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MidnightMods-ValheimArmory-1.4.0 icon

ValheimArmory

ValheimArmory hopes to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.

Date uploaded 12 months ago
Version 1.4.0
Download link MidnightMods-ValheimArmory-1.4.0.zip
Downloads 5483
Dependency string MidnightMods-ValheimArmory-1.4.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2200 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2200
ValheimModding-Jotunn-2.19.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.19.1

README

Valheim Armory

Valheim Armory is a continuation of Valheim Additions. A small mod designed to fill gaps in the valheim ecosystem.

The goal of this mod is to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.

This mod is balanced to be mostly lore friendly with a preference for fun and enjoyable scaling and mechanics.

This mod is highly configurable, you can use all of it, parts or tune it as you need.

Translations

This mod will always have an up-to-date English localization, as that is what I can provide as its author. However, I do welcome community translations!

If you would like to contribute a new translation, or improve an existing one please feel free to reach out to me or provide a translation file in the same format as one of the existing ones. Found here

Features

Below are all of the items added by this mod. The descriptions and information here are provided so you know what you are getting.

Here is a sample gallery of weapons added by this mod.

Sample Gallery of added content

Below is more information on all of the items added, what tier they are in, where they are crafted and at what progression point. All of the sections below are expandable to view the details.

Boss Weapons

Eikthyrs

These weapons are split into two groups, one requiring the workbench and the other the forge. Meaning that some of these weapons will require metals from the black forest.
Name Crafted At Stage Icon
Antler Bow Forge Post-Meadows Antler Bow Icon
Antler Dagger Workbench Post-Meadows Antler Dagger Icon
Antler Sword Forge Post-Meadows Antler Sword Icon
Antler Atgeir Workbench Post-Meadows Antler Atgier Icon
Antler Greataxe Forge Post-Meadows Antler Greataxe Icon

Elder

Name Crafted At Stage Icon
Elders Rock Forge Post-Blackforest Elder Sledgehammer icon
Elders Bulwark Forge Post-Blackforest Elders roundshield icon
Elders Vinethrower Forge Post-Blackforest Antler Greataxe Icon

Bonemass

Name Crafted At Stage Icon
Bonemasses Rage Forge Post-Swamp Bonemass Warhammer icon
Bonemasses Legacy Forge Post-Swamp bonemass greatsword icon
Bonemasses Ritual Forge Post-Swamp Bonemasses dagger icon

Moder

Name Crafted At Stage Icon
Moders Bite Forge Post-Mountain Ice sword Icon
Moders Reach Forge Post-Mountain Ice Spear Icon
Moders Dream Forge Post-Mountain Mechanical Crossbow Icon

Yagluth

Coming soon! Vote for boss weapons to get these sooner.

Arrows

Arrows Added here fill out a number of additional roles, and importantly add new resource sinks.

Name Crafted At Stage Icon
Bone arrow Workbench Meadows bone arrow icon
Chitin arrow Workbench Ocean chitin arrow icon
Ancient Wood arrow Workbench Swamp ancient wood arrow icon
Surtling Fire arrow Forge Mountain surtling fire arrow icon
Blackmetal arrow Forge Plains blackmetal arrow icon
Wood Bolt Artisan Blackforest wood crossbow bolt
Bronze Bolt Artisan Blackforest bronze bolt
Iron Poison Bolt Artisan Swamp iron poison bolt
Silver Frost Bolt Artisan Mountain Silver Frost bolt
Blackmetal Surtling Bolt Artisan Plains blackmetal surtling bolt
Atgeirs

Added Atgiers help fill in missing tiers.

Name Crafted At Stage Icon
Royal Abyssal Atgeir Forge Mountain royal abyssal atgeir icon
Silver Atgeir Forge Mountain silver atgeir icon
Axes

Greataxes (2H Axes)

Battleaxes are a fun but very challenging playstyle in valheim. They are slow so you generally need to kill your opponets before they can kill you, which happens fast.

Name Crafted At Stage Icon
Bronze Lumber Axe Forge Blackforest bronze greataxe icon
Blackmetal Greataxe Forge Mistlands blackmetal greataxe icon
Knives

Added Daggers

Name Crafted At Stage Icon
Bronze Dagger Forge Blackforest bronze dagger icon
Iron Dagger Forge Swamp iron dagger icon
Silver Dagger Forge Mountain silver dagger icon

Added 2H Daggers

Name Crafted At Stage Icon
Rascal Daggers Forge Blackforest rascal daggers icon
Rogue Daggers Forge Swamp rogue daggers icon
Blackguard Runic Daggers Forge Mountain blackguard runic daggers icon
  • Note: 2H Daggers will float infront of item wall mounts due to their separated attachment style. They display normally on an item stand.

The addition of 2H daggers at lower tiers also provides you a way to focus on that playstyle all of the way up till the current end of the game.

Bows

Added Crossbows

Name Crafted At Stage Icon
Bronze Crossbow Forge Blackforest bronze crossbow icon
Bronze Arbalist Forge Plains bronze arbalist icon
Hammers

Added Sledges

Name Crafted At Stage Icon
Blackmetal Sledge Forge Plains blackmetal sledge icon
Shields

Added Shields

Name Crafted At Stage Icon
Serpent Scale Buckler Forge Swamp serpent scale buckler icon
Swords

Added Greatswords

Name Crafted At Stage Icon
Bronze Greatsword Forge Blackforest bronze greatsword icon
Iron Greatsword Forge Swamp iron greatsword icon
Silver Greatsword Forge Mountain silver greatsword icon

Added Swords

Name Crafted At Stage Icon
Chitin Sword Forge Blackforest chitin sword icon
  • Chitin Sword (Abyssal Sword) is an early game sword sitting between bronze and iron but with the unique difference of inflicting some blunt damage, making it less useless against all of the enemies in the swamp

Configuration

Everything is optionally configurable through the ingame mod configuration UI provided by BepinEx.

Otherwise a configuration file located at /BepInEx/config/com.midnightsfx.ValheimArmory.cfg contains all of the configuration.

Please note that basically ALL of the configuration is server sided. Which means that it requires a restart of your game to take effect. This allows me to ensure that the server and the client are always in sync with the details of everything- like how much damage you did to that greydwarf.

Current configuration options:

  • Damage
  • Damage per level
  • Recipe
  • Stamina cost
  • Block amount
  • block per level
  • Crafted amount (where applicable)

FAQ

Q. The bronze crossbow costs dragon tears?

  • A. Delete the config for the bronze crossbow (or your whole config file).

Q. Why does x weapon look bad?

  • A.
    • This is my first Unity, and Valhiem mod
    • My original goal with modding was to just make a singular new arrow
    • I'm not a gamedev, I suck at textures, modeling and don't know the unity loaders
    • I'm learning as I go, and welcome feedback

Currently in-progress

Potential Spoilers!
  • Game engine update, script updates

Boss Weapon Release roadmap

  • Bonemass Weapons (first set of 3)
  • Yagluth Weapons (first set of 3)

The Boss weapon roadmap will take a number of updates. Feel free to submit ideas to the github.

If there is something you'd like me to work on vote for it here!


Future Plans

Potential Spoilers!
  • Filling out the line of fists (maybe wood), Bronze, Iron, Blackmetal
  • Chitin Shield
  • Named Mace (blackmetal mace)
  • Silver sledge
  • 2H Warhammers (Maces but bigger)
  • Better VFX for weapons
  • New spear alternatives

If there is something you'd like me to work on vote for it here!


Installation (Automatic)

Just download with your favorite modmanager!

Installation (manual)

Toss the ValheimArmory folder and files into your plugins folder. Technically the only thing required is the ValheimArmory.ddl, configs will generate on first run.

Changelog

1.4.0

- Added initial bonemass boss weapons!
- First 2H warhammer added, likely slightly overpowered. This weapon acts like a 2H axe or sword, but does blunt damage.
- Added silver Atgeir, this is a direct upgrade between Iron & Blackmetal
- Updates to how localizations are added, better support for multiple languages
- Added Russian translation

1.3.4

- Fixed Moders crossbow not being configurable and using the wrong defaults

1.3.3

- Fixed wood bolt triggering the invalid recipe warning
- Fixed a particle mock for arrow feathers not resolving on some versions of valheim
- Rebalance of most boss weapons, and a few outlier non-boss weapons. Recipes are slightly more expensive overall and damage is generall down across the board.
	This primarily brings boss weapons in line with the next tier weapon minus a small bit. The balance change is just to the default config values.
	If you want to keep your weapons more powerful continue using your existing config, defaults will only be applied if you do not have a value set (new or deleted config).

1.3.2

- Updated German localization

1.3.1

- Fixed the antler greataxe being held the wrong way

1.3.0

- 3 new weapons based on the Elder
- 3 new weapons based on the Moder
- new crossbow and a handful of new bolts!
- bugfix for the antler dagger not being impacted by gravity
- fixed the default recipe for 1h bronze dagger

1.2.1

- Finished current german localization
- Updated the surtling core arrow icon

1.2.0

- Added Eikthyr Bow, Dagger, Sword & Greataxe
- Remeshed the Antler Atgeir
- Balance for the Eikthyr weapons is tilted towards overpowered.

1.1.0

- Added Daggers
- Added 2H Daggers

- Significant updates to the configuration code, more things are now configurable!
	- Stamina cost for primary and secondary attacks
	- Crafting costs
	- Where things are crafted at

1.0.1

- Fixed Iron level sword recipe, should now actually require Iron.

1.0.0

- Release! I'm sure its got bugs somewhere

Issues

Please report any issues you encounter on the github issue tracker

Credits

  • German translations provided by SACK3000
  • Some texture resources generated from withpoly
  • Sword Model
  • Hugo for his advice and help getting skinned meshes running
  • Jotun community for answering some silly questions :)
  • The Valheim team at Irongate which makes all of this possible!