ValheimArmory
ValheimArmory hopes to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.
Date uploaded | a year ago |
Version | 1.1.0 |
Download link | MidnightMods-ValheimArmory-1.1.0.zip |
Downloads | 2451 |
Dependency string | MidnightMods-ValheimArmory-1.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.19.1README
Valheim Armory
Valheim Armory is a continuation of Valheim Additions. A small mod designed to fill gaps in the valheim ecosystem.
The goal of this mod is to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.
This mod is balanced to be mostly lore friendly with a preference for fun and enjoyable scaling and mechanics.
This mod is highly configurable, you can use all of it, parts or tune it as you need.
Disclaimer:
- This is my first Unity, and Valhiem mod
- My original goal with modding was to just make a singular new arrow
- I'm not a gamedev, I suck at textures, modeling and don't know the unity loaders
- I'm learning as I go, and welcome feedback
Features
Below are all of the items added by this mod. The descriptions and information here are provided so you know what you are getting. It is hidden so that you have the option to not don't look at everything added and instead discover it.
Arrows
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bone arrow | Workbench | Meadows | |
Chitin arrow | Workbench | Ocean | |
Ancient Wood arrow | Workbench | Swamp | |
Surtling Fire arrow | Forge | Mountain | |
Blackmetal arrow | Forge | Plains | |
Wood Crossbow Bolt | Artisan | Post-Mountain |
Arrows Added here fill out a number of additional roles, and importantly add new resource sinks.
- Bone arrows add a cheap arrow alternative to wood, burn your extra bones today!
- Chitin arrows add a cheap variation to wood arrows, use all those useless barnacles!
- Ancient wood arrows add a yet stronger sink for ancient wood
- Surtling Fire arrows add a stronger variation of the fire arrow at a time when you can make some of the best use of it
- Blackmetal arrows help complete the metal arrow variants
- Wood bolts provide a cheap, and earlier game alternative to more expensive crossbow bolts- at a lower damage
Atgeirs
Progression of Atgiers with the mod installed
Added Atgeirs
Name | Crafted At | Stage | Icon |
---|---|---|---|
Antler Atgeir | Workbench | Post-Meadows | |
Royal Abyssal Atgeir | Forge | Mountain |
Atgeirs are incredibly powerful, but can be stamina heavy to get into using.
- The Antleir Atgier provides a stepping stone for those starting with this weapon type. Its also quite powerful, due to being one of the only easy AOE weapons earlygame.
- The Royal Abyssal Atgeir provides a missing stepping stone from Iron -> Blackmetal atgeirs, while also being powerful and specialized by itself
Axes
Progression of Great Axes with the mod installed
Added Greataxes
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bronze Lumber Axe | Forge | Blackforest | |
Blackmetal Greataxe | Forge | Mistlands |
Battleaxes are a fun but very challenging playstyle in valheim. They are slow so you generally need to kill your opponets before they can kill you, which happens fast. But since the first battleaxe you can get is in the swamp your actual axe damage is going to greatly depend on how much wood cutting you have already done.
- Bronze greataxe gives you the option to use a 2H axe as your combat weapon of choice earlier, plus its great against wood, and greydwarfs :)
- The Blackmetal greataxe (Herkir's Wrath) gives you a current endgame 2H axe that can actually output enough damage to be viable in the Mistlands
Knives
Progression of Daggers/knives (1h) with the mod installed
Added Daggers
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bronze Dagger | Forge | Blackforest | |
Iron Dagger | Forge | Swamp | |
Silver Dagger | Forge | Mountain |
Progression of Daggers/knives (2h) with the mod installed
Added 2H Daggers
Name | Crafted At | Stage | Icon |
---|---|---|---|
Rascal Daggers | Forge | Blackforest | |
Rogue Daggers | Forge | Swamp | |
Blackguard Runic Daggers | Forge | Mountain |
- Note: 2H Daggers will float infront of item wall mounts due to their seperated attachment style. They display normally on an item stand.
Knives are a very quick weapon which really start showing their power once you have some sneaking skills and get close enough to a strong target to sneak attack them. However most knives split their damage very evenly, meaning the run into the same problem that other hybrid weapons do in this game. They don't scale very well, require lots of leveling weapon and sneak wise to really show their colors. This is addressed by filling in the weapon catagory with Daggers, which tilt their damage type more to pierce, which will give all you stealth archers a more consistent experiance. But importantly also makes them stronger against the targets you are most likely to want to sneak attack.
The addition of 2H daggers at lower tiers also provides you a way to focus on that playstyle all of the way up till the current end of the game.
Bows
Progression of Crossbows with the mod installed
Added Crossbows
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bronze Crossbow | Forge | Post-Mountain |
Crossbows are really fun! Who doesn't like to point and click at an enemy and watch them just explode? The problem with crossbows is that they use their own skill type, and the first one you can get is at the current end of game. Which means its just not a viable damage dealer without a lot of grinding and its most likely you will just skip using it.
- The Bronze crossbow adds an earlier version of the crossbow and it comes with some wood bolts for cheaper ammunition. It breaks a lot easier, but it also is fantastic against mountain/plains level enemies as a sneak attack weapon.
Hammers
Progression of Hammers (Sledges) with the mod installed
Added Sledges
Name | Crafted At | Stage | Icon |
---|---|---|---|
Blackmetal Sledge | Forge | Plains |
Sledges are another fun, but niche weapon type which suffers greatly from not having a line of upgrades.
- Blackmetal Sledge (Sky Shatter) is a plains level sledge that gives you a big upgrade over the iron sledge, and a stepping stone on the way to the mistlands sledge
Shields
Progression of Bucklers with the mod installed
Added Shields
Name | Crafted At | Stage | Icon |
---|---|---|---|
Serpent Scale Buckler | Forge | Swamp |
Bucklers are a fun line of the lightest form of shields which also give the biggest parry bonus, and the least movement speed penalties. But like other weapon likes suffer from sparsity in their lineup.
- The Serpent Scale Buckler gives you a middle tier buckler that while harder to get the resouces scales well to help you reach the later game buckler
Swords
Progression of Greatswords with the mod installed
Added Greatswords
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bronze Greatsword | Forge | Blackforest | |
Iron Greatsword | Forge | Swamp | |
Silver Greatsword | Forge | Mountain |
Greatswords are a relatively underwhelming weapon as they offer less utility than other weapon types and use one of the weaker damage types. So they need to make up for it in raw damage, however in vanilla the only greatsword you get is mistlands/blackmetal level! These greatswords create a tier progression that is missing and give you a the meaningful option of a high damage 2 hander earlier in the game.
- Bronze greatsword early game 2H sword
- Iron greatsword progression of the 2H sword
- Silver Greatsword a comparable "silver axe" complete with its own spirit damage
Progression of Swords with the mod installed
Added Swords
Name | Crafted At | Stage | Icon |
---|---|---|---|
Chitin Sword | Forge | Blackforest |
The progression tree of swords is well fleshed out, but it is missing variants that would make it useful earlier in the game. The abyssal sword is one such variant that gives this skill wider usage.
- Chitin Sword (Abyssal Sword) is an early game sword sitting between bronze and iron but with the unique difference of inflicting some blunt damage, making it less useless against all of the enemies in the swamp
Configuration
Everything is optionally configurable through the ingame mod configuration UI provided by BepinEx.
Otherwise a configuration file located at /BepInEx/config/com.midnightsfx.ValheimArmory.cfg
contains all of the configuration.
Please note that basically ALL of the configuration is server sided. Which means that it requires a restart of your game to take effect. This allows me to ensure that the server and the client are always in sync with the details of everything- like how much damage you did to that greydwarf.
Current configuration options:
- Damage
- Recipe
- Stamina cost
- Block amount
- Crafted amount (where applicable)
Currently in-progress
Potential Spoilers!
Noodling on what kind of weapons could be made for the elemental themed boss weapons.If there is something you'd like me to work on vote for it here!
Future Plans
Potential Spoilers!
* Chitin Shield * Named Mace (blackmetal mace) * More boss themed weapons * Silver sledge * Crossbow Updates * 2H Warhammers (Maces but bigger) If there is something you'd like me to work on vote for it [here](https://poll-maker.com/poll4772706xc1794073-148)!Installation (Automatic)
Just download with your favorite modmanager!
Installation (manual)
Toss the ValheimArmory folder and files into your plugins folder. Technically the only thing required is the ValheimArmory.ddl, configs will generate on first run.
Changelog
1.1.0
- Added Daggers
- Added 2H Daggers
- Significant updates to the configuration code, more things are now configurable!
- Stamina cost for primary and secondary attacks
- Crafting costs
- Where things are crafted at
1.0.1
- Fixed Iron level sword recipe, should now actually require Iron.
1.0.0
- Release! I'm sure its got bugs somewhere
Issues
Please report any issues you encounter on the github issue tracker
Credits
- Sword Model
- Jotun community for answering some silly questions :)
- The Valheim team at Irongate which makes all of this possible!