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JereKuusela-Expand_World-1.25.0 icon

Expand World

This mod allows adding new biomes and changing most of the world generation.

Date uploaded a year ago
Version 1.25.0
Download link JereKuusela-Expand_World-1.25.0.zip
Downloads 5442
Dependency string JereKuusela-Expand_World-1.25.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2200 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2200
JereKuusela-Expand_World_Size-1.13.0 icon
JereKuusela-Expand_World_Size

Allows configuring the world size and altitude settings.

Preferred version: 1.13.0
JereKuusela-Expand_World_Rivers-1.9.0 icon
JereKuusela-Expand_World_Rivers

Allow configuring rivers, streams, water level and waves.

Preferred version: 1.9.0
JereKuusela-Expand_World_Data-1.14.0 icon
JereKuusela-Expand_World_Data

Allows adding new biomes and changing most of the world generation.

Preferred version: 1.14.0
JereKuusela-Expand_World_Events-1.2.0 icon
JereKuusela-Expand_World_Events

Allows configuring random event system.

Preferred version: 1.2.0

README

Expand world

This mod allows adding new biomes and changing most of the world generation.

Always back up your world before making any changes!

Install on all clients and on the server (modding guide).

Some features are available also as server only mode.

Usage

See documentation.

See location examples.

See other examples.

Tutorials

Migration from version 1.23

  • If you have used paint in expand_biomes.yaml, then update the values to match the new format.

Migration from version 1.19

  • If you have modded creatures spawning in wrong places, regenerate expand_spawns.yaml by removing it or manually set biome: None when missing.

Credits

Thanks for Azumatt for creating the mod icon!

Thanks for blaxxun for creating the server sync!

Thanks for redseiko for the asynchronous minimap generating!

Sources: GitHub

Donations: Buy me a computer

Changelog

  • v1.25

    • Adds a new setting Zone Spawners to the config file.
    • Changes the data files to be loaded in reverse order (so thaat the original files are loaded last).
    • Fixes map pins moving when panning the map with higher map sizes.
  • v1.24

    • Adds scale, chance and zdo data to the field objects in the expand_locations.yaml.
    • Adds a new field noBuildDungeon to the expand_locations.yaml (default is false).
    • Adds new fields paint, paintRadius and paintBorder to the expand_locations.yaml.
    • Adds new fields levelRadius and levelBorder to the expand_locations.yaml.
    • Adds a new field objects to the expand_spawns.yaml.
    • Adds blueprint support to the field objects in the expand_locations.yaml.
    • Adds blueprint support to the blueprint files.
    • Adds a new command ew_icons to print available location icons.
    • Changes the format of field paint in the expand_biomes.yaml to match expand_locations.yaml.
    • Changes the field noBuild in the expand_locations.yaml to also accept numbers.
    • Changes the field levelArea in the expand_locations.yaml from number to true/false.
    • Changes the field levelArea in the expand_locations.yaml to also work for non-blueprint locations.
    • Changes the field iconAlways in the expand_locations.yaml to also accept text (to set the icon).
    • Changes the field iconPlaced in the expand_locations.yaml to also accept text (to set the icon).
    • Changes the default no build to not affect dungeons.
    • Removes the Custom Raids biome compatibility (Custom Raids added proper support).
    • Fixes error with the new update.
  • v1.23

    • Adds a new field noBuild to the expand_biomes.yaml (default is false).
    • Fixes object swap not working for dungeon doors.
    • Fixes warning message from vanilla location data.
    • Fixes expand_spawns.yaml being affected by "Biome data" setting.
    • Fixes biome names being synced for every server synced mod.
    • Fixes no build not working for blueprints.
  • v1.22

    • Fixes error message caused by removed locations.
    • Fixes location blueprints causing terrain issues when overflowing to adjacent zones.
  • v1.21

    • Adds a new field scaleUniform to the expand_vegetations.yaml (default is true).
    • Improves mod compatibility.
    • Fixes the vegetation scaling being separate for each axis.

CHANGELOG

  • v1.56

    • Removes EW Spawns as most modpacks that used this have Spawn That.
  • v1.55

    • Adds split mods to the pack.
  • v1.54

    • Adds documentation links to the readme.
    • Latest versions to fix problems.
  • v1.53

    • Split to pieces and made to a modpack.