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neurodr0me-RRRNpcs-0.2.4 icon


Adds non-player humans to the game, with custom humans via JSON config.

Date uploaded 2 months ago
Version 0.2.4
Download link
Downloads 21843
Dependency string neurodr0me-RRRNpcs-0.2.4

This mod requires the following mods to function

neurodr0me-RRRCore-0.2.8 icon

Core library used by my other mods.

Preferred version: 0.2.8


RRR Non-Player Characters


  • Adds non-player humans to the game.


  • Create new custom NPCs, using the same config system used by my mod RRR Monsters to configure other, non-human mobs.
  • Equip your NPC with any armor or weapon that players can equip, including those from other mods.
  • Customize every aspect of your human, from name to faction, exact damage dealt by type (Poison Sword, Lightning Bow) to damage weakness/resistance, items dropped, fine tune AI settings, even change size (Skinny Humans? Elves! Stout Humans? Dwarves!) and add color tinting, and add color particle effects like body-flame and body-smoke (more FX options in future versions). And more!
  • Designed to work with other mods that use prefabs, so you can produce custom NPCs for use in popular customization mods like Tykea's Creature Level and Loot Control or ASharpPen's Spawn That and Custom Raids.
  • Automatically syncs custom NPCs with servers, so each server can seamlessly offer a unique experience.


  • Note: Alone, this mod only adds the NPCs to the game, but will not cause them to appear in spawn tables or events.

  • In order to actually encounter NPCs, you will need another mod. My own mods RRR Better Raids and RRR Spawn Variety are already fully configured to work with this mod without extra work.

  • You can also use any other mod that enables custom mob spawns or custom raids, provided you can configure them yourself.

    • I highly recommend ASharpPen's Spawn That and Custom Raids.
    • Prefab IDs for the new NPCs included in this mod are listed below.
    • Prefab IDs for your custom NPCs will follow the format "RRRN_NewPrefabName".
  • You can also use any other mod that enables custom mob spawns or custom raids, provided you can configure them yourself. Prefab IDs for the mobs included in this mod are listed below.


Converting Old Format Custom NPCs to the new JSON format.

  • Back up your old CFG style NPC configs. They won't be deleted, but you can't be too careful.
  • Back up your saves before updating. If you do this wrong, the worst thing that can happen is any existing custom NPCs in your world will despawn. Still, use backups!
  • Start the game and load into a NEW WORLD, open your com.alexanderstrada.rrrnpcs.cfg file. At the bottom, under ConvertOldConfigStyle, put the Full Prefab IDs of all NPC configs you want converted, separated by commas, following the same format the old config used to reference them. You can even copy-paste the old config line you were using there. For instance, RRRN_Example1, RRRN_Example2, RRRN_Example3.
  • In Valheim, enter a NEW WORLD. Let the game load completely. Once you're in the world, check your config folder. You should see all your .CFG files as well as new .JSON versions of those NPCs with all old settings transferred to the new format. Double-check that the settings were correct (they should be!), then you're safe to remove the old CFG files and start your world/server normally. Any JSON files matching the name format in any folder within configs will be loaded, there is no longer a need to name each file.


Extract the dll file to your Valheim\BepInEx\plugins folder. Config files must be in Valheim\BepInEx\config (subfolders are okay). Config files will also be generated automatically if missing.


If you need further assistance, feel free to bug me (@neurodr0me) in the Valheim Modding Discord at

Added Prefab IDs

  • (Note: T1-T6 refers to progression tiers, Meadows > Forest > Swamp > Mountains > Plains > Endgame)