ValheimLib
A library to facilitate valheim modding
Date uploaded | 3 years ago |
Version | 0.0.7 |
Download link | ValheimModding-ValheimLib-0.0.7.zip |
Downloads | 795 |
Dependency string | ValheimModding-ValheimLib-0.0.7 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.800ValheimModding-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.2README
ValheimLib - A library to facilitate valheim modding
About
ValheimLib is a modding framework for other mods to work in, providing centralized and simplified APIs for Valheim.
This helps keeping mods compatible with each other.
At it's core, ValheimLib should not change how the game behaves without any other mod installed.
Installation
The contents of ValheimLib
should be extracted into the BepInEx
folder, such that the ValheimLib folder in plugins
in the archive is inside your plugins
folder of your BepInEx installation.
Developing
Documentation will be included in the xmldocs, and further information may be on the dedicated ValheimModding wiki. Do not hestiate to ask in the modding discord too!
Changelog
0.0.7
- FixReferences now handle enumerable of objects
0.0.6
- Mock use generic to support all Component
- InstantiateClone now register to znetscene if needed and tries to makes clone name unique
- Fix the SetupVisEquipment exception in the main menu
0.0.5
- Add Mock for CraftingStation. Better error handling for ItemDrop.IsValid
0.0.4
- Custom item data save system : Serialization to a file in case the user play the game without having custom items installed and don't want to see them gone when installing the mods back.
0.0.3
- Forgot to add the mmhook package dependency. Oops.
0.0.2
- Mock system for retrieving correct UnityObject instances at runtime.
0.0.1
- Helper for Prefab cloning
- Helper for custom item and recipes addition.