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ValheimPerformanceOptimizations

Rendering, logic, and loading time optimizations for both client and server versions of Valheim.

Date uploaded 2 years ago
Version 0.4.2
Download link ontrigger-ValheimPerformanceOptimizations-0.4.2.zip
Downloads 517
Dependency string ontrigger-ValheimPerformanceOptimizations-0.4.2

README

ValheimPerformanceOptimizations

Rendering, logic, and loading time optimizations for both client and server versions of Valheim.

Changes in 0.4.2

  • Fixed incompatibility with EpicLoot

New in 0.4.0

  • Threaded terrain collision generation decreases stutters when loading chunks
  • Smoke rendering performance improvements

Stats

  • 5-10 ms faster GPU render times in bases (3 fps without the mod -> 15 fps with)
  • General game stability improvements - less stutters in bases
  • 20+ seconds faster world loading times, especially for big worlds (excluding the first launch)
  • General game logic performance improvements (no concrete data on framerates)

Development Setup

Create a file called Environment.props inside the project base and change the Valheim install path to your location.

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <!-- Needs to be your path to the base Valheim folder -->
    <VALHEIM_INSTALL>E:\Steam\steamapps\common\Valheim</VALHEIM_INSTALL>
  </PropertyGroup>
</Project>

Contributors

  • ontrigger
  • MSchmoecker