We recommend using the Thunderstore Mod Manager or an alternative for installing mods
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
|Date uploaded||2 months ago|
# Jötunn, the Valheim Library
Jötunn (/ˈjɔːtʊn/, "giant"), the Valheim Library was created with the intent to facilitate developer creativity, unify the communities problem solving efforts, and enhance developer productivity by curating a library of common helper utilities. Additionally, it supplies specific interfaces and abstractions which aid with mod interoperability, networked gameplay consistency, and remove the need to maintain valheim version specific code by acting as an interface between the developer and the games changing internals.
This project was originally derived from the base structure of JötunnLib, and had many entity abstractions and features from ValheimLib merged into it before we proceeded with further implementations. We have lots of features planned for the future, and we hope the community has many feature requests to suggest. I hope the features we have implemented thus far prove to be a useful base and provide an idea of the consistency we aim to deliver moving forwards.
Please refer to our documentation. We have gone to great lengths to ensure there is ample documentation to facilitate the developer's learning experience.
If you're using a mod installer, you can likely ignore this section.
For a more in-depth installation guide, please check out the manual installation guide in our documentation.
However, here is a quick run-down:
Download BepInEx, extract everything inside
BepInEx_Valheim into your Valheim folder (typically
This is a dependency for Jötunn. Download MMHookGen, extract the
patchers folders into your
BepInEx folder in your Valheim install.
Download from either Nexus/Thunderstore, extract the ZIP, and put the
Jotunn.dll file inside the
plugins folder in your Valheim install.
That's it, launch the game and mod away!
JVL provides three distinct groups of features. Entities, which abstract the game's own entities into easy-to-use interfaces. Managers, which act as interfaces between the entities and native collections or subsystems. Utilities, which are there to aid in generic/common functions that can span many different areas.
SkinnedMeshRenderer's that have been ripped and imported into unity.
Please refer to our documentation before requesting support via discord. If there are any mod interoperability issues developers experience (not just exclusive JVL issues), we would like to hear from you! If we can facilitate better mod interoperability by providing a common interface, or exposing native valheim objects, including a utility which you have created, then please feel free to create a new feature request or pull request.
See the full Changelog.
These people have been integral to pushing JVL out of the door, and without them we could not have achieved nearly as much. Please give them some love on github, thunderstore, and nexus.