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Do or Die Items

Adds Spellbooks, Scrolls, Weapons, Shields, Helms, Hoods and Custom Traders.

CHANGELOG

1.1.4

Added Vegvisir location for Meadows Trader, spawns in the first 1024m of the start temple. (will require the use of the vanilla console command genloc on existing worlds or a 3rd party mod like Upgrade World)
Updated for game patch 0.217.46.

1.1.3

Moved most recipes over to Json's.
Alot of configs have been removed (Best to delete old config and let it regenerate a new one). 
Can enable/disable items via the recipe Json's instead.
Fixed some recipes that had wrong tier mats.
Added missing Bhygshan Shield recipe.

1.1.2

Bugfixing

1.1.0 - 1.1.1

Inscription table naming and basic recipe fix.
Minor version bump to enforce client side updates for ppl on servers that fail to update and cause server side issues.

1.0.6

Inscription Table fix. (for reals)

1.0.2-1.0.4

Fix for Json files. Recipes and Translations moved to config folder.

1.0.1

Fix for modmangers messing with folder structures when they have no call too.

1.0.0

Plugin folder restructure.
Added recipes for the rest of the Armor and Weapons sets.
Added a recipe JSON for potion recipes.
Remade Ore deposits.
Meteor Shower fix.
Healing Rain fix.
Spellbooks(not including Book of Summons) can now be repaired.

0.6.2

Boss drop fix.
Changed weaponand armor name, Kit to Cache.

0.6.1

Added recipes for the Armor and Weapon Sets included in my Assembly mod. (See Config file after first load)
Localization fixes.
Boss Drop fixes.

0.6.0

Moved all custom status effects over to use my Assemly Mod.
Fixed Ore acting wierd.
Updated class Weapons.
Fixed json Localizations getting over written.

0.5.15

Added sanity checks to prevent re-adding prefabs added by DoD Monsters.

0.5.14

Fix font issues on arrows.

0.5.13

Something or nothing shrug

0.5.12

Hotfix for missing shields.

0.5.11

More Code changes, fixes some issues that cropped up after previous code changes.
Added Trader's chat to Localization.

0.5.10

Fix for items from DoD Monsters getting added twice or not at all.
Removed Helms and Hoods config, this is now bundled in with traders since they are trader only items.
Removed Crate configs, these are now bundled in with Weapons or Shields configs.
Removed Class Weapon Config, this is now bundled in with Weapons config.
Added config for Felmetal and Frometal monster spawns, defaults to SeekerBrute if DoD Monsters isnt installed.
Code Changes.

0.5.9

Added Vegvisir for the Meadows Trader (Broggomoz) at the start temple.
Added Vegvisir's to Broggomoz's Location and Bozzoth's Location. 
Made all Trders Unique in spawning so they now act like Haldor's location.
Removed Cure and Bless scrolls. (They got broken, will fix them asap)

0.5.8

Fix for status effect removal.

0.5.7

Added SFX to the SFX mixer instead of the generic Ambient mixer.

0.5.6

Fix for broken shields not droping on bosses.

0.5.5

Meadows trader localization fix.

0.5.4

Updated class item Name's, Description's, Icon's and Model's.
Added 3 trophy cups.
Added 4 GM/Server tokens.
Fixed Spanish Translation.

0.5.3

Added Spanish localization.
Fixed Oak Tree modifications missing a configuration to disable or enable.

0.5.2

Spellbook heals should now effect Tamed creatures.

0.5.1

Fixed some scroll vfx been persistant.

0.5.0

No longer requires DoD Monsters to function.
No longer needs 3rd party configurations to function.
Added Ocean Trader.
Added Meadows Trader.
Tweaked some Spellbook durations and FX.
Added 2 new Spellbooks.
Fixed some typos in amounts for Scrolls and Spellbooks.
Added Mage Food scrolls, 5 tiers starting in Black Forest.
Scrolls and Spellbooks are now locked behind bench level.
Added Ink and Parchment.
Rune Scrolls require Ink and Parchment to make.
Renamed all Spellbooks.
Updated Readme/TS Page.

0.4.3

Fix for bookshelf

0.4.2

Added 9 crafting extentions for the Inscription Table.
Fixed Spellbook AoE.
VFX Tweaks.

0.4.1

Removed Ragdolls from Summoned monsters.
Added missing spellbook descriptions.
Added config to disable Blast Furnace conversions.
Mod should no longer require Scrolls to be enabled to enable the rest of the mod.

0.4.0

Added 4 Spellbooks.
Added custom crafting station for Scrolls and Spellbooks.

0.3.0

Added Custom Merchant, lives in the swamp on new worlds.
Added Sunsword.
Deathknight Axe and Berserker Axe now have Special Abilities.
Wands have better accuracy.
Class weapon abilities now level blood or elemental magic skills.
Added 8 Helms and 5 Hoods.
Added 13 more Status Effects.
General Bugfixing.

0.2.4

Changed Wands and Staves to level Blood or Elemental Magic.

0.2.3

Added Regeneration scrolls.
Bugfixing status effects.

0.2.2

Effect localization fix.
Moved Spell Scrolls so you can disable everything in the mod and just have these.

0.2.1

PvP Fix.
Added Scroll or Brute's Strength
VFX Tweaks.

0.2.0

Priest Staff fix.
Added Scrolls, enable via the config.

0.1.16

Fixed melee class weapons abilities (middle click)

0.1.15

Bow Fix.

0.1.14

For real's what it says for patchnote 0.1.13 :)

0.1.13

Oak Trees drop Hardwood again and require a Blackmetal Axe to harvest.

0.1.12

Fixed Valhallium Ore and Bars getting mixed up.

0.1.11

Added option for anvils to effect Thors Forge from EVA.

0.1.10

Added Config for the single ores.

0.1.9

For reals, config fix.

0.1.8

Config fix.

0.1.7

Minor Bugfix.

0.1.6

Stagger/Block fix for Weapons.

0.1.5

Bug fixing.

0.1.4

Bug fix.

0.1.3

Fix for Felmetal and Frometal Deposits causing NRE's.
Fixed mocks that were pulling vanilla materials/sounds into the bundle.

0.1.2

Added a check to see if the shields have already been added. 

0.1.1

DoD Biomes dependancy removed.

0.1.0

Added/Moved Ores and Metals from DoD Biomes.

0.0.2

Added Priest Essence and Staff.
Added Spartan Essence and Sword.

0.0.1

Initial Release.