Decompiled source of Lost Scrolls v2.3.7

plugins/LostScrolls.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CreatureManager;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using LocationManager;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using SoftReferenceableAssets;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: ComVisible(false)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyFileVersion("2.3.7")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Taeguk")]
[assembly: AssemblyProduct("LostScrolls")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyTitle("LostScrolls")]
[assembly: AssemblyDescription("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.3.7.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<20e45d89-3a61-440e-9051-a7ecb98779cb>Embedded]
	internal sealed class <20e45d89-3a61-440e-9051-a7ecb98779cb>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	[<20e45d89-3a61-440e-9051-a7ecb98779cb>Embedded]
	internal sealed class <08a69340-d3e9-4b62-ac02-853049568f70>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <08a69340-d3e9-4b62-ac02-853049568f70>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <08a69340-d3e9-4b62-ac02-853049568f70>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[<20e45d89-3a61-440e-9051-a7ecb98779cb>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LostScrolls
{
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	[BepInPlugin("Taeguk.LostScrolls", "LostScrolls", "2.3.7")]
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	public class LostScrollsPlugin : BaseUnityPlugin
	{
		[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)]
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order = null;

			[UsedImplicitly]
			public bool? Browsable = null;

			[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
			[UsedImplicitly]
			public string Category = null;

			[UsedImplicitly]
			[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer = null;
		}

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
		private class AcceptableShortcuts : AcceptableValueBase
		{
			public AcceptableShortcuts()
				: base(typeof(KeyboardShortcut))
			{
			}

			public override object Clamp(object value)
			{
				return value;
			}

			public override bool IsValid(object value)
			{
				return true;
			}

			public override string ToDescriptionString()
			{
				return "# Acceptable values: " + string.Join(", ", KeyboardShortcut.AllKeyCodes);
			}
		}

		internal const string ModName = "LostScrolls";

		internal const string ModVersion = "2.3.7";

		internal const string Author = "Taeguk";

		private const string ModGUID = "Taeguk.LostScrolls";

		private static string ConfigFileName = "Taeguk.LostScrolls.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("Taeguk.LostScrolls");

		public static readonly ManualLogSource LostScrollsLogger;

		private static readonly ConfigSync ConfigSync;

		public Texture2D tex = null;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		public void Awake()
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b81: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d78: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e5b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ec2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f29: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f91: Unknown result type (might be due to invalid IL or missing references)
			//IL_1636: Unknown result type (might be due to invalid IL or missing references)
			//IL_16c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_175b: Unknown result type (might be due to invalid IL or missing references)
			bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
			_serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only.");
			ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			Location location = new Location("lostscrolls", "BattleZoneTG")
			{
				MapIcon = "sword-01.png",
				ShowMapIcon = ShowIcon.Explored,
				Biome = (Biome)512,
				SpawnDistance = new LocationManager.Range(0f, 10000f),
				SpawnAltitude = new LocationManager.Range(0f, 100f),
				MinimumDistanceFromGroup = 100f,
				Prioritize = true,
				Unique = true,
				Count = 5
			};
			Item item = new Item("lostscrolls", "TGCorruptedViking_Basar_attack360_event");
			Item item2 = new Item("lostscrolls", "TGCorruptedViking_Basar_chargeattack_event");
			Item item3 = new Item("lostscrolls", "TGCorruptedViking_Basar_singleslash_attack_event");
			Item item4 = new Item("lostscrolls", "TGCorruptedViking_Basar_spinslash_attack_event");
			Item item5 = new Item("lostscrolls", "TGCorruptedViking_Basar_ulti_attack_event");
			Item item6 = new Item("lostscrolls", "TGCorruptedViking_warrior_attack_rage_event");
			Creature creature = new Creature("lostscrolls", "TGCorruptedViking_Event")
			{
				ConfigurationEnabled = true,
				CanSpawn = false
			};
			creature.Localize().English("Corrupted Viking");
			Item item7 = new Item("lostscrolls", "AncientSeedTG");
			item7.Name.English("Corrupted Seed");
			item7.Description.English("Burn this in the offering bowl in the corrupted dungeon to summon Damon's elite warriors.");
			BuildPiece buildPiece = new BuildPiece("lostscrolls", "piece_holytable");
			buildPiece.Name.English("Ark of the Covenant");
			buildPiece.Description.English("...");
			buildPiece.RequiredItems.Add("SwordCheat", 999, recover: false);
			buildPiece.Category.Set(BuildPieceCategory.Misc);
			buildPiece.Crafting.Set(PieceManager.CraftingTable.None);
			buildPiece.SpecialProperties = new SpecialProperties
			{
				AdminOnly = true,
				NoConfig = true
			};
			Item item8 = new Item("lostscrolls", "SwordTruth2h_TG");
			item8.Name.English("Sword of Truth");
			item8.Description.English("The sword that represents the Word of God. Has high durability but cannot be repaired.\n\nSecondary attack hits the ground and unleashes a blast the pushes targets and summons spirit bombs simultaneously.\n\nFor the word of God is living and active, sharper than any two-edged sword, piercing to the division of soul and of spirit, of joints and of marrow, and discerning the thoughts and intentions of the heart. (Hebrews 4:12)");
			item8["Pure Sword Recipe"].Crafting.Add("piece_holytable", 1);
			item8["Pure Sword Recipe"].RequiredItems.Add("Perfect_CrystalSpirit_TG", 1);
			item8["Pure Sword Recipe"].RequiredItems.Add("SwordTruth2h_incomplete_TG", 1);
			item8["Broken Sword Recipe"].Crafting.Add("piece_holytable", 1);
			item8["Broken Sword Recipe"].RequiredItems.Add("SwordTruth2h_TG", 1);
			item8["Broken Sword Recipe"].RequiredItems.Add("SwordTruth2h_incomplete_TG", 1);
			Item item9 = new Item("lostscrolls", "SwordTruth2h_incomplete_TG");
			item9.Name.English("Incomplete Sword of Truth");
			item9.Description.English("A heavenly sword. Craft this with the perfect spirit crystal to unleash its true power.");
			item9.Crafting.Add(ItemManager.CraftingTable.BlackForge, 3);
			item9.RequiredItems.Add("Silver", 105);
			item9.RequiredItems.Add("Bronze", 40);
			item9.RequiredItems.Add("ScaleHide", 10);
			item9.RequiredItems.Add("YggdrasilWood", 10);
			Creature creature2 = new Creature("lostscrolls", "SwordTruth2h_TG_Mistile_Mistile")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature2.Localize().English("Spirit Bomb");
			Item item10 = new Item("lostscrolls", "StaffHoly_TG");
			item10.Name.English("Holy Staff");
			item10.Description.English("Staff of Aaron the priest. Using it calls upon a heavenly guardian that fights with you. Every use will drastically reduced its durability and cannot be repaired.");
			item10["Pure Staff Recipe"].Crafting.Add("piece_holytable", 1);
			item10["Pure Staff Recipe"].RequiredItems.Add("Perfect_CrystalSpirit_TG", 1);
			item10["Pure Staff Recipe"].RequiredItems.Add("StaffHoly_nocrystal_TG", 1);
			item10["Broken Staff Recipe"].Crafting.Add("piece_holytable", 1);
			item10["Broken Staff Recipe"].RequiredItems.Add("StaffHoly_TG", 1);
			item10["Broken Staff Recipe"].RequiredItems.Add("StaffHoly_nocrystal_TG", 1);
			Item item11 = new Item("lostscrolls", "StaffHoly_nocrystal_TG");
			item11.Name.English("Incomplete Holy Staff");
			item11.Description.English("A heavenly staff. Craft this with the perfect spirit crystal to unleash its true power.");
			item11.Crafting.Add(ItemManager.CraftingTable.MageTable, 3);
			item11.RequiredItems.Add("YggdrasilWood", 50);
			item11.RequiredItems.Add("Bronze", 10);
			item11.RequiredItems.Add("Silver", 15);
			item11.RequiredItems.Add("Eitr", 40);
			Item item12 = new Item("lostscrolls", "CrystalSpirit_TG");
			item12.Name.English("Spirit Crystal");
			item12.Description.English("A mysterious crystal remain from the scroll seal. Contains reduced holy energy. Having more of this will create a perfect seal.");
			Item item13 = new Item("lostscrolls", "Perfect_CrystalSpirit_TG");
			item13.Name.English("Perfect Spirit Crystal");
			item13.Description.English("A perfect spirit crystal. Use this to unleash the power of a heavenly weapon.");
			item13.Crafting.Add("piece_holytable", 1);
			item13.RequiredItems.Add("CrystalSpirit_TG", 3);
			new ItemManager.Conversion(item12)
			{
				Input = "TGWilScroll4",
				Piece = ConversionPiece.EitrRefinery
			};
			Item item14 = new Item("lostscrolls", "DamonDungeonKey");
			item14.Name.English("Hell Gate Key");
			item14.Description.English("The key to unlock the abyss chamber.");
			item14.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1);
			item14.RequiredItems.Add("Level1KeyFragment", 1);
			item14.RequiredItems.Add("Level2KeyFragment", 1);
			item14.RequiredItems.Add("Level3KeyFragment", 1);
			Item item15 = new Item("lostscrolls", "Level1KeyFragment");
			item15.Name.English("Hell Gate key fragment");
			item15.Description.English("A fragment of a key.");
			Item item16 = new Item("lostscrolls", "Level2KeyFragment");
			item16.Name.English("Hell Gate key fragment");
			item16.Description.English("A fragment of a key.");
			Item item17 = new Item("lostscrolls", "Level3KeyFragment");
			item17.Name.English("Hell Gate key fragment");
			item17.Description.English("A fragment of a key.");
			Item item18 = new Item("lostscrolls", "DamonDungeonEscapeKey");
			item18.Name.English("Escape Key");
			item18.Description.English("A key to a secret door to escape the abyss.");
			Item item19 = new Item("lostscrolls", "Skeleton_Poison_damondungeon_poisonbomb");
			Item item20 = new Item("lostscrolls", "Skeleton_Poison_damondungeon_mace");
			Item item21 = new Item("lostscrolls", "BlobTar_damondungeon_attack");
			Item item22 = new Item("lostscrolls", "Abomination_damondungeon_attack1");
			Item item23 = new Item("lostscrolls", "Abomination_damondungeon_attack2");
			Item item24 = new Item("lostscrolls", "Abomination_damondungeon_attack3");
			Item item25 = new Item("lostscrolls", "Draugr_Elite_damondungeon_sword");
			Item item26 = new Item("lostscrolls", "Ghost_damondungeon_attack");
			Item item27 = new Item("lostscrolls", "Wraith_damondungeon_melee");
			Creature creature3 = new Creature("lostscrolls", "Wraith_damondungeon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature3.Localize().English("Abyss Guardian");
			Creature creature4 = new Creature("lostscrolls", "Ghost_damondungeon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature4.Localize().English("Abyss Guardian");
			Creature creature5 = new Creature("lostscrolls", "Draugr_Elite_damondungeon_key")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature5.Localize().English("Abyss Guardian");
			Creature creature6 = new Creature("lostscrolls", "Draugr_Elite_damondungeon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature6.Localize().English("Abyss Guardian");
			Creature creature7 = new Creature("lostscrolls", "BlobTar_damondungeon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature7.Localize().English("Abyss Guardian");
			Creature creature8 = new Creature("lostscrolls", "Skeleton_Poison_damondungeon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature8.Localize().English("Abyss Guardian");
			Creature creature9 = new Creature("lostscrolls", "Skeleton_Poison_damondungeon_key")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature9.Localize().English("Abyss Guardian");
			Creature creature10 = new Creature("lostscrolls", "Skeleton_Fire_damondungeon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature10.Localize().English("Abyss Guardian");
			Creature creature11 = new Creature("lostscrolls", "TentaRoot_damondungeon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature11.Localize().English("Hell Root");
			Item item28 = new Item("lostscrolls", "TGNPC_Damon_dualcombo");
			Item item29 = new Item("lostscrolls", "TGNPC_Damon_swingleft");
			Item item30 = new Item("lostscrolls", "TGNPC_Damon_swingright");
			Item item31 = new Item("lostscrolls", "TGNPC_Damon_dualjump");
			Item item32 = new Item("lostscrolls", "TGNPC_Damon_BeamAttack");
			Item item33 = new Item("lostscrolls", "TGNPC_Damon_spit_shotgun");
			Item item34 = new Item("lostscrolls", "TGNPC_Damon_Teleport");
			Item item35 = new Item("lostscrolls", "TGCorruptedViking_KreasDamon_Mistile");
			Item item36 = new Item("lostscrolls", "TGCorruptedViking_BasarDamon_ulti_attack");
			Creature creature12 = new Creature("lostscrolls", "TGCorruptedViking_Damon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature12.Localize().English("Damon");
			Location location2 = new Location("lostscrolls", "TGDamon_Altar_Cave")
			{
				MapIcon = "evil-01.png",
				ShowMapIcon = ShowIcon.Explored,
				Biome = (Biome)512,
				SpawnDistance = new LocationManager.Range(0f, 10000f),
				SpawnAltitude = new LocationManager.Range(0f, 100f),
				MinimumDistanceFromGroup = 100f,
				Prioritize = true,
				Unique = true,
				Count = 5
			};
			Item item37 = new Item("lostscrolls", "Selfishness_TG");
			item37.Name.English("Spirit of selfishness");
			item37.Description.English("A spirit that opposes faith. One of the deadly sins.\n\nFor though we walk in the flesh, we are not waging war according to the flesh. For the weapons of our warfare are not of the flesh but have divine power to destroy strongholds. (2 Corinthians 10:3-4 ESV)");
			Item item38 = new Item("lostscrolls", "Lust_TG");
			item38.Name.English("Spirit of lust");
			item38.Description.English("A spirit that opposes hope. One of the deadly sins.\n\nFor though we walk in the flesh, we are not waging war according to the flesh. For the weapons of our warfare are not of the flesh but have divine power to destroy strongholds. (2 Corinthians 10:3-4 ESV)");
			Item item39 = new Item("lostscrolls", "Pride_TG");
			item39.Name.English("Spirit of pride");
			item39.Description.English("A spirit that opposes love. One of the deadly sins.\n\nFor though we walk in the flesh, we are not waging war according to the flesh. For the weapons of our warfare are not of the flesh but have divine power to destroy strongholds. (2 Corinthians 10:3-4 ESV)");
			Item item40 = new Item("lostscrolls", "TGLight_warrior_comboslash");
			Item item41 = new Item("lostscrolls", "TGLight_warrior_heavyslash");
			Item item42 = new Item("lostscrolls", "TGLight_warrior_jumpslash");
			Item item43 = new Item("lostscrolls", "TGLight_warrior_jumpspin");
			Item item44 = new Item("lostscrolls", "TGLight_warrior_reveseslash");
			Item item45 = new Item("lostscrolls", "TGLight_warrior_spinattack");
			Item item46 = new Item("lostscrolls", "TGLight_warrior_gracebuff");
			Item item47 = new Item("lostscrolls", "TGLight_warrior_shieldwave");
			Creature creature13 = new Creature("lostscrolls", "TGLight_warrior")
			{
				ConfigurationEnabled = false,
				CanSpawn = true,
				SpawnChance = 20f,
				ForestSpawn = Forest.Both,
				SpecificSpawnTime = SpawnTime.Always,
				CanHaveStars = true,
				Biome = (Biome)534,
				GroupSize = new CreatureManager.Range(1f, 2f),
				CheckSpawnInterval = 600,
				AttackImmediately = true,
				RequiredGlobalKey = GlobalKey.KilledSurtling,
				Maximum = 2
			};
			creature13.Localize().English("Light Warrior");
			Creature creature14 = new Creature("lostscrolls", "TGLight_warriorguard")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature14.Localize().English("Guardian");
			Creature creature15 = new Creature("lostscrolls", "TGLight_warrior_staffsummon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature15.Localize().English("Guardian");
			Location location3 = new Location("lostscrolls", "Messenger_camp_TG")
			{
				MapIcon = "arkmap_ico-01.png",
				ShowMapIcon = ShowIcon.Explored,
				Biome = (Biome)1,
				SpawnDistance = new LocationManager.Range(0f, 10000f),
				SpawnAltitude = new LocationManager.Range(5f, 100f),
				MinimumDistanceFromGroup = 100f,
				Prioritize = true,
				Unique = true,
				Count = 3
			};
			Location location4 = new Location("lostscrolls", "Spawner_ScrollCrystal1_TG")
			{
				Biome = (Biome)2,
				SpawnDistance = new LocationManager.Range(0f, 10000f),
				SpawnAltitude = new LocationManager.Range(0f, 100f),
				MinimumDistanceFromGroup = 100f,
				Prioritize = true,
				Unique = true,
				Count = 3
			};
			Location location5 = new Location("lostscrolls", "Spawner_ScrollCrystal2_TG")
			{
				Biome = (Biome)4,
				SpawnDistance = new LocationManager.Range(0f, 10000f),
				SpawnAltitude = new LocationManager.Range(5f, 100f),
				MinimumDistanceFromGroup = 100f,
				Prioritize = true,
				Unique = true,
				Count = 3
			};
			Location location6 = new Location("lostscrolls", "Spawner_ScrollCrystal3_TG")
			{
				Biome = (Biome)16,
				SpawnDistance = new LocationManager.Range(0f, 10000f),
				SpawnAltitude = new LocationManager.Range(5f, 100f),
				MinimumDistanceFromGroup = 100f,
				Prioritize = true,
				Unique = true,
				Count = 3
			};
			Creature creature16 = new Creature("lostscrolls", "TGCorruptedViking_warrior_scrollcrystal")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature16.Localize().English("Corrupted Warrior");
			Creature creature17 = new Creature("lostscrolls", "TGCorruptedViking_assassin_scrollcrystal")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature17.Localize().English("Corrupted Assassin");
			Creature creature18 = new Creature("lostscrolls", "TGCorruptedViking_mage_scrollcrystal")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature18.Localize().English("Corrupted Mage");
			Item item48 = new Item("lostscrolls", "TGWilScroll1");
			item48.Name.English("Lost Scroll page 1");
			item48.Description.English("First page of the three lost scrolls. Bring this to the Messenger to restore.");
			Item item49 = new Item("lostscrolls", "TGWilScroll2");
			item49.Name.English("Lost Scroll page 2");
			item49.Description.English("Second page of the three lost scrolls. Bring this to the Messenger to restore.");
			Item item50 = new Item("lostscrolls", "TGWilScroll3");
			item50.Name.English("Lost Scroll page 3");
			item50.Description.English("Third page of the three lost scrolls. Bring this to the Messenger to restore.");
			Item item51 = new Item("lostscrolls", "TGWilScroll4");
			item51.Name.English("Lost Scroll page 4");
			item51.Description.English("Fourth page of the three lost scrolls. Bring this to the Messenger to restore.");
			Item item52 = new Item("lostscrolls", "TGCorruptedViking_Basar_attack360");
			Item item53 = new Item("lostscrolls", "TGCorruptedViking_Basar_chargeattack");
			Item item54 = new Item("lostscrolls", "TGCorruptedViking_Basar_singleslash_attack");
			Item item55 = new Item("lostscrolls", "TGCorruptedViking_Basar_spinslash_attack");
			Item item56 = new Item("lostscrolls", "TGCorruptedViking_Basar_ulti_attack");
			Creature creature19 = new Creature("lostscrolls", "TGCorruptedViking_Basar")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature19.Localize().English("Basar");
			Creature creature20 = new Creature("lostscrolls", "TGCorruptedViking_Basar_dungeon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature20.Localize().English("Basar");
			Item item57 = new Item("lostscrolls", "TGCorruptedViking_Gaurav_clone_attack");
			Item item58 = new Item("lostscrolls", "TGCorruptedViking_Gaurav_flykick_attack");
			Item item59 = new Item("lostscrolls", "TGCorruptedViking_Gaurav_meleeattack");
			Item item60 = new Item("lostscrolls", "TGCorruptedViking_Gaurav_poisonbomb_attack");
			Item item61 = new Item("lostscrolls", "TGCorruptedViking_Gaurav_throwknife_attack");
			Creature creature21 = new Creature("lostscrolls", "TGCorruptedViking_Gaurav")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature21.Localize().English("Gaurav");
			Creature creature22 = new Creature("lostscrolls", "TGCorruptedViking_Gaurav_dungeon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature22.Localize().English("Gaurav");
			Creature creature23 = new Creature("lostscrolls", "TGCorruptedViking_Gaurav_clone")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature23.Localize().English("Gaurav Clones");
			Item item62 = new Item("lostscrolls", "TGCorruptedViking_Kreas_armagedon");
			Item item63 = new Item("lostscrolls", "TGCorruptedViking_Kreas_360attack");
			Item item64 = new Item("lostscrolls", "TGCorruptedViking_Kreas_debuff");
			Item item65 = new Item("lostscrolls", "TGCorruptedViking_Kreas_meleeattack");
			Item item66 = new Item("lostscrolls", "TGCorruptedViking_Kreas_spiritrangeattack");
			Item item67 = new Item("lostscrolls", "TGCorruptedViking_Kreas_Mistile");
			Item item68 = new Item("lostscrolls", "TGCorruptedViking_Kreas_Mistile_Mistile_kamikaze");
			Creature creature24 = new Creature("lostscrolls", "TGCorruptedViking_Kreas")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature24.Localize().English("Kreas");
			Creature creature25 = new Creature("lostscrolls", "TGCorruptedViking_Kreas_dungeon")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature25.Localize().English("Kreas");
			Creature creature26 = new Creature("lostscrolls", "TGCorruptedViking_Kreas_Mistile_Mistile")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature26.Localize().English("Spirit Bomb");
			Item item69 = new Item("lostscrolls", "TGCorruptedViking_bowsingle_attack");
			Item item70 = new Item("lostscrolls", "TGCorruptedViking_kick_attack");
			Item item71 = new Item("lostscrolls", "TGCorruptedViking_knife_attack");
			Item item72 = new Item("lostscrolls", "TGCorruptedViking_ulti_combo");
			Item item73 = new Item("lostscrolls", "TGCorruptedViking_flykick_attack");
			Item item74 = new Item("lostscrolls", "TGStaffVikingReiser_warrior");
			Item item75 = new Item("lostscrolls", "TGStaffVikingReiser_assassin");
			Item item76 = new Item("lostscrolls", "TGStaffVikingReiser_battlemage");
			Item item77 = new Item("lostscrolls", "TGCorruptedViking_warrior_attack");
			Item item78 = new Item("lostscrolls", "TGCorruptedViking_warrior_attack360");
			Item item79 = new Item("lostscrolls", "TGCorruptedViking_warrior_attack_rage");
			Item item80 = new Item("lostscrolls", "TGCorruptedViking_warrior_bashattack");
			Item item81 = new Item("lostscrolls", "TGCorruptedViking_mage_fireattack");
			Item item82 = new Item("lostscrolls", "TGCorruptedViking_mage_icenova");
			Item item83 = new Item("lostscrolls", "TGCorruptedViking_mage_pushattack");
			Item item84 = new Item("lostscrolls", "TGCorruptedViking_mage_debuff");
			Creature creature27 = new Creature("lostscrolls", "TGCorruptedViking_Avid_summoner_warrior")
			{
				ConfigurationEnabled = false,
				CanSpawn = true,
				SpawnChance = 5f,
				ForestSpawn = Forest.Both,
				SpecificSpawnTime = SpawnTime.Always,
				CanHaveStars = true,
				Biome = (Biome)2,
				GroupSize = new CreatureManager.Range(1f, 1f),
				CheckSpawnInterval = 600,
				AttackImmediately = true,
				RequiredGlobalKey = GlobalKey.KilledSurtling,
				Maximum = 1
			};
			creature27.Localize().English("Avid");
			Creature creature28 = new Creature("lostscrolls", "TGCorruptedViking_Avid_summoner_assassin")
			{
				ConfigurationEnabled = false,
				CanSpawn = true,
				SpawnChance = 5f,
				ForestSpawn = Forest.Both,
				SpecificSpawnTime = SpawnTime.Always,
				CanHaveStars = true,
				Biome = (Biome)4,
				GroupSize = new CreatureManager.Range(1f, 1f),
				CheckSpawnInterval = 600,
				AttackImmediately = true,
				RequiredGlobalKey = GlobalKey.KilledSurtling,
				Maximum = 1
			};
			creature28.Localize().English("Avid");
			Creature creature29 = new Creature("lostscrolls", "TGCorruptedViking_Avid_summoner_battlemage")
			{
				ConfigurationEnabled = false,
				CanSpawn = true,
				SpawnChance = 5f,
				ForestSpawn = Forest.Both,
				SpecificSpawnTime = SpawnTime.Always,
				CanHaveStars = true,
				Biome = (Biome)16,
				GroupSize = new CreatureManager.Range(1f, 1f),
				CheckSpawnInterval = 600,
				AttackImmediately = true,
				RequiredGlobalKey = GlobalKey.KilledSurtling,
				Maximum = 1
			};
			creature29.Localize().English("Avid");
			Creature creature30 = new Creature("lostscrolls", "TGCorruptedViking_warrior")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature30.Localize().English("Corrupted Warrior");
			Creature creature31 = new Creature("lostscrolls", "TGCorruptedViking_assassin")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature31.Localize().English("Corrupted Assassin");
			Creature creature32 = new Creature("lostscrolls", "TGCorruptedViking_mage")
			{
				ConfigurationEnabled = false,
				CanSpawn = false
			};
			creature32.Localize().English("Corrupted Battlemage");
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
			if (saveOnConfigSet)
			{
				((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
				((BaseUnityPlugin)this).Config.Save();
			}
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				LostScrollsLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				LostScrollsLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				LostScrollsLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private ConfigEntry<T> config<[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		private ConfigEntry<T> config<[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static LostScrollsPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			LostScrollsLogger = Logger.CreateLogSource("LostScrolls");
			ConfigSync = new ConfigSync("Taeguk.LostScrolls")
			{
				DisplayName = "LostScrolls",
				CurrentVersion = "2.3.7",
				MinimumRequiredVersion = "2.3.7"
			};
			_serverConfigLocked = null;
		}
	}
	public static class KeyboardExtensions
	{
		public static bool IsKeyDown(this KeyboardShortcut shortcut)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
		}

		public static bool IsKeyHeld(this KeyboardShortcut shortcut)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	public static class RegisterAndCheckVersion
	{
		[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			LostScrollsPlugin.LostScrollsLogger.LogDebug((object)"Registering version RPC handler");
			peer.m_rpc.Register<ZPackage>("LostScrolls_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_LostScrolls_Version);
			LostScrollsPlugin.LostScrollsLogger.LogDebug((object)"Invoking version check");
			ZPackage val = new ZPackage();
			val.Write("2.3.7");
			peer.m_rpc.Invoke("LostScrolls_VersionCheck", new object[1] { val });
		}
	}
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	public static class VerifyClient
	{
		private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
		{
			if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
			{
				return true;
			}
			LostScrollsPlugin.LostScrollsLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting"));
			rpc.Invoke("Error", new object[1] { 3 });
			return false;
		}

		private static void Postfix(ZNet __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "LostScrollsRequestAdminSync", new object[1] { (object)new ZPackage() });
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
	public class ShowConnectionError
	{
		[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
		private static void Postfix(FejdStartup __instance)
		{
			if (__instance.m_connectionFailedPanel.activeSelf)
			{
				__instance.m_connectionFailedError.fontSizeMax = 25f;
				__instance.m_connectionFailedError.fontSizeMin = 15f;
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + LostScrollsPlugin.ConnectionError;
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "Disconnect")]
	public static class RemoveDisconnectedPeerFromVerified
	{
		[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			if (__instance.IsServer())
			{
				LostScrollsPlugin.LostScrollsLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list"));
				RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
			}
		}
	}
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	public static class RpcHandlers
	{
		public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();

		public static void RPC_LostScrolls_Version(ZRpc rpc, ZPackage pkg)
		{
			string text = pkg.ReadString();
			LostScrollsPlugin.LostScrollsLogger.LogInfo((object)("Version check, local: 2.3.7,  remote: " + text));
			if (text != "2.3.7")
			{
				LostScrollsPlugin.ConnectionError = "LostScrolls Installed: 2.3.7\n Needed: " + text;
				if (ZNet.instance.IsServer())
				{
					LostScrollsPlugin.LostScrollsLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting"));
					rpc.Invoke("Error", new object[1] { 3 });
				}
			}
			else if (!ZNet.instance.IsServer())
			{
				LostScrollsPlugin.LostScrollsLogger.LogInfo((object)"Received same version from server!");
			}
			else
			{
				LostScrollsPlugin.LostScrollsLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list"));
				ValidatedPeers.Add(rpc);
			}
		}
	}
}
namespace StatusEffectManager
{
	[Description("The ItemDrop effect to apply the status effect")]
	[PublicAPI]
	public enum EffectType
	{
		Equip,
		Attack,
		Consume,
		Set
	}
	public struct SE_Item
	{
		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(1)]
		public StatusEffect Effect;

		public EffectType Type;
	}
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[PublicAPI]
	public class CustomSE
	{
		private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>();

		private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>();

		internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>();

		internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>();

		[Description("Instance of the StatusEffect.")]
		public readonly StatusEffect Effect;

		public EffectType Type;

		private string _folderName = "icons";

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private AssetBundle _assetBundle;

		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		public Sprite IconSprite = null;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private string IconName = null;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private LocalizeKey _name;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static Localization _english;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync = true;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static object _configSync;

		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		public string Icon
		{
			[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(2)]
			get
			{
				return IconName;
			}
			[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(2)]
			set
			{
				IconName = value;
				IconSprite = ((IconName == null) ? null : loadSprite(IconName));
				Effect.m_icon = IconSprite;
			}
		}

		[Description("Sets the in-game name for the StatusEffect")]
		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				StatusEffect effect = Effect;
				if (effect.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(effect.m_name);
				}
				else
				{
					string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(effect.m_name);
					effect.m_name = text;
				}
				return _name;
			}
		}

		private static Localization english
		{
			get
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Expected O, but got Unknown
				if (_english == null)
				{
					_english = new Localization();
					_english.SetupLanguage("English");
				}
				return _english;
			}
		}

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static object configSync
		{
			[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
			: this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName)
		{
		}

		public CustomSE(AssetBundle bundle, string customEffectName)
		{
			Effect = EffectManager.RegisterCustomSE(bundle, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		public CustomSE(string customEffectName)
		{
			Effect = ScriptableObject.CreateInstance<StatusEffect>();
			EffectManager.RegisterCustomSE(Effect, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		[return: <08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name);
			if (manifestResourceStream == null)
			{
				return null;
			}
			manifestResourceStream.CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		[return: <08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private Texture2D loadTexture(string name)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			byte[] array = ReadEmbeddedFileBytes(name);
			if (array != null)
			{
				Texture2D val = new Texture2D(0, 0);
				ImageConversion.LoadImage(val, array);
				return val;
			}
			return null;
		}

		private Sprite loadSprite(string name)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = loadTexture(name);
			if (val != null)
			{
				return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero);
			}
			AssetBundle assetBundle = _assetBundle;
			Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null);
			if (val2 != null)
			{
				return val2;
			}
			throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon");
		}

		public void AddSEToPrefab(CustomSE customSE, string prefabName)
		{
			SE_Item sE_Item = default(SE_Item);
			sE_Item.Effect = customSE.Effect;
			sE_Item.Type = customSE.Type;
			SE_Item key = sE_Item;
			AddToPrefabs.Add(key, prefabName);
		}

		private static ConfigEntry<T> config<[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	[PublicAPI]
	public class LocalizeKey
	{
		public readonly string Key;

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}
	}
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	public static class EffectManager
	{
		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		static EffectManager()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			BundleId bundleId = default(BundleId);
			bundleId.assetBundleFileName = assetBundleFileName;
			bundleId.folderName = folderName;
			BundleId key = bundleId;
			if (!bundleCache.TryGetValue(key, out var value))
			{
				Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
				AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + assetBundleFileName));
				AssetBundle result = obj;
				dictionary[key] = obj;
				return result;
			}
			return value;
		}

		public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
		{
			return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName);
		}

		public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName);
			CustomSE.CustomSEs.Add(val);
			return val;
		}

		public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName)
		{
			((Object)customSE).name = customEffectName;
			CustomSE.CustomSEs.Add(customSE);
			return customSE;
		}

		[HarmonyPriority(700)]
		private static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			foreach (StatusEffect customSE in CustomSE.CustomSEs)
			{
				if (!__instance.m_StatusEffects.Contains(customSE))
				{
					__instance.m_StatusEffects.Add(customSE);
				}
			}
			__instance.UpdateItemHashes();
		}

		[HarmonyPriority(700)]
		private static void Patch_ZNetSceneAwake(ZNetScene __instance)
		{
			foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs)
			{
				try
				{
					GameObject prefab = __instance.GetPrefab(addToPrefab.Value);
					ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>());
					Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>());
					EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>());
					if (Object.op_Implicit((Object)(object)val))
					{
						switch (addToPrefab.Key.Type)
						{
						case EffectType.Equip:
							val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Attack:
							val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Consume:
							val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Set:
							val.m_itemData.m_shared.m_setSize = 1;
							val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name;
							val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect;
							break;
						default:
							throw new ArgumentOutOfRangeException();
						}
					}
					else if (Object.op_Implicit((Object)(object)val2))
					{
						val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else if (Object.op_Implicit((Object)(object)val3))
					{
						val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else
					{
						Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab."));
					}
				}
				catch (Exception)
				{
					Debug.LogWarning((object)"BROKE");
				}
			}
		}
	}
}
namespace SkillManager
{
	[PublicAPI]
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	public class Skill
	{
		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
		public static class LocalizationCache
		{
			private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

			internal static void LocalizationPostfix(Localization __instance, string language)
			{
				string key = localizations.FirstOrDefault([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
				if (key != null)
				{
					localizations.Remove(key);
				}
				if (!localizations.ContainsKey(language))
				{
					localizations.Add(language, __instance);
				}
			}

			public static Localization ForLanguage([<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)] string language = null)
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
				{
					return value;
				}
				value = new Localization();
				if (language != null)
				{
					value.SetupLanguage(language);
				}
				return value;
			}
		}

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
		[PublicAPI]
		public class LocalizeKey
		{
			private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

			public readonly string Key;

			public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

			public LocalizeKey(string key)
			{
				Key = key.Replace("$", "");
				keys.Add(this);
			}

			public void Alias(string alias)
			{
				Localizations.Clear();
				if (!alias.Contains("$"))
				{
					alias = "$" + alias;
				}
				Localizations["alias"] = alias;
				Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
			}

			public LocalizeKey English(string key)
			{
				return addForLang("English", key);
			}

			public LocalizeKey Swedish(string key)
			{
				return addForLang("Swedish", key);
			}

			public LocalizeKey French(string key)
			{
				return addForLang("French", key);
			}

			public LocalizeKey Italian(string key)
			{
				return addForLang("Italian", key);
			}

			public LocalizeKey German(string key)
			{
				return addForLang("German", key);
			}

			public LocalizeKey Spanish(string key)
			{
				return addForLang("Spanish", key);
			}

			public LocalizeKey Russian(string key)
			{
				return addForLang("Russian", key);
			}

			public LocalizeKey Romanian(string key)
			{
				return addForLang("Romanian", key);
			}

			public LocalizeKey Bulgarian(string key)
			{
				return addForLang("Bulgarian", key);
			}

			public LocalizeKey Macedonian(string key)
			{
				return addForLang("Macedonian", key);
			}

			public LocalizeKey Finnish(string key)
			{
				return addForLang("Finnish", key);
			}

			public LocalizeKey Danish(string key)
			{
				return addForLang("Danish", key);
			}

			public LocalizeKey Norwegian(string key)
			{
				return addForLang("Norwegian", key);
			}

			public LocalizeKey Icelandic(string key)
			{
				return addForLang("Icelandic", key);
			}

			public LocalizeKey Turkish(string key)
			{
				return addForLang("Turkish", key);
			}

			public LocalizeKey Lithuanian(string key)
			{
				return addForLang("Lithuanian", key);
			}

			public LocalizeKey Czech(string key)
			{
				return addForLang("Czech", key);
			}

			public LocalizeKey Hungarian(string key)
			{
				return addForLang("Hungarian", key);
			}

			public LocalizeKey Slovak(string key)
			{
				return addForLang("Slovak", key);
			}

			public LocalizeKey Polish(string key)
			{
				return addForLang("Polish", key);
			}

			public LocalizeKey Dutch(string key)
			{
				return addForLang("Dutch", key);
			}

			public LocalizeKey Portuguese_European(string key)
			{
				return addForLang("Portuguese_European", key);
			}

			public LocalizeKey Portuguese_Brazilian(string key)
			{
				return addForLang("Portuguese_Brazilian", key);
			}

			public LocalizeKey Chinese(string key)
			{
				return addForLang("Chinese", key);
			}

			public LocalizeKey Japanese(string key)
			{
				return addForLang("Japanese", key);
			}

			public LocalizeKey Korean(string key)
			{
				return addForLang("Korean", key);
			}

			public LocalizeKey Hindi(string key)
			{
				return addForLang("Hindi", key);
			}

			public LocalizeKey Thai(string key)
			{
				return addForLang("Thai", key);
			}

			public LocalizeKey Abenaki(string key)
			{
				return addForLang("Abenaki", key);
			}

			public LocalizeKey Croatian(string key)
			{
				return addForLang("Croatian", key);
			}

			public LocalizeKey Georgian(string key)
			{
				return addForLang("Georgian", key);
			}

			public LocalizeKey Greek(string key)
			{
				return addForLang("Greek", key);
			}

			public LocalizeKey Serbian(string key)
			{
				return addForLang("Serbian", key);
			}

			public LocalizeKey Ukrainian(string key)
			{
				return addForLang("Ukrainian", key);
			}

			private LocalizeKey addForLang(string lang, string value)
			{
				Localizations[lang] = value;
				if (Localization.instance.GetSelectedLanguage() == lang)
				{
					Localization.instance.AddWord(Key, value);
				}
				else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
				{
					Localization.instance.AddWord(Key, value);
				}
				return this;
			}

			[HarmonyPriority(300)]
			internal static void AddLocalizedKeys(Localization __instance, string language)
			{
				foreach (LocalizeKey key in keys)
				{
					string value2;
					if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
					{
						__instance.AddWord(key.Key, value);
					}
					else if (key.Localizations.TryGetValue("alias", out value2))
					{
						__instance.AddWord(key.Key, Localization.instance.Localize(value2));
					}
				}
			}
		}

		[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
			[UsedImplicitly]
			public string Category;
		}

		[HarmonyPatch(typeof(Skills), "IsSkillValid")]
		[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)]
		private static class Patch_Skills_IsSkillValid
		{
			private static void Postfix(SkillType type, ref bool __result)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				if (!__result && skills.ContainsKey(type))
				{
					__result = true;
				}
			}
		}

		private static readonly Dictionary<SkillType, Skill> skills;

		internal static readonly Dictionary<string, Skill> skillByName;

		private readonly string skillName;

		private readonly string internalSkillName;

		private readonly SkillDef skillDef;

		public readonly LocalizeKey Name;

		public readonly LocalizeKey Description;

		private float skillEffectFactor = 1f;

		private int skillLoss = 5;

		public bool Configurable = false;

		private static bool InitializedTerminal;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static Localization _english;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static object _configSync;

		public float SkillGainFactor
		{
			get
			{
				return skillDef.m_increseStep;
			}
			set
			{
				skillDef.m_increseStep = value;
				this.SkillGainFactorChanged?.Invoke(value);
			}
		}

		public float SkillEffectFactor
		{
			get
			{
				return skillEffectFactor;
			}
			set
			{
				skillEffectFactor = value;
				this.SkillEffectFactorChanged?.Invoke(value);
			}
		}

		public int SkillLoss
		{
			get
			{
				return skillLoss;
			}
			set
			{
				skillLoss = value;
				this.SkillLossChanged?.Invoke(value);
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				object obj = _plugin;
				if (obj == null)
				{
					BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
					_plugin = val;
					obj = (object)val;
				}
				return (BaseUnityPlugin)obj;
			}
		}

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static object configSync
		{
			[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		[method: <743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(2)]
		[field: <08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		public event Action<float> SkillGainFactorChanged;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		[method: <743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(2)]
		[field: <08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		public event Action<float> SkillEffectFactorChanged;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		[method: <743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(2)]
		[field: <08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		public event Action<float> SkillLossChanged;

		public Skill(string englishName, string icon)
			: this(englishName, loadSprite(icon, 64, 64))
		{
		}

		public Skill(string englishName, Sprite icon)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			SkillType val = fromName(englishName);
			string text = new Regex("[^a-zA-Z]").Replace(englishName, "_");
			skills[val] = this;
			skillByName[englishName] = this;
			skillDef = new SkillDef
			{
				m_description = "$skilldesc_" + text,
				m_icon = icon,
				m_increseStep = 1f,
				m_skill = val
			};
			internalSkillName = text;
			skillName = englishName;
			Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName);
			Description = new LocalizeKey("skilldesc_" + text);
		}

		public static SkillType fromName(string englishName)
		{
			return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName));
		}

		static Skill()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Expected O, but got Unknown
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Expected O, but got Unknown
			//IL_01ad: Expected O, but got Unknown
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Expected O, but got Unknown
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Expected O, but got Unknown
			//IL_023f: Expected O, but got Unknown
			skills = new Dictionary<SkillType, Skill>();
			skillByName = new Dictionary<string, Skill>();
			InitializedTerminal = false;
			hasConfigSync = true;
			Harmony val = new Harmony("org.bepinex.helpers.skillmanager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "OnDeath", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_OnDeath_Prefix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_OnDeath_Finalizer", (Type[])null, (Type[])null)), (HarmonyMethod)null);
		}

		private static void Patch_FejdStartup()
		{
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Expected O, but got Unknown
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Expected O, but got Unknown
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Expected O, but got Unknown
			foreach (Skill skill in skills.Values)
			{
				if (skill.Configurable)
				{
					string key = skill.Name.Key;
					string group = new Regex("['[\"\\]]").Replace(english.Localize(key), "").Trim();
					string category = Localization.instance.Localize(key).Trim();
					ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillGainFactor = skillGain.Value;
					skillGain.SettingChanged += [<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (object _, EventArgs _) =>
					{
						skill.SkillGainFactor = skillGain.Value;
					};
					ConfigEntry<float> skillEffect = config(group, "Skill effect factor", skill.SkillEffectFactor, new ConfigDescription("The power of the skill, based on the default power.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillEffectFactor = skillEffect.Value;
					skillEffect.SettingChanged += [<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (object _, EventArgs _) =>
					{
						skill.SkillEffectFactor = skillEffect.Value;
					};
					ConfigEntry<int> skillLoss = config(group, "Skill loss", skill.skillLoss, new ConfigDescription("How much experience to lose on death.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.skillLoss = skillLoss.Value;
					skillLoss.SettingChanged += [<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (object _, EventArgs _) =>
					{
						skill.skillLoss = skillLoss.Value;
					};
				}
			}
		}

		private static void Patch_Skills_GetSkillDef([<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)] ref SkillDef __result, List<SkillDef> ___m_skills, SkillType type)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			if (__result == null)
			{
				SkillDef val = GetSkillDef(type);
				if (val != null)
				{
					___m_skills.Add(val);
					__result = val;
				}
			}
		}

		private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				SkillType current = key;
				Skill skill = skills[current];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					Skill skill2 = __instance.GetSkill(current);
					skill2.m_level += value;
					skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f);
					((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon);
					Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level);
					return false;
				}
			}
			return true;
		}

		private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				Skill skill = skills[key];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					__instance.ResetSkill(key);
					Console.instance.Print("Skill " + skill.internalSkillName + " reset");
					return false;
				}
			}
			return true;
		}

		private static void Patch_Skills_OnDeath_Prefix(Skills __instance, [<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(new byte[] { 2, 1 })] ref Dictionary<SkillType, Skill> __state)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			if (__state == null)
			{
				__state = new Dictionary<SkillType, Skill>();
			}
			foreach (KeyValuePair<SkillType, Skill> skill in skills)
			{
				if (__instance.m_skillData.TryGetValue(skill.Key, out var value))
				{
					__state[skill.Key] = value;
					if (skill.Value.skillLoss > 0)
					{
						Skill obj = value;
						obj.m_level -= value.m_level * (float)skill.Value.SkillLoss / 100f;
						value.m_accumulator = 0f;
					}
					__instance.m_skillData.Remove(skill.Key);
				}
			}
		}

		private static void Patch_Skills_OnDeath_Finalizer(Skills __instance, [<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(new byte[] { 2, 1 })] ref Dictionary<SkillType, Skill> __state)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (__state == null)
			{
				return;
			}
			foreach (KeyValuePair<SkillType, Skill> item in __state)
			{
				__instance.m_skillData[item.Key] = item.Value;
			}
			__state = null;
		}

		private static void Patch_Terminal_InitTerminal_Prefix()
		{
			InitializedTerminal = Terminal.m_terminalInitialized;
		}

		private static void Patch_Terminal_InitTerminal()
		{
			if (!InitializedTerminal)
			{
				AddSkill(Terminal.commands["raiseskill"]);
				AddSkill(Terminal.commands["resetskill"]);
			}
			static void AddSkill(ConsoleCommand command)
			{
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Expected O, but got Unknown
				ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher;
				command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] () =>
				{
					List<string> list = fetcher.Invoke();
					list.AddRange(skills.Values.Select([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (Skill skill) => skill.internalSkillName));
					return list;
				});
			}
		}

		[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(2)]
		private static SkillDef GetSkillDef(SkillType skillType)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!skills.ContainsKey(skillType))
			{
				return null;
			}
			Skill skill = skills[skillType];
			return skill.skillDef;
		}

		private static byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		private static Texture2D loadTexture(string name)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			Texture2D val = new Texture2D(0, 0);
			ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name));
			return val;
		}

		private static Sprite loadSprite(string name, int width, int height)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero);
		}

		private static ConfigEntry<T> config<[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[PublicAPI]
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	public static class SkillExtensions
	{
		public static float GetSkillFactor(this Character character, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static float GetSkillFactor(this Skills skills, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static void RaiseSkill(this Character character, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			character.RaiseSkill(Skill.fromName(name), value);
		}

		public static void RaiseSkill(this Skills skill, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			skill.RaiseSkill(Skill.fromName(name), value);
		}

		public static void LowerSkill(this Character character, string name, float factor = 1f)
		{
			character.GetSkills().LowerSkill(name, factor);
		}

		public static void LowerSkill(this Skills skills, string name, float factor)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (factor > 0f && skills.m_skillData.TryGetValue(Skill.fromName(name), out var value))
			{
				Skill obj = value;
				obj.m_level -= value.m_level * factor;
				value.m_accumulator = 0f;
			}
		}
	}
}
namespace PieceManager
{
	[PublicAPI]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	public static class MaterialReplacer
	{
		[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		private static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static readonly HashSet<Shader> CachedShaders;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials.Select([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
					}
				}
			}
		}

		private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	[PublicAPI]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		public string custom;
	}
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[PublicAPI]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		Building = 2,
		Furniture = 3,
		All = 100,
		Custom = 99
	}
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	[PublicAPI]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	[PublicAPI]
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	[PublicAPI]
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(1)]
	[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
	[PublicAPI]
	public class BuildPiece
	{
		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
			public string Category;

			[UsedImplicitly]
			[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val = ResItem(r);
					return (val == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		public ConfigEntryBase RecipeIsActive = null;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private LocalizeKey _name;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static object configManager;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static Localization _english;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<08a69340-d3e9-4b62-ac02-853049568f70>Nullable(2)]
		private static object configSync
		{
			[<743cd66b-aa3a-4605-bc87-c3cbb3a6fe70>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.Reg