Horem-DoOrDieMonsters icon

DoOrDieMonsters

Adds vanilla monster re-skins and abilities and crafting materials. Includes and update for Yeti, Wendigo and Were monsters from Monster Mash

Last updated 3 months ago
Total downloads 183085
Total rating 31 
Categories Mods Enemies Server-side Client-side Hildir's Request Update World Generation
Dependency string Horem-DoOrDieMonsters-1.2.0
Dependants 402 other packages depend on this package

This mod requires the following mods to function

ValheimModding-Jotunn-2.6.7 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.6.7
Horem-Horemvores_Assembly_Mod-1.0.7 icon
Horem-Horemvores_Assembly_Mod

Modders resource containing custom scripts.

Preferred version: 1.0.7
ASharpPen-Spawn_That-1.0.5 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.0.5

README

Description

  • Includes monsters from MonsterMash:- 3 Variants of Werebear, Yeti, Wizard, Crawler, Forest and Swamp Wendigo, 5 Variants of Werewolf and The Reaper.
  • Adds 6 Drake, 4 Skeleton, 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins.
  • Harder custom and vanilla monsters and bosses cause negative status effects making them harder to kill.

For further assistance you can find me on my Discord:- https://discord.gg/BYtsnyHNke

Important Notes for 1.0

  • Removed all the Werewolf, Werebear, Yeti and Wendigo DLL's for the Monster Mash monsters and moved most of them into a single dll, see the Lycanthrope config for options, will be generated after first load.
  • Prefab names have changed for these monsters, see Lycanthrope config to enable printing of the ID's to the log.
  • The remade Monster Mash monsters only have basic Bone Fragment and Bloodbag drops set.

Possible Issues

  • Golem, Wizard, Crawler and Monsterloader dll's are still present but may have broken localization and or attacks.

Usage

Plug and Play

Recent Patch Notes

1.2.0

Updated to use my assembly mod.
Added Lava Lakes to Ashlands.
Re-enabled Vulkan support.

Special Thanx

Zarboz for letting me include his monsters from Monster Mash along with his code.
DefendYourBase and Meatware Monster for sharing C# code to get all these monsters/prefabs into Valheim.
Jules and Margams for their helpful insight and help with JvL.
Hugo the Dwarf, Balrond, Shadow84, GoldenJude and anyone else I have forgotten for their help with issues I posted in the Valhiem Modding Discord.

Credits

VitByr for the Russian Translation.
Cepera for Russian Translation and Bug Fixing.
thedefside code help.

Servers

Required on both server and client, uses JvL Network Compatibility.

Incompatible Mods

  • ValhiemLib and by extension any mod that still uses this defunct library.
  • JotunnLib and by extension any mod that still uses this defunct library.
  • Slop Combat Fix breaks large monster's, custom attacks, please use Digitalroots Slop Combat fix instead.
  • Serverside Simulations (Breaks Spawners)

Support

If you like what I do and want to support me.

Boss Monsters

Ram-bore

Faction: Boss
Biome: Meadows
Abilities: Gore. (20 Damage)
725 base Health
Afflictions: Lesser Bleeding
Model: Dark Boar resking with Red Eyes and Shimmering Tusks.
Summon Type: Lair, 5 Boar Tusk.

Bitterstump

Faction: Boss
Biome: Black Forest
Abilities: Aoe Heal, Poison Spray, Cold Spray and Roots. (75-100 Damage, Heals for 100)
2250 base Health
Afflictions: Frostbite, Poison
Model: Pink/Purple Greydwarf Shaman Reskin with a shimmering Tree Stump.
Summon Type: Altar, 5 Greydwarf Hearts.

Bhygshan

Faction: Boss
Biome: Swamp
Abilities: Summon Skeletons, Fire Bolt, Fireball, Cold Spray and Posion AoE. (125 - 170 Damage)
4250 base Health
Afflictions: Frostbite, Poison, Blistered
Model: Shimmering Rancid Remains reskin.
Summon Type: Altar, 5 Skeleton Bones.

Farkas

Faction: Boss
Biome: Mountains
Abilities: Wounding Strike, Frost Bite, Hounding Strike and all 3 normal attacks can chain. (170 - 200 Damage)
5775 base Health
Afflictions: Bleeding, Slow, Frostbitten
Model: Dark Grey Wolf reskin with red eyes and white/grey smoke.
Summon Type: Lair, 5 Large Fang.

Skir Sandburst

Faction: Boss
Biome: Plains
Abilities: AoE Heal, AoE Shield, Summon Voidling, Summon Forest Wolf, Firebolt, Fireball, Voidstorm and Nova. (210 - 275 Damage, Heals for 200)
7225 base Health
Afflictions: Hexed, Blistered
Model: Pink/Orange Goblin Shaman reskin.
Summon Type: Altar, 5 Rubi Foci.

Monster Reskins and Changes

Gold Drake

Faction: Players/Friendly
Biome: Any
Weapons: Firespit (200 Fire damage)
Health: 800
New Drops: Trophy
Model: Yellow/Orange/White with Green Eyes.

Purple Drake

Faction: Demon
Biome: Ash Lands
Weapons: Arcanespit (30 Fire and Lightning damage)
Health: 1200
New Drops: Trophy
Model: Red/White with Orange Eyes.

Flame Drake

Faction: Demon
Biome: Ash Lands
Weapons: Firespit (200 Fire damage)
Health: 1500
New Drops: Trophy
Model: Red/White with Orange Eyes.

Ice Drake

Faction: MountainMonsters
Biome: Deep North
Weapons: Frostspit (150 Frost damage)
Health: 1000
New Drops: Trophy
Model: Dark Blue/White with Red Eyes.

Green Drake

Faction: Undead
Biome: Swamp
Weapons: Poisonspit (25 Poison damage)
Health: 200
New Drops: Trophy
Model: Green/White with Blue Eyes.

Black Drake

Faction: PlainsMonsters
Biome: Mistlands
Weapons: Poisonspit (60 Poison damage)
Health: 750
New Drops: Trophy
Model: Deep Black/Dark Grey with Green Eyes and Horns.

Dark Drake

Faction: PlainsMonsters
Biome: Mistlands
Weapons: Voidspit (30 Frost, Lightning and Poison damage)
Health: 500
New Drops: Trophy
Model: Black/Grey with Purple Eyes and Horns.

Skeleton (Red Eyes)

Faction: Undead
Biome: Swamp/Crypt
Weapons: Sword or Bow (20 Physical and 15 Fire damage)
50 base Health
New Drops: Trophy
Model: Deeper Colour with Red Eyes and Weapons.

Skeleton (Green Eyes)

Faction: Undead
Biome: Swamp/Crypt
Weapons: Sword or Bow (25 Physical and 25 Poison damage)
100 base Health
New Drops: Trophy
Model: Lighter Colour with Green Eyes and Weapons.

Frozen Bones

Faction: MountainMonsters
Biome: Deep North
Weapons: Sword or Bow (75 Physical and 125 Frost damage)
460 base Health
New Drops: Trophy and Bones
Model: Blue with Blue Eyes/VFX and Weapons.

Charred Remains

Faction: Demon
Biome: Ash Lands
Weapons: Sword or Bow (85 Physical and 150 Fire damage)
640 base Health
New Drops: Trophy and Bones
Model: Black with Orange Eyes/VFX and Weapons.

Greater Surtling

Faction: Demon
Biome: Ash Lands
Firebolt Ability. (75 Blunt and 125 Fire damage)
500 base Health
New Drops: Trophy
Model: Flowing, Orange/Red/Black with Custom Fire VFX/SFX

Stormling

Faction: ForestMonsters
Biome: Black Forest
Stormbolt Ability. (10 Blunt and 25 Lightning damage)
100 base Health
New Drops: Stormling Core and Trophy
Model: Flowing, Blue with Custom Lightning VFX and SFX

Frostling

Faction: MountainMonsters
Biome: Mountains
Icebolt Ability. (40 Blunt and 50 Frost damage)
200 base Health
New Drops: Frostling Core and Trophy
Model: Flowing, Teal with Custom Snow/Ice VFX and SFX

Voidling

Faction: PlainsMonsters
Biome: Plains
Voidbolt Ability. (40 Frost, Lightning and Poison damage)
300 base Health
New Drops: Voidling Core and Trophy
Model: Flowing, Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX

Obsidian Golem

Faction: Demon
Biome: Ash Lands
1800 base Health
New Drops: Obsidian Golem Trophy
Model: Black/Grey/White with Custom Texture

Lava Golem

Faction: Demon
Biome: Ash Lands
1800 base Health
New Drops: Lava Golem Trophy
Model: Red/Orange/Black with Custom Flowing Texture and Red/Orange body smoke

Ice Golem

Faction: MountainMonsters
Biome: Deep North
1300 base Health
New Drops: Ice Golem Trophy
Model: Teal/Blue/Black with Custom Flowing Texture and Teal/Blue body smoke

White Ghost

Biome: Burial Chamber
Same as Vanilla Ghost with Grey Smoke

Teal Ghost

Immune to Frost
Biome: Swamp
180 base Health
Model: Same as Vanilla Ghost with Teal Smoke

Dire Wolf

Faction: MountainMonsters
Biome: Deep North
Attacks: 210 Damage (Physical/Frost/Poison)
500 base Health
New Drops: Dire Wolf Trophy and Pelt
Model: Black/Grey with Red Eyes
Procration: Dire Wolf Cub (20% chance, Duration: 120)

Forest Wolf

Faction: ForestMonsters
Biome: Mountain/Plains
Attacks: 90 Damage (Physical)
300 base Health
New Drops: Forest Wolf Trophy and Pelt
Model: Tan/Grey
Procration: Forest Wolf Cub (30% chance, Duration: 75)

Vilefang

Faction: PlainsMonsters
Biome: Mistlands
Attacks: 165 Damage (Physical/Poison)
410 base Health
New Drops: Vilefang Trophy
Model: Black/Green with green eyes and green body smoke
Procration: Vilefang Cub (15% chance, Duration: 90)

Living Lava

Faction: Demon
Biome: Ashlands
Fire Nova Ability. (180 Fire Damage)
500 base Health
New Drops: Living Lava Trophy
Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.

Living Water

Faction: Demon
Biome: Swamp/Any
Water Nova Ability. (80 Physical Damage and gives Wet status effect)
150 base Health
New Drops: Living Water Trophy and Globe of Water
Model: Flowing Water with Custom Hit/Death/Jump VFX.

Black Deer

Faction: Boss (So other factions dont attack them)
Biome: Mistlands/Any
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue Smoke.

Black Stag

Faction: Boss (So other factions dont attack them)
Biome: Mistlands/Any
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue/Teal body smoke.

All reskins use the same animation names the reskin is based off.

Drop That

A drop to make a creature drop a boss summon item would look like this:

[Boar.100]
PrefabName=BoarTusk_DoD
EnableConfig=True
SetAmountMin=1
SetAmountMax=1
SetChanceToDrop=10
SetDropOnePerPlayer=False
SetScaleByLevel=False

You can find more detailed information about drops on the Drop That wiki.

Spawn That

A Typical boss altar spawn would look like this:

[WorldSpawner.950]
Name = bhygshan
Enabled = True
Biomes = Swamp
PrefabName = AltarBhygshan_DoD
MaxSpawned = 1
SpawnInterval = 3600
SpawnChance = 50
SpawnDistance = 3000
DistanceToTriggerPlayerConditions = 100
ConditionLocation=Runestone_Wraith,StaminaWraith

You can find more detailed information about spawning on the Spawn That wiki.

API Spawn Index ID's

  • 21000 - ForestWolf_DoD

  • 21001 - Stormling_DoD

  • 21002 - SkeletonG_DoD

  • 21003 - SkeletonR_DoD

  • 21004 - FrozenBones_DoD

  • 21005 - Frostling_DoD

  • 21006 - Voidling_DoD

  • 21007 - LivingWater_DoD

  • 21008 - DarknessDrake_DoD

  • 21009 - Vilefang_DoD

  • 21010 - BlackDeer_DoD

  • 21011 - BlackStag_DoD

  • 21012 - IceDrake_DoD

  • 21013 - DireWolf_DoD

  • 21014 - FrozenBones_DoD

  • 21015 - IceGolem_DoD

  • 21016 - GreaterSurtling_DoD

  • 21017 - FlameDrake_DoD

  • 21018 - ObsidianGolem_DoD

  • 21019 - LivingLava_DoD

  • 21020 - CharredRemains_DoD

  • 21021 - LavaGolem_DoD

  • 21022 - Ghost_White_DoD

  • 21023 - Ghost_Ice_DoD

  • 21024 - WereWolfBrown

  • 21025 - WendigoSwamp

  • 21026 - Yeti

  • 21027 - WendigoForest

  • 21028 - WereWolfBlackArmored

  • 21029 - WereWolfBlack

  • 21030 - WereWolfDarkGrey

  • 21031 - WereWolfWhite

  • 21032 - PoisonDrake_DoD

  • 21070 - AltarRambone_DoD

  • 21071 - AltarBitterstump_DoD

  • 21072 - AltarBhygshan_DoD

  • 21073 - AltarFarkas_DoD

  • 21074 - AltarSkirSandburst_DoD

Monster Mash ID's

  • CrazyTroll
  • EarthTroll
  • Wizard
  • EvilReaper
  • TheNasty
  • Nasty_Spawner

All other Prefab ID's can be printed to the log via a config option in the Lycanthrope config.

Prefab ID's

Bosses

  • SkirSandburst_DoD
  • Farkas_Alt_DoD
  • Bhygshan_DoD
  • Bitterstump_DoD
  • Rambore_DoD

Summon Items

  • ShamansVessel_DoD
  • LargeFang_DoD
  • SkeletonBones_DoD
  • GreydwarfHeart_DoD
  • BoarTusk_DoD

Boss Altars

  • AltarRambone_DoD
  • AltarBitterstump_DoD
  • AltarBhygshan_DoD
  • AltarFarkas_DoD, AltarFarkasAlt_DoD
  • AltarSkirSandburst_DoD

Monsters

  • GreaterSurtling_DoD
  • CharredRemains_DoD
  • SkeletonG_DoD
  • SkeletonR_DoD
  • FrozenBones_DoD
  • BlackDeer_DoD
  • BlackStag_DoD
  • IceGolem_DoD
  • LavaGolem_DoD
  • ObsidianGolem_DoD
  • Ghost_White_DoD
  • Ghost_Ice_DoD
  • Frostling_DoD
  • Stormling_DoD
  • Voidling_DoD
  • ForestWolf_DoD
  • ForestWolf_Cub_DoD
  • DireWolf_DoD
  • DireWolf_Cub_DoD
  • Vilefang_DoD
  • Vilefang_Cub_DoD
  • LivingLava_DoD
  • LivingWater_DoD
  • IceDrake_DoD
  • FlameDrake_DoD
  • ArcaneDrake_DoD
  • GoldDrake_DoD
  • DarknessDrake_DoD
  • PoisonDrake_DoD
  • DarkDrake_DoD

Buildables

  • Rug_BlackDeer_DoD
  • Rug_ForestWolf_DoD
  • Rug_DireWolf_DoD

Trophies

  • TrophyIceDrake_DoD
  • TrophyFlameDrake_DoD
  • TrophyArcaneDrake_DoD
  • TrophyDarknessDrake_DoD
  • TrophyGoldDrake_DoD
  • TrophyPoisonDrake_DoD
  • TrophyFrostling_DoD
  • TrophyStormling_DoD
  • TrophyVoidling_DoD
  • TrophyOGolem_DoD
  • TrophyLGolem_DoD
  • TrophyIceGolem_DoD
  • TrophyVilefang_DoD
  • TrophyDireWolf_DoD
  • TrophyForestWolf_DoD
  • TrophyLivingLava_DoD
  • TrophyLivingWater_DoD
  • TrophyBlackDeer_DoD
  • TrophyFrozenBones_DoD

Materials

  • InfusedGemstone_DoD
  • DireWolfPelt_DoD
  • ForestWolfPelt_DoD
  • FrostlingCore_DoD
  • StormlingCore_DoD
  • VoidlingCore_DoD
  • WaterGlobe_DoD
  • SpiderChitin_DoD
  • BlackDeerHide_DoD

Monster Abilities and Items

  • GhostIce_Attack_DoD
  • Ghost_Attack_DoD
  • Bow_SkelG_DoD
  • Sword_SkelG_DoD
  • Bow_SkelR_DoD
  • Sword_SkelR_DoD
  • Bow_FrozenBones_DoD
  • Sword_FrozenBones_DoD
  • BlackDeer_Ragdoll_DoD
  • IceGolem_Head_DoD
  • IceGolem_Ragdoll_DoD
  • IceGolem_Spikes_DoD
  • IceGolem_Clubs_DoD
  • LavaGolem_Head_DoD
  • LavaGolem_Ragdoll_DoD
  • LavaGolem_Spikes_DoD
  • LavaGolem_Clubs_DoD
  • ObsidianGolem_Head_DoD
  • ObsidianGolem_Ragdoll_DoD
  • ObsidianGolem_Spikes_DoD
  • ObsidianGolem_Clubs_DoD
  • ForestWolf_Ragdoll_DoD
  • ForestWolf_Attack1_DoD
  • ForestWolf_Attack2_DoD
  • ForestWolf_Attack3_DoD
  • DireWolf_Ragdoll_DoD
  • DireWolf_Attack1_DoD
  • DireWolf_Attack2_DoD
  • DireWolf_Attack3_DoD
  • Vilefang_Ragdoll_DoD
  • Vilefang_Attack1_DoD
  • Vilefang_Attack2_DoD
  • Vilefang_Attack3_DoD
  • livinglava_nova_attack_dod
  • livingwater_nova_attack_dod
  • imp_icebolt_attack_dod
  • imp_stormbolt_attack_dod
  • imp_voidbolt_attack_dod
  • Imp_Icebolt_projectile_dod
  • Imp_stormbolt_projectile_dod
  • Imp_Voidbolt_projectile_dod
  • NPC_NomadAoE_Attack_DoD
  • Rambore_Attack_DoD
  • Rambore_Gore_DoD
  • SkirSandburst_FB_Attack_DoD
  • SkirSandburst_FWSum_DoD
  • SkirSandburst_Heal_DoD
  • SkirSandburst_Nova_DoD
  • SkirSandburst_Shield_DoD
  • SkirSandBurst_VoidAttack_DoD
  • SkirSandburst_VoidSum_DoD
  • Farkas_Attack1_DoD
  • Farkas_Attack2_DoD
  • Farkas_Attack3_DoD
  • Farkas_Bleed_DoD
  • Farkas_FrostBite_DoD
  • Farkas_Hamper_Attack_DoD
  • drake_arcanespit_attack_dod
  • drake_firespit_attack_dod
  • drake_frostspit_attack_dod
  • drake_poison_attack_dod
  • drake_poisonspit_attack_dod
  • drake_voidspit_attack_dod
  • Bhygshan_AoE_DoD
  • Bhygshan_Fireball_DoD
  • Bhygshan_FireBolt_DoD
  • Bhygshan_SprayFrost_DoD
  • Bhygshan_Throw_DoD
  • Bitterstump_Heal_DoD
  • Bitterstump_Melee_DoD
  • Bitterstump_Roots_DoD
  • Bitterstump_SprayFrost_DoD
  • Bitterstump_SprayPoison_DoD

StatusEffect ID's

  • SE_Infected_DoD
  • SE_Diseased_DoD
  • SE_Weak_DoD
  • SE_Blistered_DoD
  • SE_Slow_DoD
  • SE_Frostbite_DoD
  • SE_Bleeding_DoD
  • SE_LesserBleeding_DoD
  • SE_Shield_DoD
  • SE_GreaterHoT_DoD
  • SE_HoT_DoD
  • SE_Enraged_DoD
  • SE_Berserker_DoD
  • SE_Swift_DoD
  • SE_Poisoned_DoD
  • SE_Frostnip_DoD