EpicValheim-EpicValheim icon

EpicValheim

Gameplay overhaul content pack

Last updated 3 weeks ago
Total downloads 66352
Total rating 12 
Categories Mods Modpacks Tweaks Enemies Gear Misc Libraries Tools Skins Crafting Server-side Client-side Utility Mistlands Update Building Hildir's Request Update NPCs World Generation
Dependency string EpicValheim-EpicValheim-5.2.0
Dependants 56 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
AzuRe-Spawner_Tweaks-1.24.0 icon
AzuRe-Spawner_Tweaks

Changes the game logic to allow modifying altar, pickable, spawn point and spawner behavior.

Preferred version: 1.24.0
ASharpPen-This_Goes_Here-2.1.1 icon
ASharpPen-This_Goes_Here

Small mod for mod authors to run file operations in bepinex folders.

Preferred version: 2.1.1
ASharpPen-Drop_That-2.3.11 icon
ASharpPen-Drop_That

Tool for configuring loot tables.

Preferred version: 2.3.11
ASharpPen-Spawn_That-1.2.9 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.2.9
RandyKnapp-EpicLoot-0.9.37 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.9.37
WackyMole-WackysDatabase-2.2.2 icon
WackyMole-WackysDatabase

WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.

Preferred version: 2.2.2
WackyMole-WackyEpicMMOSystem-1.8.96 icon
WackyMole-WackyEpicMMOSystem

Adds to your Valheim world a system of levels and distribution of characteristics

Preferred version: 1.8.96
ValheimModding-Jotunn-2.17.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.17.0
neurodr0me-RRRCore-3.1.5 icon
neurodr0me-RRRCore

Core library used by my other mods.

Preferred version: 3.1.5
JereKuusela-Expand_World_Size-1.14.0 icon
JereKuusela-Expand_World_Size

Allows configuring the world size and altitude settings.

Preferred version: 1.14.0
JereKuusela-Expand_World_Data-1.26.0 icon
JereKuusela-Expand_World_Data

Allows adding new biomes and changing most of the world generation.

Preferred version: 1.26.0
JereKuusela-Expand_World_Events-1.6.0 icon
JereKuusela-Expand_World_Events

Allows configuring random event system.

Preferred version: 1.6.0
shudnal-TradersExtended-1.0.21 icon
shudnal-TradersExtended

Trader specific buy and sell lists extended. Store UI extended. Sellable items listed next to tradeable with option to sell exact item.

Preferred version: 1.0.21
Therzie-Monstrum-1.3.5 icon
Therzie-Monstrum

Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.

Preferred version: 1.3.5
shudnal-Seasons-1.1.5 icon
shudnal-Seasons

Four customizable seasons

Preferred version: 1.1.5
Azumatt-AzuExtendedPlayerInventory-1.3.12 icon
Azumatt-AzuExtendedPlayerInventory

AzuEPI is Extended Player Inventory from OdinsQOL pulled out for your modular pleasure. Currently pulled out as is, but soon get a rewrite of sorts!

Preferred version: 1.3.12
Therzie-Warfare-1.6.6 icon
Therzie-Warfare

Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!

Preferred version: 1.6.6

README

Epic Valheim 5.2: Gameplay overhaul content pack

Epic Valheim is a mod, which paired with carefully handpicked community mods, creates a tightly intertwined ecosystem, significantly overhauling vanilla progression, adding extensive main and side content to each biome and expanding expected vanilla completion time to up to 10 times as much.

Below is a shortened list of content that Epic Valheim either adds or extends:

	- Upscaled difficulty
	- Custom biomes with unique terrain and weather
	- Integrated biome seasonal changes
	- Custom pickable/mineable/gatherable resources
	- Custom points of interest in all biomes
	- Extended vanilla bosses alongside custom altars
	- Summonable/roaming minibosses
	- Integrated mounts
	- Custom vanilla creature variants
	- Roaming tameable Dvergrs in all biomes
	- Enriched loottables
	- Custom workstation tables
	- Custom build pieces
	- Custom craftable marker system
	- Upscaled vanilla armory/weaponry
	- Distinguishable light/heavy armor sets
	- Magic playstyle equipment
	- Powerful rare weapon variants
	- Custom legendary sets
	- Custom potions
	- Custom foods
	- Expanded trader inventory
	- And many more small additions

Epic Valheim Gameplay Loop:

EV focuses on dropping the player in his weakest state into a biome (called a tier), and giving the player multitude of tools to get stronger to conquer said tier. Players always start out slow, and bit by bit add to their skill and item arsenal, to snowball their progression of a current tier while working towards to its final challenge.

Below is a spoiler-y description of what kind of gameplay loop can a player expect:

Player starts his journey in Tier1 (Meadows). His weapons are weak, his armor is nonexistent, so he spends his first days just gathering resources to obtain the starting set of gear. Each creature he encounters hits hard, doesn't go down easily, but with each slain creature the player obtains useful items, resources and experience. Player meticulously avoids getting ganged up by too many creatures, tries not to engage stronger two starred and aggressive creatures just yet. Emphasis for player is on exploration. Traversing the land is a great way to acquire the much needed rarer resources, catalogue important locations to return to, and scout out the path forward, when the player is ready. Eventually the special worktables are built, the available gear optimized, and it is time to undertake the T1 regular boss Eikthyr. With proper preparation this boss goes down easily, and the player is considered to have graduated the first half of what Meadows have to offer. As Eikthyr's loot is collected, the recipe to summon Dark Eikthyr is uncovered. To do so, player will need to continue accumulating the rarer resources, and seek out the location of Dark Altar, where final T1 boss will be fought. Dark Meadows is bleak, vegetation is scarce, weather cloudy and gloomy. Creatures there have gone mad, everything hits way harder, and takes way more punishment. To travel straight into the dark biome would have been suicide. Luckily player has accumulated quite a decent loadout throughout his adventure in regular Meadows. With added risk comes added reward, and now all the important items are being acquired at an accelerated pace. Overcoming all the dangers, the player discovers the Dark Altar, crafts the Empowered Eikthyr Trophy. And summons the final T1 boss. Whether he is successful in defeating the boss will depend in whether he has invested enough time and resources to improve his gear even further through upgrades and enchants. As the player starts to transition from T1 to T2, he will notice that his gear is now underperforming. And as such, the gameplay loop begins anew, where the player will now need to get even stronger to survive in Black Forest, and eventually Dark Black Forest.

Naturally, different players will embrace different playstyles. Where player A might've preferred exploration, player B is a combat veteran and is enjoying hunting the rarer two starred creatures, which will always drop improved loot and resources.

Player C is a farmer and prefers to exchange his gathered loot at the trader to speed up the tier progression.

Player D has invested a lot of time into perfecting his magical set, and is now melting everything with fireballs.

Player E is taking extra time perfecting his gear, crafting the best foods, potions, gear sets and enchants, and when the time comes to face bosses, he does not struggle.

Player F is reliant on his skill to beat the bosses with lesser gear but perfect battle tactics.

Every playstyle is unique, every playstyle is viable, and Epic Valheim will always have multitude of approaches to complete its available content.

Good luck and have fun!

RELEASED CONTENT:

  • T1 (Meadows) - Complete
  • T2 (Black Forest) - Complete
  • T3 (Swamp) - Complete
  • T4 (Mountain) - Complete
  • T5 (Plains) - Complete
  • T6 (Mistlands) - Under construction
  • T7 (Deep North) - Under construction
  • T8 (Ashlands) - Under construction
  • T9 (Ocean) - Under construction

DISCORD:

Join our Discord to follow development news, submit bugs, feedback, and share your experience in general: https://discord.gg/9ZYGMzYd89

EV INSTALLATION INSTRUCTIONS:

ONLY use r2mm (https://valheim.thunderstore.io/package/ebkr/r2modman/) Do NOT use Thunderstore manager

Fresh 5.2 installation:

	EMPTY Valheim folder required (delete your Valheim folder and let Steam re-download current version)
	New world and character REQUIRED

Upgrading from 5.1.0 - 5.1.6
	
	New world and character REQUIRED
	Delete and re-install r2mm profile for EV
	
Troubleshooting:

	Using R2mm, create a new profile, new world, new character, no extra mods, singlelplayer
	If any issues persist, report it in EV Discord

Additional notes:

	Unless a mod is broken, only update mods when EV patch releases
	Never update Valheim itself past what EV target's the version at

Epic Valheim support:

	@paypal [email protected]
	patreon.com/CaptainIceblock

EV 5.2.0 [Valheim 0.217.38] RELEASE NOTES

World:

	Tier 5 (Plains) have been fully integrated into EV
	All biomes now go through visual seasons
	Dark Biomes now have unique weather for each one
	Added mineable Dark Metal to T5
	Primordial Vein markers are now slightly more subtle
	Dark Swamp vegetation (grass and shrubs) removed
	Increased T4 mountain generation altitudes
	Number of boss altars in each biome reduced to 3 (+ 3 dark)
	
Creatures:

	Dark biome Roaming Dvergrs are now stronger compared to their normal counterparts
	Added various new unique creatures throughout T1-T5
	Some of the new creatures can be tamed and used as mounts
	Scaled up T6 creatures to make the transition to vanilla less jarring
	New minibosses - each dark biome tier now has a chance to spawn a roaming boss event
	
Items:

	Added new T5 light armor/Eitr light armor set
	T3 Cape now requires extra material when crafting
	Trophies can now be disenchanted
	Gave normal biome end bosses unique trophies that are now part of important recipes
	Added shields to T5
	Added Primordial Essence to global drop tables
	
Crafting:

	New building: Waystone - marks a tier's dark biome boss on the map
	Moved Primordial/Magic crafts into Odin's Forge/Infusion table respectively
	Enchanting table can now be upgraded multiple times in each category
	Enchanted items that are part of another recipe now retain their enchants
	
Balancing:

	Weapons/Armor/Staves scale harder per biome
	Worldtree potions rescaled to reach T5 numbers more linearly instead of big jumps
	Spirit creatures now have lesser portion of their damage as unmitigable
	Gold/Iron Token droprates in dark biomes reduced
	Enchant count reworked as 1/2/3/4 per rarity
	Rescaled most enchants to have a higher roll floor
	Guaranteed effects removed
	Set effects slightly reduced
	Increased difficulty for T4 Dark Moder
	Reworked Stave movement speed to -0.9/-0.5 for fire/frost respectively
	Native Blackmetal drops reduced to account for mineable veins
	Primordial Essence shop price rescaled to 1000/100 (bought from/sold to trader)
	Rewritten normal/dark biome final boss XP tables to differentiate difficulty better
	Aadvaranaut range has been increased to 40y
	
Misc:

	Players now have two extra inventory rows by default
	Players now have equipment slots by default

Bugfixes:

	Breaking down Enchanting table no longer yields unintended materials
	Golden Boar events are once again functional
	Elite Blobs die properly
	Handcrafted axes now follow proper tooltier per tier

EV 5.1.6 [Valheim 0.217.38] RELEASE NOTES

Fixed Worldtree Eitr/Health/Resistance potions and ingredients having incorrect descriptions
Fixed Worldtree Eitr/Health/Resistance potions and ingredients having incorrect recipes
Fixed Worldtree Eitr/Health/Resistance T4 variant mead unable to be fermented
T1/2/3 Boss Token cost adjusted to 99 instead of 100 to prevent cutoff when viewing the recipe in-game
Fixed T3 Swamp chests awarding T2 loot
Added T3 Spear into EV catalogue (vanilla+primordial variants)
Re-wrote raid settings to potentially fix raids not triggering (do report if still missing)

EV 5.1.5 [Valheim 0.217.38] RELEASE NOTES

Using Valheim's	native difficulty sliders should no longer enable unintended boss loot
Silver veins should now spawn with intended frequency
Dark Forest, Dark Swamp, Dark Mountain spawn rates increased
All Dark tier creatures are now slightly faster
Shields now follow EV weaponry formula and are appropriately scaled up
Dragon Tear/Hard Antler can no longer be purchased
Beef Jerky name corrected
Fixed various number inconsistencies related to T3/T4 foods
Fixed entirety of T4 food table using incorrect recipes
Armor movement speed penalties and increases are now +-5%, down from 7%
Weapon movement speed penalties increased across the board
Removed slot restrictions from movespeed enchants
Reduced the amount of movement speed players can stack on gear
Reduced the amount of resistances players can stack on gear
Nomad set now reduces stamina usage instead of increasing movespeed
Staves are now upgradeable
Staves can no longer roll +all elemental damage nor flat elemental damage increases
Fire Staff now deals full Fire damage, instead of Blunt/Fire
Corrected T3/T4 Ice Staff Eitr consumption
T1/T2 Dark altars now prioritize map's center upon world creation

EV 5.1.4 [Valheim 0.217.31] RELEASE NOTES

Fixed Dark Mountain creatures having double of the intended health values
Fixed Dark Mountain Poison variants having double of the intended base damage
Fixed an issue preventing most of Dark Black Forest creatures from spawning
Fixed an issue preventing Skeletons of multiple tiers from spawning
Fixed both variants of T4 boss from having unintentionally low damage
Crazed variants now have their movespeed capped at 1.0 of vanilla
Worldtree Shard recipe now has an alternate x5 version
Dark Mountain weather now defaulted to Snow, with a low chance of Snowstorm
Abandoned House campfire removed. Who even lit it if it's abandoned?

EV 5.1.3 [Valheim 0.217.30] RELEASE NOTES

Updated compatibility to latest Valheim patch
Extended Trader's item catalogue
Reduced the effects of Freya set bonus

EV 5.1.2 [Valheim 0.217.25] RELEASE NOTES

Changes requiring either new world or executing UpgradeWorld commands:

	Removed broken Vegvisirs in vanilla altars
	DarkBiome Altar generated amount is now correctly set to 6 (was 3)
	Bosses should no longer potentially spawn on top of their altars
	
Everything else:

	Leviathans should now spawn properly
	EV vanilla/Primordial/Magic items should now have intended stats
	Primordial and Magic items now have corresponding name colors
	Vanilla bosses will no longer drop DarkBiome boss loot
	DoubleShot and TripleBowShot has been replaced with raw damage boost
	Hildir's locations should longer throw errors
	BetterTrader replaced with a similar mod
	
Known issues:

	Some mods may throw assembly/harmony error, but will function as intended
	New trader item table is currently minimal and will be filled up with subsequent EV patches
	Breaking down Enchanting Table will produce incorrect materials

EV 5.1.1 RELEASE NOTES

Updated compatibility to the latest Valheim version
Temporarily removed BetterTrader

EV 5.1.0 RELEASE NOTES

World:

	Tier 4 - Mountain and Dark Mountain is ready for adventure
	T1 difficulty reduced by about 30%
	T2 difficulty reduced by about 25%
	T3 difficulty reduced by about 20%
	Dark Meadows received a new coat of grass
	Worldtree Saplings now drop the same amount of loot regardless of biome
	Increased Worldtree Wood yield from Worldtree Saplings
	Worldtree Saplings no longer drop Worldtree Seed
	Worldtree Seed is now a singlular opened version that does not need cooking
	Worldtree Seed now also drops Worldtree Root
	Removed Dead Root pickable
	
	
Creatures:

	Each tier's boss now has both the Classic version and the Dark version
	Ghosts and Wraiths are no longer elite variants in Dark biomes
	Removed custom events for until later tier releases
	Removed two redundant Dvergr Mage versions, increased remaining Dvergr spawn rates to compensate
	Corrected some instances where Skeleton would spawn a lesser tier version in higher tier biome
	
		
Items:
	
	NEW: Primordial Essence - a very rare drop from world's creatures
	NEW: Primordial Weapons and Armor - improved versions of regular weaponry and armory
	Reworked EV Weaponry formula: overall damage increased
	Reworked EV Armory formular: overall armor increased
	Each tier's items are upgradable two times
	T1 is now upgradable
	Heavy armor helm/chest/legs pieces now reduce player movespeed by 0.07
	Light armor helm/chest/legs pieces now increase player movespeed by 0.07
	Essences required to craft the Boss token moved to 100
	Trophies required to craft the Golden Boar token moved to 10
	Living Essence no longer drops from non-creature sources
	Boss 
	Dropped Living Essences now have idle animations
	Odin's Staff and Hela's set stats have been decreased
	Slightly reduced Primordial Pebble's damage output
	Slightly increased Primordial Arrow's damage output
	Enchanted loot now drops less frequently
	Eitr potion reworked to grant 100/150/200 regen per tier (from t2)
	Health potion reworked to grant 200/300/400 regen per tier (from t2)
	Resistance potion reworked to grant 120/240/360 regen per tier (from t2)
	Magic Staves are now upgradable
	Discarded Boar Skull weight reduced to 10 from 20
	
	
Misc:

	Instances where Black Forest was called Dark Forest corrected
	Dark Meadows received a new coat of grass
	Living Essence now has idle animation
	Added minradiusfromsimmilar checks to prevent clumps of EV locations
	Removed Hovertext from Ancient Root dark biome prop
	Worldtree Saplings with no leaves should no longer show leafy VFX
	Adjusted Boss spawn/defeat messages to be EV flavored
	It is now easier to recognize what the Golden Boar altar is for

KNOWN ISSUES LAUNCHING WITH 5.1.0

Dark Vegvisir does not reveal altar location - amount of dark altars increased to compensate
BetterTrader will reddify your console commands, but works as intended in-game

EV 5.0.9 - 5.0.11 RELEASE NOTES:

Non-boss creature health reduced by 25% across all tiers
Magic stave damage reduced by 33% across all tier variants
Eitr regeneration reduced by 50% across all sources
Equipment items can now be sold to the trader
Removed SimpleRecycling from mod dependency

E## V 5.0.8 RELEASE NOTES:

Dvergr expeditions have now marked all the Primordial Veins they found with a banner
Further increased the spawn rate of following resources:
	Primordial Pebble
	Primordial Stone
	Worldtree Seed
	Worldtree Root
Fixed Enchanting table not granting resources back when disassembled
Fixed depreciated stave variants showing up in crafting section

EV 5.0.7 RELEASE NOTES:

All level Dvergrs now drop x10 common resources in addition to their regular loot
Fixed extra clutter and vegetation spawning in vanilla biomes
Fixed Handcrafted Shield having incorrectly reduced durability values
Fixed enchanted equipment loot tables having incorrectly high values
Fixed factions being set incorrectly on creature spawn

EV 5.0.6 RELEASE NOTES:

World:

	Dark Biomes now have unique terrain generation
	Dark Biomes now have more clutter, vegetation and locations
	Dark Biomes now have increased resource generation
	Dark Biomes no longer have overly happy weather in rotation
	
Creatures:

	Magic item droprate is now 50% instead of 100%
	Increased Essence drop rates for 1/2 starred creatures
	Golden Boar now requires 5 Boar Skulls, down from 10, Skull stack size corrected to 5
	Every creature now has the same faction
	Dvergrs now have twice as much health and twice as less damage
	Dvergrs no longer spawn on biome edges
	Creatures above player level no longer display a red name (10+/- level variance) 
	
Items:
	
	Disabled Recycling
	Metals can no longer be bought
	Fire/Ice staves now only have a single variant, costs merged
	Movement speed altering enchants can no longer roll on staves
	Handcrafted Shield now has further reduced durability
	Gamble Tokens now can be sold
	Crafting costs of majority of the assets have been doubled
	StarterHouse Chest resources doubled
	Decreased enchanting/augmenting costs

Bug Fixes:

	Ghosts/Wraiths now properly follow normal creature loottable rules, and elite lootables for Dark variants
	T2 Dvergrs now have stats intended for T2 and not T3

EV 5.0.5 RELEASE NOTES:

General:

Increased world spawn of the following resources:
		Worldtree Seed (pickable)
		Worldtree Root (pickable)
		Primortial Pebble (pickable)
		Primordial Stone (pickable)
Worldtree Trees now yield more Worldtree Wood when cut down
Added Enchanting Dust to trader
Regular bounties now provide 250 gold, down from 500
Elite bounties now provide x2 of Token rewards
Doubled the yield gained from crafting Handcrafted Arrow
Dvergrs now drop more Living Essence
Recycling no longer yields at least one resource, returned resource amount is now up to 0.5
Enchanting Table and most of the enchanting functions are now available at T1
Moved Enchanting Table to Odin's Hammer
Frost Staves now have no movement speed penalty
Fire Staves now deal 0.5 of previous damage, but cost 40% less resources to use
Fire Staves now set movement speed to 0% when in use
Regen provided by Eitr armors are down to 0.3, from 0.4
Bosses and most minibosses now take "Normal" damage from conventional weapons, and "Resistant" from elemental
Reduced price that the player sells Dvergr Trophy at
Reworked Enchanted Equipment drop tables:
	Normal:
		0 star:			-
		1 star:			-
		2 star:			x1 [34/33/33/0]
	Elite:
		0 star:			-
		1 star:			-
		2 star:			x1 [0/60/30/10]
	Dark Normal:
		0 star:			-
		1 star:			x1 [60/30/10/0]
		2 star:			x1 [0/60/30/10]
	Dark Elite:
		0 star:			x1 [60/30/10/0]
		1 star:			x1 [0/60/30/10]
		2 star:			x1 [0/0/75/25]		
	Dvergr:
		0 star:			x1 [60/30/10/0]
		1 star:			x1 [0/60/30/10]
		2 star:			x1 [0/0/75/25]

Bug Fixes:

	StarterHouse chest now properly contains Handcrafted Axe and Shield
	Treebark Cape now is now upgradable correctly
	Eitr armor gambles should now properly show up in the list
	Fixed Enchanting Dust having incorrect tooltip
	Fixed Fire Stave upgrade values being lower than intended

EV 5.0.4 RELEASE NOTES:

General:

	Disabled FreeBuild enchant
	Burial Grounds chest now drop T1 loot, down from T2
	Increased Primordial Vein spawn rates, reduced their yield
	Increased the price the Trader sells metal ores at
	Disabled Healer Dvergr variant for now
	Slightly increased Dvergr spawn rates
	Dark Biome 0 stars now drop enchanted items slightly less frequently
	Added Handcrafted Axe and Handcrafted Shield to Starter House Chest
	Increased various resource amounts in Starter House Chest
	Infusion Table now costs less Primordial Stone
	Empowered/Eitr foods now have corresponding color names
	TripleShotBow now sets movement speed to 0, instead of reducing damage, renamed Immovable Force
	Frost Stave now has moderately reduced damage
	SpiritFrost Stave now costs less Eitr to use
	SpiritFire Staff now costs less Eitr to use

Bug Fixes:

	Fixed Fishing Rod not being sold
	Fixed Troll having duplicate loottables
	Fixed one of the Odin Staff variants having incorrect name
	Fixed Ancient Bark Spear having vanilla stats
	Added missing flavor text to T1 Empowered Foods

EV 5.0.3 RELEASE NOTES:

General:

	Removed GoldRubyRing
	Reworked Polished Silver Ring:
		Now named Simple Ring
		Available from T1
		Costs 2 Flint
	Simple Belt now costs 10 Leather Scraps only
	Andvaranaut and Blank Runestone moved to the BetterTrader tab
	TripleBowShot now reduces damage by x3, up from x2

Bug Fixes:
	
	Fixed belts/rings not rolling as set items properly (might need to re-discover/learn these items)
	Added various missing items to BetterTrader tab
	Fixed various inconsistent pricings in BetterTrader tab
	
Other:

	Cleared up internal BetterTrader config file in case the file size matters to servers

EV 5.0.1 - 5.0.2 RELEASE NOTES:

General:

	Trader spawnpoints adjusted to 8, 1500-2000 distance from the center
	Deer Cape now requires extra Deer Hide instead of Bone Fragments
	Greylings can now spawn outside of forests
	Added extra descriptions to Primordial Pebble/Stone to better indicate their usage
	Upgrading equipment now additionally requires Runestone
	Handcrafted Axe formula reworked:
		Now [max upgraded tier's Axe stats] x2
	
Epic Loot:

	Server-side config now locked by default
	Dust gained from disenchanting now 1 from all rarities
	Tokens now weight 10 each and stack to 10
	Augmenting now requires Dust x5 instead of Runestone x1
	Reworked Gambles:
		Non-token gambles now cost 1000 and guarantee a legendary
		Token gambles are coin-free, but require 3 of that rarities token
	Reworked TripleBowShot:
		Still rolls only as unique-legendary guarantee (named Brute Force)
		Reduces damage output by half when in use, non-augmentable

Bug Fixes:

	Console should no longer spit out warnings about weight tables
	T1 Dark lvl 3 drop table corrected
	Handcrafted Shields now have correct T2/T3 values
	Handcrafted Shields no longer have nonexistent variant selection
	T3 Worldtree Health Potion now has correct value of 400
	Infusion Table / Odin's Forge use error fixed
	Trader tab now displays item names correctly
	Enchanting Table recipe now uses the intended materials
	Corrected Worldtree Seed collision inconsistencies
	Removed T1 shields from upgrade pool
	Added PickaxeAntler to gamble tab (should prevent 0 gold error)

EV 5.0.0 RELEASE NOTES:

Epic Valheim:

	Asset list (source, usage):
	
		Worldtree Seed (WTS, WTSpickable)
				
				Pickable, dropped from creatures
				Cooked into WTScore

		Seed Core (WTScore)

				Cooked from Worldtree Seed
				Crafted into Seed Shard, conversion to Liquid Core
				
		Seed Shard (WTSshard)
		
				Crafted from Seed Core, dropped from Worldtree Sprout/Seedling/Sapling, creatures
				Edible for fast, short regen, ingredient of food items

		Liquid Core (WTSliquid)
		
				Conversion from Seed Core
				Ingredient of mead items

		Worldtree Root (WTroot)
		
				Dropped from Dried Root, Worldtree Sprout/Seedling/Sapling, creatures
				Crafted into Worldtree Weave

		Worldtree Wood (WTwood)
		
				Dropped from Worldtree Sprout/Seedling/Sapling
				Weapon crafting/upgrading	
				
		Worldtree Sprout/Seedling/Sapling (WTT1, WTT2, WTT3)
		
				Environmental spawn
				Drops Worldtree Root, Seed Shard, Worldtree Wood
				
		Primordial Pebble (PMpebble)
		
				Environmental spawn, dropped from creatures
				Arrow crafting, thrown

		Primordial Stone (PMstone)

				Environmental spawn, dropped from Primordial Vein
				Primitive weapon crafting, building crafting, conversion to Primordial Ingot
				
		Primordial Ingot (PMingot)
		
				Conversion from Primordial Stone
				Weapon crafting/upgrading, heavy armor upgrading

		Primordial Vein (PMvein)
		
				Environmental spawn
				Drops Stone, Primordial Stone

		Abandoned House (StarterHouse)

				Guaranteed new-world spawn in center area
				Introduces new player to various EV assets

		Abandoned Cave (T0AC)

				Tier-based location spawn
				Contains Looter Dvergr
						
		Sacrificial Bonfire (T0GBA)

				Tier-based location spawn
				Summons Golden Boar
			
		Golden Boar (GBT0)
		
				Spawned via Golden Boar Altar
				Improved coin drop boss
				
		Golden Piggy (GBPT0)
		
				Spawned via Golden Boar Altar
				Extra event spawn
						
		Faded Boar Skull (GBDT0)
		
				Common drop
				Golden Boar Token crafting resource
						
		Golden Boar Token (GBTT0)
		
				Crafted
				Resource to summon Golden Boar
			
		Mixed Kit (T0UKW)
			
				Crafted:
					Primordial Stone
					Worldtree Wood
					Tier's-metal
					EssenceT0
				Upgrades weapons and other crafts
				
		Metal Kit (T0UKHA)
			
				Crafted:
					Primordial Stone
					Tier's-metal
					EssenceT0
				Upgrades heavy armor and other crafts
		
		Leather Kit (T0UKLA)
			
				Crafted:
					Worldtree Root
					Leather Scraps
					EssenceT0
				Upgrades light armor and other crafts
				
		Odin's Hammer (OdinsHammer)
		
				Crafted
				Crafting EV buildings
				
		Infusion Table (piece_IT)
		
				Built
				Crafting foods, potions, boss tokens
				
		Odin's Forge (piece_OF)
		
				Built
				Crafting/upgrading magic armor/weapons, refining Worldtree Wood
				
		Eitr Infused Equipment (various)
		
				Crafted
				Adds Eitr regen
						
		Thrown Pebble (HCpebble0)
			
				Crafted:
					Primordial Pebble
					EssenceT0
				Thrown for extra damage
				
		Handcrafted Arrow (HCarrow0)
		
				Crafted
				x1.5 of tier's best damage arrow
				
		Handcrafted Axe (HCaxe0)
		
				Crafted
				x1.5 of tier's best damage axe
				
		Handcrafted Shield (HCshield0)
		
				Crafted
				x2 of tier's base shield
				
		T3 Cape (T3Cape)
		
				Crafted
				Fills in missing cape slot for T3
				
		Staff Fire (T0SF1/2/3)
		
				Crafted
				Upgradable fire damage staff
				
		Staff Ice (T0SI1/2/3)
		
				Crafted
				Upgradable frost damage staff
		
		Magic Infused Food (various)
		
				Crafted
				Adds Eitr at the cost of other stats
				
		Empowered Food	(various)
		
				Crafted
				Increases health/stamina/regen by 1.5
							
		Worldtree Mead (various)
		
				Crafted
				Improved vanilla version
				
		Liquid Bomb (EVbomb0)
		
				Crafted
				Improved vanilla version
				
		Primordial Trap (EVtrap0)
		
				Crafted
				Improved vanilla version

		Yggwood Piece (various)
		
				Built
				Does not decay visually
				
		Roaming Dvergr (T0DvergrEV/Mage/Fire/Frost/Support)
		
				World spawn
				5-variant creatures, drops various resources at an improved rate
				
		Looter Dvergr (T0DvergrEVLooter)
		
				Spawns in Abandoned Cave
				Mini-boss, drops improved amount of coins
				
		Stashed Loot (CaveChest)

				Chest spawn in Abandoned Cave
				Contains various resources at an improved rate
				
		Living Essence (EssenceT0)
		
				Tier-based creature drop
				Crafting boss/miniboss summoning token
			
		Enchanting Dust (DustEV)
		
				Disenchanted from magic equipment
				Equipment enchanting/augmenting

		Blank Runestone (RunestoneEV)
		
				Trader sold
				Ingredient of various crafts, equipment enchanting/augmenting

		Empowered Boss Token (various)
		
				Crafted
				Summons a tier's final boss
				
		Dark Biome (various)

				Mirrored version of each tier
				Contains improved amount of environmental resources, spawns Dark creature variants and bosses
				
		Dark Creature (CreatureEV/Fire/Frost/Lightning/Poison/Crazed/Spirit)

				Roams in Dark Biome
				6-variant creature, increased difficulty, drops various resources/magic equipment at an improved rate
				
		Heimdall - Legendary Set

				Crafted, drop
				Shield/Weapon/Legs set improving armor and adding target slow, 3 piece adding a 5m cd death counter
				
		Berserker - Legendary Set

				Crafted, drop
				Belt/Chest/Legs set improving damage and damage while low on health, 3 piece adding a 5m cd death counter
				
		Loki - Legendary Set

				Crafted, drop
				Weapon/Helm/Ring set improving backstab and dealing extra damage at random, 3 piece adding a 5m cd death counter
				
		Thor - Legendary Set

				Crafted, drop
				Weapon/Helm/Back set improving attack speed and adding stamina, 3 piece adding a 5m cd death counter
				
		Bear - Legendary Set

				Crafted, drop
				Back/Chest/Legs set improving health and adding health regen, 3 piece adding a 5m cd death counter
				
		Gladiator - Legendary Set

				Crafted, drop
				Weapon/Shield/Helm set improving block and adding block power, 3 piece adding a 5m cd death counter
				
		Nomad - Legendary Set

				Crafted, drop
				Back/Chest/Belt set improving movement speed and adding chance to avoid damage, 3 piece adding a 5m cd death counter
				
		Freya - Legendary Set

				Crafted, drop
				Shield/Weapon/Legs set adding damage reflection and lifesteal, 3 piece adding a 5m cd death counter
				
		Hela - Legendary Set

				Crafted, drop
				Head/Chest/Legs set adding Eitr and Eitr regen, 3 piece adding a 5m cd death counter
				
		Forest Token (ForestToken)
		
				Treasure Map reward
				Lesser gambles
				
		Iron Bounty Token (IronBountyToken)
		
				Bounty Reward
				Gambles
				
		Gold Bounty Token (GoldBountyToken)

				Bounty Reward
				Greater gambles
			
		Odin's Staff
		
				Unique Legendary
				Extra damage staff enchant with DoubleMagicShot	
				
		Hela's Bow
		
				Unique Legendary
				Bow enchant with TripleBowShot
				
		Unreleased Content Token (UCT)
		
				Drops from unreleased tier's creatures
				Sellable, informs players about playing through unreleased content
				

World:

	Greatly increased T1 difficulty
	Moderately increased T2 difficulty
	Map center area now allows building
	Added Abandoned House structure to the map center area
	Increased overall landmass amount
	DarkMeadows min generation distance increased
	EV can now be continued past released content seamlessly, but with near-vanilla progression


Equipment:

	Reworked equipment upgrade formula:
		Each tier now has +1 upgrade capacity from previous, with T1 starting at 0
	Upgrades now use custom recipes
	Upgrades now give 50-200% more value compared to vanilla
	Shields now provide 100-200% more value compared to vanilla
	Added a cape to T3 equipment category
	Capes now provide armor equal to that tier's light helm
	Eitr armor versions now only have 3 pieces, and is variant of light armor only
	Increased damage of all staves
	Staves can now be used to chop down trees/strike veins
	Reworked Empowered Food formula:
		Now provides x1.5 of base health/stamina
	
	
Creatures:

	Roaming Dvergr's can now drop trophies
	Meadows' structures which spawned Skeletons now spawn Greylings
	Maximum level of creatures in structures/dungeons are now 1
	Next tier's creatures do not Essences until previous tier's boss has been defeated
	Ever creature now has a loot table of 20+ common resources
	Bosses/Minibosses/Dvergr have improved drop rate from the common resource table
	Dark versions of Ghost/Wraith now also take elemental damage
	Reduced Roaming Dvergr spawn rates
	Bosses now drop more Coins
	Eikthyr health increased from 1k to 2k
	Creatures from unreleased tiers now drop Unreleased Content Token:
		Informs players that they've completed currently available content, can also be sold
	
	
Epic Loot:

	Items can now be disenchanted without destroying them (EL native function)
	Added more enchants to the enchant pool
	Enabled ElementalDamage rolls
	Unique-legendaries now roll with 6 slots, up from 5
	TripleShot/DoubleMagicShot can only be rolled into Unique-legendary item
	Trophies are no longer part of Disenchant pool
	New magic set: Hela's Magic - improves Eitr/Eitr regen
	Removed TraderChest
	Gamble tab rework:
		Each gamble rarity now has an associated token to the category
		Coins cost increases with rarity, but so does the success rate of legendary
		Bounties now provide both Iron and Gold tokens
		
		
Other:

	Removed WackyMMO level/loot restrictions
	EV events past T1 are postponed until later date
	

Known issues:

	Custom EV items in the Trader menu have garbled titles