We recommend using the Thunderstore Mod Manager or an alternative for installing mods
If updating from an earlier version than 1.1.1, updating will require an uninstall of the Do or Die SE config and plugins folders prior to updating.
You will see two DropThat warnings about overlapping World Spawner's, index numbers 15 and 24 this is intentional and can be ignored.
Manual Only (Just this mod, you can use a Mod Manger for all the Dependencies) this is due to Mod Managers not installing DoD's changes to Epic Loot correctly. They put them in a subfolder instead of overwriting.
This is due to a limitation with Epic Loot. If you want to help fast track this issue you can give a thumbs up in this thread:- https://github.com/RandyKnapp/ValheimMods/issues/314
Folder names have been changed to match Thunderstore folder names.
Thunderstore Mod Manager Profile Location:- C:\Users\USER_NAME\AppData\Roaming\Thunderstore Mod Manager\DataFolder\Valheim\profiles\PROFILE_NAME\BepInEx.
R2MM Profile Location:- C:/Users/USER_NAME/AppData/Roaming/r2modmanPlus-local/Valheim/profiles/PROFILE_NAME/BepInEx.
Download the Zip. Open it up and Drag the contents into your profiles(Mod Managers) or main installs (Manual), BepInEx folder.
For further assistance you can find me on the Valheim Modding Discord:- https://discord.gg/Q4UXqD9g9X
Or my offical Discord:- https://discord.gg/GazGREf
This modpack requires Bears and Forgotten Biomes mods from Nexus Mods, it will NOT WORK without them. You can find them here:-
Install them in to your profiles, BepInEx\Plugins folder.
Required on both server and client due to dependencies.
Allows upto 13 Star Mobs and Bosses to spawn depending on world level.
5 Boss Invasions. (see below)
5 Star and over start spawning at world level 1. (Adjust as you see fit in the CLLC config)
Populates Mistlands with four different NPCs, Corrupted Elderling, Vilefang, Void Spider, Jumping Spider and Black Spiders.
Poulates Deep North with Gray Wolf (NPC), Dire Wolf, Ice Drake, Ice Troll, Ice Ogre, Ice Spider, Awakened and Greater Fenring.
Populates Ashlands with Fire Golem, Obsidian Golem, Greater Surtling, Flame Spider and Flame Drakes.
Adds Frost Spider, Ghost Warrior and Skeleton Warrior to Mountains.
Adds Elderling and Forest Spider to Black Forest. (Elder death trigger)
Adds Forest Wolf to Meadows and Black Forest. (Moder death trigger)
Each Biome has 2 NPC Mini Bosses, one in the day and one in the night. (see below)
Hugos Armory and Judes Equipment added to Epic Loot tables and Mini Boss drops and looks.
Resistance Percents range from 1-40% and are limited to the following items:
Resistances (Like the games Wolf Armour) are Cloak and Utility only. Very Low Probability.
Luck is Helmet only.
Block and Parry range from 15-75% Depending on Rarity.
Damage Percent range from 5-45% depending on Rarity.
Damage Flat range from 3-30 depending on Rarity.
Carry Weight is limited to Shoulder and Utility. Range from 25-225 depending on Rarity.
Skills range from 1-20 depending on Rarity.
Health and Stamina Regen percent ranges from 5-45% depending on Rarity.
Health and Stamina increases range from 15-75 depending on Rarity.
Attack Speed, Stagger Duration, Quick Learner, Reflect Damage and all Low Health Effects range from 5-27% depending on Rarity.
All Magical Effect scale up with no crossover. This means a higher Rarity will always be better than its previous Rarity.
Probably some I have missed.
Health Increase Per Player - 20%
Damage Increase Per Player - 17.5%
Additonal Player Count - 2 (Plus number of Players)
Difficulty - Custom by World Level
Creature and Boss Special Effects - On (As per Default CLLC)
Sectors - On (World Level 1)
Sector Level Up Kill Count - 10, 25, 50
World Level Up - Ingame Days: 30, 60, 120, 180, 240
World Level Star Chances (0-10 Creatures and Bosses)
0: 50, 44, 4, 1, 1 1: 40, 50, 6, 3, 1, 1 2: 27, 52, 11, 5, 2, 2, 1, 1 3: 17, 56, 13, 6, 2, 2, 2, 1, 1 4: 7, 57, 16, 8, 4, 2, 2, 2, 1, 1 5: 0, 55, 17, 10, 7, 3, 2, 2, 2, 1, 1
Sector Level Ups can increase this by a further 3 Stars.
Scaling Difficulty By World Level - 5% Health, 10% Damage, 5% Attack Speed, 5% Resistance per world Level
Armor: 32 Armor per level: 1 Materials: Steel Bar, Forest Wolf Pelt, Spider Chitin, Felmetal Bar In Game Tier: 6
Armor: 38 Armor per level: 1 Materials: Frometal Bar, Dire Wolf Pelt, Felmetal Bar, FrozenBone. Spider Chitin required for cloak. In Game Tier: 7
Armor: 34 Armor per level: 2 Materials: SteelBar, Felmetal Bar, Spider Chitin, Voidling Core In Game Tier: 6.5
Armor: 40 Armor per level: 2 Materials: Frometal Bar, Felmetal Bar, Voidling Core, Tier One Armor In Game Tier: 7.5
Armor: 46 Armor per level: 2 Materials: Flametal, Felmetal Bar, Voidling Core, Tier Two Armor In Game Tier: 8.5
Type: Starter Item: None Helmet: 32AC Weapon: 75D Mana Regen: 1 Skill 2 Mana: 50 Skill 1 Damage: 30 Skill 2 Lifesteal: 0.2% Skill 3 Heal: 5% Skill 4 Damage: 25% Max Souls: 75
Type: Ranged Item: Essence of the Archer Helmet: 34AC Weapon: 95D Mana Regen: 2 Skill 1 Damage: 51
Type: Melee Item: Essence of the Berserker Helmet: 38AC Weapon: 90D Mana Regen: 2 Skill 1 Damage: 47 Skill 3 Stamina Use: -75% Skill 4 Attack Speed: 100%
Type: Magic Item: Essence of the Druid Helmet: 35AC Weapon: 80D Mana Regen: 3 Skill 1 Mana Cost: 75 Skill 2 Damage: 42 Skill 3 Heal: 55
Type: Magic Item: Essence of the Mage Helmet: 35AC Weapon: 80D Mana Regen: 3 Skill 2 Damage: 50
Type: Defense Item: Essence of the Monk Helmet: 40AC Weapon: 65D Mana Regen: 2 Skill 1 Defense: 75% Skill 2 Damage: 46
Type: Melee Item: Essence of the Ninja Helmet: 38AC Weapon: 90D Mana Regen: 2 Skill 1 Heal: 27% Skill 3 Damage: 42
Type: Defense Item: Essence of the Paladin Helmet: 40AC Shield: 175 Block Power Mana Regen: 2 Skill 3 Defense: 125% Skill 4 Defense: 75%
Type: Melee Item: Essence of the Rogue Helmet: 38AC Weapon: 90D Mana Regen: 2 Skill 3 Damage: 50% Skill 4 Damage: 75%
Type: Magic Item: Essence of the Shaman Helmet: 35AC Weapon: 80D Mana Regen: 3 Skill 2 Damage: 48 Skill 4 Damage: 30
Type: Magic Item: Essence of the Warlock Helmet: 35AC Weapon: 80D Mana Regen: 3 Skill 1 Damage: 30 Skill 2 Damage: 50 Skill 4 Damage: 35
Item drops are intentionally hard to come by via killing mobs, 90% of the time normal worldly mobs will drop enchanting materials only. This is to make Crafting still a viable option, only option early game, encourage early enchanting and finding items via other means more rewarding. Promotes exploration, heavily. Hodor hunting a must, Haldor too.... Chests are your friend. World, Dungeon and Treasure Hunts! Explore, Explore, Explore! You'll be the next Indiana Jones in no time!
Unlucky Serf's Rags (Meadows)
Beastmaster (Ash Lands) Warlord's Battlegear (Yagluth)
Bloodsoaked Armor (Mistlands) Cinbri Attire (Deep North) Battlemage Vestments (Plains) Glitterdelve Heirlooms (Mountain) Plagueheart Raiment (Bonemass) Moder's Demise (Moder)
Ravager's Outfit (Swamp) Relentless (Blackforest) Spirit of Eikythr (Eikthyr) Giantstalker's Armor (The Elder)
Teasha's Armament (Mistlands\DeepNorth) Traveller's Trinkets (Mountin\Plains)
Non Boss Drop Rates:
Enchanting Mats: 5-15% per material type Magic Item: 10% Item Sets: 0.5%
Vanilla Boss Drop Rates
Runestone: 1-2 (50%) Magic Item: 1-3 (100%, 50%, 25%) Chaos Armor: 10% Unique Item Set: 10%
Mini Boss Drop Rate
Magic Item: 1-2 Hugos 2H: 10% Chaos Armor: 5%
Note: Boss and Mini Boss Item Sets currently in planning.
Zena (Tier 8) [Elemental]
Abilities: Groundslam, Kick, Fireball, Frostfire Fireball, Frostfire Meteors, Frostfire Nova, AoE Shield, Frostfire Beam, Summon Obsidian Golem, Summon Ice Golem, Cone of Cold. Type: Custom Raid - lasts 45 minutes, 15% chance every 10 mins. Trigger: Need to kill a Ice Golem, Obsidian Golem, Fire Golem, Lincoln Hunt, Draven Nox, Ash Vexx and Cinder Mortem, a minimum of 105 Days and be in Ash Lands.
Neige (Tier 7) [Elemental] (Under Construction)
Abilities: Groundslam, Kick, Frost Nova, Coldbreath, Ice Shards, Ice Bolt, Frost Tornado and Summon Ice Golem Type: Custom Raid - lasts 35 minutes, 15% chance every 10 mins. Trigger: Need to kill Artan, a minimum of 90 Days and be in Deep North.
Artan (Tier 7) [Yeti] (Under Construction)
Abilities: Wounding Strike, Festering Strike, Impending Doom, Frost Strike, Frost Nova and Coldbreath. Type: Custom Raid - lasts 35 minutes, 15% chance every 10 mins. Trigger: Need to kill a Yeti, Farkas, and White Werewolf, a minimum of 90 Days and be in Deep North.
Risith (Tier 6) [Spider]
Laughing Rylan (Tier 6) [Humanoid]
Abilities: Fire Arrow, Exploding Arrow, Poision Arrow, Stomp, Groundslam, Shockwave Type: Custom Raid - lasts 25 minutes, 15% chance every 10 mins. Trigger: Need to kill a Thief, Brigand, Shadow, Stalker, Scoundrel and Assassin, a minimum of 75 Days and be in either the Plains, Mistlands or Deep North.
Skir Sandburst (Tier 5) [Goblin Shaman]
Farkas (Tier 4) [Wolf]
Bhyg'shan (Tier 3) [Skeleton]
Bitterstump (Tier 2) [Greydwarf Shaman]
Ram-bone (Tier 1) [Boar]
Anubisath (Tier 1) [Molluscan]
Abilities: Water Strike, Water Jet, Cold Rain Roaming: Coast, Rivers and Streams requires Thunderstorms or Mist. Trigger: Need to kill Eikthyr and have his Trophy on you. Stops appearing once you kill Anubisath
UpirGrim (Tier 1)
Abilities: Jump Attack and Low Blow Roaming: Meadows, 2% Chance.
ZaineEvilian (Tier 1)
Abilities: Front Backstab and Kick Roaming: Meadows, 2% Chance.
LazarusAutumn (Tier 2)
Abilities: Jump Attack and Whirlwind Roaming: Black Forest, 2% Chance.
GrailThornheart (Tier 2)
Abilities: Poison Cloud and Shockwave Roaming: Black Forest, 2% Chance.
CrisenthShadowsoul (Tier 3)
Abilities: Whirlwind, Poison Cloud, Sonicboom Roaming: Swamp, 2% Chance.
JaydenShadowmend (Tier 3)
Abilities: Poison Cloud, Poision Arrow and Whirlwind Roaming: Swamp, 2% Chance.
LuxFrost (Tier 4)
Abilities: Cone of Cold, Ice Barage and Kill Shot Roaming: Mountains, 2% Chance.
FirionWinter (Tier 4)
Abilities: Cone of Cold, Ice Barage and Whirlwind Roaming: Mountains, 2% Chance.
EchoBlack (Tier 5)
Abilities: Fire Nova, Firebolt and Fireball Roaming: Plains, 2% Chance.
MathianSerphent (Tier 5)
Abilities: Fire Beam, Fire Nova, Firebolt Roaming: Plains, 2% Chance.
SceledrusShadowend (Tier 6)
Abilities: Shock Jump, Shockwave and Whirlwind Roaming: Mistlands, 2% Chance.
LazarusDeamonne (Tier 6)
Abilities: Shock Jump, Shockwave and Whirlwind Roaming: Mistlands, 2% Chance.
LincolnHunt (Tier 7)
Abilities: Sonicboom, Ice Storm and Kill Shot Roaming: Deep North, 2% Chance.
DravenNox (Tier 7)
Abilities: Ice Storm, Whirlwind and Cone of Cold Roaming: Deep North, 2% Chance.
AshVexx (Tier 8)
Abilities: Fire Nova, Fireball and Groundslam Roaming: Ashlands, 2% Chance.
CinderMortem (Tier 8)
Abilities: Fire Beam, Meteors and Firebolt Roaming: Ashlands, 2% Chance.
Uses SpawnThat Indexes 950-1100. Uses DropThat Indexes 1000-1500 for Epic Loot additions. Uses DropThat Indexes 50-60 for additions to chests.
A special thanx to: Defend Your Base, RandyKnapp, DasSauerkraut, Neurod0me, Tykea, v801, HugotheDwarf and A Sharp Pen, creators of the mods used. Without them it would have been impossible to create DoD, thank you very much!
Fixed Cinbri set not dropping. Fixed broken bounties. Fixed Broken Thief drops. Added Kraken. Temp fix for Grail Thornheart. Thanks **Cepera** for this update :)
Added DoD Trophie's to Epic Loots disenchanting. Moved Mistlands Armor up to Tier 8, renamed to Flametal Armor. Nomad Armor moved up to Tier 7. Babarian Armor moved down to Tier 5.5. Updated AdventureData for Epic Loots Trader. Tweaked Laughing Rylan. Stopped Forest Wolf from spawning withing 5000 meters of the center.
Fixed oopsy with DK Skill 2. Removed Unused JSON's from the zip. Added hunting Nomads, they come in pairs. Reduced Barbarian skill 4 use to 33 and reduced speed bonus to 80%. Decreased Barbarian skill 3 stamina reduction to 65%. Decreased Monk skill 3 bonus to 50%.
Removed Glutton. Added Less Food Degradation. Added Infused Gemstone drops to all bosses. Changed one M.O Helmet material. Water Globe to Infused Gemstone. Tweaked Berserker Skill 4. Tweaked DK Skill 2. Quick fix for bugged status effects.
Tweaked Magic Overhaul's, Helm's and Weapon's. (See Readme/Description) Tweaked Epic Loot magic effects. (Block/Parry) Fixed borked legendaries.json Fixed oopsy in cllc config. Magic Essence things got stolen, beware. Tweaked class item drop rates in dungeons. Fixed Skir Sandburst altar not spawning. Fixed broken Ash Lands scaling yaml.
Disabled CLLC Loot System. Fixed Eikthyr set drops and name. Fixed Giantstalker Set. Fixed Plagueheart Set. Tweaked MM Monsters.
Increased drop rate on summoning items. Reduced DK Max Souls to 75 and Skill 4 Multiplier to 25%. Fixed some typos in legendaries.json. Added Boss summoning items to custom mobs, like Wild Boar. Updated for Judes Equipments: Wanderer Armor. Moved Treasure Chest drops over to EL's loottables.json.
Fixed broken MonsterMash mobs. Fixed wakeup call on Elderlings. Tweaked Rylan and Zena Raids. Increased Item Set drop chance on Bosses. Tweaked Magic Overhaul ability damages. Tweaked Mini Boss abilities. Increased Max Immunity from enchantments to 50% Increased Max Stamina and Health from enchantments to 75. Updated for Magic Overhaul 1.5.0.
Added unique items for DoD Boss summoning to various mobs around the world. Added unigue items to choose Magic Overhaul classes to all chests. Reduced mana regeneration for all classes included in Magic Overhaul to 3. Reconfigured recipies for all Magic Overhaul items. Reduced armor from Magic Overhaul helmets to 38. Reduced damage from all Magic Overhaul weapons to 90.
Updated for H&H patch. Removed left over Terrahiem changes in Adventuredata.json. Removed iteminfo.json, no longer need the additions.
Added Treasure Chests to DropThat lists. Added V50 drops to DropThat Lists. Added Treasure Chest spawns to Mistlands, Deep North and Ash Lands.
Fixed Laughing Rylan event. Removed base only restrictions on Zena and Laughing Rylan events. Fixed DropThat files having wrong naming and preventing drops. Fixed Forest Wolf and Molluscan having a cross over IndexNumber. Fixed Lich JSON. Adjusted Vanilla loot drops.
Removed Biome Restrictions from Zena and Laughing Rylan events. Zena and Laughing Rylan events can be repeated. Redone Drops, moved to DropThat Lists and Drops. (This change requires a complete uninstall of DoD SE before upgrading) Reduced Boss drop rates down to 1-2 Random and 1-2 Set Items since they are now repeatable. Replaced Skeletons in Swamp with Skeleton (Green Eyes) Replaced Skeletons that spawn after killing Bonemass with Skeleton (Red Eyes) Updated Spawns to use new reskins from DoDMonsters. Included Bears and Glutton configs. Removed Monsternomicon compatability yamls. (Will re add if author returns after 16th Sept Patch)
Fixed broken Eikythr item set. Fixed DropThat 1080 duplication ID. Added Skir Sandburst Altar and removed event. (Need to kill Goblin King, requires 12 Fuling Shaman Trophies, spawns in Plains in Stone Villages) Added Tier 1 Boss and Altar to Meadows, Ram-bore. (Need to kill Eikythr, requires 20 Raw Meat, spawns in Farms) Added Tier 4 Boss and Altar to Mountains, Farkas. (Need to kill Moder, requires 30 Wolf Fang, spawns near Graves and Wells) Thief, Bandit, Scoundrel, Shadow, Assassin and Stalker have a chance of dropping Grey Pearls.
Fixed Skri Sandburst event.
Replaced Greater Fenring for Gray Wolf (in werewolf form) in Deep North. Added White, Grey and Black Werewolves to Deep North. Added Forest Wendigo to Mistlands. Added Slimy Wendigo to Swamp. Added Brown Werewolf to Plains. Added Yeti to Mountains. Removed Forgotten Biomes location and vegitation configurations. (Most of the changes were not working anyways) Added Bitterstump Altar spawn. (Need to kill Eikthyr, requires 25 Dwarf Eyes, spawns in Black Forest near Greydwarf Nests (50% chance)) Added Bhygshan Altar spawn. (Need to kill The Elder, requires 50 Bone Fragments, spawns in Swamp near Bonepiles (50% chance)) Removed Bitterstump and Bhygshan Raid. Renamed V50 Monsters. Fixed scaling world level difficulty in Ash Lands, Deep North and Mistlands. Included Magic Overhaul config. (Feedback welcome, under testing)
Updated Description with manual install instructions. Changed folder names to match those given by Thunderstore. Added Charred Bones to Ash Lands. Added two Skeleton variants to Swamp.
Removed Fire Ring and added Firestike to Skeleton Mage. Updated to Drop That 2.0+. Fixed Giantstalker Chest not dropping. Fixed wrong reference to Plant Everything.
Removed Zethpack Requirement and Loot drops. Removed Terrahiem Requirement and Loot drops. Added Barbarian Armor and Plate Armor as requirements. Hostile NPC's in Mistlands now drop Felmetal Ore. Mobs in Deep North now drop Frometal and Felmetal Ore. Added Black Chitin as a drop on all Mistlands, Deep North and Ash Lands spiders. Added Felmetal, Steel, Forest Wolf Pelt and Black Chitin as requirements for Plate Armor. Added Felmetal, Frometal and Dire Wolf Pelt as requirements for Barbarian Armor. Plate Armor Stats increased to tier 6. (32AC + 2 per level) Barbarian Armor stats increased to tier 7. (38AC + 2 per level) Bosses and Mini Bosses can now use Status Effects. Chaos Armor recipe Rework: Mistlands Armor - Felmetal, Steel, Forest Wolf Pelt, Voidling Core - (34AC + 2 per level, 5 levels) Deep North Armor - Felmetal, Frometal, Dire Wolf Pelt, Voidling Core + Mistland Armor - (40AC + 2 per level, 5 levels) Ashlands Armor - Felmetal, Flametal, Dire Wolf Pelt, Voidling Core + Deep North Armor - (46AC + 2 per level, 5 levels) Added Bear to Mountains, can cause injuries. Added Mountain bear to Deep North, can cause injuries. Vilefang can spread Infected. Dire Wolf can cause Injuries. Lich can spread Frostbite. Added missing Biomes: Mistlands, Deep North and Ash Lands and all RRR Mobs to World Level Scaling Difficulty. Added Missing mobs to Creature YAML. Added Custom Weapons to Mini Bosses that did not already have one. Added Felmetal deposits to Mistlands. Added Frometal deposits to Deep North.
Included DoD Monsters as a requirement. Fixed some broken Item Set drops. Added Bone-Appe-tit material drops to Boar, Neck and Drake. Updated Obsidian Golem, Vilefang, Dire Wolf and Forest Wolf to Custom Models, with cubs. Added Voidling (Misty Nights in Plains), Frostling (Snowstorms in Mountains) and Stormling (Thundertorms in Black Forest). Added Living Water (Bad Weather, Near Water: from Meadows upto Mistalnds) Added Living Lava to Ashlands. Renamed Fire Golem and Ice Golem to Fire Elemental and Ice Elemental.
Initial Thunderstore Release. Updated to DoD Assets 0.4. Updated Mini Bosses, Skeleton Mage and Lich to use the new Abilities included in DoD Assets.
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
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