Horem-DoOrDieMonsters icon

DoOrDieMonsters

Adds vanilla monster re-skins, new abilities and status effects. Modders resource nothing will appear in game without a 3rd party mod.

By Horem
Last updated a week ago
Total downloads 1597
Total rating 2 
Categories Enemies
Dependency string Horem-DoOrDieMonsters-0.1.9
Dependants 3 other mods depend on this mod

This mod requires the following mods to function

ValheimModding-Jotunn-2.1.3 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.1.3

README



Description

Adds 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins.
Adds 25 Status Effects.

Monster Reskins and Changes

Stormling

Faction: ForestMonsters
Stormbolt Ability. (10 Blunt and 25 Lightning damage)
100 base Health
New Drops: Stormling Core and Trophy
Model: Blue with Custom Lightning VFX and SFX

Frostling

Faction: MountainMonsters
Icebolt Ability. (40 Blunt and 50 Frost damage)
200 base Health
New Drops: Frostling Core and Trophy
Model: Teal with Custom Snow/Ice VFX and SFX

Voidling

Faction: PlainsMonsters
Voidbolt Ability. (40 Frost, Lightning and Poison damage)
300 base Health
New Drops: Voidling Core and Trophy
Model: Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX

Obsidian Golem

Faction: Demon
1800 base Health
New Drops: Obsidian Golem Trophy
Model: Black/Grey/White with Custom Texture

Lava Golem

Faction: Demon
1800 base Health
New Drops: Lava Golem Trophy
Model: Red/Orange/Black with Custom Flowing Texture and Red/Orange body smoke

Ice Golem

Faction: MountainMonsters
1300 base Health
New Drops: Ice Golem Trophy
Model: Teal/Blue/Black with Custom Flowing Texture and Teal/Blue body smoke

White Ghost

Same as Vanilla Ghost with Grey Smoke

Teal Ghost

Immune to Frost
180 base Health
Model: Same as Vanilla Ghost with Teal Smoke

Dire Wolf

Faction: MountainMonsters
Attacks: 210 Damage (Physical/Frost/Poison)
500 base Health
New Drops: Dire Wolf Trophy and Pelt
Model: Black/Grey with Red Eyes
Procration: Dire Wolf Cub (20% chance, Duration: 120)

Forest Wolf

Faction: ForestMonsters
Attacks: 90 Damage (Physical)
300 base Health
New Drops: Forest Wolf Trophy and Pelt
Model: Tan/Grey
Procration: Forest Wolf Cub (30% chance, Duration: 75)

Vilefang

Faction: PlainsMonsters
Attacks: 165 Damage (Physical/Poison)
410 base Health
New Drops: Vilefang Trophy
Model: Black/Green with green eyes and green body smoke
Procration: Vilefang Cub (15% chance, Duration: 90)

Living Lava

Faction: Demon
Fire Nova Ability. (180 Fire Damage)
500 base Health
New Drops: Living Lava Trophy
Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.

Living Water

Faction: Demon
Water Nova Ability. (80 Physical Damage and give Wet status effect)
150 base Health
New Drops: Living Water Trophy and Globe of Water
Model: Flowing Water with Custom Hit/Death/Jump VFX.

Black Deer

Faction: Boss (So other factions dont attack them)
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue Smoke.

Black Stag

Faction: Boss (So other factions dont attack them)
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue/Teal body smoke.

All reskins use the same animations the reskin is based off.
All custom Textures render no higher that 512x512 and use the Filter: Point(no filter).

Status Effects

Horrors

Duration: 30s
Stamina: -2 per second (Can not be resisted)
Jump Stamina Use: -75%
Run Stamina Drain: -75%
Cooldown: 120s
AoE: No

Hexed

Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina: -1 per second (Can not be resisted)
Cooldown: 120s
AoE: No

Infected

Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina Regen: -25%
Health Regen: -25%
Cooldown: 120s
AoE: Yes with matching AoE Projectile

Diseased

Duration: 60s
Health: -2 per second (Can not be resisted)
Stamina Regen: -50%
Health Regen: -50%
Cooldown: 120s
AoE: Yes with matching AoE Prefab

Weak

Duration: 60s
Stamina Regen: -35%
Carry Weight: -100
Cooldown: 120s
AoE: Yes with matching AoE Prefab

Flash Burn

Duration: 60s
Stamina Regen: -15%
Health Regen: -15%
Cooldown: 120s
AoE: No

Blistered

Duration: 60s
Stamina Regen: -30%
Health Regen: -30%
Cooldown: 120s
AoE: No

Haste

Duration: 12s
Movement Speed: +50%
Cooldown: 30s
AoE: No

Paralysis

Duration: 5s
Movement Speed: 0
Cooldown: 20s
AoE: No

Slow

Duration: 10s
Movement Speed: -50%
Cooldown: 20s
AoE: No

Frostbite

Duration: 25s
Damage: 6 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No

Frostbitten

Duration: 25s
Damage: 12 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No

Major Neuralgia

Duration: 25s
Damage: 18 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No

Minor Injury

Duration: 25s
Damage: 1 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab

Injured

Duration: 25s
Damage: 2 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab

Major Injury

Duration: 25s
Damage: 4 (Can not be resisted)
Interval: 1
Cooldown: 50s
AoE: Yes with matching AoE Prefab

Lesser HoT

Duration: 4s
Health: 52
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab

Heal Over Time

Duration: 4s
Health: 104
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab

Greater HoT

Duration: 4s
Health: 208
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab

Lesser Regeneration

Duration: 16s
Health: 56
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab

Regeneration

Duration: 16s
Health: 112
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab

Greater Regeneration

Duration: 16s
Health: 224
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab

Lesser Protection

Duration: 40s
AbsorbAmount: 250
Cooldown: 40s
AoE: Yes with matching AoE Prefab

Protection

Duration: 40s
AbsorbAmount: 500
Cooldown: 40s
AoE: Yes with matching AoE Prefab

Greater Protection

Duration: 40s
AbsorbAmount: 1000
Cooldown: 40s
AoE: Yes with matching AoE Prefab

Poisoned

Duration: 45s
Damage: 1s
Interval: 2s
Cooldown: 90s
AoE: No

Swords

Max Level: 5 (4 Upgrades)
Knockback: 30
Damage: 120 (40 Slash + 3 per level, 80 Elemental + 8 per level)
Block Power: 20 + 5 per level
Deflection Force: 30 + 5 per level

StatusEffect ID's

  • SE_Horrors_DoD
  • SE_Hexed_DoD
  • SE_Infected_DoD
  • SE_Diseased_DoD
  • SE_Weak_DoD
  • SE_FlashBurn_DoD
  • SE_Blistered_DoD
  • SE_Haste_DoD
  • SE_Paralyze_DoD
  • SE_Slow_DoD
  • SE_MajorNeuralgia_DoD
  • SE_Frostbitten_DoD
  • SE_Frostbite_DoD
  • SE_GreaterBleeding_DoD
  • SE_Bleeding_DoD
  • SE_LesserBleeding_DoD
  • SE_GreaterShield_DoD
  • SE_Shield_DoD
  • SE_LesserShield_DoD
  • SE_GreaterRegen_DoD
  • SE_Regen_DoD
  • SE_LesserRegen_DoD
  • SE_GreaterHoT_DoD
  • SE_HoT_DoD
  • SE_LesserHoT_DoD
  • SE_Poisoned_DoD

AoE Prefab ID's

  • AoE_HoT50_DoD
  • AoE_HoT100_DoD
  • AoE_HoT200_DoD
  • AoE_Regen50_DoD
  • AoE_Regen100_DoD
  • AoE_Regen200_DoD
  • AoE_Protection250_DoD
  • AoE_Protection500_DoD
  • AoE_Protection1000_DoD
  • AoE_Infected_DoD
  • AoE_Diseased_DoD
  • AoE_Weak_DoD

Prefab ID's

  • BlackStag_DoD
  • BlackDeer_DoD
  • BlackDeer_Ragdoll_DoD
  • SwordFlametal1_DoD
  • SwordFlametal2_DoD
  • SwordSpirit_DoD
  • SwordFrometal1_DoD
  • SwordFrometal2_DoD
  • SwordFrometal3_DoD
  • Stormblade_DoD
  • SwordFelmetal1_DoD
  • SwordFelmetal2_DoD
  • MineRock_FelOre_DoD
  • MineRock_FroOre_DoD
  • FelmetalBar_DoD
  • FelmetalOre_DoD
  • FrometalBar_DoD
  • FrometalOre_DoD
  • SteelBar_DoD
  • IceGolem_DoD
  • IceGolem_Head_DoD
  • IceGolem_Ragdoll_DoD
  • IceGolem_Spikes_DoD
  • IceGolem_Clubs_DoD
  • LavaGolem_DoD
  • LavaGolem_Head_DoD
  • LavaGolem_Ragdoll_DoD
  • LavaGolem_Spikes_DoD
  • LavaGolem_Clubs_DoD
  • ObsidianGolem_DoD
  • ObsidianGolem_Head_DoD
  • ObsidianGolem_Ragdoll_DoD
  • ObsidianGolem_Spikes_DoD
  • ObsidianGolem_Clubs_DoD
  • Ghost_Ice_DoD
  • Ghost_White_DoD
  • Frostling_DoD
  • Stormling_DoD
  • Voidling_DoD
  • ForestWolf_DoD
  • ForestWolf_Cub_DoD
  • ForestWolf_Ragdoll_DoD
  • ForestWolf_Attack1_DoD
  • ForestWolf_Attack2_DoD
  • ForestWolf_Attack3_DoD
  • DireWolf_DoD
  • DireWolf_Cub_DoD
  • DireWolf_Ragdoll_DoD
  • DireWolf_Attack1_DoD
  • DireWolf_Attack2_DoD
  • DireWolf_Attack3_DoD
  • Vilefang_DoD
  • Vilefang_Cub_DoD
  • Vilefang_Ragdoll_DoD
  • Vilefang_Attack1_DoD
  • Vilefang_Attack2_DoD
  • Vilefang_Attack3_DoD
  • LivingLava_DoD
  • livinglava_nova_attack_dod
  • LivingWater_DoD
  • livingwater_nova_attack_dod
  • imp_icebolt_attack_dod
  • imp_stormbolt_attack_dod
  • imp_voidbolt_attack_dod
  • Imp_Icebolt_projectile_dod
  • Imp_stormbolt_projectile_dod
  • Imp_Voidbolt_projectile_dod
  • DireWolfPelt_DoD
  • ForestWolfPelt_DoD
  • FrostlingCore_DoD
  • StormlingCore_DoD
  • VoidlingCore_DoD
  • WaterGlobe_DoD
  • SpiderChitin_DoD
  • BlackDeerHide_DoD
  • TrophyFrostling_DoD
  • TrophyStormling_DoD
  • TrophyVoidling_DoD
  • TrophyOGolem_DoD
  • TrophyLGolem_DoD
  • TrophyIceGolem_DoD
  • TrophyVilefang_DoD
  • TrophyDireWolf_DoD
  • TrophyForestWolf_DoD
  • TrophyLivingLava_DoD
  • TrophyLivingWater_DoD
  • TrophyBlackDeer_DoD
  • VFX_LivingLava_Attack_DoD
  • VFX_LivingLava_Death_DoD
  • VFX_LivingLava_Hit_DoD
  • VFX_LivingWater_Attack_DoD
  • VFX_LivingWater_Death_DoD
  • VFX_LivingWater_Hit_DoD
  • VFX_IceImpDeath_DoD
  • VFX_IceImpHit_DoD
  • VFX_StormImpDeath_DoD
  • VFX_StormImpHit_DoD
  • VFX_VoidImpHit_DoD
  • VFX_ArcaneImpDeath_DoD
  • VFX_Wolf_Death_DoD
  • VFX_Wolf_Hit_DoD
  • FX_Backstab_DoD
  • FX_Crit_DoD
  • VFX_Blocked_DoD
  • VFX_Frostbite_DoD
  • VFX_HitSparks_DoD
  • VFX_Injured_DoD

Example aAdvancedCustomAttacks for a Boar made with RRR (or any mob with the animation attack, see RRR Docs)

// Increases the Greydwarf Shaman Heal to 52 health over 4 seconds (20 normally)
 {
    "sOriginalPrefabName" : "Greydwarf_shaman_heal",
    "sAITargetType" : "FriendHurt",
    "sAttackStatusEffect" : "SE_LesserHoT_DoD",
    "sTargetAnim" : "attack",
    "fAIAttackInterval" : 8,
    "bAIPrioritized" : true,
    "dtAttackDamageOverride" : null,
    "fAttackDamageTotalOverride" : null,
    "sAttackProjectileOverride" : "AoE_HoT50_DoD",
    "aStartEffects" : null,
    "aHitEffects" : null,
    "aTriggerEffects" : null
 },
// Changes the Greydwarf Shaman Heal to 56 health over 16 seconds
 {
    "sOriginalPrefabName" : "Greydwarf_shaman_heal",
    "sAITargetType" : "FriendHurt",
    "sAttackStatusEffect" : "SE_LesserRegen_DoD",
    "sTargetAnim" : "attack",
    "fAIAttackInterval" : 20,
    "bAIPrioritized" : true,
    "dtAttackDamageOverride" : null,
    "fAttackDamageTotalOverride" : null,
    "sAttackProjectileOverride" : "AoE_Regen50_DoD",
    "aStartEffects" : null,
    "aHitEffects" : null,
    "aTriggerEffects" : null
 },      
// Increases the Goblin Shaman Shield to absorb 250 damage (100 normally)
 {
    "sOriginalPrefabName" : "GoblinShaman_attack_protect",
    "sAITargetType" : "FriendHurt",
    "sAttackStatusEffect" : "SE_LesserShield_DoD",
    "sTargetAnim" : "attack",
    "fAIAttackInterval" : 40,
    "bAIPrioritized" : true,
    "dtAttackDamageOverride" : null,
    "fAttackDamageTotalOverride" : null,
    "sAttackProjectileOverride" : "AoE_Shield250_DoD",
    "aStartEffects" : null,
    "aHitEffects" : null,
    "aTriggerEffects" : null
 }

Patch Notes

0.1.9

Added Black Deer and Stag.
Added smoke effect to Vilefang, Ice Golem and Fire Golem.

0.1.8

Added 15 AoE Projectiles.
Added code to load said Projectiles with Status Effects.
Added Poisoned Status Effect.

0.1.7

Added 25 Status Effects.
Added 9 Silver Swords with custom VFX: 2 Lightning, 2 Fire, 2 Frost, 2 Poision, 1 Shadow.
Added Steel bars, can convert iron via Blast Furnace.
Added Felmetal and Frometal ore, bars and deposit, can convert via Blast Furnace.
Added some logging messages in the console.

0.1.6

Fixed Missing Living Lava and Water prefabs.

0.1.5

Fixed Readme

0.1.4

Added 3 Wolf and Wolf Cub reskins: Dire Wolf, Forest Wolf and Vilefang.
Added 2 Blob reskins: Living Lava and Living Water.

0.1.3

Updated Voidling and Frostling VFX.
Added 3 Reskins of the Stone Golem:- Obsidian, Lava and Ice Golem.

0.1.2

Fixed Stormling VFX. (Thanx Hugo and Balrond)

0.1.1

Fixed Freezegland Shader.
Fixed incorrect values for Voidbolt and Icebolt.
Fixed missing Destruction and ZNetView scripts on Hit VFX.
Included missing Example JSON's.
Added 2 variations of Ghost, Teal and White.

0.1.0

Initial Release.

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-7-21 0.1.9 395 Version 0.1.9 Install
2021-7-18 0.1.8 328 Version 0.1.8 Install
2021-7-14 0.1.7 370 Version 0.1.7 Install
2021-7-10 0.1.6 235 Version 0.1.6 Install
2021-7-10 0.1.5 21 Version 0.1.5 Install
2021-7-10 0.1.4 7 Version 0.1.4 Install
2021-7-9 0.1.3 93 Version 0.1.3 Install
2021-7-7 0.1.2 78 Version 0.1.2 Install
2021-7-7 0.1.1 24 Version 0.1.1 Install
2021-7-7 0.1.0 46 Version 0.1.0 Install