -Tweaked some more code to hopefully be more optimized, my mod's load time is rather quick now (it was decent before, but should be better now). -Slimmer Greatswords will be held like the battleaxe is (silver greatsword, iron, and blackmetal exotic as well) Will possibly create config settings to toggle the over the should look, or battleaxe in the future.

V 5.0.2 => V 6.0.0 -Added Bronze weapons to fill out missing two handed classes (Axe, Sword, Club) -Added suggested one handed weapon Bronze Crowbill (other material grades to come) -Added Silver Claws to continue the Fist weapon progression -Tweaked particles for Grasp of Undying and Body of the Devoted -Added some effect animation for Grasp of Undying and Body of the Devoted

V 5.0.0 => V 5.0.1 -Renamed ALL Prefab names, effectively "deleting" all weapons from saves, sorry. -Updated to latest Valheim (Hearth and Home) -Updated ServerSync (by Blaxxun) this is responsible for well syncing config data from server to clients -Fixed all visual errors with maces and axes (was rotated oddly since H&H dropped) -Revamped and added visual effects for various weapons -Added a Red version of Moder's Sorrow -Added a Blue version of the Great Core Mace (now you can have a mace for each color of standing iron torches) -Made some Two Sided Shaders, will play a major role later, but currently just used for fist weapons so you can't see through them when viewing them the right way -Fist Weapons now use the Attach_Override of "Hands" this should make them work with the Monk class from Valheim Legends, currently this means they're not attached to your hip like before when sheathed (for now) -Tweaked all colliders, don't think they were an issue before, but they are redone.

V 4.2.2 => V 5.0.0 -Renamed Mod and .DLL to "ValheimHTDArmory" -Added a Black Metal Great Sword variant that looks like old one (wavy flamburge sword) -Added 3 Fist weapons (2 are the same model, different color Bronze and Iron. 1 is unique starting fist weapon with special properties) -Added Great Bone Sword, special ability of a constant but weak hp regen, is indestructible -Grasp of Undying has regeneration and indestructible, until I can give it a proper unique effect -Added more values to edit in the itemData config.

V 4.2.1 => V 4.2.2: -Fixed a Newline Break in the Great Core Mace Green Description of the Localization File (line 19), so the embedded file shouldn't break the mod anymore. If your .tsv is still breaking the game, look for any line breaks and remove them and save the file.

V 4.2.0 => V 4.2.1: -Fixed Bug where if your Language didn't have a translation, there would be no name or description for weapons. Defaults to English if that's the case. -Updated Embedded Localization file with Russian Translation from the Google Sheet

  • _localization.cfg will be automatically converted to .tsv (no local changes you have made will be lost, this is a safe conversion so you can just download the Google Sheet as a .tsv and overwrite yourself if there are any updates there)

V 4.1.0 => V 4.2.0: -Added Localization Support (_Localization) found in the config location, does not Sync to clients.

V 4.0.0 => V 4.1.0: -Configs will sync to users when joining a server (_ItemData, _RecipeData) Thanks to Blaxxun -Silver Great Sword has slimmed down and texture enhanced -Iron Great Sword has slimmed down and texture enhanced

V 3.0.2 => V 4.0.0: -(The Bad) Item Losses: --Great Frost Mace will be lost --Great Toxic Mace will be a Green Version of the Great Core Mace --Black Metal Great Sword will be lost -(The Good): --New Weapon and Recipe Configs (recommended to delete all htd.moretwohanders.cfgs before starting for a fresh generation) --Iron Great Sword added (looks like old Black Metal Sword) --Dragon Slayer from Berserk added --Iron Version of the Flametal Sword added -(The Ugly) --Black Metal Great Axe texture cleaned up. --Black Metal Great Sword has a new look. --Flametal Sword model and texture updated.

V 3.0.1 => V 3.0.2: -Fixed issue of the weapons being indestructible. They will function like all weapons do now, using durability.

V 3.0 => V 3.0.1: -Possibly Fixed Visual errors with Vulkan Mode, Those that like or have to run with Vulkan rejoice(maybe) -Fixed Critcal Issue with Great Maces, Secondary and Third Attacks were missing the setting to hit more than one enemy. Which resulted in either hitting the ground and doing nothing, or just one target (which makes no sense for AoE like attacks)

V 2.0 => V 3.0: -Added Silver Battleaxe -Added Black Metal Battleaxe -Updated All weapon textures -Parry Multipiers on Two Handers are now 3.5 from 4 -Validated that Silver and Black Metal Sword is -10% mov speed, axes are -15%, and heavier ones are -20% -Adjusted Damage numbers with some more math -Implemented Hotkey, and Function for doing a 3rd attack for all 9 weapons.

Code: https://github.com/Hugo-the-Dwarf/ValheimMoreTwoHanders