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Upgrade World
A tool which can add new content to already explored areas.
Date uploaded | a year ago |
Version | 1.34.0 |
Download link | JereKuusela-Upgrade_World-1.34.0.zip |
Downloads | 8172 |
Dependency string | JereKuusela-Upgrade_World-1.34.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.62.0README
Upgrade World
This tool includes console commands to add new content to already explored areas (and more).
Always back up your world before making any changes!
Install on the admin client and on the server (modding guide).
Usage
See documentation.
Credits
Thanks for Azumatt for creating the mod icon!
Sources: GitHub
Donations: Buy me a computer
Changelog
-
v1.34
- Adds more error checks to the
locations_reset
command. - Improves the
locations_swap
command to work better with missing locations. - Fixes error with the new update.
- Adds more error checks to the
-
v1.33
- Adds a new setting "Safe zone objects" to allow excluding areas by non-player built objects.
- Adds a new command
locations_swap
to swap locations. - Changes the
world_clean
command to also remove missing locations. - Fixes the
zones_reset
command not always visually updating the nearby terrain.
-
v1.32
- Adds a new command
chests_search
to search chests and stands. - Adds underscore support for data setting and filtering (for space bars).
- Adds a new command
-
v1.31
- Adds a new command
objects_respawn
to refresh objects. - Adds a new command
objects_edit
to set data values. - Adds a new parameter
print
to theobjects_list
to display any data value. - Adds a new parameter
filter
to the object commands to filter by data value. - Changes the command
location_register
to target only a single zone. - Fixes a possible crash when removing objects.
- Optimizes
objects_*
commands.
- Adds a new command
-
v1.30
- Adds automatic terrain reset to location removing.
- Adds a new command
objects_swap
to swap objects. - Adds a new command
locations_register
to register locations to the location database. - Adds a new command
locations_list
to print location positions. - Adds a new paramater
clear
to thelocations_remove
command to override the radius of cleared objects. - Adds a new parameter
location
to theobjects_remove
command to filter by location. - Fixes terrain reset not affecting paint.
- Fixes spawn point removing not removing the spawned creature.
- Fixes wrong name on the "Terrain compiler name" setting.
-
v1.29
- Fixes player base detection not always working.
-
v1.28
- Adds a new command
world_clean
to remove missing objects. - Adds caching to the player base detection (10 seconds).
- Adds caching to the terrain reset (10 seconds).
- Adds a new setting "Operation delay" to prevent dedicated servers from getting overloaded.
- Removes settings "Safe distance around the player" and "Custom points" as obsolete (+ improves performance).
- Improves performance of single zone operations.
- Adds a new command
CHANGELOG
-
v1.50
- Fixes some resets not always working.
-
v1.49
- Fixes object removing not working properly with Dungeon Splitter mod.
-
v1.48
- Fixes location adding affecting the entire location database instead of only selected areas.
- Fixed for the new game version.
-
v1.47
- Adds a new parameter
type
to limit objects by their components. - Changes the default minimum count of
count_objects
from 0 to 1. - Fixes terrain reset sometimes not working properly.
- Fixes Root user check not working properly with crossplay.
- Adds a new parameter
-
v1.46
- Adds a new parameter
limit
to limit the amount of affected objects. - Fixes
chests_reset
not working properly on servers if clients were on the area. - Fixes
objects_swap
not working properly on servers if clients were on the area. - Improves performance of object related commands.
- Adds a new parameter