You are viewing a potentially older version of this package. View all versions.
Neobotics-SlayerSkills-1.0.2 icon

SlayerSkills

Become a Slayer! Trophy drops earn buffs vs creature types

Date uploaded a year ago
Version 1.0.2
Download link Neobotics-SlayerSkills-1.0.2.zip
Downloads 773
Dependency string Neobotics-SlayerSkills-1.0.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2200 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2200

README

Slayer Skills

Become a Slayer! Trophy drops earn buffs vs creature types

Trophies dropped from creatures increases your Slayer level, and add to your damage buffs against that creature.

Keep track of your slayer level on the Trophy panel. Every trophy dropped increases your buff until you reach the coveted title of Slayer

Configure how slayer points are awarded in multiplayer, by creature level and for bosses.

Your tamed creatures can help gain slayer skill points.

New

  • 1.0.2 Added configurations for tamed creatures to help gain and use slayer points
  • 1.0.2 Added multiplayer point option where player who gets the kill shot earns the point
  • 1.0.2 Fix to correctly award slayer buff to projectiles
  • 1.0.1 Fix to include creatures that don't drop 'ragdolls'

Configuration

Slayer Skills

  • SkillCap: Sets the maximum Slayer level. Every slayer point earned increases the percentage of the damage buff against a specific creature type.
  • TrophyDistance: Sets the maximum distance that a player (in multiplayer) can be from the trophy drop to qualify for the slayer point."
  • LowerSkillsOnDeath: If enabled, will lower slayer skills for all creature types the same percentage as 'regular' skills.

Slayer Damage

  • BuffPhysical: If enabled, applies slayer bonus to physical damage (slash, blunt, pierce)
  • BuffElemental: If enabled, applies slayer bonus to elemental damage (lightning, fire, frost)
  • BuffOther: If enabled, applies slayer bonus to other damage (poison, spirit)
  • DamageCap: Sets the maximum damage percent of normal damage that will be added to your damage, based upon your Slayer level.

Slayer Points

  • MultiplayerPoints: Controls how slayer points are awarded in multiplayer. Random grants the point to one player in group. All grants a point to every player in group. Distribute grants a fraction of a point evenly to every player in group. KillingBlow grants the point to the player that dealt the death blow.
  • UseCreatureLevel: If enabled, adjusts the Slayer points awarded on trophy drop based on the level (number of 'Stars') of the creature slain.
  • BossAdjustment: Adjusts Slayer points awarded to account for bosses.

Tamed Creatures

  • TamesCanSlay: If enabled, trophy drops from kills made by your tames add to your slayer points.
  • TamesGetBuff: If enabled, tames also gain your slayer damage buff.

Utility

  • LogLevel: Controls the level of information in the log.

SlayerCap and DamageCap

  • DamageCap is the maximum percentage of your normal damage that can be added to your normal damage, when fighting different creature types. To actually get the maximum damage buff applied, you must achieve the maximum Slayer level.
  • SlayerCap is the maximum number of Slayer points that can be collected from dropped trophies. Your current Slayer level determines the actual percent of your maximum buff added to your attack damage.

Notes

You don't need to pick up a trophy to earn the slayer points. Points are awarded when the trophy drops. You don't need to retain the trophies to keep the slayer points. The points are 'permanent'.

Once you have achieved Slayer status for any creature type:

  • Your slayer skill for that creature will not be lowered on death.
  • You will no longer earn any additional slayer skill

If the SkillCap is raised:

  • You will no longer be considered a Slayer until reaching the new cap (and will be subject to death penalties)
  • You will be eligible to accumulate more slayer skill

If the SkillCap is lowered:

  • You will become a Slayer for creature types where your slayer skill is already above the new cap
  • You will not lose existing slayer skill (in case the cap is raised again)
  • Your slayer damage will be limited to the new cap.

If you set UseCreatureLevel to true, 'starred' creatures will increase the Slayer points awarded for dropped trophies, based on the number of 'stars'.

The BossAdjustment sets the additional Slayer points awarded when the boss drops a trophy.

  • If UseCreatureLevel is set to true, the BossAdjustment value is added to the level of the boss (for mods that power-up bosses by increasing their 'Stars')

Compatibility issues & defects

  • If you find a compatibility issue you can post it on NexusMods. Be sure to include the mod name and version you think may be incompatible.
  • If you have a bug please report it on NexusMods. If you do post a bug report, please make sure to include the following:
    • Your version of this mod
    • What you were doing, or attempting to do when it happened
    • If it's repeatable - i.e., can you duplicate it?
    • The exact behavior you observed (or didn't observe)
    • If possible, a capture of the log file with errors (errors always begin with this mod's name)

You can find all Neobotics released mods on:

CHANGELOG

Changelog

1.0.8

  • Fixed issues with localized languages
  • Fixed new issue with non-ragdoll trophy drops not counting, e.g. skeleton, blob, leech, etc.

1.0.7

  • Re-added colored Slayer text and added color config
  • Fixed issue with devcommands skill cheats

1.0.6

Updated for release 0.217.22

1.0.5

Fixed PvP issue where striking another player would send struck player into black screen limbo.

1.0.4

Updated for Hildir's Request Allow slayer skills to use raiseskill/resetskill (server authoritative)