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WackyMole-WackyEpicMMOSystem-1.6.1 icon

WackyEpicMMOSystem

Adds to your Valheim world a system of levels and distribution of characteristics

Date uploaded a year ago
Version 1.6.1
Download link WackyMole-WackyEpicMMOSystem-1.6.1.zip
Downloads 8329
Dependency string WackyMole-WackyEpicMMOSystem-1.6.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Description:

This mod adds an RPG-like system of levels and attribute increases: - Wacky Branch 1.6.1

Support me at https://www.buymeacoffee.com/WackyMole

https://wackymole.com/hosts/mainimage.png

Features:

  • Shared group XP. Outside of groups all XP awards go to the character who struck the last blow.
  • Custom mobs can be added for XP gain.
  • MMO-like friends list. -Groups
  • On screen XP bar.
  • Compatible with ItemRequiresSkillLevel mod. Equipment can be limited by level or attribute.
  • Compatible with KGMarketplace mod. Experience rewards can be added: (EpicMMO_Exp:250) Quests can be limited by level (EpicMMO_Level: text, 20)

https://wackymole.com/hosts/2nd%20image.png

Attributes
Strength: Physical Damage increase, Carry Weight Increase, Stamina Regeneration%

Agility: Attack Stamina Consumption decrease, Stamina increase, Stamina consumption (running, jumping) decreased,

Intellect: Elemental Damage increase, Elemental Armor increase, Eitr regen increases,  Eitr Increase

Endurance: Physical Armor increase, HP increase, Health Regeneration
Friends list

MMO-like friends list. -Groups MOD Group to earn XP, download requires Group mod for each client https://valheim.thunderstore.io/package/Smoothbrain/Groups/

Click the plus button at the bottom of the friends bar. Enter the name of the character you wish to add, starting with a capital letter. https://wackymole.com/hosts/3rd%20image.png The player will receive a friend request. Once accepted, the character will appear in your friends list. Group invites can be sent from the friends list.

Warning:

  • If you accept a friend request while the player who sent it is not logged in with the character, you will not be added to their friends list and they will need to resend the friend request.
  • You cannot send friend requests to yourself or characters you have already added. If you need to send another friend request, remove the character from the list first.
  • Friend requests that have been sent, but not accepted will be removed on logout. They must be accepted while both characters are online.
Creature level control

This mod assigns levels to all in-game monsters.

https://wackymole.com/hosts/creaturecontrol.png

Mobs (names, levels, exp) from other mods are included:

Fantasy-Creatures, AirAnimals, Defaults, DoOrDieMonsters, LandAnimals, MonsterlabZ, Outsiders, SeaAnimals, Monstrum (beta - a paid only mod)

Monsters that are 1 level higher than the character + MaxLevelRange will curve XP.

With defaults, starting exp req is 500 with a 1.04 multiplayer. So first 5 levels of experience required will be: level 1 is 500, 2 is 1020, 3 is 1560, 4 is 2122, 5 is 2707

FirstLevelExperience used on each level: disabled means that the levels will not add 500 each time: level 1 is 520, 2 is 541, 3 is 562, 4 is 585, 5 is 608. The jsons will all have to be reworked if this is disabled

Below is an image of 1.04 +500 and with FirstLevelExperience disabled, so no 500 added. The difference is a lot. Also 1.08 scaling is added just to show how it gets into the millions pretty quickly.

https://wackymole.com/hosts/epicmmolevelcalcs.png

With Low_damage_level- Damage dealt to a higher level monster will be reduced by the difference in levels. E.g. (Character level 20/ Monster level 50 = 0.4. Damage dealt will be 0.4% of normal damage) damageFactor = (float)(playerLevel + LowDamageConfig)/ monsterLevel; You can configure LowDamageConfig to adjust damage scaling up or down. Damage Factor will not go above 1 or below .1f

Higher level monsters will have their names appear in red. Monsters within your range will be white.

If you are significantly higher level than a monster, your XP award will be reduced. Monsters that are significantly lower level than you will have their names appear in cyan.

All of these formulas functions can be configured in the settings file. A file listing all monsters and their levels is located in config/EpicMMOSystem/MonsterDB_"Version".jsons

A file called Version.txt is created in the folder. It contains the mod version that was used to create it. Replace it with "NO" to stop it from overwritting on a future update.

Latest Update for Jsons config is 1.5.8 (Number will be updated when Jsons recieve an update)

Please note: When upgrading the mod to a newer version, new fields in the settings file will be created automatically. You will have to manually re-edit these values if you have changed them. If you have no custom settings in the configuration file, you should delete the file so that a fresh one can be created by the new version.

Note for other Mods: This mod uses hit.toolTier to pass the Lvl of player

Reset Skill Points

There are configs for setting the Reset currency, default is coins. You set the ammount per level.

There is also an Item called ResetTrophy that you can spawn or add to the builtin droplist that will allow any level reset with only 1 ResetTrophy.

The mod looks for your reset currency first and then ResetTrophies. Only consumes 1, so make this a very rare item.

UI

https://wackymole.com/hosts/CenterBar.png

1HudPanelPosition: Main UI Panel Draggable, default color set by HudBackgroundCol, Type "none" to make it disappear

HudBarScale: Scale this up or down to resize ALL MMO UI elements. - 1.0 Should cover all of your screen horizontally 

2-5 UI elements have Position, Scale and Color: 
 Scale (x, y, z)- z does not matter. - float
 Color: #(6 digit Hex),  optional 7-8 Digit means alpha. #986100FF (FF -alpha of 1) or use without # red, cyan, blue, 
 darkblue, lightblue, purple, yellow, lime, fuchsia, white, silver, grey, black, orange, brown, maroon, green, olive, navy, teal, aqua, magenta
 set color to none, to hide element

2ExpPanelPosition: Dragable EXP BAR
	To enable ONLY EXP bar , enable eXP Bar Only and restart - not dragable in this mode

3StaminaPanelPosition: Dragable

4HpPanelPosition: Dragable

5EitrPanelPosition: Dragable, will disappear and reappear when you have Eitr.

DisabledHealthIcons: This disables the red Health Icon that is normal present under vanilla health bar

![https://wackymole.com/hosts/Attributes.png](https://wackymole.com/hosts/Attributes.png)
Console commands

Admin only commands: - Should work in singleplayer now

  • To set a character's level: epicmmosystem level [value] [name]
  • To reset attribute points: epicmmosystem reset_points [name]
  • To recalc levels based on total experience: epicmmosystem recalc [name]
  • Should work with spaces in names now or replace spaces with '&'
Feedback

Wacky Git https://github.com/Wacky-Mole/WackyEpicMMOSystem

Original git - https://github.com/Single-sh/EpicMMOSystem

For questions or suggestions please join discord channel: Odin Plus Team

Support me at https://www.buymeacoffee.com/WackyMole

Original Creator: LambaSun or my mod branch

ChangeLog
Version Changes
1.6.1 - eXP level fix
HP/stamina, XP/eitr bar elements can be changed to "none" and update/disappear realtime
Update Chinese
Included color exp on mob death.
1.6.0 - Fixed ResetTrophy not being consumed on use.
Added Chinese Translation
Fixed some red errors with CLLC
Included an excel file for comparison.
1.5.9 - Update for 214.2
1.5.8 - Update for single char word languages - horizonal overflow
MonsterDB update and added mob levels for Monstrum(beta)
1.5.7 - Fix for stamina consumption for running and jumping. Was increasing instead of decreasing, credits for discovery. Moissonneur and Kevin
1.5.6 - Added German Localization
Changed defaults to not take any drops away, no matter the level. - Blax complained enough -
Stamina Regen is a percentage
Added MOB UI string for wacky fun, aka single char word languages
Update ItemManager
Added ability to set "none" on color for all hud elements to make them go away, should live update. Might have relaunch to get them to come back
1.5.4: - Updated to allow level and reset commands for Spaced Names.
Updated Jsons, Added extra text file for people who don't read readme or version changes... you know who you are....
Added abilty for EpicMMO to recalculate maxlvls on serversync updates. I still don't recommend live updating with this mod, but less bugs now.
Serious discussion: It appears if you ever changed expierence values(rateExp,expForLvlMonster, etc) after players started playing, things could get wonky unless you reset them(even after game restarts). I added a TotalExp tracker, but it won't be useful unless you restart all your players back to 0. I have added another command to Terminal recalc, but it will reset players levels to 0 if not a new charc on this update.
Added MobLevelPosition and BossLevelPosition for server admins to config mob bar placement.
Fixed lowDamageExtraConfig, small oversight
Added ResetTrophy item for people to add to droplists
Added EitrIncrease to Intellegence - More OP
1.5.3: - Fixed bug in Groups exp sharing.
Added MajesticChickens json
1.5.2: - Added Colors and Scale to Individual UI elements.
Fixed EpicLoot drop bug, made Nav Panel moveable, Eitr UI adjustments
Low_damage_config for extra configurability on low damage mode
1.5.1: - Added Stamina regeneration
1.5.0: - Changed Config to WackyMole.EpicMMOSystem.cfg
- Made all the UI elements dragable
- Realtime setting of (x,y) position in config, type "none" in BackgroundColor to remove brown bar.
- Added Filewatcher to Jsons
- dedicated Server only
- Added filewatcher to configs, Updated Group logic
- Revamped Mentor mode.
1.4.1: - Fix Version Check and Multiplayer Sync, moved Monster Bar again.
1.4.0: - Fix for inventory to bag JC (hopefully)
- Changed Configs,PLEASE DELETE OLD CONFIGS!
- added removeDropMax, removeDropMax,removeBossDropMax, removeBossDropMix, curveExp, curveBossExp.
- Allow for multiple Jsons to be searched
- Added admin rights to singleplayer hosting
- Boss drop is determined by mob.faction(), curveBossExp Exp is just the 6 main bosses.
- Updated Monster.json moved to configs instead of plugin.
- Added ExtraDebugmode for future issues.
- Updated MonserDB_Default for mistlands,LandAnimals mod, MonsterLabZ, Outsiders, SeaAnimals, Fantasy Creatures, Air Animals, and Outsiders.
- Json file in MMO folder is searched.
- Added Version text to easily update in future.
- Write "NO" in Ver.txt to skip future updates. Moved Monster lvl bar [] for boss and non boss
1.3.1: - Dual wield and EpicMMO Thanks to KG, sponsored by Aldhari/Skaldhari
1.3.0: - WackyEpicMMOSystem release, until author comes back. Code from Azumatt - Updated Chat, Group and ServerSync
1.2.8: - Added a limiter for the maximum attribute value.
- New view health and stamina bar (in the configuration you can return the old display where only the experience is displayed).
1.2.7: - Fix version check
1.2.6: - Fixed bug of different amount of experience. Added ability to add your own items or currency to reset
attributes.
1.2.5: - Fix damage monsters and fix error for friends list
1.2.4: - Fix version check
1.2.3: - Add console command and xp loss on death
1.2.2: - Add button to open the quest journal (Marketplace) and profession window
1.2.1: - Fix errors with EAQS
1.2.0: - Add friends list feature
1.1.0: - Add creature level control
1.0.1: - Fix localization and append english text for config comments.
1.0.0: - Release