Decompiled source of Valheim PvP Tweaks v1.0.18

ValheimPvPTweaks.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Threading;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DiscordTools;
using HarmonyLib;
using JetBrains.Annotations;
using Jotunn.Entities;
using Jotunn.Managers;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;

[assembly: AssemblyCompany("")]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ValheimPvPTweaks")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyProduct("ValheimPvPTweaks")]
[assembly: Guid("a765106f-9a9b-42ab-b53d-e0f7dad369a9")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyFileVersion("1.0.18")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.18.0")]
[module: UnverifiableCode]
internal static class CommonExtensions
{
	public static bool ContainsIgnoreCase(this string self, string another)
	{
		return self.IndexOf(another, StringComparison.OrdinalIgnoreCase) >= 0;
	}

	public static void IncreaseCounter(this Dictionary<string, int> dictionary, string key, int increaseCount = 1)
	{
		dictionary.TryGetValue(key, out var value);
		value += increaseCount;
		dictionary[key] = value;
	}

	public static void ForeachSafe<T>(this IList<T> list, Action<T> action)
	{
		for (int i = 0; i < list.Count; i++)
		{
			action?.Invoke(list[i]);
		}
	}

	public static string MinutesFormat(this TimeSpan timeSpan)
	{
		return timeSpan.ToString("mm\\:ss");
	}

	public static string HoursFormat(this TimeSpan timeSpan)
	{
		return timeSpan.ToString("hh\\:mm\\:ss");
	}

	public static T GetRandom<T>(this IEnumerable<T> collection)
	{
		if (!collection.Any())
		{
			return default(T);
		}
		int num = collection.Count();
		int index = Random.Range(0, num);
		return collection.ElementAt(index);
	}

	public static IEnumerable<Type> GetTypesWithAttribute<T>(this Assembly assembly) where T : Attribute
	{
		Type[] types;
		try
		{
			types = assembly.GetTypes();
		}
		catch (ReflectionTypeLoadException ex)
		{
			types = ex.Types;
		}
		return types.Where((Type t) => t != null && t.GetCustomAttribute<T>() != null);
	}

	public static string GetSteamId(this ZNetPeer peer)
	{
		return peer.m_rpc.GetSteamId();
	}

	public static string GetSteamId(this ZRpc rpc)
	{
		return rpc.GetSocket().GetHostName();
	}

	public static bool IsEmpty(this Inventory inventory)
	{
		return inventory.NrOfItems() <= 0;
	}

	public static void ClearDamage(this HitData hitData)
	{
		hitData.ApplyModifier(0f);
		hitData.m_damage.m_damage = 0f;
	}

	public static T GetPrefabComponent<T>(this ZNetScene netScene, string name) where T : Component
	{
		GameObject prefab = netScene.GetPrefab(name);
		return (prefab != null) ? prefab.GetComponent<T>() : default(T);
	}

	public static bool IsLocalPlayer(this Character character)
	{
		return (Object)(object)character == (Object)(object)Player.m_localPlayer;
	}

	public static ZDO GetZDO(this Player player)
	{
		return ((Character)player).m_nview.GetZDO();
	}

	public static bool HaveAccess(this PrivateArea privateArea, Player player)
	{
		long playerID = player.GetPlayerID();
		return privateArea.HaveAccess(playerID);
	}

	public static bool HaveAccess(this PrivateArea privateArea, long playerId)
	{
		return privateArea.m_piece.GetCreator() == playerId || privateArea.IsPermitted(playerId);
	}
}
internal class Helper
{
	public static bool IsDebugBuild => true;

	public static Stream GetResourcesStream(string fileName)
	{
		Assembly executingAssembly = Assembly.GetExecutingAssembly();
		string name = executingAssembly.GetManifestResourceNames().First((string n) => n.EndsWith(fileName));
		return executingAssembly.GetManifestResourceStream(name);
	}

	public static string LoadTextFromResources(string fileName)
	{
		using Stream stream = GetResourcesStream(fileName);
		using StreamReader streamReader = new StreamReader(stream);
		return streamReader.ReadToEnd();
	}

	public static void WatchConfigFileChanges(ConfigFile config, Action onChanged = null)
	{
		string configFilePath = config.ConfigFilePath;
		WatchFileChanges(configFilePath, (Action)config.Reload);
		config.SettingChanged += delegate
		{
			onChanged?.Invoke();
		};
	}

	public static void WatchFileChanges(string path, Action onChanged)
	{
		FileSystemWatcher fileSystemWatcher = new FileSystemWatcher();
		string directoryName = Path.GetDirectoryName(path);
		string fileName = Path.GetFileName(path);
		fileSystemWatcher.Path = directoryName;
		fileSystemWatcher.Filter = fileName;
		fileSystemWatcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.DirectoryName | NotifyFilters.LastWrite;
		fileSystemWatcher.Changed += delegate
		{
			onChanged?.Invoke();
		};
		fileSystemWatcher.Deleted += delegate
		{
			onChanged?.Invoke();
		};
		fileSystemWatcher.Created += delegate
		{
			onChanged?.Invoke();
		};
		fileSystemWatcher.Renamed += delegate
		{
			onChanged?.Invoke();
		};
		fileSystemWatcher.EnableRaisingEvents = true;
	}

	public static void WatchFolderChanges(string path, Action onChanged)
	{
		WatchFileChanges(Path.Combine(path, "*.*"), onChanged);
	}
}
internal class Log
{
	private static Log _instance;

	private ManualLogSource _source;

	public static Log CreateInstance(ManualLogSource source)
	{
		_instance = new Log
		{
			_source = source
		};
		return _instance;
	}

	private Log()
	{
	}

	public static void Info(object msg)
	{
		_instance._source.LogInfo((object)FormatMessage(msg));
	}

	public static void Message(object msg)
	{
		_instance._source.LogMessage((object)FormatMessage(msg));
	}

	public static void Debug(object msg)
	{
		_instance._source.LogDebug((object)FormatMessage(msg));
	}

	public static void Warning(object msg)
	{
		_instance._source.LogWarning((object)FormatMessage(msg));
	}

	public static void Error(object msg)
	{
		_instance._source.LogError((object)FormatMessage(msg));
	}

	public static void Fatal(object msg)
	{
		_instance._source.LogFatal((object)FormatMessage(msg));
	}

	private static string FormatMessage(object msg)
	{
		return $"[{DateTime.UtcNow}] {msg}";
	}
}
internal static class ThreadinUtil
{
	private class DisposableThread : IDisposable
	{
		private Thread _thread;

		internal DisposableThread(Thread thread)
		{
			_thread = thread;
		}

		public void Dispose()
		{
			_thread.Abort();
		}
	}

	private class MainThreadDispatcher : MonoBehaviour
	{
		private static MainThreadDispatcher _instance;

		private ConcurrentQueue<Action> _queue = new ConcurrentQueue<Action>();

		private ConcurrentQueue<IEnumerator> _coroutinesQueue = new ConcurrentQueue<IEnumerator>();

		public static MainThreadDispatcher GetInstante()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			if ((Object)(object)_instance == (Object)null)
			{
				GameObject val = new GameObject("MainThreadDispatcher", new Type[1] { typeof(MainThreadDispatcher) });
				Object.DontDestroyOnLoad((Object)(object)val);
				_instance = val.GetComponent<MainThreadDispatcher>();
			}
			return _instance;
		}

		public void AddAction(Action action)
		{
			_queue.Enqueue(action);
		}

		public void AddCoroutine(IEnumerator coroutine)
		{
			_coroutinesQueue.Enqueue(coroutine);
		}

		private void Update()
		{
			Action result;
			while (_queue.Count > 0 && _queue.TryDequeue(out result))
			{
				result?.Invoke();
			}
			IEnumerator result2;
			while (_coroutinesQueue.Count > 0 && _coroutinesQueue.TryDequeue(out result2))
			{
				((MonoBehaviour)this).StartCoroutine(result2);
			}
		}
	}

	internal static IDisposable RunPeriodical(Action action, int periodMilliseconds)
	{
		Thread thread = new Thread((ParameterizedThreadStart)delegate
		{
			while (true)
			{
				action?.Invoke();
				Thread.Sleep(periodMilliseconds);
			}
		});
		thread.Start();
		return new DisposableThread(thread);
	}

	internal static void RunInMainThread(Action action)
	{
		MainThreadDispatcher.GetInstante().AddAction(action);
	}

	internal static void RunCoroutine(IEnumerator coroutine)
	{
		MainThreadDispatcher.GetInstante().AddCoroutine(coroutine);
	}

	internal static void RunDelayed(float delay, Action action)
	{
		MainThreadDispatcher.GetInstante().AddCoroutine(DelayedActionCoroutine(delay, action));
	}

	internal static IDisposable RunThread(Action action)
	{
		Thread thread = new Thread(action.Invoke);
		thread.Start();
		return new DisposableThread(thread);
	}

	internal static IEnumerator DelayedActionCoroutine(float delay, Action action)
	{
		yield return (object)new WaitForSeconds(delay);
		action?.Invoke();
	}
}
namespace DiscordTools
{
	internal static class DiscordTool
	{
		public static void SendMessageToDiscord(string url, string name, string message)
		{
			HttpWebRequest httpWebRequest = (HttpWebRequest)WebRequest.Create(url);
			httpWebRequest.ContentType = "application/json";
			httpWebRequest.Method = "POST";
			using (StreamWriter streamWriter = new StreamWriter(httpWebRequest.GetRequestStream()))
			{
				string value = "{\"username\":\"" + name + "\",\"content\":\"" + message + "\"}";
				streamWriter.Write(value);
			}
			httpWebRequest.GetResponse();
		}
	}
}
namespace ValheimPvPTweaks
{
	internal class Configuration
	{
		public enum ConsoleMode
		{
			Disabled,
			AdminOnly,
			Enabled
		}

		public enum SkillLossType
		{
			Vanilla,
			NoLossInPvp,
			NoLoss
		}

		public ConfigEntry<int> MaxDeathPingRadius;

		public ConfigEntry<int> CombatDuration;

		public ConfigEntry<float> CombatHealthRegen;

		public ConfigEntry<bool> AllowTeleportInCombat;

		public ConfigEntry<bool> AllowChangeEquipmentInCombat;

		public ConfigEntry<bool> CreaturesProtectWard;

		public ConfigEntry<float> TamedCreaturesHealthMultiplier;

		public ConfigEntry<float> TamedCreaturesDamageMultiplier;

		public ConfigEntry<bool> ResetBossPowerOnChange;

		public ConfigEntry<string> BonemassConfig;

		public ConfigEntry<string> EikthyrConfig;

		public ConfigEntry<string> YagluthConfig;

		public ConfigEntry<string> ModerConfig;

		public ConfigEntry<string> ElderConfig;

		public ConfigEntry<string> SeekerQueenConfig;

		public ConfigEntry<string> DiscordWebhook;

		public ConfigEntry<string> KillFeedName;

		public ConfigEntry<string> DeadMessageFormat;

		public ConfigEntry<string> KilledMessageFormat;

		public ConfigEntry<string> KilledInPvpMessageFormat;

		public ConfigEntry<string> DisconnectedInCombatFormat;

		public ConfigEntry<ConsoleMode> Console;

		public ConfigEntry<float> SwordsSecondaryAttackDamage;

		public ConfigEntry<string> ExcludedSwordsPrefabs;

		public ConfigEntry<string> IncludedSwordPrefabs;

		public ConfigEntry<string> CrossbowDamage;

		public ConfigEntry<string> StaffFireDamage;

		public ConfigEntry<int> StaffFireEitr;

		public ConfigEntry<string> StaffIceDamage;

		public ConfigEntry<int> StaffIceEitr;

		public ConfigEntry<string> StaffShield;

		public ConfigEntry<int> StaffShieldEitr;

		public ConfigEntry<bool> EnableTombStoneBoost;

		public ConfigEntry<SkillLossType> SkillsLoss;

		public Configuration(ConfigFile config, ConfigSync sync)
		{
			config.SaveOnConfigSet = true;
			MaxDeathPingRadius = Bind(config, sync, "Death ping", "Radius", 20000, "Max radius where players will see death of another player. 20k+ - everywhere on map, 0 - nowhere");
			CombatDuration = Bind(config, sync, "Combat", "Duration", 120, "Combat effect duration in seconds");
			AllowTeleportInCombat = Bind(config, sync, "Combat", "Allow teleportation", value: false, "Allow teleporation via portals while player in combat");
			AllowChangeEquipmentInCombat = Bind(config, sync, "Combat", "Allow change equipment", value: true, "Allow equip or unequip clothes, cape and accessories in combat");
			CombatHealthRegen = Bind(config, sync, "Combat", "Health regen", 1f, "Health regen multiplier during combat");
			CreaturesProtectWard = Bind(config, sync, "Tamed cratures", "Attack players", value: true, "Allow tamed creatures attack players who do something agressive inside the ward they defending");
			TamedCreaturesHealthMultiplier = Bind(config, sync, "Tamed cratures", "Health multiplier", 1.25f, "Increase health of tamed creatures");
			TamedCreaturesDamageMultiplier = Bind(config, sync, "Tamed cratures", "Damage multiplier", 1f, "Increase tamed creatures damage");
			ResetBossPowerOnChange = Bind(config, sync, "Boss power", "Reset cooldown", value: false, "If true then cooldown of boss power will be reset when change active boss power");
			BonemassConfig = Bind(config, sync, "Boss power", "Bonemass", "300:1200", "Duration and cooldown of Bonemass power (leave empty to leave vanilla values)");
			YagluthConfig = Bind(config, sync, "Boss power", "Yagluth", "300:1200", "Duration and cooldown of Yagluth power (leave empty to leave vanilla values)");
			EikthyrConfig = Bind(config, sync, "Boss power", "Eikthyr", "300:1200", "Duration and cooldown of Eikthyr power (leave empty to leave vanilla values)");
			ModerConfig = Bind(config, sync, "Boss power", "Moder", "300:1200", "Duration and cooldown of Moder power (leave empty to leave vanilla values)");
			ElderConfig = config.Bind<string>("Boss power", "The Elder", "300:1200", "Duration and cooldown of The Elder power (leave empty to leave vanilla values)");
			SeekerQueenConfig = config.Bind<string>("Boss power", "Seeker Queen", "300:1200", "Duration and cooldown of Seeker Queen power (leave empty to leave vanilla values)");
			Console = Bind(config, sync, "Console", "Mode", ConsoleMode.AdminOnly, "Allow to force enable or disable console");
			DiscordWebhook = Bind(config, sync, "Discord (Server only)", "Webhook url", "", "Discord webhook url to show killfeed", syncWithServer: false);
			KillFeedName = Bind(config, sync, "Discord (Server only)", "Username", "KillFeed", "The name on whose behalf the mod will post the killfeed in the discord channel", syncWithServer: false);
			KilledMessageFormat = Bind(config, sync, "Discord (Server only)", "Killed format", "{player} killed by {attacker}", "Message when player killed by creature", syncWithServer: false);
			KilledInPvpMessageFormat = Bind(config, sync, "Discord (Server only)", "Killed in PvP format", "{player} killed by {attacker}", "Message when player killed by another player", syncWithServer: false);
			DeadMessageFormat = Bind(config, sync, "Discord (Server only)", "Dead format", "{player} is dead", "Message when player dead by other reasons (suicide, drowned etc.)", syncWithServer: false);
			DisconnectedInCombatFormat = Bind(config, sync, "Discord (Server only)", "Disconnected in combat", "{player} ran away like a coward!", "Message when player logged out with combat effect", syncWithServer: false);
			SwordsSecondaryAttackDamage = Bind(config, sync, "Swords secondary attack", "Damage multiplier", 0f, "3 in vanilla, 2 is recommended, leave 0 to leave vanilla values");
			ExcludedSwordsPrefabs = Bind(config, sync, "Swords secondary attack", "Excluded prefabs", "", "Sword prefabs which will not be changed. Divided by ','.");
			IncludedSwordPrefabs = Bind(config, sync, "Swords secondary attack", "Included prefabs", "", "Prefabs which will not be changed. Divided by ','.");
			StaffFireDamage = Bind(config, sync, "Staffs", "Fireball staff damage", "", "Damage of Fireball staff - Damage:Damage per item level. Recommended: 80:4. Leave empty to leave vanilla values");
			StaffFireEitr = Bind(config, sync, "Staffs", "Fireball staff eitr", 0, "Fireball staff Eitr consumption. 35 in vanilla, 40 is recommended, leave 0 to leave vanilla values");
			StaffIceDamage = Bind(config, sync, "Staffs", "Ice staff damage", "", "Damage of Ice staff - Damage:Damage per item level. Recommended: 45:4. Leave empty to leave vanilla values");
			StaffIceEitr = Bind(config, sync, "Staffs", "Ice staff eitr", 0, "Ice staff Eitr consumption. 5 in vanilla, 5 is recommended, leave 0 to leave vanilla values");
			StaffShield = Bind(config, sync, "Staffs", "Staff shield", "", "Shield resistance - Min:Max (with skill level 100). Recommended: 150:400. Leave empty to leave vanilla values");
			StaffShieldEitr = Bind(config, sync, "Staffs", "Staff shield eitr", 0, "Staff shield Eitr consumption. 60 in vanilla, 75 is recommended, leave 0 to leave vanilla values");
			CrossbowDamage = Bind(config, sync, "Crossbow", "Damage", "", "Damage of crossbow - Damage:Damage per item level. Recommended: 150:5. Leave empty to leave vanilla values");
			EnableTombStoneBoost = Bind(config, sync, "Tweaks", "Tomb stone boost", value: true, "Tomb stone boost can be disabled to prevent abuse it to get an advantage in pvp.");
			SkillsLoss = Bind(config, sync, "Tweaks", "Skills loss", SkillLossType.Vanilla, $"{SkillLossType.Vanilla} - loose skills as in vanilla game\n" + $"{SkillLossType.NoLossInPvp} - if you die in pvp you dont loose skills\n" + $"{SkillLossType.NoLoss} - you dont loose skills on death at all");
		}

		private ConfigEntry<T> Bind<T>(ConfigFile config, ConfigSync sync, string section, string key, T value, string description, bool syncWithServer = true)
		{
			ConfigEntry<T> val = config.Bind<T>(section, key, value, description);
			if (syncWithServer)
			{
				sync.AddConfigEntry<T>(val);
			}
			return val;
		}
	}
	internal static class Constants
	{
		internal const string InCombatZdoKey = "VPT_PlayerInCombat";

		internal const string CharacterDeadRpc = "VPT_CharacterDeadRpc";
	}
	public static class Extensions
	{
		public static string Localize(this string text)
		{
			return Localization.instance.Localize(text);
		}

		public static bool InCombat(this Player player)
		{
			return (Object)(object)((Character)player).m_nview != (Object)null && ((Character)player).m_nview.IsValid() && ((Character)player).m_nview.GetZDO().GetBool("VPT_PlayerInCombat", false);
		}

		public static ZDO GetZdo(this ZNetPeer peer)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return ZDOMan.instance.GetZDO(peer.m_characterID);
		}

		public static bool InCombat(this ZNetPeer peer)
		{
			ZDO zdo = peer.GetZdo();
			return zdo != null && zdo.GetBool("VPT_PlayerInCombat", false);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("org.tristan.pvptweaks", "Valheim PvP Tweaks", "1.0.18")]
	internal class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch]
		private class ApplyConfigPatch
		{
			[HarmonyFinalizer]
			[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
			[HarmonyPatch(typeof(ZNet), "Start")]
			private static void ZNet_Finalizers(ZNet __instance)
			{
				ApplyConfiguration();
			}
		}

		[HarmonyPatch]
		private class BossPowerPatch
		{
			[HarmonyPostfix]
			[HarmonyPatch(typeof(ItemStand), "DelayedPowerActivation")]
			private static void ItemStand_DelayedPowerActivation()
			{
				if ((Object)(object)Player.m_localPlayer != (Object)null && Configuration.ResetBossPowerOnChange.Value)
				{
					Player.m_localPlayer.m_guardianPowerCooldown = 0f;
				}
			}
		}

		private const string Guid = "org.tristan.pvptweaks";

		public const string Name = "Valheim PvP Tweaks";

		public const string Version = "1.0.18";

		internal static Configuration Configuration { get; private set; }

		internal static ConfigSync Sync { get; private set; }

		private void Awake()
		{
			Sync = new ConfigSync("org.tristan.pvptweaks")
			{
				DisplayName = "Valheim PvP Tweaks",
				CurrentVersion = "1.0.18",
				MinimumRequiredVersion = "1.0.18"
			};
			Configuration = new Configuration(((BaseUnityPlugin)this).Config, Sync);
			Log.CreateInstance(((BaseUnityPlugin)this).Logger);
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "org.tristan.pvptweaks");
			LoadLocalization();
			SynchronizationManager.OnAdminStatusChanged += OnAdminStatusChanged;
		}

		private void LoadLocalization()
		{
			CustomLocalization localization = LocalizationManager.Instance.GetLocalization();
			localization.AddJsonFile("English", Helper.LoadTextFromResources("English.json"));
			localization.AddJsonFile("Russian", Helper.LoadTextFromResources("Russian.json"));
		}

		private static void OnAdminStatusChanged()
		{
			Configuration.ConsoleMode value = Configuration.Console.Value;
			bool flag = SynchronizationManager.Instance.PlayerIsAdmin || ZNet.instance.IsServer();
			Console.SetConsoleEnabled(value == Configuration.ConsoleMode.Enabled || (value == Configuration.ConsoleMode.AdminOnly && flag));
			Log.Debug($"Admin status changed {flag}");
		}

		private static void RefreshStatusEffects(Configuration config)
		{
			SetStatusEffectConfig(config.BonemassConfig.Value, "GP_Bonemass");
			SetStatusEffectConfig(config.YagluthConfig.Value, "GP_Yagluth");
			SetStatusEffectConfig(config.EikthyrConfig.Value, "GP_Eikthyr");
			SetStatusEffectConfig(config.ModerConfig.Value, "GP_Moder");
			SetStatusEffectConfig(config.ElderConfig.Value, "GP_TheElder");
			SetStatusEffectConfig(config.SeekerQueenConfig.Value, "GP_Queen");
			Log.Debug("Boss powers updated");
		}

		private static void RefreshSwordsSecondaryAttack()
		{
			float value = Configuration.SwordsSecondaryAttackDamage.Value;
			string[] excludedPrefabs = Configuration.ExcludedSwordsPrefabs.Value.Split(new char[1] { ',' });
			string[] includedPrefabs = Configuration.IncludedSwordPrefabs.Value.Split(new char[1] { ',' });
			foreach (ItemDrop item in from i in ObjectDB.instance.m_items
				select i.GetComponent<ItemDrop>() into i
				where IsSword(i) || includedPrefabs.Contains(((Object)i).name)
				where !excludedPrefabs.Contains(((Object)i).name)
				select i)
			{
				if (value > 0f)
				{
					Log.Debug($"{((Object)item).name} secondary attack damage changed {item.m_itemData.m_shared.m_secondaryAttack.m_damageMultiplier}->{value}");
					item.m_itemData.m_shared.m_secondaryAttack.m_damageMultiplier = value;
				}
			}
		}

		private static void UpdateStaffsDamage(Configuration configuration)
		{
			SetStaffConfig("StaffFireball", configuration.StaffFireDamage.Value, configuration.StaffFireEitr.Value, delegate(DamageTypes hit, int d)
			{
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				hit.m_blunt = d;
				hit.m_fire = d;
				return hit;
			}, delegate(DamageTypes hit, int d)
			{
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				hit.m_fire = d;
				return hit;
			});
			SetStaffConfig("StaffIceShards", configuration.StaffIceDamage.Value, configuration.StaffIceEitr.Value, delegate(DamageTypes hit, int d)
			{
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				hit.m_frost = d;
				return hit;
			}, delegate(DamageTypes hit, int d)
			{
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				hit.m_frost = d;
				return hit;
			});
			SetShieldStaffConfig("StaffShield", configuration.StaffShield.Value, configuration.StaffShieldEitr.Value);
			Log.Debug("Staffs updated");
		}

		private static void SetShieldStaffConfig(string name, string config, int eitrConsumption)
		{
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(name);
			ItemDrop val = default(ItemDrop);
			if ((Object)(object)itemPrefab != (Object)null && itemPrefab.TryGetComponent<ItemDrop>(ref val))
			{
				if (TryParseTwoValues(config, out var value, out var value2))
				{
					StatusEffect attackStatusEffect = val.m_itemData.m_shared.m_attackStatusEffect;
					SE_Shield val2 = (SE_Shield)(object)((attackStatusEffect is SE_Shield) ? attackStatusEffect : null);
					val2.m_absorbDamage = value;
					float absorbDamagePerSkillLevel = (float)(value2 - value) / 100f;
					val2.m_absorbDamagePerSkillLevel = absorbDamagePerSkillLevel;
					Log.Debug($"Staff shield updated {val2.m_absorbDamage}:{val2.m_absorbDamagePerSkillLevel}");
				}
				else if (!string.IsNullOrEmpty(config))
				{
					Log.Warning("Cannot update shield staff values. Cannot parse config " + config);
				}
				if (eitrConsumption > 0)
				{
					val.m_itemData.m_shared.m_attack.m_attackEitr = eitrConsumption;
				}
			}
		}

		private static void SetStatusEffectConfig(string config, string effectName)
		{
			StatusEffect statusEffect = ObjectDB.instance.GetStatusEffect(StringExtensionMethods.GetStableHashCode(effectName));
			if (TryParseTwoValues(config, out var value, out var value2) && (Object)(object)statusEffect != (Object)null)
			{
				statusEffect.m_ttl = value;
				statusEffect.m_cooldown = value2;
			}
			else if (!string.IsNullOrEmpty(config))
			{
				Log.Warning($"Error updating {effectName} - {statusEffect}");
			}
		}

		private static bool IsSword(ItemDrop item)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Invalid comparison between Unknown and I4
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Invalid comparison between Unknown and I4
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Invalid comparison between Unknown and I4
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			SkillType skillType = item.m_itemData.m_shared.m_skillType;
			ItemType itemType = item.m_itemData.m_shared.m_itemType;
			return (int)skillType == 1 && ((int)itemType == 3 || (int)itemType == 14) && (int)item.m_itemData.m_shared.m_secondaryAttack.m_attackType != 3 && HasRecipe(item);
		}

		private static void SetStaffConfig(string name, string config, int eitrConsumption, Func<DamageTypes, int, DamageTypes> onSetDamage, Func<DamageTypes, int, DamageTypes> onSetDamagePerLevel)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(name);
			ItemDrop val = default(ItemDrop);
			if ((Object)(object)itemPrefab != (Object)null && itemPrefab.TryGetComponent<ItemDrop>(ref val))
			{
				if (TryParseTwoValues(config, out var value, out var value2))
				{
					val.m_itemData.m_shared.m_damages = onSetDamage(val.m_itemData.m_shared.m_damages, value);
					val.m_itemData.m_shared.m_damagesPerLevel = onSetDamagePerLevel(val.m_itemData.m_shared.m_damagesPerLevel, value2);
					Log.Debug($"{name} updated damage {value}:{value2}");
				}
				else if (!string.IsNullOrEmpty(config))
				{
					Log.Warning("Cannot update staff damage " + name + ", cannot parse config " + config);
				}
				if (eitrConsumption > 0)
				{
					val.m_itemData.m_shared.m_attack.m_attackEitr = eitrConsumption;
				}
			}
		}

		private static void UpdateArbalestDamage(Configuration configuration)
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			string text = "CrossbowArbalest";
			string value = configuration.CrossbowDamage.Value;
			if (TryParseTwoValues(value, out var value2, out var value3))
			{
				ItemDrop prefabComponent = ZNetScene.instance.GetPrefabComponent<ItemDrop>(text);
				DamageTypes damages = prefabComponent.m_itemData.m_shared.m_damages;
				damages.m_pierce = value2;
				prefabComponent.m_itemData.m_shared.m_damages = damages;
				damages = prefabComponent.m_itemData.m_shared.m_damagesPerLevel;
				damages.m_pierce = value3;
				prefabComponent.m_itemData.m_shared.m_damagesPerLevel = damages;
				Log.Debug($"{text} updated damage {value2}:{value3}");
			}
			else if (!string.IsNullOrEmpty(value))
			{
				Log.Warning("Cannot update crossbow damage " + text + ", cannot parse config " + value);
			}
		}

		private static bool HasRecipe(ItemDrop item)
		{
			return ObjectDB.instance.m_recipes.Any((Recipe r) => (Object)(object)r.m_item == (Object)(object)item);
		}

		private static bool TryParseTwoValues(string text, out int value1, out int value2)
		{
			try
			{
				string[] array = text.Split(new char[1] { ':' });
				value1 = int.Parse(array[0]);
				value2 = int.Parse(array[1]);
				return true;
			}
			catch
			{
				value1 = (value2 = 0);
				return false;
			}
		}

		private static void ApplyConfiguration()
		{
			if (!ZNet.instance.IsDedicated())
			{
				RefreshSwordsSecondaryAttack();
				RefreshStatusEffects(Configuration);
				UpdateStaffsDamage(Configuration);
				UpdateArbalestDamage(Configuration);
				Log.Message("Config applied");
			}
		}
	}
}
namespace ValheimPvPTweaks.Tweaks
{
	[HarmonyPatch]
	internal class SkillsLossPatches
	{
		[HarmonyPatch(typeof(Skills), "OnDeath")]
		[HarmonyPrefix]
		private static bool Skills_OnDeath()
		{
			return Plugin.Configuration.SkillsLoss.Value switch
			{
				Configuration.SkillLossType.NoLoss => false, 
				Configuration.SkillLossType.NoLossInPvp => !Player.m_localPlayer.InCombat(), 
				Configuration.SkillLossType.Vanilla => true, 
				_ => true, 
			};
		}

		[HarmonyPatch(typeof(Player), "OnDeath")]
		[HarmonyPostfix]
		private static void Player_OnDeath(Player __instance)
		{
			switch (Plugin.Configuration.SkillsLoss.Value)
			{
			case Configuration.SkillLossType.NoLossInPvp:
				if (!__instance.InCombat())
				{
					break;
				}
				goto case Configuration.SkillLossType.NoLoss;
			case Configuration.SkillLossType.NoLoss:
				__instance.m_timeSinceDeath = __instance.m_hardDeathCooldown;
				break;
			}
		}
	}
	[HarmonyPatch(typeof(TombStone))]
	internal class TombStoneBoostPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("GiveBoost")]
		private static bool TombStone_GiveBoost()
		{
			return Plugin.Configuration.EnableTombStoneBoost.Value;
		}
	}
}
namespace ValheimPvPTweaks.PvpCombat
{
	[HarmonyPatch]
	internal class Patches
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(Player), "OnSpawned")]
		private static void Player_OnSpawned(Player __instance)
		{
			((Component)__instance).gameObject.AddComponent<PlayerCombatHandler>();
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[HarmonyPostfix]
		private static void ObjectDB_Awake(ObjectDB __instance)
		{
			__instance.m_StatusEffects.Add((StatusEffect)(object)SE_Combat.Create());
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Game), "Start")]
		private static void Game_Start()
		{
			StatusEffect statusEffect = ObjectDB.instance.GetStatusEffect(StringExtensionMethods.GetStableHashCode("SE_Combat"));
			statusEffect.m_icon = ((Component)InventoryGui.instance.m_pvp).GetComponent<ToggleImage>().m_onImage;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Humanoid), "IsTeleportable")]
		private static void Player_IsTeleportable(Humanoid __instance, ref bool __result)
		{
			if (!Plugin.Configuration.AllowTeleportInCombat.Value)
			{
				Player val = (Player)(object)((__instance is Player) ? __instance : null);
				if (val != null)
				{
					__result &= !val.InCombat();
				}
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(TeleportWorld), "Teleport")]
		private static bool TeleportWorld_Teleport(TeleportWorld __instance, Player player)
		{
			if (Plugin.Configuration.AllowTeleportInCombat.Value || !__instance.TargetFound() || (Object)(object)player == (Object)null || !player.InCombat())
			{
				return true;
			}
			((Character)player).Message((MessageType)2, "$vpo_msg_noteleport_combat", 0, (Sprite)null);
			return false;
		}

		[HarmonyPatch(typeof(Humanoid), "Pickup")]
		[HarmonyPrefix]
		private static void Humanoid_Pickup(Humanoid __instance, ref bool autoequip)
		{
			if (((Character)__instance).IsPlayer() && autoequip && !Plugin.Configuration.AllowChangeEquipmentInCombat.Value)
			{
				Player val = (Player)(object)((__instance is Player) ? __instance : null);
				if (((Character)(object)val).IsLocalPlayer() && val.InCombat())
				{
					autoequip = false;
				}
			}
		}

		[HarmonyPatch(typeof(Player), "ToggleEquipped")]
		[HarmonyPrefix]
		private static bool Player_ToggleEquipped(Player __instance, ItemData item, ref bool __result)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Invalid comparison between Unknown and I4
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Invalid comparison between Unknown and I4
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Invalid comparison between Unknown and I4
			if (!((Character)(object)__instance).IsLocalPlayer() || !__instance.InCombat() || !item.IsEquipable() || Plugin.Configuration.AllowChangeEquipmentInCombat.Value)
			{
				return true;
			}
			ItemType itemType = item.m_shared.m_itemType;
			ItemType val = itemType;
			if (val - 6 <= 1 || val - 11 <= 1 || val - 17 <= 1)
			{
				((Character)__instance).Message((MessageType)2, "$vpo_msg_noequip_combat", 0, (Sprite)null);
				__result = true;
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch]
	internal class PlayerAgressiveBehaviourPatches
	{
		[HarmonyFinalizer]
		[HarmonyPatch(typeof(Character), "Damage")]
		public static void Character_Damage(Character __instance, HitData hit)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.IsTamed() && IsAgressiveLocalPlayerHit(hit) && !PrivateArea.CheckAccess(((Component)__instance).transform.position, 0f, true, false))
			{
				PlayerCombatHandler.EnterCombat((Character)(object)Player.m_localPlayer);
			}
		}

		[HarmonyPatch(typeof(MineRock), "Damage")]
		[HarmonyPatch(typeof(TreeLog), "Damage")]
		[HarmonyPatch(typeof(TreeBase), "Damage")]
		[HarmonyPatch(typeof(MineRock5), "Damage")]
		[HarmonyFinalizer]
		[HarmonyPatch(typeof(Destructible), "Damage")]
		public static void Destructible_Damage(Component __instance, HitData hit)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			if (IsAgressiveLocalPlayerHit(hit) && !PrivateArea.CheckAccess(__instance.transform.position, 0f, true, false))
			{
				PlayerCombatHandler.EnterCombat((Character)(object)Player.m_localPlayer);
			}
		}

		[HarmonyPatch(typeof(WearNTear), "Damage")]
		[HarmonyFinalizer]
		public static void WearNTear_Damage(Component __instance, HitData hit)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			if (hit.HaveAttacker() && hit.GetAttacker().IsLocalPlayer() && !PrivateArea.CheckAccess(__instance.transform.position, 0f, true, false))
			{
				PlayerCombatHandler.EnterCombat((Character)(object)Player.m_localPlayer);
			}
		}

		[HarmonyPatch(typeof(Pickable), "Interact")]
		[HarmonyFinalizer]
		public static void Pickable_Interact(Pickable __instance, Humanoid character, ref bool __result)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			if ((((Character)(object)character).IsLocalPlayer() && !PrivateArea.CheckAccess(((Component)__instance).transform.position, 0f, true, false)) & __result)
			{
				PlayerCombatHandler.EnterCombat((Character)(object)character);
			}
		}

		private static bool IsAgressiveLocalPlayerHit(HitData hit)
		{
			return hit.HaveAttacker() && hit.GetTotalDamage() > 0f && (Object)(object)hit.GetAttacker() == (Object)(object)Player.m_localPlayer;
		}
	}
	internal class PlayerCombatHandler : MonoBehaviour
	{
		private const string EnterCombatRpc = "EnterCombatRpc";

		private Player _player;

		private void Awake()
		{
			_player = ((Component)this).GetComponent<Player>();
			((Character)_player).m_onDamaged = (Action<float, Character>)Delegate.Combine(((Character)_player).m_onDamaged, new Action<float, Character>(OnDamaged));
			if ((Object)(object)((Character)_player).m_nview != (Object)null && ((Character)_player).m_nview.IsValid())
			{
				((Character)_player).m_nview.Register("EnterCombatRpc", (Action<long>)OnEnteredPvpMode);
			}
		}

		private void OnDamaged(float damage, Character character)
		{
			if (!(damage <= 0f) && !((Object)(object)character == (Object)null) && character.IsPlayer())
			{
				OnEnteredPvpMode(0L);
				character.m_nview.InvokeRPC("EnterCombatRpc", Array.Empty<object>());
			}
		}

		private void OnEnteredPvpMode(long obj)
		{
			((Character)_player).GetSEMan().AddStatusEffect(StringExtensionMethods.GetStableHashCode("SE_Combat"), true, 0, 0f);
		}

		public static void EnterCombat(Character character)
		{
			if ((Object)(object)character != (Object)null && (Object)(object)character.m_nview != (Object)null && character.m_nview.IsValid())
			{
				character.m_nview.InvokeRPC("EnterCombatRpc", Array.Empty<object>());
			}
		}
	}
	public class SE_Combat : SE_Stats
	{
		public const string Name = "SE_Combat";

		public override bool CanAdd(Character character)
		{
			return character.IsPlayer();
		}

		public override void Setup(Character character)
		{
			((SE_Stats)this).Setup(character);
			base.m_healthRegenMultiplier = Plugin.Configuration.CombatHealthRegen.Value;
			((StatusEffect)this).m_ttl = Plugin.Configuration.CombatDuration.Value;
			ZNetView nview = ((StatusEffect)this).m_character.m_nview;
			if (nview != null)
			{
				ZDO zDO = nview.GetZDO();
				if (zDO != null)
				{
					zDO.Set("VPT_PlayerInCombat", true);
				}
			}
		}

		public override void Stop()
		{
			((StatusEffect)this).Stop();
			if (Game.instance.IsShuttingDown())
			{
				return;
			}
			ZNetView nview = ((StatusEffect)this).m_character.m_nview;
			if (nview != null)
			{
				ZDO zDO = nview.GetZDO();
				if (zDO != null)
				{
					zDO.Set("VPT_PlayerInCombat", false);
				}
			}
		}

		public static SE_Combat Create()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			SE_Combat sE_Combat = ScriptableObject.CreateInstance<SE_Combat>();
			((Object)sE_Combat).name = "SE_Combat";
			((StatusEffect)sE_Combat).m_name = "$vpo_se_combat_name";
			((StatusEffect)sE_Combat).m_startMessage = "$vpo_se_combat_start_msg";
			((StatusEffect)sE_Combat).m_startMessageType = (MessageType)2;
			((StatusEffect)sE_Combat).m_stopMessage = "$vpo_se_combat_stop_msg";
			((StatusEffect)sE_Combat).m_stopMessageType = (MessageType)1;
			return sE_Combat;
		}
	}
	internal class TamedAnimalCombatHandler : MonoBehaviour
	{
		private Character _character;

		private ZNetView _view;

		private HashSet<string> _markedPlayersEnemy = new HashSet<string>();

		private PrivateArea _defendingArea;

		private static event Action<Character, Player> _onPlayerAttackerCharacter;

		private void Awake()
		{
			_character = ((Component)this).GetComponent<Character>();
			_view = _character.m_nview;
			((MonoBehaviour)this).InvokeRepeating("RefreshDefendingArea", 0f, 5f);
		}

		private bool TryGetTameable(out Tameable tameable)
		{
			return ((Component)this).TryGetComponent<Tameable>(ref tameable);
		}

		private void OnEnable()
		{
			_onPlayerAttackerCharacter += CheckAttackedTarget;
		}

		private void OnDisable()
		{
			_onPlayerAttackerCharacter -= CheckAttackedTarget;
		}

		internal static void OnPlayerAttackedCharacter(Character attacked, Player attacker)
		{
			TamedAnimalCombatHandler._onPlayerAttackerCharacter?.Invoke(attacked, attacker);
		}

		private void CheckAttackedTarget(Character character, Player player)
		{
		}

		public bool IsFollowingPlayer()
		{
			Tameable tameable;
			return TryGetTameable(out tameable) && (Object)(object)tameable.m_monsterAI.GetFollowTarget() != (Object)null;
		}

		public bool IsDefendingArea()
		{
			return (Object)(object)_defendingArea != (Object)null;
		}

		public Player GetFollowPlayer()
		{
			object result;
			if (!TryGetTameable(out var tameable))
			{
				result = null;
			}
			else
			{
				MonsterAI monsterAI = tameable.m_monsterAI;
				if (monsterAI == null)
				{
					result = null;
				}
				else
				{
					GameObject followTarget = monsterAI.GetFollowTarget();
					result = ((followTarget != null) ? followTarget.GetComponent<Player>() : null);
				}
			}
			return (Player)result;
		}

		public bool CheckIsEnemy(TamedAnimalCombatHandler character)
		{
			Player followPlayer = character.GetFollowPlayer();
			Player followPlayer2 = GetFollowPlayer();
			if ((Object)(object)followPlayer != (Object)null && CheckIsEnemy(followPlayer) && (Object)(object)followPlayer2 != (Object)(object)followPlayer)
			{
				return true;
			}
			if ((Object)(object)followPlayer2 != (Object)null && character.CheckIsEnemy(followPlayer2))
			{
				return true;
			}
			return false;
		}

		public bool CheckIsEnemy(Player player)
		{
			if (IsEnemy(player.GetPlayerName()))
			{
				return true;
			}
			if (IsDefendingArea() && !_defendingArea.HaveAccess(player) && player.InCombat())
			{
				_markedPlayersEnemy.Add(player.GetPlayerName());
				return true;
			}
			return false;
		}

		private bool IsEnemy(string name)
		{
			return _markedPlayersEnemy.Contains(name);
		}

		private void RefreshDefendingArea()
		{
			if ((Object)(object)_view == (Object)null || !_view.IsValid() || !_view.IsOwner())
			{
				return;
			}
			if (IsFollowingPlayer())
			{
				_defendingArea = null;
				return;
			}
			_defendingArea = ((IEnumerable<PrivateArea>)PrivateArea.m_allAreas).FirstOrDefault((Func<PrivateArea, bool>)((PrivateArea p) => p.IsEnabled() && p.IsInside(((Component)this).transform.position, 0f)));
		}
	}
	[HarmonyPatch]
	internal class TamedAnimalsPvpPatches
	{
		[HarmonyPatch(typeof(Humanoid), "Start")]
		[HarmonyPatch(typeof(Character), "Start")]
		[HarmonyFinalizer]
		private static void Character_Start(Character __instance)
		{
			Character_SetTamed(__instance, __instance.IsTamed());
		}

		[HarmonyPatch(typeof(Character), "Damage")]
		[HarmonyPrefix]
		private static void Character_Damage_Prefix(Character __instance, HitData hit)
		{
			if (__instance.IsTamed())
			{
				Character attacker = hit.GetAttacker();
				Player val = (Player)(object)((attacker is Player) ? attacker : null);
				TamedAnimalCombatHandler animal = default(TamedAnimalCombatHandler);
				if (val != null && ((Component)__instance).TryGetComponent<TamedAnimalCombatHandler>(ref animal) && !CanTakeControl(animal, (Character)(object)val) && ((Character)(object)val).IsLocalPlayer() && ((Humanoid)val).GetCurrentWeapon().m_shared.m_tamedOnly)
				{
					hit.ClearDamage();
				}
			}
		}

		[HarmonyPatch(typeof(Character), "Damage")]
		[HarmonyFinalizer]
		private static void Character_Damage(Character __instance, HitData hit)
		{
			Character attacker = hit.GetAttacker();
			Player val = (Player)(object)((attacker is Player) ? attacker : null);
			if (val != null && hit.GetTotalDamage() > 0f)
			{
				TamedAnimalCombatHandler.OnPlayerAttackedCharacter(__instance, val);
			}
		}

		[HarmonyPatch(typeof(Character), "SetTamed")]
		[HarmonyFinalizer]
		private static void Character_SetTamed(Character __instance, bool tamed)
		{
			TamedAnimalCombatHandler tamedAnimalCombatHandler = default(TamedAnimalCombatHandler);
			bool flag = ((Component)__instance).TryGetComponent<TamedAnimalCombatHandler>(ref tamedAnimalCombatHandler);
			if (flag != tamed)
			{
				if (tamed)
				{
					((Component)__instance).gameObject.AddComponent<TamedAnimalCombatHandler>();
				}
				else
				{
					Object.Destroy((Object)(object)tamedAnimalCombatHandler);
				}
			}
			__instance.SetupMaxHealth();
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Tameable), "Interact")]
		private static bool Tameable_Interact(Character __instance, Humanoid user)
		{
			TamedAnimalCombatHandler animal = default(TamedAnimalCombatHandler);
			if (((Component)__instance).TryGetComponent<TamedAnimalCombatHandler>(ref animal) && !CanTakeControl(animal, (Character)(object)user))
			{
				((Character)user).Message((MessageType)2, "$piece_noaccess", 0, (Sprite)null);
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(Tameable), "GetHoverText")]
		[HarmonyPostfix]
		private static void Tameable_GetHoverText_Postfix(Character __instance, ref string __result)
		{
			TamedAnimalCombatHandler tamedAnimalCombatHandler = default(TamedAnimalCombatHandler);
			if (((Component)__instance).TryGetComponent<TamedAnimalCombatHandler>(ref tamedAnimalCombatHandler))
			{
				if (!CanTakeControl(tamedAnimalCombatHandler, (Character)(object)Player.m_localPlayer))
				{
					__result += "\n$piece_noaccess".Localize();
				}
				if (tamedAnimalCombatHandler.IsDefendingArea())
				{
					__result += "\n$vpo_tamed_msg_defending".Localize();
				}
				if (tamedAnimalCombatHandler.IsFollowingPlayer())
				{
					__result += ("\n$vpo_tamed_msg_following <color=yellow>" + tamedAnimalCombatHandler.GetFollowPlayer().GetPlayerName() + "</color>").Localize();
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(BaseAI), "IsEnemy", new Type[]
		{
			typeof(Character),
			typeof(Character)
		})]
		private static void BaseAI_IsEnemey(Character a, Character b, ref bool __result)
		{
			if (__result || !Plugin.Configuration.CreaturesProtectWard.Value || (Object)(object)a == (Object)null || (Object)(object)b == (Object)null)
			{
				return;
			}
			Character val;
			Character val2;
			if (a.IsTamed())
			{
				val = a;
				val2 = b;
			}
			else
			{
				if (!b.IsTamed())
				{
					return;
				}
				val = b;
				val2 = a;
			}
			TamedAnimalCombatHandler tamedAnimalCombatHandler = default(TamedAnimalCombatHandler);
			if (((Component)val).TryGetComponent<TamedAnimalCombatHandler>(ref tamedAnimalCombatHandler))
			{
				Player val3 = (Player)(object)((val2 is Player) ? val2 : null);
				TamedAnimalCombatHandler character = default(TamedAnimalCombatHandler);
				if (val3 != null)
				{
					__result |= tamedAnimalCombatHandler.CheckIsEnemy(val3);
				}
				else if (val2.IsTamed() && ((Component)val2).TryGetComponent<TamedAnimalCombatHandler>(ref character))
				{
					__result |= tamedAnimalCombatHandler.CheckIsEnemy(character);
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Attack), "GetLevelDamageFactor")]
		private static void Attack_GetLevelDamageFactor(Attack __instance, ref float __result)
		{
			if ((Object)(object)__instance.m_character != (Object)null && ((Character)__instance.m_character).IsTamed())
			{
				__result *= Plugin.Configuration.TamedCreaturesDamageMultiplier.Value;
			}
		}

		[HarmonyPatch(typeof(Character), "SetMaxHealth")]
		[HarmonyPrefix]
		private static void Character_SetMaxHealth(Character __instance, ref float health)
		{
			if (__instance.IsTamed())
			{
				health *= Plugin.Configuration.TamedCreaturesHealthMultiplier.Value;
			}
		}

		private static bool CanTakeControl(TamedAnimalCombatHandler animal, Character character)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)animal.GetFollowPlayer() == (Object)(object)character)
			{
				return true;
			}
			if (animal.IsFollowingPlayer() || !PrivateArea.CheckAccess(((Component)animal).transform.position, 0f, false, false))
			{
				return false;
			}
			return true;
		}
	}
}
namespace ValheimPvPTweaks.KillFeed
{
	public class CharacterKillTracker : MonoBehaviour
	{
		private const int AttackTime = 15;

		private Character _character;

		private Character _lastAttacker;

		private string _lastAttackerWeapon;

		private bool _isDead = false;

		private double _lastAttackTime;

		public static event Action<string, string> OnCharacterKilled;

		public static event Action<Character, Character, string> OnCharacterDead;

		private void Awake()
		{
			_character = ((Component)this).GetComponent<Character>();
			_character.m_onDamaged = (Action<float, Character>)Delegate.Combine(_character.m_onDamaged, new Action<float, Character>(OnDamaged));
			if ((Object)(object)_character.m_nview != (Object)null && _character.m_nview.IsValid())
			{
				_character.m_nview.Register<string, string>("VPT_CharacterDeadRpc", (Action<long, string, string>)RPC_CharacterKilled);
			}
		}

		private void RPC_CharacterKilled(long uid, string name, string weapon)
		{
			CharacterKillTracker.OnCharacterKilled?.Invoke(name, weapon);
		}

		private void OnDeath()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_lastAttacker != (Object)null && ZNet.instance.GetTimeSeconds() - _lastAttackTime < 15.0)
			{
				ZRoutedRpc.instance.InvokeRoutedRPC("VPT_CharacterDeadRpc", new object[3]
				{
					_character.GetZDOID(),
					_lastAttacker.GetZDOID(),
					_lastAttackerWeapon
				});
				CharacterKillTracker.OnCharacterDead?.Invoke(_character, _lastAttacker, _lastAttackerWeapon);
				if (_lastAttacker is Player)
				{
					Character character = _character;
					Player val = (Player)(object)((character is Player) ? character : null);
					string text = ((val != null) ? val.GetPlayerName() : _character.m_name);
					_lastAttacker.m_nview.InvokeRPC("VPT_CharacterDeadRpc", new object[2] { text, _lastAttackerWeapon });
				}
			}
			else
			{
				if (_character.IsPlayer())
				{
					ZRoutedRpc.instance.InvokeRoutedRPC("VPT_CharacterDeadRpc", new object[3]
					{
						_character.GetZDOID(),
						ZDOID.None,
						""
					});
				}
				CharacterKillTracker.OnCharacterDead?.Invoke(_character, null, "");
			}
		}

		private void OnDamaged(float damage, Character character)
		{
			if (!_isDead)
			{
				if ((Object)(object)character != (Object)null)
				{
					_lastAttacker = character;
					_lastAttackTime = ZNet.instance.GetTimeSeconds();
					Player val = (Player)(object)((character is Player) ? character : null);
					_lastAttackerWeapon = ((val != null) ? ((Humanoid)val).GetCurrentWeapon().m_shared.m_name : "");
				}
				if (_character.GetHealth() <= 0f)
				{
					_isDead = true;
					OnDeath();
				}
			}
		}
	}
	public class KillFeed : MonoBehaviour
	{
		public struct KillData
		{
			public struct CharacterData
			{
				public string displayName;

				public string prefabName;

				public ZNetPeer peer;

				public bool isPlayer;

				public ZDO zdo;
			}

			public CharacterData killed;

			public CharacterData killer;

			public string weapon;
		}

		private const string KillFeedRpc = "VPT_KillFeedRpc";

		private static UserInfo KillFeedUser = new UserInfo
		{
			Name = "Kill feed"
		};

		private int _playerPrefabHash;

		private StringBuilder _builder = new StringBuilder();

		public static event Action<KillData> OnCharacterKilled;

		private void Awake()
		{
			_playerPrefabHash = StringExtensionMethods.GetStableHashCode(((Object)Game.instance.m_playerPrefab).name);
			if (ZNet.instance.IsServer())
			{
				ZRoutedRpc.instance.Register<ZDOID, ZDOID, string>("VPT_CharacterDeadRpc", (Action<long, ZDOID, ZDOID, string>)RPC_CharacterKilled);
				OnCharacterKilled += SendKillNotifications;
				OnCharacterKilled += SendDiscordNotification;
			}
			else
			{
				ZRoutedRpc.instance.Register<string, string, Vector3>("VPT_KillFeedRpc", (Action<long, string, string, Vector3>)RPC_KillFeed);
			}
		}

		internal void OnPlayerDisconnected(ZNetPeer peer)
		{
			string url = Plugin.Configuration.DiscordWebhook.Value;
			if (ZNet.instance.IsServer() && peer.InCombat() && !string.IsNullOrEmpty(url) && !string.IsNullOrEmpty(Plugin.Configuration.DisconnectedInCombatFormat.Value))
			{
				Log.Info("Player " + peer.GetSteamId() + ":" + peer.m_playerName + " disconnected in combat");
				string message = Plugin.Configuration.DisconnectedInCombatFormat.Value.Replace("{player}", peer.m_playerName);
				ThreadinUtil.RunThread(delegate
				{
					DiscordTool.SendMessageToDiscord(url, "KillFeed", message);
				});
			}
		}

		private void RPC_KillFeed(long arg1, string characterName, string attackerName, Vector3 position)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			if (!string.IsNullOrEmpty(characterName))
			{
				if (!string.IsNullOrEmpty(attackerName))
				{
					string text = (characterName + " $vpo_kill_feed_msg_killed_by " + attackerName).Localize();
					((Terminal)Chat.instance).AddString(KillFeedUser.Name, text, (Type)2, false);
					Chat.instance.AddInworldText((GameObject)null, arg1, position, (Type)2, KillFeedUser, text);
				}
				else
				{
					((Terminal)Chat.instance).AddString(KillFeedUser.Name, (characterName + " $vpo_kill_feed_msg_dead").Localize(), (Type)1, false);
				}
				Chat.instance.m_hideTimer = 0f;
			}
		}

		private void RPC_CharacterKilled(long uid, ZDOID characterId, ZDOID attackerId, string weapon)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_0209: Unknown result type (might be due to invalid IL or missing references)
			ZNetPeer peer = ZNet.instance.GetPeer(uid);
			try
			{
				if (((ZDOID)(ref characterId)).IsNone() || !ZDOMan.instance.m_objectsByID.ContainsKey(characterId))
				{
					Log.Debug($"Received invalid killed character id {characterId} from {peer?.m_playerName}:{peer?.GetSteamId()}");
					return;
				}
				bool isPlayer;
				ZDO zdo;
				ZNetPeer peer2;
				string name = GetName(characterId, out isPlayer, out zdo, out peer2);
				bool isPlayer2;
				ZDO zdo2;
				ZNetPeer peer3;
				string name2 = GetName(attackerId, out isPlayer2, out zdo2, out peer3);
				Log.Debug($"Killed {name} ({characterId}) by {name2} ({attackerId}) with {weapon}");
				if (zdo2 == zdo)
				{
					return;
				}
				Action<KillData> onCharacterKilled = KillFeed.OnCharacterKilled;
				if (onCharacterKilled != null)
				{
					KillData obj = default(KillData);
					KillData.CharacterData killed = new KillData.CharacterData
					{
						displayName = name,
						isPlayer = isPlayer,
						peer = peer2,
						zdo = zdo
					};
					GameObject prefab = ZNetScene.instance.GetPrefab(zdo.GetPrefab());
					killed.prefabName = ((prefab != null) ? ((Object)prefab).name : null);
					obj.killed = killed;
					killed = new KillData.CharacterData
					{
						displayName = name2,
						isPlayer = isPlayer2,
						peer = peer3,
						zdo = zdo2
					};
					object prefabName;
					if (zdo2 == null)
					{
						prefabName = string.Empty;
					}
					else
					{
						GameObject prefab2 = ZNetScene.instance.GetPrefab(zdo2.GetPrefab());
						prefabName = ((prefab2 != null) ? ((Object)prefab2).name : null);
					}
					killed.prefabName = (string)prefabName;
					obj.killer = killed;
					obj.weapon = weapon;
					onCharacterKilled(obj);
				}
			}
			catch (Exception ex)
			{
				Log.Warning($"Cannot handle kill received from {peer?.m_playerName}:{peer?.GetSteamId()} ({peer?.m_characterID}) {attackerId} {characterId}: {ex.Message}\n{ex.StackTrace}]");
			}
		}

		private void SendKillNotifications(KillData killData)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			KillData.CharacterData killed = killData.killed;
			if (!killed.isPlayer)
			{
				return;
			}
			Vector3 position = killed.zdo.GetPosition();
			int value = Plugin.Configuration.MaxDeathPingRadius.Value;
			if (value <= 0)
			{
				return;
			}
			foreach (ZNetPeer peer in ZNet.instance.m_peers)
			{
				if (peer.IsReady() && !(Utils.DistanceXZ(peer.GetRefPos(), position) >= (float)value))
				{
					ZRoutedRpc.instance.InvokeRoutedRPC(peer.m_uid, "VPT_KillFeedRpc", new object[3]
					{
						killed.displayName,
						killData.killer.displayName,
						position
					});
				}
			}
		}

		private void SendDiscordNotification(KillData killData)
		{
			string url = Plugin.Configuration.DiscordWebhook.Value;
			KillData.CharacterData killed = killData.killed;
			KillData.CharacterData killer = killData.killer;
			if (string.IsNullOrEmpty(url) || !killed.isPlayer)
			{
				return;
			}
			Log.Info("Sending discord notifiaction " + killed.displayName + " killed by " + killer.displayName);
			string messageFormat = GetMessageFormat(killData);
			if (!string.IsNullOrEmpty(messageFormat))
			{
				_builder.Clear();
				_builder.Append(messageFormat);
				if (!string.IsNullOrEmpty(killer.displayName))
				{
					string newValue = Localization.instance.Localize(killer.displayName);
					_builder.Replace("{attacker}", newValue);
				}
				_builder.Replace("{player}", killed.displayName);
				ThreadinUtil.RunThread(delegate
				{
					DiscordTool.SendMessageToDiscord(url, Plugin.Configuration.KillFeedName.Value, _builder.ToString());
				});
			}
		}

		private string GetMessageFormat(KillData killData)
		{
			KillData.CharacterData killed = killData.killed;
			KillData.CharacterData killer = killData.killer;
			if (string.IsNullOrEmpty(killer.displayName))
			{
				return Plugin.Configuration.DeadMessageFormat.Value;
			}
			return (killer.isPlayer && killed.isPlayer) ? Plugin.Configuration.KilledInPvpMessageFormat.Value : Plugin.Configuration.KilledMessageFormat.Value;
		}

		private string GetName(ZDOID id, out bool isPlayer, out ZDO zdo, out ZNetPeer peer)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			isPlayer = false;
			zdo = ZDOMan.instance.GetZDO(id);
			peer = null;
			if (id == ZDOID.None)
			{
				return string.Empty;
			}
			if (zdo.GetPrefab() == _playerPrefabHash)
			{
				peer = ZNet.instance.m_peers.Find((ZNetPeer p) => p.m_characterID == id);
				if (peer != null)
				{
					isPlayer = true;
					return peer.m_playerName;
				}
				return string.Empty;
			}
			GameObject prefab = ZNetScene.instance.GetPrefab(zdo.GetPrefab());
			if ((Object)(object)prefab == (Object)null)
			{
				return string.Empty;
			}
			Character val = default(Character);
			if (prefab.TryGetComponent<Character>(ref val))
			{
				return val.m_name;
			}
			return ((Object)prefab).name;
		}
	}
	[HarmonyPatch]
	internal class Patches
	{
		private static KillFeed _killFeed;

		[HarmonyPatch(typeof(Character), "Start")]
		[HarmonyPostfix]
		[HarmonyPatch(typeof(Humanoid), "Start")]
		private static void Character_Start(Character __instance)
		{
			CharacterKillTracker characterKillTracker = default(CharacterKillTracker);
			if (!((Component)__instance).TryGetComponent<CharacterKillTracker>(ref characterKillTracker))
			{
				((Component)__instance).gameObject.AddComponent<CharacterKillTracker>();
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Game), "Start")]
		private static void Game_Start(Game __instance)
		{
			_killFeed = ((Component)__instance).gameObject.AddComponent<KillFeed>();
		}

		[HarmonyPatch(typeof(ZNet), "Disconnect")]
		[HarmonyPrefix]
		private static void ZNet_Disconnect(Game __instance, ZNetPeer peer)
		{
			_killFeed.OnPlayerDisconnected(peer);
		}
	}
}
namespace Microsoft.CodeAnalysis
{
	[Microsoft.CodeAnalysis.Embedded]
	[CompilerGenerated]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ServerSync
{
	[PublicAPI]
	internal abstract class OwnConfigEntryBase
	{
		public object? LocalBaseValue;

		public bool SynchronizedConfig = true;

		public abstract ConfigEntryBase BaseConfig { get; }
	}
	[PublicAPI]
	internal class SyncedConfigEntry<T> : OwnConfigEntryBase
	{
		public readonly ConfigEntry<T> SourceConfig;

		public override ConfigEntryBase BaseConfig => (ConfigEntryBase)(object)SourceConfig;

		public T Value
		{
			get
			{
				return SourceConfig.Value;
			}
			set
			{
				SourceConfig.Value = value;
			}
		}

		public SyncedConfigEntry(ConfigEntry<T> sourceConfig)
		{
			SourceConfig = sourceConfig;
		}

		public void AssignLocalValue(T value)
		{
			if (LocalBaseValue == null)
			{
				Value = value;
			}
			else
			{
				LocalBaseValue = value;
			}
		}
	}
	internal abstract class CustomSyncedValueBase
	{
		public object? LocalBaseValue;

		public readonly string Identifier;

		public readonly Type Type;

		private object? boxedValue;

		protected bool localIsOwner;

		public readonly int Priority;

		public object? BoxedValue
		{
			get
			{
				return boxedValue;
			}
			set
			{
				boxedValue = value;
				this.ValueChanged?.Invoke();
			}
		}

		public event Action? ValueChanged;

		protected CustomSyncedValueBase(ConfigSync configSync, string identifier, Type type, int priority)
		{
			Priority = priority;
			Identifier = identifier;
			Type = type;
			configSync.AddCustomValue(this);
			localIsOwner = configSync.IsSourceOfTruth;
			configSync.SourceOfTruthChanged += delegate(bool truth)
			{
				localIsOwner = truth;
			};
		}
	}
	[PublicAPI]
	internal sealed class CustomSyncedValue<T> : CustomSyncedValueBase
	{
		public T Value
		{
			get
			{
				return (T)base.BoxedValue;
			}
			set
			{
				base.BoxedValue = value;
			}
		}

		public CustomSyncedValue(ConfigSync configSync, string identifier, T value = default(T), int priority = 0)
			: base(configSync, identifier, typeof(T), priority)
		{
			Value = value;
		}

		public void AssignLocalValue(T value)
		{
			if (localIsOwner)
			{
				Value = value;
			}
			else
			{
				LocalBaseValue = value;
			}
		}
	}
	internal class ConfigurationManagerAttributes
	{
		[UsedImplicitly]
		public bool? ReadOnly = false;
	}
	[PublicAPI]
	internal class ConfigSync
	{
		[HarmonyPatch(typeof(ZRpc), "HandlePackage")]
		private static class SnatchCurrentlyHandlingRPC
		{
			public static ZRpc? currentRpc;

			[HarmonyPrefix]
			private static void Prefix(ZRpc __instance)
			{
				currentRpc = __instance;
			}
		}

		[HarmonyPatch(typeof(ZNet), "Awake")]
		internal static class RegisterRPCPatch
		{
			[HarmonyPostfix]
			private static void Postfix(ZNet __instance)
			{
				isServer = __instance.IsServer();
				foreach (ConfigSync configSync2 in configSyncs)
				{
					ZRoutedRpc.instance.Register<ZPackage>(configSync2.Name + " ConfigSync", (Action<long, ZPackage>)configSync2.RPC_FromOtherClientConfigSync);
					if (isServer)
					{
						configSync2.InitialSyncDone = true;
						Debug.Log((object)("Registered '" + configSync2.Name + " ConfigSync' RPC - waiting for incoming connections"));
					}
				}
				if (isServer)
				{
					((MonoBehaviour)__instance).StartCoroutine(WatchAdminListChanges());
				}
				static void SendAdmin(List<ZNetPeer> peers, bool isAdmin)
				{
					ZPackage package = ConfigsToPackage(null, null, new PackageEntry[1]
					{
						new PackageEntry
						{
							section = "Internal",
							key = "lockexempt",
							type = typeof(bool),
							value = isAdmin
						}
					});
					ConfigSync configSync = configSyncs.First();
					if (configSync != null)
					{
						((MonoBehaviour)ZNet.instance).StartCoroutine(configSync.sendZPackage(peers, package));
					}
				}
				static IEnumerator WatchAdminListChanges()
				{
					SyncedList adminList = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance);
					List<string> CurrentList = new List<string>(adminList.GetList());
					while (true)
					{
						yield return (object)new WaitForSeconds(30f);
						if (!adminList.GetList().SequenceEqual(CurrentList))
						{
							CurrentList = new List<string>(adminList.GetList());
							List<ZNetPeer> adminPeer = (from p in ZNet.instance.GetPeers()
								where adminList.Contains(p.m_rpc.GetSocket().GetHostName())
								select p).ToList();
							List<ZNetPeer> nonAdminPeer = ZNet.instance.GetPeers().Except(adminPeer).ToList();
							SendAdmin(nonAdminPeer, isAdmin: false);
							SendAdmin(adminPeer, isAdmin: true);
						}
					}
				}
			}
		}

		[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
		private static class RegisterClientRPCPatch
		{
			[HarmonyPostfix]
			private static void Postfix(ZNet __instance, ZNetPeer peer)
			{
				if (__instance.IsServer())
				{
					return;
				}
				foreach (ConfigSync configSync in configSyncs)
				{
					peer.m_rpc.Register<ZPackage>(configSync.Name + " ConfigSync", (Action<ZRpc, ZPackage>)configSync.RPC_FromServerConfigSync);
				}
			}
		}

		private class ParsedConfigs
		{
			public readonly Dictionary<OwnConfigEntryBase, object?> configValues = new Dictionary<OwnConfigEntryBase, object>();

			public readonly Dictionary<CustomSyncedValueBase, object?> customValues = new Dictionary<CustomSyncedValueBase, object>();
		}

		[HarmonyPatch(typeof(ZNet), "Shutdown")]
		private class ResetConfigsOnShutdown
		{
			[HarmonyPostfix]
			private static void Postfix()
			{
				ProcessingServerUpdate = true;
				foreach (ConfigSync configSync in configSyncs)
				{
					configSync.resetConfigsFromServer();
					configSync.IsSourceOfTruth = true;
					configSync.InitialSyncDone = false;
				}
				ProcessingServerUpdate = false;
			}
		}

		[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
		private class SendConfigsAfterLogin
		{
			private class BufferingSocket : ISocket
			{
				public volatile bool finished = false;

				public volatile int versionMatchQueued = -1;

				public readonly List<ZPackage> Package = new List<ZPackage>();

				public readonly ISocket Original;

				public BufferingSocket(ISocket original)
				{
					Original = original;
				}

				public bool IsConnected()
				{
					return Original.IsConnected();
				}

				public ZPackage Recv()
				{
					return Original.Recv();
				}

				public int GetSendQueueSize()
				{
					return Original.GetSendQueueSize();
				}

				public int GetCurrentSendRate()
				{
					return Original.GetCurrentSendRate();
				}

				public bool IsHost()
				{
					return Original.IsHost();
				}

				public void Dispose()
				{
					Original.Dispose();
				}

				public bool GotNewData()
				{
					return Original.GotNewData();
				}

				public void Close()
				{
					Original.Close();
				}

				public string GetEndPointString()
				{
					return Original.GetEndPointString();
				}

				public void GetAndResetStats(out int totalSent, out int totalRecv)
				{
					Original.GetAndResetStats(ref totalSent, ref totalRecv);
				}

				public void GetConnectionQuality(out float localQuality, out float remoteQuality, out int ping, out float outByteSec, out float inByteSec)
				{
					Original.GetConnectionQuality(ref localQuality, ref remoteQuality, ref ping, ref outByteSec, ref inByteSec);
				}

				public ISocket Accept()
				{
					return Original.Accept();
				}

				public int GetHostPort()
				{
					return Original.GetHostPort();
				}

				public bool Flush()
				{
					return Original.Flush();
				}

				public string GetHostName()
				{
					return Original.GetHostName();
				}

				public void VersionMatch()
				{
					if (finished)
					{
						Original.VersionMatch();
					}
					else
					{
						versionMatchQueued = Package.Count;
					}
				}

				public void Send(ZPackage pkg)
				{
					//IL_0057: Unknown result type (might be due to invalid IL or missing references)
					//IL_005d: Expected O, but got Unknown
					int pos = pkg.GetPos();
					pkg.SetPos(0);
					int num = pkg.ReadInt();
					if ((num == StringExtensionMethods.GetStableHashCode("PeerInfo") || num == StringExtensionMethods.GetStableHashCode("RoutedRPC") || num == StringExtensionMethods.GetStableHashCode("ZDOData")) && !finished)
					{
						ZPackage val = new ZPackage(pkg.GetArray());
						val.SetPos(pos);
						Package.Add(val);
					}
					else
					{
						pkg.SetPos(pos);
						Original.Send(pkg);
					}
				}
			}

			[HarmonyPriority(800)]
			[HarmonyPrefix]
			private static void Prefix(ref Dictionary<Assembly, BufferingSocket>? __state, ZNet __instance, ZRpc rpc)
			{
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_007e: Invalid comparison between Unknown and I4
				if (__instance.IsServer())
				{
					BufferingSocket value = new BufferingSocket(rpc.GetSocket());
					AccessTools.DeclaredField(typeof(ZRpc), "m_socket").SetValue(rpc, value);
					object? obj = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc });
					ZNetPeer val = (ZNetPeer)((obj is ZNetPeer) ? obj : null);
					if (val != null && (int)ZNet.m_onlineBackend > 0)
					{
						AccessTools.DeclaredField(typeof(ZNetPeer), "m_socket").SetValue(val, value);
					}
					if (__state == null)
					{
						__state = new Dictionary<Assembly, BufferingSocket>();
					}
					__state[Assembly.GetExecutingAssembly()] = value;
				}
			}

			[HarmonyPostfix]
			private static void Postfix(Dictionary<Assembly, BufferingSocket> __state, ZNet __instance, ZRpc rpc)
			{
				ZRpc rpc2 = rpc;
				ZNet __instance2 = __instance;
				Dictionary<Assembly, BufferingSocket> __state2 = __state;
				ZNetPeer peer;
				if (__instance2.IsServer())
				{
					object obj = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance2, new object[1] { rpc2 });
					peer = (ZNetPeer)((obj is ZNetPeer) ? obj : null);
					if (peer == null)
					{
						SendBufferedData();
					}
					else
					{
						((MonoBehaviour)__instance2).StartCoroutine(sendAsync());
					}
				}
				void SendBufferedData()
				{
					if (rpc2.GetSocket() is BufferingSocket bufferingSocket)
					{
						AccessTools.DeclaredField(typeof(ZRpc), "m_socket").SetValue(rpc2, bufferingSocket.Original);
						object? obj2 = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance2, new object[1] { rpc2 });
						ZNetPeer val = (ZNetPeer)((obj2 is ZNetPeer) ? obj2 : null);
						if (val != null)
						{
							AccessTools.DeclaredField(typeof(ZNetPeer), "m_socket").SetValue(val, bufferingSocket.Original);
						}
					}
					BufferingSocket bufferingSocket2 = __state2[Assembly.GetExecutingAssembly()];
					bufferingSocket2.finished = true;
					for (int i = 0; i < bufferingSocket2.Package.Count; i++)
					{
						if (i == bufferingSocket2.versionMatchQueued)
						{
							bufferingSocket2.Original.VersionMatch();
						}
						bufferingSocket2.Original.Send(bufferingSocket2.Package[i]);
					}
					if (bufferingSocket2.Package.Count == bufferingSocket2.versionMatchQueued)
					{
						bufferingSocket2.Original.VersionMatch();
					}
				}
				IEnumerator sendAsync()
				{
					foreach (ConfigSync configSync in configSyncs)
					{
						List<PackageEntry> entries = new List<PackageEntry>();
						if (configSync.CurrentVersion != null)
						{
							entries.Add(new PackageEntry
							{
								section = "Internal",
								key = "serverversion",
								type = typeof(string),
								value = configSync.CurrentVersion
							});
						}
						MethodInfo listContainsId = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null);
						SyncedList adminList = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance);
						entries.Add(new PackageEntry
						{
							section = "Internal",
							key = "lockexempt",
							type = typeof(bool),
							value = (((object)listContainsId == null) ? ((object)adminList.Contains(rpc2.GetSocket().GetHostName())) : listContainsId.Invoke(ZNet.instance, new object[2]
							{
								adminList,
								rpc2.GetSocket().GetHostName()
							}))
						});
						ZPackage package = ConfigsToPackage(configSync.allConfigs.Select((OwnConfigEntryBase c) => c.BaseConfig), configSync.allCustomValues, entries, partial: false);
						yield return ((MonoBehaviour)__instance2).StartCoroutine(configSync.sendZPackage(new List<ZNetPeer> { peer }, package));
					}
					SendBufferedData();
				}
			}
		}

		private class PackageEntry
		{
			public string section = null;

			public string key = null;

			public Type type = null;

			public object? value;
		}

		[HarmonyPatch(typeof(ConfigEntryBase), "GetSerializedValue")]
		private static class PreventSavingServerInfo
		{
			[HarmonyPrefix]
			private static bool Prefix(ConfigEntryBase __instance, ref string __result)
			{
				OwnConfigEntryBase ownConfigEntryBase = configData(__instance);
				if (ownConfigEntryBase == null || isWritableConfig(ownConfigEntryBase))
				{
					return true;
				}
				__result = TomlTypeConverter.ConvertToString(ownConfigEntryBase.LocalBaseValue, __instance.SettingType);
				return false;
			}
		}

		[HarmonyPatch(typeof(ConfigEntryBase), "SetSerializedValue")]
		private static class PreventConfigRereadChangingValues
		{
			[HarmonyPrefix]
			private static bool Prefix(ConfigEntryBase __instance, string value)
			{
				OwnConfigEntryBase ownConfigEntryBase = configData(__instance);
				if (ownConfigEntryBase == null || ownConfigEntryBase.LocalBaseValue == null)
				{
					return true;
				}
				try
				{
					ownConfigEntryBase.LocalBaseValue = TomlTypeConverter.ConvertToValue(value, __instance.SettingType);
				}
				catch (Exception ex)
				{
					Debug.LogWarning((object)$"Config value of setting \"{__instance.Definition}\" could not be parsed and will be ignored. Reason: {ex.Message}; Value: {value}");
				}
				return false;
			}
		}

		private class InvalidDeserializationTypeException : Exception
		{
			public string expected = null;

			public string received = null;

			public string field = "";
		}

		public static bool ProcessingServerUpdate;

		public readonly string Name;

		public string? DisplayName;

		public string? CurrentVersion;

		public string? MinimumRequiredVersion;

		public bool ModRequired = false;

		private bool? forceConfigLocking;

		private bool isSourceOfTruth = true;

		private static readonly HashSet<ConfigSync> configSyncs;

		private readonly HashSet<OwnConfigEntryBase> allConfigs = new HashSet<OwnConfigEntryBase>();

		private HashSet<CustomSyncedValueBase> allCustomValues = new HashSet<CustomSyncedValueBase>();

		private static bool isServer;

		private static bool lockExempt;

		private OwnConfigEntryBase? lockedConfig = null;

		private const byte PARTIAL_CONFIGS = 1;

		private const byte FRAGMENTED_CONFIG = 2;

		private const byte COMPRESSED_CONFIG = 4;

		private readonly Dictionary<string, SortedDictionary<int, byte[]>> configValueCache = new Dictionary<string, SortedDictionary<int, byte[]>>();

		private readonly List<KeyValuePair<long, string>> cacheExpirations = new List<KeyValuePair<long, string>>();

		private static long packageCounter;

		public bool IsLocked
		{
			get
			{
				bool? flag = forceConfigLocking;
				bool num;
				if (!flag.HasValue)
				{
					if (lockedConfig == null)
					{
						goto IL_0052;
					}
					num = ((IConvertible)lockedConfig.BaseConfig.BoxedValue).ToInt32(CultureInfo.InvariantCulture) != 0;
				}
				else
				{
					num = flag.GetValueOrDefault();
				}
				if (!num)
				{
					goto IL_0052;
				}
				int result = ((!lockExempt) ? 1 : 0);
				goto IL_0053;
				IL_0053:
				return (byte)result != 0;
				IL_0052:
				result = 0;
				goto IL_0053;
			}
			set
			{
				forceConfigLocking = value;
			}
		}

		public bool IsAdmin => lockExempt || isSourceOfTruth;

		public bool IsSourceOfTruth
		{
			get
			{
				return isSourceOfTruth;
			}
			private set
			{
				if (value != isSourceOfTruth)
				{
					isSourceOfTruth = value;
					this.SourceOfTruthChanged?.Invoke(value);
				}
			}
		}

		public bool InitialSyncDone { get; private set; } = false;


		public event Action<bool>? SourceOfTruthChanged;

		private event Action? lockedConfigChanged;

		static ConfigSync()
		{
			ProcessingServerUpdate = false;
			configSyncs = new HashSet<ConfigSync>();
			lockExempt = false;
			packageCounter = 0L;
			RuntimeHelpers.RunClassConstructor(typeof(VersionCheck).TypeHandle);
		}

		public ConfigSync(string name)
		{
			Name = name;
			configSyncs.Add(this);
			new VersionCheck(this);
		}

		public SyncedConfigEntry<T> AddConfigEntry<T>(ConfigEntry<T> configEntry)
		{
			ConfigEntry<T> configEntry2 = configEntry;
			OwnConfigEntryBase ownConfigEntryBase = configData((ConfigEntryBase)(object)configEntry2);
			SyncedConfigEntry<T> syncedEntry = ownConfigEntryBase as SyncedConfigEntry<T>;
			if (syncedEntry == null)
			{
				syncedEntry = new SyncedConfigEntry<T>(configEntry2);
				AccessTools.DeclaredField(typeof(ConfigDescription), "<Tags>k__BackingField").SetValue(((ConfigEntryBase)configEntry2).Description, new object[1]
				{
					new ConfigurationManagerAttributes()
				}.Concat(((ConfigEntryBase)configEntry2).Description.Tags ?? Array.Empty<object>()).Concat(new SyncedConfigEntry<T>[1] { syncedEntry }).ToArray());
				configEntry2.SettingChanged += delegate
				{
					if (!ProcessingServerUpdate && syncedEntry.SynchronizedConfig)
					{
						Broadcast(ZRoutedRpc.Everybody, (ConfigEntryBase)configEntry2);
					}
				};
				allConfigs.Add(syncedEntry);
			}
			return syncedEntry;
		}

		public SyncedConfigEntry<T> AddLockingConfigEntry<T>(ConfigEntry<T> lockingConfig) where T : IConvertible
		{
			if (lockedConfig != null)
			{
				throw new Exception("Cannot initialize locking ConfigEntry twice");
			}
			lockedConfig = AddConfigEntry<T>(lockingConfig);
			lockingConfig.SettingChanged += delegate
			{
				this.lockedConfigChanged?.Invoke();
			};
			return (SyncedConfigEntry<T>)lockedConfig;
		}

		internal void AddCustomValue(CustomSyncedValueBase customValue)
		{
			CustomSyncedValueBase customValue2 = customValue;
			if (allCustomValues.Select((CustomSyncedValueBase v) => v.Identifier).Concat(new string[1] { "serverversion" }).Contains(customValue2.Identifier))
			{
				throw new Exception("Cannot have multiple settings with the same name or with a reserved name (serverversion)");
			}
			allCustomValues.Add(customValue2);
			allCustomValues = new HashSet<CustomSyncedValueBase>(allCustomValues.OrderByDescending((CustomSyncedValueBase v) => v.Priority));
			customValue2.ValueChanged += delegate
			{
				if (!ProcessingServerUpdate)
				{
					Broadcast(ZRoutedRpc.Everybody, customValue2);
				}
			};
		}

		private void RPC_FromServerConfigSync(ZRpc rpc, ZPackage package)
		{
			lockedConfigChanged += serverLockedSettingChanged;
			IsSourceOfTruth = false;
			if (HandleConfigSyncRPC(0L, package, clientUpdate: false))
			{
				InitialSyncDone = true;
			}
		}

		private void RPC_FromOtherClientConfigSync(long sender, ZPackage package)
		{
			HandleConfigSyncRPC(sender, package, clientUpdate: true);
		}

		private bool HandleConfigSyncRPC(long sender, ZPackage package, bool clientUpdate)
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Expected O, but got Unknown
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Expected O, but got Unknown
			try
			{
				if (isServer && IsLocked)
				{
					ZRpc? currentRpc = SnatchCurrentlyHandlingRPC.currentRpc;
					object obj;
					if (currentRpc == null)
					{
						obj = null;
					}
					else
					{
						ISocket socket = currentRpc.GetSocket();
						obj = ((socket != null) ? socket.GetHostName() : null);
					}
					string text = (string)obj;
					if (text != null)
					{
						MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null);
						SyncedList val = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance);
						if (!(((object)methodInfo == null) ? val.Contains(text) : ((bool)methodInfo.Invoke(ZNet.instance, new object[2] { val, text }))))
						{
							return false;
						}
					}
				}
				cacheExpirations.RemoveAll(delegate(KeyValuePair<long, string> kv)
				{
					if (kv.Key < DateTimeOffset.Now.Ticks)
					{
						configValueCache.Remove(kv.Value);
						return true;
					}
					return false;
				});
				byte b = package.ReadByte();
				if ((b & 2u) != 0)
				{
					long num = package.ReadLong();
					string text2 = sender.ToString() + num;
					if (!configValueCache.TryGetValue(text2, out SortedDictionary<int, byte[]> value))
					{
						value = new SortedDictionary<int, byte[]>();
						configValueCache[text2] = value;
						cacheExpirations.Add(new KeyValuePair<long, string>(DateTimeOffset.Now.AddSeconds(60.0).Ticks, text2));
					}
					int key = package.ReadInt();
					int num2 = package.ReadInt();
					value.Add(key, package.ReadByteArray());
					if (value.Count < num2)
					{
						return false;
					}
					configValueCache.Remove(text2);
					package = new ZPackage(value.Values.SelectMany((byte[] a) => a).ToArray());
					b = package.ReadByte();
				}
				ProcessingServerUpdate = true;
				if ((b & 4u) != 0)
				{
					byte[] buffer = package.ReadByteArray();
					MemoryStream stream = new MemoryStream(buffer);
					MemoryStream memoryStream = new MemoryStream();
					using (DeflateStream deflateStream = new DeflateStream(stream, CompressionMode.Decompress))
					{
						deflateStream.CopyTo(memoryStream);
					}
					package = new ZPackage(memoryStream.ToArray());
					b = package.ReadByte();
				}
				if ((b & 1) == 0)
				{
					resetConfigsFromServer();
				}
				ParsedConfigs parsedConfigs = ReadConfigsFromPackage(package);
				foreach (KeyValuePair<OwnConfigEntryBase, object> configValue in parsedConfigs.configValues)
				{
					if (!isServer && configValue.Key.LocalBaseValue == null)
					{
						configValue.Key.LocalBaseValue = configValue.Key.BaseConfig.BoxedValue;
					}
					configValue.Key.BaseConfig.BoxedValue = configValue.Value;
				}
				foreach (KeyValuePair<CustomSyncedValueBase, object> customValue in parsedConfigs.customValues)
				{
					if (!isServer)
					{
						CustomSyncedValueBase key2 = customValue.Key;
						if (key2.LocalBaseValue == null)
						{
							key2.LocalBaseValue = customValue.Key.BoxedValue;
						}
					}
					customValue.Key.BoxedValue = customValue.Value;
				}
				Debug.Log((object)string.Format("Received {0} configs and {1} custom values from {2} for mod {3}", parsedConfigs.configValues.Count, parsedConfigs.customValues.Count, (isServer || clientUpdate) ? $"client {sender}" : "the server", DisplayName ?? Name));
				if (!isServer)
				{
					serverLockedSettingChanged();
				}
				return true;
			}
			finally
			{
				ProcessingServerUpdate = false;
			}
		}

		private ParsedConfigs ReadConfigsFromPackage(ZPackage package)
		{
			ParsedConfigs parsedConfigs = new ParsedConfigs();
			Dictionary<string, OwnConfigEntryBase> dictionary = allConfigs.Where((OwnConfigEntryBase c) => c.SynchronizedConfig).ToDictionary((OwnConfigEntryBase c) => c.BaseConfig.Definition.Section + "_" + c.BaseConfig.Definition.Key, (OwnConfigEntryBase c) => c);
			Dictionary<string, CustomSyncedValueBase> dictionary2 = allCustomValues.ToDictionary((CustomSyncedValueBase c) => c.Identifier, (CustomSyncedValueBase c) => c);
			int num = package.ReadInt();
			for (int i = 0; i < num; i++)
			{
				string text = package.ReadString();
				string text2 = package.ReadString();
				string text3 = package.ReadString();
				Type type = Type.GetType(text3);
				if (text3 == "" || type != null)
				{
					object obj;
					try
					{
						obj = ((text3 == "") ? null : ReadValueWithTypeFromZPackage(package, type));
					}
					catch (InvalidDeserializationTypeException ex)
					{
						Debug.LogWarning((object)("Got unexpected struct internal type " + ex.received + " for field " + ex.field + " struct " + text3 + " for " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ", expecting " + ex.expected));
						continue;
					}
					OwnConfigEntryBase value2;
					if (text == "Internal")
					{
						CustomSyncedValueBase value;
						if (text2 == "serverversion")
						{
							if (obj?.ToString() != CurrentVersion)
							{
								Debug.LogWarning((object)("Received server version is not equal: server version = " + (obj?.ToString() ?? "null") + "; local version = " + (CurrentVersion ?? "unknown")));
							}
						}
						else if (text2 == "lockexempt")
						{
							if (obj is bool flag)
							{
								lockExempt = flag;
							}
						}
						else if (dictionary2.TryGetValue(text2, out value))
						{
							if ((text3 == "" && (!value.Type.IsValueType || Nullable.GetUnderlyingType(value.Type) != null)) || GetZPackageTypeString(value.Type) == text3)
							{
								parsedConfigs.customValues[value] = obj;
								continue;
							}
							Debug.LogWarning((object)("Got unexpected type " + text3 + " for internal value " + text2 + " for mod " + (DisplayName ?? Name) + ", expecting " + value.Type.AssemblyQualifiedName));
						}
					}
					else if (dictionary.TryGetValue(text + "_" + text2, out value2))
					{
						Type type2 = configType(value2.BaseConfig);
						if ((text3 == "" && (!type2.IsValueType || Nullable.GetUnderlyingType(type2) != null)) || GetZPackageTypeString(type2) == text3)
						{
							parsedConfigs.configValues[value2] = obj;
							continue;
						}
						Debug.LogWarning((object)("Got unexpected type " + text3 + " for " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ", expecting " + type2.AssemblyQualifiedName));
					}
					else
					{
						Debug.LogWarning((object)("Received unknown config entry " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ". This may happen if client and server versions of the mod do not match."));
					}
					continue;
				}
				Debug.LogWarning((object)("Got invalid type " + text3 + ", abort reading of received configs"));
				return new ParsedConfigs();
			}
			return parsedConfigs;
		}

		private static bool isWritableConfig(OwnConfigEntryBase config)
		{
			OwnConfigEntryBase config2 = config;
			ConfigSync configSync = configSyncs.FirstOrDefault((ConfigSync cs) => cs.allConfigs.Contains(config2));
			if (configSync == null)
			{
				return true;
			}
			return configSync.IsSourceOfTruth || !config2.SynchronizedConfig || config2.LocalBaseValue == null || (!configSync.IsLocked && (config2 != configSync.lockedConfig || lockExempt));
		}

		private void serverLockedSettingChanged()
		{
			foreach (OwnConfigEntryBase allConfig in allConfigs)
			{
				configAttribute<ConfigurationManagerAttributes>(allConfig.BaseConfig).ReadOnly = !isWritableConfig(allConfig);
			}
		}

		private void resetConfigsFromServer()
		{
			foreach (OwnConfigEntryBase item in allConfigs.Where((OwnConfigEntryBase config) => config.LocalBaseValue != null))
			{
				item.BaseConfig.BoxedValue = item.LocalBaseValue;
				item.LocalBaseValue = null;
			}
			foreach (CustomSyncedValueBase item2 in allCustomValues.Where((CustomSyncedValueBase config) => config.LocalBaseValue != null))
			{
				item2.BoxedValue = item2.LocalBaseValue;
				item2.LocalBaseValue = null;
			}
			lockedConfigChanged -= serverLockedSettingChanged;
			serverLockedSettingChanged();
		}

		private IEnumerator<bool> distributeConfigToPeers(ZNetPeer peer, ZPackage package)
		{
			ZNetPeer peer2 = peer;
			ZRoutedRpc rpc = ZRoutedRpc.instance;
			if (rpc == null)
			{
				yield break;
			}
			byte[] data = package.GetArray();
			if (data != null && data.LongLength > 250000)
			{
				int fragments = (int)(1 + (data.LongLength - 1) / 250000);
				long packageIdentifier = ++packageCounter;
				int fragment = 0;
				while (fragment < fragments)
				{
					foreach (bool item in waitForQueue())
					{
						yield return item;
					}
					if (peer2.m_socket.IsConnected())
					{
						ZPackage fragmentedPackage = new ZPackage();
						fragmentedPackage.Write((byte)2);
						fragmentedPackage.Write(packageIdentifier);
						fragmentedPackage.Write(fragment);
						fragmentedPackage.Write(fragments);
						fragmentedPackage.Write(data.Skip(250000 * fragment).Take(250000).ToArray());
						SendPackage(fragmentedPackage);
						if (fragment != fragments - 1)
						{
							yield return true;
						}
						int num = fragment + 1;
						fragment = num;
						continue;
					}
					break;
				}
				yield break;
			}
			foreach (bool item2 in waitForQueue())
			{
				yield return item2;
			}
			SendPackage(package);
			void SendPackage(ZPackage pkg)
			{
				string text = Name + " ConfigSync";
				if (isServer)
				{
					peer2.m_rpc.Invoke(text, new object[1] { pkg });
				}
				else
				{
					rpc.InvokeRoutedRPC(peer2.m_server ? 0 : peer2.m_uid, text, new object[1] { pkg });
				}
			}
			IEnumerable<bool> waitForQueue()
			{
				float timeout = Time.time + 30f;
				while (peer2.m_socket.GetSendQueueSize() > 20000)
				{
					if (Time.time > timeout)
					{
						Debug.Log((object)$"Disconnecting {peer2.m_uid} after 30 seconds config sending timeout");
						peer2.m_rpc.Invoke("Error", new object[1] { (object)(ConnectionStatus)5 });
						ZNet.instance.Disconnect(peer2);
						break;
					}
					yield return false;
				}
			}
		}

		private IEnumerator sendZPackage(long target, ZPackage package)
		{
			if (!Object.op_Implicit((Object)(object)ZNet.instance))
			{
				return Enumerable.Empty<object>().GetEnumerator();
			}
			List<ZNetPeer> list = (List<ZNetPeer>)AccessTools.DeclaredField(typeof(ZRoutedRpc), "m_peers").GetValue(ZRoutedRpc.instance);
			if (target != ZRoutedRpc.Everybody)
			{
				list = list.Where((ZNetPeer p) => p.m_uid == target).ToList();
			}
			return sendZPackage(list, package);
		}

		private IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package)
		{
			ZPackage package2 = package;
			if (!Object.op_Implicit((Object)(object)ZNet.instance))
			{
				yield break;
			}
			byte[] rawData = package2.GetArray();
			if (rawData != null && rawData.LongLength > 10000)
			{
				ZPackage compressedPackage = new ZPackage();
				compressedPackage.Write((byte)4);
				MemoryStream output = new MemoryStream();
				using (DeflateStream deflateStream = new DeflateStream(output, CompressionLevel.Optimal))
				{
					deflateStream.Write(rawData, 0, rawData.Length);
				}
				compressedPackage.Write(output.ToArray());
				package2 = compressedPackage;
			}
			List<IEnumerator<bool>> writers = (from peer in peers
				where peer.IsReady()
				select peer into p
				select distributeConfigToPeers(p, package2)).ToList();
			writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			while (writers.Count > 0)
			{
				yield return null;
				writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			}
		}

		private void Broadcast(long target, params ConfigEntryBase[] configs)
		{
			if (!IsLocked || isServer)
			{
				ZPackage package = ConfigsToPackage(configs);
				ZNet instance = ZNet.instance;
				if (instance != null)
				{
					((MonoBehaviour)instance).StartCoroutine(sendZPackage(target, package));
				}
			}
		}

		private void Broadcast(long target, params CustomSyncedValueBase[] customValues)
		{
			if (!IsLocked || isServer)
			{
				ZPackage package = ConfigsToPackage(null, customValues);
				ZNet instance = ZNet.instance;
				if (instance != null)
				{
					((MonoBehaviour)instance).StartCoroutine(sendZPackage(target, package));
				}
			}
		}

		private static OwnConfigEntryBase? configData(ConfigEntryBase config)
		{
			return config.Description.Tags?.OfType<OwnConfigEntryBase>().SingleOrDefault();
		}

		public static SyncedConfigEntry<T>? ConfigData<T>(ConfigEntry<T> config)
		{
			return ((ConfigEntryBase)config).Description.Tags?.OfType<SyncedConfigEntry<T>>().SingleOrDefault();
		}

		private static T configAttribute<T>(ConfigEntryBase config)
		{
			return config.Description.Tags.OfType<T>().First();
		}

		private static Type configType(ConfigEntryBase config)
		{
			return configType(config.SettingType);
		}

		private static Type configType(Type type)
		{
			return type.IsEnum ? Enum.GetUnderlyingType(type) : type;
		}

		private static ZPackage ConfigsToPackage(IEnumerable<ConfigEntryBase>? configs = null, IEnumerable<CustomSyncedValueBase>? customValues = null, IEnumerable<PackageEntry>? packageEntries = null, bool partial = true)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Expected O, but got Unknown
			List<ConfigEntryBase> list = configs?.Where((ConfigEntryBase config) => configData(config).SynchronizedConfig).ToList() ?? new List<ConfigEntryBase>();
			List<CustomSyncedValueBase> list2 = customValues?.ToList() ?? new List<CustomSyncedValueBase>();
			ZPackage val = new ZPackage();
			val.Write((byte)(partial ? 1 : 0));
			val.Write(list.Count + list2.Count + (packageEntries?.Count() ?? 0));
			foreach (PackageEntry item in packageEntries ?? Array.Empty<PackageEntry>())
			{
				AddEntryToPackage(val, item);
			}
			foreach (CustomSyncedValueBase item2 in list2)
			{
				AddEntryToPackage(val, new PackageEntry
				{
					section = "Internal",
					key = item2.Identifier,
					type = item2.Type,
					value = item2.BoxedValue
				});
			}
			foreach (ConfigEntryBase item3 in list)
			{
				AddEntryToPackage(val, new PackageEntry
				{
					section = item3.Definition.Section,
					key = item3.Definition.Key,
					type = configType(item3),
					value = item3.BoxedValue
				});
			}
			return val;
		}

		private static void AddEntryToPackage(ZPackage package, PackageEntry entry)
		{
			package.Write(entry.section);
			package.Write(entry.key);
			package.Write((entry.value == null) ? "" : GetZPackageTypeString(entry.type));
			AddValueToZPackage(package, entry.value);
		}

		private static string GetZPackageTypeString(Type type)
		{
			return type.AssemblyQualifiedName;
		}

		private static void AddValueToZPackage(ZPackage package, object? value)
		{
			Type type = value?.GetType();
			if (value is Enum)
			{
				value = ((IConvertible)value).ToType(Enum.GetUnderlyingType(value.GetType()), CultureInfo.InvariantCulture);
			}
			else
			{
				if (value is ICollection collection)
				{
					package.Write(collection.Count);
					{
						foreach (object item in collection)
						{
							AddValueToZPackage(package, item);
						}
						return;
					}
				}
				if ((object)type != null && type.IsValueType && !type.IsPrimitive)
				{
					FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
					package.Write(fields.Length);
					FieldInfo[] array = fields;
					foreach (FieldInfo fieldInfo in array)
					{
						package.Write(GetZPackageTypeString(fieldInfo.FieldType));
						AddValueToZPackage(package, fieldInfo.GetValue(value));
					}
					return;
				}
			}
			ZRpc.Serialize(new object[1] { value }, ref package);
		}

		private static object ReadValueWithTypeFromZPackage(ZPackage package, Type type)
		{
			if ((object)type != null && type.IsValueType && !type.IsPrimitive && !type.IsEnum)
			{
				FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				int num = package.ReadInt();
				if (num != fields.Length)
				{
					throw new InvalidDeserializationTypeException
					{
						received = $"(field count: {num})",
						expected = $"(field count: {fields.Length})"
					};
				}
				object uninitializedObject = FormatterServices.GetUninitializedObject(type);
				FieldInfo[] array = fields;
				foreach (FieldInfo fieldInfo in array)
				{
					string text = package.ReadString();
					if (text != GetZPackageTypeString(fieldInfo.FieldType))
					{
						throw new InvalidDeserializationTypeException
						{
							received = text,
							expected = GetZPackageTypeString(fieldInfo.FieldType),
							field = fieldInfo.Name
						};
					}
					fieldInfo.SetValue(uninitializedObject, ReadValueWithTypeFromZPackage(package, fieldInfo.FieldType));
				}
				return uninitializedObject;
			}
			if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<, >))
			{
				int num2 = package.ReadInt();
				IDictionary dictionary = (IDictionary)Activator.CreateInstance(type);
				Type type2 = typeof(KeyValuePair<, >).MakeGenericType(type.GenericTypeArguments);
				FieldInfo field = type2.GetField("key", BindingFlags.Instance | BindingFlags.NonPublic);
				FieldInfo field2 = type2.GetField("value", BindingFlags.Instance | BindingFlags.NonPublic);
				for (int j = 0; j < num2; j++)
				{
					object obj = ReadValueWithTypeFromZPackage(package, type2);
					dictionary.Add(field.GetValue(obj), field2.GetValue(obj));
				}
				return dictionary;
			}
			if (type != typeof(List<string>) && type.IsGenericType)
			{
				Type type3 = typeof(ICollection<>).MakeGenericType(type.GenericTypeArguments[0]);
				if ((object)type3 != null && type3.IsAssignableFrom(type))
				{
					int num3 = package.ReadInt();
					object obj2 = Activator.CreateInstance(type);
					MethodInfo method = type3.GetMethod("Add");
					for (int k = 0; k < n