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Horem-DoOrDieMonsters-0.3.5 icon

DoOrDieMonsters

Adds vanilla monster re-skins, new abilities and status effects. Read the description. Resistance is futile...

By Horem
Date uploaded 2 years ago
Version 0.3.5
Download link Horem-DoOrDieMonsters-0.3.5.zip
Downloads 2309
Dependency string Horem-DoOrDieMonsters-0.3.5

This mod requires the following mods to function

ASharpPen-Spawn_That-1.0.5 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.0.5
ValheimModding-Jotunn-2.6.7 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.6.7
Horem-Horemvores_Assembly_Mod-1.0.7 icon
Horem-Horemvores_Assembly_Mod

Modders resource containing custom scripts.

Preferred version: 1.0.7

README

Description

Includes monsters from MonsterMash:- 3 Variants of Werebear, Yeti, Wizard, Crawler, Forest and Swamp Wendigo, 5 Variants of Werewolf and The Reaper. (Requires a mod like SpawnThat to make use of them)
Adds 4 Skeleton, 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins. (Requires a mod like SpawnThat to make use of them)
Adds 25 Status Effects to be used by mobs. (Requires a mod like RRRMonsters or c# knowledge to make use of them)

For further assistance you can find me on the Valheim Modding Discord:- https://discord.gg/Q4UXqD9g9X
Or my offical Discord:- https://discord.gg/GazGREf

Special Thanx

Zarboz for letting me include his monsters from Monster Mash along with his code.
DefendYourBase for sharing C# code to get all these monsters/prefabs into Valheim.
Jules for his helpful insight and help with JvL.

Servers

Required on both server and client, uses JvL Network Compatibility.

Incompatible Mods

  • ValhiemLib and by extention any mod that still uses this defunct library.
  • JotunnLib and by extention any mod that still uses this defunct library.

Boss Monsters

Ram-bore

Faction: Boss
Abilities: Gore. (20 Damage)
725 base Health
Afflictions: Lesser Bleeding
Model: Dark Boar resking with Red Eyes and Shimmering Tusks.
Summon Type: Lair, 5 Boar Tusk.

Bitterstump

Faction: Boss
Abilities: Aoe Heal, Poison Spray, Cold Spray and Roots. (75-100 Damage, Heals for 100)
2250 base Health
Afflictions: Frostbite, Poison
Model: Pink/Purple Greydwarf Shaman Reskin with a shimmering Tree Stump.
Summon Type: Altar, 5 Greydwarf Hearts.

Bhygshan

Faction: Boss
Abilities: Summon Skeletons, Fire Bolt, Fireball, Cold Spray and Posion AoE. (125 - 170 Damage)
4250 base Health
Afflictions: Frostbite, Poison, Blistered
Model: Shimmering Rancid Remains reskin.
Summon Type: Altar, 5 Skeleton Bones.

Farkas

Faction: Boss
Abilities: Wounding Strike, Frost Bite, Hounding Strike and all 3 normal attacks can chain. (170 - 200 Damage)
5775 base Health
Afflictions: Bleeding, Slow, Frostbitten
Model: Dark Grey Wolf reskin with red eyes and white/grey smoke.
Summon Type: Lair, 5 Large Fang.

Skir Sandburst

Faction: Boss
Abilities: AoE Heal, AoE Shield, Summon Voidling, Summon Forest Wolf, Firebolt, Fireball, Voidstorm and Nova. (210 - 275 Damage, Heals for 200)
7225 base Health
Afflictions: Hexed, Blistered
Model: Pink/Orange Goblin Shaman reskin.
Summon Type: Altar, 5 Goblin Foci.

Magic Overhaul Themed Additions

New class item for each class included in Magic Overhaul: Essence of Class

Wands (Shaman, Mage, Warlock)

Durability: 150 + 50 per level
Durability Use: 2 STA
Max Level: 10
Knockback: 15/30
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Projectile
	Lifetime: 1s
	Velocity: 15
	Damage:	10 + 10 per level
	Cost: 12 STA
Secondary Attack:
	Type: Projectile
	Lifetime: 3s
	Velocity: 30
	Cost: 33 STA
	Damage: 3x Primary
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Sounds and VFX: Mostly Placeholders.

Divine Mace (Paladin)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 25
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Default Mace
	Damage:	13 + 8 per level
	Bonus Damage: 3 + 4 per level vs Undead
	Cost: 10 STA
Secondary Attack:
	Type: Default Mace Secondary
	Special: Static AoE
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 3 + 5 per level
	Bonus Damage: 4 + 4 per level vs Undead
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Assassin's Blade (Rogue)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 25
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Short Sword:
	Range: 2m
	Speed: 0.266 (Sword is  0.3)
	Damage:	13 + 8 per level
	Backstab: x4
	Cost: 10 STA
Secondary Attack:
	Type: Jump
	Special: Caster Aura
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 2 + 2 per level
	Special: Slows Enemies by 50% for 10s
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Void Sword (Ninja)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 50
Block Power: 12 + 12 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 75%
Primary Attack:
	Type: 2H Katana:
	Range: 2.7m
	Speed: 0.25 (Sword is  0.3)
	Damage:	18 + 11 per level
	Bonus Damage: 4 + 4 per level vs Undead
	Backstab: x3
	Cost: 15 STA
Secondary Attack:
	Type: Jump Attack
	Damage: Landing Area
	Damage: 2x Primary
	Special: Static AoE
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 8 + 5 per level
	Bonus Damage: 3 + 2 per level vs Undead
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Striking Mace (Monk)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 60
Block Power: 15 + 15 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 25%
Primary Attack:
	Type: 2H Mace:
	Range: 3m
	Speed: 0.2 (Sword is  0.3)
	Damage:	17 + 11 per level
	Backstab: x2.25
	Cost: 15 STA
Secondary Attack:
	Type: Frontal Cone (120 degree)
	Damage: 4x Primary
	Knockback: 5x Primary
	Stagger: 3x Primary
	Range: 3m
	Duration: Instant
	Cost: 100 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Acid Spear (Druid)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 60
Block Power: 12 + 8 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 50%
Primary Attack:
	Type: 2H Spear, single stab forward.
	Range: 3m
	Speed: 0.225 (Sword is  0.3)
	Damage:	17 + 11 per level
	Backstab: x2.25
	Cost: 17 STA
Secondary Attack:
	Type: Spin
	Damage: 1.75x Primary
	Knockback: 6x Primary
	Stagger: 4x Primary
	Range: 3m
	Duration: Instant
	Cost: 100 STA
	Special: Healing AoE on completion of spin.
		Type: Static
		Healing: 5 + 1 per level
		Interval: 5s
		Duration: 60s
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Raging Battleaxe (Berserker)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 70
Block Power: 15 + 11 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 75%
Last Chain Multiplier: 125%
Primary Attack:
	Type: 2H Spear, single stab forward.
	Range: 2.6m
	Speed: 0.15 (Sword is  0.3)
	Damage:	18 + 12 per level
	Backstab: x2
	Cost: 18 STA
Secondary Attack:
	Type: Spin
	Speed: 0.2 (Sword is  0.3)
	Damage: 5x Primary
	Knockback: 3x Primary
	Stagger: 6x Primary
	Range: 3m
	Duration: Instant
	Cost: 150 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Chilling Axe (Deathknight)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 35
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Last Chain Multiplier: 150%
Primary Attack:
	Type: 1H Battleaxe
	Range: 2.3m
	Speed: 0.2 (Sword is  0.3)
	Damage:	13 + 9 per level
	Backstab: x2.75
	Cost: 14 STA
Secondary Attack:
	Type: Spin
	Speed: 0.3 (Sword is  0.3)
	Damage: 3.5x Primary
	Knockback: 4x Primary
	Stagger: 3x Primary
	Range: 3m
	Duration: Instant
	Cost: 75 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Sounds and VFX: Mostly Placeholders.

Monster Reskins and Changes

Skeleton (Red Eyes)

Faction: Undead
Weapons: Sword or Bow (20 Physical and 15 Fire damage)
50 base Health
New Drops: Trophy
Model: Deeper Colour with Red Eyes and Weapons.

Skeleton (Green Eyes)

Faction: Undead
Weapons: Sword or Bow (25 Physical and 25 Poison damage)
100 base Health
New Drops: Trophy
Model: Lighter Colour with Green Eyes and Weapons.

Frozen Bones

Faction: MountainMonsters
Weapons: Sword or Bow (75 Physical and 125 Frost damage)
460 base Health
New Drops: Trophy and Bones
Model: Blue with Blue Eyes/VFX and Weapons.

Charred Remains

Faction: Demon
Weapons: Sword or Bow (85 Physical and 150 Fire damage)
640 base Health
New Drops: Trophy and Bones
Model: Black with Orange Eyes/VFX and Weapons.

** Greater Surtling**

Faction: Demon
Firebolt Ability. (75 Blunt and 125 Fire damage)
500 base Health
New Drops: Trophy
Model: Flowing, Orange/Red/Black with Custom Fire VFX/SFX

Stormling

Faction: ForestMonsters
Stormbolt Ability. (10 Blunt and 25 Lightning damage)
100 base Health
New Drops: Stormling Core and Trophy
Model: Flowing, Blue with Custom Lightning VFX and SFX

Frostling

Faction: MountainMonsters
Icebolt Ability. (40 Blunt and 50 Frost damage)
200 base Health
New Drops: Frostling Core and Trophy
Model: Flowing, Teal with Custom Snow/Ice VFX and SFX

Voidling

Faction: PlainsMonsters
Voidbolt Ability. (40 Frost, Lightning and Poison damage)
300 base Health
New Drops: Voidling Core and Trophy
Model: Flowing, Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX

Obsidian Golem

Faction: Demon
1800 base Health
New Drops: Obsidian Golem Trophy
Model: Black/Grey/White with Custom Texture

Lava Golem

Faction: Demon
1800 base Health
New Drops: Lava Golem Trophy
Model: Red/Orange/Black with Custom Flowing Texture and Red/Orange body smoke

Ice Golem

Faction: MountainMonsters
1300 base Health
New Drops: Ice Golem Trophy
Model: Teal/Blue/Black with Custom Flowing Texture and Teal/Blue body smoke

White Ghost

Same as Vanilla Ghost with Grey Smoke

Teal Ghost

Immune to Frost
180 base Health
Model: Same as Vanilla Ghost with Teal Smoke

Dire Wolf

Faction: MountainMonsters
Attacks: 210 Damage (Physical/Frost/Poison)
500 base Health
New Drops: Dire Wolf Trophy and Pelt
Model: Black/Grey with Red Eyes
Procration: Dire Wolf Cub (20% chance, Duration: 120)

Forest Wolf

Faction: ForestMonsters
Attacks: 90 Damage (Physical)
300 base Health
New Drops: Forest Wolf Trophy and Pelt
Model: Tan/Grey
Procration: Forest Wolf Cub (30% chance, Duration: 75)

Vilefang

Faction: PlainsMonsters
Attacks: 165 Damage (Physical/Poison)
410 base Health
New Drops: Vilefang Trophy
Model: Black/Green with green eyes and green body smoke
Procration: Vilefang Cub (15% chance, Duration: 90)

Living Lava

Faction: Demon
Fire Nova Ability. (180 Fire Damage)
500 base Health
New Drops: Living Lava Trophy
Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.

Living Water

Faction: Demon
Water Nova Ability. (80 Physical Damage and gives Wet status effect)
150 base Health
New Drops: Living Water Trophy and Globe of Water
Model: Flowing Water with Custom Hit/Death/Jump VFX.

Black Deer

Faction: Boss (So other factions dont attack them)
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue Smoke.

Black Stag

Faction: Boss (So other factions dont attack them)
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue/Teal body smoke.

All reskins use the same animation names the reskin is based off.

Status Effects

Horrors

Duration: 30s
Stamina: -2 per second (Can not be resisted)
Jump Stamina Use: -75%
Run Stamina Drain: -75%
Cooldown: 120s
AoE: No

Hexed

Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina: -1 per second (Can not be resisted)
Cooldown: 120s
AoE: No

Infected

Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina Regen: -25%
Health Regen: -25%
Cooldown: 120s
AoE: Yes with matching AoE Projectile

Diseased

Duration: 60s
Health: -2 per second (Can not be resisted)
Stamina Regen: -50%
Health Regen: -50%
Cooldown: 120s
AoE: Yes with matching AoE Prefab

Weak

Duration: 60s
Stamina Regen: -35%
Carry Weight: -100
Cooldown: 120s
AoE: Yes with matching AoE Prefab

Flash Burn

Duration: 60s
Stamina Regen: -15%
Health Regen: -15%
Cooldown: 120s
AoE: No

Blistered

Duration: 60s
Stamina Regen: -30%
Health Regen: -30%
Cooldown: 120s
AoE: No

Haste

Duration: 12s
Movement Speed: +50%
Cooldown: 30s
AoE: No

Paralysis

Duration: 5s
Movement Speed: 0
Cooldown: 20s
AoE: No

Slow

Duration: 10s
Movement Speed: -50%
Cooldown: 20s
AoE: No

Frostbite

Duration: 25s
Damage: 6 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No

Frostbitten

Duration: 25s
Damage: 12 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No

Major Neuralgia

Duration: 25s
Damage: 18 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No

Minor Injury

Duration: 25s
Damage: 1 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab

Injured

Duration: 25s
Damage: 2 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab

Major Injury

Duration: 25s
Damage: 4 (Can not be resisted)
Interval: 1
Cooldown: 50s
AoE: Yes with matching AoE Prefab

Lesser HoT

Duration: 4s
Health: 52
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab

Heal Over Time

Duration: 4s
Health: 104
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab

Greater HoT

Duration: 4s
Health: 208
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab

Lesser Regeneration

Duration: 16s
Health: 56
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab

Regeneration

Duration: 16s
Health: 112
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab

Greater Regeneration

Duration: 16s
Health: 224
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab

Lesser Protection

Duration: 40s
AbsorbAmount: 250
Cooldown: 40s
AoE: Yes with matching AoE Prefab

Protection

Duration: 40s
AbsorbAmount: 500
Cooldown: 40s
AoE: Yes with matching AoE Prefab

Greater Protection

Duration: 40s
AbsorbAmount: 1000
Cooldown: 40s
AoE: Yes with matching AoE Prefab

Poisoned

Duration: 45s
Damage: 1s
Interval: 2s
Cooldown: 90s
AoE: No

Swords

Max Level: 5 (4 Upgrades)
Knockback: 30
Damage: 120 (40 Slash + 3 per level, 80 Elemental + 8 per level)
Block Power: 20 + 5 per level
Deflection Force: 30 + 5 per level

NOTE Alot of Prefab and Item ID's are missing from this list NOTE

Monster Mash ID's

  • CrazyTroll
  • EarthTroll
  • Yeti
  • CapeYeti
  • YetiPelt
  • Wizard
  • WereWolfBlackArmored
  • WereWolfDarkGrey
  • WereWolfBlack
  • WereWolfBrown
  • WereWolfWhite
  • WerewolfCape
  • WereBearBlack
  • WereBearGray
  • WereBearRed
  • WendigoForest
  • WendigoSwamp
  • EvilReaper
  • Golem2
  • TheNasty
  • Nasty_Spawner

StatusEffect ID's

  • SE_Horrors_DoD
  • SE_Hexed_DoD
  • SE_Infected_DoD
  • SE_Diseased_DoD
  • SE_Weak_DoD
  • SE_FlashBurn_DoD
  • SE_Blistered_DoD
  • SE_Haste_DoD
  • SE_Paralyze_DoD
  • SE_Slow_DoD
  • SE_MajorNeuralgia_DoD
  • SE_Frostbitten_DoD
  • SE_Frostbite_DoD
  • SE_GreaterBleeding_DoD
  • SE_Bleeding_DoD
  • SE_LesserBleeding_DoD
  • SE_GreaterShield_DoD
  • SE_Shield_DoD
  • SE_LesserShield_DoD
  • SE_GreaterRegen_DoD
  • SE_Regen_DoD
  • SE_LesserRegen_DoD
  • SE_GreaterHoT_DoD
  • SE_HoT_DoD
  • SE_LesserHoT_DoD
  • SE_Poisoned_DoD

AoE Prefab ID's

  • AoE_HoT50_DoD
  • AoE_HoT100_DoD
  • AoE_HoT200_DoD
  • AoE_Regen50_DoD
  • AoE_Regen100_DoD
  • AoE_Regen200_DoD
  • AoE_Protection250_DoD
  • AoE_Protection500_DoD
  • AoE_Protection1000_DoD
  • AoE_Infected_DoD
  • AoE_Diseased_DoD
  • AoE_Weak_DoD

Prefab ID's

  • Rug_BlackDeer_DoD
  • Rug_ForestWolf_DoD
  • Rug_DireWolf_DoD
  • SkeletonG_DoD
  • Bow_SkelG_DoD
  • Sword_SkelG_DoD
  • SkeletonR_DoD
  • Bow_SkelR_DoD
  • Sword_SkelR_DoD
  • FrozenBones_DoD
  • Bow_FrozenBones_DoD
  • Sword_FrozenBones_DoD
  • TrophyFrozenBones_DoD
  • BlackStag_DoD
  • BlackDeer_DoD
  • BlackDeer_Ragdoll_DoD
  • SwordFlametal1_DoD
  • SwordFlametal2_DoD
  • SwordSpirit_DoD
  • SwordFrometal1_DoD
  • SwordFrometal2_DoD
  • SwordFrometal3_DoD
  • Stormblade_DoD
  • SwordFelmetal1_DoD
  • SwordFelmetal2_DoD
  • MineRock_FelOre_DoD
  • MineRock_FroOre_DoD
  • FelmetalBar_DoD
  • FelmetalOre_DoD
  • FrometalBar_DoD
  • FrometalOre_DoD
  • SteelBar_DoD
  • IceGolem_DoD
  • IceGolem_Head_DoD
  • IceGolem_Ragdoll_DoD
  • IceGolem_Spikes_DoD
  • IceGolem_Clubs_DoD
  • LavaGolem_DoD
  • LavaGolem_Head_DoD
  • LavaGolem_Ragdoll_DoD
  • LavaGolem_Spikes_DoD
  • LavaGolem_Clubs_DoD
  • ObsidianGolem_DoD
  • ObsidianGolem_Head_DoD
  • ObsidianGolem_Ragdoll_DoD
  • ObsidianGolem_Spikes_DoD
  • ObsidianGolem_Clubs_DoD
  • Ghost_Ice_DoD
  • Ghost_White_DoD
  • Frostling_DoD
  • Stormling_DoD
  • Voidling_DoD
  • ForestWolf_DoD
  • ForestWolf_Cub_DoD
  • ForestWolf_Ragdoll_DoD
  • ForestWolf_Attack1_DoD
  • ForestWolf_Attack2_DoD
  • ForestWolf_Attack3_DoD
  • DireWolf_DoD
  • DireWolf_Cub_DoD
  • DireWolf_Ragdoll_DoD
  • DireWolf_Attack1_DoD
  • DireWolf_Attack2_DoD
  • DireWolf_Attack3_DoD
  • Vilefang_DoD
  • Vilefang_Cub_DoD
  • Vilefang_Ragdoll_DoD
  • Vilefang_Attack1_DoD
  • Vilefang_Attack2_DoD
  • Vilefang_Attack3_DoD
  • LivingLava_DoD
  • livinglava_nova_attack_dod
  • LivingWater_DoD
  • livingwater_nova_attack_dod
  • imp_icebolt_attack_dod
  • imp_stormbolt_attack_dod
  • imp_voidbolt_attack_dod
  • Imp_Icebolt_projectile_dod
  • Imp_stormbolt_projectile_dod
  • Imp_Voidbolt_projectile_dod
  • DireWolfPelt_DoD
  • ForestWolfPelt_DoD
  • FrostlingCore_DoD
  • StormlingCore_DoD
  • VoidlingCore_DoD
  • WaterGlobe_DoD
  • SpiderChitin_DoD
  • BlackDeerHide_DoD
  • TrophyFrostling_DoD
  • TrophyStormling_DoD
  • TrophyVoidling_DoD
  • TrophyOGolem_DoD
  • TrophyLGolem_DoD
  • TrophyIceGolem_DoD
  • TrophyVilefang_DoD
  • TrophyDireWolf_DoD
  • TrophyForestWolf_DoD
  • TrophyLivingLava_DoD
  • TrophyLivingWater_DoD
  • TrophyBlackDeer_DoD
  • VFX_LivingLava_Attack_DoD
  • VFX_LivingLava_Death_DoD
  • VFX_LivingLava_Hit_DoD
  • VFX_LivingWater_Attack_DoD
  • VFX_LivingWater_Death_DoD
  • VFX_LivingWater_Hit_DoD
  • VFX_IceImpDeath_DoD
  • VFX_IceImpHit_DoD
  • VFX_StormImpDeath_DoD
  • VFX_StormImpHit_DoD
  • VFX_VoidImpHit_DoD
  • VFX_ArcaneImpDeath_DoD
  • VFX_Wolf_Death_DoD
  • VFX_Wolf_Hit_DoD
  • FX_Backstab_DoD
  • FX_Crit_DoD
  • VFX_Blocked_DoD
  • VFX_Frostbite_DoD
  • VFX_HitSparks_DoD
  • VFX_Injured_DoD

Animation Controller ID's

  • DeerAnimator_DoD
  • GolemAnimator_DoD
  • Imp_Animator_DoD
  • WolfAnimator_DoD
  • WolfCubAnimator_DoD
  • SkeletonAnimator_DoD

Example aAdvancedCustomAttacks for a Boar made with RRR (or any mob with the animation attack, see RRR Docs)

// Increases the Greydwarf Shaman Heal to 52 health over 4 seconds (20 normally)
 {
	"sOriginalPrefabName" : "Greydwarf_shaman_heal",
	"sAITargetType" : "FriendHurt",
	"sAttackStatusEffect" : "SE_LesserHoT_DoD",
	"sTargetAnim" : "attack",
	"fAIAttackInterval" : 8,
	"bAIPrioritized" : true,
	"dtAttackDamageOverride" : null,
	"fAttackDamageTotalOverride" : null,
	"sAttackProjectileOverride" : "AoE_HoT50_DoD",
	"aStartEffects" : null,
	"aHitEffects" : null,
	"aTriggerEffects" : null
 },
// Changes the Greydwarf Shaman Heal to 56 health over 16 seconds
 {
	"sOriginalPrefabName" : "Greydwarf_shaman_heal",
	"sAITargetType" : "FriendHurt",
	"sAttackStatusEffect" : "SE_LesserRegen_DoD",
	"sTargetAnim" : "attack",
	"fAIAttackInterval" : 20,
	"bAIPrioritized" : true,
	"dtAttackDamageOverride" : null,
	"fAttackDamageTotalOverride" : null,
	"sAttackProjectileOverride" : "AoE_Regen50_DoD",
	"aStartEffects" : null,
	"aHitEffects" : null,
	"aTriggerEffects" : null
 },		 
// Increases the Goblin Shaman Shield to absorb 250 damage (100 normally)
 {
	"sOriginalPrefabName" : "GoblinShaman_attack_protect",
	"sAITargetType" : "FriendHurt",
	"sAttackStatusEffect" : "SE_LesserShield_DoD",
	"sTargetAnim" : "attack",
	"fAIAttackInterval" : 40,
	"bAIPrioritized" : true,
	"dtAttackDamageOverride" : null,
	"fAttackDamageTotalOverride" : null,
	"sAttackProjectileOverride" : "AoE_Shield250_DoD",
	"aStartEffects" : null,
	"aHitEffects" : null,
	"aTriggerEffects" : null
 }

Patch Notes

0.3.5

  • Added 3 Anvils for the Forge.
  • Enabled 3 Rugs.
  • Moved Class Weapons to Forge.
  • Changed Paladin Item to White.

0.3.4

  • Added NPC Storm, Shadow, Fire, Frost Aura's.
  • Added a spot light to all new boss altars and made them a bit bigger.
  • Tweaked all class weapons, see description (readme.md).
  • Fixed value's been set on wrong items.

0.3.3

  • Removed Clss items from upgrade cost but increased craft cost.
  • Tweaked 2H Class weapons block value.
  • Fixed Class weapon upgrade levels.

0.3.2

  • New Material: Infused Gemstone, drops on the DoD Bosses.
  • Infused Gemstone required for all class based weapons.
  • Classed based weapons can be crafted anywhere.
  • New Weapon: 2h Katana, 1 variant
  • Custom Battleaxe, 1 variant.
  • Custom Spear, 1 variant
  • Custom 2H Club, 1 variant.
  • Changed 1h Battleaxe VFX.
  • Change Wand's short attack animation.
  • Added Custom SFX to all new weapons, swing motion.

0.3.1

  • Fixed broken wolf animator.
  • New Weapon: Short Sword, 1 variant
  • New Weapon: 1h Battle Axe, 1 variant
  • Added Magic Overhaul class item drops to the 5 DoD bosses.

0.3.0

  • New Weapon: Wand, comes in 3 variants, Fire, Lightning and Shadow.
  • Custom one handed mace added, with AoE secondary attack.
  • Added Death Knight class item.
  • Fixed pathing with Farkas.

0.2.12

  • Fixed missing mono script warnings.
  • Fixed Grey Pearl's collider.

0.2.11

  • Fixed Broken Altars.
  • Fixed duplicate items dropping that wont stack with other items of the same name.
  • Added unique Boss summoning items.
  • Added unique items for magic overhaul's classes.

0.2.10

  • Fix duplicate files in zip.

0.2.9

  • Fixed new ores tool level, again.
  • Seperated DoDMonsters and Monster Mash.

0.2.8

  • Updated for H&H Patch.
  • Fixed some wonkey shaders.

0.2.7

  • Fixed Direwolf Trophy having wrong description
  • Added 3 Treasure Chest reskins, one for Mistlands, Deep North and Ash Lands.
  • Added Farkas alternate Altar requires 25 Dire Wolf Hides. (Request)
  • Reduced the required tool level to mine the new Ore deposits in Mistlands and Deep North.

0.2.6

  • Forgot to include dll, good job too since it was broken.

0.2.5

  • Fixed Greater Surtling and Frostling trophies (for real)
  • Toned down the Frostling smoke a bit.
  • Fixed issue with Steel Bars having wrong naming.

0.2.4

  • Added Rambore Boss and Lair.
  • Added Skir Sandburst Boss and Altar.
  • Fixed Boss Factions and Names.

0.2.3

  • Optimized my code.
  • Fixed some sword recipies from causing a UI error while crafting due to to many material types.
  • Added code to Add/Change Status Effects on Abilities or Items.
  • Fixed Version number, sorry forgot to do this for the last 2 versions. My bad.
  • Updated Exported JSON's for Monster Mash monsters, this will remove the RRRMonster errors.
  • Added Bitterstump and Bhygshan Bosses with Altars and Abilities. (Requires Spawn That or equivelant to take advantage)
  • Fixed Frostling and Trophies from spacking out about Particles.
  • Added Eyes to Voidling, Stormling, Frostling and Greater Surtling.
  • Added Localization to Monster Mash.
  • Added Werebears from Monster Mash.
  • Added Localization for Trophies, this is to keep compatability with Epic Loot.

0.2.2

Forgot to inlcude the updated DLL. Doh.

0.2.1

  • Added missing items to the new Skeletons.
  • Added missing RRR Template JSON's.
  • Included most of the Monsters from Monster Mash by Zarboz. (With permission, the 2 Trolls and Werebear are missing atm)

0.2.0

  • Added Texture and updated VFX for Voidling, Frostling and Stormling (And thier Trophy's).
  • Added Greater Surtling.
  • Added Modified Animator Controllers for all mobs.
  • Added 4 Skeleton Reskins.

0.1.9

  • Added Black Deer and Stag.
  • Added smoke effect to Vilefang, Ice Golem and Fire Golem.

0.1.8

  • Added 15 AoE Projectiles.
  • Added code to load said Projectiles with Status Effects.
  • Added Poisoned Status Effect.

0.1.7

  • Added 25 Status Effects.
  • Added Custom SFX for Stormling, Voidling and Frostling OnHit, GetHit, Death and Attack
  • Added Steel bars, can convert iron via Blast Furnace.
  • Added Felmetal and Frometal ore, bars and deposit, can convert via Blast Furnace.
  • Added 9 Silver Swords with custom VFX and recipies that require the above mats.
  • Added some logging messages in the console.

0.1.6

  • Fixed Missing Living Lava and Water prefabs.

0.1.5

  • Fixed Readme

0.1.4

  • Added 3 Wolf and Wolf Cub reskins: Dire Wolf, Forest Wolf and Vilefang.
  • Added 2 Blob reskin: Living Lava and Living Water.

0.1.3

  • Updated Voidling and Frostling VFX.
  • Added 3 Reskins of the Stone Golem:- Obsidian, Lava and Ice Golem.

0.1.2

  • Added Patchnotes to Readme.
  • Fixed Stormling VFX. (Thanx Hugo and Balrond)

0.1.1

  • Fixed Freezegland Shader.
  • Fixed incorrect values for Voidbolt and Icebolt.
  • Fixed missing Destruction and ZNetView scripts on Hit VFX.
  • Included missing Example JSON's.
  • Added 2 variations of Ghost, Teal and White.

0.1.0

  • Initial Release.