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Horem-DoOrDieMonsters-0.4.5 icon

DoOrDieMonsters

Adds vanilla monster re-skins and abilities, crafting materials and items. Read the description. Resistance is futile...

Date uploaded 2 years ago
Version 0.4.5
Download link Horem-DoOrDieMonsters-0.4.5.zip
Downloads 2237
Dependency string Horem-DoOrDieMonsters-0.4.5

This mod requires the following mods to function

ValheimModding-Jotunn-2.6.7 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.6.7
Horem-Horemvores_Assembly_Mod-1.0.7 icon
Horem-Horemvores_Assembly_Mod

Modders resource containing custom scripts.

Preferred version: 1.0.7
ASharpPen-Spawn_That-1.0.5 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.0.5

README

Description

Includes monsters from MonsterMash:- 3 Variants of Werebear, Yeti, Wizard, Crawler, Forest and Swamp Wendigo, 5 Variants of Werewolf and The Reaper. (Requires a mod like SpawnThat to make use of them)
Adds 6 Drake, 4 Skeleton, 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins. (Requires a mod like SpawnThat to make use of them)
Adds new tiers of Weapons, Shields and Materials.

For further assistance you can find me on my Discord:- https://discord.gg/7BcEZXhRbV

Usage

This mod is a Modders Resource pack and will require some configuration with mods like Spawn That and Drop That (see respective mods docs/wiki). There are some template spawn that configs that come with the mod and will act as a guide to configure the rest of the mods monsters.

Special Thanx

Zarboz for letting me include his monsters from Monster Mash along with his code.
DefendYourBase for sharing C# code to get all these monsters/prefabs into Valheim.
Jules for his helpful insight and help with JvL.

Hugo the Dwarf, Balrond, Shadow84, GoldenJude and anyone else I have forgotten for their help with issues I posted in the Valhiem Modding Discord.

Credits

VitByr for the Russian Translation.
Cepepra for Russian Translation and Bug Fixing.
thedefside code help.

Servers

Required on both server and client, uses JvL Network Compatibility.

Incompatible Mods

  • ValhiemLib and by extension any mod that still uses this defunct library.
  • JotunnLib and by extension any mod that still uses this defunct library.
  • Slop Combat Fix breaks large monster's, custom attacks, please use Digitalroots Slop Combat fix instead.

Known Issues

  • RRRMonsters is incompatible with Monster Mash monsters. (They will not attack)

Boss Monsters

Ram-bore

Faction: Boss
Biome: Meadows
Abilities: Gore. (20 Damage)
725 base Health
Afflictions: Lesser Bleeding
Model: Dark Boar resking with Red Eyes and Shimmering Tusks.
Summon Type: Lair, 5 Boar Tusk.

Bitterstump

Faction: Boss
Biome: Black Forest
Abilities: Aoe Heal, Poison Spray, Cold Spray and Roots. (75-100 Damage, Heals for 100)
2250 base Health
Afflictions: Frostbite, Poison
Model: Pink/Purple Greydwarf Shaman Reskin with a shimmering Tree Stump.
Summon Type: Altar, 5 Greydwarf Hearts.

Bhygshan

Faction: Boss
Biome: Swamp
Abilities: Summon Skeletons, Fire Bolt, Fireball, Cold Spray and Posion AoE. (125 - 170 Damage)
4250 base Health
Afflictions: Frostbite, Poison, Blistered
Model: Shimmering Rancid Remains reskin.
Summon Type: Altar, 5 Skeleton Bones.

Farkas

Faction: Boss
Biome: Mountains
Abilities: Wounding Strike, Frost Bite, Hounding Strike and all 3 normal attacks can chain. (170 - 200 Damage)
5775 base Health
Afflictions: Bleeding, Slow, Frostbitten
Model: Dark Grey Wolf reskin with red eyes and white/grey smoke.
Summon Type: Lair, 5 Large Fang.

Skir Sandburst

Faction: Boss
Biome: Plains
Abilities: AoE Heal, AoE Shield, Summon Voidling, Summon Forest Wolf, Firebolt, Fireball, Voidstorm and Nova. (210 - 275 Damage, Heals for 200)
7225 base Health
Afflictions: Hexed, Blistered
Model: Pink/Orange Goblin Shaman reskin.
Summon Type: Altar, 5 Goblin Foci.

Magic Overhaul Themed Additions

New class item for each class included for use with Magic Overhaul: Essence of Class

Wands (Shaman, Mage, Warlock)

Durability: 150 + 50 per level
Durability Use: 2 STA
Max Level: 10
Knockback: 15/30
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Projectile
	Lifetime: 1s
	Velocity: 15
	Damage:	10 + 10 per level
	Cost: 12 STA
Secondary Attack:
	Type: Projectile
	Lifetime: 3s
	Velocity: 30
	Cost: 33 STA
	Damage: 3x Primary
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Sounds and VFX: Mostly Placeholders.

Divine Mace (Paladin)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 25
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Default Mace
	Damage:	13 + 8 per level
	Bonus Damage: 3 + 4 per level vs Undead
	Cost: 10 STA
Secondary Attack:
	Type: Default Mace Secondary
	Special: Static AoE
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 3 + 5 per level
	Bonus Damage: 4 + 4 per level vs Undead
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Assassin's Blade (Rogue)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 25
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Short Sword:
	Range: 2m
	Speed: 0.266 (Sword is  0.3)
	Damage:	13 + 8 per level
	Backstab: x4
	Cost: 10 STA
Secondary Attack:
	Type: Jump
	Special: Caster Aura
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 2 + 2 per level
	Special: Slows Enemies by 50% for 10s
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Void Sword (Ninja)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 50
Block Power: 12 + 12 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 75%
Primary Attack:
	Type: 2H Katana:
	Range: 2.7m
	Speed: 0.25 (Sword is  0.3)
	Damage:	18 + 11 per level
	Bonus Damage: 4 + 4 per level vs Undead
	Backstab: x3
	Cost: 15 STA
Secondary Attack:
	Type: Jump Attack
	Damage: Landing Area
	Damage: 2x Primary
	Special: Static AoE
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 8 + 5 per level
	Bonus Damage: 3 + 2 per level vs Undead
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Striking Mace (Monk)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 60
Block Power: 15 + 15 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 25%
Primary Attack:
	Type: 2H Mace:
	Range: 3m
	Speed: 0.2 (Sword is  0.3)
	Damage:	17 + 11 per level
	Backstab: x2.25
	Cost: 15 STA
Secondary Attack:
	Type: Frontal Cone (120 degree)
	Damage: 4x Primary
	Knockback: 5x Primary
	Stagger: 3x Primary
	Range: 3m
	Duration: Instant
	Cost: 100 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Acid Spear (Druid)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 60
Block Power: 12 + 8 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 50%
Primary Attack:
	Type: 2H Spear, single stab forward.
	Range: 3m
	Speed: 0.225 (Sword is  0.3)
	Damage:	17 + 11 per level
	Backstab: x2.25
	Cost: 17 STA
Secondary Attack:
	Type: Spin
	Damage: 1.75x Primary
	Knockback: 6x Primary
	Stagger: 4x Primary
	Range: 3m
	Duration: Instant
	Cost: 100 STA
	Special: Healing AoE on completion of spin.
		Type: Static
		Healing: 5 + 1 per level
		Interval: 5s
		Duration: 60s
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Raging Battleaxe (Berserker)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 70
Block Power: 15 + 11 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 75%
Last Chain Multiplier: 125%
Primary Attack:
	Type: 2H Spear, single stab forward.
	Range: 2.6m
	Speed: 0.15 (Sword is  0.3)
	Damage:	18 + 12 per level
	Backstab: x2
	Cost: 18 STA
Secondary Attack:
	Type: Spin
	Speed: 0.2 (Sword is  0.3)
	Damage: 5x Primary
	Knockback: 3x Primary
	Stagger: 6x Primary
	Range: 3m
	Duration: Instant
	Cost: 150 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Chilling Axe (Deathknight)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 35
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Last Chain Multiplier: 150%
Primary Attack:
	Type: 1H Battleaxe
	Range: 2.3m
	Speed: 0.2 (Sword is  0.3)
	Damage:	13 + 9 per level
	Backstab: x2.75
	Cost: 14 STA
Secondary Attack:
	Type: Spin
	Speed: 0.3 (Sword is  0.3)
	Damage: 3.5x Primary
	Knockback: 4x Primary
	Stagger: 3x Primary
	Range: 3m
	Duration: Instant
	Cost: 75 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Sounds and VFX: Mostly Placeholders.

Monster Reskins and Changes

Gold Drake

Faction: Players/Friendly
Biome: Any
Weapons: Firespit (200 Fire damage)
Health: 800
New Drops: Trophy
Model: Yellow/Orange/White with Green Eyes.

Purple Drake

Faction: Demon
Biome: Ash Lands
Weapons: Arcanespit (30 Fire and Lightning damage)
Health: 1200
New Drops: Trophy
Model: Red/White with Orange Eyes.

Flame Drake

Faction: Demon
Biome: Ash Lands
Weapons: Firespit (200 Fire damage)
Health: 1500
New Drops: Trophy
Model: Red/White with Orange Eyes.

Ice Drake

Faction: MountainMonsters
Biome: Deep North
Weapons: Frostspit (150 Frost damage)
Health: 1000
New Drops: Trophy
Model: Dark Blue/White with Red Eyes.

Green Drake

Faction: Undead
Biome: Swamp
Weapons: Poisonspit (25 Poison damage)
Health: 200
New Drops: Trophy
Model: Green/White with Blue Eyes.

Black Drake

Faction: PlainsMonsters
Biome: Mistlands
Weapons: Poisonspit (60 Poison damage)
Health: 750
New Drops: Trophy
Model: Deep Black/Dark Grey with Green Eyes and Horns.

Dark Drake

Faction: PlainsMonsters
Biome: Mistlands
Weapons: Voidspit (30 Frost, Lightning and Poison damage)
Health: 500
New Drops: Trophy
Model: Black/Grey with Purple Eyes and Horns.

Skeleton (Red Eyes)

Faction: Undead
Biome: Swamp/Crypt
Weapons: Sword or Bow (20 Physical and 15 Fire damage)
50 base Health
New Drops: Trophy
Model: Deeper Colour with Red Eyes and Weapons.

Skeleton (Green Eyes)

Faction: Undead
Biome: Swamp/Crypt
Weapons: Sword or Bow (25 Physical and 25 Poison damage)
100 base Health
New Drops: Trophy
Model: Lighter Colour with Green Eyes and Weapons.

Frozen Bones

Faction: MountainMonsters
Biome: Deep North
Weapons: Sword or Bow (75 Physical and 125 Frost damage)
460 base Health
New Drops: Trophy and Bones
Model: Blue with Blue Eyes/VFX and Weapons.

Charred Remains

Faction: Demon
Biome: Ash Lands
Weapons: Sword or Bow (85 Physical and 150 Fire damage)
640 base Health
New Drops: Trophy and Bones
Model: Black with Orange Eyes/VFX and Weapons.

Greater Surtling

Faction: Demon
Biome: Ash Lands
Firebolt Ability. (75 Blunt and 125 Fire damage)
500 base Health
New Drops: Trophy
Model: Flowing, Orange/Red/Black with Custom Fire VFX/SFX

Stormling

Faction: ForestMonsters
Biome: Black Forest
Stormbolt Ability. (10 Blunt and 25 Lightning damage)
100 base Health
New Drops: Stormling Core and Trophy
Model: Flowing, Blue with Custom Lightning VFX and SFX

Frostling

Faction: MountainMonsters
Biome: Mountains
Icebolt Ability. (40 Blunt and 50 Frost damage)
200 base Health
New Drops: Frostling Core and Trophy
Model: Flowing, Teal with Custom Snow/Ice VFX and SFX

Voidling

Faction: PlainsMonsters
Biome: Plains
Voidbolt Ability. (40 Frost, Lightning and Poison damage)
300 base Health
New Drops: Voidling Core and Trophy
Model: Flowing, Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX

Obsidian Golem

Faction: Demon
Biome: Ash Lands
1800 base Health
New Drops: Obsidian Golem Trophy
Model: Black/Grey/White with Custom Texture

Lava Golem

Faction: Demon
Biome: Ash Lands
1800 base Health
New Drops: Lava Golem Trophy
Model: Red/Orange/Black with Custom Flowing Texture and Red/Orange body smoke

Ice Golem

Faction: MountainMonsters
Biome: Deep North
1300 base Health
New Drops: Ice Golem Trophy
Model: Teal/Blue/Black with Custom Flowing Texture and Teal/Blue body smoke

White Ghost

Biome: Burial Chamber
Same as Vanilla Ghost with Grey Smoke

Teal Ghost

Immune to Frost
Biome: Swamp
180 base Health
Model: Same as Vanilla Ghost with Teal Smoke

Dire Wolf

Faction: MountainMonsters
Biome: Deep North
Attacks: 210 Damage (Physical/Frost/Poison)
500 base Health
New Drops: Dire Wolf Trophy and Pelt
Model: Black/Grey with Red Eyes
Procration: Dire Wolf Cub (20% chance, Duration: 120)

Forest Wolf

Faction: ForestMonsters
Biome: Mountain/Plains
Attacks: 90 Damage (Physical)
300 base Health
New Drops: Forest Wolf Trophy and Pelt
Model: Tan/Grey
Procration: Forest Wolf Cub (30% chance, Duration: 75)

Vilefang

Faction: PlainsMonsters
Biome: Mistlands
Attacks: 165 Damage (Physical/Poison)
410 base Health
New Drops: Vilefang Trophy
Model: Black/Green with green eyes and green body smoke
Procration: Vilefang Cub (15% chance, Duration: 90)

Living Lava

Faction: Demon
Biome: Ashlands
Fire Nova Ability. (180 Fire Damage)
500 base Health
New Drops: Living Lava Trophy
Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.

Living Water

Faction: Demon
Biome: Swamp/Any
Water Nova Ability. (80 Physical Damage and gives Wet status effect)
150 base Health
New Drops: Living Water Trophy and Globe of Water
Model: Flowing Water with Custom Hit/Death/Jump VFX.

Black Deer

Faction: Boss (So other factions dont attack them)
Biome: Mistlands/Any
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue Smoke.

Black Stag

Faction: Boss (So other factions dont attack them)
Biome: Mistlands/Any
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue/Teal body smoke.

All reskins use the same animation names the reskin is based off.

Status Effects

Horrors

Duration: 30s
Stamina: -2 per second (Can not be resisted)
Jump Stamina Use: -75%
Run Stamina Drain: -75%
Cooldown: 120s
AoE: No

Hexed

Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina: -1 per second (Can not be resisted)
Cooldown: 120s
AoE: No

Infected

Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina Regen: -25%
Health Regen: -25%
Cooldown: 120s
AoE: Yes with matching AoE Projectile

Diseased

Duration: 60s
Health: -2 per second (Can not be resisted)
Stamina Regen: -50%
Health Regen: -50%
Cooldown: 120s
AoE: Yes with matching AoE Prefab

Weak

Duration: 60s
Stamina Regen: -35%
Carry Weight: -100
Cooldown: 120s
AoE: Yes with matching AoE Prefab

Flash Burn

Duration: 60s
Stamina Regen: -15%
Health Regen: -15%
Cooldown: 120s
AoE: No

Blistered

Duration: 60s
Stamina Regen: -30%
Health Regen: -30%
Cooldown: 120s
AoE: No

Haste

Duration: 12s
Movement Speed: +50%
Cooldown: 30s
AoE: No

Paralysis

Duration: 5s
Movement Speed: 0
Cooldown: 20s
AoE: No

Slow

Duration: 10s
Movement Speed: -50%
Cooldown: 20s
AoE: No

Frostbite

Duration: 25s
Damage: 6 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No

Frostbitten

Duration: 25s
Damage: 12 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No

Major Neuralgia

Duration: 25s
Damage: 18 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No

Minor Injury

Duration: 25s
Damage: 1 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab

Injured

Duration: 25s
Damage: 2 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab

Major Injury

Duration: 25s
Damage: 4 (Can not be resisted)
Interval: 1
Cooldown: 50s
AoE: Yes with matching AoE Prefab

Lesser HoT

Duration: 4s
Health: 52
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab

Heal Over Time

Duration: 4s
Health: 104
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab

Greater HoT

Duration: 4s
Health: 208
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab

Lesser Regeneration

Duration: 16s
Health: 56
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab

Regeneration

Duration: 16s
Health: 112
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab

Greater Regeneration

Duration: 16s
Health: 224
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab

Lesser Protection

Duration: 40s
AbsorbAmount: 250
Cooldown: 40s
AoE: Yes with matching AoE Prefab

Protection

Duration: 40s
AbsorbAmount: 500
Cooldown: 40s
AoE: Yes with matching AoE Prefab

Greater Protection

Duration: 40s
AbsorbAmount: 1000
Cooldown: 40s
AoE: Yes with matching AoE Prefab

Poisoned

Duration: 45s
Damage: 1s
Interval: 2s
Cooldown: 90s
AoE: No

Resource Crates

Armor Kits

Number of Tiers: 8 Starting with Bronze and ending with Flametal.
Material 1: 30 Metal of relevant Tier
Material 2: 5 Hide/Pelt
Material 3: 5 Lower Tier Hide/Pelt
Material 4: 10 Resin/Thread
Weight: Weight of contents - 10%
  • Used in Dod Buildables (New Anvils etc) and Items (Shields).
  • Can be sold to the Trader for Coins.
  • Can be Recycled for 75% of the materials back.
  • Can be crafted, bought at the trader or found in chests.

Weapon Kits

Number of Tiers: 8 Starting with Bronze and ending with Flametal.
Material 1: 15 Metal of relevant Tier
Material 2: 5 Hide/Pelt
Material 3: 15 Wood
Material 4: 10 Resin/Thread
Weight: Weight of contents - 10%
  • Used in Dod Buildables and Items. (Class Weapons)
  • Can be sold to the Trader for Coins.
  • Can be Recycled for 75% of the materials back.
  • Can be crafted, bought at the trader or found in chests.

Misc Kits

TBD

Swords

Max Level: 5 (4 Upgrades)
Knockback: 30
Damage: 120 (40 Slash + 3 per level, 80 Elemental + 8 per level)
Block Power: 20 + 5 per level
Deflection Force: 30 + 5 per level

NOTE: Some of the Prefab and Item ID's are missing from this list, VFX/SFX mostly

Monster Mash ID's

  • CrazyTroll
  • EarthTroll
  • Yeti
  • CapeYeti
  • YetiPelt
  • Wizard
  • WereWolfBlackArmored
  • WereWolfDarkGrey
  • WereWolfBlack
  • WereWolfBrown
  • WereWolfWhite
  • WerewolfCape
  • WereBearBlack
  • WereBearGray
  • WereBearRed
  • WendigoForest
  • WendigoSwamp
  • EvilReaper
  • Golem2
  • TheNasty
  • Nasty_Spawner

Prefab ID's

Locations

  • Loc_OreMine_DoD
  • Event_StoneRing_Mistlands_DoD
  • Loc_MistlandsTower_DoD
  • Loc_MistlandsCave_DoD
  • Loc_CastleArena_DoD
  • Loc_Camp_DoD
  • Loc_Boss_Rambore_DoD

Bosses

  • SkirSandburst_DoD
  • Farkas_DoD
  • Bhygshan_DoD
  • Bitterstump_DoD
  • Rambore_DoD

Summon Items

  • ShamansVessel_DoD
  • LargeFang_DoD
  • SkeletonBones_DoD
  • GreydwarfHeart_DoD
  • BoarTusk_DoD

Boss Altars

  • AltarRambone_DoD
  • AltarBitterstump_DoD
  • AltarBhygshan_DoD
  • AltarFarkas_DoD, AltarFarkasAlt_DoD
  • AltarSkirSandburst_DoD

Monsters

  • GreaterSurtling_DoD
  • CharredRemains_DoD
  • SkeletonG_DoD
  • SkeletonR_DoD
  • FrozenBones_DoD
  • BlackDeer_DoD
  • BlackStag_DoD
  • IceGolem_DoD
  • LavaGolem_DoD
  • ObsidianGolem_DoD
  • Ghost_White_DoD
  • Ghost_Ice_DoD
  • Frostling_DoD
  • Stormling_DoD
  • Voidling_DoD
  • ForestWolf_DoD
  • ForestWolf_Cub_DoD
  • DireWolf_DoD
  • DireWolf_Cub_DoD
  • Vilefang_DoD
  • Vilefang_Cub_DoD
  • LivingLava_DoD
  • LivingWater_DoD
  • IceDrake_DoD
  • FlameDrake_DoD
  • ArcaneDrake_DoD
  • GoldDrake_DoD
  • DarknessDrake_DoD
  • PoisonDrake_DoD
  • DarkDrake_DoD

Buildables

  • FelmetalAnvils_DoD
  • FrometalAnvils_DoD
  • FlametalAnvils_DoD
  • Rug_BlackDeer_DoD
  • Rug_ForestWolf_DoD
  • Rug_DireWolf_DoD

Magic Overhaul Themed Weapons

  • ShamanWand_DoD
  • MageWand_DoD
  • WarlockWand_DoD
  • PaladinMace_DoD
  • RogueSword_DoD
  • DeathknightAxe_DoD
  • NinjaSword_DoD
  • DruidSpear_DoD
  • BerserkerAxe_DoD
  • MonkMace_DoD
  • DruidSpear_DoD

Magic Overhaul Class Unlock Items

  • DeathKnightItem_DoD
  • ArcherItem_DoD
  • BerserkerItem_DoD
  • DruidItem_DoD
  • MageItem_DoD
  • MonkItem_DoD
  • NinjaItem_DoD
  • PaladinItem_DoD
  • RogueItem_DoD
  • ShamanItem_DoD
  • WarlockItem_DoD

Trophies

  • TrophyIceDrake_DoD
  • TrophyFlameDrake_DoD
  • TrophyArcaneDrake_DoD
  • TrophyDarknessDrake_DoD
  • TrophyGoldDrake_DoD
  • TrophyPoisonDrake_DoD
  • TrophyFrostling_DoD
  • TrophyStormling_DoD
  • TrophyVoidling_DoD
  • TrophyOGolem_DoD
  • TrophyLGolem_DoD
  • TrophyIceGolem_DoD
  • TrophyVilefang_DoD
  • TrophyDireWolf_DoD
  • TrophyForestWolf_DoD
  • TrophyLivingLava_DoD
  • TrophyLivingWater_DoD
  • TrophyBlackDeer_DoD
  • TrophyFrozenBones_DoD

Materials

  • FelmetalBar_DoD
  • FelmetalOre_DoD
  • FrometalBar_DoD
  • FrometalOre_DoD
  • SteelBar_DoD
  • DireWolfPelt_DoD
  • ForestWolfPelt_DoD
  • FrostlingCore_DoD
  • StormlingCore_DoD
  • VoidlingCore_DoD
  • WaterGlobe_DoD
  • SpiderChitin_DoD
  • BlackDeerHide_DoD

Resource Crates

  • CrudeArmorKit_DoD
  • BasicArmorKit_DoD
  • GoodArmorKit_DoD
  • GreatArmorKit_DoD
  • SuperiorArmorKit_DoD
  • ExcellentArmorKit_DoD
  • ExceptionalArmorKit_DoD
  • ExtraordinaryArmorKit_DoD
  • CrudeWeaponKit_DoD
  • BasicWeaponKit_DoD
  • GoodWeaponKit_DoD
  • GreatWeaponKit_DoD
  • SuperiorWeaponKit_DoD
  • ExcellentWeaponKit_DoD
  • ExceptionalWeaponKit_DoD
  • ExtraordinaryWeaponKit_DoD

World Objects

  • MineRock_FelOre_DoD
  • MineRock_FroOre_DoD

Shields

  • ShieldEikthyr_DoD
  • ShieldRambore_DoD
  • ShieldElder_DoD
  • ShieldBitterstump_DoD
  • ShieldBonemass_DoD
  • ShieldSkullGreen_DoD
  • ShieldModer_DoD
  • ShieldFarkas_DoD
  • ShieldSkir_DoD
  • ShieldYagluth_DoD

Shield Unlocks

  • BrokenShieldEikthyr_DoD
  • BrokenShieldRambore_DoD
  • BrokenShieldElder_DoD
  • BrokenShieldBitterstump_DoD
  • BrokenShieldBonemass_DoD
  • BrokenShieldBhygshan_DoD
  • BrokenShieldModer_DoD
  • BrokenShieldFarkas_DoD
  • BrokenShieldSkir_DoD
  • BrokenShieldYagluth_DoD

Magic Swords

  • SwordFlametal1_DoD
  • SwordFlametal2_DoD
  • SwordSpirit_DoD
  • SwordFrometal1_DoD
  • SwordFrometal2_DoD
  • SwordFrometal3_DoD
  • Stormblade_DoD
  • SwordFelmetal1_DoD
  • SwordFelmetal2_DoD

AoE Prefab ID's

  • AoE_HoT50_DoD
  • AoE_HoT100_DoD
  • AoE_HoT200_DoD
  • AoE_Regen50_DoD
  • AoE_Regen100_DoD
  • AoE_Regen200_DoD
  • AoE_Protection250_DoD
  • AoE_Protection500_DoD
  • AoE_Protection1000_DoD
  • AoE_Infected_DoD
  • AoE_Diseased_DoD
  • AoE_Weak_DoD

Monster Abilities and Items

  • Bow_SkelG_DoD
  • Sword_SkelG_DoD
  • Bow_SkelR_DoD
  • Sword_SkelR_DoD
  • Bow_FrozenBones_DoD
  • Sword_FrozenBones_DoD
  • BlackDeer_Ragdoll_DoD
  • IceGolem_Head_DoD
  • IceGolem_Ragdoll_DoD
  • IceGolem_Spikes_DoD
  • IceGolem_Clubs_DoD
  • LavaGolem_Head_DoD
  • LavaGolem_Ragdoll_DoD
  • LavaGolem_Spikes_DoD
  • LavaGolem_Clubs_DoD
  • ObsidianGolem_Head_DoD
  • ObsidianGolem_Ragdoll_DoD
  • ObsidianGolem_Spikes_DoD
  • ObsidianGolem_Clubs_DoD
  • ForestWolf_Ragdoll_DoD
  • ForestWolf_Attack1_DoD
  • ForestWolf_Attack2_DoD
  • ForestWolf_Attack3_DoD
  • DireWolf_Ragdoll_DoD
  • DireWolf_Attack1_DoD
  • DireWolf_Attack2_DoD
  • DireWolf_Attack3_DoD
  • Vilefang_Ragdoll_DoD
  • Vilefang_Attack1_DoD
  • Vilefang_Attack2_DoD
  • Vilefang_Attack3_DoD
  • livinglava_nova_attack_dod
  • livingwater_nova_attack_dod
  • imp_icebolt_attack_dod
  • imp_stormbolt_attack_dod
  • imp_voidbolt_attack_dod
  • Imp_Icebolt_projectile_dod
  • Imp_stormbolt_projectile_dod
  • Imp_Voidbolt_projectile_dod
  • NPC_NomadAoE_Attack_DoD
  • Rambore_Attack_DoD
  • Rambore_Gore_DoD
  • SkirSandburst_FB_Attack_DoD
  • SkirSandburst_FWSum_DoD
  • SkirSandburst_Heal_DoD
  • SkirSandburst_Nova_DoD
  • SkirSandburst_Shield_DoD
  • SkirSandBurst_VoidAttack_DoD
  • SkirSandburst_VoidSum_DoD
  • Farkas_Attack1_DoD
  • Farkas_Attack2_DoD
  • Farkas_Attack3_DoD
  • Farkas_Bleed_DoD
  • Farkas_FrostBite_DoD
  • Farkas_Hamper_Attack_DoD
  • drake_arcanespit_attack_dod
  • drake_firespit_attack_dod
  • drake_frostspit_attack_dod
  • drake_poison_attack_dod
  • drake_poisonspit_attack_dod
  • drake_voidspit_attack_dod
  • Bhygshan_AoE_DoD
  • Bhygshan_Fireball_DoD
  • Bhygshan_FireBolt_DoD
  • Bhygshan_SprayFrost_DoD
  • Bhygshan_Throw_DoD
  • Bitterstump_Heal_DoD
  • Bitterstump_Melee_DoD
  • Bitterstump_Roots_DoD
  • Bitterstump_SprayFrost_DoD
  • Bitterstump_SprayPoison_DoD

VFX

  • VFX_LivingLava_Attack_DoD
  • VFX_LivingLava_Death_DoD
  • VFX_LivingLava_Hit_DoD
  • VFX_LivingWater_Attack_DoD
  • VFX_LivingWater_Death_DoD
  • VFX_LivingWater_Hit_DoD
  • VFX_IceImpDeath_DoD
  • VFX_IceImpHit_DoD
  • VFX_StormImpDeath_DoD
  • VFX_StormImpHit_DoD
  • VFX_VoidImpHit_DoD
  • VFX_ArcaneImpDeath_DoD
  • VFX_Wolf_Death_DoD
  • VFX_Wolf_Hit_DoD
  • FX_Backstab_DoD
  • FX_Crit_DoD
  • VFX_Blocked_DoD
  • VFX_Frostbite_DoD
  • VFX_HitSparks_DoD
  • VFX_Injured_DoD

StatusEffect ID's - Currently Disabled

  • SE_Horrors_DoD
  • SE_Hexed_DoD
  • SE_Infected_DoD
  • SE_Diseased_DoD
  • SE_Weak_DoD
  • SE_FlashBurn_DoD
  • SE_Blistered_DoD
  • SE_Haste_DoD
  • SE_Paralyze_DoD
  • SE_Slow_DoD
  • SE_MajorNeuralgia_DoD
  • SE_Frostbitten_DoD
  • SE_Frostbite_DoD
  • SE_GreaterBleeding_DoD
  • SE_Bleeding_DoD
  • SE_LesserBleeding_DoD
  • SE_GreaterShield_DoD
  • SE_Shield_DoD
  • SE_LesserShield_DoD
  • SE_GreaterRegen_DoD
  • SE_Regen_DoD
  • SE_LesserRegen_DoD
  • SE_GreaterHoT_DoD
  • SE_HoT_DoD
  • SE_LesserHoT_DoD
  • SE_Poisoned_DoD

Patch Notes

0.4.5

  • Fixed materials that would not auto pick up.
  • Fixed Frost Wand.
  • Fixed wrong Kits on some items.
  • Fixed Rag Dolls.
  • Added Skugga, Einherjar and Youngling NPC's. (Yes they are tamable, yes they breed)
  • Added 3 new Arrows.
  • Updated Localization.
  • DoD Bosses now drop Skull Tokens.
  • Fixed Oak, Felmetal Ore and Frometal Ore having too low a tool tier.
  • Tweaked Shields.
  • Fixed a bunch of broken LoD's.
  • Stopped DoD Skeletons using Bows. (Temp Fix)
  • Added Moonlight sword
  • Re-enabled all 23 status effects. (Some mobs have a Difficulty bump due to this)
  • Added Status Effects to Vanilla Bosses, Greydwarf Shaman, Troll, Blob, Stone Golem and Fuling Shaman.
  • Added Armor to DoD Skeletons. (The higher the Star the more armor that appears)
  • Moved All Location and Vegetation into its own dll/mod, Do Or Die Biomes.
  • Added Cumulative Level Effects as a requirement.

Contributors: Cepera and thedefside

0.4.4

  • Added Bitterstump Location in Black Forest, 4 in the World.
  • Fixed Mistlands Cave not appearing.

0.4.3

  • Added new Rocks (10), Bushes (3) and Winter Trees(7) to Deep North.
  • Added new Rocks (13) to Ash Lands.
  • Added Ram'Bore Location (4 in the world, Meadows).
  • Fixed camp spawning oddly.
  • Fixed Arena groundleveling.
  • Fixed Animation error in Mistlands and Deep North.
  • Fixed Free loot spawning at the center ring.
  • Added Russian Localization by VitByr
  • Included DropThat configs for all new Trees, Bushes, Rocks, Chests and Pickables.
  • Included example SpawnThat World Spawner configs for monsters added by DoD in: Mistlands, Deep North and Ash Lands.

0.4.2

  • Valheim's 205.5 Patch.
  • Added Enable/Disable config values for Weapons, Kits, Bosses and Monsters.
  • Added Castle Arena location. (Red and Green Eye Skeletons and White\Teal Ghosts are default mobs (5). 1 Vilefang, outside.)
  • Moved Event Ring to Multiple Biomes. (Voidling are default mobs(6))
  • Re-enabled camp. (Red Eye Skeleton are default mobs (2))
  • Moved Felmetal Ore deposits into Custom Resources config not Mistlands Vegetaion.
  • Fixed some dropables not having an attach point.
  • Fixed Mistlands Vegetation and Trees.
  • Added 2 maces, Mistlands and Deep North.
  • Added 1 wand, Mountains.

0.4.1

  • Added config values for Custom Locations and Vegetation.

0.4.0

  • 10 New Shields, 1 for each boss, Vanilla and DoD, first 5 biomes.
  • 6 New craftable Bows. If they shoot backwards, April Fools!? :)
  • 6 New craftable Swords.
  • Fixed some Icons having wrong sizes.
  • Coverted rest of assets over to JvL. (Monster abilities and Items)
  • Added custom Mistlands Vegetation and Locations via JvL's Zone Manager. (No longer need Forgotten Biomes for Mistlands)
  • 4 New Locations, Mistlands Cave, Stone Ring Event Zone, Ore Deposit and Camp. (Spawn in Mistlands by default)
  • 6 New Pickables, Banana Tree (Swamp, Plains), Apple Tree (Black Forest), Cherry Tree and Walnut Tree and 2 Mushrooms. (Mistlands)
  • 4 New Fruits to go along with the new trees.
  • 1 New Bush and 4 New Trees (Poplar, Willow, Old Oak and Mistland Oak) in 2 variants spawn in Mistlands and all drop hardwood.
  • Updated Class Weapon icons.
  • Added Carnivor Bait can be made at the Artisan Station.
  • DoD Wolves require Carnivor Bait to be tamed.

See Changelog.txt for older changes.