Horem-DoOrDieSoloExperience icon

DoOrDieSoloExperience

A Darksouls/Diablo inspired difficulty and loot mod. New World is Recommended for the upgrade to 2.1.0.

Last updated 2 years ago
Total downloads 29160
Total rating 19 
Categories Mods Server-side Client-side
Dependency string Horem-DoOrDieSoloExperience-2.1.2
Dependants 21 other packages depend on this package

This mod requires the following mods to function

Horem-DoOrDieMonsters-0.6.3 icon
Horem-DoOrDieMonsters

Adds vanilla monster re-skins and abilities, crafting materials and items. Read the description. Resistance is futile...

Preferred version: 0.6.3
Horem-LessFoodDegradation-1.1.1 icon
Horem-LessFoodDegradation

Food and Stamina degradation starts at 50% and degrades twice as fast.

Preferred version: 1.1.1
Horem-Wildlife-0.0.1 icon
Horem-Wildlife

Adds 15 different Wildlife creatures, Penguin, Goose, Frogs, Lizards, Sheep, Goat and Rabbits.

Preferred version: 0.0.1
Horem-Instanced_Villages-0.0.1 icon
Horem-Instanced_Villages

Adds 3 new locations to the Meadows, very low instance count, designed for servers.

Preferred version: 0.0.1
Horem-Do_Or_Die_NPC-0.2.2 icon
Horem-Do_Or_Die_NPC

Adds Skugga, Gray Wolf, Nomad, Einherjar NPC's and 16 NPC Minibosses.

Preferred version: 0.2.2
Horem-Do_or_Die_Items-0.1.5 icon
Horem-Do_or_Die_Items

Adds shields, weapons and kits for the Do or Die Solo Experience modpack.

Preferred version: 0.1.5
Horem-Fantasy_Armoury-0.0.3 icon
Horem-Fantasy_Armoury

Adds 33 fantasy themed Weapons and 9 Shields.

Preferred version: 0.0.3
Horem-Fee_Fi_Fo_Fum-0.0.1 icon
Horem-Fee_Fi_Fo_Fum

Six types of Giant.

Preferred version: 0.0.1
Horem-Fantasy_Creatures-0.2.4 icon
Horem-Fantasy_Creatures

Adds 15 different fantasy themed creatures.

Preferred version: 0.2.4
Horem-Farmyard_Animals-0.2.1 icon
Horem-Farmyard_Animals

Adds Cows, Chickens, Sheep, Goats and Geese Animals/Enemies.

Preferred version: 0.2.1
Horem-Supply_Crates-0.1.0 icon
Horem-Supply_Crates

Adds three types of Provision Crate's to many vanilla Locations.

Preferred version: 0.1.0
Horem-Minotaurs-0.0.2 icon
Horem-Minotaurs

Adds 2 Types of Minotaur in 3 colours.

Preferred version: 0.0.2
Horem-Deds_Army-0.0.6 icon
Horem-Deds_Army

Adds 5 Undead, 2 Skeletons a Vampire and Boss. All with animated Trophies.

Preferred version: 0.0.6
Horem-Fruit_Trees-0.0.2 icon
Horem-Fruit_Trees

Adds Banana, Apple, Grape, Cherry and Walnut Tree's.

Preferred version: 0.0.2
Horem-Fancy_Foods-0.0.3 icon
Horem-Fancy_Foods

Adds cooking materials and Foods

Preferred version: 0.0.3
Horem-Biome_Flora-0.1.1 icon
Horem-Biome_Flora

Spruces up Biomes with new Clutter, Trees and Rocks.

Preferred version: 0.1.1
MonsterLabZ-MonsterLabZ-1.6.1 icon
MonsterLabZ-MonsterLabZ

Explore Valheim with new monsters to fight!

Preferred version: 1.6.1
ASharpPen-Spawn_That-1.0.3 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.0.3
ASharpPen-Drop_That-2.1.1 icon
ASharpPen-Drop_That

Tool for configuring mob loot tables.

Preferred version: 2.1.1
ASharpPen-This_Goes_Here-1.1.0 icon
ASharpPen-This_Goes_Here

Small mod for mod authors to run file operations in bepinex folders.

Preferred version: 1.1.0
GoldenJude-Judes_Equipment-1.4.0 icon
GoldenJude-Judes_Equipment

Adds 6 new armor sets aswell as a new backpack

Preferred version: 1.4.0
GoldenJude-Blacksmiths_tools-2.0.0 icon
GoldenJude-Blacksmiths_tools

A fix for incorrectly deforming skinned meshes on custom items. Additionally to hide parts of the player model to prevent clipping.

Preferred version: 2.0.0
HugotheDwarf-Hugos_Armory-6.1.0 icon
HugotheDwarf-Hugos_Armory

Adds 25 new weapons to Valheim. With practical damage numbers to match Valheim. Custom Itemstand positions, and an extra attack with a configureable hotkey.

Preferred version: 6.1.0
Azumatt-WardIsLove-2.3.3 icon
Azumatt-WardIsLove

A dedicated ward mod. Based around the idea that wards should be individually configurable. Managed with a simple GUI interface for admins.

Preferred version: 2.3.3
Smoothbrain-Jewelcrafting-1.2.4 icon
Smoothbrain-Jewelcrafting

Adds a risk / reward socket system to Valheim.

Preferred version: 1.2.4
Smoothbrain-CreatureLevelAndLootControl-4.4.12 icon
Smoothbrain-CreatureLevelAndLootControl

Puts YOU in control of creature level and loot!

Preferred version: 4.4.12
Smoothbrain-SteadyRegeneration-1.0.0 icon
Smoothbrain-SteadyRegeneration

Removes the healing ticks of food and makes you slowly, but constantly regenerate HP instead.

Preferred version: 1.0.0
Smoothbrain-PassivePowers-1.0.0 icon
Smoothbrain-PassivePowers

Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.

Preferred version: 1.0.0
Smoothbrain-Blacksmithing-1.1.2 icon
Smoothbrain-Blacksmithing

Adds a skill that increases the durability of armor and weapons.

Preferred version: 1.1.2
Smoothbrain-Vitality-1.0.0 icon
Smoothbrain-Vitality

Adds a skill that increases the base health.

Preferred version: 1.0.0
Smoothbrain-Cooking-1.1.2 icon
Smoothbrain-Cooking

Adds a skill that increases health, stamina and HP regeneration for cooked food.

Preferred version: 1.1.2
Smoothbrain-Tenacity-1.0.0 icon
Smoothbrain-Tenacity

Adds a skill that reduces damage taken. Skill increases by taking damage.

Preferred version: 1.0.0
Smoothbrain-Mining-1.1.1 icon
Smoothbrain-Mining

Adds a skill that increases damage dealt while mining and item yield from ore deposits.

Preferred version: 1.1.1
Smoothbrain-DualWield-1.0.2 icon
Smoothbrain-DualWield

Twice the weapons, twice the fun.

Preferred version: 1.0.2
Smoothbrain-Starvation-1.0.0 icon
Smoothbrain-Starvation

Makes you starve, if you don't eat.

Preferred version: 1.0.0
Smoothbrain-Evasion-1.0.0 icon
Smoothbrain-Evasion

Adds a skill that reduces the stamina usage of dodging.

Preferred version: 1.0.0
OdinPlus-Digitalroot_Valheim_SlopeCombatFix-2.0.0 icon
OdinPlus-Digitalroot_Valheim_SlopeCombatFix

Digitalroot's take on the Slope Combat Fix mod. DoD compatible.

Preferred version: 2.0.0
RockerKitten-BoneAppetit-3.0.4 icon
RockerKitten-BoneAppetit

New food and cooking stations!

Preferred version: 3.0.4
OdinPlus-PotionPlus-3.0.2 icon
OdinPlus-PotionPlus

Adds several simple potions to the game, now with Potion Cauldron and Alchemy Table!

Preferred version: 3.0.2
OdinPlus-KnarrTheTrader-0.1.0 icon
OdinPlus-KnarrTheTrader

Knarr, you know Haldors cousin!

Preferred version: 0.1.0
KGvalheim-MagicOverhaul-1.5.5 icon
KGvalheim-MagicOverhaul

[UPDATED H&H] Mod adds 14 classes with unique Spells , new custom player animations and UI - NOW WITH CONFIGURATION (Server Sync)

Preferred version: 1.5.5
Frenvius-Valharvest-2.0.1 icon
Frenvius-Valharvest

New plants and foods!

Preferred version: 2.0.1
LambaSun-EpicMMOSystem-1.2.1 icon
LambaSun-EpicMMOSystem

Adds to your Valheim world a system of levels and distribution of characteristics

Preferred version: 1.2.1
Advize-PlantEverything-1.7.0 icon
Advize-PlantEverything

Allows your cultivator to plant berry bushes, thistle, dandelions, any kind of mushroom, as well as previously unavailable tree types and saplings. Highly configurable with localization support.

Preferred version: 1.7.0
RandyKnapp-ExtendedItemDataFramework-1.0.7 icon
RandyKnapp-ExtendedItemDataFramework

Extends ItemData for modders. Adds Unique ID to items.

Preferred version: 1.0.7

README

Authors Notes

19/09/22

New World is Recommended for the upgrade to 2.1.0

Brief Overview

Allows upto 13 Star Mobs and Bosses to spawn depending on world and sector level. 
5 New Bosses. (See Below)
3 New Boss Invasions. (see below) 
5 Star and over start spawning at world level 1. (Adjust as you see fit in the CLLC config) 
Populates Mistlands with Vilefang, Brown Spider and Forest Spiders. 
Poulates Deep North with Gray Wolf (NPC), Dire Wolf, Ice Drake, Ice Spider, Awakened Werewolves. 
Populates Ashlands with Lava Golen, Obsidian Golem, Greater Surtling, Flame Spider and Flame Drakes. 
Adds Frost Spider, Ghost Warrior and Skeleton Warrior to Mountains. 
Adds Forest Spider to Black Forest. (Elder death trigger) 
Adds Forest Wolf to Meadows and Black Forest. (Moder death trigger) 
Each Biome has 2 NPC Mini Bosses, one in the day and one in the night. (see below) 

Installation

Auto

Use either TSMM or R2MM.

Thunderstore Mod Manager Profile Location:- C:\Users\USER_NAME\AppData\Roaming\Thunderstore Mod Manager\DataFolder\Valheim\profiles\PROFILE_NAME\BepInEx. 

R2MM Profile Location:- C:/Users/USER_NAME/AppData/Roaming/r2modmanPlus-local/Valheim/profiles/PROFILE_NAME/BepInEx. 

Manual

Download the Zip. Open it up and Drag the contents into main installs, BepInEx folder and overwrite when asked. 	

....steampapps/common/Valheim/BepinEx 

For further assistance you can find me on my offical Discord:- https://discord.gg/7BcEZXhRbV

Questing

Uses Aedenthorn's Questing system as a soft requirement. (Includes cfg's and custom quest files, use down to user) For questing to work you will require these 2 mods from nexus mods.

Install them in to your profiles, BepInEx\Plugins folder, or, your main games BepInEx\Plugins folder if you manually installed all your mods.

Integrated Bone Appetit and Potions Plus items into the DoD Quest's as rewards. These mods will be required. I know they are in the mod list, I also know a few of you play without them, take this as a pre warning.

Hugin will offer a quest every 20 mins. There is a mix of Killing, Gathering, Cooking, Mining, Collecting and Gardening quests, well more like Tasks tbh, 161 in total.

Known Issues

Better Raids

In com.alexanderstrada.rrrbetterraids.cfg, I have the option: UpdateEventMobMinimapPins option set to false. This is to prevent an error showing in the log when you leave the raid event zone with mobs still alive. You can turn this option on as it does not look to effect game play in anyway. Upto User.

Questing

Random Quests can be odd. Issue with custom mobs not registering for kill quests. Been looked at.

Incompatible Mods

  • ValhiemLib and by extension any mod that still uses this defunct library.
  • JotunnLib and by extension any mod that still uses this defunct library.
  • ValheimPlus (Conflicts with some of the dependencies)
  • Valhiem Level System (Conflicts with Epic Loot and Dual Wield)
  • Serverside Simulations (Breaks Spawners)

Mods that can cause Issues

  • Simply Recycling can break Epic Loot/Tombstone depending on mods used.
  • Terrahiem. (Can cause NRE Spam due to clashing)
  • Forgotten Biomes. (Can cause NRE Spam due to clashing)

Difficulty

Mobs have 40% more health and 35% more damage and an additional 20% health and 17.5% damager per player. Scaling difficulty for all Monsters, 5% per World Level. Vanilla bosses get a Buff per world level after killing them the first time. (The buff increases their Tier by 1 per world level) Monsters gain 25% Health and Damage after you kill the Vanilla boss in that Biome.

Servers

Required on both server and client due to dependencies. May require balancing for more than 2-3 players at a time. Can be done by tweaking the DoD CLLC yaml's located in the Configs folder.

Acknowledgements

A special thanx to: DefendYourBase, RandyKnapp, Neurod0me, Tykea, HugotheDwarf, GoldenJude and ASharpPen, creators of the mods used. 
Without them it would have been impossible to create DoD, thank you very much!

Cepera for help with fixes and updates.

Thumbs up to Twenty-One for the Epic MMO xp json.

Support

  • If you like and use this ModPack, show you support by leaving a like for each mod included. Cheers and happy hunting!

  • If you wish to donate please donate to any of the modpacks dependancies before myself.

Creature Level and Loot Control Changes

Health Increase Per Player - 20% 
Damage Increase Per Player - 17.5% 
Additonal Player Count - 2 (Plus number of Players) 
Difficulty - Custom by World Level 
Creature and Boss Special Effects - On (As per Default CLLC) 
Sectors - On (World Level 1) 
Sector Level Up Kill Count - 10, 25, 50 
World Level Up - Ingame Days: 15, 25, 50, 100, 200 
Scaling Difficulty By World Level - 5% Health, 10% Damage, 5% Attack Speed, 5% Resistance per world Level. 

World Level Star Chances (0-10 Creatures and Bosses)

  • Level 0: 50, 44, 4, 1, 1
  • Level 1: 40, 50, 6, 3, 1, 1
  • Level 2: 27, 52, 11, 5, 2, 2, 1, 1
  • Level 3: 17, 56, 13, 6, 2, 2, 2, 1, 1
  • Level 4: 7, 57, 16, 8, 4, 2, 2, 2, 1, 1
  • Level 5: 0, 55, 17, 10, 7, 3, 2, 2, 2, 1, 1

Sector Level Ups can increase this by a further 3 Stars.

Changing CLLC settings

  • Do not change it off Custom or World Level. This will mess thing up and you may find yourself with enemies you can not handle if you did not adjust most of the other settings to balance it out.
  • If you require to tweak the settings, you can do the difficulty via the DoD CLLC yamls. World and Sector days will also provide a buffer if increased.

Judes Equipment Changes

To Do

Magic Overhaul Class Changes

Spartan

Type: Starter
Item: None
Helmet: 32AC 
Weapon: 75D
Mana Regen: 1

Death Knight

Type: Starter
Item: None
Helmet: 32AC 
Weapon: 75D
Mana Regen: 1

Archer

Type: Ranged
Item: Essence of the Archer
Helmet: 34AC
Weapon: 95D
Mana Regen: 2

Berserker

Type: Melee
Item: Essence of the Berserker
Helmet: 38AC
Weapon: 90D
Mana Regen: 2

Druid

Type: Magic
Item: Essence of the Druid
Helmet: 35AC
Weapon: 80D
Mana Regen: 3

Mage

Type: Magic
Item: Essence of the Mage
Helmet: 35AC
Weapon: 80D
Mana Regen: 3

Monk

Type: Defense
Item: Essence of the Monk
Helmet: 40AC
Weapon: 65D
Mana Regen: 2

Ninja

Type: Melee
Item: Essence of the Ninja
Helmet: 38AC
Weapon: 90D
Mana Regen: 2

Paladin

Type: Defense
Item: Essence of the Paladin
Helmet: 40AC
Shield: 175 Block Power
Mana Regen: 2

Rogue

Type: Melee
Item: Essence of the Rogue
Helmet: 38AC
Weapon: 90D
Mana Regen: 2

Shaman

Type: Magic
Item: Essence of the Shaman
Helmet: 35AC
Weapon: 80D
Mana Regen: 3

Warlock

Type: Magic
Item: Essence of the Warlock
Helmet: 35AC
Weapon: 80D
Mana Regen: 3

Bosses

Laughing Rylan (Tier 6) [NPC]

See DoDNPC's.

Skir Sandburst (Tier 5) [Goblin Shaman]

See DoDMonsters.

Farkas (Tier 4) [Wolf]

See DoDMonsters.

Bhyg'shan (Tier 3) [Skeleton]

See DoDMonsters.

Bitterstump (Tier 2) [Greydwarf Shaman]

See DoDMonsters.

Ram-bone (Tier 1) [Boar]

See DoDMonsters.

Anubisath (Tier 1) [Molluscan]

Abilities: Water Strike, Water Jet, Cold Rain
Roaming: Coast, Rivers and Streams requires Thunderstorms or Mist.
Trigger: Need to kill Eikthyr and have his Trophy on you.
  • Recommened a new Character and World although it is not required. Use on a existing world at your own risk.
  • You can Limit the risk by seeing what day your world is on and comparing that with the world level listed above and adjusting the CLLC config for World Level Days.

Recommended Mods

  • Passive Powers By Smoothbrain(Config Included)
  • Backpack Redux by Aedenthorn (Config Included)
  • Supplemental Raids
  • TripleBronzeJVL
  • Odins QOL
  • Instant Monster Loot Drop

Patch Notes

2.1.2

Fixes for Monster Labz overlaping spawns.
Fixes for missing drops.

2.1.1

  • Bugfix.
  • Added missing Mistland Cave.

2.1.0

  • Moved remaining Locations over from DoD Biomes.
  • Swapped DoD Biomes for Biome Flora as a requirement.
  • Reduced the amount of Crystal deposits from JC.
  • Minor bugfixing.

2.0.7

  • Updated for Knarr. (0.2.6)
  • Updated for Jewelcrafting. (1.1.14)
  • Removed obsolete spawns added by the SE dll.

2.0.6

  • Added Minotaurs to the difficulty scaling.
  • Updated Jewelcrafting configs.
  • Some general balancing.

2.0.5

  • General Bugfixing and Balancing.

2.0.4

  • Added missing Drops for Fantasy Creatures.
  • Added more items to Knarr.

2.0.3

  • Added more drops to the Wendigo, Yet and Werewolves
  • Removed the double DLL for DoD SE in the Quest Framework folder (You will need to manual delete this folder)
  • Slight adjustments to some monsters difficulty

2.0.2

  • Added Fancy Food dependancy.
  • Updated Jewelcrafting config.

2.0.1

  • Fixed Giant's scaling with CLLC.

2.0.0

  • Added Dual Wield, Starvation, Minotaurs, Deds Army, Jewelcrafting, Evasion, Tenacity, Mining, Vitality, Blacksmithing and Cooking as dependancies.
  • Swamp monsters changed to Deds Army mobs once Bonemass is killed. (World Spawns)
  • Zarathos spawns once Bhygshan is killed.
  • Added all mobs to Epic MMO's XP System.
  • Removed Epic Loot Dependancy.