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JereKuusela-Upgrade_World-1.30.0 icon

Upgrade World

A tool which can add new content to already explored areas.

Date uploaded a year ago
Version 1.30.0
Download link JereKuusela-Upgrade_World-1.30.0.zip
Downloads 5609
Dependency string JereKuusela-Upgrade_World-1.30.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
JereKuusela-Server_devcommands-1.62.0 icon
JereKuusela-Server_devcommands

Enables devcommands and utilities for server admins.

Preferred version: 1.62.0

README

Upgrade World

This tool includes console commands to add new content to already explored areas (and more).

Always back up your world before making any changes!

Install on the admin client and on the server (modding guide).

Usage

See documentation.

Credits

Thanks for Azumatt for creating the mod icon!

Sources: GitHub

Donations: Buy me a computer

Changelog

  • v1.30

    • Adds automatic terrain reset to location removing.
    • Adds a new command objects_swap to swap objects.
    • Adds a new command locations_register to register locations to the location database.
    • Adds a new command locations_list to print location positions.
    • Adds a new paramater clear to the locations_remove command to override the radius of cleared objects.
    • Adds a new parameter location to the objects_remove command to filter by location.
    • Fixes terrain reset not affecting paint.
    • Fixes spawn point removing not removing the spawned creature.
    • Fixes wrong name on the "Terrain compiler name" setting.
  • v1.29

    • Fixes player base detection not always working.
  • v1.28

    • Adds a new command world_clean to remove missing objects.
    • Adds caching to the player base detection (10 seconds).
    • Adds caching to the terrain reset (10 seconds).
    • Adds a new setting "Operation delay" to prevent dedicated servers from getting overloaded.
    • Removes settings "Safe distance around the player" and "Custom points" as obsolete (+ improves performance).
    • Improves performance of single zone operations.
  • v1.27

    • Adds a new parameteter terrain to reset nearby terrain when resetting vegetation.
    • Changes most output to be printed even without verbose mode.
    • Changes the default value of verbose mode to false.
    • Fixes zones_reset command causing holes in the zone borders.
    • Fixes networking logging not being throttled.
  • v1.26

    • Fixes location priotization not working correctly (caused boss locations being spawned last).

CHANGELOG

  • v1.50

    • Fixes some resets not always working.
  • v1.49

    • Fixes object removing not working properly with Dungeon Splitter mod.
  • v1.48

    • Fixes location adding affecting the entire location database instead of only selected areas.
    • Fixed for the new game version.
  • v1.47

    • Adds a new parameter type to limit objects by their components.
    • Changes the default minimum count of count_objects from 0 to 1.
    • Fixes terrain reset sometimes not working properly.
    • Fixes Root user check not working properly with crossplay.
  • v1.46

    • Adds a new parameter limit to limit the amount of affected objects.
    • Fixes chests_reset not working properly on servers if clients were on the area.
    • Fixes objects_swap not working properly on servers if clients were on the area.
    • Improves performance of object related commands.