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Horem-DoOrDieMonsters-0.5.2 icon

DoOrDieMonsters

Adds vanilla monster re-skins and abilities, crafting materials and items. Read the description. Resistance is futile...

Date uploaded 2 years ago
Version 0.5.2
Download link Horem-DoOrDieMonsters-0.5.2.zip
Downloads 5013
Dependency string Horem-DoOrDieMonsters-0.5.2

This mod requires the following mods to function

ValheimModding-Jotunn-2.6.7 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.6.7
Horem-Horemvores_Assembly_Mod-1.0.7 icon
Horem-Horemvores_Assembly_Mod

Modders resource containing custom scripts.

Preferred version: 1.0.7
ASharpPen-Spawn_That-1.0.5 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.0.5

README

Description

Includes monsters from MonsterMash:- 3 Variants of Werebear, Yeti, Wizard, Crawler, Forest and Swamp Wendigo, 5 Variants of Werewolf and The Reaper.
Adds 6 Drake, 4 Skeleton, 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins.

For further assistance you can find me on my Discord:- https://discord.gg/7BcEZXhRbV

Usage

All non boss monsters included in this pack will spawn in and around the world. You will need to setup the spawning (with Spawn That) of Boss Altars as you require them. You will also need to setup the drop's (Drop That) for the boss altar's required items.

Special Thanx

Zarboz for letting me include his monsters from Monster Mash along with his code.
DefendYourBase for sharing C# code to get all these monsters/prefabs into Valheim.
Jules for his helpful insight and help with JvL.

Hugo the Dwarf, Balrond, Shadow84, GoldenJude and anyone else I have forgotten for their help with issues I posted in the Valhiem Modding Discord.

Credits

VitByr for the Russian Translation.
Cepepra for Russian Translation and Bug Fixing.
thedefside code help.

Servers

Required on both server and client, uses JvL Network Compatibility.

Incompatible Mods

  • ValhiemLib and by extension any mod that still uses this defunct library.
  • JotunnLib and by extension any mod that still uses this defunct library.
  • Slop Combat Fix breaks large monster's, custom attacks, please use Digitalroots Slop Combat fix instead.
  • Serverside Simulations (Breaks Spawners)

Boss Monsters

Ram-bore

Faction: Boss
Biome: Meadows
Abilities: Gore. (20 Damage)
725 base Health
Afflictions: Lesser Bleeding
Model: Dark Boar resking with Red Eyes and Shimmering Tusks.
Summon Type: Lair, 5 Boar Tusk.

Bitterstump

Faction: Boss
Biome: Black Forest
Abilities: Aoe Heal, Poison Spray, Cold Spray and Roots. (75-100 Damage, Heals for 100)
2250 base Health
Afflictions: Frostbite, Poison
Model: Pink/Purple Greydwarf Shaman Reskin with a shimmering Tree Stump.
Summon Type: Altar, 5 Greydwarf Hearts.

Bhygshan

Faction: Boss
Biome: Swamp
Abilities: Summon Skeletons, Fire Bolt, Fireball, Cold Spray and Posion AoE. (125 - 170 Damage)
4250 base Health
Afflictions: Frostbite, Poison, Blistered
Model: Shimmering Rancid Remains reskin.
Summon Type: Altar, 5 Skeleton Bones.

Farkas

Faction: Boss
Biome: Mountains
Abilities: Wounding Strike, Frost Bite, Hounding Strike and all 3 normal attacks can chain. (170 - 200 Damage)
5775 base Health
Afflictions: Bleeding, Slow, Frostbitten
Model: Dark Grey Wolf reskin with red eyes and white/grey smoke.
Summon Type: Lair, 5 Large Fang.

Skir Sandburst

Faction: Boss
Biome: Plains
Abilities: AoE Heal, AoE Shield, Summon Voidling, Summon Forest Wolf, Firebolt, Fireball, Voidstorm and Nova. (210 - 275 Damage, Heals for 200)
7225 base Health
Afflictions: Hexed, Blistered
Model: Pink/Orange Goblin Shaman reskin.
Summon Type: Altar, 5 Rubi Foci.

Monster Reskins and Changes

Gold Drake

Faction: Players/Friendly
Biome: Any
Weapons: Firespit (200 Fire damage)
Health: 800
New Drops: Trophy
Model: Yellow/Orange/White with Green Eyes.

Purple Drake

Faction: Demon
Biome: Ash Lands
Weapons: Arcanespit (30 Fire and Lightning damage)
Health: 1200
New Drops: Trophy
Model: Red/White with Orange Eyes.

Flame Drake

Faction: Demon
Biome: Ash Lands
Weapons: Firespit (200 Fire damage)
Health: 1500
New Drops: Trophy
Model: Red/White with Orange Eyes.

Ice Drake

Faction: MountainMonsters
Biome: Deep North
Weapons: Frostspit (150 Frost damage)
Health: 1000
New Drops: Trophy
Model: Dark Blue/White with Red Eyes.

Green Drake

Faction: Undead
Biome: Swamp
Weapons: Poisonspit (25 Poison damage)
Health: 200
New Drops: Trophy
Model: Green/White with Blue Eyes.

Black Drake

Faction: PlainsMonsters
Biome: Mistlands
Weapons: Poisonspit (60 Poison damage)
Health: 750
New Drops: Trophy
Model: Deep Black/Dark Grey with Green Eyes and Horns.

Dark Drake

Faction: PlainsMonsters
Biome: Mistlands
Weapons: Voidspit (30 Frost, Lightning and Poison damage)
Health: 500
New Drops: Trophy
Model: Black/Grey with Purple Eyes and Horns.

Skeleton (Red Eyes)

Faction: Undead
Biome: Swamp/Crypt
Weapons: Sword or Bow (20 Physical and 15 Fire damage)
50 base Health
New Drops: Trophy
Model: Deeper Colour with Red Eyes and Weapons.

Skeleton (Green Eyes)

Faction: Undead
Biome: Swamp/Crypt
Weapons: Sword or Bow (25 Physical and 25 Poison damage)
100 base Health
New Drops: Trophy
Model: Lighter Colour with Green Eyes and Weapons.

Frozen Bones

Faction: MountainMonsters
Biome: Deep North
Weapons: Sword or Bow (75 Physical and 125 Frost damage)
460 base Health
New Drops: Trophy and Bones
Model: Blue with Blue Eyes/VFX and Weapons.

Charred Remains

Faction: Demon
Biome: Ash Lands
Weapons: Sword or Bow (85 Physical and 150 Fire damage)
640 base Health
New Drops: Trophy and Bones
Model: Black with Orange Eyes/VFX and Weapons.

Greater Surtling

Faction: Demon
Biome: Ash Lands
Firebolt Ability. (75 Blunt and 125 Fire damage)
500 base Health
New Drops: Trophy
Model: Flowing, Orange/Red/Black with Custom Fire VFX/SFX

Stormling

Faction: ForestMonsters
Biome: Black Forest
Stormbolt Ability. (10 Blunt and 25 Lightning damage)
100 base Health
New Drops: Stormling Core and Trophy
Model: Flowing, Blue with Custom Lightning VFX and SFX

Frostling

Faction: MountainMonsters
Biome: Mountains
Icebolt Ability. (40 Blunt and 50 Frost damage)
200 base Health
New Drops: Frostling Core and Trophy
Model: Flowing, Teal with Custom Snow/Ice VFX and SFX

Voidling

Faction: PlainsMonsters
Biome: Plains
Voidbolt Ability. (40 Frost, Lightning and Poison damage)
300 base Health
New Drops: Voidling Core and Trophy
Model: Flowing, Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX

Obsidian Golem

Faction: Demon
Biome: Ash Lands
1800 base Health
New Drops: Obsidian Golem Trophy
Model: Black/Grey/White with Custom Texture

Lava Golem

Faction: Demon
Biome: Ash Lands
1800 base Health
New Drops: Lava Golem Trophy
Model: Red/Orange/Black with Custom Flowing Texture and Red/Orange body smoke

Ice Golem

Faction: MountainMonsters
Biome: Deep North
1300 base Health
New Drops: Ice Golem Trophy
Model: Teal/Blue/Black with Custom Flowing Texture and Teal/Blue body smoke

White Ghost

Biome: Burial Chamber
Same as Vanilla Ghost with Grey Smoke

Teal Ghost

Immune to Frost
Biome: Swamp
180 base Health
Model: Same as Vanilla Ghost with Teal Smoke

Dire Wolf

Faction: MountainMonsters
Biome: Deep North
Attacks: 210 Damage (Physical/Frost/Poison)
500 base Health
New Drops: Dire Wolf Trophy and Pelt
Model: Black/Grey with Red Eyes
Procration: Dire Wolf Cub (20% chance, Duration: 120)

Forest Wolf

Faction: ForestMonsters
Biome: Mountain/Plains
Attacks: 90 Damage (Physical)
300 base Health
New Drops: Forest Wolf Trophy and Pelt
Model: Tan/Grey
Procration: Forest Wolf Cub (30% chance, Duration: 75)

Vilefang

Faction: PlainsMonsters
Biome: Mistlands
Attacks: 165 Damage (Physical/Poison)
410 base Health
New Drops: Vilefang Trophy
Model: Black/Green with green eyes and green body smoke
Procration: Vilefang Cub (15% chance, Duration: 90)

Living Lava

Faction: Demon
Biome: Ashlands
Fire Nova Ability. (180 Fire Damage)
500 base Health
New Drops: Living Lava Trophy
Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.

Living Water

Faction: Demon
Biome: Swamp/Any
Water Nova Ability. (80 Physical Damage and gives Wet status effect)
150 base Health
New Drops: Living Water Trophy and Globe of Water
Model: Flowing Water with Custom Hit/Death/Jump VFX.

Black Deer

Faction: Boss (So other factions dont attack them)
Biome: Mistlands/Any
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue Smoke.

Black Stag

Faction: Boss (So other factions dont attack them)
Biome: Mistlands/Any
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue/Teal body smoke.

All reskins use the same animation names the reskin is based off.

Drop That

A drop to make a creature drop a boss summon item would look like this:

[Boar.100]
PrefabName=BoarTusk_DoD
EnableConfig=True
SetAmountMin=1
SetAmountMax=1
SetChanceToDrop=10
SetDropOnePerPlayer=False
SetScaleByLevel=False

You can find more detailed information about drops on the Drop That wiki.

Spawn That

A Typical boss altar spawn would look like this:

[WorldSpawner.950]
Name = bhygshan
Enabled = True
Biomes = Swamp
PrefabName = AltarBhygshan_DoD
MaxSpawned = 1
SpawnInterval = 3600
SpawnChance = 50
SpawnDistance = 3000
DistanceToTriggerPlayerConditions = 100
ConditionLocation=Runestone_Wraith,StaminaWraith

You can find more detailed information about spawning on the Spawn That wiki.

API Spawn Index ID's

21000 - ForestWolf_DoD 21001 - Stormling_DoD 21002 - SkeletonG_DoD 21003 - SkeletonR_DoD 21004 - FrozenBones_DoD 21005 - Frostling_DoD 21006 - Voidling_DoD 21007 - LivingWater_DoD 21008 - DarknessDrake_DoD 21009 - Vilefang_DoD 21010 - BlackDeer_DoD 21011 - BlackStag_DoD 21012 - IceDrake_DoD 21013 - DireWolf_DoD 21014 - FrozenBones_DoD 21015 - IceGolem_DoD 21016 - GreaterSurtling_DoD 21017 - FlameDrake_DoD 21018 - ObsidianGolem_DoD 21019 - LivingLava_DoD 21020 - CharredRemains_DoD 21021 - LavaGolem_DoD 21022 - Ghost_White_DoD 21023 - Ghost_Ice_DoD

Monster Mash ID's

  • CrazyTroll
  • EarthTroll
  • Yeti
  • CapeYeti
  • YetiPelt
  • Wizard
  • WereWolfBlackArmored
  • WereWolfDarkGrey
  • WereWolfBlack
  • WereWolfBrown
  • WereWolfWhite
  • WerewolfCape
  • WereBearBlack
  • WereBearGray
  • WereBearRed
  • WendigoForest
  • WendigoSwamp
  • EvilReaper
  • Golem2
  • TheNasty
  • Nasty_Spawner

Prefab ID's

Bosses

  • SkirSandburst_DoD
  • Farkas_DoD
  • Bhygshan_DoD
  • Bitterstump_DoD
  • Rambore_DoD

Summon Items

  • ShamansVessel_DoD
  • LargeFang_DoD
  • SkeletonBones_DoD
  • GreydwarfHeart_DoD
  • BoarTusk_DoD

Boss Altars

  • AltarRambone_DoD
  • AltarBitterstump_DoD
  • AltarBhygshan_DoD
  • AltarFarkas_DoD, AltarFarkasAlt_DoD
  • AltarSkirSandburst_DoD

Monsters

  • GreaterSurtling_DoD
  • CharredRemains_DoD
  • SkeletonG_DoD
  • SkeletonR_DoD
  • FrozenBones_DoD
  • BlackDeer_DoD
  • BlackStag_DoD
  • IceGolem_DoD
  • LavaGolem_DoD
  • ObsidianGolem_DoD
  • Ghost_White_DoD
  • Ghost_Ice_DoD
  • Frostling_DoD
  • Stormling_DoD
  • Voidling_DoD
  • ForestWolf_DoD
  • ForestWolf_Cub_DoD
  • DireWolf_DoD
  • DireWolf_Cub_DoD
  • Vilefang_DoD
  • Vilefang_Cub_DoD
  • LivingLava_DoD
  • LivingWater_DoD
  • IceDrake_DoD
  • FlameDrake_DoD
  • ArcaneDrake_DoD
  • GoldDrake_DoD
  • DarknessDrake_DoD
  • PoisonDrake_DoD
  • DarkDrake_DoD

Buildables

  • Rug_BlackDeer_DoD
  • Rug_ForestWolf_DoD
  • Rug_DireWolf_DoD

Trophies

  • TrophyIceDrake_DoD
  • TrophyFlameDrake_DoD
  • TrophyArcaneDrake_DoD
  • TrophyDarknessDrake_DoD
  • TrophyGoldDrake_DoD
  • TrophyPoisonDrake_DoD
  • TrophyFrostling_DoD
  • TrophyStormling_DoD
  • TrophyVoidling_DoD
  • TrophyOGolem_DoD
  • TrophyLGolem_DoD
  • TrophyIceGolem_DoD
  • TrophyVilefang_DoD
  • TrophyDireWolf_DoD
  • TrophyForestWolf_DoD
  • TrophyLivingLava_DoD
  • TrophyLivingWater_DoD
  • TrophyBlackDeer_DoD
  • TrophyFrozenBones_DoD

Materials

  • InfusedGemstone_DoD
  • DireWolfPelt_DoD
  • ForestWolfPelt_DoD
  • FrostlingCore_DoD
  • StormlingCore_DoD
  • VoidlingCore_DoD
  • WaterGlobe_DoD
  • SpiderChitin_DoD
  • BlackDeerHide_DoD

Monster Abilities and Items

  • Bow_SkelG_DoD
  • Sword_SkelG_DoD
  • Bow_SkelR_DoD
  • Sword_SkelR_DoD
  • Bow_FrozenBones_DoD
  • Sword_FrozenBones_DoD
  • BlackDeer_Ragdoll_DoD
  • IceGolem_Head_DoD
  • IceGolem_Ragdoll_DoD
  • IceGolem_Spikes_DoD
  • IceGolem_Clubs_DoD
  • LavaGolem_Head_DoD
  • LavaGolem_Ragdoll_DoD
  • LavaGolem_Spikes_DoD
  • LavaGolem_Clubs_DoD
  • ObsidianGolem_Head_DoD
  • ObsidianGolem_Ragdoll_DoD
  • ObsidianGolem_Spikes_DoD
  • ObsidianGolem_Clubs_DoD
  • ForestWolf_Ragdoll_DoD
  • ForestWolf_Attack1_DoD
  • ForestWolf_Attack2_DoD
  • ForestWolf_Attack3_DoD
  • DireWolf_Ragdoll_DoD
  • DireWolf_Attack1_DoD
  • DireWolf_Attack2_DoD
  • DireWolf_Attack3_DoD
  • Vilefang_Ragdoll_DoD
  • Vilefang_Attack1_DoD
  • Vilefang_Attack2_DoD
  • Vilefang_Attack3_DoD
  • livinglava_nova_attack_dod
  • livingwater_nova_attack_dod
  • imp_icebolt_attack_dod
  • imp_stormbolt_attack_dod
  • imp_voidbolt_attack_dod
  • Imp_Icebolt_projectile_dod
  • Imp_stormbolt_projectile_dod
  • Imp_Voidbolt_projectile_dod
  • NPC_NomadAoE_Attack_DoD
  • Rambore_Attack_DoD
  • Rambore_Gore_DoD
  • SkirSandburst_FB_Attack_DoD
  • SkirSandburst_FWSum_DoD
  • SkirSandburst_Heal_DoD
  • SkirSandburst_Nova_DoD
  • SkirSandburst_Shield_DoD
  • SkirSandBurst_VoidAttack_DoD
  • SkirSandburst_VoidSum_DoD
  • Farkas_Attack1_DoD
  • Farkas_Attack2_DoD
  • Farkas_Attack3_DoD
  • Farkas_Bleed_DoD
  • Farkas_FrostBite_DoD
  • Farkas_Hamper_Attack_DoD
  • drake_arcanespit_attack_dod
  • drake_firespit_attack_dod
  • drake_frostspit_attack_dod
  • drake_poison_attack_dod
  • drake_poisonspit_attack_dod
  • drake_voidspit_attack_dod
  • Bhygshan_AoE_DoD
  • Bhygshan_Fireball_DoD
  • Bhygshan_FireBolt_DoD
  • Bhygshan_SprayFrost_DoD
  • Bhygshan_Throw_DoD
  • Bitterstump_Heal_DoD
  • Bitterstump_Melee_DoD
  • Bitterstump_Roots_DoD
  • Bitterstump_SprayFrost_DoD
  • Bitterstump_SprayPoison_DoD

StatusEffect ID's - Currently Disabled

  • SE_Horrors_DoD
  • SE_Hexed_DoD
  • SE_Infected_DoD
  • SE_Diseased_DoD
  • SE_Weak_DoD
  • SE_FlashBurn_DoD
  • SE_Blistered_DoD
  • SE_Haste_DoD
  • SE_Paralyze_DoD
  • SE_Slow_DoD
  • SE_MajorNeuralgia_DoD
  • SE_Frostbitten_DoD
  • SE_Frostbite_DoD
  • SE_GreaterBleeding_DoD
  • SE_Bleeding_DoD
  • SE_LesserBleeding_DoD
  • SE_GreaterShield_DoD
  • SE_Shield_DoD
  • SE_LesserShield_DoD
  • SE_GreaterRegen_DoD
  • SE_Regen_DoD
  • SE_LesserRegen_DoD
  • SE_GreaterHoT_DoD
  • SE_HoT_DoD
  • SE_LesserHoT_DoD
  • SE_Poisoned_DoD

Patch Notes

0.5.2

Added Config option to disable spawning.
Stopped mobs from spawning under water.

0.5.1

Fixed broken rug.

0.5.0

Updated to latest assemblies.
Removed all remaining clutter from the mod, moved it to DoD Items, DoD NPC's and DoD Biomes.
Updated all spawns for non boss monsters. They are all now preconfigured.

0.4.8

  • Tweaked Skugga sounds.
  • Some general Bug fixing and tweaks.
  • Added Engineer class item.

0.4.7

  • Set DoD Biomes as a Hard Dependancy.
  • Some Test Monsters, they require tweaking. (Hydra, Dragon, Hobgoblin, Kobold, Ogre, Cyclops (Console spawn only))

0.4.6

  • Moved Blast Furnace changes to DoD Biomes. (Where they should have been)
  • Fixed NPC's not liking Carnivore Bait.
  • Added Demon Lord and Elderling Mobs.

0.4.5

  • Fixed materials that would not auto pick up.
  • Fixed Frost Wand.
  • Fixed wrong Kits on some items.
  • Fixed Rag Dolls.
  • Added Skugga, Einherjar and Youngling NPC's. (Yes they are tamable, yes they breed)
  • Added 3 new Arrows.
  • Updated Localization.
  • DoD Bosses now drop Skull Tokens.
  • Fixed Oak, Felmetal Ore and Frometal Ore having too low a tool tier.
  • Tweaked Shields.
  • Fixed a bunch of broken LoD's.
  • Stopped DoD Skeletons using Bows. (Temp Fix)
  • Added Moonlight sword
  • Re-enabled all 23 status effects. (Some mobs have a Difficulty bump due to this)
  • Added Status Effects to Vanilla Bosses, Greydwarf Shaman, Troll, Blob, Stone Golem and Fuling Shaman.
  • Added Armor to DoD Skeletons. (The higher the Star the more armor that appears)
  • Moved All Location and Vegetation into its own dll/mod, Do Or Die Biomes.
  • Added Cumulative Level Effects as a requirement.

Contributors: Cepera and thedefside

0.4.4

  • Added Bitterstump Location in Black Forest, 4 in the World.
  • Fixed Mistlands Cave not appearing.

0.4.3

  • Added new Rocks (10), Bushes (3) and Winter Trees(7) to Deep North.
  • Added new Rocks (13) to Ash Lands.
  • Added Ram'Bore Location (4 in the world, Meadows).
  • Fixed camp spawning oddly.
  • Fixed Arena groundleveling.
  • Fixed Animation error in Mistlands and Deep North.
  • Fixed Free loot spawning at the center ring.
  • Added Russian Localization by VitByr
  • Included DropThat configs for all new Trees, Bushes, Rocks, Chests and Pickables.
  • Included example SpawnThat World Spawner configs for monsters added by DoD in: Mistlands, Deep North and Ash Lands.

0.4.2

  • Valheim's 205.5 Patch.
  • Added Enable/Disable config values for Weapons, Kits, Bosses and Monsters.
  • Added Castle Arena location. (Red and Green Eye Skeletons and White\Teal Ghosts are default mobs (5). 1 Vilefang, outside.)
  • Moved Event Ring to Multiple Biomes. (Voidling are default mobs(6))
  • Re-enabled camp. (Red Eye Skeleton are default mobs (2))
  • Moved Felmetal Ore deposits into Custom Resources config not Mistlands Vegetaion.
  • Fixed some dropables not having an attach point.
  • Fixed Mistlands Vegetation and Trees.
  • Added 2 maces, Mistlands and Deep North.
  • Added 1 wand, Mountains.

0.4.1

  • Added config values for Custom Locations and Vegetation.

0.4.0

  • 10 New Shields, 1 for each boss, Vanilla and DoD, first 5 biomes.
  • 6 New craftable Bows. If they shoot backwards, April Fools!? :)
  • 6 New craftable Swords.
  • Fixed some Icons having wrong sizes.
  • Coverted rest of assets over to JvL. (Monster abilities and Items)
  • Added custom Mistlands Vegetation and Locations via JvL's Zone Manager. (No longer need Forgotten Biomes for Mistlands)
  • 4 New Locations, Mistlands Cave, Stone Ring Event Zone, Ore Deposit and Camp. (Spawn in Mistlands by default)
  • 6 New Pickables, Banana Tree (Swamp, Plains), Apple Tree (Black Forest), Cherry Tree and Walnut Tree and 2 Mushrooms. (Mistlands)
  • 4 New Fruits to go along with the new trees.
  • 1 New Bush and 4 New Trees (Poplar, Willow, Old Oak and Mistland Oak) in 2 variants spawn in Mistlands and all drop hardwood.
  • Updated Class Weapon icons.
  • Added Carnivor Bait can be made at the Artisan Station.
  • DoD Wolves require Carnivor Bait to be tamed.

See Changelog.txt for older changes.