Decompiled source of RtDMonsters v1.3.2

RtDMonsters.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RtDMonsters")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RtDMonsters")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dfc92a04-5c3f-4439-a3c2-7286e71d6625")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RtDMonsters
{
	[BepInPlugin("Soloredis.RtDMonsters", "RtDMonsters", "1.3.2")]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Monsters : BaseUnityPlugin
	{
		public const string PluginGUID = "Soloredis.RtDMonsters";

		public const string PluginName = "RtDMonsters";

		public const string PluginVersion = "1.3.2";

		internal static ManualLogSource Log;

		public AssetBundle MyAssets;

		public static GameObject ForgeRtD;

		public ConfigEntry<bool> BoneSquidEnable;

		public ConfigEntry<bool> MurkPodEnable;

		public ConfigEntry<bool> BoneFishEnable;

		public ConfigEntry<bool> GreatWhiteEnable;

		public ConfigEntry<bool> LuminousLookerEnable;

		public ConfigEntry<bool> AshLandsEnable;

		public ConfigEntry<bool> DeepNorthEnable;

		public ConfigEntry<bool> AshLandsLocationsEnable;

		public ConfigEntry<bool> DeepNorthLocationsEnable;

		private CustomLocalization Localization;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			LoadBundle();
			RtDForge();
			AddProjectiles();
			AddItems();
			AddFX();
			AddlocalizationsEnglish();
			AddlocalizationsEnglish();
			JSON1();
			CreateConfigs();
			if (BoneSquidEnable.Value)
			{
				AddBoneSquid();
			}
			if (MurkPodEnable.Value)
			{
				AddMurkPod();
			}
			if (BoneFishEnable.Value)
			{
				AddBoneFish();
			}
			if (GreatWhiteEnable.Value)
			{
				AddGreatWhite();
			}
			if (LuminousLookerEnable.Value)
			{
				AddLuminousLooker();
			}
			if (AshLandsEnable.Value)
			{
				AddAshLandsMonsters();
			}
			if (AshLandsLocationsEnable.Value)
			{
				AddAshLandsLocations();
			}
			if (DeepNorthEnable.Value)
			{
				AddDeepNorthCreatures();
			}
			if (DeepNorthLocationsEnable.Value)
			{
				AddDeepNorthLocations();
			}
		}

		private void LoadBundle()
		{
			try
			{
				MyAssets = AssetUtils.LoadAssetBundleFromResources("monsterproject", Assembly.GetExecutingAssembly());
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while loading bundle: {arg}");
			}
		}

		private void AddlocalizationsEnglish()
		{
			Localization = LocalizationManager.Instance.GetLocalization();
			CustomLocalization localization = Localization;
			string text = "English";
			localization.AddTranslation(ref text, new Dictionary<string, string>
			{
				{ "BurningGland_RtD", "Soul Essence" },
				{ "BurningGland_desc_RtD", "Used to summon a very powerful Necromancer" },
				{ "DragonCore_RtD", "Burning Gland" },
				{ "DragonCore_desc_RtD", "Used to create a special Forge" },
				{ "DragonEgg_RtD", "Searing Dragon Egg" },
				{ "DragonEgg_desc_RtD", "These eggs were once frigid. As the lands began to burn the eggs became filled with a burning contempt for all life." },
				{ "TrophyDragonKing_RtD", "Dragon King Trophy" },
				{ "TrophyDragonKing_desc_RtD", "The head from the King of Dragons & Father of all fury." },
				{ "TrophyHatchling_RtD", "Hatchling Trophy" },
				{ "TrophyHatchling_desc_RtD", "Will be for future use, or your imagination." },
				{ "ArtisanTable_RtD", "Artisan Forge" },
				{ "Assassin_RtD", "Undead Assassin" },
				{ "Berserker_RtD", "Flesh Eater" },
				{ "FallenCrusader_RtD", "Fallen Crusader" },
				{ "Wizard_RtD", "Undead Wizard" },
				{ "Necromancer_RtD", "Necromancer Lord" },
				{ "BoneFish_RtD", "Bone Fish" },
				{ "BoneSquid_RtD", "Bone Squid" },
				{ "LuminousLooker_RtD", "Luminous Looker" },
				{ "MurkPod_RtD", "MurkPod" },
				{ "Shark_RtD", "Great White" },
				{ "Demon_RtD", "Demon" },
				{ "DragonBoar_RtD", "Dragon Boar" },
				{ "DragonBoar_RtD1", "Dragon Boar" },
				{ "DragonPiglet_RtD", "Dragon Piglet" },
				{ "DragonBoarMeat_RtD", "Raw Dragon Boar Meat" },
				{ "CookedDragonBoarMeat_RtD", "Cooked Dragon Boar Meat" },
				{ "DemonHide_RtD", "Demon Hide" },
				{ "DemonHide_desc_RtD", "A very tough hide that can be used for strong armors" },
				{ "CookedFaeWolfMeat_RtD", "Fae Wolf Meat" },
				{ "CookedFaeWolfMeat_desc_RtD", "A delicious meal" },
				{ "FaeWolfMeat_RtD", "Raw FaeWolf Meat" },
				{ "FaeWolfMeat_desc_RtD", "A delicious meal if prepared right" },
				{ "FaeNectar_RtD", "Fae Nectar" },
				{ "FaeNectar_desc_RtD", "A magical aora emits from the Fae Nectar" },
				{ "FaeSeed_RtD", "FaeSeed" },
				{ "FaeSeed_desc_RtD", "The seed is cold to the touch" },
				{ "FaeTrophyWolf_RtD", "FaeWolf Trophy" },
				{ "FaeTrophyWolf_desc_RtD", "A trophy from a powerful Foe" },
				{ "FaeWolfFang_RtD", "FaeWolf Fang" },
				{ "FaeWolfFang_desc_RtD", "A very sharp Fang" },
				{ "FaeWolfPelt_RtD", "FaeWolf Pelt" },
				{ "FaeWolfPelt_desc_RtD", "A very thick fur hide" },
				{ "FairySilk_RtD", "Fae Silk" },
				{ "FairySilk_desc_RtD", "A very fine silk" },
				{ "ElfHunterF_RtD", "Elf Hunter" },
				{ "ElfPriestM_RtD", "Elf Priest" },
				{ "ElfWarriorF_RtD", "Elf Warrior" },
				{ "ElfWarriorM_RtD", "Elf Warrior" },
				{ "FaeWolfIce_RtD", "FaeWolf" },
				{ "FaeWolfIce_RtD1", "FaeWolf" },
				{ "FaeWolfIceCub_RtD", "FaeWolf Cub" },
				{ "FaeWolfLightening_RtD", "FaeWolf" },
				{ "FaeWolfLightening_RtD1", "FaeWolf" },
				{ "FaeWolfLighteningCub_RtD", "FaeWolf Cub" },
				{ "Fairy1_RtD", "Fairy" },
				{ "Fairy2_RtD", "Fairy" },
				{ "Fairy3_RtD", "Fairy" },
				{ "Golem_RtD", "Elemental Golem" },
				{ "FaeTree_RtD", "Magical Fae Tree" },
				{ "Spirit_RtD", "Spirit of the Wood" },
				{ "TrophySpirit_RtD", "Spirit Trophy" },
				{ "TrophySpirit_desc_RtD", "Spirit of the Wood Trophy" },
				{ "SpiritHeart_RtD", "Spirit Heart" },
				{ "SpiritHeart_desc_RtD", "Used to craft Thors Hammer." },
				{ "FaeSpawner_RtD", "Fae Spawner" }
			});
		}

		private void JSON1()
		{
			TextAsset[] array = MyAssets.LoadAllAssets<TextAsset>();
			TextAsset[] array2 = array;
			foreach (TextAsset val in array2)
			{
				string text = ((Object)val).name.Replace("_RtDMonsters.json", null);
				Localization.AddJsonFile(text, ((object)val).ToString());
			}
		}

		public void CreateConfigs()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected O, but got Unknown
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected O, but got Unknown
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Expected O, but got Unknown
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Expected O, but got Unknown
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Expected O, but got Unknown
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Expected O, but got Unknown
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Expected O, but got Unknown
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Expected O, but got Unknown
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Expected O, but got Unknown
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Expected O, but got Unknown
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Expected O, but got Unknown
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Expected O, but got Unknown
			//IL_0216: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0224: Expected O, but got Unknown
			//IL_0224: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Expected O, but got Unknown
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
			BoneSquidEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("BoneSquid", "Enable", true, new ConfigDescription("Enable or Disable the spawning of BoneSquid", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			MurkPodEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("MurkPod", "Enable", true, new ConfigDescription("Enable or Disable the spawning of MurkPod", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			BoneFishEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("BoneFish", "Enable", true, new ConfigDescription("Enable or Disable the spawning of BoneFish", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			GreatWhiteEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("Great White", "Enable", true, new ConfigDescription("Enable or Disable the spawning of Great White", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			LuminousLookerEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("Luminous Looker", "Enable", true, new ConfigDescription("Enable or Disable the spawning of Luminous Looker", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			AshLandsEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("AshLands Monsters", "Enable", true, new ConfigDescription("Enable or Disable the spawning of AshLands monsters. (Does not disable local spawners)", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			AshLandsLocationsEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("AshLands Locations", "Enable", true, new ConfigDescription("Enable or Disable the spawning of AshLands locations. (Disables local spawners)", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			DeepNorthEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("DeepNorth Monsters", "Enable", true, new ConfigDescription("Enable or Disable the spawning of DeepNorth monsters. (Does not disable local spawners)", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			DeepNorthLocationsEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("DeepNorth Locations", "Enable", true, new ConfigDescription("Enable or Disable the spawning of DeepNorth locations. (Disables local spawners)", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			SynchronizationManager.OnConfigurationSynchronized += delegate(object obj, ConfigurationSynchronizationEventArgs attr)
			{
				if (attr.InitialSynchronization)
				{
					((BaseUnityPlugin)this).Logger.LogMessage((object)"Initial Config sync received");
				}
				else
				{
					((BaseUnityPlugin)this).Logger.LogMessage((object)"Config sync received");
				}
			};
			SynchronizationManager.OnAdminStatusChanged += delegate
			{
				((BaseUnityPlugin)this).Logger.LogMessage((object)("Admin status recieved: " + (SynchronizationManager.Instance.PlayerIsAdmin ? "Congrats you're an admin!" : "Welcome to hell")));
			};
		}

		private void AddAshLandsLocations()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Expected O, but got Unknown
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Expected O, but got Unknown
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Expected O, but got Unknown
			//IL_025d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Expected O, but got Unknown
			//IL_0271: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0305: Expected O, but got Unknown
			//IL_0327: Unknown result type (might be due to invalid IL or missing references)
			//IL_032e: Expected O, but got Unknown
			//IL_033b: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cf: Expected O, but got Unknown
			//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f8: Expected O, but got Unknown
			//IL_0405: Unknown result type (might be due to invalid IL or missing references)
			//IL_0492: Unknown result type (might be due to invalid IL or missing references)
			//IL_0499: Expected O, but got Unknown
			try
			{
				GameObject val = MyAssets.LoadAsset<GameObject>("DragonKingAltar_RtD");
				LocationConfig val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
				val2.BiomeArea = (BiomeArea)2;
				val2.MinAltitude = 25f;
				val2.MaxAltitude = 500f;
				val2.Quantity = 6;
				val2.MaxTerrainDelta = 3f;
				val2.ForestTresholdMin = 1f;
				val2.ForestTrasholdMax = 99f;
				val2.MinDistanceFromSimilar = 256f;
				val2.ExteriorRadius = 35f;
				val2.ClearArea = true;
				CustomLocation val3 = new CustomLocation(val, true, val2);
				ZoneManager.Instance.AddCustomLocation(val3);
				GameObject val4 = MyAssets.LoadAsset<GameObject>("DrakeNest_RtD");
				val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
				val2.BiomeArea = (BiomeArea)2;
				val2.MinAltitude = 1f;
				val2.MaxAltitude = 500f;
				val2.Quantity = 150;
				val2.MaxTerrainDelta = 3f;
				val2.ForestTresholdMin = 1f;
				val2.ForestTrasholdMax = 99f;
				val2.MinDistanceFromSimilar = 256f;
				val2.ExteriorRadius = 5f;
				val2.ClearArea = true;
				CustomLocation val5 = new CustomLocation(val4, true, val2);
				ZoneManager.Instance.AddCustomLocation(val5);
				GameObject val6 = MyAssets.LoadAsset<GameObject>("Vegvisir_Fader_RtD");
				val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
				val2.BiomeArea = (BiomeArea)2;
				val2.MinAltitude = 1f;
				val2.MaxAltitude = 500f;
				val2.ExteriorRadius = 20f;
				val2.Quantity = 18;
				val2.MaxTerrainDelta = 3f;
				val2.ForestTresholdMin = 1f;
				val2.ForestTrasholdMax = 99f;
				val2.MinDistanceFromSimilar = 256f;
				val2.ClearArea = true;
				val2.SlopeRotation = true;
				CustomLocation val7 = new CustomLocation(val6, true, val2);
				ZoneManager.Instance.AddCustomLocation(val7);
				GameObject val8 = MyAssets.LoadAsset<GameObject>("GothicRuin1_RtD");
				val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
				val2.BiomeArea = (BiomeArea)3;
				val2.MinAltitude = 1f;
				val2.MaxAltitude = 500f;
				val2.ExteriorRadius = 20f;
				val2.Quantity = 100;
				val2.MaxTerrainDelta = 3f;
				val2.ForestTresholdMin = 1f;
				val2.ForestTrasholdMax = 99f;
				val2.MinDistanceFromSimilar = 256f;
				val2.ClearArea = true;
				val2.SlopeRotation = true;
				CustomLocation val9 = new CustomLocation(val8, true, val2);
				ZoneManager.Instance.AddCustomLocation(val9);
				GameObject val10 = MyAssets.LoadAsset<GameObject>("GothicRuin2_RtD");
				val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
				val2.BiomeArea = (BiomeArea)3;
				val2.MinAltitude = 1f;
				val2.MaxAltitude = 500f;
				val2.ExteriorRadius = 20f;
				val2.Quantity = 100;
				val2.MaxTerrainDelta = 3f;
				val2.ForestTresholdMin = 1f;
				val2.ForestTrasholdMax = 99f;
				val2.MinDistanceFromSimilar = 256f;
				val2.ClearArea = true;
				val2.SlopeRotation = true;
				CustomLocation val11 = new CustomLocation(val10, true, val2);
				ZoneManager.Instance.AddCustomLocation(val11);
				GameObject val12 = MyAssets.LoadAsset<GameObject>("DragonBoarRuinStone_RtD");
				val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
				val2.BiomeArea = (BiomeArea)1;
				val2.MinAltitude = 1f;
				val2.MaxAltitude = 500f;
				val2.ExteriorRadius = 3f;
				val2.Quantity = 125;
				val2.MaxTerrainDelta = 3f;
				val2.ForestTresholdMin = 1f;
				val2.ForestTrasholdMax = 99f;
				val2.MinDistanceFromSimilar = 256f;
				val2.ClearArea = true;
				val2.SlopeRotation = true;
				CustomLocation val13 = new CustomLocation(val12, true, val2);
				ZoneManager.Instance.AddCustomLocation(val13);
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
			}
		}

		private void AddAshLandsMonsters()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Expected O, but got Unknown
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Expected O, but got Unknown
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Expected O, but got Unknown
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Expected O, but got Unknown
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Expected O, but got Unknown
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Expected O, but got Unknown
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Expected O, but got Unknown
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0229: Expected O, but got Unknown
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Expected O, but got Unknown
			//IL_0251: Unknown result type (might be due to invalid IL or missing references)
			//IL_0258: Expected O, but got Unknown
			//IL_0271: Unknown result type (might be due to invalid IL or missing references)
			//IL_0276: Unknown result type (might be due to invalid IL or missing references)
			//IL_0282: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0296: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bc: Expected O, but got Unknown
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d1: Expected O, but got Unknown
			//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_0304: Unknown result type (might be due to invalid IL or missing references)
			//IL_0309: Unknown result type (might be due to invalid IL or missing references)
			//IL_0315: Unknown result type (might be due to invalid IL or missing references)
			//IL_0321: Unknown result type (might be due to invalid IL or missing references)
			//IL_0329: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			//IL_0339: Unknown result type (might be due to invalid IL or missing references)
			//IL_0341: Unknown result type (might be due to invalid IL or missing references)
			//IL_034f: Expected O, but got Unknown
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0364: Expected O, but got Unknown
			//IL_0377: Unknown result type (might be due to invalid IL or missing references)
			//IL_037e: Expected O, but got Unknown
			//IL_0397: Unknown result type (might be due to invalid IL or missing references)
			//IL_039c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e2: Expected O, but got Unknown
			//IL_03ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f7: Expected O, but got Unknown
			//IL_040a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0411: Expected O, but got Unknown
			//IL_042a: Unknown result type (might be due to invalid IL or missing references)
			//IL_042f: Unknown result type (might be due to invalid IL or missing references)
			//IL_043b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0447: Unknown result type (might be due to invalid IL or missing references)
			//IL_0453: Unknown result type (might be due to invalid IL or missing references)
			//IL_045b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0463: Unknown result type (might be due to invalid IL or missing references)
			//IL_046b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0473: Unknown result type (might be due to invalid IL or missing references)
			//IL_0481: Expected O, but got Unknown
			//IL_048c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Expected O, but got Unknown
			//IL_04a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b0: Expected O, but got Unknown
			//IL_04c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_04da: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0502: Unknown result type (might be due to invalid IL or missing references)
			//IL_050a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0512: Unknown result type (might be due to invalid IL or missing references)
			//IL_0520: Expected O, but got Unknown
			//IL_052b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0535: Expected O, but got Unknown
			try
			{
				GameObject val = MyAssets.LoadAsset<GameObject>("Fader_RtD");
				CreatureConfig val2 = new CreatureConfig();
				val2.Faction = (Faction)8;
				val2.UseCumulativeLevelEffects = true;
				val2.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 60f,
					SpawnChance = 0f,
					SpawnAtNight = true,
					SpawnAtDay = true
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
				GameObject val3 = MyAssets.LoadAsset<GameObject>("Demon_RtD");
				CreatureConfig val4 = new CreatureConfig();
				val4.Faction = (Faction)4;
				val4.UseCumulativeLevelEffects = true;
				val4.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 900f,
					SpawnChance = 10f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)32
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val3, true, val4));
				GameObject val5 = MyAssets.LoadAsset<GameObject>("Assassin_RtD");
				CreatureConfig val6 = new CreatureConfig();
				val6.Faction = (Faction)4;
				val6.UseCumulativeLevelEffects = true;
				val6.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnChance = 5f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)32
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val5, true, val6));
				GameObject val7 = MyAssets.LoadAsset<GameObject>("Berserker_RtD");
				CreatureConfig val8 = new CreatureConfig();
				val8.Faction = (Faction)4;
				val8.UseCumulativeLevelEffects = true;
				val8.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 5f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)32
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val7, true, val8));
				GameObject val9 = MyAssets.LoadAsset<GameObject>("FallenCrusader_RtD");
				CreatureConfig val10 = new CreatureConfig();
				val10.Faction = (Faction)4;
				val10.UseCumulativeLevelEffects = true;
				val10.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnChance = 5f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)32
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val9, true, val10));
				GameObject val11 = MyAssets.LoadAsset<GameObject>("Wizard_RtD");
				CreatureConfig val12 = new CreatureConfig();
				val12.Faction = (Faction)4;
				val12.UseCumulativeLevelEffects = true;
				val12.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnChance = 5f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)32
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val11, true, val12));
				GameObject val13 = MyAssets.LoadAsset<GameObject>("Necromancer_RtD");
				CreatureConfig val14 = new CreatureConfig();
				val14.Faction = (Faction)8;
				val14.UseCumulativeLevelEffects = true;
				val14.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnAtNight = true,
					SpawnChance = 0f,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)32
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val13, true, val14));
				GameObject val15 = MyAssets.LoadAsset<GameObject>("DragonBoar_RtD");
				CreatureConfig val16 = new CreatureConfig();
				val16.Faction = (Faction)4;
				val16.UseCumulativeLevelEffects = true;
				val16.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 450f,
					SpawnChance = 5f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)32
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val15, true, val16));
				GameObject val17 = MyAssets.LoadAsset<GameObject>("DragonPiglet_RtD");
				CreatureConfig val18 = new CreatureConfig();
				val18.Faction = (Faction)4;
				val18.UseCumulativeLevelEffects = true;
				val18.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 1650f,
					SpawnChance = 0f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)32
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val17, true, val18));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
			}
		}

		private void AddDeepNorthLocations()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Expected O, but got Unknown
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Expected O, but got Unknown
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Expected O, but got Unknown
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Expected O, but got Unknown
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Expected O, but got Unknown
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_022d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Expected O, but got Unknown
			//IL_0256: Unknown result type (might be due to invalid IL or missing references)
			//IL_025d: Expected O, but got Unknown
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c0: Expected O, but got Unknown
			try
			{
				GameObject val = MyAssets.LoadAsset<GameObject>("FaeTree_RtD");
				LocationConfig val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)64 });
				val2.BiomeArea = (BiomeArea)3;
				val2.MinAltitude = 3f;
				val2.MaxAltitude = 500f;
				val2.Quantity = 400;
				val2.MinDistanceFromSimilar = 50f;
				val2.ExteriorRadius = 10f;
				val2.ClearArea = true;
				CustomLocation val3 = new CustomLocation(val, true, val2);
				ZoneManager.Instance.AddCustomLocation(val3);
				GameObject val4 = MyAssets.LoadAsset<GameObject>("FaeRuins1_RtD");
				val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)64 });
				val2.BiomeArea = (BiomeArea)3;
				val2.MinAltitude = 5f;
				val2.MaxAltitude = 500f;
				val2.Quantity = 120;
				val2.ExteriorRadius = 16f;
				val2.ClearArea = true;
				CustomLocation val5 = new CustomLocation(val4, true, val2);
				ZoneManager.Instance.AddCustomLocation(val5);
				GameObject val6 = MyAssets.LoadAsset<GameObject>("FaeRuins2_RtD");
				val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)64 });
				val2.BiomeArea = (BiomeArea)3;
				val2.MinAltitude = 5f;
				val2.MaxAltitude = 500f;
				val2.Quantity = 120;
				val2.ExteriorRadius = 15f;
				val2.ClearArea = true;
				CustomLocation val7 = new CustomLocation(val6, true, val2);
				ZoneManager.Instance.AddCustomLocation(val7);
				GameObject val8 = MyAssets.LoadAsset<GameObject>("FaeSpawner_RtD");
				val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)64 });
				val2.BiomeArea = (BiomeArea)3;
				val2.MinAltitude = 5f;
				val2.MaxAltitude = 500f;
				val2.Quantity = 150;
				val2.ExteriorRadius = 10f;
				val2.ClearArea = true;
				CustomLocation val9 = new CustomLocation(val8, true, val2);
				ZoneManager.Instance.AddCustomLocation(val9);
				GameObject val10 = MyAssets.LoadAsset<GameObject>("SpiritShrine_RtD");
				val2 = new LocationConfig();
				val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)64 });
				val2.BiomeArea = (BiomeArea)3;
				val2.MinAltitude = 25f;
				val2.MaxAltitude = 500f;
				val2.Quantity = 6;
				val2.ExteriorRadius = 15f;
				val2.ClearArea = true;
				CustomLocation val11 = new CustomLocation(val10, true, val2);
				ZoneManager.Instance.AddCustomLocation(val11);
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
			}
		}

		private void AddDeepNorthCreatures()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Expected O, but got Unknown
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Expected O, but got Unknown
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Expected O, but got Unknown
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Expected O, but got Unknown
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Expected O, but got Unknown
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Expected O, but got Unknown
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Expected O, but got Unknown
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Expected O, but got Unknown
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Expected O, but got Unknown
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Expected O, but got Unknown
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Expected O, but got Unknown
			//IL_0272: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_0283: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Expected O, but got Unknown
			//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02de: Expected O, but got Unknown
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Expected O, but got Unknown
			//IL_0311: Unknown result type (might be due to invalid IL or missing references)
			//IL_0316: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_032e: Unknown result type (might be due to invalid IL or missing references)
			//IL_033a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0342: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0352: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0368: Expected O, but got Unknown
			//IL_0373: Unknown result type (might be due to invalid IL or missing references)
			//IL_037d: Expected O, but got Unknown
			//IL_0390: Unknown result type (might be due to invalid IL or missing references)
			//IL_0397: Expected O, but got Unknown
			//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0407: Expected O, but got Unknown
			//IL_0412: Unknown result type (might be due to invalid IL or missing references)
			//IL_041c: Expected O, but got Unknown
			//IL_042f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0436: Expected O, but got Unknown
			//IL_044f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0454: Unknown result type (might be due to invalid IL or missing references)
			//IL_0460: Unknown result type (might be due to invalid IL or missing references)
			//IL_046c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0478: Unknown result type (might be due to invalid IL or missing references)
			//IL_0480: Unknown result type (might be due to invalid IL or missing references)
			//IL_0488: Unknown result type (might be due to invalid IL or missing references)
			//IL_0490: Unknown result type (might be due to invalid IL or missing references)
			//IL_0498: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a6: Expected O, but got Unknown
			//IL_04b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04bb: Expected O, but got Unknown
			//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d5: Expected O, but got Unknown
			//IL_04ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_050b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0517: Unknown result type (might be due to invalid IL or missing references)
			//IL_051f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0527: Unknown result type (might be due to invalid IL or missing references)
			//IL_052f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0537: Unknown result type (might be due to invalid IL or missing references)
			//IL_0545: Expected O, but got Unknown
			//IL_0550: Unknown result type (might be due to invalid IL or missing references)
			//IL_055a: Expected O, but got Unknown
			//IL_056d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0574: Expected O, but got Unknown
			//IL_058d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0592: Unknown result type (might be due to invalid IL or missing references)
			//IL_059e: Unknown result type (might be due to invalid IL or missing references)
			//IL_05aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_05be: Unknown result type (might be due to invalid IL or missing references)
			//IL_05c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e4: Expected O, but got Unknown
			//IL_05ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_05f9: Expected O, but got Unknown
			//IL_060c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0613: Expected O, but got Unknown
			//IL_062c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0631: Unknown result type (might be due to invalid IL or missing references)
			//IL_063d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0649: Unknown result type (might be due to invalid IL or missing references)
			//IL_0655: Unknown result type (might be due to invalid IL or missing references)
			//IL_065d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0665: Unknown result type (might be due to invalid IL or missing references)
			//IL_066d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0675: Unknown result type (might be due to invalid IL or missing references)
			//IL_0683: Expected O, but got Unknown
			//IL_068e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0698: Expected O, but got Unknown
			try
			{
				GameObject val = MyAssets.LoadAsset<GameObject>("Fairy1_RtD");
				CreatureConfig val2 = new CreatureConfig();
				val2.Faction = (Faction)5;
				val2.UseCumulativeLevelEffects = true;
				val2.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 850f,
					SpawnChance = 5f,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
				GameObject val3 = MyAssets.LoadAsset<GameObject>("Fairy2_RtD");
				CreatureConfig val4 = new CreatureConfig();
				val4.Faction = (Faction)5;
				val4.UseCumulativeLevelEffects = true;
				val4.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 850f,
					SpawnChance = 5f,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val3, true, val4));
				GameObject val5 = MyAssets.LoadAsset<GameObject>("Fairy3_RtD");
				CreatureConfig val6 = new CreatureConfig();
				val6.Faction = (Faction)5;
				val6.UseCumulativeLevelEffects = true;
				val6.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 850f,
					SpawnChance = 5f,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val5, true, val6));
				GameObject val7 = MyAssets.LoadAsset<GameObject>("Golem_RtD");
				CreatureConfig val8 = new CreatureConfig();
				val8.Faction = (Faction)8;
				val8.UseCumulativeLevelEffects = true;
				val8.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 4f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val7, true, val8));
				GameObject val9 = MyAssets.LoadAsset<GameObject>("FaeWolfIce_RtD");
				CreatureConfig val10 = new CreatureConfig();
				val10.Faction = (Faction)5;
				val10.UseCumulativeLevelEffects = true;
				val10.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 10f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val9, true, val10));
				GameObject val11 = MyAssets.LoadAsset<GameObject>("FaeWolfLightening_RtD");
				CreatureConfig val12 = new CreatureConfig();
				val12.Faction = (Faction)5;
				val12.UseCumulativeLevelEffects = true;
				val12.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 10f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val11, true, val12));
				GameObject val13 = MyAssets.LoadAsset<GameObject>("ElfHunterF_RtD");
				CreatureConfig val14 = new CreatureConfig();
				val14.Faction = (Faction)5;
				val14.UseCumulativeLevelEffects = true;
				val14.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 5f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val13, true, val14));
				GameObject val15 = MyAssets.LoadAsset<GameObject>("ElfPriestM_RtD");
				CreatureConfig val16 = new CreatureConfig();
				val16.Faction = (Faction)5;
				val16.UseCumulativeLevelEffects = true;
				val16.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 5f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val15, true, val16));
				GameObject val17 = MyAssets.LoadAsset<GameObject>("ElfWarriorF_RtD");
				CreatureConfig val18 = new CreatureConfig();
				val18.Faction = (Faction)5;
				val18.UseCumulativeLevelEffects = true;
				val18.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 5f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val17, true, val18));
				GameObject val19 = MyAssets.LoadAsset<GameObject>("ElfWarriorM_RtD");
				CreatureConfig val20 = new CreatureConfig();
				val20.Faction = (Faction)5;
				val20.UseCumulativeLevelEffects = true;
				val20.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 5f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val19, true, val20));
				GameObject val21 = MyAssets.LoadAsset<GameObject>("Spirit_RtD");
				CreatureConfig val22 = new CreatureConfig();
				val22.Faction = (Faction)5;
				val22.UseCumulativeLevelEffects = true;
				val22.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 2000f,
					SpawnChance = 0f,
					SpawnAtNight = true,
					SpawnAtDay = true,
					MaxSpawned = 1,
					MaxLevel = 5,
					Biome = (Biome)64
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val21, true, val22));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
			}
		}

		private void AddBoneSquid()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Expected O, but got Unknown
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			try
			{
				GameObject val = MyAssets.LoadAsset<GameObject>("BoneSquid_RtD");
				CreatureConfig val2 = new CreatureConfig();
				val2.Faction = (Faction)6;
				val2.UseCumulativeLevelEffects = true;
				val2.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 10f,
					SpawnAtNight = true,
					SpawnAtDay = false,
					MaxSpawned = 1,
					MaxLevel = 5,
					MaxAltitude = 0f,
					Biome = (Biome)256
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
			}
		}

		private void AddMurkPod()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Expected O, but got Unknown
			try
			{
				GameObject val = MyAssets.LoadAsset<GameObject>("MurkPod_RtD");
				CreatureConfig val2 = new CreatureConfig();
				val2.Faction = (Faction)6;
				val2.UseCumulativeLevelEffects = true;
				val2.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 5f,
					MaxSpawned = 1,
					MaxLevel = 5,
					MaxAltitude = 0f,
					Biome = (Biome)256
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
			}
		}

		private void AddBoneFish()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Expected O, but got Unknown
			try
			{
				GameObject val = MyAssets.LoadAsset<GameObject>("BoneFish_RtD");
				CreatureConfig val2 = new CreatureConfig();
				val2.Faction = (Faction)6;
				val2.UseCumulativeLevelEffects = true;
				val2.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 850f,
					SpawnChance = 5f,
					MaxSpawned = 1,
					MaxLevel = 5,
					MaxAltitude = 0f,
					Biome = (Biome)256
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
			}
		}

		private void AddGreatWhite()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Expected O, but got Unknown
			try
			{
				GameObject val = MyAssets.LoadAsset<GameObject>("Shark_RtD");
				CreatureConfig val2 = new CreatureConfig();
				val2.Faction = (Faction)6;
				val2.UseCumulativeLevelEffects = true;
				val2.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 1050f,
					SpawnChance = 8f,
					MaxSpawned = 1,
					MaxLevel = 5,
					MaxAltitude = 0f,
					Biome = (Biome)256
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
			}
		}

		private void AddLuminousLooker()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Expected O, but got Unknown
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			try
			{
				GameObject val = MyAssets.LoadAsset<GameObject>("LuminousLooker_RtD");
				CreatureConfig val2 = new CreatureConfig();
				val2.Faction = (Faction)6;
				val2.UseCumulativeLevelEffects = true;
				val2.AddSpawnConfig(new SpawnConfig
				{
					SpawnDistance = 100f,
					SpawnInterval = 650f,
					SpawnChance = 10f,
					SpawnAtNight = true,
					SpawnAtDay = false,
					MaxSpawned = 1,
					MaxLevel = 5,
					MaxAltitude = 0f,
					Biome = (Biome)256
				});
				CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
			}
		}

		private void RtDForge()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected O, but got Unknown
			try
			{
				PieceConfig val = new PieceConfig();
				val.PieceTable = "Hammer";
				val.Category = "Crafting";
				val.AllowedInDungeons = false;
				val.AddRequirement(new RequirementConfig
				{
					Item = "CinderWood_RtD",
					Amount = 30,
					Recover = true
				});
				val.AddRequirement(new RequirementConfig
				{
					Item = "BurningGland_RtD",
					Amount = 30,
					Recover = true
				});
				val.AddRequirement(new RequirementConfig
				{
					Item = "DragonCore_RtD",
					Amount = 20,
					Recover = true
				});
				CustomPiece val2 = new CustomPiece(MyAssets, "ArtisanForge_RtD", false, val);
				PieceManager.Instance.AddPiece(val2);
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom piece: {arg}");
			}
		}

		private void AddItems()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Expected O, but got Unknown
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Expected O, but got Unknown
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Expected O, but got Unknown
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Expected O, but got Unknown
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Expected O, but got Unknown
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Expected O, but got Unknown
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Expected O, but got Unknown
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Expected O, but got Unknown
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Expected O, but got Unknown
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Expected O, but got Unknown
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Expected O, but got Unknown
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_025e: Expected O, but got Unknown
			//IL_0280: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Expected O, but got Unknown
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b0: Expected O, but got Unknown
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d9: Expected O, but got Unknown
			//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Expected O, but got Unknown
			//IL_0324: Unknown result type (might be due to invalid IL or missing references)
			//IL_032b: Expected O, but got Unknown
			//IL_034d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0354: Expected O, but got Unknown
			//IL_0376: Unknown result type (might be due to invalid IL or missing references)
			//IL_037d: Expected O, but got Unknown
			//IL_039f: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a6: Expected O, but got Unknown
			try
			{
				CookingConversionConfig val = new CookingConversionConfig();
				((ConversionConfig)val).FromItem = "DragonBoarMeat_RtD";
				((ConversionConfig)val).ToItem = "CookedDragonBoarMeat_RtD";
				((ConversionConfig)val).Station = CookingStations.IronCookingStation;
				val.CookTime = 20f;
				ItemManager.Instance.AddItemConversion(new CustomItemConversion((ConversionConfig)(object)val));
				CookingConversionConfig val2 = new CookingConversionConfig();
				((ConversionConfig)val2).FromItem = "FaeWolfMeat_RtD";
				((ConversionConfig)val2).ToItem = "CookedFaeWolfMeat_RtD";
				((ConversionConfig)val2).Station = CookingStations.IronCookingStation;
				val2.CookTime = 20f;
				ItemManager.Instance.AddItemConversion(new CustomItemConversion((ConversionConfig)(object)val2));
				GameObject val3 = MyAssets.LoadAsset<GameObject>("BurningGland_RtD");
				CustomItem val4 = new CustomItem(val3, false);
				ItemManager.Instance.AddItem(val4);
				GameObject val5 = MyAssets.LoadAsset<GameObject>("DemonHorn_RtD");
				CustomItem val6 = new CustomItem(val5, false);
				ItemManager.Instance.AddItem(val6);
				GameObject val7 = MyAssets.LoadAsset<GameObject>("DragonCore_RtD");
				CustomItem val8 = new CustomItem(val7, false);
				ItemManager.Instance.AddItem(val8);
				GameObject val9 = MyAssets.LoadAsset<GameObject>("DragonEgg_RtD");
				CustomItem val10 = new CustomItem(val9, false);
				ItemManager.Instance.AddItem(val10);
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "Pickable_DragonEgg_RtD", true));
				GameObject val11 = MyAssets.LoadAsset<GameObject>("TrophyHatchling_RtD");
				CustomItem val12 = new CustomItem(val11, false);
				ItemManager.Instance.AddItem(val12);
				GameObject val13 = MyAssets.LoadAsset<GameObject>("DemonHide_RtD");
				CustomItem val14 = new CustomItem(val13, false);
				ItemManager.Instance.AddItem(val14);
				GameObject val15 = MyAssets.LoadAsset<GameObject>("DragonBoarMeat_RtD");
				CustomItem val16 = new CustomItem(val15, false);
				ItemManager.Instance.AddItem(val16);
				GameObject val17 = MyAssets.LoadAsset<GameObject>("CookedDragonBoarMeat_RtD");
				CustomItem val18 = new CustomItem(val17, false);
				ItemManager.Instance.AddItem(val18);
				GameObject val19 = MyAssets.LoadAsset<GameObject>("FaeNectar_RtD");
				CustomItem val20 = new CustomItem(val19, false);
				ItemManager.Instance.AddItem(val20);
				GameObject val21 = MyAssets.LoadAsset<GameObject>("FaeSeed_RtD");
				CustomItem val22 = new CustomItem(val21, false);
				ItemManager.Instance.AddItem(val22);
				GameObject val23 = MyAssets.LoadAsset<GameObject>("FaeTrophyWolf_RtD");
				CustomItem val24 = new CustomItem(val23, false);
				ItemManager.Instance.AddItem(val24);
				GameObject val25 = MyAssets.LoadAsset<GameObject>("FaeWolfFang_RtD");
				CustomItem val26 = new CustomItem(val25, false);
				ItemManager.Instance.AddItem(val26);
				GameObject val27 = MyAssets.LoadAsset<GameObject>("FaeWolfMeat_RtD");
				CustomItem val28 = new CustomItem(val27, false);
				ItemManager.Instance.AddItem(val28);
				GameObject val29 = MyAssets.LoadAsset<GameObject>("FaeWolfPelt_RtD");
				CustomItem val30 = new CustomItem(val29, false);
				ItemManager.Instance.AddItem(val30);
				GameObject val31 = MyAssets.LoadAsset<GameObject>("FairySilk_RtD");
				CustomItem val32 = new CustomItem(val31, false);
				ItemManager.Instance.AddItem(val32);
				GameObject val33 = MyAssets.LoadAsset<GameObject>("TrophyDragonKing_RtD");
				CustomItem val34 = new CustomItem(val33, false);
				ItemManager.Instance.AddItem(val34);
				GameObject val35 = MyAssets.LoadAsset<GameObject>("TrophySpirit_RtD");
				CustomItem val36 = new CustomItem(val35, false);
				ItemManager.Instance.AddItem(val36);
				GameObject val37 = MyAssets.LoadAsset<GameObject>("CookedFaeWolfMeat_RtD");
				CustomItem val38 = new CustomItem(val37, false);
				ItemManager.Instance.AddItem(val38);
				GameObject val39 = MyAssets.LoadAsset<GameObject>("SpiritHeart_RtD");
				CustomItem val40 = new CustomItem(val39, false);
				ItemManager.Instance.AddItem(val40);
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom Item: {arg}");
			}
		}

		private void AddFX()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Expected O, but got Unknown
			try
			{
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "fx_DvergerMage_Nova_ring_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "fx_eikthyr_stomp_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "elextricvfx_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "fx_crit_RtD", true));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom FX: {arg}");
			}
		}

		private void AddProjectiles()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Expected O, but got Unknown
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Expected O, but got Unknown
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Expected O, but got Unknown
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Expected O, but got Unknown
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Expected O, but got Unknown
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Expected O, but got Unknown
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Expected O, but got Unknown
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Expected O, but got Unknown
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Expected O, but got Unknown
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Expected O, but got Unknown
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Expected O, but got Unknown
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f9: Expected O, but got Unknown
			//IL_020b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Expected O, but got Unknown
			//IL_0227: Unknown result type (might be due to invalid IL or missing references)
			//IL_0231: Expected O, but got Unknown
			//IL_0243: Unknown result type (might be due to invalid IL or missing references)
			//IL_024d: Expected O, but got Unknown
			//IL_025f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0269: Expected O, but got Unknown
			//IL_027b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0285: Expected O, but got Unknown
			//IL_0297: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Expected O, but got Unknown
			try
			{
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "DemonProjectile_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "bilebomb_projectile_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "arbalest_projectile_bone_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "DemonAOEAttack_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "DvergerStaffNova_aoe_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "WizardProjectile1_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "WizardProjectile2_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "WizardProjectile3_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteors1_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteors2_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "PriestProjectile_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "ProjectileElemental_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "DvergerStaffBlocker_projectile1_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "GoblinSpear_projectile_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "projectile_spiritbeam_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spirit_root_projectile_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "staff_iceshard_projectile1_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "projectile_meteor1_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "projectile_meteor2_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "projectile_meteor3_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteorsIce1_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteorsIce2_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteorsIce3_RtD", true));
				PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteorslightening_RtD", true));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom Projectiles: {arg}");
			}
		}
	}
	public class DeepSeaCreature : MonoBehaviour, IWaterInteractable
	{
		public float m_height = 0.2f;

		private readonly int[] m_liquids = new int[2];

		private MonsterAI m_avoidLand;

		private Rigidbody m_body;

		private Humanoid m_canSwim;

		private Humanoid m_flying;

		private float m_inWater = 27f;

		private LiquidSurface m_liquidSurface;

		private LODGroup m_lodGroup;

		private bool m_lodVisible = true;

		private ZNetView m_nview;

		private Vector3 m_originalLocalRef;

		private float m_waterDepth;

		private WaterVolume m_waterVolume;

		private void Awake()
		{
			m_nview = ((Component)this).GetComponent<ZNetView>();
			m_body = ((Component)this).GetComponent<Rigidbody>();
			m_flying = ((Component)this).GetComponent<Humanoid>();
			m_canSwim = ((Component)this).GetComponent<Humanoid>();
			m_avoidLand = ((Component)this).GetComponent<MonsterAI>();
			m_waterVolume = WaterVolume.Instances.FirstOrDefault();
		}

		private void Start()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			m_waterDepth = m_waterVolume.Depth(((Component)this).transform.position);
		}

		public string DebugInformation(WaterVolume waterVolume)
		{
			StringBuilder stringBuilder = new StringBuilder();
			Type type = ((object)waterVolume).GetType();
			float[] array = (float[])type.GetField("m_normalizedDepth", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(waterVolume);
			stringBuilder.AppendLine($"m_normalizedDepth: {array?.Length}");
			if (array != null && array.Length != 0)
			{
				stringBuilder.AppendLine("->\tValues: " + string.Join(",", array) + "\n");
			}
			stringBuilder.AppendLine(string.Format("{0}: {1}", "m_heightmap", waterVolume.m_heightmap));
			stringBuilder.AppendLine(string.Format("{0}: {1}", "m_forceDepth", waterVolume.m_forceDepth));
			stringBuilder.AppendLine(string.Format("{0}: {1}", "m_surfaceOffset", waterVolume.m_surfaceOffset));
			stringBuilder.AppendLine(string.Format("{0}: {1}", "m_useGlobalWind", waterVolume.m_useGlobalWind));
			return stringBuilder.ToString();
		}

		private void FixedUpdate()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			if ((double)m_inWater <= -10000.0 || (double)m_inWater < (double)((Component)this).transform.position.y + (double)m_height)
			{
				m_body.useGravity = true;
				((Character)m_flying).m_flying = false;
				m_avoidLand.m_avoidLand = true;
				((Character)m_canSwim).m_canSwim = true;
				if (CustomIsOutOfWater())
				{
					return;
				}
			}
			else
			{
				m_body.useGravity = false;
			}
			((Character)m_flying).m_flying = true;
			m_avoidLand.m_avoidLand = false;
			((Character)m_canSwim).m_canSwim = false;
			if ((Object)(object)m_waterVolume != (Object)null && !CustomIsOutOfWater())
			{
			}
		}

		public void SetLiquidLevel(float level, LiquidType type, Component liquidObj)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Invalid comparison between Unknown and I4
			if ((int)type == 0)
			{
				m_inWater = level;
			}
			m_liquidSurface = null;
			m_waterVolume = null;
			WaterVolume val = (WaterVolume)(object)((liquidObj is WaterVolume) ? liquidObj : null);
			if (val == null)
			{
				LiquidSurface val2 = (LiquidSurface)(object)((liquidObj is LiquidSurface) ? liquidObj : null);
				if (val2 != null)
				{
					m_liquidSurface = val2;
				}
			}
			else
			{
				m_waterVolume = val;
			}
		}

		public Transform GetTransform()
		{
			return ((Object)(object)this == (Object)null) ? null : ((Component)this).transform;
		}

		public int Increment(LiquidType type)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			return ++m_liquids[type];
		}

		public int Decrement(LiquidType type)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			return --m_liquids[type];
		}

		public bool CustomIsOutOfWater()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return (double)m_inWater < (double)((Component)this).transform.position.y - (double)m_height;
		}

		protected void SetVisible(bool visible)
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)m_lodGroup == (Object)null) && m_lodVisible != visible)
			{
				m_lodVisible = visible;
				if (m_lodVisible)
				{
					m_lodGroup.localReferencePoint = m_originalLocalRef;
				}
				else
				{
					m_lodGroup.localReferencePoint = new Vector3(999999f, 999999f, 999999f);
				}
			}
		}
	}
}