lamarq-EpicLoot_customloot16 icon

EpicLoot customloot16

Custom magic and loottable. Updated description.

Last updated 3 months ago
Total downloads 5328
Total rating 0 
Categories Utility
Dependency string lamarq-EpicLoot_customloot16-0.3.8
Dependants 6 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.1700 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.1700
RandyKnapp-EpicLoot-0.9.37 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.9.37

README

Epic Loot v0.3.8 - modded patch

Epicloot Author: RandyKnapp

Reworked loot and effects modded author: Lamarq #6240

This is a custom modded magiceffect and loottable patch of epicloot from Randyknapp.

This mod patch is an attempt to streamline the loottable and their magic effects for 1,2,3,4 and 5 star enemies. With 10 stars acting as minibosses. This has been achieved with excel sheets and play testing. The powerscaling of the dropping gear should feel like it fits with your current biome content.

I advise to play this with https://valheim.thunderstore.io/package/Smoothbrain/CreatureLevelAndLootControl/ There is loottable for 1-5 stars. And 10 stars. (none from 6-9) Mob level suggestion:"24,12,6,3,1.5,0,0,0,0,0.5". I recommend to make boss spawns start at 2+ stars. Droprates are balanced around fighting mobs and hard bosses, so it is preferable to disable enchant table and adventure mode.

The lowest gear tier "magic" roughly strengthens you so that fighting a 3 star enemy, feels like fighting a 2 star enemy. Full rare gear strengthens you so that a 4 star, feels like fighting a 2 star, and epic so 5 star feels like 2 star. Legendary so that 5 star feels like 1 star. With variance.

Gear drop rate is reduced to compensate, but most gear that actually drops should be more usefull.

Physical magic effects on weapons such as bluntdamage, slashingdamage, piercingdamage etc. is removed. Since they blur the identity of the weapon, with the weapon itself just becoming a skin not reflecting its damage type.

Instead, all weapons will roll 'ModifyPhysicalDamage', increasing base damage by a certain percentage, which is tuned and balanced to your current biome. Average damage increases are 35% bonus for magic, 67.5% for rare, 105% for epic and 150% for legendary.

Bonus armor % is likewise always rolled on gear, with 60% bonus armor for magic, 130% for rare, 215% for epic and 310% for legendary.