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MrRageous-ValheimExpanded-0.5.2 icon

ValheimExpanded

This is an expansive mod designed to provide the player with many more tools, armors, and materials. WARNING: This mod is in Beta stages, and testing is being done constantly.

Date uploaded 2 years ago
Version 0.5.2
Download link MrRageous-ValheimExpanded-0.5.2.zip
Downloads 2289
Dependency string MrRageous-ValheimExpanded-0.5.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.1901 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.1901
ValheimModding-Jotunn-2.7.7 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.7.7

README

ValheimExpanded v0.5.2

Welcome to ValheimExpanded, hitherto referred to as ValEx. ValEx is designed as a core mod that will become a dependency for future ValExModules. Currently this mod is in Beta; and will, at times, feature game-breaking issues. Use at your own risk.

[UPDATE 0.5.0: All files will hereby be located in a single pack, as all content is enabled by choice.]


Coming Soon:

Plants and Medicines Foods and Alchemizing and perhaps more...!

Featuring the following;


  • GearParts
  • Each material now has associated gearparts. These allow Armaments to assign more than the standard four recipe materials per item.
  • Extended Materials
  • Coins
  • Ingots
  • Scales
  • Essences
  • Glass
  • Sand

  • Building Pieces:
  • Glass ( + more, updated for H&H)

  • Weapon and Armor Sets have been overhauled, and generate as all other ValheimExpanded items do, with recipes removed to any content with matching names to those generated. Characters importing items should not lose them. Additionally, all item statistics are attached to their own Configuration files, allowing the user to modify their own values, for now. These properties are Admin-Only for servers which run it, so player's are restricted to the server's relevant item values. Therefore, the following item sets have been added, despite sharing Vanilla names.

  • Wood - Stone - Flint - Bone - Primal - Bronze - Abyssal - Iron - Ancient

  • Silver - Fang - Blackmetal - Needle - Titanium - Steel - Fromyr - Flamyr

  • Currently, these sets are self-scaled by the user, after Configuration files are generated, however the defaults are formulated on a complex system which takes many things into account. Consider using it. If any item in particular requires attention, request configs for that item by enabling Configs within .cfg

  • Crystal set is still in the works...

  • Damage scaling algorithms are finished for now, though Im still refining it.


NOTE: This plugin may have to be run more than once to generate all its configs Please be aware of your Configuration Files, as they dictate what exists.

Also includes:

  • Leather Scraps recipes, through workbench.
  • Flint recipes, through stonecutter.

Update Log

Update 0.5.2

  • User configs are only generated and used if that item requests it, rather than always using configs.
  • Added GearParts, middle-man materials for armaments recipes.
  • Bows should now shoot arrows.
  • Value has been added to items. ! This is a beta feature and may be removed in the future !

Installation (manual)

If you are installing this manually, do the following

  1. Extract the archive into a folder. Do not extract into the game folder.
  2. Move the plugins folder into <YourGameDirectory>\Bepinex\plugins.
  3. Run the game.