We recommend using the Thunderstore Mod Manager or an alternative for installing mods
|Date uploaded||3 weeks ago|
This mod requires the following mods to function
- Includes monsters from MonsterMash:- 3 Variants of Werebear, Yeti, Wizard, Crawler, Forest and Swamp Wendigo, 5 Variants of Werewolf and The Reaper.
- Adds 6 Drake, 4 Skeleton, 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins.
- Harder custom and vanilla monsters and bosses cause negative status effects making them harder to kill.
For further assistance you can find me on my Discord:- https://discord.gg/BYtsnyHNke
All non boss monsters included in this pack will spawn in and around the world. You will need to setup the spawning (with Spawn That) of Boss Altars as you require them. You will also need to setup the drop's (Drop That) for the boss altar's required items.
Zarboz for letting me include his monsters from Monster Mash along with his code. DefendYourBase and Meatware Monster for sharing C# code to get all these monsters/prefabs into Valheim. Jules and Margams for their helpful insight and help with JvL.
Hugo the Dwarf, Balrond, Shadow84, GoldenJude and anyone else I have forgotten for their help with issues I posted in the Valhiem Modding Discord.
VitByr for the Russian Translation. Cepepra for Russian Translation and Bug Fixing. thedefside code help.
Required on both server and client, uses JvL Network Compatibility.
- ValhiemLib and by extension any mod that still uses this defunct library.
- JotunnLib and by extension any mod that still uses this defunct library.
- Slop Combat Fix breaks large monster's, custom attacks, please use Digitalroots Slop Combat fix instead.
- Serverside Simulations (Breaks Spawners)
WereBearRed from Monster Mash has a broken attack, advise you do not use this monster.
Faction: Boss Biome: Meadows Abilities: Gore. (20 Damage) 725 base Health Afflictions: Lesser Bleeding Model: Dark Boar resking with Red Eyes and Shimmering Tusks. Summon Type: Lair, 5 Boar Tusk.
Faction: Boss Biome: Black Forest Abilities: Aoe Heal, Poison Spray, Cold Spray and Roots. (75-100 Damage, Heals for 100) 2250 base Health Afflictions: Frostbite, Poison Model: Pink/Purple Greydwarf Shaman Reskin with a shimmering Tree Stump. Summon Type: Altar, 5 Greydwarf Hearts.
Faction: Boss Biome: Swamp Abilities: Summon Skeletons, Fire Bolt, Fireball, Cold Spray and Posion AoE. (125 - 170 Damage) 4250 base Health Afflictions: Frostbite, Poison, Blistered Model: Shimmering Rancid Remains reskin. Summon Type: Altar, 5 Skeleton Bones.
Faction: Boss Biome: Mountains Abilities: Wounding Strike, Frost Bite, Hounding Strike and all 3 normal attacks can chain. (170 - 200 Damage) 5775 base Health Afflictions: Bleeding, Slow, Frostbitten Model: Dark Grey Wolf reskin with red eyes and white/grey smoke. Summon Type: Lair, 5 Large Fang.
Faction: Boss Biome: Plains Abilities: AoE Heal, AoE Shield, Summon Voidling, Summon Forest Wolf, Firebolt, Fireball, Voidstorm and Nova. (210 - 275 Damage, Heals for 200) 7225 base Health Afflictions: Hexed, Blistered Model: Pink/Orange Goblin Shaman reskin. Summon Type: Altar, 5 Rubi Foci.
Monster Reskins and Changes
Faction: Players/Friendly Biome: Any Weapons: Firespit (200 Fire damage) Health: 800 New Drops: Trophy Model: Yellow/Orange/White with Green Eyes.
Faction: Demon Biome: Ash Lands Weapons: Arcanespit (30 Fire and Lightning damage) Health: 1200 New Drops: Trophy Model: Red/White with Orange Eyes.
Faction: Demon Biome: Ash Lands Weapons: Firespit (200 Fire damage) Health: 1500 New Drops: Trophy Model: Red/White with Orange Eyes.
Faction: MountainMonsters Biome: Deep North Weapons: Frostspit (150 Frost damage) Health: 1000 New Drops: Trophy Model: Dark Blue/White with Red Eyes.
Faction: Undead Biome: Swamp Weapons: Poisonspit (25 Poison damage) Health: 200 New Drops: Trophy Model: Green/White with Blue Eyes.
Faction: PlainsMonsters Biome: Mistlands Weapons: Poisonspit (60 Poison damage) Health: 750 New Drops: Trophy Model: Deep Black/Dark Grey with Green Eyes and Horns.
Faction: PlainsMonsters Biome: Mistlands Weapons: Voidspit (30 Frost, Lightning and Poison damage) Health: 500 New Drops: Trophy Model: Black/Grey with Purple Eyes and Horns.
Skeleton (Red Eyes)
Faction: Undead Biome: Swamp/Crypt Weapons: Sword or Bow (20 Physical and 15 Fire damage) 50 base Health New Drops: Trophy Model: Deeper Colour with Red Eyes and Weapons.
Skeleton (Green Eyes)
Faction: Undead Biome: Swamp/Crypt Weapons: Sword or Bow (25 Physical and 25 Poison damage) 100 base Health New Drops: Trophy Model: Lighter Colour with Green Eyes and Weapons.
Faction: MountainMonsters Biome: Deep North Weapons: Sword or Bow (75 Physical and 125 Frost damage) 460 base Health New Drops: Trophy and Bones Model: Blue with Blue Eyes/VFX and Weapons.
Faction: Demon Biome: Ash Lands Weapons: Sword or Bow (85 Physical and 150 Fire damage) 640 base Health New Drops: Trophy and Bones Model: Black with Orange Eyes/VFX and Weapons.
Faction: Demon Biome: Ash Lands Firebolt Ability. (75 Blunt and 125 Fire damage) 500 base Health New Drops: Trophy Model: Flowing, Orange/Red/Black with Custom Fire VFX/SFX
Faction: ForestMonsters Biome: Black Forest Stormbolt Ability. (10 Blunt and 25 Lightning damage) 100 base Health New Drops: Stormling Core and Trophy Model: Flowing, Blue with Custom Lightning VFX and SFX
Faction: MountainMonsters Biome: Mountains Icebolt Ability. (40 Blunt and 50 Frost damage) 200 base Health New Drops: Frostling Core and Trophy Model: Flowing, Teal with Custom Snow/Ice VFX and SFX
Faction: PlainsMonsters Biome: Plains Voidbolt Ability. (40 Frost, Lightning and Poison damage) 300 base Health New Drops: Voidling Core and Trophy Model: Flowing, Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX
Faction: Demon Biome: Ash Lands 1800 base Health New Drops: Obsidian Golem Trophy Model: Black/Grey/White with Custom Texture
Faction: Demon Biome: Ash Lands 1800 base Health New Drops: Lava Golem Trophy Model: Red/Orange/Black with Custom Flowing Texture and Red/Orange body smoke
Faction: MountainMonsters Biome: Deep North 1300 base Health New Drops: Ice Golem Trophy Model: Teal/Blue/Black with Custom Flowing Texture and Teal/Blue body smoke
Biome: Burial Chamber Same as Vanilla Ghost with Grey Smoke
Immune to Frost Biome: Swamp 180 base Health Model: Same as Vanilla Ghost with Teal Smoke
Faction: MountainMonsters Biome: Deep North Attacks: 210 Damage (Physical/Frost/Poison) 500 base Health New Drops: Dire Wolf Trophy and Pelt Model: Black/Grey with Red Eyes Procration: Dire Wolf Cub (20% chance, Duration: 120)
Faction: ForestMonsters Biome: Mountain/Plains Attacks: 90 Damage (Physical) 300 base Health New Drops: Forest Wolf Trophy and Pelt Model: Tan/Grey Procration: Forest Wolf Cub (30% chance, Duration: 75)
Faction: PlainsMonsters Biome: Mistlands Attacks: 165 Damage (Physical/Poison) 410 base Health New Drops: Vilefang Trophy Model: Black/Green with green eyes and green body smoke Procration: Vilefang Cub (15% chance, Duration: 90)
Faction: Demon Biome: Ashlands Fire Nova Ability. (180 Fire Damage) 500 base Health New Drops: Living Lava Trophy Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.
Faction: Demon Biome: Swamp/Any Water Nova Ability. (80 Physical Damage and gives Wet status effect) 150 base Health New Drops: Living Water Trophy and Globe of Water Model: Flowing Water with Custom Hit/Death/Jump VFX.
Faction: Boss (So other factions dont attack them) Biome: Mistlands/Any 200 base Health New Drops: Black Deer Trophy and Hide. Model: Grey/Black with Blue Smoke.
Faction: Boss (So other factions dont attack them) Biome: Mistlands/Any 200 base Health New Drops: Black Deer Trophy and Hide. Model: Grey/Black with Blue/Teal body smoke.
All reskins use the same animation names the reskin is based off.
A drop to make a creature drop a boss summon item would look like this:
[Boar.100] PrefabName=BoarTusk_DoD EnableConfig=True SetAmountMin=1 SetAmountMax=1 SetChanceToDrop=10 SetDropOnePerPlayer=False SetScaleByLevel=False
You can find more detailed information about drops on the Drop That wiki.
A Typical boss altar spawn would look like this:
[WorldSpawner.950] Name = bhygshan Enabled = True Biomes = Swamp PrefabName = AltarBhygshan_DoD MaxSpawned = 1 SpawnInterval = 3600 SpawnChance = 50 SpawnDistance = 3000 DistanceToTriggerPlayerConditions = 100 ConditionLocation=Runestone_Wraith,StaminaWraith
You can find more detailed information about spawning on the Spawn That wiki.
API Spawn Index ID's
- 21000 - ForestWolf_DoD
- 21001 - Stormling_DoD
- 21002 - SkeletonG_DoD
- 21003 - SkeletonR_DoD
- 21004 - FrozenBones_DoD
- 21005 - Frostling_DoD
- 21006 - Voidling_DoD
- 21007 - LivingWater_DoD
- 21008 - DarknessDrake_DoD
- 21009 - Vilefang_DoD
- 21010 - BlackDeer_DoD
- 21011 - BlackStag_DoD
- 21012 - IceDrake_DoD
- 21013 - DireWolf_DoD
- 21014 - FrozenBones_DoD
- 21015 - IceGolem_DoD
- 21016 - GreaterSurtling_DoD
- 21017 - FlameDrake_DoD
- 21018 - ObsidianGolem_DoD
- 21019 - LivingLava_DoD
- 21020 - CharredRemains_DoD
- 21021 - LavaGolem_DoD
- 21022 - Ghost_White_DoD
- 21023 - Ghost_Ice_DoD
Monster Mash ID's
- AltarFarkas_DoD, AltarFarkasAlt_DoD
Monster Abilities and Items
If you like what I do and want to support me.
Fix for Negative Effects not getting disabled if Monster Reskins is set to false. (Apologies to ppl that reported this and I didnt get what the issue was untill now)
- Hotfix for Negative Effects.
- Fixed Golems not have weakness to opposite element.
- Added Frostnip status effect. (Cant not be removed with Odins Water)
- Reduced Bitterstump Frost Cone damage down to 70 from 100.
- Changed Frost Cone effect to Frostnip, 3 damage per sec for 10s.
- Fixed Bitterstump Poison Spray attack.
- Added German localization.
- Reduced Living Water's health by 100 down to 50 they are no longer resistant to arrows. Time between jumps increased to 4s. Jump damage reduced to 60.
- Globe of Water renamed to Odin's Water and has the ability to remove negative effects.
- Added 4 more status effects.
- Localization fixes.
- Fix broken localization json's for russian and spanish.
- Localization fixes for Status Effects.
- Re-enabled negative status effects on the harder monsters and all bosses. (Includes Vanilla)
- Localization fixes.
- Added Boss Altar spawns, they will be around the vanilla boss locations.