Decompiled source of ChebsMercenaries v2.3.7

plugins/ChebsValheimLibrary.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using ChebsValheimLibrary.Common;
using ChebsValheimLibrary.Items;
using ChebsValheimLibrary.Items.Armor.BlackMetal;
using ChebsValheimLibrary.Items.Armor.Bronze;
using ChebsValheimLibrary.Items.Armor.Iron;
using ChebsValheimLibrary.Items.Armor.Leather;
using ChebsValheimLibrary.Items.Armor.Leather.Lox;
using ChebsValheimLibrary.Items.Armor.Leather.Troll;
using ChebsValheimLibrary.Items.Armor.Leather.Wolf;
using ChebsValheimLibrary.Items.Armor.Mage;
using ChebsValheimLibrary.Items.Tools;
using ChebsValheimLibrary.Items.Weapons.BlackMetal;
using ChebsValheimLibrary.Items.Weapons.Bows;
using ChebsValheimLibrary.Items.Weapons.Bronze;
using ChebsValheimLibrary.Items.Weapons.Iron;
using ChebsValheimLibrary.Items.Weapons.Mage;
using ChebsValheimLibrary.Items.Weapons.Needle;
using ChebsValheimLibrary.Items.Weapons.Poison;
using ChebsValheimLibrary.Items.Weapons.Wood;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using SimpleJson;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Cheb's Valheim Library")]
[assembly: AssemblyDescription("A library which contains shared classes and things required by all my mods.")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCompany("Cheb Gonaz")]
[assembly: AssemblyProduct("Cheb's Valheim Library")]
[assembly: AssemblyCopyright("Copyright © Joshua Paul Woods 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1E536FEC-8273-41BD-A291-89E47BF776B9")]
[assembly: AssemblyFileVersion("2.5.2.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.5.2.0")]
[module: UnverifiableCode]
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace ChebsValheimLibrary
{
	public class Base
	{
		public static readonly Version CurrentVersion = new Version("2.5.2");

		public static bool VersionCheck(Version version, out string message)
		{
			if (version.Major != CurrentVersion.Major)
			{
				message = "Major version difference detected! Please check your ChebsValheimLibrary.dll version! " + $"Mod expected {version}, but library version is {CurrentVersion}";
				return false;
			}
			if (version.Minor != CurrentVersion.Minor)
			{
				message = "Minor version difference detected! Please check your ChebsValheimLibrary.dll version! " + $"Mod expected {version}, but library version is {CurrentVersion}";
				return false;
			}
			if (version.Build < CurrentVersion.Build)
			{
				message = "Patch version difference detected. The mod expects an older ChebsValheimLibrary.dll version. This probably won't cause problems." + $"Mod expected {version}, but library version is {CurrentVersion}";
				return false;
			}
			message = "";
			return true;
		}

		public static GameObject LoadPrefabFromBundle(string prefabName, AssetBundle bundle, bool radeonFriendly)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Expected O, but got Unknown
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Expected O, but got Unknown
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Expected O, but got Unknown
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Expected O, but got Unknown
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Expected O, but got Unknown
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Expected O, but got Unknown
			GameObject val = bundle.LoadAsset<GameObject>(prefabName);
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogFatal((object)("LoadPrefabFromBundle: " + prefabName + " is null!"));
			}
			if (radeonFriendly)
			{
				ParticleSystem[] componentsInChildren = val.GetComponentsInChildren<ParticleSystem>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					Object.Destroy((Object)(object)componentsInChildren[i]);
				}
				Humanoid val2 = default(Humanoid);
				if (val.TryGetComponent<Humanoid>(ref val2))
				{
					((Character)val2).m_deathEffects = new EffectList();
					val2.m_dropEffects = new EffectList();
					val2.m_equipEffects = new EffectList();
					val2.m_pickupEffects = new EffectList();
					val2.m_consumeItemEffects = new EffectList();
					((Character)val2).m_hitEffects = new EffectList();
					((Character)val2).m_jumpEffects = new EffectList();
					((Character)val2).m_slideEffects = new EffectList();
					val2.m_perfectBlockEffect = new EffectList();
					((Character)val2).m_tarEffects = new EffectList();
					((Character)val2).m_waterEffects = new EffectList();
					((Character)val2).m_flyingContinuousEffect = new EffectList();
				}
			}
			return val;
		}

		public static void LoadMinionItems(AssetBundle bundle, bool radeonFriendly)
		{
			List<Item> list = new List<Item>();
			list.Add(new SkeletonClub());
			list.Add(new SkeletonBow());
			list.Add(new SkeletonBow2());
			list.Add(new SkeletonBow3());
			list.Add(new SkeletonHelmetLeather());
			list.Add(new SkeletonHelmetBronze());
			list.Add(new SkeletonHelmetIron());
			list.Add(new SkeletonFireballLevel1());
			list.Add(new SkeletonFireballLevel2());
			list.Add(new SkeletonFireballLevel3());
			list.Add(new SkeletonMageCirclet());
			list.Add(new SkeletonAxe());
			list.Add(new BlackIronChest());
			list.Add(new BlackIronHelmet());
			list.Add(new BlackIronLegs());
			list.Add(new SkeletonHelmetBlackIron());
			list.Add(new SkeletonMace());
			list.Add(new SkeletonMace2());
			list.Add(new SkeletonMace3());
			list.Add(new SkeletonHelmetIronPoison());
			list.Add(new SkeletonHelmetBlackIronPoison());
			list.Add(new SkeletonHelmetLeatherPoison());
			list.Add(new SkeletonHelmetBronzePoison());
			list.Add(new SkeletonWoodAxe());
			list.Add(new SkeletonPickaxe());
			list.Add(new SkeletonAxeBlackMetal());
			list.Add(new SkeletonAxeBronze());
			list.Add(new SkeletonMaceBlackMetal());
			list.Add(new SkeletonMaceBronze());
			list.Add(new SkeletonMaceIron());
			list.Add(new SkeletonSwordBlackMetal());
			list.Add(new SkeletonSwordBronze());
			list.Add(new SkeletonSwordIron());
			list.Add(new SkeletonBowFire());
			list.Add(new SkeletonBowPoison());
			list.Add(new SkeletonBowFrost());
			list.Add(new SkeletonBowSilver());
			list.Add(new SkeletonMaceNeedle());
			list.Add(new HelmetLeatherTroll());
			list.Add(new HelmetLeatherWolf());
			list.Add(new HelmetLeatherLox());
			list.Add(new SkeletonHelmetLeatherTroll());
			list.Add(new SkeletonHelmetLeatherPoisonTroll());
			list.Add(new SkeletonArmorLeatherChestTroll());
			list.Add(new SkeletonArmorLeatherLegsTroll());
			list.Add(new SkeletonHelmetLeatherWolf());
			list.Add(new SkeletonHelmetLeatherPoisonWolf());
			list.Add(new SkeletonArmorLeatherChestWolf());
			list.Add(new SkeletonArmorLeatherLegsWolf());
			list.Add(new SkeletonHelmetLeatherLox());
			list.Add(new SkeletonHelmetLeatherPoisonLox());
			list.Add(new SkeletonArmorLeatherChestLox());
			list.Add(new SkeletonArmorLeatherLegsLox());
			list.ForEach(delegate(Item minionItem)
			{
				if (ItemManager.Instance.GetItem(minionItem.ItemName) == null)
				{
					GameObject prefab = LoadPrefabFromBundle(minionItem.PrefabName, bundle, radeonFriendly);
					ItemManager.Instance.AddItem(minionItem.GetCustomItemFromPrefab(prefab));
				}
			});
		}
	}
}
namespace ChebsValheimLibrary.Structures
{
	public class Structure : MonoBehaviour
	{
		public const float PlayerDetectionDistance = 150f;

		public static ChebsRecipe ChebsRecipeConfig;

		public static void UpdateRecipe()
		{
		}

		protected bool EnemiesNearby(out Character characterInRange, float radius)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			List<Character> list = new List<Character>();
			Character.GetCharactersInRange(((Component)this).transform.position, radius, list);
			using (IEnumerator<Character> enumerator = list.Where((Character character) => (Object)(object)character != (Object)null && (int)character.m_faction != 0 && !character.m_tamed).GetEnumerator())
			{
				if (enumerator.MoveNext())
				{
					Character current = enumerator.Current;
					characterInRange = current;
					return true;
				}
			}
			characterInRange = null;
			return false;
		}
	}
}
namespace ChebsValheimLibrary.PvP
{
	public class PvPManager
	{
		public static bool HeavyLogging;

		private static CustomRPC _pvPrpc;

		private const string GetDictString = "CG_PvP_1";

		private const string UpdateDictString = "CG_PvP_2";

		private const string PvPrpcName = "PvPrpc";

		private static Dictionary<string, List<string>> _playerFriends;

		private static string AllyFileName => ZNet.instance.GetWorldName() + ".ChebsValheimLibrary.PvP.json";

		private static Dictionary<string, List<string>> PlayerFriends
		{
			get
			{
				if ((ZNetExtension.IsServerInstance(ZNet.instance) || ZNetExtension.IsLocalInstance(ZNet.instance)) && _playerFriends == null)
				{
					_playerFriends = new Dictionary<string, List<string>>();
					_playerFriends = ReadAllyFile();
				}
				return _playerFriends;
			}
			set
			{
				_playerFriends = value;
			}
		}

		public static void InitialFriendsListRequest()
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			if (ZNetExtension.IsClientInstance(ZNet.instance) || ZNetExtension.IsLocalInstance(ZNet.instance))
			{
				ZPackage val = new ZPackage(Encoding.UTF8.GetBytes("CG_PvP_1 " + Player.m_localPlayer.GetPlayerID()));
				_pvPrpc.SendPackage(ZRoutedRpc.instance.GetServerPeerID(), val);
			}
		}

		public static List<string> GetPlayerFriends()
		{
			if (PlayerFriends == null || !PlayerFriends.TryGetValue(Player.m_localPlayer.GetPlayerName(), out var value))
			{
				return new List<string>();
			}
			return value;
		}

		public static bool Friendly(string minionMasterA, string minionMasterB)
		{
			if (PlayerFriends != null && PlayerFriends.TryGetValue(minionMasterA, out var value))
			{
				return value.Contains(minionMasterB);
			}
			return false;
		}

		public static void ConfigureRPC()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_0027: Expected O, but got Unknown
			_pvPrpc = NetworkManager.Instance.AddRPC("PvPrpc", new CoroutineHandler(PvP_RPCServerReceive), new CoroutineHandler(PvP_RPCClientReceive));
		}

		private static void UpdateAllyFile(string content)
		{
			string text = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), AllyFileName);
			if (!File.Exists(text))
			{
				try
				{
					using FileStream fileStream = File.Create(text);
					fileStream.Close();
				}
				catch (Exception ex)
				{
					Logger.LogError((object)("Error creating " + text + ": " + ex.Message));
				}
			}
			try
			{
				using StreamWriter streamWriter = new StreamWriter(text, append: false);
				streamWriter.Write(content);
				streamWriter.Close();
			}
			catch (Exception ex2)
			{
				Logger.LogError((object)("Error writing to " + text + ": " + ex2.Message));
			}
		}

		private static Dictionary<string, List<string>> ReadAllyFile()
		{
			string text = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), AllyFileName);
			if (!File.Exists(text))
			{
				try
				{
					using FileStream fileStream = File.Create(text);
					fileStream.Close();
				}
				catch (Exception ex)
				{
					Logger.LogError((object)("Error creating " + text + ": " + ex.Message));
				}
			}
			string text2 = null;
			try
			{
				using StreamReader streamReader = new StreamReader(text);
				text2 = streamReader.ReadToEnd();
				streamReader.Close();
			}
			catch (Exception ex2)
			{
				Logger.LogError((object)("Error reading from " + text + ": " + ex2.Message));
			}
			if (text2 == null)
			{
				Logger.LogError((object)("Error reading " + text + ": content is null!"));
				return new Dictionary<string, List<string>>();
			}
			if (!(text2 == ""))
			{
				return SimpleJson.DeserializeObject<Dictionary<string, List<string>>>(text2);
			}
			return new Dictionary<string, List<string>>();
		}

		public static void UpdatePlayerFriendsDict(List<string> list)
		{
			UpdatePlayerFriendsDict(string.Join(",", list.Select((string s) => s.Trim())));
		}

		private static void UpdatePlayerFriendsDict(string list)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			if ((Object)(object)Player.m_localPlayer == (Object)null)
			{
				Logger.LogWarning((object)"UpdatePlayerFriendsDict m_localPlayer is null");
				return;
			}
			string s = "CG_PvP_2;" + Player.m_localPlayer.GetPlayerName() + ";" + list;
			ZPackage val = new ZPackage(Encoding.UTF8.GetBytes(s));
			_pvPrpc.SendPackage(ZRoutedRpc.instance.GetServerPeerID(), val);
		}

		private static IEnumerator PvP_RPCServerReceive(long sender, ZPackage package)
		{
			if ((Object)(object)ZNet.instance == (Object)null)
			{
				yield return null;
			}
			if (ZNetExtension.IsServerInstance(ZNet.instance) || ZNetExtension.IsLocalInstance(ZNet.instance))
			{
				byte[] array = package.GetArray();
				string @string = Encoding.UTF8.GetString(array);
				if (@string.StartsWith("CG_PvP_1"))
				{
					if (HeavyLogging)
					{
						Logger.LogInfo((object)"PvP_RPCServerReceive CG_PvP_1");
					}
					string text = SimpleJson.SerializeObject((object)((IEnumerable<KeyValuePair<string, List<string>>>)PlayerFriends).ToDictionary((Func<KeyValuePair<string, List<string>>, string>)((KeyValuePair<string, List<string>> kvp) => kvp.Key), (Func<KeyValuePair<string, List<string>>, object>)((KeyValuePair<string, List<string>> kvp) => kvp.Value)));
					_pvPrpc.SendPackage(sender, new ZPackage(Encoding.UTF8.GetBytes("CG_PvP_1;" + text)));
				}
				else if (@string.StartsWith("CG_PvP_2"))
				{
					if (HeavyLogging)
					{
						Logger.LogInfo((object)"PvP_RPCServerReceive CG_PvP_2");
					}
					string[] array2 = @string.Split(new char[1] { ';' });
					if (array2.Length != 3)
					{
						Logger.LogError((object)$"Failed to parse payload ({array2.Length})");
					}
					string key = array2[1];
					string[] source = array2[2].Split(new char[1] { ',' });
					PlayerFriends[key] = source.ToList();
					string text2 = SimpleJson.SerializeObject((object)((IEnumerable<KeyValuePair<string, List<string>>>)PlayerFriends).ToDictionary((Func<KeyValuePair<string, List<string>>, string>)((KeyValuePair<string, List<string>> kvp) => kvp.Key), (Func<KeyValuePair<string, List<string>>, object>)((KeyValuePair<string, List<string>> kvp) => kvp.Value)));
					string text3 = "CG_PvP_1;" + text2;
					if (HeavyLogging)
					{
						Logger.LogMessage((object)("PvP_RPCServerReceive CG_PvP_2 sending to all peers: " + text3));
					}
					_pvPrpc.SendPackage(ZNet.instance.m_peers, new ZPackage(Encoding.UTF8.GetBytes(text3)));
					UpdateAllyFile(text2);
				}
			}
			yield return null;
		}

		private static IEnumerator PvP_RPCClientReceive(long sender, ZPackage package)
		{
			byte[] array = package.GetArray();
			if (array.Length != 0)
			{
				string @string = Encoding.UTF8.GetString(array);
				if (@string.StartsWith("CG_PvP_1"))
				{
					if (HeavyLogging)
					{
						Logger.LogInfo((object)("PvP_RPCClientReceive decoded: " + @string));
					}
					string[] array2 = @string.Split(new char[1] { ';' });
					if (array2.Length != 2)
					{
						Logger.LogError((object)$"Failed to parse payload ({array2.Length})");
					}
					PlayerFriends = SimpleJson.DeserializeObject<Dictionary<string, List<string>>>(array2[1]);
				}
			}
			else if (HeavyLogging)
			{
				Logger.LogInfo((object)"PvP_RPCClientReceive received no data");
			}
			yield return null;
		}
	}
}
namespace ChebsValheimLibrary.Minions
{
	public class FreshMinion : MonoBehaviour
	{
	}
	public class ChebGonazMinion : MonoBehaviour
	{
		public enum CleanupType
		{
			None,
			Time,
			Logout
		}

		public enum DropType
		{
			Nothing,
			JustResources,
			Everything
		}

		public enum State
		{
			Waiting,
			Roaming,
			Following
		}

		public enum ArmorType
		{
			None,
			Leather,
			LeatherTroll,
			LeatherWolf,
			LeatherLox,
			Bronze,
			Iron,
			BlackMetal
		}

		public bool canBeCommanded = true;

		public const string MinionOwnershipZdoKey = "UndeadMinionMaster";

		public const string MinionDropsZdoKey = "UndeadMinionDrops";

		public const string MinionWaitPosZdoKey = "UndeadMinionWaitPosition";

		public const string MinionWaitObjectName = "UndeadMinionWaitPositionObject";

		public int createdOrder;

		private static readonly int VehicleLayer = LayerMask.NameToLayer("vehicle");

		private static List<Transform> _deathCrates = new List<Transform>();

		public bool ItemsDropped { get; private set; }

		private Vector3 StatusRoaming => Vector3.negativeInfinity;

		private Vector3 StatusFollowing => Vector3.positiveInfinity;

		public string UndeadMinionMaster
		{
			get
			{
				ZNetView val = default(ZNetView);
				if (!((Component)this).TryGetComponent<ZNetView>(ref val))
				{
					return "";
				}
				return val.GetZDO().GetString("UndeadMinionMaster", "");
			}
			set
			{
				ZNetView val = default(ZNetView);
				if (((Component)this).TryGetComponent<ZNetView>(ref val))
				{
					val.GetZDO().Set("UndeadMinionMaster", value);
				}
				else
				{
					Logger.LogError((object)("Cannot SetUndeadMinionMaster to " + value + " because it has no ZNetView component."));
				}
			}
		}

		public State Status
		{
			get
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				Vector3 waitPosition = GetWaitPosition();
				if (((Vector3)(ref waitPosition)).Equals(StatusFollowing))
				{
					return State.Following;
				}
				if (!((Vector3)(ref waitPosition)).Equals(StatusRoaming))
				{
					return State.Waiting;
				}
				return State.Roaming;
			}
		}

		public bool DepositIntoNearbyDeathCrate(CharacterDrop characterDrop, float range = 15f)
		{
			_deathCrates.RemoveAll((Transform t) => (Object)(object)t == (Object)null);
			Container val = default(Container);
			foreach (Transform item in _deathCrates.OrderBy((Transform t) => Vector3.Distance(t.position, ((Component)this).transform.position) < range))
			{
				if (characterDrop.m_drops.Count < 1)
				{
					break;
				}
				if (!((Component)item).TryGetComponent<Container>(ref val))
				{
					continue;
				}
				Inventory inventory = val.GetInventory();
				if (inventory == null)
				{
					continue;
				}
				List<Drop> list = new List<Drop>();
				foreach (Drop drop in characterDrop.m_drops)
				{
					if (inventory.CanAddItem(drop.m_prefab, -1))
					{
						inventory.AddItem(drop.m_prefab, drop.m_amountMax);
					}
					else
					{
						list.Add(drop);
					}
				}
				characterDrop.m_drops = list;
			}
			if (characterDrop.m_drops.Count < 1)
			{
				ItemsDropped = true;
				return ItemsDropped;
			}
			Container val2 = CreateDeathCrate();
			if ((Object)(object)val2 != (Object)null)
			{
				Inventory inv = val2.GetInventory();
				List<Drop> unsuccessful = new List<Drop>();
				characterDrop.m_drops.ForEach(delegate(Drop drop)
				{
					if (!inv.AddItem(drop.m_prefab, drop.m_amountMax))
					{
						unsuccessful.Add(drop);
					}
				});
				characterDrop.m_drops = unsuccessful;
				ItemsDropped = unsuccessful.Count == 0;
			}
			return ItemsDropped;
		}

		private Container CreateDeathCrate()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("CargoCrate"), ((Component)this).transform.position + Vector3.up, Quaternion.identity);
			_deathCrates.Add(val.transform);
			return val.GetComponent<Container>();
		}

		public static ArmorType DetermineArmorType(Inventory inventory, int armorBlackIronRequired, int armorIronRequired, int armorBronzeRequired, int armorLeatherRequired)
		{
			if (inventory.CountItems("$item_blackmetal", -1, true) >= armorBlackIronRequired)
			{
				return ArmorType.BlackMetal;
			}
			if (inventory.CountItems("$item_iron", -1, true) >= armorIronRequired)
			{
				return ArmorType.Iron;
			}
			if (inventory.CountItems("$item_bronze", -1, true) >= armorBronzeRequired)
			{
				return ArmorType.Bronze;
			}
			if (inventory.CountItems("$item_trollhide", -1, true) >= armorLeatherRequired)
			{
				return ArmorType.LeatherTroll;
			}
			if (inventory.CountItems("$item_wolfpelt", -1, true) >= armorLeatherRequired)
			{
				return ArmorType.LeatherWolf;
			}
			if (inventory.CountItems("$item_loxpelt", -1, true) >= armorLeatherRequired)
			{
				return ArmorType.LeatherLox;
			}
			foreach (string item in new List<string> { "$item_leatherscraps", "$item_deerhide", "$item_scalehide" })
			{
				if (inventory.CountItems(item, -1, true) >= armorLeatherRequired)
				{
					return ArmorType.Leather;
				}
			}
			return ArmorType.None;
		}

		public static bool CanSpawn(MemoryConfigEntry<string, List<string>> itemsCost, Inventory inventory, out string message)
		{
			return CanSpawn(itemsCost.Value, inventory, out message);
		}

		public static bool CanSpawn(string itemsCost, Inventory inventory, out string message)
		{
			return CanSpawn(itemsCost?.Split(new char[1] { ',' }).ToList(), inventory, out message);
		}

		public static bool CanSpawn(List<string> itemsCost, Inventory inventory, out string message)
		{
			message = "";
			List<Tuple<bool, string>> list = new List<Tuple<bool, string>>();
			foreach (string item2 in itemsCost)
			{
				string[] array = item2.Split(new char[1] { ':' });
				if (array.Length != 2)
				{
					message = "[1] Error in config for ItemsCost - please revise: (" + item2 + ")";
					Logger.LogError((object)message);
					return false;
				}
				string item = array[0];
				if (!int.TryParse(array[1], out var result))
				{
					message = "[2] Error in config for ItemsCost - please revise: (" + item2 + ")";
					Logger.LogError((object)message);
					return false;
				}
				Tuple<int, string, List<string>> tuple = CountItems(item, inventory);
				bool flag = tuple.Item1 >= result;
				message = (flag ? "" : ("Not enough " + string.Join("/", tuple.Item3)));
				list.Add(new Tuple<bool, string>(flag, message));
			}
			Tuple<bool, string> tuple2 = list.Find((Tuple<bool, string> t) => !t.Item1);
			if (tuple2 != null)
			{
				message = tuple2.Item2;
				return false;
			}
			return true;
		}

		public static void ConsumeRequirements(MemoryConfigEntry<string, List<string>> itemsCost, Inventory inventory)
		{
			ConsumeRequirements(itemsCost.Value, inventory);
		}

		public static void ConsumeRequirements(string itemsCost, Inventory inventory)
		{
			ConsumeRequirements(itemsCost?.Split(new char[1] { ',' }).ToList(), inventory);
		}

		protected static void ConsumeRequirements(List<string> itemsCost, Inventory inventory)
		{
			foreach (string item in itemsCost)
			{
				string[] array = item.Split(new char[1] { ':' });
				if (array.Length != 2)
				{
					Logger.LogError((object)"Error in config for ItemsCost - please revise.");
					break;
				}
				string text = array[0];
				if (!int.TryParse(array[1], out var result))
				{
					Logger.LogError((object)"Error in config for ItemsCost - please revise.");
					break;
				}
				int num = 0;
				string[] array2 = text.Split(new char[1] { '|' });
				foreach (string text2 in array2)
				{
					if (num >= result)
					{
						break;
					}
					GameObject prefab = ZNetScene.instance.GetPrefab(text2);
					if ((Object)(object)prefab == (Object)null)
					{
						Logger.LogError((object)("Error processing config for ItemsCost: " + text + " doesn't exist."));
						return;
					}
					string text3 = prefab.GetComponent<ItemDrop>()?.m_itemData.m_shared.m_name;
					int num2 = inventory.CountItems(text3, -1, true);
					for (int j = 0; j < num2; j++)
					{
						if (num >= result)
						{
							break;
						}
						inventory.RemoveItem(text3, 1, -1, true);
						num++;
					}
				}
			}
		}

		protected static void GenerateDeathDrops(CharacterDrop characterDrop, MemoryConfigEntry<string, List<string>> itemsCost)
		{
			List<string> value = itemsCost.Value;
			GenerateDeathDrops(characterDrop, value);
		}

		protected static void GenerateDeathDrops(CharacterDrop characterDrop, string itemsCost)
		{
			List<string> itemsCost2 = itemsCost?.Split(new char[1] { ',' }).ToList();
			GenerateDeathDrops(characterDrop, itemsCost2);
		}

		protected static void GenerateDeathDrops(CharacterDrop characterDrop, List<string> itemsCost)
		{
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Expected O, but got Unknown
			foreach (string item in itemsCost)
			{
				string[] array = item.Split(new char[1] { ':' });
				if (array.Length != 2)
				{
					Logger.LogError((object)"Error in config for ItemsCost - please revise.");
					break;
				}
				string text = array[0];
				if (!int.TryParse(array[1], out var result))
				{
					Logger.LogError((object)"Error in config for ItemsCost - please revise.");
					break;
				}
				string[] array2 = text.Split(new char[1] { '|' });
				int num = 0;
				if (num < array2.Length)
				{
					string text2 = array2[num];
					GameObject prefab = ZNetScene.instance.GetPrefab(text2);
					if ((Object)(object)prefab == (Object)null)
					{
						Logger.LogError((object)("Error processing config for ItemsCost: " + text2 + " doesn't exist."));
						break;
					}
					characterDrop.m_drops.Add(new Drop
					{
						m_prefab = prefab,
						m_onePerPlayer = false,
						m_amountMin = result,
						m_amountMax = result,
						m_chance = 1f
					});
				}
			}
		}

		private static Tuple<int, string, List<string>> CountItems(string item, Inventory inventory)
		{
			int num = 0;
			List<string> list = new List<string>();
			string[] array = item.Split(new char[1] { '|' });
			foreach (string text in array)
			{
				GameObject prefab = ZNetScene.instance.GetPrefab(text);
				if ((Object)(object)prefab == (Object)null)
				{
					string text2 = "Error processing config for ItemsCost: " + text + " doesn't exist.";
					Logger.LogError((object)text2);
					return new Tuple<int, string, List<string>>(0, text2, list);
				}
				string text3 = prefab.GetComponent<ItemDrop>()?.m_itemData.m_shared.m_name;
				list.Add(text3);
				int num2 = inventory.CountItems(text3, -1, true);
				num += num2;
			}
			return new Tuple<int, string, List<string>>(num, "", list);
		}

		private void OnCollisionEnter(Collision collision)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			Character component = collision.gameObject.GetComponent<Character>();
			if ((Object)(object)component != (Object)null && (int)component.m_faction == 0 && (Object)(object)((Component)component).GetComponent<ChebGonazMinion>() == (Object)null)
			{
				Physics.IgnoreCollision(collision.collider, ((Component)this).GetComponent<Collider>());
			}
			else if ((Object)(object)collision.gameObject.GetComponentInParent<Vagon>() != (Object)null)
			{
				Physics.IgnoreCollision(collision.collider, ((Component)this).GetComponent<Collider>());
			}
		}

		public void Kill()
		{
			Character val = default(Character);
			if (((Component)this).TryGetComponent<Character>(ref val))
			{
				if (!val.IsDead())
				{
					val.SetHealth(0f);
				}
			}
			else
			{
				Logger.LogError((object)("Cannot kill " + ((Object)this).name + " because it has no Character component."));
			}
		}

		public bool BelongsToPlayer(string playerName)
		{
			ZNetView val = default(ZNetView);
			if (((Component)this).TryGetComponent<ZNetView>(ref val))
			{
				return val.GetZDO().GetString("UndeadMinionMaster", "").ToLower()
					.Trim()
					.Equals(playerName.ToLower().Trim());
			}
			return false;
		}

		public void RecordDrops(CharacterDrop characterDrop)
		{
			ZNetView val = default(ZNetView);
			if (((Component)this).TryGetComponent<ZNetView>(ref val))
			{
				string text = "";
				List<string> drops = new List<string>();
				characterDrop.m_drops.ForEach(delegate(Drop drop)
				{
					drops.Add($"{((Object)drop.m_prefab).name}:{drop.m_amountMax}");
				});
				text = string.Join(",", drops);
				val.GetZDO().Set("UndeadMinionDrops", string.Join(",", text));
			}
			else
			{
				Logger.LogError((object)("Cannot record drops because " + ((Object)this).name + " has no ZNetView component."));
			}
		}

		public void RestoreDrops()
		{
			ZNetView val = default(ZNetView);
			if (((Component)this).TryGetComponent<ZNetView>(ref val))
			{
				CharacterDrop characterDrop = ((Component)this).gameObject.GetComponent<CharacterDrop>();
				if ((Object)(object)characterDrop == (Object)null)
				{
					characterDrop = ((Component)this).gameObject.AddComponent<CharacterDrop>();
				}
				string @string = val.GetZDO().GetString("UndeadMinionDrops", "");
				if (!(@string == ""))
				{
					new List<string>(@string.Split(new char[1] { ',' })).ForEach(delegate(string dropString)
					{
						string[] array = dropString.Split(new char[1] { ':' });
						string prefabName = array[0];
						int amount = int.Parse(array[1]);
						AddOrUpdateDrop(characterDrop, prefabName, amount);
					});
				}
			}
			else
			{
				Logger.LogError((object)("Cannot record drops because " + ((Object)this).name + " has no ZNetView component."));
			}
		}

		protected void RecordWaitPosition(Vector3 waitPos)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			ZNetView val = default(ZNetView);
			if (((Component)this).TryGetComponent<ZNetView>(ref val))
			{
				if (!val.IsOwner())
				{
					val.ClaimOwnership();
				}
				val.GetZDO().Set("UndeadMinionWaitPosition", waitPos);
			}
			else
			{
				Logger.LogError((object)$"Cannot RecordWaitPosition {waitPos} because it has no ZNetView component.");
			}
		}

		protected Vector3 GetWaitPosition()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			ZNetView val = default(ZNetView);
			if (((Component)this).TryGetComponent<ZNetView>(ref val))
			{
				return val.GetZDO().GetVec3("UndeadMinionWaitPosition", StatusRoaming);
			}
			Logger.LogError((object)"Cannot GetWaitPosition because it has no ZNetView component.");
			return StatusRoaming;
		}

		public void RoamFollowOrWait()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			Vector3 waitPosition = GetWaitPosition();
			MonsterAI val2 = default(MonsterAI);
			if (((Vector3)(ref waitPosition)).Equals(StatusFollowing))
			{
				Player val = Player.GetAllPlayers().Find((Player p) => BelongsToPlayer(p.GetPlayerName()));
				if ((Object)(object)val == (Object)null)
				{
					Logger.LogError((object)(((Object)this).name + " should be following but has no associated player. Roaming instead."));
					Roam();
				}
				else
				{
					Follow(((Component)val).gameObject);
				}
			}
			else if (((Vector3)(ref waitPosition)).Equals(StatusRoaming))
			{
				Roam();
			}
			else if (!((Component)this).TryGetComponent<MonsterAI>(ref val2))
			{
				Logger.LogError((object)(((Object)this).name + " cannot WaitAtRecordedPosition because it has no MonsterAI component."));
			}
			else
			{
				GameObject val3 = new GameObject("UndeadMinionWaitPositionObject");
				val3.transform.position = waitPosition;
				val2.SetFollowTarget(val3);
			}
		}

		public void Follow(GameObject followObject)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			MonsterAI val = default(MonsterAI);
			if (!((Component)this).TryGetComponent<MonsterAI>(ref val))
			{
				Logger.LogError((object)"Cannot Follow because it has no MonsterAI component.");
				return;
			}
			GameObject followTarget = val.GetFollowTarget();
			if ((Object)(object)followTarget != (Object)null && ((Object)followTarget).name == "UndeadMinionWaitPositionObject")
			{
				Object.Destroy((Object)(object)followTarget);
			}
			RecordWaitPosition(StatusFollowing);
			val.SetFollowTarget(followObject);
		}

		public void Wait(Vector3 waitPosition)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			RecordWaitPosition(waitPosition);
			RoamFollowOrWait();
		}

		public void Roam()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			RecordWaitPosition(StatusRoaming);
			MonsterAI val = default(MonsterAI);
			if (!((Component)this).TryGetComponent<MonsterAI>(ref val))
			{
				Logger.LogError((object)("Cannot Roam because " + ((Object)this).name + " has no MonsterAI component!"));
				return;
			}
			GameObject followTarget = val.GetFollowTarget();
			if ((Object)(object)followTarget != (Object)null && ((Object)followTarget).name == "UndeadMinionWaitPositionObject")
			{
				Object.Destroy((Object)(object)followTarget);
			}
			val.SetFollowTarget((GameObject)null);
		}

		public static T FindClosest<T>(Transform targetTransform, float radius, int mask, Func<T, bool> where, bool interactable) where T : Component
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			ZNetView val = default(ZNetView);
			return (from t in (from c in Physics.OverlapSphere(targetTransform.position, radius, mask)
					where (Object)(object)((Component)c).GetComponentInParent<T>() != (Object)null
					select ((Component)c).GetComponentInParent<T>() into c
					where !interactable || (((Component)c).TryGetComponent<ZNetView>(ref val) && val.IsValid())
					select c).Where(@where)
				orderby Vector3.Distance(((Component)t).transform.position, targetTransform.position)
				select t).FirstOrDefault();
		}

		public static List<T> FindNearby<T>(Transform targetTransform, float radius, int mask, Func<T, bool> where, bool interactable) where T : Component
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			ZNetView val = default(ZNetView);
			return (from c in Physics.OverlapSphere(targetTransform.position, radius, mask)
				where (Object)(object)((Component)c).GetComponentInParent<T>() != (Object)null
				select ((Component)c).GetComponentInParent<T>() into c
				where !interactable || (((Component)c).TryGetComponent<ZNetView>(ref val) && val.IsValid())
				select c).Where(where).ToList();
		}

		public static void AddOrUpdateDrop(CharacterDrop characterDrop, string prefabName, int amount)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Expected O, but got Unknown
			Drop val = ((IEnumerable<Drop>)characterDrop.m_drops).FirstOrDefault((Func<Drop, bool>)((Drop drop) => ((Object)drop.m_prefab).name.Equals(prefabName)));
			if (val != null)
			{
				val.m_amountMin = amount;
				val.m_amountMax = amount;
				val.m_chance = 1f;
				return;
			}
			characterDrop.m_drops.Add(new Drop
			{
				m_prefab = ZNetScene.instance.GetPrefab(prefabName),
				m_onePerPlayer = true,
				m_amountMin = amount,
				m_amountMax = amount,
				m_chance = 1f
			});
		}

		public virtual void Awake()
		{
		}
	}
	public class NukeRock : NukeTree
	{
		protected override void Nuke()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Expected O, but got Unknown
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			Destructible componentInParent = ((Component)this).GetComponentInParent<Destructible>();
			if ((Object)(object)componentInParent != (Object)null)
			{
				HitData val = new HitData();
				val.m_damage.m_pickaxe = 500f;
				val.m_toolTier = 100;
				componentInParent.Damage(val);
				return;
			}
			MineRock5 componentInParent2 = ((Component)this).GetComponentInParent<MineRock5>();
			Bounds bounds;
			if ((Object)(object)componentInParent2 != (Object)null)
			{
				for (int i = 0; i < componentInParent2.m_hitAreas.Count; i++)
				{
					HitArea val2 = componentInParent2.m_hitAreas[i];
					if (val2.m_health > 0f)
					{
						HitData val3 = new HitData();
						val3.m_damage.m_damage = val2.m_health;
						bounds = val2.m_collider.bounds;
						val3.m_point = ((Bounds)(ref bounds)).center;
						val3.m_toolTier = 100;
						componentInParent2.DamageArea(i, val3);
					}
				}
				return;
			}
			MineRock componentInParent3 = ((Component)this).GetComponentInParent<MineRock>();
			if (!((Object)(object)componentInParent3 != (Object)null))
			{
				return;
			}
			HitArea val5 = default(HitArea);
			for (int j = 0; j < componentInParent3.m_hitAreas.Length; j++)
			{
				Collider val4 = componentInParent3.m_hitAreas[j];
				if (((Component)val4).TryGetComponent<HitArea>(ref val5) && val5.m_health > 0f)
				{
					HitData val6 = new HitData();
					val6.m_damage.m_damage = val5.m_health;
					bounds = val4.bounds;
					val6.m_point = ((Bounds)(ref bounds)).center;
					val6.m_toolTier = 100;
					componentInParent2.DamageArea(j, val6);
				}
			}
		}
	}
	public class NukeTree : MonoBehaviour
	{
		public const float NukeAfter = 120f;

		private IEnumerator Start()
		{
			yield return (object)new WaitForSeconds(120f);
			Nuke();
			Object.Destroy((Object)(object)this);
		}

		protected virtual void Nuke()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Invalid comparison between Unknown and I4
			HitData val = new HitData();
			val.m_damage.m_chop = 999f;
			val.m_toolTier = 4;
			Destructible componentInParent = ((Component)this).GetComponentInParent<Destructible>();
			if ((Object)(object)componentInParent != (Object)null && (int)componentInParent.GetDestructibleType() == 2)
			{
				componentInParent.Damage(val);
				return;
			}
			TreeLog componentInParent2 = ((Component)this).GetComponentInParent<TreeLog>();
			if ((Object)(object)componentInParent2 != (Object)null)
			{
				componentInParent2.Damage(val);
				return;
			}
			TreeBase componentInParent3 = ((Component)this).GetComponentInParent<TreeBase>();
			if ((Object)(object)componentInParent3 != (Object)null)
			{
				componentInParent3.Damage(val);
			}
		}
	}
}
namespace ChebsValheimLibrary.Minions.AI
{
	public class MinerAI : MonoBehaviour
	{
		private float _nextCheck;

		private float _lastChat;

		private MonsterAI _monsterAI;

		private Humanoid _humanoid;

		private List<string> _rocksList;

		private string _status;

		private bool _inContact;

		public virtual string RockInternalIDsList => "";

		public virtual float RoamRange => 0f;

		public virtual float LookRadius => 0f;

		public virtual float UpdateDelay => 0f;

		public virtual float ToolDamage => 6f;

		public virtual short ToolTier => 2;

		public virtual float ChatInterval => 5f;

		public virtual float ChatDistance => 5f;

		public string Status
		{
			get
			{
				return _status;
			}
			protected set
			{
				_status = value;
			}
		}

		public void LookForMineableObjects()
		{
			if ((Object)(object)_monsterAI.GetFollowTarget() != (Object)null)
			{
				return;
			}
			int mask = (1 << LayerMask.NameToLayer("static_solid")) | (1 << LayerMask.NameToLayer("Default_small"));
			Transform val = (from c in ChebGonazMinion.FindNearby<Transform>(((Component)this).transform, LookRadius, mask, (Func<Transform, bool>)Hittable, interactable: false)
				select (c, (((Object)c).name.Contains("_Tin") || ((Object)c).name.Contains("silver") || ((Object)c).name.Contains("copper")) ? 1 : 2) into t
				orderby t.Item2, Vector3.Distance(((Component)this).transform.position, t.c.position)
				select t).FirstOrDefault().ToTuple()?.Item1;
			if ((Object)(object)val != (Object)null)
			{
				_monsterAI.SetFollowTarget(((Component)val).gameObject);
				NukeRock nukeRock = default(NukeRock);
				if (!((Component)val).TryGetComponent<NukeRock>(ref nukeRock))
				{
					((Component)val).gameObject.AddComponent<NukeRock>();
				}
			}
		}

		public void UpdateToolProperties()
		{
			GameObject[] randomWeapon = _humanoid.m_randomWeapon;
			object obj;
			if (randomWeapon == null)
			{
				obj = null;
			}
			else
			{
				GameObject? obj2 = randomWeapon.FirstOrDefault();
				obj = ((obj2 != null) ? obj2.GetComponent<ItemDrop>() : null);
			}
			ItemDrop val = (ItemDrop)obj;
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogError((object)"Failed to update tool properties: tool is null");
				return;
			}
			val.m_itemData.m_shared.m_damages.m_pickaxe = ToolDamage;
			val.m_itemData.m_shared.m_toolTier = ToolTier;
		}

		protected virtual void Awake()
		{
			_rocksList = RockInternalIDsList.Split(new char[1] { ',' }).ToList();
			_monsterAI = ((Component)this).GetComponent<MonsterAI>();
			_humanoid = ((Component)this).GetComponent<Humanoid>();
			_monsterAI.m_alertRange = 1f;
			((BaseAI)_monsterAI).m_randomMoveRange = RoamRange;
			UpdateToolProperties();
		}

		protected virtual void FixedUpdate()
		{
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			GameObject followTarget = _monsterAI.GetFollowTarget();
			if ((Object)(object)followTarget != (Object)null)
			{
				Player val = default(Player);
				if (followTarget.TryGetComponent<Player>(ref val))
				{
					string text = LocalizationManager.Instance.TryTranslate("$chebgonaz_minionstatus_following");
					_status = text + " " + val.GetPlayerName();
					return;
				}
				if (ChatInterval != 0f && Time.time > _lastChat + ChatInterval)
				{
					_lastChat = Time.time;
					List<Player> list = new List<Player>();
					Player.GetPlayersInRange(((Component)this).transform.position, ChatDistance, list);
					if (list.Count > 0)
					{
						string text2 = LocalizationManager.Instance.TryTranslate("$chebgonaz_worker_target");
						Chat.instance.SetNpcText(((Component)this).gameObject, Vector3.up, 5f, 10f, "", text2 + ": " + ((Object)followTarget.gameObject).name, false);
					}
				}
				Vector3 position = followTarget.transform.position;
				Vector3 val2 = default(Vector3);
				((Vector3)(ref val2))..ctor(position.x, ((Component)this).transform.position.y, position.z);
				((Component)this).transform.LookAt(val2);
				TryAttack();
			}
			if (Time.time > _nextCheck)
			{
				_nextCheck = Time.time + UpdateDelay + Random.value;
				LookForMineableObjects();
				_status = (((Object)(object)_monsterAI.GetFollowTarget() != (Object)null) ? (LocalizationManager.Instance.TryTranslate("$chebgonaz_worker_target") + ": (" + ((Object)_monsterAI.GetFollowTarget()).name + ").") : LocalizationManager.Instance.TryTranslate("$chebgonaz_worker_cantfindtarget"));
				((Character)_humanoid).m_name = _status;
			}
		}

		private void TryAttack()
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Expected O, but got Unknown
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Expected O, but got Unknown
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			GameObject followTarget = _monsterAI.GetFollowTarget();
			if (!((Object)(object)followTarget != (Object)null) || !_inContact || !_monsterAI.DoAttack((Character)null, false))
			{
				return;
			}
			Destructible componentInParent = followTarget.GetComponentInParent<Destructible>();
			if ((Object)(object)componentInParent != (Object)null && componentInParent.m_minToolTier <= ToolTier)
			{
				HitData val = new HitData();
				val.m_damage.m_pickaxe = ToolDamage;
				val.m_toolTier = ToolTier;
				componentInParent.Damage(val);
				return;
			}
			MineRock5 componentInParent2 = followTarget.GetComponentInParent<MineRock5>();
			Bounds bounds;
			if ((Object)(object)componentInParent2 != (Object)null && componentInParent2.m_minToolTier <= ToolTier)
			{
				for (int i = 0; i < componentInParent2.m_hitAreas.Count; i++)
				{
					HitArea val2 = componentInParent2.m_hitAreas[i];
					if (val2.m_health > 0f)
					{
						HitData val3 = new HitData();
						val3.m_damage.m_damage = ToolDamage;
						bounds = val2.m_collider.bounds;
						val3.m_point = ((Bounds)(ref bounds)).center;
						val3.m_toolTier = ToolTier;
						componentInParent2.DamageArea(i, val3);
					}
				}
				return;
			}
			MineRock componentInParent3 = followTarget.GetComponentInParent<MineRock>();
			if (!((Object)(object)componentInParent3 != (Object)null) || componentInParent3.m_minToolTier > ToolTier)
			{
				return;
			}
			HitArea val5 = default(HitArea);
			for (int j = 0; j < componentInParent3.m_hitAreas.Length; j++)
			{
				Collider val4 = componentInParent3.m_hitAreas[j];
				if (((Component)val4).TryGetComponent<HitArea>(ref val5) && val5.m_health > 0f)
				{
					HitData val6 = new HitData();
					val6.m_damage.m_damage = ToolDamage;
					bounds = val4.bounds;
					val6.m_point = ((Bounds)(ref bounds)).center;
					val6.m_toolTier = ToolTier;
					componentInParent2.DamageArea(j, val6);
				}
			}
		}

		private void OnCollisionEnter(Collision collision)
		{
			_inContact = Hittable((collision != null) ? collision.gameObject : null);
		}

		private void OnCollisionExit(Collision other)
		{
			_inContact = Hittable((other != null) ? other.gameObject : null);
		}

		private bool Hittable(Transform t)
		{
			return Hittable(((Component)t).gameObject);
		}

		private bool Hittable(GameObject go)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Invalid comparison between Unknown and I4
			if ((Object)(object)go == (Object)null)
			{
				return false;
			}
			Destructible componentInParent = go.GetComponentInParent<Destructible>();
			if (_rocksList.FirstOrDefault(delegate(string rocksListName)
			{
				Transform parent = go.transform.parent;
				return (Object)(object)parent != (Object)null && rocksListName.Contains(((Object)parent).name);
			}) == null && (!((Object)(object)componentInParent != (Object)null) || (int)componentInParent.m_destructibleType != 1 || !((Object)(object)((Component)componentInParent).GetComponent<Container>() == (Object)null) || !((Object)(object)((Component)componentInParent).GetComponent<Pickable>() == (Object)null)) && !((Object)(object)go.GetComponentInParent<MineRock5>() != (Object)null))
			{
				return (Object)(object)go.GetComponentInParent<MineRock>() != (Object)null;
			}
			return true;
		}
	}
	public class WoodcutterAI : MonoBehaviour
	{
		private float _nextCheck;

		private float _lastChat;

		private MonsterAI _monsterAI;

		private Humanoid _humanoid;

		private readonly int _defaultMask = LayerMask.GetMask(new string[1] { "Default" });

		private static List<Transform> _transforms = new List<Transform>();

		private string _status;

		private bool _inContact;

		private bool _chopping;

		public virtual float RoamRange => 0f;

		public virtual float LookRadius => 0f;

		public virtual float UpdateDelay => 0f;

		public virtual float ToolDamage => 6f;

		public virtual short ToolTier => 2;

		public virtual float ChatInterval => 5f;

		public virtual float ChatDistance => 5f;

		public string Status
		{
			get
			{
				return _status;
			}
			protected set
			{
				_status = value;
			}
		}

		public void LookForCuttableObjects()
		{
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Invalid comparison between Unknown and I4
			if ((Object)(object)_monsterAI.GetFollowTarget() != (Object)null)
			{
				return;
			}
			_transforms.RemoveAll((Transform a) => (Object)(object)a == (Object)null);
			Transform val = ChebGonazMinion.FindClosest<Transform>(((Component)this).transform, LookRadius, _defaultMask, (Func<Transform, bool>)((Transform a) => !_transforms.Contains(a)), interactable: false);
			if ((Object)(object)val == (Object)null)
			{
				val = (from t in _transforms.Where(delegate(Transform t)
					{
						//IL_0011: Unknown result type (might be due to invalid IL or missing references)
						//IL_0017: Invalid comparison between Unknown and I4
						Destructible componentInParent4 = ((Component)t).GetComponentInParent<Destructible>();
						if ((Object)(object)componentInParent4 != (Object)null && (int)componentInParent4.GetDestructibleType() == 2 && componentInParent4.m_minToolTier <= ToolTier)
						{
							return true;
						}
						TreeLog componentInParent5 = ((Component)t).GetComponentInParent<TreeLog>();
						if ((Object)(object)componentInParent5 != (Object)null && componentInParent5.m_minToolTier <= ToolTier)
						{
							return true;
						}
						TreeBase componentInParent6 = ((Component)t).GetComponentInParent<TreeBase>();
						return ((Object)(object)componentInParent6 != (Object)null && componentInParent6.m_minToolTier <= ToolTier) ? true : false;
					})
					orderby Vector3.Distance(t.position, ((Component)this).transform.position)
					select t).FirstOrDefault();
			}
			if (!((Object)(object)val != (Object)null))
			{
				return;
			}
			Destructible componentInParent = ((Component)val).GetComponentInParent<Destructible>();
			NukeTree nukeTree = default(NukeTree);
			if ((Object)(object)componentInParent != (Object)null && (int)componentInParent.GetDestructibleType() == 2)
			{
				_transforms.Add(val);
				_monsterAI.SetFollowTarget(((Component)componentInParent).gameObject);
				_status = "Moving to stump.";
				if (!((Component)val).TryGetComponent<NukeTree>(ref nukeTree))
				{
					((Component)val).gameObject.AddComponent<NukeTree>();
				}
				return;
			}
			TreeLog componentInParent2 = ((Component)val).GetComponentInParent<TreeLog>();
			if ((Object)(object)componentInParent2 != (Object)null)
			{
				_transforms.Add(val);
				_monsterAI.SetFollowTarget(((Component)componentInParent2).gameObject);
				_status = "Moving to log.";
				if (!((Component)val).TryGetComponent<NukeTree>(ref nukeTree))
				{
					((Component)val).gameObject.AddComponent<NukeTree>();
				}
				return;
			}
			TreeBase componentInParent3 = ((Component)val).GetComponentInParent<TreeBase>();
			if ((Object)(object)componentInParent3 != (Object)null)
			{
				_transforms.Add(val);
				_monsterAI.SetFollowTarget(((Component)componentInParent3).gameObject);
				_status = "Moving to tree.";
				if (!((Component)val).TryGetComponent<NukeTree>(ref nukeTree))
				{
					((Component)val).gameObject.AddComponent<NukeTree>();
				}
			}
		}

		public void UpdateToolProperties()
		{
			GameObject[] randomWeapon = _humanoid.m_randomWeapon;
			object obj;
			if (randomWeapon == null)
			{
				obj = null;
			}
			else
			{
				GameObject? obj2 = randomWeapon.FirstOrDefault();
				obj = ((obj2 != null) ? obj2.GetComponent<ItemDrop>() : null);
			}
			ItemDrop val = (ItemDrop)obj;
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogError((object)"Failed to update tool properties: tool is null");
				return;
			}
			val.m_itemData.m_shared.m_damages.m_chop = ToolDamage;
			val.m_itemData.m_shared.m_toolTier = ToolTier;
		}

		protected virtual void Awake()
		{
			_monsterAI = ((Component)this).GetComponent<MonsterAI>();
			_humanoid = ((Component)this).GetComponent<Humanoid>();
			_monsterAI.m_alertRange = 1f;
			((BaseAI)_monsterAI).m_randomMoveRange = RoamRange;
			UpdateToolProperties();
		}

		protected virtual void FixedUpdate()
		{
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			GameObject followTarget = _monsterAI.GetFollowTarget();
			if ((Object)(object)followTarget != (Object)null)
			{
				Player val = default(Player);
				if (followTarget.TryGetComponent<Player>(ref val))
				{
					string text = LocalizationManager.Instance.TryTranslate("$chebgonaz_minionstatus_following");
					_status = text + " " + val.GetPlayerName();
					return;
				}
				if (ChatInterval != 0f && Time.time > _lastChat + ChatInterval)
				{
					_lastChat = Time.time;
					List<Player> list = new List<Player>();
					Player.GetPlayersInRange(((Component)this).transform.position, ChatDistance, list);
					if (list.Count > 0)
					{
						string text2 = LocalizationManager.Instance.TryTranslate("$chebgonaz_worker_target");
						Chat.instance.SetNpcText(((Component)this).gameObject, Vector3.up, 5f, 10f, "", text2 + ": " + ((Object)followTarget.gameObject).name, false);
					}
				}
				Vector3 position = followTarget.transform.position;
				Vector3 val2 = default(Vector3);
				((Vector3)(ref val2))..ctor(position.x, ((Component)this).transform.position.y, position.z);
				((Component)this).transform.LookAt(val2);
				TryAttack(val2);
			}
			if (Time.time > _nextCheck)
			{
				_nextCheck = Time.time + UpdateDelay + Random.value;
				LookForCuttableObjects();
				if ((Object)(object)_monsterAI.GetFollowTarget() == (Object)null)
				{
					_status = LocalizationManager.Instance.TryTranslate("$chebgonaz_worker_cantfindtarget");
				}
				((Character)_humanoid).m_name = _status;
			}
		}

		private void TryAttack(Vector3 lookAtPos)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Invalid comparison between Unknown and I4
			if ((Object)(object)_humanoid == (Object)null || (Object)(object)_monsterAI == (Object)null || _chopping)
			{
				return;
			}
			GameObject followTarget = _monsterAI.GetFollowTarget();
			if (!((Object)(object)followTarget != (Object)null) || (!_inContact && !(Vector3.Distance(lookAtPos, ((Component)this).transform.position) < 1.5f)))
			{
				return;
			}
			Destructible destructible = followTarget.GetComponentInParent<Destructible>();
			if ((Object)(object)destructible != (Object)null && (int)destructible.GetDestructibleType() == 2)
			{
				((MonoBehaviour)this).StartCoroutine(Chop(destructible.m_health, (IDestructible)(object)destructible, () => destructible.m_health));
				return;
			}
			TreeLog treeLog = followTarget.GetComponentInParent<TreeLog>();
			if ((Object)(object)treeLog != (Object)null)
			{
				((MonoBehaviour)this).StartCoroutine(Chop(treeLog.m_health, (IDestructible)(object)treeLog, () => treeLog.m_health));
				return;
			}
			TreeBase tree = followTarget.GetComponentInParent<TreeBase>();
			if ((Object)(object)tree != (Object)null)
			{
				((MonoBehaviour)this).StartCoroutine(Chop(tree.m_health, (IDestructible)(object)treeLog, () => tree.m_health));
			}
		}

		private IEnumerator Chop(float healthBeforeAttack, IDestructible destructible, Func<float> healthAfterDamaged)
		{
			_chopping = true;
			_monsterAI.DoAttack((Character)null, false);
			yield return (object)new WaitForSeconds(2f);
			if (healthAfterDamaged() < healthBeforeAttack)
			{
				_chopping = false;
				yield break;
			}
			HitData val = new HitData();
			val.m_damage.m_chop = ToolDamage;
			val.m_toolTier = ToolTier;
			if (destructible != null)
			{
				destructible.Damage(val);
			}
			_chopping = false;
		}

		private void OnCollisionEnter(Collision collision)
		{
			_inContact = Hittable((collision != null) ? collision.gameObject : null);
		}

		private void OnCollisionExit(Collision other)
		{
			_inContact = Hittable((other != null) ? other.gameObject : null);
		}

		private bool Hittable(GameObject go)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Invalid comparison between Unknown and I4
			Destructible componentInParent = go.GetComponentInParent<Destructible>();
			if ((Object)(object)componentInParent != (Object)null && (int)componentInParent.GetDestructibleType() == 2)
			{
				return true;
			}
			if ((Object)(object)go.GetComponentInParent<TreeLog>() != (Object)null)
			{
				return true;
			}
			if ((Object)(object)go.GetComponentInParent<TreeBase>() != (Object)null)
			{
				return true;
			}
			return false;
		}
	}
}
namespace ChebsValheimLibrary.Items
{
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("blackforge")]
		BlackForge
	}
	public class Item
	{
		public ConfigEntry<bool> Allowed;

		protected float DoOnUpdateDelay;

		public virtual string ItemName => "";

		public virtual string PrefabName => "";

		public virtual string NameLocalization => "";

		public virtual string DescriptionLocalization => "";

		protected virtual string DefaultRecipe => "";

		public virtual void CreateConfigs(BaseUnityPlugin plugin)
		{
		}

		public virtual void UpdateRecipe()
		{
		}

		public virtual void UpdateRecipe(ConfigEntry<CraftingTable> craftingStationRequired, ConfigEntry<string> craftingCost, ConfigEntry<int> craftingStationLevel)
		{
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0201: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Expected O, but got Unknown
			ItemManager instance = ItemManager.Instance;
			object obj;
			if (instance == null)
			{
				obj = null;
			}
			else
			{
				CustomItem item = instance.GetItem(ItemName);
				if (item == null)
				{
					obj = null;
				}
				else
				{
					CustomRecipe recipe = item.Recipe;
					obj = ((recipe != null) ? recipe.Recipe : null);
				}
			}
			Recipe val = (Recipe)obj;
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogError((object)("Failed to update recipe for " + ItemName + " because ItemManager returned null for " + ItemName + "."));
				return;
			}
			if (craftingStationRequired == null)
			{
				Logger.LogError((object)("Failed to update recipe for " + ItemName + " because CraftingStationRequired is null."));
				return;
			}
			if (craftingCost == null)
			{
				Logger.LogError((object)("Failed to update recipe for " + ItemName + " because CraftingCost is null."));
				return;
			}
			if (craftingStationLevel == null)
			{
				Logger.LogError((object)("Failed to update recipe for " + ItemName + " because CraftingStationLevel is null."));
				return;
			}
			string name = InternalName.GetName(craftingStationRequired.Value);
			val.m_minStationLevel = craftingStationLevel.Value;
			PrefabManager instance2 = PrefabManager.Instance;
			GameObject val2 = ((instance2 != null) ? instance2.GetPrefab(name) : null);
			if ((Object)(object)val2 == (Object)null)
			{
				Logger.LogError((object)("Failed to update recipe for " + ItemName + " because of failure to get " + name + " from ZNetScene.instance."));
				return;
			}
			val.m_craftingStation = val2.GetComponent<CraftingStation>();
			List<Requirement> list = new List<Requirement>();
			string[] array = craftingCost.Value.Split(new char[1] { ',' });
			for (int i = 0; i < array.Length; i++)
			{
				string[] array2 = array[i].Split(new char[1] { ':' });
				string text = array2[0];
				int num = int.Parse(array2[1]);
				PrefabManager instance3 = PrefabManager.Instance;
				GameObject val3 = ((instance3 != null) ? instance3.GetPrefab(text) : null);
				if ((Object)(object)val3 == (Object)null)
				{
					Logger.LogError((object)("Failed to update recipe for " + ItemName + " because of failure to get " + text + "'s prefab from ZNetScene.instance."));
				}
				else
				{
					list.Add(new Requirement
					{
						m_amount = num,
						m_amountPerLevel = num * 2,
						m_resItem = val3.GetComponent<ItemDrop>()
					});
				}
			}
			val.m_resources = list.ToArray();
		}

		protected void SetRecipeReqs(ItemConfig recipeConfig, ConfigEntry<string> craftingCost, ConfigEntry<CraftingTable> craftingStationRequired, ConfigEntry<int> craftingStationLevel)
		{
			recipeConfig.CraftingStation = ((InternalName)typeof(CraftingTable).GetMember(craftingStationRequired.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).Name;
			if (Enumerable.Contains(craftingCost.Value, ','))
			{
				string[] array = craftingCost.Value.Split(new char[1] { ',' });
				for (int i = 0; i < array.Length; i++)
				{
					AddMaterial(array[i]);
				}
			}
			else
			{
				AddMaterial(craftingCost.Value);
			}
			recipeConfig.MinStationLevel = craftingStationLevel.Value;
			void AddMaterial(string material)
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Expected O, but got Unknown
				string[] array2 = material.Split(new char[1] { ':' });
				string text = array2[0];
				int num = int.Parse(array2[1]);
				recipeConfig.AddRequirement(new RequirementConfig(text, num, num * 2, false));
			}
		}

		public virtual void DoOnUpdate()
		{
		}

		public virtual CustomItem GetCustomItemFromPrefab(GameObject prefab)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			ItemConfig val = new ItemConfig();
			val.Name = NameLocalization;
			val.Description = DescriptionLocalization;
			CustomItem val2 = new CustomItem(prefab, false, val);
			if ((Object)(object)val2.ItemPrefab == (Object)null)
			{
				Logger.LogError((object)("GetCustomItemFromPrefab: " + PrefabName + "'s ItemPrefab is null!"));
				return null;
			}
			return val2;
		}
	}
}
namespace ChebsValheimLibrary.Items.Weapons.Wood
{
	public class SkeletonClub : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonClub";

		public override string PrefabName => "ChebGonaz_SkeletonClub.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonclub_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonclub_desc";
	}
}
namespace ChebsValheimLibrary.Items.Weapons.Poison
{
	public class SkeletonMace : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonMace";

		public override string PrefabName => "ChebGonaz_SkeletonMace.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonmace_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonmace_desc";
	}
	public class SkeletonMace2 : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonMace2";

		public override string PrefabName => "ChebGonaz_SkeletonMace2.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonmace_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonmace_desc";
	}
	public class SkeletonMace3 : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonMace3";

		public override string PrefabName => "ChebGonaz_SkeletonMace3.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonmace_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonmace_desc";
	}
}
namespace ChebsValheimLibrary.Items.Weapons.Needle
{
	public class SkeletonMaceNeedle : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonMaceNeedle";

		public override string PrefabName => "ChebGonaz_SkeletonMaceNeedle.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonmaceneedle_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonmaceneedle_desc";
	}
}
namespace ChebsValheimLibrary.Items.Weapons.Mage
{
	public class SkeletonFireballLevel1 : Item
	{
		public override string ItemName => "ChebGonaz_FireballLevel1";

		public override string PrefabName => "ChebGonaz_FireballLevel1.prefab";

		public override string NameLocalization => "$item_chebgonaz_fireballlevel1_name";

		public override string DescriptionLocalization => "$item_chebgonaz_fireballlevel1_desc";
	}
	public class SkeletonFireballLevel2 : Item
	{
		public override string ItemName => "ChebGonaz_FireballLevel2";

		public override string PrefabName => "ChebGonaz_FireballLevel2.prefab";

		public override string NameLocalization => "$item_chebgonaz_fireballlevel2_name";

		public override string DescriptionLocalization => "$item_chebgonaz_fireballlevel2_desc";
	}
	public class SkeletonFireballLevel3 : Item
	{
		public override string ItemName => "ChebGonaz_FireballLevel3";

		public override string PrefabName => "ChebGonaz_FireballLevel3.prefab";

		public override string NameLocalization => "$item_chebgonaz_fireballlevel3_name";

		public override string DescriptionLocalization => "$item_chebgonaz_fireballlevel3_desc";
	}
}
namespace ChebsValheimLibrary.Items.Weapons.Iron
{
	public class SkeletonAxe : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonAxe";

		public override string PrefabName => "ChebGonaz_SkeletonAxe.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonaxe_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonaxe_desc";
	}
	public class SkeletonMaceIron : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonMaceIron";

		public override string PrefabName => "ChebGonaz_SkeletonMaceIron.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonmaceiron_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonmaceiron_desc";
	}
	public class SkeletonSwordIron : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonSwordIron";

		public override string PrefabName => "ChebGonaz_SkeletonSwordIron.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonswordiron_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonswordiron_desc";
	}
}
namespace ChebsValheimLibrary.Items.Weapons.Bronze
{
	public class SkeletonAxeBronze : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonAxeBronze";

		public override string PrefabName => "ChebGonaz_SkeletonAxeBronze.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonaxebronze_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonaxebronze_desc";
	}
	public class SkeletonMaceBronze : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonMaceBronze";

		public override string PrefabName => "ChebGonaz_SkeletonMaceBronze.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonmacebronze_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonmacebronze_desc";
	}
	public class SkeletonSwordBronze : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonSwordBronze";

		public override string PrefabName => "ChebGonaz_SkeletonSwordBronze.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonswordbronze_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonswordbronze_desc";
	}
}
namespace ChebsValheimLibrary.Items.Weapons.Bows
{
	public class SkeletonBow : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonBow";

		public override string PrefabName => "ChebGonaz_SkeletonBow.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonbow_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonbow_desc";
	}
	public class SkeletonBow2 : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonBow2";

		public override string PrefabName => "ChebGonaz_SkeletonBow2.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonbow2_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonbow2_desc";
	}
	public class SkeletonBow3 : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonBow3";

		public override string PrefabName => "ChebGonaz_SkeletonBow3.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonbow3_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonbow3_desc";
	}
	public class SkeletonBowFire : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonBowFire";

		public override string PrefabName => "ChebGonaz_SkeletonBowFire.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonbowfire_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonbowfire_desc";
	}
	public class SkeletonBowFrost : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonBowFrost";

		public override string PrefabName => "ChebGonaz_SkeletonBowFrost.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonbowfrost_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonbowfrost_desc";
	}
	public class SkeletonBowPoison : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonBowPoison";

		public override string PrefabName => "ChebGonaz_SkeletonBowPoison.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonbowpoison_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonbowpoison_desc";
	}
	public class SkeletonBowSilver : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonBowSilver";

		public override string PrefabName => "ChebGonaz_SkeletonBowSilver.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonbowsilver_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonbowsilver_desc";
	}
}
namespace ChebsValheimLibrary.Items.Weapons.BlackMetal
{
	public class SkeletonAxeBlackMetal : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonAxeBlackMetal";

		public override string PrefabName => "ChebGonaz_SkeletonAxeBlackMetal.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonaxeblackmetal_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonaxeblackmetal_desc";
	}
	public class SkeletonMaceBlackMetal : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonMaceBlackMetal";

		public override string PrefabName => "ChebGonaz_SkeletonMaceBlackMetal.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonmaceblackmetal_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonmaceblackmetal_desc";
	}
	public class SkeletonSwordBlackMetal : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonSwordBlackMetal";

		public override string PrefabName => "ChebGonaz_SkeletonSwordBlackMetal.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonswordblackmetal_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonswordblackmetal_desc";
	}
}
namespace ChebsValheimLibrary.Items.Tools
{
	public class SkeletonPickaxe : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonPickaxe";

		public override string PrefabName => "ChebGonaz_SkeletonPickaxe.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonpickaxe_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonpickaxe_desc";
	}
	public class SkeletonWoodAxe : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonWoodAxe";

		public override string PrefabName => "ChebGonaz_SkeletonWoodAxe.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonaxe_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonaxe_desc";
	}
}
namespace ChebsValheimLibrary.Items.Armor.Mage
{
	public class SkeletonMageCirclet : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonMageCirclet";

		public override string PrefabName => "ChebGonaz_SkeletonMageCirclet.prefab";

		public override string NameLocalization => "$item_chebgonaz_magecirclet_name";

		public override string DescriptionLocalization => "$item_chebgonaz_magecirclet_desc";
	}
}
namespace ChebsValheimLibrary.Items.Armor.Leather
{
	public class SkeletonHelmetLeather : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetLeather";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetLeather.prefab";

		public override string NameLocalization => "$item_helmet_leather";

		public override string DescriptionLocalization => "$item_helmet_leather_description";
	}
	public class SkeletonHelmetLeatherPoison : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetLeatherPoison";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetLeatherPoison.prefab";

		public override string NameLocalization => "$item_helmet_leather";

		public override string DescriptionLocalization => "$item_helmet_leather_description";
	}
}
namespace ChebsValheimLibrary.Items.Armor.Leather.Wolf
{
	public class HelmetLeatherWolf : Item
	{
		public override string ItemName => "ChebGonaz_HelmetLeatherWolf";

		public override string PrefabName => "ChebGonaz_HelmetLeatherWolf.prefab";

		public override string NameLocalization => "$item_helmet_leather_wolf";

		public override string DescriptionLocalization => "$item_helmet_leather_description_wolf";
	}
	public class SkeletonArmorLeatherChestWolf : Item
	{
		public override string ItemName => "ChebGonaz_ArmorLeatherChestWolf";

		public override string PrefabName => "ChebGonaz_ArmorLeatherChestWolf.prefab";

		public override string NameLocalization => "$item_chest_leather_wolf";

		public override string DescriptionLocalization => "$item_chest_leather_description_wolf";
	}
	public class SkeletonArmorLeatherLegsWolf : Item
	{
		public override string ItemName => "ChebGonaz_ArmorLeatherLegsWolf";

		public override string PrefabName => "ChebGonaz_ArmorLeatherLegsWolf.prefab";

		public override string NameLocalization => "$item_legs_leather_wolf";

		public override string DescriptionLocalization => "$item_legs_leather_description_wolf";
	}
	public class SkeletonHelmetLeatherPoisonWolf : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetLeatherPoisonWolf";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetLeatherPoisonWolf.prefab";

		public override string NameLocalization => "$item_helmet_leather_wolf_poison";

		public override string DescriptionLocalization => "$item_helmet_leather_wolf_poison_desc";
	}
	public class SkeletonHelmetLeatherWolf : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetLeatherWolf";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetLeatherWolf.prefab";

		public override string NameLocalization => "$item_helmet_leather_wolf";

		public override string DescriptionLocalization => "$item_helmet_leather_description_wolf";
	}
}
namespace ChebsValheimLibrary.Items.Armor.Leather.Troll
{
	public class SkeletonArmorLeatherChestTroll : Item
	{
		public override string ItemName => "ChebGonaz_ArmorLeatherChestTroll";

		public override string PrefabName => "ChebGonaz_ArmorLeatherChestTroll.prefab";

		public override string NameLocalization => "$item_chest_leather_troll";

		public override string DescriptionLocalization => "$item_chest_leather_description_troll";
	}
	public class SkeletonArmorLeatherLegsTroll : Item
	{
		public override string ItemName => "ChebGonaz_ArmorLeatherLegsTroll";

		public override string PrefabName => "ChebGonaz_ArmorLeatherLegsTroll.prefab";

		public override string NameLocalization => "$item_legs_leather_troll";

		public override string DescriptionLocalization => "$item_legs_leather_description_troll";
	}
	public class SkeletonHelmetLeatherPoisonTroll : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetLeatherPoisonTroll";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetLeatherPoisonTroll.prefab";

		public override string NameLocalization => "$item_helmet_leather_troll_poison";

		public override string DescriptionLocalization => "$item_helmet_leather_description_troll_poison";
	}
	public class SkeletonHelmetLeatherTroll : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetLeatherTroll";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetLeatherTroll.prefab";

		public override string NameLocalization => "$item_helmet_leather_troll";

		public override string DescriptionLocalization => "$item_helmet_leather_description_troll";
	}
}
namespace ChebsValheimLibrary.Items.Armor.Leather.Lox
{
	public class HelmetLeatherLox : Item
	{
		public override string ItemName => "ChebGonaz_HelmetLeatherLox";

		public override string PrefabName => "ChebGonaz_HelmetLeatherLox.prefab";

		public override string NameLocalization => "$item_helmet_leather_lox";

		public override string DescriptionLocalization => "$item_helmet_leather_description_lox";
	}
	public class SkeletonArmorLeatherChestLox : Item
	{
		public override string ItemName => "ChebGonaz_ArmorLeatherChestLox";

		public override string PrefabName => "ChebGonaz_ArmorLeatherChestLox.prefab";

		public override string NameLocalization => "$item_chest_leather_lox";

		public override string DescriptionLocalization => "$item_chest_leather_description_lox";
	}
	public class SkeletonArmorLeatherLegsLox : Item
	{
		public override string ItemName => "ChebGonaz_ArmorLeatherLegsLox";

		public override string PrefabName => "ChebGonaz_ArmorLeatherLegsLox.prefab";

		public override string NameLocalization => "$item_legs_leather_lox";

		public override string DescriptionLocalization => "$item_legs_leather_description_lox";
	}
	public class SkeletonHelmetLeatherLox : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetLeatherLox";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetLeatherLox.prefab";

		public override string NameLocalization => "$item_helmet_leather_lox";

		public override string DescriptionLocalization => "$item_helmet_leather_description_lox";
	}
	public class SkeletonHelmetLeatherPoisonLox : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetLeatherPoisonLox";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetLeatherPoisonLox.prefab";

		public override string NameLocalization => "$item_helmet_leather_troll_lox";

		public override string DescriptionLocalization => "$item_helmet_leather_description_lox_poison";
	}
	public class HelmetLeatherTroll : Item
	{
		public override string ItemName => "ChebGonaz_HelmetLeatherTroll";

		public override string PrefabName => "ChebGonaz_HelmetLeatherTroll.prefab";

		public override string NameLocalization => "$item_helmet_leather_troll";

		public override string DescriptionLocalization => "$item_helmet_leather_description_troll";
	}
}
namespace ChebsValheimLibrary.Items.Armor.Iron
{
	public class SkeletonHelmetIron : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetIron";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetIron.prefab";

		public override string NameLocalization => "$item_helmet_iron";

		public override string DescriptionLocalization => "$item_helmet_iron_description";
	}
	public class SkeletonHelmetIronPoison : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetIronPoison";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetIronPoison.prefab";

		public override string NameLocalization => "$item_helmet_iron";

		public override string DescriptionLocalization => "$item_helmet_iron_description";
	}
}
namespace ChebsValheimLibrary.Items.Armor.Bronze
{
	public class SkeletonHelmetBronze : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetBronze";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetBronze.prefab";

		public override string NameLocalization => "$item_helmet_bronze";

		public override string DescriptionLocalization => "$item_helmet_bronze_description";
	}
	public class SkeletonHelmetBronzePoison : Item
	{
		public override string ItemName => "ChebGonaz_SkeletonHelmetBronzePoison";

		public override string PrefabName => "ChebGonaz_SkeletonHelmetBronzePoison.prefab";

		public override string NameLocalization => "$item_helmet_bronze";

		public override string DescriptionLocalization => "$item_helmet_bronze_description";
	}
}
namespace ChebsValheimLibrary.Items.Armor.BlackMetal
{
	public class BlackIronChest : Item
	{
		public override string ItemName => "ChebGonaz_ArmorBlackIronChest";

		public override string PrefabName => "ChebGonaz_ArmorBlackIronChest.prefab";

		public override string NameLocalization => "$item_chebgonaz_blackironchest_name";

		public override string DescriptionLocalization => "$item_chebgonaz_blackironchest_desc";

		protected override string DefaultRecipe => "BlackMetal:5";
	}
	public class BlackIronHelmet : Item
	{
		public override string ItemName => "ChebGonaz_HelmetBlackIron";

		public override string PrefabName => "ChebGonaz_HelmetBlackIron.prefab";

		public override string NameLocalization => "$item_chebgonaz_blackironhelmet_name";

		public override string DescriptionLocalization => "$item_chebgonaz_blackironhelmet_desc";

		protected override string DefaultRecipe => "BlackMetal:5";
	}
	public class BlackIronLegs : Item
	{
		public override string ItemName => "ChebGonaz_ArmorBlackIronLegs";

		public override string PrefabName => "ChebGonaz_ArmorBlackIronLegs.prefab";

		public override string NameLocalization => "$item_chebgonaz_blackironlegs_name";

		public override string DescriptionLocalization => "$item_chebgonaz_blackironlegs_desc";

		protected override string DefaultRecipe => "BlackMetal:5";
	}
	public class SkeletonHelmetBlackIron : Item
	{
		public override string ItemName => "ChebGonaz_HelmetBlackIronSkeleton";

		public override string PrefabName => "ChebGonaz_HelmetBlackIronSkeleton.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonblackironhelmet_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonblackironhelmet_desc";
	}
	public class SkeletonHelmetBlackIronPoison : Item
	{
		public override string ItemName => "ChebGonaz_HelmetBlackIronSkeletonPoison";

		public override string PrefabName => "ChebGonaz_HelmetBlackIronSkeletonPoison.prefab";

		public override string NameLocalization => "$item_chebgonaz_skeletonblackironhelmet_name";

		public override string DescriptionLocalization => "$item_chebgonaz_skeletonblackironhelmet_desc";
	}
}
namespace ChebsValheimLibrary.Common
{
	public class ChebsRecipe
	{
		public string RecipeValue = "<Prefab1>:<quantity>[[,<PreFab2>:<quantity>], ...]";

		public ConfigEntry<bool> Allowed { get; set; }

		public ConfigEntry<string> CraftingCost { get; set; }

		public string DefaultRecipe { get; set; }

		public string PieceTable { get; set; }

		public string PieceCategory { get; set; }

		public string PieceName { get; set; }

		public string PieceDescription { get; set; }

		public string PrefabName { get; set; }

		public string IconName { get; set; }

		public string ObjectName { get; set; }

		public virtual void UpdateRecipe(ConfigEntry<string> craftingCost)
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			string text = PrefabName.Split(new char[1] { '.' })[0];
			Piece piece = PieceManager.Instance.GetPiece(text).Piece;
			List<Requirement> list = new List<Requirement>();
			string[] array = craftingCost.Value.Split(new char[1] { ',' });
			for (int i = 0; i < array.Length; i++)
			{
				string[] array2 = array[i].Split(new char[1] { ':' });
				string text2 = array2[0];
				int num = int.Parse(array2[1]);
				list.Add(new Requirement
				{
					m_amount = num,
					m_amountPerLevel = num * 2,
					m_resItem = ZNetScene.instance.GetPrefab(text2).GetComponent<ItemDrop>()
				});
			}
			piece.m_resources = list.ToArray();
		}

		public CustomPiece GetCustomPieceFromPrefab(GameObject prefab, Sprite icon)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Expected O, but got Unknown
			PieceConfig val = new PieceConfig
			{
				Name = PieceName,
				Description = PieceDescription
			};
			if (Allowed.Value)
			{
				if (string.IsNullOrEmpty(CraftingCost.Value))
				{
					CraftingCost.Value = DefaultRecipe;
				}
				SetRecipeReqs(val, CraftingCost);
			}
			else
			{
				val.Enabled = false;
			}
			val.Icon = icon;
			val.PieceTable = PieceTable;
			val.Category = PieceCategory;
			CustomPiece val2 = new CustomPiece(prefab, false, val);
			if (val2 == null)
			{
				Logger.LogError((object)("AddCustomPieces: " + PrefabName + "'s CustomPiece is null!"));
				return null;
			}
			if ((Object)(object)val2.PiecePrefab == (Object)null)
			{
				Logger.LogError((object)("AddCustomPieces: " + PrefabName + "'s PiecePrefab is null!"));
				return null;
			}
			return val2;
		}

		private void SetRecipeReqs(PieceConfig config, ConfigEntry<string> craftingCost)
		{
			if (Enumerable.Contains(craftingCost.Value, ','))
			{
				string[] array = craftingCost.Value.Split(new char[1] { ',' });
				for (int i = 0; i < array.Length; i++)
				{
					addMaterial(array[i]);
				}
			}
			else
			{
				addMaterial(craftingCost.Value);
			}
			void addMaterial(string material)
			{
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_0031: Expected O, but got Unknown
				string[] array2 = material.Split(new char[1] { ':' });
				string text = array2[0];
				int num = int.Parse(array2[1]);
				config.AddRequirement(new RequirementConfig(text, num, 0, true));
			}
		}
	}
	public class InternalName : Attribute
	{
		public readonly string Name;

		public InternalName(string internalName)
		{
			Name = internalName;
		}

		public static string GetName(Enum value)
		{
			Type type = value.GetType();
			string name = Enum.GetName(type, value);
			return (type.GetField(name).GetCustomAttributes(typeof(InternalName), inherit: false).FirstOrDefault() as InternalName)?.Name ?? value.ToString();
		}
	}
	public class MemoryConfigEntry<T, TT>
	{
		private readonly Func<T, TT> _processValueFunc;

		private T _lastKnownValue;

		private TT _processedValue;

		private readonly ConfigEntry<T> _configEntry;

		public TT Value => _processedValue;

		public ConfigEntry<T> ConfigEntry => _configEntry;

		public MemoryConfigEntry(ConfigEntry<T> configEntry, Func<T, TT> processValueFunc)
		{
			_configEntry = configEntry;
			_processValueFunc = processValueFunc;
			_lastKnownValue = _configEntry.Value;
			_processedValue = _processValueFunc(_lastKnownValue);
			if (configEntry == null)
			{
				Logger.LogError((object)"MemoryConfigEntry: configEntry is null!");
			}
			else
			{
				_configEntry.SettingChanged += OnConfigEntryValueChanged;
			}
		}

		private void OnConfigEntryValueChanged(object sender, EventArgs args)
		{
			T value = _configEntry.Value;
			if (value == null)
			{
				Logger.LogError((object)"MemoryConfigEntry.OnConfigEntryValueChanged: value is null!");
			}
			else if (!EqualityComparer<T>.Default.Equals(value, _lastKnownValue))
			{
				Logger.LogInfo((object)$"MemoryConfigEntry.OnConfigEntryValueChanged: value is new! {value}");
				_lastKnownValue = value;
				_processedValue = _processValueFunc(value);
			}
		}
	}
	public static class Weather
	{
		public enum Env
		{
			None,
			[InternalName("Clear")]
			Clear,
			[InternalName("Twilight_Clear")]
			TwilightClear,
			[InternalName("Misty")]
			Misty,
			[InternalName("Darklands_dark")]
			DarklandsDark,
			[InternalName("Heath_clear")]
			HeathClear,
			[InternalName("DeepForest")]
			DeepForest,
			[InternalName("Mist")]
			Mist,
			[InternalName("GDKing")]
			GDKing,
			[InternalName("Rain")]
			Rain,
			[InternalName("LightRain")]
			LightRain,
			[InternalName("ThunderStorm")]
			ThunderStorm,
			[InternalName("Eikthyr")]
			Eikthyr,
			[InternalName("GoblinKing")]
			GoblinKing,
			[InternalName("nofogts")]
			Nofogts,
			[InternalName("SwampRain")]
			SwampRain,
			[InternalName("Bonemass")]
			Bonemass,
			[InternalName("Snow")]
			Snow,
			[InternalName("Twilight_Snow")]
			TwilightSnow,
			[InternalName("Twilight_SnowStorm")]
			TwilightSnowStorm,
			[InternalName("SnowStorm")]
			SnowStorm,
			[InternalName("Moder")]
			Moder,
			[InternalName("Ashrain")]
			Ashrain,
			[InternalName("Crypt")]
			Crypt,
			[InternalName("SunkenCrypt")]
			SunkenCrypt
		}
	}
}

plugins/ChebsMercenaries.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using ChebsMercenaries.Commands.PvP;
using ChebsMercenaries.Items;
using ChebsMercenaries.Minions;
using ChebsMercenaries.Minions.WorkerAI;
using ChebsMercenaries.Structure;
using ChebsValheimLibrary;
using ChebsValheimLibrary.Common;
using ChebsValheimLibrary.Items;
using ChebsValheimLibrary.Minions;
using ChebsValheimLibrary.Minions.AI;
using ChebsValheimLibrary.PvP;
using ChebsValheimLibrary.Structures;
using HarmonyLib;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Cheb's Mercenaries")]
[assembly: AssemblyDescription("Cheb's Mercenaries adds mercenaries to Valheim that you can purchase with gold and upgrade with materials to fight (warriors, archers) or perform work (lumberjacks, miners).")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCompany("Cheb Gonaz")]
[assembly: AssemblyProduct("Cheb's Mercenaries")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("2.3.7.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.3.7.0")]
[module: UnverifiableCode]
namespace ChebsMercenaries
{
	[BepInPlugin("com.chebgonaz.chebsmercenaries", "ChebsMercenaries", "2.3.7")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	public class BasePlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.chebgonaz.chebsmercenaries";

		public const string PluginName = "ChebsMercenaries";

		public const string PluginVersion = "2.3.7";

		private const string ConfigFileName = "com.chebgonaz.chebsmercenaries.cfg";

		private static readonly string ConfigFileFullPath = Path.Combine(Paths.ConfigPath, "com.chebgonaz.chebsmercenaries.cfg");

		public readonly Version ChebsValheimLibraryVersion = new Version("2.5.2");

		private readonly Harmony harmony = new Harmony("com.chebgonaz.chebsmercenaries");

		private List<WeaponOfCommand> _weaponsOfCommand = new List<WeaponOfCommand>
		{
			new AxeOfCommand(),
			new MaceOfCommand(),
			new SwordOfCommand()
		};

		public static ConfigEntry<bool> PvPAllowed;

		public static ConfigEntry<bool> RadeonFriendly;

		public static ConfigEntry<bool> HeavyLogging;

		public static CustomLocalization Localization = LocalizationManager.Instance.GetLocalization();

		public static readonly List<string> MercenaryPrefabPaths = new List<string>
		{
			"ChebGonaz_HumanMiner.prefab", "ChebGonaz_HumanWoodcutter.prefab", "ChebGonaz_HumanArcher.prefab", "ChebGonaz_HumanArcherTier2.prefab", "ChebGonaz_HumanArcherTier3.prefab", "ChebGonaz_HumanWarrior.prefab", "ChebGonaz_HumanWarriorTier2.prefab", "ChebGonaz_HumanWarriorTier3.prefab", "ChebGonaz_HumanWarriorTier4.prefab", "ChebGonaz_HumanMinerFemale.prefab",
			"ChebGonaz_HumanWoodcutterFemale.prefab", "ChebGonaz_HumanArcherFemale.prefab", "ChebGonaz_HumanArcherTier2Female.prefab", "ChebGonaz_HumanArcherTier3Female.prefab", "ChebGonaz_HumanWarriorFemale.prefab", "ChebGonaz_HumanWarriorTier2Female.prefab", "ChebGonaz_HumanWarriorTier3Female.prefab", "ChebGonaz_HumanWarriorTier4Female.prefab"
		};

		public AcceptableValueList<bool> BoolValue = new AcceptableValueList<bool>(new bool[2] { true, false });

		public AcceptableValueRange<float> FloatQuantityValue = new AcceptableValueRange<float>(1f, 1000f);

		public AcceptableValueRange<int> IntQuantityValue = new AcceptableValueRange<int>(1, 1000);

		private double _inputDelay;

		public ConfigEntry<T> ModConfig<T>(string group, string name, T default_value, string description = "", AcceptableValueBase acceptableValues = null, bool serverSync = false, params object[] tags)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description + (serverSync ? " [Synced with Server]" : " [Not Synced with Server]"), acceptableValues, new object[2]
			{
				(object)new ConfigurationManagerAttributes
				{
					IsAdminOnly = serverSync
				},
				tags
			});
			return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, default_value, val);
		}

		private void CreateConfigValues()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Expected O, but got Unknown
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
			PvPAllowed = ((BaseUnityPlugin)this).Config.Bind<bool>("General (Server Synced)", "PvPAllowed", false, new ConfigDescription("Whether minions will target and attack other players and their minions.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			RadeonFriendly = ((BaseUnityPlugin)this).Config.Bind<bool>("General (Client)", "RadeonFriendly", false, new ConfigDescription("ONLY set this to true if you have graphical issues with the mod. It will disable all particle effects for the mod's prefabs which seem to give users with Radeon cards trouble for unknown reasons. If you have problems with lag it might also help to switchthis setting on.", (AcceptableValueBase)null, Array.Empty<object>()));
			HeavyLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("General (Client)", "HeavyLogging", false, new ConfigDescription("Turn this on for debugging. Lots of things will get logged.", (AcceptableValueBase)null, Array.Empty<object>()));
			HumanMinion.CreateConfigs(this);
			HumanWoodcutterMinion.CreateConfigs(this);
			HumanMinerMinion.CreateConfigs(this);
			MercenaryArcherTier1Minion.CreateConfigs(this);
			MercenaryArcherTier2Minion.CreateConfigs(this);
			MercenaryArcherTier3Minion.CreateConfigs(this);
			MercenaryWarriorTier1Minion.CreateConfigs(this);
			MercenaryWarriorTier2Minion.CreateConfigs(this);
			MercenaryWarriorTier3Minion.CreateConfigs(this);
			MercenaryWarriorTier4Minion.CreateConfigs(this);
			MercenaryChest.CreateConfigs(this);
			_weaponsOfCommand.ForEach(delegate(WeaponOfCommand w)
			{
				((Item)w).CreateConfigs((BaseUnityPlugin)(object)this);
			});
		}

		private byte[] GetFileHash(string fileName)
		{
			HashAlgorithm hashAlgorithm = HashAlgorithm.Create();
			using FileStream inputStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
			return hashAlgorithm.ComputeHash(inputStream);
		}

		private IEnumerator WatchConfigFile()
		{
			byte[] lastHash = GetFileHash(ConfigFileFullPath);
			while (true)
			{
				yield return (object)new WaitForSeconds(5f);
				byte[] fileHash = GetFileHash(ConfigFileFullPath);
				if (!fileHash.SequenceEqual(lastHash))
				{
					lastHash = fileHash;
					ReadConfigValues();
				}
			}
		}

		private void ReadConfigValues()
		{
			try
			{
				bool flag = ZNetExtension.IsServerInstance(ZNet.instance) || ZNetExtension.IsLocalInstance(ZNet.instance);
				((BaseUnityPlugin)this).Logger.LogInfo((object)$"Read updated config values (admin/local={flag})");
				if (flag)
				{
					((BaseUnityPlugin)this).Config.Reload();
				}
				MercenaryChest.UpdateRecipe();
				_weaponsOfCommand.ForEach(delegate(WeaponOfCommand w)
				{
					((Item)w).UpdateRecipe();
				});
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)string.Format("There was an issue loading your {0}: {1}", "com.chebgonaz.chebsmercenaries.cfg", arg));
			}
		}

		private void Awake()
		{
			string text = default(string);
			if (!Base.VersionCheck(ChebsValheimLibraryVersion, ref text))
			{
				Logger.LogWarning((object)text);
			}
			CreateConfigValues();
			PvPManager.ConfigureRPC();
			LoadChebGonazAssetBundle();
			harmony.PatchAll();
			foreach (ConsoleCommand pvpCommand in new List<ConsoleCommand>
			{
				(ConsoleCommand)(object)new PvPAddFriend(),
				(ConsoleCommand)(object)new PvPRemoveFriend(),
				(ConsoleCommand)(object)new PvPListFriends()
			})
			{
				if (!CommandManager.Instance.CustomCommands.ToList().Exists((ConsoleCommand c) => c.Name == pvpCommand.Name))
				{
					CommandManager.Instance.AddConsoleCommand(pvpCommand);
				}
			}
			SynchronizationManager.OnConfigurationSynchronized += delegate(object obj, ConfigurationSynchronizationEventArgs attr)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)((!attr.InitialSynchronization) ? "Syncing configuration changes from server..." : "Syncing initial configuration..."));
				((MonoBehaviour)this).StartCoroutine(RequestPvPDict());
			};
			((MonoBehaviour)this).StartCoroutine(WatchConfigFile());
		}

		private IEnumerator RequestPvPDict()
		{
			yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)ZNet.instance != (Object)null && (Object)(object)Player.m_localPlayer != (Object)null));
			PvPManager.InitialFriendsListRequest();
		}

		private void LoadChebGonazAssetBundle()
		{
			string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "chebgonaz");
			AssetBundle chebgonazAssetBundle = AssetUtils.LoadAssetBundle(text);
			try
			{
				Base.LoadMinionItems(chebgonazAssetBundle, RadeonFriendly.Value);
				_weaponsOfCommand.ForEach(delegate(WeaponOfCommand w)
				{
					GameObject val3 = Base.LoadPrefabFromBundle(((Item)w).PrefabName, chebgonazAssetBundle, RadeonFriendly.Value);
					w.CreateButtons();
					KeyHintManager.Instance.AddKeyHint(w.GetKeyHint());
					ItemManager.Instance.AddItem(((Item)w).GetCustomItemFromPrefab(val3));
				});
				MercenaryPrefabPaths.ForEach(delegate(string prefabName)
				{
					//IL_04a2: Unknown result type (might be due to invalid IL or missing references)
					//IL_04ac: Expected O, but got Unknown
					if (HeavyLogging.Value)
					{
						Logger.LogInfo((object)("Loading prefab " + prefabName + "..."));
					}
					GameObject val2 = Base.LoadPrefabFromBundle(prefabName, chebgonazAssetBundle, RadeonFriendly.Value);
					switch (prefabName)
					{
					case "ChebGonaz_HumanMiner.prefab":
					case "ChebGonaz_HumanMinerFemale.prefab":
						if (HeavyLogging.Value)
						{
							Logger.LogInfo((object)("Adding HumanMinerMinion component to " + prefabName + "."));
						}
						val2.AddComponent<HumanMinerMinion>();
						break;
					case "ChebGonaz_HumanWoodcutter.prefab":
					case "ChebGonaz_HumanWoodcutterFemale.prefab":
						if (HeavyLogging.Value)
						{
							Logger.LogInfo((object)("Adding HumanWoodcutterMinion component to " + prefabName + "."));
						}
						val2.AddComponent<HumanWoodcutterMinion>();
						break;
					case "ChebGonaz_HumanWarrior.prefab":
					case "ChebGonaz_HumanWarriorFemale.prefab":
						if (HeavyLogging.Value)
						{
							Logger.LogInfo((object)("Adding MercenaryWarriorTier1Minion component to " + prefabName + "."));
						}
						val2.AddComponent<MercenaryWarriorTier1Minion>();
						break;
					case "ChebGonaz_HumanWarriorTier2.prefab":
					case "ChebGonaz_HumanWarriorTier2Female.prefab":
						if (HeavyLogging.Value)
						{
							Logger.LogInfo((object)("Adding MercenaryWarriorTier2Minion component to " + prefabName + "."));
						}
						val2.AddComponent<MercenaryWarriorTier2Minion>();
						break;
					case "ChebGonaz_HumanWarriorTier3.prefab":
					case "ChebGonaz_HumanWarriorTier3Female.prefab":
						if (HeavyLogging.Value)
						{
							Logger.LogInfo((object)("Adding MercenaryWarriorTier3Minion component to " + prefabName + "."));
						}
						val2.AddComponent<MercenaryWarriorTier3Minion>();
						break;
					case "ChebGonaz_HumanWarriorTier4.prefab":
					case "ChebGonaz_HumanWarriorTier4Female.prefab":
						if (HeavyLogging.Value)
						{
							Logger.LogInfo((object)("Adding MercenaryWarriorTier4Minion component to " + prefabName + "."));
						}
						val2.AddComponent<MercenaryWarriorTier4Minion>();
						break;
					case "ChebGonaz_HumanArcher.prefab":
					case "ChebGonaz_HumanArcherFemale.prefab":
						if (HeavyLogging.Value)
						{
							Logger.LogInfo((object)("Adding MercenaryArcherTier1Minion component to " + prefabName + "."));
						}
						val2.AddComponent<MercenaryArcherTier1Minion>();
						break;
					case "ChebGonaz_HumanArcherTier2.prefab":
					case "ChebGonaz_HumanArcherTier2Female.prefab":
						if (HeavyLogging.Value)
						{
							Logger.LogInfo((object)("Adding MercenaryArcherTier2Minion component to " + prefabName + "."));
						}
						val2.AddComponent<MercenaryArcherTier2Minion>();
						break;
					case "ChebGonaz_HumanArcherTier3.prefab":
					case "ChebGonaz_HumanArcherTier3Female.prefab":
						if (HeavyLogging.Value)
						{
							Logger.LogInfo((object)("Adding MercenaryArcherTier3Minion component to " + prefabName + "."));
						}
						val2.AddComponent<MercenaryArcherTier3Minion>();
						break;
					default:
						if (HeavyLogging.Value)
						{
							Logger.LogInfo((object)("Adding HumanMinion component to " + prefabName + "."));
						}
						val2.gameObject.AddComponent<HumanMinion>();
						break;
					}
					CreatureManager.Instance.AddCreature(new CustomCreature(val2, true));
				});
				GameObject val = chebgonazAssetBundle.LoadAsset<GameObject>(MercenaryChest.ChebsRecipeConfig.PrefabName);
				val.AddComponent<MercenaryChest>();
				PieceManager.Instance.AddPiece(MercenaryChest.ChebsRecipeConfig.GetCustomPieceFromPrefab(val, chebgonazAssetBundle.LoadAsset<Sprite>(MercenaryChest.ChebsRecipeConfig.IconName)));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while loading assets: {arg}");
			}
			finally
			{
				chebgonazAssetBundle.Unload(false);
			}
		}

		private void Update()
		{
			if (ZInput.instance == null || !((double)Time.time > _inputDelay))
			{
				return;
			}
			_weaponsOfCommand.ForEach(delegate(WeaponOfCommand w)
			{
				if (w.HandleInputs())
				{
					_inputDelay = Time.time + 0.5f;
				}
			});
		}
	}
}
namespace ChebsMercenaries.Structure
{
	public class MercenaryChest : Structure
	{
		public static ConfigEntry<float> RecruitmentInterval;

		public static ConfigEntry<int> ArmorLeatherScrapsRequiredConfig;

		public static ConfigEntry<int> ArmorBronzeRequiredConfig;

		public static ConfigEntry<int> ArmorIronRequiredConfig;

		public static ConfigEntry<int> ArmorBlackIronRequiredConfig;

		private Container _container;

		private Inventory _inventory;

		private float _lastRecruitmentAt;

		public static ChebsRecipe ChebsRecipeConfig = new ChebsRecipe
		{
			DefaultRecipe = "Wood:25,Coins:100",
			IconName = "chebgonaz_mercenarychest_icon.png",
			PieceTable = "_HammerPieceTable",
			PieceCategory = "Misc",
			PieceName = "$chebgonaz_mercenarychest_name",
			PieceDescription = "$chebgonaz_mercenarychest_desc",
			PrefabName = "ChebGonaz_MercenaryChest.prefab",
			ObjectName = MethodBase.GetCurrentMethod().DeclaringType.Name
		};

		private List<HumanMinion.MercenaryType> _orderedByPreference = new List<HumanMinion.MercenaryType>
		{
			HumanMinion.MercenaryType.Woodcutter,
			HumanMinion.MercenaryType.Miner,
			HumanMinion.MercenaryType.ArcherTier3,
			HumanMinion.MercenaryType.ArcherTier2,
			HumanMinion.MercenaryType.ArcherTier1,
			HumanMinion.MercenaryType.WarriorTier4,
			HumanMinion.MercenaryType.WarriorTier3,
			HumanMinion.MercenaryType.WarriorTier2,
			HumanMinion.MercenaryType.WarriorTier1
		};

		public static void UpdateRecipe()
		{
			ChebsRecipeConfig.UpdateRecipe(ChebsRecipeConfig.CraftingCost);
		}

		public static void CreateConfigs(BasePlugin plugin)
		{
			ChebsRecipeConfig.Allowed = plugin.ModConfig(ChebsRecipeConfig.ObjectName, "Allowed", true, "Whether making this is allowed or not.", (AcceptableValueBase)(object)plugin.BoolValue, true);
			ChebsRecipeConfig.CraftingCost = plugin.ModConfig(ChebsRecipeConfig.ObjectName, "BuildCosts", ChebsRecipeConfig.DefaultRecipe, "Materials needed to build. None or Blank will use Default settings. Format: " + ChebsRecipeConfig.RecipeValue, null, true);
			RecruitmentInterval = plugin.ModConfig(ChebsRecipeConfig.ObjectName, "RecruitmentInterval", 30f, "Every X seconds, attempt to recruit a mercenary", null, true);
			ArmorLeatherScrapsRequiredConfig = plugin.ModConfig(ChebsRecipeConfig.ObjectName, "ArmorLeatherScrapsRequired", 2, "The amount of LeatherScraps required to craft a minion in leather armor.", null, true);
			ArmorBronzeRequiredConfig = plugin.ModConfig(ChebsRecipeConfig.ObjectName, "ArmorBronzeRequired", 1, "The amount of Bronze required to craft a minion in bronze armor.", null, true);
			ArmorIronRequiredConfig = plugin.ModConfig(ChebsRecipeConfig.ObjectName, "ArmoredIronRequired", 1, "The amount of Iron required to craft a minion in iron armor.", null, true);
			ArmorBlackIronRequiredConfig = plugin.ModConfig(ChebsRecipeConfig.ObjectName, "ArmorBlackIronRequired", 1, "The amount of Black Metal required to craft a minion in black iron armor.", null, true);
		}

		private void Awake()
		{
			((MonoBehaviour)this).StartCoroutine(Recruitment());
		}

		private HumanMinion.MercenaryType NextMercenary()
		{
			string text = default(string);
			foreach (HumanMinion.MercenaryType item in _orderedByPreference)
			{
				if (ChebGonazMinion.CanSpawn((MemoryConfigEntry<string, List<string>>)(item switch
				{
					HumanMinion.MercenaryType.WarriorTier1 => MercenaryWarriorTier1Minion.ItemsCost, 
					HumanMinion.MercenaryType.WarriorTier2 => MercenaryWarriorTier2Minion.ItemsCost, 
					HumanMinion.MercenaryType.WarriorTier3 => MercenaryWarriorTier3Minion.ItemsCost, 
					HumanMinion.MercenaryType.WarriorTier4 => MercenaryWarriorTier4Minion.ItemsCost, 
					HumanMinion.MercenaryType.ArcherTier1 => MercenaryArcherTier1Minion.ItemsCost, 
					HumanMinion.MercenaryType.ArcherTier2 => MercenaryArcherTier2Minion.ItemsCost, 
					HumanMinion.MercenaryType.ArcherTier3 => MercenaryArcherTier3Minion.ItemsCost, 
					HumanMinion.MercenaryType.Miner => HumanMinerMinion.ItemsCost, 
					HumanMinion.MercenaryType.Woodcutter => HumanWoodcutterMinion.ItemsCost, 
					_ => null, 
				}), _inventory, ref text))
				{
					return item;
				}
			}
			return HumanMinion.MercenaryType.None;
		}

		private void PayForMercenary(HumanMinion.MercenaryType mercenaryType)
		{
			MemoryConfigEntry<string, List<string>> val = (MemoryConfigEntry<string, List<string>>)(mercenaryType switch
			{
				HumanMinion.MercenaryType.WarriorTier1 => MercenaryWarriorTier1Minion.ItemsCost, 
				HumanMinion.MercenaryType.WarriorTier2 => MercenaryWarriorTier2Minion.ItemsCost, 
				HumanMinion.MercenaryType.WarriorTier3 => MercenaryWarriorTier3Minion.ItemsCost, 
				HumanMinion.MercenaryType.WarriorTier4 => MercenaryWarriorTier4Minion.ItemsCost, 
				HumanMinion.MercenaryType.ArcherTier1 => MercenaryArcherTier1Minion.ItemsCost, 
				HumanMinion.MercenaryType.ArcherTier2 => MercenaryArcherTier2Minion.ItemsCost, 
				HumanMinion.MercenaryType.ArcherTier3 => MercenaryArcherTier3Minion.ItemsCost, 
				HumanMinion.MercenaryType.Miner => HumanMinerMinion.ItemsCost, 
				HumanMinion.MercenaryType.Woodcutter => HumanWoodcutterMinion.ItemsCost, 
				_ => null, 
			});
			if (BasePlugin.HeavyLogging.Value)
			{
				string arg = ((val?.Value == null) ? "" : string.Join(", ", val.Value));
				Logger.LogInfo((object)$"Paying for mercenary {mercenaryType} with {arg}...");
			}
			ChebGonazMinion.ConsumeRequirements(val, _inventory);
		}

		private ArmorType UpgradeMercenaryEquipment()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected I4, but got Unknown
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			ArmorType val = ChebGonazMinion.DetermineArmorType(_inventory, ArmorBlackIronRequiredConfig.Value, ArmorIronRequiredConfig.Value, ArmorBronzeRequiredConfig.Value, ArmorLeatherScrapsRequiredConfig.Value);
			if (BasePlugin.HeavyLogging.Value)
			{
				Logger.LogInfo((object)$"Determining mercenary's armour type: {val}.");
			}
			switch (val - 1)
			{
			case 6:
				_inventory.RemoveItem("$item_blackmetal", ArmorBlackIronRequiredConfig.Value, -1, true);
				break;
			case 5:
				_inventory.RemoveItem("$item_iron", ArmorBlackIronRequiredConfig.Value, -1, true);
				break;
			case 4:
				_inventory.RemoveItem("$item_bronze", ArmorBlackIronRequiredConfig.Value, -1, true);
				break;
			case 0:
				foreach (string item in new List<string> { "$item_leatherscraps", "$item_deerhide", "$item_scalehide" })
				{
					if (_inventory.CountItems(item, -1, true) >= ArmorLeatherScrapsRequiredConfig.Value)
					{
						_inventory.RemoveItem(item, ArmorLeatherScrapsRequiredConfig.Value, -1, true);
						break;
					}
				}
				break;
			case 3:
				_inventory.RemoveItem("$item_loxpelt", ArmorLeatherScrapsRequiredConfig.Value, -1, true);
				break;
			case 1:
				_inventory.RemoveItem("$item_trollhide", ArmorLeatherScrapsRequiredConfig.Value, -1, true);
				break;
			case 2:
				_inventory.RemoveItem("$item_wolfpelt", ArmorLeatherScrapsRequiredConfig.Value, -1, true);
				break;
			}
			return val;
		}

		private IEnumerator Recruitment()
		{
			Piece piece = ((Component)this).GetComponent<Piece>();
			yield return (object)new WaitWhile((Func<bool>)(() => !piece.IsPlacedByPlayer()));
			_container = ((Component)this).gameObject.AddComponent<Container>();
			_container.m_name = "$chebgonaz_mercenarychest_name";
			_inventory = _container.GetInventory();
			_inventory.m_name = Localization.instance.Localize(_container.m_name);
			while (true)
			{
				yield return (object)new WaitForSeconds(5f);
				if (!piece.m_nview.IsOwner())
				{
					continue;
				}
				List<Player> playersInRange = new List<Player>();
				Player.GetPlayersInRange(((Component)this).transform.position, 150f, playersInRange);
				if (playersInRange.Count < 1)
				{
					continue;
				}
				yield return (object)new WaitWhile((Func<bool>)(() => playersInRange[0].IsSleeping()));
				HumanMinion.MercenaryType mercenaryType = NextMercenary();
				if (playersInRange.Any((Player player) => Vector3.Distance(((Component)player).transform.position, ((Component)this).transform.position) < 5f))
				{
					string newValue = mercenaryType switch
					{
						HumanMinion.MercenaryType.WarriorTier1 => Localization.instance.Localize("$chebgonaz_mercenarytype_warriortier1"), 
						HumanMinion.MercenaryType.WarriorTier2 => Localization.instance.Localize("$chebgonaz_mercenarytype_warriortier2"), 
						HumanMinion.MercenaryType.WarriorTier3 => Localization.instance.Localize("$chebgonaz_mercenarytype_warriortier3"), 
						HumanMinion.MercenaryType.WarriorTier4 => Localization.instance.Localize("$chebgonaz_mercenarytype_warriortier4"), 
						HumanMinion.MercenaryType.ArcherTier1 => Localization.instance.Localize("$chebgonaz_mercenarytype_archertier1"), 
						HumanMinion.MercenaryType.ArcherTier2 => Localization.instance.Localize("$chebgonaz_mercenarytype_archertier2"), 
						HumanMinion.MercenaryType.ArcherTier3 => Localization.instance.Localize("$chebgonaz_mercenarytype_archertier3"), 
						HumanMinion.MercenaryType.Miner => Localization.instance.Localize("$chebgonaz_mercenarytype_miner"), 
						HumanMinion.MercenaryType.Woodcutter => Localization.instance.Localize("$chebgonaz_mercenarytype_woodcutter"), 
						_ => Localization.instance.Localize("$chebgonaz_mercenarytype_none"), 
					};
					string text = Localization.instance.Localize("$chebgonaz_mercenarychest_recruitmentmessage").Replace("%1", newValue).Replace("%2", (RecruitmentInterval.Value - (Time.time - _lastRecruitmentAt)).ToString("0"));
					if (BasePlugin.HeavyLogging.Value)
					{
						Logger.LogInfo((object)text);
					}
					Chat.instance.SetNpcText(((Component)this).gameObject, Vector3.up, 5f, 4f, "", text, false);
				}
				if (Time.time - _lastRecruitmentAt > RecruitmentInterval.Value)
				{
					_lastRecruitmentAt = Time.time;
					if (mercenaryType != 0)
					{
						PayForMercenary(mercenaryType);
						HumanMinion.Spawn(mercenaryType, UpgradeMercenaryEquipment(), ((Component)this).transform);
					}
				}
			}
		}
	}
}
namespace ChebsMercenaries.Patches
{
	[HarmonyPatch(typeof(Aoe), "OnHit")]
	internal class SharpStakesMinionPatch
	{
		[HarmonyPrefix]
		private static bool Prefix(Collider collider, Vector3 hitPoint, Aoe __instance)
		{
			ChebGonazMinion val = default(ChebGonazMinion);
			if (((Component)collider).TryGetComponent<ChebGonazMinion>(ref val))
			{
				Piece componentInParent = ((Component)__instance).GetComponentInParent<Piece>();
				if ((Object)(object)componentInParent != (Object)null && componentInParent.IsPlacedByPlayer())
				{
					__instance.m_damage.m_pierce = 0f;
					__instance.m_damageSelf = 0f;
				}
			}
			return true;
		}
	}
	public class BaseAIPatches
	{
		[HarmonyPatch(typeof(BaseAI))]
		private class BaseAIPatch
		{
			[HarmonyPatch("Follow")]
			[HarmonyPostfix]
			private static void Postfix(GameObject go, float dt, BaseAI __instance)
			{
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0080: Unknown result type (might be due to invalid IL or missing references)
				HumanMinion humanMinion = default(HumanMinion);
				if (((Component)__instance).TryGetComponent<HumanMinion>(ref humanMinion))
				{
					bool num = humanMinion is HumanMinerMinion || humanMinion is HumanWoodcutterMinion;
					float num2 = Vector3.Distance(go.transform.position, ((Component)__instance).transform.position);
					bool flag = (num && num2 > 3f) || num2 > HumanMinion.RunDistance.Value;
					float num3 = (num ? 0f : HumanMinion.FollowDistance.Value);
					if (num2 < num3)
					{
						__instance.StopMoving();
					}
					else
					{
						__instance.MoveTo(dt, go.transform.position, 0f, flag);
					}
				}
			}
		}

		[HarmonyPatch(typeof(BaseAI))]
		private class BaseAIPatch2
		{
			[HarmonyPatch("IsEnemy", new Type[]
			{
				typeof(Character),
				typeof(Character)
			})]
			[HarmonyPostfix]
			private static void Postfix(Character a, Character b, ref bool __result)
			{
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)a == (Object)null || (Object)(object)b == (Object)null || !BasePlugin.PvPAllowed.Value)
				{
					return;
				}
				Faction faction = a.GetFaction();
				Faction faction2 = b.GetFaction();
				if ((int)faction != 0 || (int)faction2 != 0)
				{
					return;
				}
				ChebGonazMinion component = ((Component)a).GetComponent<ChebGonazMinion>();
				ChebGonazMinion component2 = ((Component)b).GetComponent<ChebGonazMinion>();
				string text = (((Object)(object)component != (Object)null) ? component.UndeadMinionMaster : null);
				string text2 = (((Object)(object)component2 != (Object)null) ? component2.UndeadMinionMaster : null);
				Player val2 = default(Player);
				if ((Object)(object)component != (Object)null && (Object)(object)component2 != (Object)null)
				{
					bool num = text == "";
					bool flag = text2 == "";
					if (num || flag)
					{
						__result = false;
					}
					else if (text != text2)
					{
						bool flag2 = PvPManager.Friendly(text, text2);
						bool flag3 = PvPManager.Friendly(text2, text);
						__result = !(flag2 && flag3);
					}
				}
				else if ((Object)(object)component2 != (Object)null)
				{
					Player val = default(Player);
					if (((Component)a).TryGetComponent<Player>(ref val) && text2 != "" && text2 != val.GetPlayerName())
					{
						bool flag4 = PvPManager.Friendly(val.GetPlayerName(), text2);
						__result = !flag4;
					}
				}
				else if ((Object)(object)component != (Object)null && ((Component)b).TryGetComponent<Player>(ref val2) && text != "" && text != val2.GetPlayerName())
				{
					bool flag5 = PvPManager.Friendly(val2.GetPlayerName(), text);
					__result = !flag5;
				}
			}
		}
	}
	[HarmonyPatch(typeof(CharacterDrop), "GenerateDropList")]
	internal class CharacterDrop_Patches
	{
		[HarmonyPrefix]
		private static void AddBonesToDropList(ref List<Drop> ___m_drops, CharacterDrop __instance)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			HumanMinion humanMinion = default(HumanMinion);
			if (!((Component)__instance).TryGetComponent<HumanMinion>(ref humanMinion))
			{
				return;
			}
			if ((int)HumanMinion.DropOnDeath.Value != 0 && HumanMinion.PackDropItemsIntoCargoCrate.Value)
			{
				((ChebGonazMinion)humanMinion).DepositIntoNearbyDeathCrate(__instance, 15f);
			}
			if (((ChebGonazMinion)humanMinion).ItemsDropped)
			{
				Logger.LogInfo((object)"items dropped is true");
				___m_drops.RemoveAll((Drop a) => true);
			}
		}
	}
	[HarmonyPatch(typeof(Character), "RPC_Damage")]
	internal class CharacterGetDamageModifiersPatch
	{
		[HarmonyPrefix]
		private static void Prefix(ref long sender, ref HitData hit, Character __instance)
		{
			HumanMinion humanMinion = default(HumanMinion);
			Humanoid val = default(Humanoid);
			if (((Component)__instance).TryGetComponent<HumanMinion>(ref humanMinion) && ((Component)__instance).TryGetComponent<Humanoid>(ref val))
			{
				float num = 0f;
				num += ((val.m_chestItem != null) ? val.m_chestItem.m_shared.m_armor : 0f);
				num += ((val.m_legItem != null) ? val.m_legItem.m_shared.m_armor : 0f);
				num += ((val.m_helmetItem != null) ? val.m_helmetItem.m_shared.m_armor : 0f);
				hit.ApplyArmor(num);
			}
		}
	}
	[HarmonyPatch(typeof(ImpactEffect), "OnCollisionEnter")]
	internal class ImpactEffectPatch
	{
		private static bool Prefix(ref Collision info, ImpactEffect __instance)
		{
			HumanMinion humanMinion = default(HumanMinion);
			if (info.gameObject.TryGetComponent<HumanMinion>(ref humanMinion))
			{
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(Tameable), "Interact")]
	internal class TameablePatch1
	{
		[HarmonyPrefix]
		private static bool InteractPrefix(Humanoid user, bool hold, bool alt, Tameable __instance)
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Invalid comparison between Unknown and I4
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			HumanMinion humanMinion = default(HumanMinion);
			Player val = default(Player);
			if (((Component)__instance).TryGetComponent<HumanMinion>(ref humanMinion) && ((Component)user).TryGetComponent<Player>(ref val))
			{
				if (((ChebGonazMinion)humanMinion).UndeadMinionMaster == "")
				{
					((ChebGonazMinion)humanMinion).UndeadMinionMaster = val.GetPlayerName();
				}
				if (!((ChebGonazMinion)humanMinion).BelongsToPlayer(val.GetPlayerName()))
				{
					((Character)user).Message((MessageType)2, "$chebgonaz_mercenaries_notyourminion", 0, (Sprite)null);
					return false;
				}
				if (!HumanMinion.Commandable.Value)
				{
					return false;
				}
				State status = ((ChebGonazMinion)humanMinion).Status;
				State val2 = (((int)status == 0) ? ((State)1) : (((int)status != 2) ? ((State)2) : ((State)0)));
				State val3 = val2;
				if (((object)(State)(ref val3)).Equals((object)(State)2))
				{
					((Character)user).Message((MessageType)2, "$chebgonaz_mercenaries_humanfollowing", 0, (Sprite)null);
					((ChebGonazMinion)humanMinion).Follow(((Component)val).gameObject);
					return false;
				}
				if (((object)(State)(ref val3)).Equals((object)(State)0))
				{
					((Character)user).Message((MessageType)2, "$chebgonaz_mercenaries_humanwaiting", 0, (Sprite)null);
					((ChebGonazMinion)humanMinion).Wait(((Component)val).transform.position);
					return false;
				}
				((Character)user).Message((MessageType)2, "$chebgonaz_mercenaries_humanroaming", 0, (Sprite)null);
				((ChebGonazMinion)humanMinion).Roam();
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(Tameable))]
	internal class TameablePatch2
	{
		[HarmonyPatch("GetHoverText")]
		[HarmonyPostfix]
		private static void Postfix(Tameable __instance, ref string __result)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Invalid comparison between Unknown and I4
			HumanMinion humanMinion = default(HumanMinion);
			if (__instance.m_nview.IsValid() && __instance.m_commandable && ((Component)__instance).TryGetComponent<HumanMinion>(ref humanMinion) && (Object)(object)Player.m_localPlayer != (Object)null)
			{
				State status = ((ChebGonazMinion)humanMinion).Status;
				string text = (((int)status == 0) ? Localization.instance.Localize("$chebgonaz_mercenaries_roam") : (((int)status != 2) ? Localization.instance.Localize("$chebgonaz_mercenaries_follow") : Localization.instance.Localize("$chebgonaz_mercenaries_wait")));
				__result = text;
			}
		}
	}
	[HarmonyPatch(typeof(Tameable))]
	internal class TameablePatch3
	{
		[HarmonyPatch("GetHoverName")]
		[HarmonyPostfix]
		private static void Postfix(Tameable __instance, ref string __result)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Invalid comparison between Unknown and I4
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Invalid comparison between Unknown and I4
			HumanMinion humanMinion = default(HumanMinion);
			if (__instance.m_nview.IsValid() && ((Component)__instance).TryGetComponent<HumanMinion>(ref humanMinion))
			{
				string text = Localization.instance.Localize("$chebgonaz_mercenaries_owner");
				string undeadMinionMaster = ((ChebGonazMinion)humanMinion).UndeadMinionMaster;
				State status = ((ChebGonazMinion)humanMinion).Status;
				string text2 = (((int)status == 1) ? Localization.instance.Localize("$chebgonaz_minionstatus_roaming") : (((int)status != 2) ? Localization.instance.Localize("$chebgonaz_minionstatus_waiting") : Localization.instance.Localize("$chebgonaz_minionstatus_following")));
				__result = text + ": " + undeadMinionMaster + " (" + text2 + ")";
			}
		}
	}
	[HarmonyPatch(typeof(VisEquipment), "UpdateVisuals")]
	internal class VisEquipmentPatch1
	{
		[HarmonyPostfix]
		private static void UpdateVisualsPostfix(VisEquipment __instance)
		{
			if (((Object)((Component)__instance).gameObject).name.StartsWith("ChebGonaz_Human"))
			{
				__instance.UpdateBaseModel();
				__instance.UpdateColors();
			}
		}
	}
	[HarmonyPatch(typeof(VisEquipment), "UpdateEquipmentVisuals")]
	internal class VisEquipmentPatch2
	{
		[HarmonyPostfix]
		private static void Postfix(VisEquipment __instance)
		{
			//IL_02af: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)((Component)__instance).gameObject).name.StartsWith("ChebGonaz_Human"))
			{
				return;
			}
			int num = 0;
			int rightHandEquipped = 0;
			int chestEquipped = 0;
			int legEquipped = 0;
			int num2 = 0;
			int beardEquipped = 0;
			int num3 = 0;
			int num4 = 0;
			int utilityEquipped = 0;
			int num5 = 0;
			int num6 = 0;
			int num7 = __instance.m_shoulderItemVariant;
			int num8 = __instance.m_leftItemVariant;
			int num9 = __instance.m_leftBackItemVariant;
			ZDO zDO = __instance.m_nview.GetZDO();
			if (zDO != null)
			{
				num = zDO.GetInt("LeftItem", 0);
				rightHandEquipped = zDO.GetInt("RightItem", 0);
				chestEquipped = zDO.GetInt("ChestItem", 0);
				legEquipped = zDO.GetInt("LegItem", 0);
				num2 = zDO.GetInt("HelmetItem", 0);
				num4 = zDO.GetInt("ShoulderItem", 0);
				utilityEquipped = zDO.GetInt("UtilityItem", 0);
				beardEquipped = zDO.GetInt("BeardItem", 0);
				num3 = zDO.GetInt("HairItem", 0);
				num5 = zDO.GetInt("LeftBackItem", 0);
				num6 = zDO.GetInt("RightBackItem", 0);
				num7 = zDO.GetInt("ShoulderItemVariant", 0);
				num8 = zDO.GetInt("LeftItemVariant", 0);
				num9 = zDO.GetInt("LeftBackItemVariant", 0);
			}
			else
			{
				if (!string.IsNullOrEmpty(__instance.m_leftItem))
				{
					num = StringExtensionMethods.GetStableHashCode(__instance.m_leftItem);
				}
				if (!string.IsNullOrEmpty(__instance.m_rightItem))
				{
					rightHandEquipped = StringExtensionMethods.GetStableHashCode(__instance.m_rightItem);
				}
				if (!string.IsNullOrEmpty(__instance.m_chestItem))
				{
					chestEquipped = StringExtensionMethods.GetStableHashCode(__instance.m_chestItem);
				}
				if (!string.IsNullOrEmpty(__instance.m_legItem))
				{
					legEquipped = StringExtensionMethods.GetStableHashCode(__instance.m_legItem);
				}
				if (!string.IsNullOrEmpty(__instance.m_helmetItem))
				{
					num2 = StringExtensionMethods.GetStableHashCode(__instance.m_helmetItem);
				}
				if (!string.IsNullOrEmpty(__instance.m_shoulderItem))
				{
					num4 = StringExtensionMethods.GetStableHashCode(__instance.m_shoulderItem);
				}
				if (!string.IsNullOrEmpty(__instance.m_utilityItem))
				{
					utilityEquipped = StringExtensionMethods.GetStableHashCode(__instance.m_utilityItem);
				}
				if (!string.IsNullOrEmpty(__instance.m_beardItem))
				{
					beardEquipped = StringExtensionMethods.GetStableHashCode(__instance.m_beardItem);
				}
				if (!string.IsNullOrEmpty(__instance.m_hairItem))
				{
					num3 = StringExtensionMethods.GetStableHashCode(__instance.m_hairItem);
				}
				if (!string.IsNullOrEmpty(__instance.m_leftBackItem))
				{
					num5 = StringExtensionMethods.GetStableHashCode(__instance.m_leftBackItem);
				}
				if (!string.IsNullOrEmpty(__instance.m_rightBackItem))
				{
					num6 = StringExtensionMethods.GetStableHashCode(__instance.m_rightBackItem);
				}
			}
			bool flag = false;
			bool flag2 = __instance.SetRightHandEquipped(rightHandEquipped) || flag;
			bool flag3 = __instance.SetLeftHandEquipped(num, num8) || flag2;
			bool flag4 = __instance.SetChestEquipped(chestEquipped) || flag3;
			bool flag5 = __instance.SetLegEquipped(legEquipped) || flag4;
			bool flag6 = __instance.SetHelmetEquipped(num2, num3) || flag5;
			bool flag7 = __instance.SetShoulderEquipped(num4, num7) || flag6;
			bool flag8 = __instance.SetUtilityEquipped(utilityEquipped) || flag7;
			if ((int)__instance.m_helmetHideBeard != 0)
			{
				beardEquipped = 0;
			}
			bool flag9 = __instance.SetBeardEquipped(beardEquipped) || flag8;
			bool flag10 = __instance.SetBackEquipped(num5, num6, num9) || flag9;
			if ((int)__instance.m_helmetHideHair != 0)
			{
				num3 = 0;
			}
			if (__instance.SetHairEquipped(num3) || flag10)
			{
				__instance.UpdateLodgroup();
			}
		}
	}
	[HarmonyPatch(typeof(WearNTear), "RPC_Damage")]
	internal class ArrowImpactPatch
	{
		private static void Prefix(ref HitData hit, Piece ___m_piece)
		{
			if (hit != null)
			{
				Character attacker = hit.GetAttacker();
				HumanMinion humanMinion = default(HumanMinion);
				if ((Object)(object)attacker != (Object)null && ((Component)attacker).TryGetComponent<HumanMinion>(ref humanMinion) && (Object)(object)___m_piece != (Object)null && ___m_piece.IsPlacedByPlayer())
				{
					hit.m_damage.m_damage = 0f;
					hit.m_damage.m_blunt = 0f;
					hit.m_damage.m_slash = 0f;
					hit.m_damage.m_pierce = 0f;
					hit.m_damage.m_chop = 0f;
					hit.m_damage.m_pickaxe = 0f;
					hit.m_damage.m_fire = 0f;
					hit.m_damage.m_frost = 0f;
					hit.m_damage.m_lightning = 0f;
					hit.m_damage.m_poison = 0f;
					hit.m_damage.m_spirit = 0f;
				}
			}
		}
	}
	[HarmonyPatch]
	public class ZNetScenePatches
	{
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		[HarmonyPostfix]
		public static void ZNetScenePatch(ZNetScene __instance)
		{
			GameObject prefab = __instance.GetPrefab("Player");
			if ((Object)(object)prefab == (Object)null)
			{
				Logger.LogError((object)"ZNetScenePatches: Failed to get player prefab. Armor may not displaycorrectly on mercenaries.");
				return;
			}
			VisEquipment val = default(VisEquipment);
			if (!prefab.TryGetComponent<VisEquipment>(ref val))
			{
				Logger.LogError((object)"ZNetScenePatches: Failed to get Player's VisEquipment component. Armor may not display correctly on mercenaries.");
				return;
			}
			Material male = val.m_models[0].m_baseMaterial;
			Material female = val.m_models[1].m_baseMaterial;
			BasePlugin.MercenaryPrefabPaths.ForEach(delegate(string prefabFileName)
			{
				string text = prefabFileName.Replace(".prefab", "");
				GameObject prefab2 = __instance.GetPrefab(text);
				VisEquipment val2 = default(VisEquipment);
				if ((Object)(object)prefab2 == (Object)null)
				{
					Logger.LogError((object)("ZNetScenePatches: Failed to get " + text + ". Armor may not displaycorrectly on mercenaries."));
				}
				else if (!prefab2.TryGetComponent<VisEquipment>(ref val2))
				{
					Logger.LogError((object)("ZNetScenePatches: Failed to get " + text + "'s VisEquipment component. Armor may not display correctly on mercenaries."));
				}
				else
				{
					((Renderer)val2.m_bodyModel).material = (text.Contains("Female") ? female : male);
				}
			});
		}
	}
}
namespace ChebsMercenaries.Minions
{
	public class HumanMinion : ChebGonazMinion
	{
		public enum MercenaryType
		{
			None,
			WarriorTier1,
			WarriorTier2,
			WarriorTier3,
			WarriorTier4,
			ArcherTier1,
			ArcherTier2,
			ArcherTier3,
			Miner,
			Woodcutter
		}

		public static ConfigEntry<DropType> DropOnDeath;

		public static ConfigEntry<bool> PackDropItemsIntoCargoCrate;

		public static ConfigEntry<bool> Commandable;

		public static ConfigEntry<float> FollowDistance;

		public static ConfigEntry<float> RunDistance;

		public static ConfigEntry<float> RoamRange;

		public static ConfigEntry<float> ChanceOfFemale;

		public static MemoryConfigEntry<string, List<Vector3>> HairColors;

		public static MemoryConfigEntry<string, List<Vector3>> SkinColors;

		public static ConfigEntry<float> Health;

		private static List<ItemDrop> _hairs;

		private static List<ItemDrop> _beards;

		public static readonly Dictionary<MercenaryType, string> PrefabNames = new Dictionary<MercenaryType, string>
		{
			{
				MercenaryType.WarriorTier1,
				"ChebGonaz_HumanWarrior"
			},
			{
				MercenaryType.WarriorTier2,
				"ChebGonaz_HumanWarriorTier2"
			},
			{
				MercenaryType.WarriorTier3,
				"ChebGonaz_HumanWarriorTier3"
			},
			{
				MercenaryType.WarriorTier4,
				"ChebGonaz_HumanWarriorTier4"
			},
			{
				MercenaryType.ArcherTier1,
				"ChebGonaz_HumanArcher"
			},
			{
				MercenaryType.ArcherTier2,
				"ChebGonaz_HumanArcherTier2"
			},
			{
				MercenaryType.ArcherTier3,
				"ChebGonaz_HumanArcherTier3"
			},
			{
				MercenaryType.Miner,
				"ChebGonaz_HumanMiner"
			},
			{
				MercenaryType.Woodcutter,
				"ChebGonaz_HumanWoodcutter"
			}
		};

		public static readonly Dictionary<MercenaryType, string> PrefabNamesFemale = new Dictionary<MercenaryType, string>
		{
			{
				MercenaryType.WarriorTier1,
				"ChebGonaz_HumanWarriorFemale"
			},
			{
				MercenaryType.WarriorTier2,
				"ChebGonaz_HumanWarriorTier2Female"
			},
			{
				MercenaryType.WarriorTier3,
				"ChebGonaz_HumanWarriorTier3Female"
			},
			{
				MercenaryType.WarriorTier4,
				"ChebGonaz_HumanWarriorTier4Female"
			},
			{
				MercenaryType.ArcherTier1,
				"ChebGonaz_HumanArcherFemale"
			},
			{
				MercenaryType.ArcherTier2,
				"ChebGonaz_HumanArcherTier2Female"
			},
			{
				MercenaryType.ArcherTier3,
				"ChebGonaz_HumanArcherTier3Female"
			},
			{
				MercenaryType.Miner,
				"ChebGonaz_HumanMinerFemale"
			},
			{
				MercenaryType.Woodcutter,
				"ChebGonaz_HumanWoodcutterFemale"
			}
		};

		public static void CreateConfigs(BasePlugin plugin)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Expected O, but got Unknown
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Expected O, but got Unknown
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Expected O, but got Unknown
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Expected O, but got Unknown
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Expected O, but got Unknown
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_0230: Expected O, but got Unknown
			DropOnDeath = ((BaseUnityPlugin)plugin).Config.Bind<DropType>("HumanMinion (Server Synced)", "DropOnDeath", (DropType)1, new ConfigDescription("Whether a minion refunds anything when it dies.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			PackDropItemsIntoCargoCrate = ((BaseUnityPlugin)plugin).Config.Bind<bool>("HumanMinion (Server Synced)", "PackDroppedItemsIntoCargoCrate", true, new ConfigDescription("If set to true, dropped items will be packed into a cargo crate. This means they won't sink in water, which is useful for more valuable drops like Surtling Cores and metal ingots.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			Commandable = ((BaseUnityPlugin)plugin).Config.Bind<bool>("HumanMinion (Client)", "Commandable", true, new ConfigDescription("If true, minions can be commanded individually with E (or equivalent) keybind.", (AcceptableValueBase)null, Array.Empty<object>()));
			FollowDistance = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMinion (Client)", "FollowDistance", 3f, new ConfigDescription("How closely a minion will follow you (0 = standing on top of you, 3 = default).", (AcceptableValueBase)null, Array.Empty<object>()));
			RunDistance = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMinion (Client)", "RunDistance", 3f, new ConfigDescription("How close a following minion needs to be to you before it stops running and starts walking (0 = always running, 10 = default).", (AcceptableValueBase)null, Array.Empty<object>()));
			ChanceOfFemale = plugin.ModConfig("HumanMinion (Server Synced)", "ChanceOfFemale", 0.5f, "Chance of a mercenary spawning being female. 0 = 0%, 1 = 100% (Default = 0.5 = 50%)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), true);
			Color val2 = default(Color);
			HairColors = new MemoryConfigEntry<string, List<Vector3>>(plugin.ModConfig("HumanMinion (Server Synced)", "HairColors", "#F7DC6F,#935116,#AFABAB,#FF5733,#1C2833", "Comma delimited list of HTML color codes.", null, true), (Func<string, List<Vector3>>)((string s) => (from colorCode in (from str in s?.Split(new char[1] { ',' })
					select str.Trim()).ToList()
				select (!ColorUtility.TryParseHtmlString(colorCode, ref val2)) ? Vector3.zero : Utils.ColorToVec3(val2)).ToList()));
			Color val = default(Color);
			SkinColors = new MemoryConfigEntry<string, List<Vector3>>(plugin.ModConfig("HumanMinion (Server Synced)", "SkinColors", "#FEF5E7,#F5CBA7,#784212,#F5B041", "Comma delimited list of HTML color codes.", null, true), (Func<string, List<Vector3>>)((string s) => (from colorCode in (from str in s?.Split(new char[1] { ',' })
					select str.Trim()).ToList()
				select (!ColorUtility.TryParseHtmlString(colorCode, ref val)) ? Vector3.zero : Utils.ColorToVec3(val)).ToList()));
			RoamRange = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMinion (Client)", "RoamRange", 10f, new ConfigDescription("How far a unit is allowed to roam from its current position.", (AcceptableValueBase)null, Array.Empty<object>()));
			Health = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMinion (Server Synced)", "Health", 50f, new ConfigDescription("How much health the mercenary has (default fallback value).", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public sealed override void Awake()
		{
			((ChebGonazMinion)this).Awake();
			if (_hairs == null)
			{
				_hairs = ObjectDB.instance.GetAllItems((ItemType)10, "Hair");
			}
			if (_beards == null)
			{
				_beards = ObjectDB.instance.GetAllItems((ItemType)10, "Beard");
			}
			((MonoBehaviour)this).StartCoroutine(WaitForZNet());
			AfterAwake();
		}

		public virtual void AfterAwake()
		{
			ConfigureHealth();
		}

		protected virtual void ConfigureHealth()
		{
			Humanoid val = default(Humanoid);
			if (((Component)this).TryGetComponent<Humanoid>(ref val))
			{
				((Character)val).SetMaxHealth(Health.Value);
				((Character)val).SetHealth(Health.Value);
			}
			else
			{
				Logger.LogError((object)"Error: Failed to get Humanoid component to set health value.");
			}
		}

		protected IEnumerator WaitForZNet()
		{
			yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)ZNetScene.instance != (Object)null));
			Humanoid humanoid = default(Humanoid);
			if (!((Component)this).TryGetComponent<Humanoid>(ref humanoid))
			{
				Logger.LogError((object)"Humanoid component missing!");
				yield break;
			}
			List<int> list = new List<int>();
			list.Add(humanoid.m_visEquipment.m_currentChestItemHash);
			list.Add(humanoid.m_visEquipment.m_currentLegItemHash);
			list.Add(humanoid.m_visEquipment.m_currentHelmetItemHash);
			list.ForEach(delegate(int hash)
			{
				GameObject prefab = ZNetScene.instance.GetPrefab(hash);
				if ((Object)(object)prefab != (Object)null)
				{
					humanoid.GiveDefaultItem(prefab);
				}
			});
			MonsterAI val = default(MonsterAI);
			if (((Component)this).TryGetComponent<MonsterAI>(ref val))
			{
				((BaseAI)val).m_randomMoveRange = RoamRange.Value;
			}
			else
			{
				Logger.LogWarning((object)(((Object)((Component)this).gameObject).name + ": Failed to set roam range: no MonsterAI component."));
			}
			((ChebGonazMinion)this).RestoreDrops();
			if (BasePlugin.HeavyLogging.Value)
			{
				Logger.LogInfo((object)$"Health set for {((Object)((Component)this).gameObject).name}: humanoid.m_health={((Character)humanoid).m_health}");
			}
		}

		public void ScaleEquipment(MercenaryType mercenaryType, ArmorType armorType)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected I4, but got Unknown
			//IL_0304: Unknown result type (might be due to invalid IL or missing references)
			List<GameObject> list = new List<GameObject>();
			Humanoid component = ((Component)this).GetComponent<Humanoid>();
			if ((Object)(object)component == (Object)null)
			{
				Logger.LogError((object)"ScaleEquipment: humanoid is null!");
				return;
			}
			switch (armorType - 1)
			{
			case 0:
				list.AddRange((IEnumerable<GameObject>)(object)new GameObject[4]
				{
					ZNetScene.instance.GetPrefab("HelmetLeather"),
					ZNetScene.instance.GetPrefab("ArmorLeatherChest"),
					ZNetScene.instance.GetPrefab("ArmorLeatherLegs"),
					ZNetScene.instance.GetPrefab("CapeDeerHide")
				});
				break;
			case 1:
				list.AddRange((IEnumerable<GameObject>)(object)new GameObject[4]
				{
					ZNetScene.instance.GetPrefab("ChebGonaz_HelmetLeatherTroll"),
					ZNetScene.instance.GetPrefab("ChebGonaz_ArmorLeatherChestTroll"),
					ZNetScene.instance.GetPrefab("ChebGonaz_ArmorLeatherLegsTroll"),
					ZNetScene.instance.GetPrefab("CapeTrollHide")
				});
				break;
			case 2:
				list.AddRange((IEnumerable<GameObject>)(object)new GameObject[4]
				{
					ZNetScene.instance.GetPrefab("ChebGonaz_HelmetLeatherWolf"),
					ZNetScene.instance.GetPrefab("ChebGonaz_ArmorLeatherChestWolf"),
					ZNetScene.instance.GetPrefab("ChebGonaz_ArmorLeatherLegsWolf"),
					ZNetScene.instance.GetPrefab("CapeWolf")
				});
				break;
			case 3:
				list.AddRange((IEnumerable<GameObject>)(object)new GameObject[4]
				{
					ZNetScene.instance.GetPrefab("ChebGonaz_HelmetLeatherLox"),
					ZNetScene.instance.GetPrefab("ChebGonaz_ArmorLeatherChestLox"),
					ZNetScene.instance.GetPrefab("ChebGonaz_ArmorLeatherLegsLox"),
					ZNetScene.instance.GetPrefab("CapeLox")
				});
				break;
			case 4:
				list.AddRange((IEnumerable<GameObject>)(object)new GameObject[4]
				{
					ZNetScene.instance.GetPrefab("HelmetBronze"),
					ZNetScene.instance.GetPrefab("ArmorBronzeChest"),
					ZNetScene.instance.GetPrefab("ArmorBronzeLegs"),
					ZNetScene.instance.GetPrefab("CapeLox")
				});
				break;
			case 5:
				list.AddRange((IEnumerable<GameObject>)(object)new GameObject[4]
				{
					ZNetScene.instance.GetPrefab("HelmetIron"),
					ZNetScene.instance.GetPrefab("ArmorIronChest"),
					ZNetScene.instance.GetPrefab("ArmorIronLegs"),
					ZNetScene.instance.GetPrefab("CapeLox")
				});
				break;
			case 6:
				list.AddRange((IEnumerable<GameObject>)(object)new GameObject[4]
				{
					ZNetScene.instance.GetPrefab("ChebGonaz_HelmetBlackIron"),
					ZNetScene.instance.GetPrefab("ChebGonaz_ArmorBlackIronChest"),
					ZNetScene.instance.GetPrefab("ChebGonaz_ArmorBlackIronLegs"),
					ZNetScene.instance.GetPrefab("CapeLox")
				});
				break;
			}
			component.m_defaultItems = list.ToArray();
			if (BasePlugin.HeavyLogging.Value)
			{
				string arg = string.Join(", ", list.Select((GameObject a) => ((Object)a).name));
				Logger.LogInfo((object)$"Provided equipment {mercenaryType} {armorType}: {arg}");
			}
			component.GiveDefaultItems();
			component.m_visEquipment.UpdateEquipmentVisuals();
		}

		public static void Spawn(MercenaryType mercenaryType, ArmorType armorType, Transform spawner)
		{
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_0296: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cc: Invalid comparison between Unknown and I4
			//IL_037b: Unknown result type (might be due to invalid IL or missing references)
			//IL_037d: Unknown result type (might be due to invalid IL or missing references)
			//IL_039f: Expected I4, but got Unknown
			if (mercenaryType == MercenaryType.None)
			{
				return;
			}
			if ((Object)(object)ZNetScene.instance == (Object)null)
			{
				Logger.LogWarning((object)"Spawn: ZNetScene.instance is null, trying again later...");
				return;
			}
			bool flag = Random.value < ChanceOfFemale.Value;
			string text = (flag ? PrefabNamesFemale[mercenaryType] : PrefabNames[mercenaryType]);
			if (BasePlugin.HeavyLogging.Value)
			{
				string text2 = (flag ? "female" : "male");
				Logger.LogInfo((object)$"Spawning {text2} {mercenaryType} with {armorType} from {text}.");
			}
			GameObject prefab = ZNetScene.instance.GetPrefab(text);
			if (!Object.op_Implicit((Object)(object)prefab))
			{
				Logger.LogError((object)("Spawn: spawning " + text + " failed"));
				return;
			}
			GameObject val = Object.Instantiate<GameObject>(prefab, spawner.position + spawner.forward * 2f + Vector3.up, Quaternion.identity);
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogError((object)"Spawn: spawnedChar is null");
				return;
			}
			val.AddComponent<FreshMinion>();
			Humanoid val2 = default(Humanoid);
			if (!val.TryGetComponent<Humanoid>(ref val2))
			{
				Logger.LogError((object)"Spawn: spawnedChar has no humanoid component");
				return;
			}
			Vector3 val3 = SkinColors.Value[Random.Range(0, SkinColors.Value.Count)];
			val2.m_visEquipment.SetSkinColor(val3);
			((Character)val2).m_nview.GetZDO().Set("SkinColor", val3);
			string name = ((Object)((Component)_hairs[Random.Range(0, _hairs.Count)]).gameObject).name;
			val2.SetHair(name);
			Vector3 hairColor = HairColors.Value[Random.Range(0, HairColors.Value.Count)];
			val2.m_visEquipment.SetHairColor(hairColor);
			if (!flag)
			{
				string name2 = ((Object)((Component)_beards[Random.Range(0, _beards.Count)]).gameObject).name;
				if (BasePlugin.HeavyLogging.Value)
				{
					Logger.LogInfo((object)("Applying beard " + name2 + "."));
				}
				val2.SetBeard(name2);
				val2.m_visEquipment.SetBeardItem(val2.m_beardItem);
			}
			if (BasePlugin.HeavyLogging.Value)
			{
				Logger.LogInfo((object)("Applying hair " + val2.m_hairItem + "."));
			}
			val2.m_visEquipment.SetHairItem(val2.m_hairItem);
			val2.m_visEquipment.UpdateEquipmentVisuals();
			HumanMinion humanMinion = default(HumanMinion);
			if (!val.TryGetComponent<HumanMinion>(ref humanMinion))
			{
				Logger.LogError((object)"Spawn: spawnedChar has no HumanMinion component");
				return;
			}
			humanMinion.ScaleEquipment(mercenaryType, armorType);
			if (mercenaryType != MercenaryType.Miner && mercenaryType != MercenaryType.Woodcutter)
			{
				((ChebGonazMinion)humanMinion).Roam();
			}
			if ((int)DropOnDeath.Value == 0)
			{
				return;
			}
			CharacterDrop val4 = val.AddComponent<CharacterDrop>();
			if ((int)DropOnDeath.Value == 2)
			{
				switch (mercenaryType)
				{
				case MercenaryType.Miner:
					ChebGonazMinion.GenerateDeathDrops(val4, HumanMinerMinion.ItemsCost);
					break;
				case MercenaryType.Woodcutter:
					ChebGonazMinion.GenerateDeathDrops(val4, HumanWoodcutterMinion.ItemsCost);
					break;
				case MercenaryType.ArcherTier1:
					ChebGonazMinion.GenerateDeathDrops(val4, MercenaryArcherTier1Minion.ItemsCost);
					break;
				case MercenaryType.ArcherTier2:
					ChebGonazMinion.GenerateDeathDrops(val4, MercenaryArcherTier2Minion.ItemsCost);
					break;
				case MercenaryType.ArcherTier3:
					ChebGonazMinion.GenerateDeathDrops(val4, MercenaryArcherTier3Minion.ItemsCost);
					break;
				case MercenaryType.WarriorTier1:
					ChebGonazMinion.GenerateDeathDrops(val4, MercenaryWarriorTier1Minion.ItemsCost);
					break;
				case MercenaryType.WarriorTier2:
					ChebGonazMinion.GenerateDeathDrops(val4, MercenaryWarriorTier2Minion.ItemsCost);
					break;
				case MercenaryType.WarriorTier3:
					ChebGonazMinion.GenerateDeathDrops(val4, MercenaryWarriorTier3Minion.ItemsCost);
					break;
				case MercenaryType.WarriorTier4:
					ChebGonazMinion.GenerateDeathDrops(val4, MercenaryWarriorTier4Minion.ItemsCost);
					break;
				}
			}
			switch (armorType - 1)
			{
			case 0:
				ChebGonazMinion.AddOrUpdateDrop(val4, (Random.value > 0.5f) ? "DeerHide" : "LeatherScraps", MercenaryChest.ArmorLeatherScrapsRequiredConfig.Value);
				break;
			case 1:
				ChebGonazMinion.AddOrUpdateDrop(val4, "TrollHide", MercenaryChest.ArmorLeatherScrapsRequiredConfig.Value);
				break;
			case 2:
				ChebGonazMinion.AddOrUpdateDrop(val4, "WolfPelt", MercenaryChest.ArmorLeatherScrapsRequiredConfig.Value);
				break;
			case 3:
				ChebGonazMinion.AddOrUpdateDrop(val4, "LoxPelt", MercenaryChest.ArmorLeatherScrapsRequiredConfig.Value);
				break;
			case 4:
				ChebGonazMinion.AddOrUpdateDrop(val4, "Bronze", MercenaryChest.ArmorBronzeRequiredConfig.Value);
				break;
			case 5:
				ChebGonazMinion.AddOrUpdateDrop(val4, "Iron", MercenaryChest.ArmorIronRequiredConfig.Value);
				break;
			case 6:
				ChebGonazMinion.AddOrUpdateDrop(val4, "BlackMetal", MercenaryChest.ArmorBlackIronRequiredConfig.Value);
				break;
			}
			((ChebGonazMinion)humanMinion).RecordDrops(val4);
		}
	}
	public class HumanMinerMinion : HumanMinion
	{
		public static ConfigEntry<float> UpdateDelay;

		public static ConfigEntry<float> LookRadius;

		public static ConfigEntry<float> ToolDamage;

		public static ConfigEntry<float> ChatInterval;

		public static ConfigEntry<float> ChatDistance;

		public static ConfigEntry<short> ToolTier;

		public new static ConfigEntry<float> RoamRange;

		public new static ConfigEntry<float> Health;

		public static ConfigEntry<string> RockInternalIDsList;

		public static MemoryConfigEntry<string, List<string>> ItemsCost;

		private const string DefaultOresList = "rock1_mistlands,rock1_mountain,rock1_mountain_frac,rock2_heath,rock2_heath_frac,rock2_mountain,rock2_mountain_frac,Rock_3,Rock_3_frac,rock3_mountain,rock3_mountain_frac,rock3_silver,rock3_silver_frac,Rock_4,Rock_4_plains,rock4_coast,rock4_coast_frac,rock4_copper,rock4_copper_frac,rock4_forest,rock4_forest_frac,rock4_heath,rock4_heath_frac,Rock_7,Rock_destructible,rock_mistlands1,rock_mistlands1_frac,rock_mistlands2,RockDolmen_1,RockDolmen_2,RockDolmen_3,silvervein,silvervein_frac,MineRock_Tin,MineRock_Obsidian";

		public new static void CreateConfigs(BasePlugin plugin)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Expected O, but got Unknown
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Expected O, but got Unknown
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Expected O, but got Unknown
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Expected O, but got Unknown
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Expected O, but got Unknown
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Expected O, but got Unknown
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Expected O, but got Unknown
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Expected O, but got Unknown
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Expected O, but got Unknown
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Expected O, but got Unknown
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0239: Expected O, but got Unknown
			//IL_0261: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_026e: Expected O, but got Unknown
			//IL_026e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Expected O, but got Unknown
			UpdateDelay = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMiner (Server Synced)", "UpdateDelay", 6f, new ConfigDescription("The delay, in seconds, between rock/ore searching attempts. Attention: small values may impact performance.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			LookRadius = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMiner (Server Synced)", "LookRadius", 50f, new ConfigDescription("How far it can see rock/ore. High values may damage performance.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			RoamRange = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMiner (Server Synced)", "RoamRange", 50f, new ConfigDescription("How far it will randomly run to in search of rock/ore.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			RockInternalIDsList = ((BaseUnityPlugin)plugin).Config.Bind<string>("HumanMiner (Server Synced)", "RockInternalIDsList", "rock1_mistlands,rock1_mountain,rock1_mountain_frac,rock2_heath,rock2_heath_frac,rock2_mountain,rock2_mountain_frac,Rock_3,Rock_3_frac,rock3_mountain,rock3_mountain_frac,rock3_silver,rock3_silver_frac,Rock_4,Rock_4_plains,rock4_coast,rock4_coast_frac,rock4_copper,rock4_copper_frac,rock4_forest,rock4_forest_frac,rock4_heath,rock4_heath_frac,Rock_7,Rock_destructible,rock_mistlands1,rock_mistlands1_frac,rock_mistlands2,RockDolmen_1,RockDolmen_2,RockDolmen_3,silvervein,silvervein_frac,MineRock_Tin,MineRock_Obsidian", new ConfigDescription("The types of rock the miner will attempt to mine. Internal IDs only.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ItemsCost = new MemoryConfigEntry<string, List<string>>(plugin.ModConfig("HumanMiner (Server Synced)", "ItemsCost", "CookedMeat|Coins:5,HardAntler:1", "The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood|Coal:5 to mean wood and/or coal.", null, true), (Func<string, List<string>>)((string s) => (from str in s?.Split(new char[1] { ',' })
				select str.Trim()).ToList()));
			Health = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMiner (Server Synced)", "Health", 50f, new ConfigDescription("How much health the mercenary has.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ToolDamage = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMiner (Server Synced)", "ToolDamage", 6f, new ConfigDescription("Damage dealt by the worker's tool to stuff it's harvesting.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ToolTier = ((BaseUnityPlugin)plugin).Config.Bind<short>("HumanMiner (Server Synced)", "ToolTier", (short)2, new ConfigDescription("Worker's tool tier (determines what stuff it can mine/harvest).", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ChatInterval = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMiner (Server Synced)", "ChatInterval", 6f, new ConfigDescription("The delay, in seconds, between worker updates. Set to 0 for no chatting.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ChatDistance = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanMiner (Server Synced)", "ChatDistance", 6f, new ConfigDescription("How close a player must be for the worker to speak.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void AfterAwake()
		{
			ConfigureHealth();
			((ChebGonazMinion)this).canBeCommanded = false;
			HumanMinerAI humanMinerAI = default(HumanMinerAI);
			if (!((Component)this).TryGetComponent<HumanMinerAI>(ref humanMinerAI))
			{
				((Component)this).gameObject.AddComponent<HumanMinerAI>();
			}
		}

		protected override void ConfigureHealth()
		{
			Humanoid val = default(Humanoid);
			if (((Component)this).TryGetComponent<Humanoid>(ref val))
			{
				((Character)val).SetMaxHealth(Health.Value);
				((Character)val).SetHealth(Health.Value);
			}
			else
			{
				Logger.LogError((object)"Error: Failed to get Humanoid component to set health value.");
			}
		}
	}
	public class HumanWoodcutterMinion : HumanMinion
	{
		public static ConfigEntry<float> UpdateDelay;

		public static ConfigEntry<float> LookRadius;

		public static ConfigEntry<float> ToolDamage;

		public static ConfigEntry<float> ChatInterval;

		public static ConfigEntry<float> ChatDistance;

		public static ConfigEntry<short> ToolTier;

		public new static ConfigEntry<float> RoamRange;

		public new static ConfigEntry<float> Health;

		public static MemoryConfigEntry<string, List<string>> ItemsCost;

		public new static void CreateConfigs(BasePlugin plugin)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Expected O, but got Unknown
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Expected O, but got Unknown
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Expected O, but got Unknown
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Expected O, but got Unknown
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Expected O, but got Unknown
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Expected O, but got Unknown
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Expected O, but got Unknown
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Expected O, but got Unknown
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Expected O, but got Unknown
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Expected O, but got Unknown
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Expected O, but got Unknown
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0239: Expected O, but got Unknown
			UpdateDelay = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanWoodcutter (Server Synced)", "UpdateDelay", 6f, new ConfigDescription("The delay, in seconds, between wood searching attempts. Attention: small values may impact performance.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			LookRadius = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanWoodcutter (Server Synced)", "LookRadius", 50f, new ConfigDescription("How far it can see wood. High values may damage performance.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			RoamRange = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanWoodcutter (Server Synced)", "RoamRange", 50f, new ConfigDescription("How far it will randomly run to in search of wood.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ItemsCost = new MemoryConfigEntry<string, List<string>>(plugin.ModConfig("HumanWoodcutter (Server Synced)", "ItemsCost", "CookedMeat|Coins:5,Flint:1", "The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood|Coal:5 to mean wood and/or coal.", null, true), (Func<string, List<string>>)((string s) => (from str in s?.Split(new char[1] { ',' })
				select str.Trim()).ToList()));
			Health = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanWoodcutter (Server Synced)", "Health", 50f, new ConfigDescription("How much health the mercenary has.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ToolDamage = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanWoodcutter (Server Synced)", "ToolDamage", 6f, new ConfigDescription("Damage dealt by the worker's tool to stuff it's harvesting.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ToolTier = ((BaseUnityPlugin)plugin).Config.Bind<short>("HumanWoodcutter (Server Synced)", "ToolTier", (short)2, new ConfigDescription("Worker's tool tier (determines what stuff it can mine/harvest).", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ChatInterval = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanWoodcutter (Server Synced)", "ChatInterval", 6f, new ConfigDescription("The delay, in seconds, between worker updates. Set to 0 for no chatting.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ChatDistance = ((BaseUnityPlugin)plugin).Config.Bind<float>("HumanWoodcutter (Server Synced)", "ChatDistance", 6f, new ConfigDescription("How close a player must be for the worker to speak.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void AfterAwake()
		{
			ConfigureHealth();
			((ChebGonazMinion)this).canBeCommanded = false;
			HumanWoodcutterAI humanWoodcutterAI = default(HumanWoodcutterAI);
			if (!((Component)this).TryGetComponent<HumanWoodcutterAI>(ref humanWoodcutterAI))
			{
				((Component)this).gameObject.AddComponent<HumanWoodcutterAI>();
			}
		}

		protected override void ConfigureHealth()
		{
			Humanoid val = default(Humanoid);
			if (((Component)this).TryGetComponent<Humanoid>(ref val))
			{
				((Character)val).SetMaxHealth(Health.Value);
				((Character)val).SetHealth(Health.Value);
			}
			else
			{
				Logger.LogError((object)"Error: Failed to get Humanoid component to set health value.");
			}
		}
	}
	internal class MercenaryArcherTier1Minion : HumanMinion
	{
		public new static ConfigEntry<float> Health;

		public static MemoryConfigEntry<string, List<string>> ItemsCost;

		public new static void CreateConfigs(BasePlugin plugin)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			ItemsCost = new MemoryConfigEntry<string, List<string>>(plugin.ModConfig("MercenaryArcherTier1Minion (Server Synced)", "ItemsCost", "CookedMeat|Coins:5,ArrowWood:20", "The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood|Coal:5 to mean wood and/or coal.", null, true), (Func<string, List<string>>)((string s) => (from str in s?.Split(new char[1] { ',' })
				select str.Trim()).ToList()));
			Health = ((BaseUnityPlugin)plugin).Config.Bind<float>("MercenaryArcherTier1Minion (Server Synced)", "Health", 50f, new ConfigDescription("How much health the mercenary has.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void AfterAwake()
		{
			ConfigureHealth();
		}

		protected override void ConfigureHealth()
		{
			Humanoid val = default(Humanoid);
			if (((Component)this).TryGetComponent<Humanoid>(ref val))
			{
				((Character)val).SetMaxHealth(Health.Value);
				((Character)val).SetHealth(Health.Value);
			}
			else
			{
				Logger.LogError((object)"Error: Failed to get Humanoid component to set health value.");
			}
		}
	}
	internal class MercenaryArcherTier2Minion : HumanMinion
	{
		public new static ConfigEntry<float> Health;

		public static MemoryConfigEntry<string, List<string>> ItemsCost;

		public new static void CreateConfigs(BasePlugin plugin)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			ItemsCost = new MemoryConfigEntry<string, List<string>>(plugin.ModConfig("MercenaryArcherTier2Minion (Server Synced)", "ItemsCost", "Coins:50,ArrowBronze:10", "The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood|Coal:5 to mean wood and/or coal.", null, true), (Func<string, List<string>>)((string s) => (from str in s?.Split(new char[1] { ',' })
				select str.Trim()).ToList()));
			Health = ((BaseUnityPlugin)plugin).Config.Bind<float>("MercenaryArcherTier2Minion (Server Synced)", "Health", 100f, new ConfigDescription("How much health the mercenary has.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void AfterAwake()
		{
			ConfigureHealth();
		}

		protected override void ConfigureHealth()
		{
			Humanoid val = default(Humanoid);
			if (((Component)this).TryGetComponent<Humanoid>(ref val))
			{
				((Character)val).SetMaxHealth(Health.Value);
				((Character)val).SetHealth(Health.Value);
			}
			else
			{
				Logger.LogError((object)"Error: Failed to get Humanoid component to set health value.");
			}
		}
	}
	internal class MercenaryArcherTier3Minion : HumanMinion
	{
		public new static ConfigEntry<float> Health;

		public static MemoryConfigEntry<string, List<string>> ItemsCost;

		public new static void CreateConfigs(BasePlugin plugin)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			ItemsCost = new MemoryConfigEntry<string, List<string>>(plugin.ModConfig("MercenaryArcherTier3Minion (Server Synced)", "ItemsCost", "Coins:100,ArrowIron:10", "The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood|Coal:5 to mean wood and/or coal.", null, true), (Func<string, List<string>>)((string s) => (from str in s?.Split(new char[1] { ',' })
				select str.Trim()).ToList()));
			Health = ((BaseUnityPlugin)plugin).Config.Bind<float>("MercenaryArcherTier3Minion (Server Synced)", "Health", 200f, new ConfigDescription("How much health the mercenary has.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void AfterAwake()
		{
			ConfigureHealth();
		}

		protected override void ConfigureHealth()
		{
			Humanoid val = default(Humanoid);
			if (((Component)this).TryGetComponent<Humanoid>(ref val))
			{
				((Character)val).SetMaxHealth(Health.Value);
				((Character)val).SetHealth(Health.Value);
			}
			else
			{
				Logger.LogError((object)"Error: Failed to get Humanoid component to set health value.");
			}
		}
	}
	internal class MercenaryWarriorTier1Minion : HumanMinion
	{
		public new static ConfigEntry<float> Health;

		public static MemoryConfigEntry<string, List<string>> ItemsCost;

		public new static void CreateConfigs(BasePlugin plugin)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			ItemsCost = new MemoryConfigEntry<string, List<string>>(plugin.ModConfig("MercenaryWarriorTier1Minion (Server Synced)", "ItemsCost", "CookedMeat|Coins:5", "The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood|Coal:5 to mean wood and/or coal.", null, true), (Func<string, List<string>>)((string s) => (from str in s?.Split(new char[1] { ',' })
				select str.Trim()).ToList()));
			Health = ((BaseUnityPlugin)plugin).Config.Bind<float>("MercenaryWarriorTier1Minion (Server Synced)", "Health", 50f, new ConfigDescription("How much health the mercenary has.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void AfterAwake()
		{
			ConfigureHealth();
		}

		protected override void ConfigureHealth()
		{
			Humanoid val = default(Humanoid);
			if (((Component)this).TryGetComponent<Humanoid>(ref val))
			{
				((Character)val).SetMaxHealth(Health.Value);
				((Character)val).SetHealth(Health.Value);
			}
			else
			{
				Logger.LogError((object)"Error: Failed to get Humanoid component to set health value.");
			}
		}
	}
	internal class MercenaryWarriorTier2Minion : HumanMinion
	{
		public new static ConfigEntry<float> Health;

		public static MemoryConfigEntry<string, List<string>> ItemsCost;

		public new static void CreateConfigs(BasePlugin plugin)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			ItemsCost = new MemoryConfigEntry<string, List<string>>(plugin.ModConfig("MercenaryWarriorTier2Minion (Server Synced)", "ItemsCost", "Coins:25", "The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood|Coal:5 to mean wood and/or coal.", null, true), (Func<string, List<string>>)((string s) => (from str in s?.Split(new char[1] { ',' })
				select str.Trim()).ToList()));
			Health = ((BaseUnityPlugin)plugin).Config.Bind<float>("MercenaryWarriorTier2Minion (Server Synced)", "Health", 100f, new ConfigDescription("How much health the mercenary has.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void AfterAwake()
		{
			ConfigureHealth();
		}

		protected override void ConfigureHealth()
		{
			Humanoid val = default(Humanoid);
			if (((Component)this).TryGetComponent<Humanoid>(ref val))
			{
				((Character)val).SetMaxHealth(Health.Value);
				((Character)val).SetHealth(Health.Value);
			}
			else
			{
				Logger.LogError((object)"Error: Failed to get Humanoid component to set health value.");
			}
		}
	}
	internal class MercenaryWarriorTier3Minion : HumanMinion
	{
		public new static ConfigEntry<float> Health;

		public static MemoryConfigEntry<string, List<string>> ItemsCost;

		public new static void CreateConfigs(BasePlugin plugin)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			ItemsCost = new MemoryConfigEntry<string, List<string>>(plugin.ModConfig("MercenaryWarriorTier3Minion (Server Synced)", "ItemsCost", "Coins:50", "The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood|Coal:5 to mean wood and/or coal.", null, true), (Func<string, List<string>>)((string s) => (from str in s?.Split(new char[1] { ',' })
				select str.Trim()).ToList()));
			Health = ((BaseUnityPlugin)plugin).Config.Bind<float>("MercenaryWarriorTier3Minion (Server Synced)", "Health", 200f, new ConfigDescription("How much health the mercenary has.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void AfterAwake()
		{
			ConfigureHealth();
		}

		protected override void ConfigureHealth()
		{
			Humanoid val = default(Humanoid);
			if (((Component)this).TryGetComponent<Humanoid>(ref val))
			{
				((Character)val).SetMaxHealth(Health.Value);
				((Character)val).SetHealth(Health.Value);
			}
			else
			{
				Logger.LogError((object)"Error: Failed to get Humanoid component to set health value.");
			}
		}
	}
	internal class MercenaryWarriorTier4Minion : HumanMinion
	{
		public new static ConfigEntry<float> Health;

		public static MemoryConfigEntry<string, List<string>> ItemsCost;

		public new static void CreateConfigs(BasePlugin plugin)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			ItemsCost = new MemoryConfigEntry<string, List<string>>(plugin.ModConfig("MercenaryWarriorTier4Minion (Server Synced)", "ItemsCost", "Coins:100", "The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood|Coal:5 to mean wood and/or coal.", null, true), (Func<string, List<string>>)((string s) => (from str in s?.Split(new char[1] { ',' })
				select str.Trim()).ToList()));
			Health = ((BaseUnityPlugin)plugin).Config.Bind<float>("MercenaryWarriorTier4Minion (Server Synced)", "Health", 400f, new ConfigDescription("How much health the mercenary has.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void AfterAwake()
		{
			ConfigureHealth();
		}

		protected override void ConfigureHealth()
		{
			Humanoid val = default(Humanoid);
			if (((Component)this).TryGetComponent<Humanoid>(ref val))
			{
				((Character)val).SetMaxHealth(Health.Value);
				((Character)val).SetHealth(Health.Value);
			}
			else
			{
				Logger.LogError((object)"Error: Failed to get Humanoid component to set health value.");
			}
		}
	}
}
namespace ChebsMercenaries.Minions.WorkerAI
{
	public class HumanMinerAI : MinerAI
	{
		public override float UpdateDelay => HumanMinerMinion.UpdateDelay.Value;

		public override float LookRadius => HumanMinerMinion.LookRadius.Value;

		public override float RoamRange => HumanMinion.RoamRange.Value;

		public override string RockInternalIDsList => HumanMinerMinion.RockInternalIDsList.Value;

		public override float ToolDamage => HumanMinerMinion.ToolDamage.Value;

		public override short ToolTier => HumanMinerMinion.ToolTier.Value;

		public override float ChatInterval => HumanMinerMinion.ChatInterval.Value;

		public override float ChatDistance => HumanMinerMinion.ChatDistance.Value;
	}
	public class HumanWoodcutterAI : WoodcutterAI
	{
		public override float UpdateDelay => HumanWoodcutterMinion.UpdateDelay.Value;

		public override float LookRadius => HumanWoodcutterMinion.LookRadius.Value;

		public override float RoamRange => HumanMinion.RoamRange.Value;

		public override float ToolDamage => HumanWoodcutterMinion.ToolDamage.Value;

		public override short ToolTier => HumanWoodcutterMinion.ToolTier.Value;

		public override float ChatInterval => HumanWoodcutterMinion.ChatInterval.Value;

		public override float ChatDistance => HumanWoodcutterMinion.ChatDistance.Value;
	}
}
namespace ChebsMercenaries.Items
{
	internal class AxeOfCommand : WeaponOfCommand
	{
		public static ConfigEntry<CraftingTable> CraftingStationRequired;

		public static ConfigEntry<int> CraftingStationLevel;

		public static ConfigEntry<string> CraftingCost;

		public override string ItemName => "ChebGonaz_AxeOfCommand";

		public override string PrefabName => "ChebGonaz_AxeOfCommand.prefab";

		protected override string DefaultRecipe => "FineWood:2,BlackMetal:20";

		public override string NameLocalization => "$chebgonaz_axeofcommand";

		public override string DescriptionLocalization => "$chebgonaz_axeofcommand_desc";

		public override void CreateConfigs(BaseUnityPlugin plugin)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Expected O, but got Unknown
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Expected O, but got Unknown
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Expected O, but got Unknown
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Expected O, but got Unknown
			base.CreateConfigs(plugin);
			CraftingStationRequired = plugin.Config.Bind<CraftingTable>(((object)this).GetType().Name + " (Server Synced)", "CraftingStation", (CraftingTable)3, new ConfigDescription("Crafting station where it's available", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			CraftingStationLevel = plugin.Config.Bind<int>(((object)this).GetType().Name + " (Server Synced)", "CraftingStationLevel", 1, new ConfigDescription("Crafting station level required to craft", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 5), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			CraftingCost = plugin.Config.Bind<string>(((object)this).GetType().Name + " (Server Synced)", "CraftingCosts", ((Item)this).DefaultRecipe, new ConfigDescription("Materials needed to craft it. None or Blank will use Default settings.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void UpdateRecipe()
		{
			((Item)this).UpdateRecipe(CraftingStationRequired, CraftingCost, CraftingStationLevel);
		}

		public override CustomItem GetCustomItemFromPrefab(GameObject prefab)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			ItemConfig val = new ItemConfig();
			val.Name = ((Item)this).NameLocalization;
			val.Description = ((Item)this).DescriptionLocalization;
			if (string.IsNullOrEmpty(CraftingCost.Value))
			{
				CraftingCost.Value = ((Item)this).DefaultRecipe;
			}
			((Item)this).SetRecipeReqs(val, CraftingCost, CraftingStationRequired, CraftingStationLevel);
			CustomItem val2 = new CustomItem(prefab, false, val);
			if ((Object)(object)val2.ItemPrefab == (Object)null)
			{
				Logger.LogError((object)("GetCustomItemFromPrefab: " + ((Item)this).PrefabName + "'s ItemPrefab is null!"));
				return null;
			}
			return val2;
		}
	}
	internal class MaceOfCommand : WeaponOfCommand
	{
		public static ConfigEntry<CraftingTable> CraftingStationRequired;

		public static ConfigEntry<int> CraftingStationLevel;

		public static ConfigEntry<string> CraftingCost;

		public override string ItemName => "ChebGonaz_MaceOfCommand";

		public override string PrefabName => "ChebGonaz_MaceOfCommand.prefab";

		protected override string DefaultRecipe => "FineWood:2,BlackMetal:20";

		public override string NameLocalization => "$chebgonaz_maceofcommand";

		public override string DescriptionLocalization => "$chebgonaz_maceofcommand_desc";

		public override void CreateConfigs(BaseUnityPlugin plugin)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Expected O, but got Unknown
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Expected O, but got Unknown
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Expected O, but got Unknown
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Expected O, but got Unknown
			base.CreateConfigs(plugin);
			CraftingStationRequired = plugin.Config.Bind<CraftingTable>(((object)this).GetType().Name + " (Server Synced)", "CraftingStation", (CraftingTable)3, new ConfigDescription("Crafting station where it's available", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			CraftingStationLevel = plugin.Config.Bind<int>(((object)this).GetType().Name + " (Server Synced)", "CraftingStationLevel", 1, new ConfigDescription("Crafting station level required to craft", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 5), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			CraftingCost = plugin.Config.Bind<string>(((object)this).GetType().Name + " (Server Synced)", "CraftingCosts", ((Item)this).DefaultRecipe, new ConfigDescription("Materials needed to craft it. None or Blank will use Default settings.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}

		public override void UpdateRecipe()
		{
			((Item)this).UpdateRecipe(CraftingStationRequired, CraftingCost, CraftingStationLevel);
		}

		public override CustomItem GetCustomItemFromPrefab(GameObject prefab)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			ItemConfig val = new ItemConfig();
			val.Name = ((Item)this).NameLocalization;
			val.Description = ((Item)this).DescriptionLocalization;
			if (string.IsNullOrEmpty(CraftingCost.Value))
			{
				CraftingCost.Value = ((Item)this).DefaultRecipe;
			}
			((Item)this).SetRecipeReqs(val, CraftingCost, CraftingStationRequired, CraftingStationLevel);
			CustomItem val2 = new CustomItem(prefab, false, val);
			if ((Object)(object)val2.ItemPrefab == (Object)null)
			{
				Logger.LogError((object)("GetCustomItemFromPrefab: " + ((Item)this).PrefabName + "'s ItemPrefab is null!"));
				return null;
			}
			return val2;
		}
	}
	internal class SwordOfCommand : WeaponOfCommand
	{
		public static ConfigEntry<CraftingTable> CraftingStationRequired;

		public static ConfigEntry<int> CraftingStationLevel;

		public static ConfigEntry<string> CraftingCost;

		public override string ItemName => "ChebGonaz_SwordOfCommand";

		public override string PrefabName => "ChebGonaz_SwordOfCommand.prefab";

		protected override string DefaultRecipe => "Fine