LuvlyClans
Tribe/Clan functionality built on the back of EPT.
Date uploaded | 2 years ago |
Version | 0.0.5 |
Download link | aschenbuilder-LuvlyClans-0.0.5.zip |
Downloads | 183 |
Dependency string | aschenbuilder-LuvlyClans-0.0.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.601ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.1.3README
LUVLY CLANS
A Valheim clans mod built on the back of Enhanced Progress Tracker. This mod allows players to configure in-game clans, which the grants attribute based access controls depending on internal/external tribe relationships.
FEATURES
In Release:
- Shared experience
- Door Access
- Container Access
- Ship Control Access
- Portal Access
- Minimap Public Pin Visibility
- PvP Damage Reducer for FF
In Development:
- Hide Non-Clan Player HoverName
- Clan Management GUI
In Backlog:
- Clan Skill Tree
- Clan Items
- Clan Game Chat
- Clan Ranks
Dependencies
This is built on the back of EPT but also requires a few other major deps. The following mods are the only dependencies:
- BepInEx
- Jotunn
- Enhanced Progress Tracker
Future releases will be focused on keeping dependencies to a minimum, and they will only be added when absolutley needed or feature output outweighs development time needed.
INSTALLATION
Both the client and the server need to have this mod installed. Simply install with your preferred mod manager, or manually download, unzip, and copy LuvlyClans.dll
to /BepInEx/plugins
.
CONFIGURATION
This mod relies on the Tribe configuration files of Enhanced Progress Tracker.
You can view the configuration setup here:
https://github.com/ASharpPen/Valheim.EnhancedProgressTracker#configuration
CHANGELOG
v0.0.5
- Realized I'm a fucking idiot
- Refactored logic for determining piece ownership
- Refactored and reduced Global Character/Player utils (still more to do, thanks ASharpPen you're a beast)
v0.0.4
- Fixed nullPointException on ShipControlls
- Fixed TeleportWorld patches and added truthy logging