You are viewing a potentially older version of this package.
View all versions.
AutoMapPins Krumpac Reforge
AutoMapPins config for Krumpac Reforge.
Date uploaded | 6 months ago |
Version | 1.0.8 |
Download link | FixItFelix-AutoMapPins_Krumpac_Reforge-1.0.8.zip |
Downloads | 1388 |
Dependency string | FixItFelix-AutoMapPins_Krumpac_Reforge-1.0.8 |
This mod requires the following mods to function
FixItFelix-AutoMapPins
Radar like scanner for area around the player, will create pins on map. Highly configurable.
Preferred version: 1.3.0denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
AutoMapPins config for Krumpac Reforge
This mod will use AutoMapPins mod and add specific configurations for Krumpac Reforge.
Features
- Various Reforge prefabs configured with pins.
Miscellaneous
Attributions
Contact
- https://github.com/FelixReuthlinger/AutoMapPins-Krumpac-Reforge
- Discord: fluuxxx (you can find me around some of the Valheim modding discords, too)
CHANGELOG
- 5.0.0 -> updates for 5.0.0 reforge release
- 1.0.8 -> deactivated some pins for swamp, since the objects now are better visible
- 1.0.7 -> deactivated vanilla treasures
- 1.0.6 -> deactivated some more herbs, since they spawn too wild
- 1.0.5 -> deactivated all treasures, since too many spawned anyways and not that important imho
- 1.0.4 ->
- activated urchin and hay due to reduced spawn rates
- 1.0.3 ->
- fixes and new stuff added
- 1.0.2 ->
- deactivated some pins, since the current version spawns way too many of those
- 1.0.1 ->
- added new locations and some misc stuff
- 1.0.0 ->
- first upload