Decompiled source of Colored Troll Armors v0.1.1

ColoredTrollArmors.dll

Decompiled 7 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using TMPro;
using UnityEngine;

[assembly: ComVisible(false)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyFileVersion("0.1.1")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("coemt")]
[assembly: AssemblyProduct("ColoredTrollArmors")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyTitle("ColoredTrollArmors")]
[assembly: AssemblyDescription("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: <1f386282-ea19-4f67-b4fb-d3b3e8e59def>RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<f2a9ec88-1bc4-4cc4-967f-d201aae4ae89>Embedded]
	internal sealed class <f2a9ec88-1bc4-4cc4-967f-d201aae4ae89>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	[<f2a9ec88-1bc4-4cc4-967f-d201aae4ae89>Embedded]
	internal sealed class <39cb290e-4d9d-41ba-85dd-ad0542f74989>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <39cb290e-4d9d-41ba-85dd-ad0542f74989>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <39cb290e-4d9d-41ba-85dd-ad0542f74989>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<f2a9ec88-1bc4-4cc4-967f-d201aae4ae89>Embedded]
	[CompilerGenerated]
	internal sealed class <f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[<f2a9ec88-1bc4-4cc4-967f-d201aae4ae89>Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class <1f386282-ea19-4f67-b4fb-d3b3e8e59def>RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public <1f386282-ea19-4f67-b4fb-d3b3e8e59def>RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ColoredTrollArmors
{
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	[BepInPlugin("coemt.ColoredTrollArmors", "ColoredTrollArmors", "0.1.1")]
	public class ColoredTrollArmorsPlugin : BaseUnityPlugin
	{
		[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)]
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			public bool? Browsable = false;
		}

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
		private class AcceptableShortcuts : AcceptableValueBase
		{
			public AcceptableShortcuts()
				: base(typeof(KeyboardShortcut))
			{
			}

			public override object Clamp(object value)
			{
				return value;
			}

			public override bool IsValid(object value)
			{
				return true;
			}

			public override string ToDescriptionString()
			{
				return "# Acceptable values: " + string.Join(", ", KeyboardShortcut.AllKeyCodes);
			}
		}

		internal const string ModName = "ColoredTrollArmors";

		internal const string ModVersion = "0.1.1";

		internal const string Author = "coemt";

		private const string ModGUID = "coemt.ColoredTrollArmors";

		private static string ConfigFileName = "coemt.ColoredTrollArmors.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("coemt.ColoredTrollArmors");

		public static readonly ManualLogSource ColoredTrollArmorsLogger;

		private static readonly ConfigSync ConfigSync;

		public Texture2D tex;

		private Sprite mySprite;

		private SpriteRenderer sr;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		public void Awake()
		{
			_serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only.");
			ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			GameObject val = PrefabManager.RegisterPrefab("bench", "vfx_foresttroll_hit_coe");
			BuildPiece.ConfigurationEnabled = true;
			BuildPiece buildPiece = new BuildPiece("bench", "piece_trollbench");
			buildPiece.Name.English("Dye Station");
			buildPiece.Description.English("Trollhide Dye Station");
			buildPiece.RequiredItems.Add("FineWood", 8, recover: true);
			buildPiece.RequiredItems.Add("Resin", 20, recover: true);
			buildPiece.RequiredItems.Add("TrophyFrostTroll", 2, recover: true);
			buildPiece.Category.Set(BuildPieceCategory.Crafting);
			buildPiece.Crafting.Set(PieceManager.CraftingTable.Workbench);
			Item item = new Item("newtroll", "HelmetTrollPink");
			item.Name.English("Pink Helmet Troll");
			item.Description.English("Have custom mod ideas? @Coemt");
			item.Crafting.Add("piece_trollbench", 1);
			item.RequiredItems.Add("TrollHide", 5);
			item.RequiredItems.Add("RedDye_1", 2);
			item.RequiredItems.Add("YellowDye_1", 3);
			item.MaximumRequiredStationLevel = 1;
			item.RequiredUpgradeItems.Add("TrollHide", 3);
			item.RequiredUpgradeItems.Add("BoneFragments", 5);
			Item item2 = new Item("newtroll", "HelmetTrollNewAqua");
			item2.Name.English("Aqua Helmet Troll");
			item2.Description.English("Have custom mod ideas? @Coemt");
			item2.Crafting.Add("piece_trollbench", 1);
			item2.RequiredItems.Add("TrollHide", 5);
			item2.RequiredItems.Add("BlueDye_1", 2);
			item2.RequiredItems.Add("GreenDye_1", 3);
			item2.MaximumRequiredStationLevel = 1;
			item2.RequiredUpgradeItems.Add("TrollHide", 3);
			item2.RequiredUpgradeItems.Add("BoneFragments", 5);
			Item item3 = new Item("newtroll", "HelmetTrollBrown");
			item3.Name.English("Brown Helmet Troll");
			item3.Description.English("Have custom mod ideas? @Coemt");
			item3.Crafting.Add("piece_trollbench", 1);
			item3.RequiredItems.Add("TrollHide", 5);
			item3.RequiredItems.Add("BlueDye_1", 2);
			item3.RequiredItems.Add("GreenDye_1", 2);
			item3.RequiredItems.Add("RedDye_1", 1);
			item3.MaximumRequiredStationLevel = 1;
			item3.RequiredUpgradeItems.Add("TrollHide", 3);
			item3.RequiredUpgradeItems.Add("BoneFragments", 5);
			Item item4 = new Item("newtroll", "HelmetTrollBlue");
			item4.Name.English("Blue Helmet Troll");
			item4.Description.English("Have custom mod ideas? @Coemt");
			item4.Crafting.Add("piece_trollbench", 1);
			item4.RequiredItems.Add("TrollHide", 5);
			item4.RequiredItems.Add("BlueDye_1", 5);
			item4.MaximumRequiredStationLevel = 1;
			item4.RequiredUpgradeItems.Add("TrollHide", 3);
			item4.RequiredUpgradeItems.Add("BoneFragments", 5);
			Item item5 = new Item("newtroll", "HelmetTrollWhite");
			item5.Name.English("White Helmet Troll");
			item5.Description.English("Have custom mod ideas? @Coemt");
			item5.Crafting.Add("piece_trollbench", 1);
			item5.RequiredItems.Add("TrollHide", 5);
			item5.RequiredItems.Add("WhiteDye_1", 5);
			item5.MaximumRequiredStationLevel = 1;
			item5.RequiredUpgradeItems.Add("BoneFragments", 5);
			item5.RequiredUpgradeItems.Add("TrollHide", 3);
			item5.RequiredUpgradeItems.Add("WhiteDye_1", 3);
			Item item6 = new Item("newtroll", "HelmetTrollPurple");
			item6.Name.English("Purple Helmet Troll");
			item6.Description.English("Have custom mod ideas? @Coemt");
			item6.Crafting.Add("piece_trollbench", 1);
			item6.RequiredItems.Add("TrollHide", 5);
			item6.RequiredItems.Add("PurpleDye_1", 5);
			item6.MaximumRequiredStationLevel = 1;
			item6.RequiredUpgradeItems.Add("BoneFragments", 5);
			item6.RequiredUpgradeItems.Add("TrollHide", 3);
			item6.RequiredUpgradeItems.Add("PurpleDye_1", 3);
			Item item7 = new Item("newtroll", "HelmetTrollRed");
			item7.Name.English("Red Helmet Troll");
			item7.Description.English("Have custom mod ideas? @Coemt");
			item7.Crafting.Add("piece_trollbench", 1);
			item7.RequiredItems.Add("TrollHide", 5);
			item7.RequiredItems.Add("RedDye_1", 5);
			item7.MaximumRequiredStationLevel = 1;
			item7.RequiredUpgradeItems.Add("BoneFragments", 5);
			item7.RequiredUpgradeItems.Add("TrollHide", 3);
			item7.RequiredUpgradeItems.Add("RedDye_1", 3);
			Item item8 = new Item("newtroll", "HelmetTrollGreen");
			item8.Name.English("Green Helmet Troll");
			item8.Description.English("Have custom mod ideas? @Coemt");
			item8.Crafting.Add("piece_trollbench", 1);
			item8.RequiredItems.Add("TrollHide", 5);
			item8.RequiredItems.Add("GreenDye_1", 5);
			item8.MaximumRequiredStationLevel = 1;
			item8.RequiredUpgradeItems.Add("BoneFragments", 5);
			item8.RequiredUpgradeItems.Add("TrollHide", 5);
			item8.RequiredUpgradeItems.Add("GreenDye_1", 3);
			Item item9 = new Item("newtroll", "HelmetTrollDarkGreen");
			item9.Name.English("Dark Green Helmet Troll");
			item9.Description.English("Have custom mod ideas? @Coemt");
			item9.Crafting.Add("piece_trollbench", 1);
			item9.RequiredItems.Add("TrollHide", 5);
			item9.RequiredItems.Add("DarkGreenDye_1", 5);
			item9.MaximumRequiredStationLevel = 1;
			item9.RequiredUpgradeItems.Add("BoneFragments", 5);
			item9.RequiredUpgradeItems.Add("TrollHide", 3);
			item9.RequiredUpgradeItems.Add("DarkGreenDye_1", 3);
			Item item10 = new Item("newtroll", "HelmetTrollYellow");
			item10.Name.English("Yellow Helmet Troll");
			item10.Description.English("Have custom mod ideas? @Coemt");
			item10.Crafting.Add("piece_trollbench", 1);
			item10.RequiredItems.Add("TrollHide", 5);
			item10.RequiredItems.Add("BoneFragments", 5);
			item10.RequiredItems.Add("YellowDye_1", 5);
			item10.MaximumRequiredStationLevel = 1;
			item10.RequiredUpgradeItems.Add("BoneFragments", 5);
			item10.RequiredUpgradeItems.Add("TrollHide", 3);
			item10.RequiredUpgradeItems.Add("YellowDye_1", 3);
			Item item11 = new Item("newtroll", "HelmetTrollGrey");
			item11.Name.English("Grey Helmet Troll");
			item11.Description.English("Have custom mod ideas? @Coemt");
			item11.Crafting.Add("piece_trollbench", 1);
			item11.RequiredItems.Add("TrollHide", 5);
			item11.RequiredItems.Add("BoneFragments", 5);
			item11.RequiredItems.Add("GreyDye_1", 5);
			item11.MaximumRequiredStationLevel = 1;
			item11.RequiredUpgradeItems.Add("BoneFragments", 5);
			item11.RequiredUpgradeItems.Add("TrollHide", 3);
			item11.RequiredUpgradeItems.Add("GreyDye_1", 3);
			Item item12 = new Item("newtroll", "CapeTrollPink");
			item12.Name.English("Pink Troll Cape");
			item12.Description.English("Have custom mod ideas? @Coemt");
			item12.Crafting.Add("piece_trollbench", 1);
			item12.RequiredItems.Add("TrollHide", 10);
			item12.RequiredItems.Add("BoneFragments", 5);
			item12.RequiredItems.Add("RedDye_1", 3);
			item12.RequiredItems.Add("YellowDye_1", 2);
			item12.MaximumRequiredStationLevel = 1;
			item12.RequiredUpgradeItems.Add("BoneFragments", 5);
			item12.RequiredUpgradeItems.Add("TrollHide", 5);
			item12.RequiredUpgradeItems.Add("RedDye_1", 2);
			item12.RequiredUpgradeItems.Add("YellowDye_1", 2);
			Item item13 = new Item("newtroll", "CapeTrollNewAqua");
			item13.Name.English("Aqua Troll Cape");
			item13.Description.English("Have custom mod ideas? @Coemt");
			item13.Crafting.Add("piece_trollbench", 1);
			item13.RequiredItems.Add("TrollHide", 10);
			item13.RequiredItems.Add("BoneFragments", 5);
			item13.RequiredItems.Add("BlueDye_1", 3);
			item13.RequiredItems.Add("GreenDye_1", 2);
			item13.MaximumRequiredStationLevel = 1;
			item13.RequiredUpgradeItems.Add("BoneFragments", 5);
			item13.RequiredUpgradeItems.Add("TrollHide", 5);
			item13.RequiredUpgradeItems.Add("BlueDye_1", 2);
			item13.RequiredUpgradeItems.Add("GreenDye_1", 2);
			Item item14 = new Item("newtroll", "CapeTrollBrown");
			item14.Name.English("Brown Troll Cape");
			item14.Description.English("Have custom mod ideas? @Coemt");
			item14.Crafting.Add("piece_trollbench", 1);
			item14.RequiredItems.Add("TrollHide", 10);
			item14.RequiredItems.Add("BoneFragments", 5);
			item14.RequiredItems.Add("RedDye_1", 2);
			item14.RequiredItems.Add("GreenDye_1", 2);
			item14.RequiredItems.Add("BlueDye_1", 2);
			item14.MaximumRequiredStationLevel = 1;
			item14.RequiredUpgradeItems.Add("BoneFragments", 5);
			item14.RequiredUpgradeItems.Add("TrollHide", 5);
			item14.RequiredUpgradeItems.Add("BlueDye_1", 2);
			item14.RequiredUpgradeItems.Add("GreenDye_1", 2);
			item14.RequiredUpgradeItems.Add("RedDye_1", 1);
			Item item15 = new Item("redtroll", "CapeTrollRed");
			item15.Name.English("Red Troll Cape");
			item15.Description.English("Have custom mod ideas? @Coemt");
			item15.Crafting.Add("piece_trollbench", 1);
			item15.RequiredItems.Add("TrollHide", 10);
			item15.RequiredItems.Add("BoneFragments", 5);
			item15.RequiredItems.Add("RedDye_1", 5);
			item15.MaximumRequiredStationLevel = 1;
			item15.RequiredUpgradeItems.Add("BoneFragments", 5);
			item15.RequiredUpgradeItems.Add("TrollHide", 5);
			item15.RequiredUpgradeItems.Add("RedDye_1", 3);
			Item item16 = new Item("newtroll", "CapeTrollBlue");
			item16.Name.English("Blue Troll Cape");
			item16.Description.English("Have custom mod ideas? @Coemt");
			item16.Crafting.Add("piece_trollbench", 1);
			item16.RequiredItems.Add("TrollHide", 10);
			item16.RequiredItems.Add("BoneFragments", 5);
			item16.RequiredItems.Add("BlueDye_1", 5);
			item16.MaximumRequiredStationLevel = 1;
			item16.RequiredUpgradeItems.Add("BoneFragments", 5);
			item16.RequiredUpgradeItems.Add("TrollHide", 5);
			item16.RequiredUpgradeItems.Add("BlueDye_1", 3);
			Item item17 = new Item("newtroll", "CapeTrollPurple");
			item17.Name.English("Purple Troll Cape");
			item17.Description.English("Have custom mod ideas? @Coemt");
			item17.Crafting.Add("piece_trollbench", 1);
			item17.RequiredItems.Add("TrollHide", 10);
			item17.RequiredItems.Add("BoneFragments", 5);
			item17.RequiredItems.Add("PurpleDye_1", 5);
			item17.MaximumRequiredStationLevel = 1;
			item17.RequiredUpgradeItems.Add("BoneFragments", 5);
			item17.RequiredUpgradeItems.Add("TrollHide", 5);
			item17.RequiredUpgradeItems.Add("PurpleDye_1", 3);
			Item item18 = new Item("newtroll", "CapeTrollYellow");
			item18.Name.English("Yellow Troll Cape");
			item18.Description.English("Have custom mod ideas? @Coemt");
			item18.Crafting.Add("piece_trollbench", 1);
			item18.RequiredItems.Add("TrollHide", 10);
			item18.RequiredItems.Add("BoneFragments", 5);
			item18.RequiredItems.Add("YellowDye_1", 5);
			item18.MaximumRequiredStationLevel = 1;
			item18.RequiredUpgradeItems.Add("BoneFragments", 5);
			item18.RequiredUpgradeItems.Add("TrollHide", 5);
			item18.RequiredUpgradeItems.Add("YellowDye_1", 3);
			Item item19 = new Item("newtroll", "CapeTrollGrey");
			item19.Name.English("Grey Troll Cape");
			item19.Description.English("Have custom mod ideas? @Coemt");
			item19.Crafting.Add("piece_trollbench", 1);
			item19.RequiredItems.Add("TrollHide", 10);
			item19.RequiredItems.Add("BoneFragments", 5);
			item19.RequiredItems.Add("GreyDye_1", 5);
			item19.MaximumRequiredStationLevel = 1;
			item19.RequiredUpgradeItems.Add("BoneFragments", 5);
			item19.RequiredUpgradeItems.Add("TrollHide", 5);
			item19.RequiredUpgradeItems.Add("GreyDye_1", 3);
			Item item20 = new Item("newtroll", "CapeTrollGreen");
			item20.Name.English("Green Troll Cape");
			item20.Description.English("Have custom mod ideas? @Coemt");
			item20.Crafting.Add("piece_trollbench", 1);
			item20.RequiredItems.Add("TrollHide", 10);
			item20.RequiredItems.Add("BoneFragments", 5);
			item20.RequiredItems.Add("GreenDye_1", 5);
			item20.MaximumRequiredStationLevel = 1;
			item20.RequiredUpgradeItems.Add("BoneFragments", 3);
			item20.RequiredUpgradeItems.Add("TrollHide", 5);
			item20.RequiredUpgradeItems.Add("GreenDye_1", 3);
			Item item21 = new Item("newtroll", "CapeTrollDarkGreen");
			item21.Name.English("Dark Green Troll Cape");
			item21.Description.English("Have custom mod ideas? @Coemt");
			item21.Crafting.Add("piece_trollbench", 1);
			item21.RequiredItems.Add("TrollHide", 10);
			item21.RequiredItems.Add("BoneFragments", 5);
			item21.RequiredItems.Add("DarkGreenDye_1", 5);
			item21.MaximumRequiredStationLevel = 1;
			item21.RequiredUpgradeItems.Add("BoneFragments", 3);
			item21.RequiredUpgradeItems.Add("TrollHide", 5);
			item21.RequiredUpgradeItems.Add("DarkGreenDye_1", 3);
			Item item22 = new Item("newtroll", "CapeTrollWhite");
			item22.Name.English("White Troll Cape");
			item22.Description.English("Have custom mod ideas? @Coemt");
			item22.Crafting.Add("piece_trollbench", 1);
			item22.RequiredItems.Add("TrollHide", 10);
			item22.RequiredItems.Add("WhiteDye_1", 5);
			item22.RequiredItems.Add("BoneFragments", 5);
			item22.MaximumRequiredStationLevel = 1;
			item22.RequiredUpgradeItems.Add("BoneFragments", 3);
			item22.RequiredUpgradeItems.Add("TrollHide", 5);
			item22.RequiredUpgradeItems.Add("WhiteDye_1", 3);
			Item item23 = new Item("newtroll", "ArmorTrollLegsPink");
			item23.Name.English("Pink Troll Legs");
			item23.Description.English("Have custom mod ideas? @Coemt");
			item23.Crafting.Add("piece_trollbench", 1);
			item23.RequiredItems.Add("TrollHide", 5);
			item23.RequiredItems.Add("YellowDye_1", 2);
			item23.RequiredItems.Add("RedDye_1", 3);
			item23.MaximumRequiredStationLevel = 1;
			item23.RequiredUpgradeItems.Add("BoneFragments", 5);
			item23.RequiredUpgradeItems.Add("TrollHide", 3);
			item23.RequiredUpgradeItems.Add("YellowDye_1", 1);
			item23.RequiredUpgradeItems.Add("RedDye_1", 1);
			Item item24 = new Item("newtroll", "ArmorTrollLegsYellow");
			item24.Name.English("Yellow Troll Legs");
			item24.Description.English("Have custom mod ideas? @Coemt");
			item24.Crafting.Add("piece_trollbench", 1);
			item24.RequiredItems.Add("TrollHide", 5);
			item24.RequiredItems.Add("YellowDye_1", 5);
			item24.MaximumRequiredStationLevel = 1;
			item24.RequiredUpgradeItems.Add("BoneFragments", 5);
			item24.RequiredUpgradeItems.Add("TrollHide", 3);
			item24.RequiredUpgradeItems.Add("YellowDye_1", 3);
			Item item25 = new Item("newtroll", "ArmorTrollLegsGrey");
			item25.Name.English("Grey Troll Legs");
			item25.Description.English("Have custom mod ideas? @Coemt");
			item25.Crafting.Add("piece_trollbench", 1);
			item25.RequiredItems.Add("TrollHide", 5);
			item25.RequiredItems.Add("GreyDye_1", 5);
			item25.MaximumRequiredStationLevel = 1;
			item25.RequiredUpgradeItems.Add("BoneFragments", 5);
			item25.RequiredUpgradeItems.Add("TrollHide", 3);
			item25.RequiredUpgradeItems.Add("GreyDye_1", 3);
			Item item26 = new Item("newtroll", "ArmorTrollLegsGreen");
			item26.Name.English("Green Troll Legs");
			item26.Description.English("Have custom mod ideas? @Coemt");
			item26.Crafting.Add("piece_trollbench", 1);
			item26.RequiredItems.Add("TrollHide", 5);
			item26.RequiredItems.Add("GreenDye_1", 5);
			item26.MaximumRequiredStationLevel = 1;
			item26.RequiredUpgradeItems.Add("BoneFragments", 5);
			item26.RequiredUpgradeItems.Add("TrollHide", 3);
			item26.RequiredUpgradeItems.Add("GreenDye_1", 3);
			Item item27 = new Item("newtroll", "ArmorTrollLegsWhite");
			item27.Name.English("White Troll Legs");
			item27.Description.English("Have custom mod ideas? @Coemt");
			item27.Crafting.Add("piece_trollbench", 1);
			item27.RequiredItems.Add("TrollHide", 5);
			item27.RequiredItems.Add("WhiteDye_1", 5);
			item27.MaximumRequiredStationLevel = 1;
			item27.RequiredUpgradeItems.Add("BoneFragments", 5);
			item27.RequiredUpgradeItems.Add("TrollHide", 3);
			item27.RequiredUpgradeItems.Add("WhiteDye_1", 3);
			Item item28 = new Item("newtroll", "ArmorTrollLegsRed");
			item28.Name.English("Red Troll Legs");
			item28.Description.English("Have custom mod ideas? @Coemt");
			item28.Crafting.Add("piece_trollbench", 1);
			item28.RequiredItems.Add("TrollHide", 5);
			item28.RequiredItems.Add("RedDye_1", 5);
			item28.MaximumRequiredStationLevel = 1;
			item28.RequiredUpgradeItems.Add("BoneFragments", 5);
			item28.RequiredUpgradeItems.Add("TrollHide", 3);
			item28.RequiredUpgradeItems.Add("RedDye_1", 3);
			Item item29 = new Item("newtroll", "ArmorTrollLegsPurple");
			item29.Name.English("Purple Troll Legs");
			item29.Description.English("Have custom mod ideas? @Coemt");
			item29.Crafting.Add("piece_trollbench", 1);
			item29.RequiredItems.Add("TrollHide", 5);
			item29.RequiredItems.Add("PurpleDye_1", 5);
			item29.MaximumRequiredStationLevel = 1;
			item29.RequiredUpgradeItems.Add("BoneFragments", 5);
			item29.RequiredUpgradeItems.Add("TrollHide", 3);
			item29.RequiredUpgradeItems.Add("PurpleDye_1", 3);
			Item item30 = new Item("newtroll", "ArmorTrollLegsDarkGreen");
			item30.Name.English("Dark Green Troll Legs");
			item30.Description.English("Have custom mod ideas? @Coemt");
			item30.Crafting.Add("piece_trollbench", 1);
			item30.RequiredItems.Add("TrollHide", 5);
			item30.RequiredItems.Add("DarkGreenDye_1", 5);
			item30.MaximumRequiredStationLevel = 1;
			item30.RequiredUpgradeItems.Add("BoneFragments", 5);
			item30.RequiredUpgradeItems.Add("TrollHide", 3);
			item30.RequiredUpgradeItems.Add("DarkGreenDye_1", 3);
			Item item31 = new Item("newtroll", "ArmorTrollLegsBlue");
			item31.Name.English("Blue Troll Legs");
			item31.Description.English("Have custom mod ideas? @Coemt");
			item31.Crafting.Add("piece_trollbench", 1);
			item31.RequiredItems.Add("TrollHide", 5);
			item31.RequiredItems.Add("BlueDye_1", 5);
			item31.MaximumRequiredStationLevel = 1;
			item31.RequiredUpgradeItems.Add("BoneFragments", 5);
			item31.RequiredUpgradeItems.Add("TrollHide", 3);
			item31.RequiredUpgradeItems.Add("BlueDye_1", 3);
			Item item32 = new Item("newtroll", "ArmorTrollLegsNewAqua");
			item32.Name.English("Aqua Troll Legs");
			item32.Description.English("Have custom mod ideas? @Coemt");
			item32.Crafting.Add("piece_trollbench", 1);
			item32.RequiredItems.Add("TrollHide", 5);
			item32.RequiredItems.Add("BlueDye_1", 3);
			item32.RequiredItems.Add("GreenDye_1", 3);
			item32.MaximumRequiredStationLevel = 1;
			item32.RequiredUpgradeItems.Add("BoneFragments", 5);
			item32.RequiredUpgradeItems.Add("TrollHide", 3);
			item32.RequiredUpgradeItems.Add("BlueDye_1", 2);
			item32.RequiredUpgradeItems.Add("GreenDye_1", 1);
			Item item33 = new Item("newtroll", "ArmorTrollLegsBrown");
			item33.Name.English("Brown Troll Legs");
			item33.Description.English("Have custom mod ideas? @Coemt");
			item33.Crafting.Add("piece_trollbench", 1);
			item33.RequiredItems.Add("TrollHide", 5);
			item33.RequiredItems.Add("RedDye_1", 2);
			item33.RequiredItems.Add("BlueDye_1", 2);
			item33.RequiredItems.Add("GreenDye_1", 2);
			item33.MaximumRequiredStationLevel = 1;
			item33.RequiredUpgradeItems.Add("BoneFragments", 5);
			item33.RequiredUpgradeItems.Add("TrollHide", 3);
			item33.RequiredUpgradeItems.Add("RedDye_1", 2);
			item33.RequiredUpgradeItems.Add("BlueDye_1", 2);
			item33.RequiredUpgradeItems.Add("GreenDye_1", 2);
			Item item34 = new Item("newtroll", "TrollChestPink");
			item34.Name.English("Pink Troll Chest");
			item34.Description.English("Have custom mod ideas? @Coemt");
			item34.Crafting.Add("piece_trollbench", 1);
			item34.RequiredItems.Add("TrollHide", 5);
			item34.RequiredItems.Add("RedDye_1", 5);
			item34.RequiredItems.Add("YellowDye_1", 5);
			item34.MaximumRequiredStationLevel = 1;
			item34.RequiredUpgradeItems.Add("BoneFragments", 5);
			item34.RequiredUpgradeItems.Add("TrollHide", 3);
			item34.RequiredUpgradeItems.Add("YellowDye_1", 1);
			item34.RequiredUpgradeItems.Add("RedDye_1", 1);
			Item item35 = new Item("newtroll", "TrollChestYellow");
			item35.Name.English("Yellow Troll Chest");
			item35.Description.English("Have custom mod ideas? @Coemt");
			item35.Crafting.Add("piece_trollbench", 1);
			item35.RequiredItems.Add("TrollHide", 5);
			item35.RequiredItems.Add("YellowDye_1", 5);
			item35.MaximumRequiredStationLevel = 1;
			item35.RequiredUpgradeItems.Add("BoneFragments", 5);
			item35.RequiredUpgradeItems.Add("TrollHide", 3);
			item35.RequiredUpgradeItems.Add("YellowDye_1", 3);
			Item item36 = new Item("newtroll", "TrollChestRed");
			item36.Name.English("Red Troll Chest");
			item36.Description.English("Have custom mod ideas? @Coemt");
			item36.Crafting.Add("piece_trollbench", 1);
			item36.RequiredItems.Add("TrollHide", 5);
			item36.RequiredItems.Add("RedDye_1", 5);
			item36.MaximumRequiredStationLevel = 1;
			item36.RequiredUpgradeItems.Add("BoneFragments", 5);
			item36.RequiredUpgradeItems.Add("TrollHide", 3);
			item36.RequiredUpgradeItems.Add("RedDye_1", 3);
			Item item37 = new Item("newtroll", "TrollChestBlue");
			item37.Name.English("Blue Troll Chest");
			item37.Description.English("Have custom mod ideas? @Coemt");
			item37.Crafting.Add("piece_trollbench", 1);
			item37.RequiredItems.Add("TrollHide", 5);
			item37.RequiredItems.Add("BlueDye_1", 5);
			item37.MaximumRequiredStationLevel = 1;
			item37.RequiredUpgradeItems.Add("BoneFragments", 5);
			item37.RequiredUpgradeItems.Add("TrollHide", 3);
			item37.RequiredUpgradeItems.Add("RedDye_1", 3);
			Item item38 = new Item("newtroll", "TrollChestNewAqua");
			item38.Name.English("Aqua Troll Chest");
			item38.Description.English("Have custom mod ideas? @Coemt");
			item38.Crafting.Add("piece_trollbench", 1);
			item38.RequiredItems.Add("TrollHide", 5);
			item38.RequiredItems.Add("BlueDye_1", 3);
			item38.RequiredItems.Add("GreenDye_1", 2);
			item38.MaximumRequiredStationLevel = 1;
			item38.RequiredUpgradeItems.Add("BoneFragments", 5);
			item38.RequiredUpgradeItems.Add("TrollHide", 3);
			item38.RequiredUpgradeItems.Add("BlueDye_1", 3);
			item38.RequiredUpgradeItems.Add("GreenDye_1", 3);
			Item item39 = new Item("newtroll", "TrollChestBrown");
			item39.Name.English("Brown Troll Chest");
			item39.Description.English("Have custom mod ideas? @Coemt");
			item39.Crafting.Add("piece_trollbench", 1);
			item39.RequiredItems.Add("TrollHide", 5);
			item39.RequiredItems.Add("RedDye_1", 3);
			item39.RequiredItems.Add("BlueDye_1", 3);
			item39.RequiredItems.Add("GreenDye_1", 2);
			item39.MaximumRequiredStationLevel = 1;
			item39.RequiredUpgradeItems.Add("BoneFragments", 5);
			item39.RequiredUpgradeItems.Add("TrollHide", 3);
			item39.RequiredUpgradeItems.Add("BlueDye_1", 2);
			item39.RequiredUpgradeItems.Add("GreenDye_1", 2);
			Item item40 = new Item("newtroll", "TrollChestGreen");
			item40.Name.English("Green Troll Chest");
			item40.Description.English("Have custom mod ideas? @Coemt");
			item40.Crafting.Add("piece_trollbench", 1);
			item40.RequiredItems.Add("TrollHide", 5);
			item40.RequiredItems.Add("GreenDye_1", 5);
			item40.MaximumRequiredStationLevel = 1;
			item40.RequiredUpgradeItems.Add("BoneFragments", 5);
			item40.RequiredUpgradeItems.Add("TrollHide", 3);
			item40.RequiredUpgradeItems.Add("GreenDye_1", 3);
			Item item41 = new Item("newtroll", "TrollChestWhite");
			item41.Name.English("White Troll Chest");
			item41.Description.English("Have custom mod ideas? @Coemt");
			item41.Crafting.Add("piece_trollbench", 1);
			item41.RequiredItems.Add("TrollHide", 5);
			item41.RequiredItems.Add("WhiteDye_1", 5);
			item41.MaximumRequiredStationLevel = 1;
			item41.RequiredUpgradeItems.Add("BoneFragments", 5);
			item41.RequiredUpgradeItems.Add("TrollHide", 3);
			item41.RequiredUpgradeItems.Add("WhiteDye_1", 3);
			Item item42 = new Item("newtroll", "TrollChestPurple");
			item42.Name.English("Purple Troll Chest");
			item42.Description.English("Have custom mod ideas? @Coemt");
			item42.Crafting.Add("piece_trollbench", 1);
			item42.RequiredItems.Add("TrollHide", 5);
			item42.RequiredItems.Add("PurpleDye_1", 5);
			item42.MaximumRequiredStationLevel = 1;
			item42.RequiredUpgradeItems.Add("BoneFragments", 5);
			item42.RequiredUpgradeItems.Add("TrollHide", 3);
			item42.RequiredUpgradeItems.Add("PurpleDye_1", 3);
			Item item43 = new Item("newtroll", "TrollChestGrey");
			item43.Name.English("Grey Troll Chest");
			item43.Description.English("Have custom mod ideas? @Coemt");
			item43.Crafting.Add("piece_trollbench", 1);
			item43.RequiredItems.Add("TrollHide", 5);
			item43.RequiredItems.Add("GreyDye_1", 5);
			item43.MaximumRequiredStationLevel = 1;
			item43.RequiredUpgradeItems.Add("BoneFragments", 5);
			item43.RequiredUpgradeItems.Add("TrollHide", 3);
			item43.RequiredUpgradeItems.Add("GreyDye_1", 3);
			Item item44 = new Item("newtroll", "TrollChestDarkGreen");
			item44.Name.English("Dark Green Troll Chest");
			item44.Description.English("Have custom mod ideas? @Coemt");
			item44.Crafting.Add("piece_trollbench", 1);
			item44.RequiredItems.Add("TrollHide", 5);
			item44.RequiredItems.Add("DarkGreenDye_1", 5);
			item44.MaximumRequiredStationLevel = 1;
			item44.RequiredUpgradeItems.Add("BoneFragments", 5);
			item44.RequiredUpgradeItems.Add("TrollHide", 3);
			item44.RequiredUpgradeItems.Add("DarkGreenDye_1", 3);
			Item item45 = new Item("newtroll", "YellowDye_1");
			item45.Name.English("Yellow Dye");
			item45.Description.English("Have custom mod ideas? @Coemt");
			item45.Crafting.Add("piece_trollbench", 1);
			item45.RequiredItems.Add("Dandelion", 2);
			Item item46 = new Item("newtroll", "RedDye_1");
			item46.Name.English("Red Dye");
			item46.Description.English("Have custom mod ideas? @Coemt");
			item46.Crafting.Add("piece_trollbench", 1);
			item46.RequiredItems.Add("Raspberry", 2);
			Item item47 = new Item("newtroll", "GreenDye_1");
			item47.Name.English("Green Dye");
			item47.Description.English("Have custom mod ideas? @Coemt");
			item47.Crafting.Add("piece_trollbench", 1);
			item47.RequiredItems.Add("AncientSeed", 1);
			Item item48 = new Item("newtroll", "GreyDye_1");
			item48.Name.English("Grey Dye");
			item48.Description.English("Have custom mod ideas? @Coemt");
			item48.Crafting.Add("piece_trollbench", 1);
			item48.RequiredItems.Add("Coal", 2);
			Item item49 = new Item("newtroll", "PurpleDye_1");
			item49.Name.English("Purple Dye");
			item49.Description.English("Have custom mod ideas? @Coemt");
			item49.Crafting.Add("piece_trollbench", 1);
			item49.RequiredItems.Add("Raspberry", 2);
			item49.RequiredItems.Add("Blueberries", 2);
			Item item50 = new Item("newtroll", "WhiteDye_1");
			item50.Name.English("White Dye");
			item50.Description.English("Have custom mod ideas? @Coemt");
			item50.Crafting.Add("piece_trollbench", 1);
			item50.RequiredItems.Add("BoneFragments", 2);
			Item item51 = new Item("newtroll", "DarkGreenDye_1");
			item51.Name.English("Dark Green Dye");
			item51.Description.English("Have custom mod ideas? @Coemt");
			item51.Crafting.Add("piece_trollbench", 1);
			item51.RequiredItems.Add("ElderBark", 2);
			Item item52 = new Item("newtroll", "BlueDye_1");
			item52.Name.English("Blue Green Dye");
			item52.Description.English("Have custom mod ideas? @Coemt");
			item52.Crafting.Add("piece_trollbench", 1);
			item52.RequiredItems.Add("FreezeGland", 2);
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				ColoredTrollArmorsLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				ColoredTrollArmorsLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				ColoredTrollArmorsLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private ConfigEntry<T> config<[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		private ConfigEntry<T> config<[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static ColoredTrollArmorsPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			ColoredTrollArmorsLogger = Logger.CreateLogSource("ColoredTrollArmors");
			ConfigSync = new ConfigSync("coemt.ColoredTrollArmors")
			{
				DisplayName = "ColoredTrollArmors",
				CurrentVersion = "0.1.1",
				MinimumRequiredVersion = "0.1.1"
			};
			_serverConfigLocked = null;
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	public static class RegisterAndCheckVersion
	{
		[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			ColoredTrollArmorsPlugin.ColoredTrollArmorsLogger.LogDebug((object)"Registering version RPC handler");
			peer.m_rpc.Register<ZPackage>("ColoredTrollArmors_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_ColoredTrollArmors_Version);
			ColoredTrollArmorsPlugin.ColoredTrollArmorsLogger.LogDebug((object)"Invoking version check");
			ZPackage val = new ZPackage();
			val.Write("0.1.1");
			peer.m_rpc.Invoke("ColoredTrollArmors_VersionCheck", new object[1] { val });
		}
	}
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	public static class VerifyClient
	{
		private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
		{
			if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
			{
				return true;
			}
			ColoredTrollArmorsPlugin.ColoredTrollArmorsLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting"));
			rpc.Invoke("Error", new object[1] { 3 });
			return false;
		}

		private static void Postfix(ZNet __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RequestAdminSync", new object[1] { (object)new ZPackage() });
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
	public class ShowConnectionError
	{
		[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
		private static void Postfix(FejdStartup __instance)
		{
			if (__instance.m_connectionFailedPanel.activeSelf)
			{
				__instance.m_connectionFailedError.fontSizeMax = 25f;
				__instance.m_connectionFailedError.fontSizeMin = 15f;
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + ColoredTrollArmorsPlugin.ConnectionError;
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "Disconnect")]
	public static class RemoveDisconnectedPeerFromVerified
	{
		[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			if (__instance.IsServer())
			{
				ColoredTrollArmorsPlugin.ColoredTrollArmorsLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list"));
				RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
			}
		}
	}
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	public static class RpcHandlers
	{
		public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();

		public static void RPC_ColoredTrollArmors_Version(ZRpc rpc, ZPackage pkg)
		{
			string text = pkg.ReadString();
			ColoredTrollArmorsPlugin.ColoredTrollArmorsLogger.LogInfo((object)("Version check, local: 0.1.1,  remote: " + text));
			if (text != "0.1.1")
			{
				ColoredTrollArmorsPlugin.ConnectionError = "ColoredTrollArmors Installed: 0.1.1\n Needed: " + text;
				if (ZNet.instance.IsServer())
				{
					ColoredTrollArmorsPlugin.ColoredTrollArmorsLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting"));
					rpc.Invoke("Error", new object[1] { 3 });
				}
			}
			else if (!ZNet.instance.IsServer())
			{
				ColoredTrollArmorsPlugin.ColoredTrollArmorsLogger.LogInfo((object)"Received same version from server!");
			}
			else
			{
				ColoredTrollArmorsPlugin.ColoredTrollArmorsLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list"));
				ValidatedPeers.Add(rpc);
			}
		}
	}
}
namespace StatusEffectManager
{
	[PublicAPI]
	[Description("The ItemDrop effect to apply the status effect")]
	public enum EffectType
	{
		Equip,
		Attack,
		Consume,
		Set
	}
	public struct SE_Item
	{
		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(1)]
		public StatusEffect Effect;

		public EffectType Type;
	}
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	[PublicAPI]
	public class CustomSE
	{
		private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>();

		private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>();

		internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>();

		internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>();

		[Description("Instance of the StatusEffect.")]
		public readonly StatusEffect Effect;

		public EffectType Type;

		private string _folderName = "icons";

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private AssetBundle _assetBundle;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		public Sprite IconSprite = null;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private string IconName = null;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private LocalizeKey _name;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static Localization _english;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync = true;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static object _configSync;

		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		public string Icon
		{
			[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(2)]
			get
			{
				return IconName;
			}
			[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(2)]
			set
			{
				IconName = value;
				IconSprite = ((IconName == null) ? null : loadSprite(IconName));
				Effect.m_icon = IconSprite;
			}
		}

		[Description("Sets the in-game name for the StatusEffect")]
		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				StatusEffect effect = Effect;
				if (effect.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(effect.m_name);
				}
				else
				{
					string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(effect.m_name);
					effect.m_name = text;
				}
				return _name;
			}
		}

		private static Localization english
		{
			get
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Expected O, but got Unknown
				if (_english == null)
				{
					_english = new Localization();
					_english.SetupLanguage("English");
				}
				return _english;
			}
		}

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static object configSync
		{
			[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
			: this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName)
		{
		}

		public CustomSE(AssetBundle bundle, string customEffectName)
		{
			Effect = EffectManager.RegisterCustomSE(bundle, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		public CustomSE(string customEffectName)
		{
			Effect = ScriptableObject.CreateInstance<StatusEffect>();
			EffectManager.RegisterCustomSE(Effect, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		[return: <39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name);
			if (manifestResourceStream == null)
			{
				return null;
			}
			manifestResourceStream.CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		[return: <39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private Texture2D loadTexture(string name)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			byte[] array = ReadEmbeddedFileBytes(name);
			if (array != null)
			{
				Texture2D val = new Texture2D(0, 0);
				ImageConversion.LoadImage(val, array);
				return val;
			}
			return null;
		}

		private Sprite loadSprite(string name)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = loadTexture(name);
			if (val != null)
			{
				return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero);
			}
			AssetBundle assetBundle = _assetBundle;
			Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null);
			if (val2 != null)
			{
				return val2;
			}
			throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon");
		}

		public void AddSEToPrefab(CustomSE customSE, string prefabName)
		{
			SE_Item sE_Item = default(SE_Item);
			sE_Item.Effect = customSE.Effect;
			sE_Item.Type = customSE.Type;
			SE_Item key = sE_Item;
			AddToPrefabs.Add(key, prefabName);
		}

		private static ConfigEntry<T> config<[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[PublicAPI]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	public class LocalizeKey
	{
		public readonly string Key;

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}
	}
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	public static class EffectManager
	{
		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		static EffectManager()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			BundleId bundleId = default(BundleId);
			bundleId.assetBundleFileName = assetBundleFileName;
			bundleId.folderName = folderName;
			BundleId key = bundleId;
			if (!bundleCache.TryGetValue(key, out var value))
			{
				Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
				AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + assetBundleFileName));
				AssetBundle result = obj;
				dictionary[key] = obj;
				return result;
			}
			return value;
		}

		public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
		{
			return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName);
		}

		public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName);
			CustomSE.CustomSEs.Add(val);
			return val;
		}

		public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName)
		{
			((Object)customSE).name = customEffectName;
			CustomSE.CustomSEs.Add(customSE);
			return customSE;
		}

		[HarmonyPriority(700)]
		private static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			foreach (StatusEffect customSE in CustomSE.CustomSEs)
			{
				if (!__instance.m_StatusEffects.Contains(customSE))
				{
					__instance.m_StatusEffects.Add(customSE);
				}
			}
			__instance.UpdateItemHashes();
		}

		[HarmonyPriority(700)]
		private static void Patch_ZNetSceneAwake(ZNetScene __instance)
		{
			foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs)
			{
				try
				{
					GameObject prefab = __instance.GetPrefab(addToPrefab.Value);
					ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>());
					Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>());
					EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>());
					if (Object.op_Implicit((Object)(object)val))
					{
						switch (addToPrefab.Key.Type)
						{
						case EffectType.Equip:
							val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Attack:
							val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Consume:
							val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Set:
							val.m_itemData.m_shared.m_setSize = 1;
							val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name;
							val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect;
							break;
						default:
							throw new ArgumentOutOfRangeException();
						}
					}
					else if (Object.op_Implicit((Object)(object)val2))
					{
						val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else if (Object.op_Implicit((Object)(object)val3))
					{
						val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else
					{
						Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab."));
					}
				}
				catch (Exception)
				{
					Debug.LogWarning((object)"BROKE");
				}
			}
		}
	}
}
namespace SkillManager
{
	[PublicAPI]
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	public class Skill
	{
		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
		public static class LocalizationCache
		{
			private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

			internal static void LocalizationPostfix(Localization __instance, string language)
			{
				string key = localizations.FirstOrDefault([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
				if (key != null)
				{
					localizations.Remove(key);
				}
				if (!localizations.ContainsKey(language))
				{
					localizations.Add(language, __instance);
				}
			}

			public static Localization ForLanguage([<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)] string language = null)
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
				{
					return value;
				}
				value = new Localization();
				if (language != null)
				{
					value.SetupLanguage(language);
				}
				return value;
			}
		}

		[PublicAPI]
		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
		public class LocalizeKey
		{
			private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

			public readonly string Key;

			public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

			public LocalizeKey(string key)
			{
				Key = key.Replace("$", "");
			}

			public void Alias(string alias)
			{
				Localizations.Clear();
				if (!alias.Contains("$"))
				{
					alias = "$" + alias;
				}
				Localizations["alias"] = alias;
				Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
			}

			public LocalizeKey English(string key)
			{
				return addForLang("English", key);
			}

			public LocalizeKey Swedish(string key)
			{
				return addForLang("Swedish", key);
			}

			public LocalizeKey French(string key)
			{
				return addForLang("French", key);
			}

			public LocalizeKey Italian(string key)
			{
				return addForLang("Italian", key);
			}

			public LocalizeKey German(string key)
			{
				return addForLang("German", key);
			}

			public LocalizeKey Spanish(string key)
			{
				return addForLang("Spanish", key);
			}

			public LocalizeKey Russian(string key)
			{
				return addForLang("Russian", key);
			}

			public LocalizeKey Romanian(string key)
			{
				return addForLang("Romanian", key);
			}

			public LocalizeKey Bulgarian(string key)
			{
				return addForLang("Bulgarian", key);
			}

			public LocalizeKey Macedonian(string key)
			{
				return addForLang("Macedonian", key);
			}

			public LocalizeKey Finnish(string key)
			{
				return addForLang("Finnish", key);
			}

			public LocalizeKey Danish(string key)
			{
				return addForLang("Danish", key);
			}

			public LocalizeKey Norwegian(string key)
			{
				return addForLang("Norwegian", key);
			}

			public LocalizeKey Icelandic(string key)
			{
				return addForLang("Icelandic", key);
			}

			public LocalizeKey Turkish(string key)
			{
				return addForLang("Turkish", key);
			}

			public LocalizeKey Lithuanian(string key)
			{
				return addForLang("Lithuanian", key);
			}

			public LocalizeKey Czech(string key)
			{
				return addForLang("Czech", key);
			}

			public LocalizeKey Hungarian(string key)
			{
				return addForLang("Hungarian", key);
			}

			public LocalizeKey Slovak(string key)
			{
				return addForLang("Slovak", key);
			}

			public LocalizeKey Polish(string key)
			{
				return addForLang("Polish", key);
			}

			public LocalizeKey Dutch(string key)
			{
				return addForLang("Dutch", key);
			}

			public LocalizeKey Portuguese_European(string key)
			{
				return addForLang("Portuguese_European", key);
			}

			public LocalizeKey Portuguese_Brazilian(string key)
			{
				return addForLang("Portuguese_Brazilian", key);
			}

			public LocalizeKey Chinese(string key)
			{
				return addForLang("Chinese", key);
			}

			public LocalizeKey Japanese(string key)
			{
				return addForLang("Japanese", key);
			}

			public LocalizeKey Korean(string key)
			{
				return addForLang("Korean", key);
			}

			public LocalizeKey Hindi(string key)
			{
				return addForLang("Hindi", key);
			}

			public LocalizeKey Thai(string key)
			{
				return addForLang("Thai", key);
			}

			public LocalizeKey Abenaki(string key)
			{
				return addForLang("Abenaki", key);
			}

			public LocalizeKey Croatian(string key)
			{
				return addForLang("Croatian", key);
			}

			public LocalizeKey Georgian(string key)
			{
				return addForLang("Georgian", key);
			}

			public LocalizeKey Greek(string key)
			{
				return addForLang("Greek", key);
			}

			public LocalizeKey Serbian(string key)
			{
				return addForLang("Serbian", key);
			}

			public LocalizeKey Ukrainian(string key)
			{
				return addForLang("Ukrainian", key);
			}

			private LocalizeKey addForLang(string lang, string value)
			{
				Localizations[lang] = value;
				if (Localization.instance.GetSelectedLanguage() == lang)
				{
					Localization.instance.AddWord(Key, value);
				}
				else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
				{
					Localization.instance.AddWord(Key, value);
				}
				return this;
			}

			[HarmonyPriority(300)]
			internal static void AddLocalizedKeys(Localization __instance, string language)
			{
				foreach (LocalizeKey key in keys)
				{
					string value2;
					if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
					{
						__instance.AddWord(key.Key, value);
					}
					else if (key.Localizations.TryGetValue("alias", out value2))
					{
						Localization.instance.AddWord(key.Key, Localization.instance.Localize(value2));
					}
				}
			}
		}

		[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
			public string Category;
		}

		[HarmonyPatch(typeof(Skills), "IsSkillValid")]
		[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)]
		private static class Patch_Skills_IsSkillValid
		{
			private static void Postfix(SkillType type, ref bool __result)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				if (!__result && skills.ContainsKey(type))
				{
					__result = true;
				}
			}
		}

		private static readonly Dictionary<SkillType, Skill> skills;

		internal static readonly Dictionary<string, Skill> skillByName;

		private readonly string skillName;

		private readonly string internalSkillName;

		private readonly SkillDef skillDef;

		public readonly LocalizeKey Name;

		public readonly LocalizeKey Description;

		private float skillEffectFactor = 1f;

		public bool Configurable = false;

		private static bool InitializedTerminal;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static Localization _english;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static object _configSync;

		public float SkillGainFactor
		{
			get
			{
				return skillDef.m_increseStep;
			}
			set
			{
				skillDef.m_increseStep = value;
				this.SkillGainFactorChanged?.Invoke(value);
			}
		}

		public float SkillEffectFactor
		{
			get
			{
				return skillEffectFactor;
			}
			set
			{
				skillEffectFactor = value;
				this.SkillEffectFactorChanged?.Invoke(value);
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				object obj = _plugin;
				if (obj == null)
				{
					BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
					_plugin = val;
					obj = (object)val;
				}
				return (BaseUnityPlugin)obj;
			}
		}

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static object configSync
		{
			[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		[method: <f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(2)]
		[field: <39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		public event Action<float> SkillGainFactorChanged;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		[method: <f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(2)]
		[field: <39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		public event Action<float> SkillEffectFactorChanged;

		public Skill(string englishName, string icon)
			: this(englishName, loadSprite(icon, 64, 64))
		{
		}

		public Skill(string englishName, Sprite icon)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			SkillType val = fromName(englishName);
			string text = new Regex("[^a-zA-Z]").Replace(englishName, "_");
			skills[val] = this;
			skillByName[englishName] = this;
			skillDef = new SkillDef
			{
				m_description = "$skilldesc_" + text,
				m_icon = icon,
				m_increseStep = 1f,
				m_skill = val
			};
			internalSkillName = text;
			skillName = englishName;
			Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName);
			Description = new LocalizeKey("skilldesc_" + text);
		}

		public static SkillType fromName(string englishName)
		{
			return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName));
		}

		static Skill()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Expected O, but got Unknown
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Expected O, but got Unknown
			//IL_01ad: Expected O, but got Unknown
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Expected O, but got Unknown
			skills = new Dictionary<SkillType, Skill>();
			skillByName = new Dictionary<string, Skill>();
			InitializedTerminal = false;
			hasConfigSync = true;
			Harmony val = new Harmony("org.bepinex.helpers.skillmanager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		private static void Patch_FejdStartup()
		{
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Expected O, but got Unknown
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Expected O, but got Unknown
			foreach (Skill skill in skills.Values)
			{
				if (skill.Configurable)
				{
					string key = skill.Name.Key;
					string group = new Regex("['[\"\\]]").Replace(english.Localize(key), "").Trim();
					string category = Localization.instance.Localize(key).Trim();
					ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillGainFactor = skillGain.Value;
					skillGain.SettingChanged += [<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (object _, EventArgs _) =>
					{
						skill.SkillGainFactor = skillGain.Value;
					};
					ConfigEntry<float> skillEffect = config(group, "Skill effect factor", skill.SkillEffectFactor, new ConfigDescription("The power of the skill, based on the default power.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillEffectFactor = skillEffect.Value;
					skillEffect.SettingChanged += [<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (object _, EventArgs _) =>
					{
						skill.SkillEffectFactor = skillEffect.Value;
					};
				}
			}
		}

		private static void Patch_Skills_GetSkillDef([<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)] ref SkillDef __result, List<SkillDef> ___m_skills, SkillType type)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			if (__result == null)
			{
				SkillDef val = GetSkillDef(type);
				if (val != null)
				{
					___m_skills.Add(val);
					__result = val;
				}
			}
		}

		private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				SkillType current = key;
				Skill skill = skills[current];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					Skill skill2 = __instance.GetSkill(current);
					skill2.m_level += value;
					skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f);
					((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon);
					Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level);
					return false;
				}
			}
			return true;
		}

		private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				Skill skill = skills[key];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					__instance.ResetSkill(key);
					Console.instance.Print("Skill " + skill.internalSkillName + " reset");
					return false;
				}
			}
			return true;
		}

		private static void Patch_Terminal_InitTerminal_Prefix()
		{
			InitializedTerminal = Terminal.m_terminalInitialized;
		}

		private static void Patch_Terminal_InitTerminal()
		{
			if (!InitializedTerminal)
			{
				AddSkill(Terminal.commands["raiseskill"]);
				AddSkill(Terminal.commands["resetskill"]);
			}
			static void AddSkill(ConsoleCommand command)
			{
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Expected O, but got Unknown
				ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher;
				command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] () =>
				{
					List<string> list = fetcher.Invoke();
					list.AddRange(skills.Values.Select([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (Skill skill) => skill.internalSkillName));
					return list;
				});
			}
		}

		[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(2)]
		private static SkillDef GetSkillDef(SkillType skillType)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!skills.ContainsKey(skillType))
			{
				return null;
			}
			Skill skill = skills[skillType];
			return skill.skillDef;
		}

		private static byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		private static Texture2D loadTexture(string name)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			Texture2D val = new Texture2D(0, 0);
			ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name));
			return val;
		}

		private static Sprite loadSprite(string name, int width, int height)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero);
		}

		private static ConfigEntry<T> config<[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[PublicAPI]
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	public static class SkillExtensions
	{
		public static float GetSkillFactor(this Character character, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static float GetSkillFactor(this Skills skills, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static void RaiseSkill(this Character character, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			character.RaiseSkill(Skill.fromName(name), value);
		}

		public static void RaiseSkill(this Skills skill, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			skill.RaiseSkill(Skill.fromName(name), value);
		}
	}
}
namespace PieceManager
{
	[PublicAPI]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	public static class MaterialReplacer
	{
		[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		internal static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			Material[] array2 = array;
			foreach (Material val in array2)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count <= 0)
			{
				GetAllMaterials();
			}
			foreach (Renderer item in ObjectToSwap.Keys.SelectMany([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (GameObject gameObject) => gameObject.GetComponentsInChildren<Renderer>(true)))
			{
				ObjectToSwap.TryGetValue(((Component)item).gameObject, out var value);
				Material[] array = (Material[])(object)new Material[item.sharedMaterials.Length];
				int num = 0;
				Material[] sharedMaterials = item.sharedMaterials;
				foreach (Material val in sharedMaterials)
				{
					string text = (value ? "JVLmock_" : "_REPLACE_");
					if (((Object)val).name.StartsWith(text, StringComparison.Ordinal))
					{
						string text2 = ((Object)val).name.Replace(" (Instance)", string.Empty).Replace(text, "");
						if (OriginalMaterials.ContainsKey(text2))
						{
							array[num] = OriginalMaterials[text2];
						}
						else
						{
							Debug.LogWarning((object)("No suitable material found to replace: " + text2));
							OriginalMaterials[text2] = array[num];
						}
						num++;
					}
				}
				item.materials = array;
				item.sharedMaterials = array;
			}
			foreach (Renderer item2 in ObjectsForShaderReplace.Keys.SelectMany([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (GameObject gameObject) => gameObject.GetComponentsInChildren<Renderer>(true)))
			{
				ObjectsForShaderReplace.TryGetValue(((Component)((Component)item2).gameObject.transform.root).gameObject, out var value2);
				if ((Object)(object)item2 == (Object)null)
				{
					continue;
				}
				Material[] sharedMaterials2 = item2.sharedMaterials;
				foreach (Material val2 in sharedMaterials2)
				{
					if ((Object)(object)val2 == (Object)null)
					{
						continue;
					}
					string name = ((Object)val2.shader).name;
					switch (value2)
					{
					case ShaderType.PieceShader:
						val2.shader = Shader.Find("Custom/Piece");
						break;
					case ShaderType.VegetationShader:
						val2.shader = Shader.Find("Custom/Vegetation");
						break;
					case ShaderType.RockShader:
						val2.shader = Shader.Find("Custom/StaticRock");
						break;
					case ShaderType.RugShader:
						val2.shader = Shader.Find("Custom/Rug");
						break;
					case ShaderType.GrassShader:
						val2.shader = Shader.Find("Custom/Grass");
						break;
					case ShaderType.CustomCreature:
						val2.shader = Shader.Find("Custom/Creature");
						break;
					case ShaderType.UseUnityShader:
						if ((Object)(object)Shader.Find(name) != (Object)null)
						{
							val2.shader = Shader.Find(name);
						}
						break;
					default:
						val2.shader = Shader.Find("ToonDeferredShading2017");
						break;
					}
				}
			}
			hasRun = true;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[PublicAPI]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		public string custom;
	}
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[PublicAPI]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		Building = 2,
		Furniture = 3,
		All = 100,
		Custom = 99
	}
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	[PublicAPI]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	[PublicAPI]
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	[PublicAPI]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[PublicAPI]
	[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(1)]
	[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
	public class BuildPiece
	{
		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
			public string Category;

			[UsedImplicitly]
			[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val2 = ResItem(r);
					return (val2 == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val2,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(r.itemName);
					ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
					if ((Object)(object)val == (Object)null)
					{
						Debug.LogWarning((object)("The required item '" + r.itemName + "' does not exist."));
					}
					return val;
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private LocalizeKey _name;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static object configManager;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static Localization _english;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<39cb290e-4d9d-41ba-85dd-ad0542f74989>Nullable(2)]
		private static object configSync
		{
			[<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_0282: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Expected O, but got Unknown
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0334: Expected O, but got Unknown
			//IL_03d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_042d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0437: Expected O, but got Unknown
			//IL_05a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b1: Expected O, but got Unknown
			//IL_088b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0895: Expected O, but got Unknown
			//IL_061c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0626: Expected O, but got Unknown
			//IL_06c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_06cc: Expected O, but got Unknown
			//IL_0900: Unknown result type (might be due to invalid IL or missing references)
			//IL_090a: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<f65e084b-4c9b-4fd1-beb4-ac6cc73b3a72>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools",