thedefside-Journey_To_Valhalla icon

Journey To Valhalla

Provides a vanilla-like progression through the remaining biomes, including new resources, enemies, weapons, armor, and bosses.

Last updated 21 hours ago
Total downloads 2070
Total rating 2 
Categories Mods
Dependency string thedefside-Journey_To_Valhalla-0.1.0
Dependants 5 other mods depend on this mod

This mod requires the following mods to function

AlreeNicolas-Forgotten_Biomes-0.0.13 icon
AlreeNicolas-Forgotten_Biomes

Add some variety in AshLands and DeepNorth biomes.

Preferred version: 0.0.13
MonsterLabZ-MonsterLabZ-1.7.0 icon
MonsterLabZ-MonsterLabZ

Explore Valheim with new monsters to fight!

Preferred version: 1.7.0
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GoldenJude-Blacksmiths_tools

A fix for incorrectly deforming skinned meshes on custom items. Additionally to hide parts of the player model to prevent clipping.

Preferred version: 2.0.1
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AeehyehssReeper-ChaosArmor

Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Verified working with H&H. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.

Preferred version: 7.1.0
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Horem-DoOrDieMonsters

Adds vanilla monster re-skins, new abilities and status effects. Read the description. Resistance is futile...

Preferred version: 0.3.10
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Huntardys-EpicValheimsAdditions

This adds new weapons/items/resources and boss spawning

Preferred version: 1.2.7
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ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.4.1
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GoldenJude-Judes_Equipment

Adds 6 new armor sets aswell as a new backpack

Preferred version: 1.4.0
neurodr0me-RRRCore-2.10.0 icon
neurodr0me-RRRCore

Core library used by my other mods.

Preferred version: 2.10.0
neurodr0me-RRRMonsters-2.2.1 icon
neurodr0me-RRRMonsters

Adds new monsters and enables custom monsters via JSON configs.

Preferred version: 2.2.1
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Preferred version: 0.2.3
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Fantu-Sages_Vault

Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power

Preferred version: 1.1.2
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ASharpPen-Custom_Raids

Customize raid events, override existing, extend with your own raids.

Preferred version: 1.4.0
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ASharpPen-Drop_That

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Preferred version: 2.1.0
ASharpPen-Spawn_That-0.11.6 icon
ASharpPen-Spawn_That

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Preferred version: 0.11.6
Fantu-PopVillages-1.0.1 icon
Fantu-PopVillages

Populated Villages, PopVillages in short, makes player friendly NPCs (tamed) spawn on Draugr Villages and a few other locations AFTER you remove all the enemies from that area.

Preferred version: 1.0.1
OdinPlus-ChickenBoo-2.0.5 icon
OdinPlus-ChickenBoo

ChickenBoo invades Valheim!

Preferred version: 2.0.5
DasSauerkraut-Terraheim-2.2.0 icon
DasSauerkraut-Terraheim

Terraheim is an overhaul for Valheim's armor system. It also fills in gaps in the weapon roster.

Preferred version: 2.2.0
thedefside-RecipeCustomizer-0.0.1 icon
thedefside-RecipeCustomizer

A fork of Aednethorn's Recipe Customization mod that is updated to provide TS compatibity.

Preferred version: 0.0.1
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thedefside-WeaponCustomizer

A fork of Aednethorn's Custom Weapon Stats mod that is updated to provide TS compatibity.'

Preferred version: 0.0.1

README

Description

The goal of this set up is to simply complete the game without straying too far from vanilla. It is based off of monsternomicon, with weapons from Huntardy's Valheim Additions, and some new enemies and metals from DoDMonsters.

Click the image for a short video preview

Journey To Valhalla

Features

  • The first 5 biomes are largely untouched. 1 or 2 enemies were added per biome, some friendly NPCs, and some new weapons
  • 5 New metals and 3 complete weapon sets for unfinished biomes
  • Elemental swords
  • Boss altars for Mistlands, Ashlands, and Deep North
  • 7 top tier armor sets each with special characteristics
  • Storm Wolves and Drakes that spawn during rain storms

Installation

Manual (Recommended)

  1. Download all dependencies first
  2. Extract contents to the appropriate folder (i.e. if the download has a config folder, put all the files in that config folder in your BepInEx\Config folder. If there is a plugins folder, put those files in you BepInEx\plugins folder.)
  3. Download Journey To Valhalla
  4. Extract to BepinEx folder

Mod Manager

  1. Install all dependencies first
  2. Install Journey To Valhalla to over-write the default configs for the dependencies
  3. Manually move the files from BepInEx\plugins\thedefside-Journey_To_Valhalla\DasSauerkraut-Terraheim to BepInEx\plugins\DasSauerkraut-Terraheim. If you skip this step the armor recipes will be wrong.

Biomes

Meadows:
 - Add butterflies (MonsterLabZ)
 - Add Chickens (ChickenBoo)
Black Forest:
 - Add Ghost Warrior (MonsterLabZ)
Swamp:
 - Add Molluscan (MonsterLabZ)
Mountains:
 - Add Obsidian Golem (MonsterLabZ)
Plains:
 - Add Berserker random spawns
 - Add New Fulings (MonsterLabZ)
 - Add Groozer (Tar Oozer)
Mistlands:
 - Dark Elves, Dark Elder, Dark Spiders, Darksquitos (Monsternomicon)
 - Voidling (DoDMonsters)
 - Minable FelMetal deposits (DoDMonsters)
 - Makes ancient root destructable with new wood drop (HundardysValheimAdditions)
 - Heavymetal Scale drops (HundardysValheimAdditions)
 - Mother Darkspider miniboss (Monsternomicon)
Deep North:
 - Frozen Corpses, Frost Serpents, Boreal Spirits, Polar Lox, and Jotunn (Monsternomicon)
 - Ice Golem, Dire Wolf, Frostling (DoDMonsters)
 - Dvergr NPC (Monsternomicon)
 - FrometalOre deposits (DoDMonsters)
 - Makes iceberg destructable with new drop (HundardysValheimAdditions)
 - Frost Giant (MonsterLabZ)
 - Forgotten One miniboss (Monsternomicon)
Ashlands:
 - Burned Bones, Elder Surtling, Ash Neck, Swollen Body, and Fire Drake (Monsternomicon)
 - Living Lava (DoDMonsters)
Ocean:
  - Add Kraken (Disabled) (MonsterLabZ)

Armor

There are 7 new sets of armor. All are top-tier with identical armor stats, but each provides different strengths and weaknesses

 - Plate Armor: Mistlands - resistent to poison damage
 - Dragon Slayer Armor: Deep North - resistent to frost damage
 - Mistlands Armor: Ashlands - resistent to fire damage
 - Barbarian Armor: Faster movement speed, weak to frost and fire
 - Nomad Armor: Weight carry bonus
 - Wanderer's Armor: resistent to lightning, frost damage; weak to fire
 - Chaos Warrior Armor: Increased health and stamina regen, slow movement

Known issues

  • The boss altars don't work for Servers. For clients you may need to log out (not quit) and log back in to your world to summon the boss.

Roadmap

  • Lock progresion to Mistlands -> Deep North -> Ashlands through boss drops
  • Replace Forgotten Biomes with a JVL based solution

Change log

v0.1.0

  • Remove dependency on Nexus mods and replace with my own forks
  • Fix the movement speed modifier on weapons
  • Replace Sage Robes with Sage Vault
  • Update Cahos Warrior T1-T2 stats and recipes
  • Fixed an issue in MonsterNobs.dll where it was trying to load the prefabs again on log out

v0.0.9

  • Updated the look of the Dark Elves
  • Disabled the dark elf raids

v0.0.8

  • Mourning Queen event can only happen in the Mistlands
  • Fixed the drops for Mourning Queen and court
  • Updated dependency for Forgotten Biomes

v0.0.7

  • Added everything back to the Mistlands world generation
  • Balance all Huntardy's weapons to be in line with vanilla

v0.0.6

  • Removed Goblin ships (causing errors and severe FPS drops)
  • Removed Silver Golem and added Polar Lox to Deep North
  • Changed the name of the 'Mistlands' armor, since it has nothing to do with the Mistlands
  • Changed the prefabs for the Thunder Drake and Fire-Breathing Drake to the new DoD prefabs (Thanks Horem!)
  • Reworked Storm Fenring encounter
  • Made the Dark Elf raids scale as you progress (instead of adding them all after Bonemass)
  • Fixed Frost Giant's Damage
  • Removed ValheimPlus config
  • Dvergr doesn't despawn at night

v0.0.5

  • Fixed custom textures not loading on dedicated servers
  • Toned down the Dark Elves a bit
  • Added Goblin ships to the Ocean
  • Added Kraken to the Ocean, but disabled by default. Enable at your own risk.

v0.0.4

  • Dark Elves always drop Heavyscale
  • Update Forgotten Biomes dependency
  • Storm enemies no longer spawn in the mountains

v0.0.3

  • removed OdinPlus-Digitalroots_GoldBars-1.2.0 dependency
  • update ChickenBoo
  • Add Groozer (Tar Oozer) to Plains

v0.0.2

  • Update Jude's equipment
  • Rework armor recipes
  • Increase Voidling Core drop rate
  • Made Growths re-spawn
  • Decrease Mother Darkspider spawn rate

v0.0.1

  • Combined DoD, MonsterLabz, and Monsternomicon files together under the JTV (Journey To Valhalla) folder
  • Add Gold Bars mod.
  • Jude's Equipment:
    • fixed the forge levels
    • changed the recipe for Barbarian armor to use Steel and Gold instead of Black Metal
    • increase Simple Backpack durability and made it so it's not destroyed when it breaks
  • Terraheim - Disabled most of the Flametal items
  • Added Valheim Additions mod

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-11-28 0.1.0 144 Version 0.1.0 Install
2021-11-19 0.0.9 452 Version 0.0.9 Install
2021-11-16 0.0.8 196 Version 0.0.8 Install
2021-11-13 0.0.7 236 Version 0.0.7 Install
2021-11-9 0.0.6 239 Version 0.0.6 Install
2021-11-2 0.0.5 342 Version 0.0.5 Install
2021-10-29 0.0.4 236 Version 0.0.4 Install
2021-10-24 0.0.3 166 Version 0.0.3 Install
2021-10-23 0.0.2 59 Version 0.0.2 Install