Journey To Valhalla
Provides a vanilla-like progression through the remaining biomes, including new resources, enemies, weapons, armor, and bosses.
Date uploaded | 2 years ago |
Version | 0.0.7 |
Download link | thedefside-Journey_To_Valhalla-0.0.7.zip |
Downloads | 407 |
Dependency string | thedefside-Journey_To_Valhalla-0.0.7 |
This mod requires the following mods to function
neurodr0me-RRRMonsters
Adds new monsters and enables custom monsters via JSON configs.
Preferred version: 2.2.1Fantu-PopVillages
Populated Villages, PopVillages in short, makes player friendly NPCs (tamed) spawn on Draugr Villages and a few other locations AFTER you remove all the enemies from that area.
Preferred version: 1.0.1GoldenJude-Blacksmiths_tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
Preferred version: 2.0.2Fantu-Sages_Vault
Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power
Preferred version: 1.1.4ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.1thedefside-RecipeCustomizer
A fork of Aedenthorn's Recipe Customization mod that is updated to provide TS compatibity.
Preferred version: 0.0.2thedefside-WeaponCustomizer
A fork of Aedenthorn's Custom Weapon Stats mod that is updated to provide TS compatibity.
Preferred version: 0.0.2AeehyehssReeper-ChaosArmor
Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.
Preferred version: 10.4.1ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.6.3neurodr0me-RRRNpcs
Adds non-player humans to the game, with custom humans via JSON config.
Preferred version: 0.2.4thedefside-jtv_biomes
Adds Vegetation and Locations to the Mistlands, Deep North, and Ashlands
Preferred version: 0.0.2ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.10.1ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.1Huntardys-EpicValheimsAdditions
Adds 3 new tiers of Weapons / Shields / Tools, Custom Bosses, Custom Boss Altars, Custom Minibosses, Gatherable Ores / Resources, to the Mistlands/Deepnorth/Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions , Epic_Valheim_Additions
Preferred version: 1.9.2README
Description
The goal of this set up is to simply complete the game without straying too far from vanilla. It is based off of monsternomicon, with weapons from Huntardy's Valheim Additions, and some new enemies and metals from DoDMonsters.
Click the image for a short video preview
Features
- The first 5 biomes are largely untouched. 1 or 2 enemies were added per biome, some friendly NPCs, and some new weapons
- 5 New metals and 3 complete weapon sets for unfinished biomes
- Elemental swords
- Boss altars for Mistlands, Ashlands, and Deep North
- 7 top tier armor sets each with special characteristics
- Storm Wolves and Drakes that spawn during rain storms
Manual Installation (Required)
- Download all dependencies first
- Extract contents to BepinEx folder
- Download Journey To Valhalla last
- Extract to BepinEx folder
Using a mod manager will not work, as the Terraheim and Forgotten Biomes changes will be in the wrong place.
Biomes
Meadows:
- Add butterflies (MonsterLabZ)
- Add Chickens (ChickenBoo)
Black Forest:
- Add Ghost Warrior (MonsterLabZ)
Swamp:
- Add Molluscan (MonsterLabZ)
Mountains:
- Add Obsidian Golem (MonsterLabZ)
Plains:
- Add Berserker random spawns
- Add New Fulings (MonsterLabZ)
- Add Groozer (Tar Oozer)
Mistlands:
- Dark Elves, Dark Elder, Dark Spiders, Darksquitos (Monsternomicon)
- Voidling (DoDMonsters)
- Minable FelMetal deposits (DoDMonsters)
- Makes ancient root destructable with new wood drop (HundardysValheimAdditions)
- Heavymetal Scale drops (HundardysValheimAdditions)
- Mother Darkspider miniboss (Monsternomicon)
Deep North:
- Frozen Corpses, Frost Serpents, Boreal Spirits, Polar Lox, and Jotunn (Monsternomicon)
- Ice Golem, Dire Wolf, Frostling (DoDMonsters)
- Dvergr NPC (Monsternomicon)
- FrometalOre deposits (DoDMonsters)
- Makes iceberg destructable with new drop (HundardysValheimAdditions)
- Frost Giant (MonsterLabZ)
- Forgotten One miniboss (Monsternomicon)
Ashlands:
- Burned Bones, Elder Surtling, Ash Neck, Swollen Body, and Fire Drake (Monsternomicon)
- Living Lava (DoDMonsters)
Ocean:
- Add Kraken (Disabled) (MonsterLabZ)
Armor
There are 7 new sets of armor. All are top-tier with identical armor stats, but each provides different strengths and weaknesses
- Plate Armor: Mistlands - resistent to poison damage
- Dragon Slayer Armor: Deep North - resistent to frost damage
- Mistlands Armor: Ashlands - resistent to fire damage
- Barbarian Armor: Faster movement speed, weak to frost and fire
- Nomad Armor: Weight carry bonus
- Wanderer's Armor: resistent to lightning, frost damage; weak to fire
- Chaos Warrior Armor: Increased health and stamina regen, slow movement
Known issues
- The boss altars don't always seem to work
Roadmap
- Lock progresion to Mistlands -> Deep North -> Ashlands through boss drops
- Add enemy NPCs with unique weapon drops
- Add new minibosses
Change log
v0.0.7
- Added everything back to the Mistlands world generation
- Balance all Huntardy's weapons to be in line with vanilla
v0.0.6
- Removed Goblin ships (causing errors and severe FPS drops)
- Removed Silver Golem and added Polar Lox to Deep North
- Changed the name of the 'Mistlands' armor, since it has nothing to do with the Mistlands
- Changed the prefabs for the Thunder Drake and Fire-Breathing Drake to the new DoD prefabs (Thanks Horem!)
- Reworked Storm Fenring encounter
- Made the Dark Elf raids scale as you progress (instead of adding them all after Bonemass)
- Fixed Frost Giant's Damage
- Removed ValheimPlus config
- Dvergr doesn't despawn at night
v0.0.5
- Fixed custom textures not loading on dedicated servers
- Toned down the Dark Elves a bit
- Added Goblin ships to the Ocean
- Added Kraken to the Ocean, but disabled by default. Enable at your own risk.
v0.0.4
- Dark Elves always drop Heavyscale
- Update Forgotten Biomes dependency
- Storm enemies no longer spawn in the mountains
v0.0.3
- removed OdinPlus-Digitalroots_GoldBars-1.2.0 dependency
- update ChickenBoo
- Add Groozer (Tar Oozer) to Plains
v0.0.2
- Update Jude's equipment
- Rework armor recipes
- Increase Voidling Core drop rate
- Made Growths re-spawn
- Decrease Mother Darkspider spawn rate
v0.0.1
- Combined DoD, MonsterLabz, and Monsternomicon files together under the JTV (Journey To Valhalla) folder
- Add Gold Bars mod.
- Jude's Equipment:
- fixed the forge levels
- changed the recipe for Barbarian armor to use Steel and Gold instead of Black Metal
- increase Simple Backpack durability and made it so it's not destroyed when it breaks
- Terraheim - Disabled most of the Flametal items
- Added Valheim Additions mod