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Terraheim is an overhaul for Valheim's armor system. It also fills in gaps in the weapon roster.
Terraheim is both an overhaul for Valheim's armor system with the goal of making each armor set viable all the way to the end of the game and a weapon expansion that fills the gaps in the games base roster.
39 new weapons and tools have been added with the goal of filling in the gaps in each tier. 14 of which are new Flametal weapons which have unique and dangerous effects, from hurtling waves of fire across the battlefield with Mistilteinn to teleporting to the struck location with Rhongomiant! (
Five new throwing axes have been added as well as Fire, Frost and Lightning bombs!
You can view damage values, moveset information, and recipes here in the Weapons tab.
If you only want the new weapons, you can set the
armorChangesEnabled field to false in the
balance.json file to disable the armor changes.
Each piece of armor has been given its own unique effect and each armor set its own set bonus while also allowing armor to be 'reforged,' which increases all of the piece's stats to be usable in the next tier of gameplay. These effects can range from simple damage bonuses all the way to interesting effects like Wyrdarrow! If you only want the armor changes, you can delete the TerraheimItems.dll file to disable the armor changes.
Each armor set has been divided into four classes:
Berserkr's have a focus on dodging, one handed damage, two handed weapon damage and stamina management.
Bowmen focus on dealing damage via, well bows, as well as daggers and spears. They focus on ammo consumption, backstab bonus, and sneaking. They have the worst armor rating in game.
Shieldbrothers are adept at blocking and have increased health. They can effectively deal damage with all melee weapons, but they are slower than the other classes. They have the highest armor rating in game.
Braggart armor is for those who want a challenge, they provide some minor stat benefits with some large detriments too. Think of these sets as the Calamity ring from Dark Souls.
You can in depth documentation for each set and tier here!
As you progress through the game, you will be able to reforge armor. Essentially leveling the armor up to utilize the new materials you come across. When you do so, the armor set's armor rating increases, and every one of its bonuses becomes more effective. For example, you can reforge the Bronze Helmet to become an Iron-Reinforced Bronze Helmet by combining a Bronze Helmet, some Iron, and some Deer Hide at the Armorer's Bench. By doing this, it's armor has increased from 15 to 19, and it's bonus(+5% Melee Damage) increases to +7% Melee Damage. Reforging means that you won't have chests full of out-dated equipment as you can continually have the armor set keep pace with your progression!
Terraheim adds in the Armorer's Bench, a new workbench that focuses all armor related crafting to a single location. It is accessible very early, only requiring some leather, wood, and stone to craft. Furthermore, five upgrade pieces are available to let you upgrade your armor all the way to max. At the armorer's bench, you can craft, upgrade, reforge all integrated armor and capes.
Terraheim integrates several popular armor mods into itself, automatically modifying the armor sets to fit within Terraheim's progression. Currently, two armor sets have been integrated.
If you have Judes_Equipment mod installed, it has been fully incorporated into Terraheim. The barbarian armor set provides several bonuses to throwing weapons as well as some interesting tertiary effects like a stacking move speed buff on kill and increased damage against low health targets. The Plate set allows you to store blocked damage, which is released whenever you are staggered! Giving you some much needed breathing room. The Nomad set is based around money, enemies struck will occasionally drop coins, which boost your damage. Every time you attack, however, a coin is used.
The Chaos Armor Set by AeehyehssReeper has been integrated into Terraheim as the Chosen armor set. This Berserkr armor grants great strength, should those malignent eyes find you worthy...
Currently five utility items have been added:
Terraheim is highly customizable as the effectiveness, material costs, and almost every armor stat can be tweaked in the
balance.json file. Weapons can be adjusted and disabled in the
weaponBalance.json file. Flametal weapons' special effects can be tweaked and disabled there as well. Changes to armor sets can also be disabled.
You can even change out what armor sets have what set effect! If you want the bronze armor set to have ranged damage or Wyrdarrow, you can! Just note that set effects are seperate from standard armor effects, so you can't assign Thorns to a helmet, it has to be the set bonus. You can view the effect ids on the balance sheet, there are several unimplemented effects there if you want to experiment a bit.
Bow Balance - To prevent bowmen from being the be all end all class, the bow weapon type has been slightly nerfed by halving movement speed while the bow is drawn. This can be mitigated by wearing silver armor, or if you don't like it at all, you can remove it by setting
"baseBowDrawMoveSpeeed" to 1 in the
There seems to be an incompatibility with ValheimLibOpenDatabasePatch.dll. Unfortunately I can't do anything about this issue, sorry. TripleBronze also appears to be incompatible. EpicLoot is compatible but when you reforge an enchanted piece of armor, it will lose that enchantment until you relog/reload your world. A more graceful fix is coming. There are some compatability issues with specific enchantments however. Greatswords with the Attack Speed enchant will not have the terraheim speed changes applied. Throwable Greataxes will impact almost immediately.
Flametal armor sets for each class EpicLoot version with tweaked balance
The blackmetal pickaxe is using the old script for terrain deformation, so a lot of terraforming with it might lag out your game.
These mods compliment Terraheim by adding new weapons and rebalancing mechanics. Unique Weapons by v801 Combat Overhaul by leseryk (Terraheim is balanced with CO in mind.) Better Archery by Elfking23 Monsternomicon by Belasias (Adds new enemies to make the Ashlands a bit more fun to explore) Forgotten Biomes by Alree (Adds a bunch of new clutter to the Ashlands, Ocean, and Deep North biomes.)
v2.2.0 - Armor Drop
Fixed RRR NPCs causing errors when using weapons
Fixed RRR NPCs being unable to use the troll leather set
Fixed Wolftears 1 Hit protection triggering in situations where the wearer wouldn't die
Increased Rhongomiant's TTL, which should prevent the spear despawning before it hits the ground. v2.0.5
Fixed Eorl Leggings T2 providing +80% HP instead of 8%
Fixed incompatability with Forsaken Weapons
Fixed issue with NPCs being unable to damage each other
Disabling a weapon will now also disable its recipe v2.0.4
Fixed NPCs being unable to fire bows
Fixed some bows being unable to fire arrows
Changed how to disable the Terraheim armor changes. Simply set the armorChangesEnabled field to false in the balance.json file. The Terraheim.dll is now REQUIRED to be installed! v2.0.3
Fixed bug where Gywnttorrwr would not shoot arrows
O L Y M P I A can now be disabled v2.0.2
Fixed bug where new characters could not be created
Fixed characters being naked on the main menu
Fixed bug where characters were missing beards/hair etc. v2.0.1
Forgot to change dependancies for the TerraheimItems.dll oops v2.0.0 - Embers of Surtr This is a hefty update, adding 14 weapons, tons of effects, a new armor set, and a rework of the Troll Leather and Bronze armor sets. Enjoy! Additions
Added 12 new flametal weapons! Each flametal weapon has a unique effect, from hurling waves of fire across the battlefield with Mistilteinn to teleporting to the hit location using Rhongomiant. Each effect can be configured in weaponBalance.json, and the durability drain can be adjusted there as well. You can also turn off all effects in the same location.
Added the Blackmetal Bow, a fast firing sidegrade to the Draugr Fang.
Added the Parrying Dagger, which has low block values, but has a very high parry bonus.
Implemented the Béotes set, for those of you who want a unique challenge. This set can be crafted by reforging rag armor to tier 2.
Renamed all armor sets.
Terraheim has migrated to JVL, ValheimLib is no longer required, but JVL MUST be installed for this mod to work
You can now disable individual weapons in the weaponBalance.json
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
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