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Therzie-MonstrumDeepNorth-1.0.0 icon

MonstrumDeepNorth

Adds new monsters to fight, tame and new locations to discover for the Deep North biome

Date uploaded 9 months ago
Version 1.0.0
Download link Therzie-MonstrumDeepNorth-1.0.0.zip
Downloads 8004
Dependency string Therzie-MonstrumDeepNorth-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
Therzie-Monstrum-1.3.8 icon
Therzie-Monstrum

Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.

Preferred version: 1.3.8
Therzie-WarfareFireAndIce-1.1.7 icon
Therzie-WarfareFireAndIce

Extends the Warfare end game weapon and crafting content for the Ashlands and Deep North biomes.

Preferred version: 1.1.7

README

// Join my discord -> Therzie Modding Discord //

Monstrum: Ashlands https://valheim.thunderstore.io/package/Therzie/MonstrumAshlands/

Adding a total of 9 new monsters for the Deep North biome!

Wolves Jotunn

Venture into the frozen wastes of Deep North!

Serpent Golem

Tame mighty new companions!

Mammoth Bear

Journey through an untamed landscape!

Fenrings Drakes

ROADMAP:

-Animation overhaul for old creations
-More monsters!
-Deep North dungeon + Forsaken boss!

Warfare/Monstrum/Armory WIKI link:

https://docs.google.com/spreadsheets/d/1kxXS34lWO-MWGktSqcOaRE_4tiLZHjN8sV1hxv2GsEU/edit#gid=0

--MONSTER PREFABS--

ArcticWolf_TW
ArcticBear_TW
ArcticSerpent_TW
ArcticMammoth_TW
ArcticDrake_TW
ArcticFenring_TW
ArcticCultist_TW
ArcticGolem_TW
JotunnBrute_TW

--LOCATIONS--

LoreStoneThor_DeepNorth_TW
StatueDeepNorth_TW
DeepNorthNest_TW
DeepNorth_MammothSkull_TW
CaveDeepNorth_TW

--PIECES PREFABS--

rug_Ursa_TW
rug_ArcticMammoth_TW

KeyManager Disclaimer

INSTALL NOTES :

It's recommended to remove your old Therzie.MonstrumDeepNorth.cfg from your config folder and let the game generate a new one on startup with new updates!

NEVER copy your generated keymanager folder/files from your BepInEx\config\ to your server or your friends/players, everyone needs to generate their own unique keymanager.

This error : [Fatal :KeyManager Therzie/MonstrumDeepNorth] Invalid Signature. Aborting. is caused because the clock on your operating system is set to the wrong time, change this to the correct time to fix it!

ADD NEW LOCATIONS WITH UPGRADE WORLD:

New locations get loaded on new world creation, you can use Upgrade World by Jere to add these new locations to your existing world.

https://valheim.thunderstore.io/package/JereKuusela/Upgrade_World/

Be sure to have this mod installed on both your client and server as admin and use the following console command: "monstrumdeepnorth"

ALWAYS make a backup of your world!

For Expand World configs please join my discord community and check the pins in the #config-share channel.

LANGUAGE OPTIONS :

Want to get my mods translated in your own language? Join the discord for the template and help the community out by translating the template located in the #translation-share channel in your own language!

CREDITS:

@Majestic, huge credits to Majestic for bringing Monstrum to it's current state!!

@CookieMilk, huge shoutout to my buddy CookieMilk who always supports me!!

@DefendYourBase, big credits to DYB for teaching me a great deal of creature creation!!

@KG, big credits to KG for helping out with code!!

@All those who've supported my work!!

SUPPORT + DISCORD:

Like my work? All support is greatly appreciated as it allows me to buy new assets and software to keep on developing epic content for you!

paypal.me/TherzieWarfare

https://www.patreon.com/Therzie

Do you have feedback regarding this mod?

Let me know over at the Discord! -> Therzie Modding Discord

Changelog -> Please delete your old Therzie.MonstrumDeepNorth.cfg file to apply the latest changes!

V1.0.0

Big changes as Monstrum has been split into three mods for easier maintenance and giving players more freedom of choice on end game extension Monstrum will now be split into content up till Mistlands, Ashlands and Deep North content

  • Rebuild the entire project and fixed a lot of unnoticed errors
  • Fixed Deep North cave location from leaking snowstorms through the roof
Click to view previous versions

CHANGELOG

Please always delete/move your old Therzie.MonstrumDeepNorth.cfg file to apply the latest changes!

1.2.0

  • Fix for LocationManager offeringbowl errors, thanks Jere and Blacks7ar for the fix!

1.1.9

  • Update for latest Valheim patch
  • Herald of the Storm is now immune to spirit damage
  • Storm wolves are now immune to spirit damage
  • Vegvisir tablet at the Storm temple will now show the location of Deep North boss sacrifice stones
  • Fixed SeekerMeat taming food bug to correct prefab BugMeat
  • Ice stalker spawn data fix for ExpandWorld/BetterContinent users

1.1.8

  • Fixed Znet error for Storm disciple ragdolls
  • Attempt at fixing the none intentional random Fenring spawns at the Storm Temple
  • Buffed various elements in the Storm Herald fight to make it more interesting:
  • Various lightning attacks from the Storm Herald now give you a short lightning resistance debuff
  • Changed Thunderbolt attack into a Thunderstorm attack
  • Increased radius on lightning nova attack
  • Lightning orb AOE ground effect is larger and lasts longer
  • Storm wolves deal slightly more damage + they apply Paralyzed movement on hit
  • Paralyzed movement debuff has been nerfed from 40% reduce to 25%

1.1.7

  • Buffed drop chances for all Deep North creatures
  • Arctic wolf is now Dire wolf
  • Fixed errors for bear cubs and wolf cubs
  • Changed altitiude spawns for Ursa's to lower regions
  • Changed regular Fenring spawns in the Altar of Storms to new Fenrings
  • Updated German translations

1.1.6

  • Fixed Jotunn scaling and added more detailed hit colliders
  • Added Seeker meat for Arctic wolves
  • Updated German translations

1.1.5

  • Added a fancy new changelog
  • Fixed Chinese localization causing players to crash
  • Fixed more random broken shaders

V1.1.4

  • Rewrote all spawners, balanced them out and added day and night spawners with different values and star chances -> Big shoutout to my man Shark!
  • Ice stalker serpents will now also spawn in the nearby Ocean biome off the coast of the Deep North
  • Fixed spawner bug for Ice stalker serpent affected by regional difference
  • Added extra floor collider for Storm temple to prevent accidental falling through the plateau
  • Buffed Storm wolf health pool
  • Buffed Storm Herald damage + orb accuracy
  • Fixed Lumbering status effect to deal 10% extra damage to trees now instead of 1000%
  • Ursa's now roar less frequently and with a lower volume
  • Fixed some broken FX effects
  • Jotunn hunting camp location generation is now merged with the 'monstrumdeepnorth' command
  • Force has been added to location generation in Deep North
  • Updated Chinese and Polish translations
Click to view previous versions

V1.1.3

  • More localization fixes...

V1.1.2

  • Fixed localization error that caused Italian players to crash
  • Buffed Eitr regen on Fishpie to 8%

V1.1.1

  • Fixed IK movement for Ursa
  • Ursa's now have a charge attack

V1.1.0

JotunnCampEncounter

  • Added OpenGL support for all my mods
  • Added new Jotunn enemy, meet the terrible Jotunn crusher
  • Added new Jotunn hunting camp location with a new command for generation: "monstrumjotunncamp"
  • Brutes will now spawn during the day, Crushers during the night
  • Merged Storm Herald temple location generation with the main one
  • Increased alert range for Pridetusk Mammoth
  • Increased consume range for Ursa's
  • Buffed Storm Herald HP by 25%
  • Added more height delta to Storm Herald altar for better location generation
  • Added eye color to Ursa rug

V1.0.9

  • Pridetusk update:
  • Fixed Pridetusk Mammoth animations and attacks
  • Reduced idle trumpet chance
  • Added new charge attack
  • Fixed broken effects
  • Updated Polish translations
  • Increased height delta for Storm Temple spawn slightly --> This does NOT mean that you need to re-use all Monstrum commands with UpgradeWorld..

V1.0.8

  • Fixed location generation for Storm Herald altar causing worlds to bugout with UpgradeWorld command

V1.0.7

  • Moved around some missing localization files

V1.0.6

Don't forget to clear your configs for updates on spawns!

  • Fixed a crucical typo

V1.0.5

  • Fixed loot bug for Storm Herald boss
  • Increased height delta for better Storm Herald altar generation
  • Nerfed spawn chances and increased spawn timers for all Deep North monsters to give a lil more breathing space

V1.0.4

A storm has awakened in the Deep North, pick up arms against the electrifying Herald of the Storm!

Herald of the Storm

  • Added new boss to the Deep North biome, find your way to the Storm temple to make an acquaintance with the electrifying Herald of the Storm!
  • Updated dependencies for Valheim update
  • Moved all Warfare and Monstrum pieces to the new hammer category tab "Warfare"
  • Added new rune drops to Deep North content for mysterious purpose
  • Added new UpgradeWorld command for generating the new locations to a Deep North nearby you!

Updates with more translations and fixes will follow up soon!

V1.0.3

  • Fix for Valheim update
  • Removed Keymanager completely, it's served it's purpose for me and it does more harm than good at the moment, this will allow players to use my mods offline and probably solve connection issues for some
  • Increased drop chance for Sapphire gem from 4% to 7%

V1.0.2

Pridetusk update

  • Improved textures on Pridetusk mammoths a lil extra
  • Added sound effects to Frostmancer icebolt casting
  • Fixed some missing sound effects
  • Rebalanced mount stamina values scaling

V1.0.1

  • Improved textures on Pridetusk mammoths
  • Fixed old flaw designs in tooltiers on monster attacks that could be abused to farm metals
  • Moved food for Deep North from Monstrum to Monstrum:Deep North
  • Added extra translations

V1.0.0

Big changes as Monstrum has been split into three mods for easier maintenance and giving players more freedom of choice on end game extension Monstrum will now be split into content up till Mistlands, Ashlands and Deep North content

  • Rebuild the entire project and fixed a lot of unnoticed errors
  • Fixed Deep North cave location from leaking snowstorms through the roof