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🔍 An in-game UI for exploring, debugging and modifying Unity games.
✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
☕ Enjoy this tool? Consider supporting me on ko-fi!
For a manual install:
UnityExplorer.BIE.[version].dllfile and put it in
BepInEx\unity-libs\, then extract the Unity libs into this folder.
UnityEngine.Object, with optional filters
The inspector is used to see detailed information on objects of any type and manipulate their values, as well as to inspect C# Classes with static reflection.
[G]) is used to inspect a
GameObject, and to see and manipulate its Transform and Components.
[S]) are used for everything else
▼button to expand certain values such as strings, enums, lists, dictionaries, some structs, etc
Texture2Dobjects, there is a
View Texturebutton at the top of the inspector which lets you view it and save it as a PNG file. Currently there are no other similar helpers yet, but I may add more at some point for Mesh, Sprite, Material, etc
Mono.CSharp.Evaluatorto define temporary classes or run immediate REPL code.
startup.csand placing it in the
UnityExplorer\Scripts\folder (this folder will be created where you placed the DLL file).
If you fork the repository on GitHub you can build using the dotnet workflow:
For Visual Studio:
git submodule update --init --recursiveto get the submodules.
mcs, and if using IL2CPP then build
Mono.CSharpreference for the C# Console.
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
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