ChangeLog v3.6.0+

Updated 10 months ago
📌 Changelog for JewelHeim: v3.6.7
# MagicHeim:
- Fixed some incorrect values and adjusted some values for creature/bosses experience.
- Added more missing creatures/bosses for experience.
- Fixed Elders prefab name being incorrect.
- EnergyBlast and Meteor has been adjusted.
# CLLC:
- Fixed Dwarf Fuling/Shamans HP to match vanilla Fulings.
- Fixed Bosses Mending power.
# Spawns:
- Added 3 new spawns to the Mistlands
- Adjusted some creatures spawn entries to only spawn at night
- LootGoblins will always spawn with QuickEffect, their movement is also increased per star.
# Drops:
- Added drops for the 3 new mobs in Mistlands
- Adjusted some drops to Outsider creatures
- Removed venomous fangs from spiders.
- Spiders in meadows will have chance of dropping Spider Meat
- Added new loot to the LootGoblins
# Other:
- Mead base: Poison resistance no longer requires venomous fang but now requires Ooze
└─> Reason for change: Venomous Fang is a drop in Mistlands from Warfare.
- New Honey food recipe for SpiderMeat.
- Added more missing items for increased item stack.
- Increased Jewelcrafting gems to be stacked to 100.
- Fixed pickaxe upgrade damage to AntlerPickaxe.
- Enabled the Blackmetal Pickaxe recipe, reduced tool tier by 1.
└─> EVA increases tooltier by 1 if Mistlands content from the mod is disabled.
- Cleaned up dead entries in conversionsizespeed.cfg
- Cleaned up dead entries in packhorse.cfg
# EpicMMO:
- Adjusted points to be max 200 at level 80 due to the extra tiers
└─> extra 2 points every 5 levels but 3 points every 20 levels; 20,40,60,80
- Slight increase in all stat values
- Increased Max and Min exp loss when you die. Just don't die 4head xD
- Added more bosses and Elite Creatures to the ResetTrophy drops
- Added missing creatures to DoorDie file
- Added missing creatures/bosses to Monstrum file
- Added missing creatures/bosses to Monsterlabz file
- Adjusted levels/exp for creatures in Monsterlabz
- Scaled the levelbar position for creatures more to the right so stars are easily visible.
- Made Bosses drop orbs 100% only for JewelHeim.

Files and or Folders Adjustments [Config Folder]

If you're on a server, just copy the below updated files/folders to your server

- Folder: _JewelHeimFiles *Changed
- Folder: EpicMMOSystem *Changed
- Folder: wackysDatabase *Changed
- File: CreatureConfig_Creatures.yml *Changed
- File: ItemConfig_JH.yml *Changed
- File: ItemConfig_SoulCatcher.yml *Changed
- File: kg.magicheim_synced.cfg *Changed
- File: org.bepinex.plugins.creaturelevelcontrol.cfg *Changed
- File: org.bepinex.plugins.conversionsizespeed.cfg *Changed
- File: org.bepinex.plugins.packhorse.cfg *Changed
- File: WackyMole.EpicMMOSystem.cfg *Changed

📌 Changelog for JewelHeim: v3.6.6
#JewelCrafting/Soulcatcher:
- Soulcatcher Gems are no longer obtainable from Gacha location.
- Added missing souls to CustomSoul.cfg
- Reduced Cooldown event from 7 to 2 days.
# MagicHeim:
- ManaFlow: Reduced starting mana (eitr) to 50, Increased level up from 7 to 10.
- Balance adjustments to spells Blackhole, Arcanespikes, WaveofFlame and Energystorm
- Added MistlandsBook recipe
- Changed BlackForest Book recipe for trophy from Stormling to Troll
- Added x5 recipe for MagicScrolls
# EpicMMO:[Only for players using this mod]
- Fixed MonsterLabz creature files for Level and Experience
- Added missing creatures to Monstrum file
# Spawns-Locals/Spawner:
- Set all respawntime for localspawns that weren't set to 0 so it uses CLLC respawn configuration
- Lowered chance of Crawlers spawning from Draugr Piles.
# Spawns:
- New Spawns near StoneCircle and InfestedTree locations
# Drops:
- Lox Riders have a very rare chance of dropping their Lox Saddle
# Raids:
- Fixed some raids still starting when RaidDefender is placed.
# Other:
- Adjusted NormalSkeleteonWarriors HP and DMG due to being weaker than Vanilla Skeletons.

Files and or Folders Adjustments [Config Folder]

If you're on a server, just copy the below updated files/folders to your server

- Folder: _JewelHeimFiles *Changed
- Folder: EpicMMOSystem *Changed
- Folder: wackysDatabase *Changed
- File: CreatureConfig_Creatures.yml *Changed
- File: Jewelcrafting.Gacha.yml *Changed
- File: kg.magicheim_synced.cfg *Changed
- File: Soulcatcher_Custom_SoulSpawn.cfg *Changed

📌 Changelog for JewelHeim: v3.6.5
# CLLC:
- Removed the smoke surrounding creatures for infusions.
└─> Reason is to not give hints on what a creature has from a distance or show hidden creatures.
- Changes in yaml file for HP and DMG to some creatures.
# Spawns:
- LivingWater will spawn anytime but now only near water.
- Another attempt at fixing wendigos to not spawn near SpawnTemple
- Removed Mudpile scraps from spawning in Mountains
- PoisonSkeletonWarriors will now spawn anytime in Swamps.
- Replaced regular Skeleton spawns with NormalSkeletonWarrior
- Barnacles have a rare chance of spawning in BlackForest near edge of water when conditions are met.
# Spawns-Locals/Dungeons:
- Crpyt2 will be patroled by NormalGhostWarrior instead of Skeletons
- Replaced Skeletons with NormalSkeletonWarriors that patrol Crypts and StoneTowers in BlackForest
- Replaced Wraith spawn in "wells" with HelWraith.
- Crawlers and Leeches will spawn in SunkenCrypts in specific rooms
- New spawn in FrostCaves.
# Drops:
- Glaciers in DeepNorth have rare chance of dropping GlacierCrystals
- FrometalVeins now drop GlacierStones and TyraniumOre instead of Frometal.
- LavaRoots now drop Wood or ScorchedWood.
- Rare chance of finding FishingRod in ShipWreck chests.
- PoisonSkeletonWarrior will now drop SkeletonBones, used to summon DoDs-Swamp miniboss
- Draugr and Fuling Ships have new rare items to drop from the cargo.
- AshHuldras drops were changed.
- Voidlings: Removed BlackDye for VoidOrb, rare drop only in BlackForest.
# Other:
- Fixed some items in ItemConfigJH file
- New GoldenTrophys for Monstrum Bosses
- Fixed Hailstorm creature count
# EpicMMO: For players who only use this mod
- Updated creature files for DoDMonsters
- Adjusted RateExp value
- Changed XP popup name.
- Slightly increased GroupExp

Files and or Folders Adjustments [Config Folder]

If you're on a server, just copy the below updated files/folders to your server

- Folder: _JewelHeimFiles *Changed
- Folder: EpicMMOSystem *Changed
- Folder: wackysDatabase *Changed
- File: CreatureConfig_Creatures.yml *Changed
- File: ItemConfig_JH.yml *Changed
- File: org.bepinex.plugins.creaturelevelcontrol.cfg *Changed
- File: WackyMole.EpicMMOSystem.cfg *Changed

📌Changelog for JewelHeim: v3.6.4
# Drops/Spawns:
- Draugr Family has a new drop >=]
- Razorbacks have a chance to drop BoarTusks and BlackDye
- Warfare vegetation in DeepNorth and Ashlands have a chance to respawn.
- Some Monstrum creatures in DeepNorth/Ashlands will have chance at dropping vegetation food
- AshenGolems and GlacierGolems will have rare chance of dropping FlametalOre, TyraniumOre
- RottingElks have a rare chance of dropping DeerHide.
# CLLC:
- Adjusted reset time for dungeons and camps
- Adjusted sector kill amounts
# Raids:
- Added new DeepNorth and Ashland raids
- Fixed some raids by adding globalkeys to enable or disable
- Fixed Monstrum raids not spawning creatures.
# Other:
- Added config file for Orianas WorldAdvancementProgression mod to use privatekeys over globalkeys.
└─> This will help servers so players can go at their own pace by unlocking Keys instead of globally.
- Reduce drop chance of MagicScrolls & InfusedGemstones
- Increased ItemStack size for missing foods etc
- Added EVA EpicMMO file to folder, This is just for players who use this mod

Files and or Folders Adjustments [Config Folder]

If you're on a server, just copy the below updated files/folders to your server

- Folder: _JewelHeimFiles *Changed
- Folder: EpicMMOSystem *Changed
- Folder: wackysDatabase *Changed
- File: ItemConfig_JH.yml *Changed
- File: org.bepinex.plugins.creaturelevelcontrol.cfg *Changed
- File: org.bepinex.plugins.jewelcrafting.cfg *Changed
- File: WackyMole.EpicMMOSystem.cfg *Changed
└─> For users who use EpicMMO

📌Changelog for JewelHeim: v3.6.3
# MagicHeim:
- Added missing creatures and bosses
# MonsterLabZ:
- Adjusted entries for some creatures
- Enabled DeepSeaSerpent and using default configuration.
# SpawnFiles:
- All SpawnThat IDs are changed to use IDs 30000+
- DoD SpawnThat Files will use 30000-30999
- Outsider SpawnThat Files will use 31000-31999
- zBase SpawnThat Files will use 32000-32999
- PileOres SpawnThat Files will use 33000+
└─> This is to help not conflict with other mod created IDs or user created IDs, check the SpawnThat files for all IDs being used.
# Spawns:
- Fixed Wendigos spawn entries
# Other:
- Updated EpicMMO Folder for users who use the mod
- Added more entries for itemstack.
- Slightly lowered dmg and hp of Foxes in meadows.

Files and or Folders Adjustments [Config Folder]

If you're on a server, just copy the below updated files/folders to your server

- Folder: _JewelHeimFiles *Changed
- Folder: wackysDatabase *Changed
- File: CreatureConfig_Creatures.yml *Changed
- File: ItemConfig_JH.yml *Changed
- File: kg.magicheim_synced.cfg *Changed

📌Changelog for JewelHeim: v3.6.2
# Spawns:
- Removed some extra spawn entries and reduce spawn amounts
# Other:
- HoneyFood to be kept on death
- Updated dependencies
- OdinsWater error fixed
# New Mod:
- SimpleMeads added back
- MajesticButton, clickable links on character screen to my discord and wikis.

Files and or Folders Adjustments [Config Folder]

If you're on a server, just copy the below updated files/folders to your server

- Folder: _JewelHeimFiles *Changed
- Folder: wackysDatabase *Changed
- File: CreatureConfig_Creatures.yml *Changed
- File: elric.SimpleMeads.cfg *ADDED
- File: ItemConfig_JH.yml *Changed

📌Changelog for JewelHeim: v3.6.1
# CLLC:
- Reduce % for mending to appear on bosses
# Other:
- Added EpicMMO config and folder from RelicHeim in case users use this mod
â””> If you're currently using this mod, please make a backup of said files if you have modified anything in EpicMMO
- Wendigos will no longer spawn near Starting temple.
- JumpingSpiders spawn chance/amount lowered, only spawns during Day
- TreeSpiders spawn chance/amount lowered only spawn during Night

Files and or Folders Adjustments [Config Folder]

If you're on a server, just copy the below updated files/folders to your server

- Folder: _JewelHeimFiles *Changed
- Folder: EpicMMOSystem *ADDED
- Folder: wackysDatabase *Changed
- File: org.bepinex.plugins.creaturelevelcontrol.cfg *Changed
- File: WackyMole.EpicMMOSystem.cfg *ADDED

📌Changelog for JewelHeim: v3.6.0
# MonsterLabz:
- Removed or Disabled all content regarding DeepSeaSerpents/Flying until creatures get fixed.
# Other:
- Updated dependencies
- Massive cleanup of files in wackysdatabase folder
# AddedMods:
- WieldEquipmentWhileSwimming By: blacks7ar
# RemovedMods:
- UseEquipmentInWater By: LVH-IT
- SimpleMeads By: Allegiant Games, I will add this mod back and its files once it gets updated

Info: If playing on server it is best to clean up your server to get rid of all existing files with RelicHeim so you can have a clean playthrough Note: PLEASE create a brand new profile, do NOT use your current profile with this update