Decompiled source of SouthsilArmor v3.0.5

SouthsilArmor.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: ComVisible(false)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyFileVersion("3.0.5")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("southsil")]
[assembly: AssemblyProduct("SouthsilArmor")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyTitle("SouthsilArmor")]
[assembly: AssemblyDescription("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("3.0.5.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<51302ac4-f547-4e29-8426-9eb886d2a713>Embedded]
	internal sealed class <51302ac4-f547-4e29-8426-9eb886d2a713>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[<51302ac4-f547-4e29-8426-9eb886d2a713>Embedded]
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <10264979-2fb9-4d3b-b32a-7de7f80d3c29>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <10264979-2fb9-4d3b-b32a-7de7f80d3c29>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <10264979-2fb9-4d3b-b32a-7de7f80d3c29>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[<51302ac4-f547-4e29-8426-9eb886d2a713>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SouthsilArmor
{
	[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
	[BepInPlugin("southsil.SouthsilArmor", "SouthsilArmor", "3.0.5")]
	[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(1)]
	public class SouthsilArmor : BaseUnityPlugin
	{
		[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(0)]
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order = null;

			[UsedImplicitly]
			public bool? Browsable = null;

			[UsedImplicitly]
			[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
			public string Category = null;

			[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer = null;
		}

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
		private class AcceptableShortcuts : AcceptableValueBase
		{
			public AcceptableShortcuts()
				: base(typeof(KeyboardShortcut))
			{
			}

			public override object Clamp(object value)
			{
				return value;
			}

			public override bool IsValid(object value)
			{
				return true;
			}

			public override string ToDescriptionString()
			{
				return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes);
			}
		}

		internal const string ModName = "SouthsilArmor";

		internal const string ModVersion = "3.0.5";

		internal const string Author = "southsil";

		private const string ModGUID = "southsil.SouthsilArmor";

		private static string ConfigFileName = "southsil.SouthsilArmor.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("southsil.SouthsilArmor");

		public static readonly ManualLogSource AllManagersModTemplateLogger;

		private static readonly ConfigSync ConfigSync;

		public Texture2D tex = null;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		public void Awake()
		{
			_serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only.");
			ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			Item item = new Item("neckhelm", "neckhelm");
			item.Name.English("Neck-King Crown");
			item.Description.English("A crown of gems and boar tusks, denoting you as King of the Mighty Necks!");
			item.Crafting.Add(CraftingTable.Workbench, 2);
			item.MaximumRequiredStationLevel = 7;
			item.RequiredItems.Add("DeerHide", 10);
			item.RequiredItems.Add("AmberPearl", 3);
			item.RequiredItems.Add("Ruby", 1);
			item.RequiredItems.Add("TrophyBoar", 2);
			item.RequiredUpgradeItems.Add("DeerHide", 5);
			item.RequiredUpgradeItems.Add("TrophyBoar", 1);
			item.CraftAmount = 1;
			Item item2 = new Item("neckchest", "neckchest");
			item2.Name.English("Neck-King Armor");
			item2.Description.English("Heavier and certainly more floral than standard leather armor.");
			item2.Crafting.Add(CraftingTable.Workbench, 2);
			item2.MaximumRequiredStationLevel = 7;
			item2.RequiredItems.Add("DeerHide", 10);
			item2.RequiredItems.Add("Dandelion", 8);
			item2.RequiredItems.Add("BoneFragments", 8);
			item2.RequiredItems.Add("TrophyNeck", 1);
			item2.RequiredUpgradeItems.Add("DeerHide", 5);
			item2.RequiredUpgradeItems.Add("BoneFragments", 5);
			item2.CraftAmount = 1;
			Item item3 = new Item("necklegs", "necklegs");
			item3.Name.English("Skirt of Neck tails");
			item3.Description.English("Who would have thought that Neck tails en-masse provided pretty reasonable, albeit slimy, protection...");
			item3.Crafting.Add(CraftingTable.Workbench, 2);
			item3.MaximumRequiredStationLevel = 7;
			item3.RequiredItems.Add("DeerHide", 10);
			item3.RequiredItems.Add("NeckTail", 20);
			item3.RequiredItems.Add("BoneFragments", 8);
			item3.RequiredItems.Add("LeatherScraps", 10);
			item3.RequiredUpgradeItems.Add("DeerHide", 5);
			item3.RequiredUpgradeItems.Add("NeckTail", 10);
			item3.CraftAmount = 1;
			Item item4 = new Item("chiefhelmboar", "chiefhelmboar");
			item4.Name.English("Chieftain Boar Headdress");
			item4.Description.English("The hood of a great tribal chieftain. This one depicts a boar.");
			item4.Crafting.Add(CraftingTable.Workbench, 2);
			item4.MaximumRequiredStationLevel = 7;
			item4.RequiredItems.Add("DeerHide", 20);
			item4.RequiredItems.Add("LeatherScraps", 10);
			item4.RequiredItems.Add("SurtlingCore", 1);
			item4.RequiredItems.Add("TrophyBoar", 1);
			item4.RequiredUpgradeItems.Add("DeerHide", 10);
			item4.RequiredUpgradeItems.Add("TrophyBoar", 1);
			item4.CraftAmount = 1;
			Item item5 = new Item("chiefhelmdeer", "chiefhelmdeer");
			item5.Name.English("Chieftain Deer Headdress");
			item5.Description.English("The hood of a great tribal chieftain. This one depicts a deer.");
			item5.Crafting.Add(CraftingTable.Workbench, 2);
			item5.MaximumRequiredStationLevel = 7;
			item5.RequiredItems.Add("DeerHide", 20);
			item5.RequiredItems.Add("LeatherScraps", 10);
			item5.RequiredItems.Add("SurtlingCore", 1);
			item5.RequiredItems.Add("TrophyDeer", 1);
			item5.RequiredUpgradeItems.Add("DeerHide", 10);
			item5.RequiredUpgradeItems.Add("TrophyDeer", 1);
			item5.CraftAmount = 1;
			Item item6 = new Item("chiefchest", "chiefchest");
			item6.Name.English("Chieftain's Chestguard");
			item6.Description.English("Rune-etched flint wards give this armor an eerie protection.");
			item6.Crafting.Add(CraftingTable.Workbench, 2);
			item6.MaximumRequiredStationLevel = 7;
			item6.RequiredItems.Add("DeerHide", 20);
			item6.RequiredItems.Add("ShieldWood", 1);
			item6.RequiredItems.Add("SurtlingCore", 2);
			item6.RequiredItems.Add("TrophySkeleton", 2);
			item6.RequiredUpgradeItems.Add("DeerHide", 10);
			item6.RequiredUpgradeItems.Add("BoneFragments", 10);
			item6.CraftAmount = 1;
			Item item7 = new Item("chieflegs", "chieflegs");
			item7.Name.English("Chieftain's Belt");
			item7.Description.English("Ok, got your knives, got your axe... plus whatever you're holding... probably ready to enter the forest, now.");
			item7.Crafting.Add(CraftingTable.Workbench, 2);
			item7.MaximumRequiredStationLevel = 7;
			item7.RequiredItems.Add("DeerHide", 20);
			item7.RequiredItems.Add("KnifeFlint", 2);
			item7.RequiredItems.Add("SurtlingCore", 2);
			item7.RequiredItems.Add("TrophySkeleton", 2);
			item7.RequiredUpgradeItems.Add("DeerHide", 10);
			item7.RequiredUpgradeItems.Add("BoneFragments", 10);
			item7.CraftAmount = 1;
			Item item8 = new Item("bronzetrollhelm", "bronzetrollhelm");
			item8.Name.English("Trollfighter Helm");
			item8.Description.English("A heavy bronze helm with a small visor.");
			item8.Crafting.Add(CraftingTable.Forge, 2);
			item8.MaximumRequiredStationLevel = 7;
			item8.RequiredItems.Add("Bronze", 8);
			item8.RequiredItems.Add("Copper", 5);
			item8.RequiredItems.Add("BoneFragments", 5);
			item8.RequiredItems.Add("TrophyFrostTroll", 1);
			item8.RequiredUpgradeItems.Add("Bronze", 5);
			item8.RequiredUpgradeItems.Add("BoneFragments", 3);
			item8.CraftAmount = 1;
			Item item9 = new Item("trollchest", "trollchest");
			item9.Name.English("Trollfighter Armor");
			item9.Description.English("Heavy bronze armor with carefully placed spikes, used by wild-folk who wrestle trolls.");
			item9.Crafting.Add(CraftingTable.Forge, 2);
			item9.MaximumRequiredStationLevel = 7;
			item9.RequiredItems.Add("Bronze", 8);
			item9.RequiredItems.Add("Copper", 5);
			item9.RequiredItems.Add("BoneFragments", 5);
			item9.RequiredItems.Add("TrophyFrostTroll", 1);
			item9.RequiredUpgradeItems.Add("Bronze", 5);
			item9.RequiredUpgradeItems.Add("BoneFragments", 3);
			item9.CraftAmount = 1;
			Item item10 = new Item("trolllegs", "trolllegs");
			item10.Name.English("Trollfighter Legs");
			item10.Description.English("Heavy shinguards, with spikes too, make kicking the troll quite a viable option.");
			item10.Crafting.Add(CraftingTable.Forge, 2);
			item10.MaximumRequiredStationLevel = 7;
			item10.RequiredItems.Add("Bronze", 8);
			item10.RequiredItems.Add("Copper", 5);
			item10.RequiredItems.Add("BoneFragments", 5);
			item10.RequiredItems.Add("TrophyFrostTroll", 1);
			item10.RequiredUpgradeItems.Add("Bronze", 5);
			item10.RequiredUpgradeItems.Add("BoneFragments", 3);
			item10.CraftAmount = 1;
			Item item11 = new Item("heavybronzehelm", "heavybronzehelm");
			item11.Name.English("Battleswine Helm");
			item11.Description.English("A heavy bronze helmet with curved horns jutting forward.");
			item11.Crafting.Add(CraftingTable.Forge, 2);
			item11.MaximumRequiredStationLevel = 7;
			item11.RequiredItems.Add("Bronze", 20);
			item11.RequiredItems.Add("BoneFragments", 5);
			item11.RequiredItems.Add("TrophyGreydwarfBrute", 1);
			item11.RequiredUpgradeItems.Add("Bronze", 8);
			item11.RequiredUpgradeItems.Add("BoneFragments", 3);
			item11.CraftAmount = 1;
			Item item12 = new Item("heavybronzechest", "heavybronzechest");
			item12.Name.English("Battleswine Pauldrons");
			item12.Description.English("Thick bronze pauldrons, inspired by the might of the wild boar.");
			item12.Crafting.Add(CraftingTable.Forge, 2);
			item12.MaximumRequiredStationLevel = 7;
			item12.RequiredItems.Add("Bronze", 20);
			item12.RequiredItems.Add("BoneFragments", 5);
			item12.RequiredItems.Add("TrophyBoar", 1);
			item12.RequiredUpgradeItems.Add("Bronze", 8);
			item12.RequiredUpgradeItems.Add("BoneFragments", 3);
			item12.CraftAmount = 1;
			Item item13 = new Item("heavybronzelegs", "heavybronzelegs");
			item13.Name.English("Battleswine Kilt");
			item13.Description.English("A heavy skirt which is weighted down, and provides surprising protection.");
			item13.Crafting.Add(CraftingTable.Forge, 2);
			item13.MaximumRequiredStationLevel = 7;
			item13.RequiredItems.Add("Bronze", 20);
			item13.RequiredItems.Add("LeatherScraps", 10);
			item13.RequiredItems.Add("TrophyFrostTroll", 1);
			item13.RequiredUpgradeItems.Add("Bronze", 8);
			item13.RequiredUpgradeItems.Add("BoneFragments", 3);
			item13.CraftAmount = 1;
			Item item14 = new Item("ancienthelm", "ancienthelm");
			item14.Name.English("Ancient Helm");
			item14.Description.English("This helm is from an age even before yours. It speaks of authority.");
			item14.Crafting.Add(CraftingTable.Forge, 2);
			item14.MaximumRequiredStationLevel = 7;
			item14.RequiredItems.Add("Bronze", 20);
			item14.RequiredItems.Add("AncientSeed", 6);
			item14.RequiredItems.Add("TrophyGreydwarfShaman", 1);
			item14.RequiredUpgradeItems.Add("Bronze", 8);
			item14.RequiredUpgradeItems.Add("AncientSeed", 3);
			item14.CraftAmount = 1;
			Item item15 = new Item("ancientchest", "ancientchest");
			item15.Name.English("Ancient Cuirass");
			item15.Description.English("Keenly forged with techniques long forgotten, it is both light and strong.");
			item15.Crafting.Add(CraftingTable.Forge, 2);
			item15.MaximumRequiredStationLevel = 7;
			item15.RequiredItems.Add("Bronze", 20);
			item15.RequiredItems.Add("Tin", 10);
			item15.RequiredItems.Add("AncientSeed", 6);
			item15.RequiredItems.Add("LeatherScraps", 20);
			item15.RequiredUpgradeItems.Add("Bronze", 8);
			item15.RequiredUpgradeItems.Add("Tin", 3);
			item15.CraftAmount = 1;
			Item item16 = new Item("ancientlegs", "ancientlegs");
			item16.Name.English("Ancient Legguards");
			item16.Description.English("You could probably muster a fairly meme worthy kick whilst wearing these.");
			item16.Crafting.Add(CraftingTable.Forge, 2);
			item16.MaximumRequiredStationLevel = 7;
			item16.RequiredItems.Add("Bronze", 20);
			item16.RequiredItems.Add("Tin", 10);
			item16.RequiredItems.Add("AncientSeed", 6);
			item16.RequiredItems.Add("LeatherScraps", 20);
			item16.RequiredUpgradeItems.Add("Bronze", 8);
			item16.RequiredUpgradeItems.Add("Tin", 3);
			item16.CraftAmount = 1;
			Item item17 = new Item("trollhelm", "trollhelm");
			item17.Name.English("Majestic Helm");
			item17.Description.English("A famous viking's helmet, with massive horns from a Baphomet demon.");
			item17.Crafting.Add(CraftingTable.Forge, 2);
			item17.MaximumRequiredStationLevel = 7;
			item17.RequiredItems.Add("Bronze", 10);
			item17.RequiredItems.Add("Copper", 8);
			item17.RequiredItems.Add("BoneFragments", 8);
			item17.RequiredItems.Add("TrophyFrostTroll", 8);
			item17.RequiredUpgradeItems.Add("Bronze", 8);
			item17.RequiredUpgradeItems.Add("TrophyFrostTroll", 1);
			item17.CraftAmount = 1;
			Item item18 = new Item("knighthelm", "knighthelm");
			item18.Name.English("Knight's Helm");
			item18.Description.English("This knight's helmet is more intricate than you'd like, but it'll protect you a little while longer.");
			item18.Crafting.Add(CraftingTable.Forge, 3);
			item18.MaximumRequiredStationLevel = 7;
			item18.RequiredItems.Add("Iron", 25);
			item18.RequiredItems.Add("TrophySerpent", 1);
			item18.RequiredUpgradeItems.Add("Iron", 10);
			item18.CraftAmount = 1;
			Item item19 = new Item("knightchest", "knightchest");
			item19.Name.English("Knight's Armor");
			item19.Description.English("Thick leather, robust chainmail and plate metal. It's designed to keep you safe, so you can keep killing.");
			item19.Crafting.Add(CraftingTable.Forge, 3);
			item19.MaximumRequiredStationLevel = 7;
			item19.RequiredItems.Add("Chain", 5);
			item19.RequiredItems.Add("Iron", 25);
			item19.RequiredItems.Add("LeatherScraps", 30);
			item19.RequiredUpgradeItems.Add("Iron", 10);
			item19.RequiredUpgradeItems.Add("Chain", 3);
			item19.CraftAmount = 1;
			Item item20 = new Item("knightlegs", "knightlegs");
			item20.Name.English("Knight's Leggings");
			item20.Description.English("Well travelled breeches and finely crafted iron boots.");
			item20.Crafting.Add(CraftingTable.Forge, 3);
			item20.MaximumRequiredStationLevel = 7;
			item20.RequiredItems.Add("Chain", 5);
			item20.RequiredItems.Add("Iron", 25);
			item20.RequiredItems.Add("Guck", 10);
			item20.RequiredItems.Add("TrophyWraith", 1);
			item20.RequiredUpgradeItems.Add("Iron", 10);
			item20.RequiredUpgradeItems.Add("Chain", 3);
			item20.CraftAmount = 1;
			Item item21 = new Item("swamphelm", "swamphelm");
			item21.Name.English("Abomination Helm");
			item21.Description.English("An iron skullcap adorned by huge horns and bone. Teeth chatter... but are they yours?");
			item21.Crafting.Add(CraftingTable.Forge, 3);
			item21.MaximumRequiredStationLevel = 7;
			item21.RequiredItems.Add("Iron", 20);
			item21.RequiredItems.Add("WitheredBone", 10);
			item21.RequiredItems.Add("TrophyBonemass", 1);
			item21.RequiredUpgradeItems.Add("Iron", 10);
			item21.RequiredUpgradeItems.Add("WitheredBone", 5);
			item21.CraftAmount = 1;
			Item item22 = new Item("swampchest", "swampchest");
			item22.Name.English("Draugr Wraps");
			item22.Description.English("Thick, mouldy linen with rusted iron plates. Very heavy, with good protection. You may be mistaken for a draugr. ");
			item22.Crafting.Add(CraftingTable.Forge, 3);
			item22.MaximumRequiredStationLevel = 7;
			item22.RequiredItems.Add("Iron", 25);
			item22.RequiredItems.Add("LeatherScraps", 20);
			item22.RequiredItems.Add("TrophyDraugrElite", 1);
			item22.RequiredUpgradeItems.Add("Iron", 10);
			item22.RequiredUpgradeItems.Add("LeatherScraps", 10);
			item22.CraftAmount = 1;
			Item item23 = new Item("swamplegs", "swamplegs");
			item23.Name.English("Draugr Skullbelt");
			item23.Description.English("Skulls and torn rags. They whisper to you in the depths of the swamp, and you find solace in what they say.");
			item23.Crafting.Add(CraftingTable.Forge, 3);
			item23.MaximumRequiredStationLevel = 7;
			item23.RequiredItems.Add("Iron", 20);
			item23.RequiredItems.Add("WitheredBone", 10);
			item23.RequiredItems.Add("TrophySkeleton", 4);
			item23.RequiredUpgradeItems.Add("Iron", 10);
			item23.RequiredUpgradeItems.Add("WitheredBone", 5);
			item23.CraftAmount = 1;
			Item item24 = new Item("ancientironhelm", "ancientironhelm");
			item24.Name.English("Legionnaire's Helm");
			item24.Description.English("A waving serpent fin crests this soldier's helmet, leading you to battle.");
			item24.Crafting.Add(CraftingTable.Forge, 3);
			item24.MaximumRequiredStationLevel = 7;
			item24.RequiredItems.Add("Iron", 25);
			item24.RequiredItems.Add("Silver", 30);
			item24.RequiredItems.Add("TrophySerpent", 1);
			item24.RequiredItems.Add("ancienthelm", 1);
			item24.RequiredUpgradeItems.Add("Iron", 10);
			item24.RequiredUpgradeItems.Add("Silver", 5);
			item24.CraftAmount = 1;
			Item item25 = new Item("ancientironchest", "ancientironchest");
			item25.Name.English("Legionnaire's breastplate");
			item25.Description.English("An iron breastplate with silver trim and serpent scale-mail. A thick red shawl which protects from the elements.");
			item25.Crafting.Add(CraftingTable.Forge, 3);
			item25.MaximumRequiredStationLevel = 7;
			item25.RequiredItems.Add("Iron", 25);
			item25.RequiredItems.Add("Silver", 30);
			item25.RequiredItems.Add("JuteRed", 10);
			item25.RequiredItems.Add("ancientchest", 1);
			item25.RequiredUpgradeItems.Add("Iron", 10);
			item25.RequiredUpgradeItems.Add("JuteRed", 5);
			item25.CraftAmount = 1;
			Item item26 = new Item("ancientironlegs", "ancientironlegs");
			item26.Name.English("Legionnaire's skirt");
			item26.Description.English("A leather skirt and iron boots, adorned by spiky teeth from a great serpent.");
			item26.Crafting.Add(CraftingTable.Forge, 3);
			item26.MaximumRequiredStationLevel = 7;
			item26.RequiredItems.Add("Iron", 25);
			item26.RequiredItems.Add("Silver", 30);
			item26.RequiredItems.Add("SerpentScale", 20);
			item26.RequiredItems.Add("ancientlegs", 1);
			item26.RequiredUpgradeItems.Add("Iron", 10);
			item26.RequiredUpgradeItems.Add("Silver", 5);
			item26.CraftAmount = 1;
			Item item27 = new Item("heavywolfhelm", "heavywolfhelm");
			item27.Name.English("Helm of Hati");
			item27.Description.English("On moonless nights a great white wolf prowls the mountains.");
			item27.Crafting.Add(CraftingTable.BlackForge, 1);
			item27.MaximumRequiredStationLevel = 7;
			item27.RequiredItems.Add("Silver", 30);
			item27.RequiredItems.Add("WolfHairBundle", 15);
			item27.RequiredItems.Add("TrophyCultist_Hildir", 1);
			item27.RequiredUpgradeItems.Add("Silver", 10);
			item27.RequiredUpgradeItems.Add("WolfHairBundle", 5);
			item27.CraftAmount = 1;
			Item item28 = new Item("heavywolfchest", "heavywolfchest");
			item28.Name.English("Valdr Breastplate");
			item28.Description.English("A heavy silver breastplate and thick shaggy pelts. This is the armor of a mighty hero.");
			item28.Crafting.Add(CraftingTable.BlackForge, 1);
			item28.MaximumRequiredStationLevel = 7;
			item28.RequiredItems.Add("Silver", 30);
			item28.RequiredItems.Add("WolfHairBundle", 15);
			item28.RequiredItems.Add("WolfClaw", 6);
			item28.RequiredUpgradeItems.Add("Silver", 10);
			item28.RequiredUpgradeItems.Add("WolfHairBundle", 5);
			item28.CraftAmount = 1;
			Item item29 = new Item("heavywolflegs", "heavywolflegs");
			item29.Name.English("Valdr Legguards");
			item29.Description.English("Silver boots worked to resemble great claws.");
			item29.Crafting.Add(CraftingTable.BlackForge, 1);
			item29.MaximumRequiredStationLevel = 7;
			item29.RequiredItems.Add("Silver", 30);
			item29.RequiredItems.Add("WolfHairBundle", 15);
			item29.RequiredItems.Add("WolfClaw", 6);
			item29.RequiredUpgradeItems.Add("Silver", 10);
			item29.RequiredUpgradeItems.Add("WolfHairBundle", 5);
			item29.CraftAmount = 1;
			Item item30 = new Item("skoghelm", "skoghelm");
			item30.Name.English("Stone Golem Helm");
			item30.Description.English("It is said that the famed viking, Skogafoss, hid his legendary helmet behind a waterfall in the deep north. This is only a replica.");
			item30.Crafting.Add(CraftingTable.Forge, 3);
			item30.MaximumRequiredStationLevel = 5;
			item30.RequiredItems.Add("Silver", 25);
			item30.RequiredItems.Add("TrophySGolem", 1);
			item30.RequiredItems.Add("TrophyEikthyr", 2);
			item30.RequiredUpgradeItems.Add("Crystal", 5);
			item30.RequiredUpgradeItems.Add("Silver", 10);
			item30.CraftAmount = 1;
			Item item31 = new Item("skogchest", "skogchest");
			item31.Name.English("Stone Golem Chest");
			item31.Description.English("An alloy of silver and enchanted stone, the same magic that animates the golems imbues this cuirass with incredible defence.");
			item31.Crafting.Add(CraftingTable.Forge, 3);
			item31.MaximumRequiredStationLevel = 5;
			item31.RequiredItems.Add("Silver", 25);
			item31.RequiredItems.Add("JuteRed", 15);
			item31.RequiredItems.Add("TrophySGolem", 2);
			item31.RequiredUpgradeItems.Add("Silver", 15);
			item31.RequiredUpgradeItems.Add("Crystal", 10);
			item31.CraftAmount = 1;
			Item item32 = new Item("skoglegs", "skoglegs");
			item32.Name.English("Stone Golem Legs");
			item32.Description.English("Slow and heavy but very protective.");
			item32.Crafting.Add(CraftingTable.Forge, 3);
			item32.MaximumRequiredStationLevel = 5;
			item32.RequiredItems.Add("Silver", 20);
			item32.RequiredItems.Add("JuteRed", 15);
			item32.RequiredItems.Add("WolfHairBundle", 15);
			item32.RequiredUpgradeItems.Add("Silver", 10);
			item32.RequiredUpgradeItems.Add("WolfHairBundle", 5);
			item32.CraftAmount = 1;
			Item item33 = new Item("norahchest", "norahchest");
			item33.Name.English("Shieldmaiden's Surcoat");
			item33.Description.English("Chainmail over thick dyed linen, with tooled leather belt and bracers.");
			item33.Crafting.Add(CraftingTable.Forge, 3);
			item33.MaximumRequiredStationLevel = 7;
			item33.RequiredItems.Add("Iron", 10);
			item33.RequiredItems.Add("LinenThread", 25);
			item33.RequiredItems.Add("Chain", 3);
			item33.RequiredUpgradeItems.Add("Iron", 5);
			item33.RequiredUpgradeItems.Add("Chain", 5);
			item33.CraftAmount = 1;
			Item item34 = new Item("norahlegs", "norahlegs");
			item34.Name.English("Shieldmaiden's Skirt");
			item34.Description.English("Leather boots and multiple layers of hardy linen skirts.");
			item34.Crafting.Add(CraftingTable.Forge, 3);
			item34.MaximumRequiredStationLevel = 7;
			item34.RequiredItems.Add("Iron", 10);
			item34.RequiredItems.Add("LinenThread", 25);
			item34.RequiredItems.Add("JuteRed", 5);
			item34.RequiredUpgradeItems.Add("Iron", 5);
			item34.RequiredUpgradeItems.Add("LeatherScraps", 5);
			item34.CraftAmount = 1;
			Item item35 = new Item("norahhelm", "norahhelm");
			item35.Name.English("Shieldmaiden's Headdress");
			item35.Description.English("There is some mysticism about these earrings and band, protecting the wearer.");
			item35.Crafting.Add(CraftingTable.Forge, 3);
			item35.MaximumRequiredStationLevel = 7;
			item35.RequiredItems.Add("Iron", 10);
			item35.RequiredItems.Add("LinenThread", 25);
			item35.RequiredItems.Add("Coins", 300);
			item35.RequiredUpgradeItems.Add("Iron", 5);
			item35.RequiredUpgradeItems.Add("Coins", 50);
			item35.CraftAmount = 1;
			Item item36 = new Item("norahhelmalt", "norahhelmalt");
			item36.Name.English("Shieldmaiden's Hood");
			item36.Description.English("A warm fur hood, from under which your eyes glow keenly.");
			item36.Crafting.Add(CraftingTable.Forge, 3);
			item36.MaximumRequiredStationLevel = 7;
			item36.RequiredItems.Add("WolfHairBundle", 10);
			item36.RequiredItems.Add("LinenThread", 25);
			item36.RequiredItems.Add("TrophyGreydwarfShaman", 5);
			item36.RequiredUpgradeItems.Add("Iron", 5);
			item36.RequiredUpgradeItems.Add("LinenThread", 5);
			item36.CraftAmount = 1;
			Item item37 = new Item("sven", "sven");
			item37.Name.English("Sven's Helm");
			item37.Description.English("Sven dedicated his life to the betterment of his kin. As a gift, the Dragon Queen looked on him with great favour.");
			item37.Crafting.Add(CraftingTable.Forge, 4);
			item37.MaximumRequiredStationLevel = 7;
			item37.RequiredItems.Add("DragonTear", 5);
			item37.RequiredItems.Add("Silver", 40);
			item37.RequiredItems.Add("Bronze", 30);
			item37.RequiredUpgradeItems.Add("Silver", 20);
			item37.RequiredUpgradeItems.Add("Bronze", 10);
			item37.CraftAmount = 1;
			Item item38 = new Item("svenchest", "svenchest");
			item38.Name.English("Ornate Silver Armor");
			item38.Description.English("It so beautifully made and light that it will not slow its wearer down, and will protect even an old viking from the vicious world.");
			item38.Crafting.Add(CraftingTable.Forge, 4);
			item38.MaximumRequiredStationLevel = 7;
			item38.RequiredItems.Add("LoxPelt", 10);
			item38.RequiredItems.Add("Silver", 40);
			item38.RequiredItems.Add("Bronze", 30);
			item38.RequiredUpgradeItems.Add("Silver", 20);
			item38.RequiredUpgradeItems.Add("Bronze", 10);
			item38.CraftAmount = 1;
			Item item39 = new Item("svenlegs", "svenlegs");
			item39.Name.English("Kilted Silver Armor");
			item39.Description.English("Silver plated leg guards. They were forged much later, in a style meant to compliment the helmet of a mythical hero.");
			item39.Crafting.Add(CraftingTable.Forge, 4);
			item39.MaximumRequiredStationLevel = 7;
			item39.RequiredItems.Add("LinenThread", 40);
			item39.RequiredItems.Add("Silver", 40);
			item39.RequiredItems.Add("Bronze", 30);
			item39.RequiredUpgradeItems.Add("Silver", 15);
			item39.RequiredUpgradeItems.Add("LinenThread", 5);
			item39.CraftAmount = 1;
			Item item40 = new Item("bphelm", "bphelm");
			item40.Name.English("Blackmetal Greathelm");
			item40.Description.English("A heavily visored greathelm adorned by large horns.");
			item40.Crafting.Add(CraftingTable.Forge, 4);
			item40.MaximumRequiredStationLevel = 7;
			item40.RequiredItems.Add("BlackMetal", 20);
			item40.RequiredItems.Add("TrophyGoblinBrute", 1);
			item40.RequiredItems.Add("WitheredBone", 5);
			item40.RequiredUpgradeItems.Add("WitheredBone", 3);
			item40.RequiredUpgradeItems.Add("BlackMetal", 5);
			item40.CraftAmount = 1;
			Item item41 = new Item("bpchest", "bpchest");
			item41.Name.English("Blackmetal Breastplate");
			item41.Description.English("Plate armor made of black metal. Somewhat crude in construction.");
			item41.Crafting.Add(CraftingTable.Forge, 4);
			item41.MaximumRequiredStationLevel = 7;
			item41.RequiredItems.Add("BlackMetal", 20);
			item41.RequiredItems.Add("Silver", 5);
			item41.RequiredItems.Add("JuteRed", 5);
			item41.RequiredUpgradeItems.Add("Silver", 3);
			item41.RequiredUpgradeItems.Add("BlackMetal", 5);
			item41.CraftAmount = 1;
			Item item42 = new Item("bplegs", "bplegs");
			item42.Name.English("Blackmetal Legguards");
			item42.Description.English("Black metal legguards, perfect for chasing down Fuling.");
			item42.Crafting.Add(CraftingTable.Forge, 4);
			item42.MaximumRequiredStationLevel = 7;
			item42.RequiredItems.Add("BlackMetal", 20);
			item42.RequiredItems.Add("Silver", 5);
			item42.RequiredItems.Add("JuteRed", 5);
			item42.RequiredUpgradeItems.Add("Silver", 3);
			item42.RequiredUpgradeItems.Add("BlackMetal", 5);
			item42.CraftAmount = 1;
			Item item43 = new Item("bearhelm", "bearhelm");
			item43.Name.English("Dwarven Steel Casque");
			item43.Description.English("What this casque lacks in visibility it makes up for by being essentially impenetrable.");
			item43.Crafting.Add(CraftingTable.Forge, 4);
			item43.MaximumRequiredStationLevel = 7;
			item43.RequiredItems.Add("BlackMetal", 30);
			item43.RequiredItems.Add("Copper", 20);
			item43.RequiredItems.Add("JuteRed", 5);
			item43.RequiredUpgradeItems.Add("Copper", 5);
			item43.RequiredUpgradeItems.Add("BlackMetal", 10);
			item43.CraftAmount = 1;
			Item item44 = new Item("bearchest", "bearchest");
			item44.Name.English("Dwarven Steel Armor");
			item44.Description.English("An enormous chainmail surcoat and hammered Dwarven Steel plates. Someone's been eating their veggies.");
			item44.Crafting.Add(CraftingTable.Forge, 4);
			item44.MaximumRequiredStationLevel = 7;
			item44.RequiredItems.Add("BlackMetal", 30);
			item44.RequiredItems.Add("Chain", 20);
			item44.RequiredItems.Add("Copper", 20);
			item44.RequiredUpgradeItems.Add("Copper", 5);
			item44.RequiredUpgradeItems.Add("BlackMetal", 10);
			item44.CraftAmount = 1;
			Item item45 = new Item("bearlegs", "bearlegs");
			item45.Name.English("Dwarven Steel Boots");
			item45.Description.English("The elusive Dwarf-folk somehow alloyed blackmetal and copper, making a metal stronger than most.");
			item45.Crafting.Add(CraftingTable.Forge, 4);
			item45.MaximumRequiredStationLevel = 7;
			item45.RequiredItems.Add("BlackMetal", 30);
			item45.RequiredItems.Add("Copper", 20);
			item45.RequiredItems.Add("JuteRed", 5);
			item45.RequiredUpgradeItems.Add("Copper", 5);
			item45.RequiredUpgradeItems.Add("BlackMetal", 10);
			item45.CraftAmount = 1;
			Item item46 = new Item("loxhunthelm", "loxhunthelm");
			item46.Name.English("Golden Lox Mask");
			item46.Description.English("Some creative liberties have been used here - not least the presence of two tongues - to strike fear into your enemies.");
			item46.Crafting.Add(CraftingTable.Forge, 4);
			item46.MaximumRequiredStationLevel = 7;
			item46.RequiredItems.Add("Coins", 950);
			item46.RequiredItems.Add("BlackMetal", 20);
			item46.RequiredItems.Add("TrophyLox", 2);
			item46.RequiredUpgradeItems.Add("Coins", 100);
			item46.RequiredUpgradeItems.Add("BlackMetal", 10);
			item46.CraftAmount = 1;
			Item item47 = new Item("loxhuntchest", "loxhuntchest");
			item47.Name.English("Loxgol Armor");
			item47.Description.English("Heavy armor embodying the bulk and power of the Lox, with an Eastern flare.");
			item47.Crafting.Add(CraftingTable.Forge, 4);
			item47.MaximumRequiredStationLevel = 7;
			item47.RequiredItems.Add("Coins", 950);
			item47.RequiredItems.Add("BlackMetal", 20);
			item47.RequiredItems.Add("JuteRed", 20);
			item47.RequiredItems.Add("TrophyGoblinShaman", 2);
			item47.RequiredUpgradeItems.Add("Coins", 100);
			item47.RequiredUpgradeItems.Add("BlackMetal", 10);
			item47.CraftAmount = 1;
			Item item48 = new Item("loxhuntlegs", "loxhuntlegs");
			item48.Name.English("Loxgol Leggings");
			item48.Description.English("Ornamental skirts and wicked black scale-mail.");
			item48.Crafting.Add(CraftingTable.Forge, 4);
			item48.MaximumRequiredStationLevel = 7;
			item48.RequiredItems.Add("Coins", 950);
			item48.RequiredItems.Add("BlackMetal", 20);
			item48.RequiredItems.Add("JuteRed", 20);
			item48.RequiredItems.Add("TrophyGoblinShaman", 1);
			item48.RequiredUpgradeItems.Add("Coins", 100);
			item48.RequiredUpgradeItems.Add("BlackMetal", 10);
			item48.CraftAmount = 1;
			Item item49 = new Item("obswolfhelm", "obswolfhelm");
			item49.Name.English("Heavy Fenrir Helm");
			item49.Description.English("An infused obsidian mask, resembling a great wolf. You are the hunter now.");
			item49.Crafting.Add(CraftingTable.BlackForge, 1);
			item49.MaximumRequiredStationLevel = 7;
			item49.RequiredItems.Add("BlackMetal", 30);
			item49.RequiredItems.Add("Obsidian", 30);
			item49.RequiredItems.Add("TrophyUlv", 5);
			item49.RequiredItems.Add("Ruby", 1);
			item49.RequiredUpgradeItems.Add("BlackMetal", 10);
			item49.RequiredUpgradeItems.Add("Obsidian", 10);
			item49.RequiredUpgradeItems.Add("WolfHairBundle", 5);
			item49.CraftAmount = 1;
			Item item50 = new Item("obswolfchest", "obswolfchest");
			item50.Name.English("Heavy Fenrir Armor");
			item50.Description.English("A beastial set of armor made from blood infused obsidian and thick, shaggy fur.");
			item50.Crafting.Add(CraftingTable.BlackForge, 1);
			item50.MaximumRequiredStationLevel = 7;
			item50.RequiredItems.Add("BlackMetal", 30);
			item50.RequiredItems.Add("Obsidian", 30);
			item50.RequiredItems.Add("WolfHairBundle", 20);
			item50.RequiredItems.Add("SilverNecklace", 1);
			item50.RequiredUpgradeItems.Add("BlackMetal", 10);
			item50.RequiredUpgradeItems.Add("Obsidian", 10);
			item50.RequiredUpgradeItems.Add("WolfHairBundle", 5);
			item50.CraftAmount = 1;
			Item item51 = new Item("obswolflegs", "obswolflegs");
			item51.Name.English("Heavy Fenrir Boots");
			item51.Description.English("The blood of Fulings strengthens obsidian, but also dulls its glow in the moonlight. Sneaky sneak.");
			item51.Crafting.Add(CraftingTable.BlackForge, 1);
			item51.MaximumRequiredStationLevel = 7;
			item51.RequiredItems.Add("BlackMetal", 30);
			item51.RequiredItems.Add("Obsidian", 30);
			item51.RequiredItems.Add("WolfHairBundle", 20);
			item51.RequiredItems.Add("JuteBlue", 10);
			item51.RequiredUpgradeItems.Add("BlackMetal", 10);
			item51.RequiredUpgradeItems.Add("Obsidian", 10);
			item51.CraftAmount = 1;
			Item item52 = new Item("heavycarhelm", "heavycarhelm");
			item52.Name.English("Twelve-eyed Helm");
			item52.Description.English("An insectoid husk which refracts and enhances your vision.");
			item52.Crafting.Add(CraftingTable.BlackForge, 1);
			item52.MaximumRequiredStationLevel = 7;
			item52.RequiredItems.Add("Carapace", 20);
			item52.RequiredItems.Add("Iron", 25);
			item52.RequiredItems.Add("TrophyGjall", 3);
			item52.RequiredItems.Add("Mandible", 4);
			item52.RequiredUpgradeItems.Add("Mandible", 10);
			item52.RequiredUpgradeItems.Add("TrophyGjall", 1);
			item52.CraftAmount = 1;
			Item item53 = new Item("heavycarchest", "heavycarchest");
			item53.Name.English("Gjall-hunter Harness");
			item53.Description.English("Through countless days lost in the mist, you have adorned a simple iron breastplate with all manner of insectoid remains, creating an outlandish, alien armor. Massive mandible spikes give some protection from Gjall and Ticks from above.");
			item53.Crafting.Add(CraftingTable.BlackForge, 1);
			item53.MaximumRequiredStationLevel = 7;
			item53.RequiredItems.Add("Carapace", 20);
			item53.RequiredItems.Add("Iron", 30);
			item53.RequiredItems.Add("TrophySkeleton", 1);
			item53.RequiredItems.Add("Mandible", 15);
			item53.RequiredUpgradeItems.Add("Carapace", 10);
			item53.RequiredUpgradeItems.Add("Mandible", 5);
			item53.CraftAmount = 1;
			Item item54 = new Item("heavycarlegs", "heavycarlegs");
			item54.Name.English("Gjall-hunter Legguards");
			item54.Description.English("Chainmail leggings have been further strengthened with thick carapace shells and mandibles, cut from your many foes.");
			item54.Crafting.Add(CraftingTable.BlackForge, 1);
			item54.MaximumRequiredStationLevel = 7;
			item54.RequiredItems.Add("Carapace", 20);
			item54.RequiredItems.Add("Iron", 20);
			item54.RequiredItems.Add("TrophySkeleton", 1);
			item54.RequiredItems.Add("Mandible", 10);
			item54.RequiredUpgradeItems.Add("Carapace", 10);
			item54.RequiredUpgradeItems.Add("Mandible", 5);
			item54.CraftAmount = 1;
			Item item55 = new Item("frostmagehelm", "frostmagehelm");
			item55.Name.English("Crystalline Mask");
			item55.Description.English("A hooded mask of frozen crystal.");
			item55.Crafting.Add(CraftingTable.MageTable, 1);
			item55.MaximumRequiredStationLevel = 7;
			item55.RequiredItems.Add("Crystal", 30);
			item55.RequiredItems.Add("Eitr", 20);
			item55.RequiredItems.Add("JuteBlue", 20);
			item55.RequiredItems.Add("Feathers", 20);
			item55.RequiredUpgradeItems.Add("Crystal", 10);
			item55.RequiredUpgradeItems.Add("Eitr", 10);
			item55.CraftAmount = 1;
			Item item56 = new Item("frostmagechest", "frostmagechest");
			item56.Name.English("Hrímþurs Robe");
			item56.Description.English("Embroided blue robes and a gem-set necklace. Wonderful stuff, except your right hand has succumbed to frost magic...");
			item56.Crafting.Add(CraftingTable.MageTable, 1);
			item56.MaximumRequiredStationLevel = 7;
			item56.RequiredItems.Add("Crystal", 30);
			item56.RequiredItems.Add("Eitr", 20);
			item56.RequiredItems.Add("JuteBlue", 20);
			item56.RequiredItems.Add("Feathers", 20);
			item56.RequiredUpgradeItems.Add("Crystal", 10);
			item56.RequiredUpgradeItems.Add("Eitr", 10);
			item56.CraftAmount = 1;
			Item item57 = new Item("frostmagelegs", "frostmagelegs");
			item57.Name.English("Hrímþurs Trousers");
			item57.Description.English("Sturdy boots with golden trim.");
			item57.Crafting.Add(CraftingTable.MageTable, 1);
			item57.MaximumRequiredStationLevel = 7;
			item57.RequiredItems.Add("Crystal", 30);
			item57.RequiredItems.Add("Eitr", 20);
			item57.RequiredItems.Add("JuteBlue", 20);
			item57.RequiredItems.Add("Feathers", 20);
			item57.RequiredUpgradeItems.Add("Crystal", 10);
			item57.RequiredUpgradeItems.Add("Eitr", 10);
			item57.CraftAmount = 1;
			Item item58 = new Item("druidhelm", "druidhelm");
			item58.Name.English("Crown of the Forest");
			item58.Description.English("A silver mask adorned by great horns of beast and twigs of Yggdrasil.");
			item58.Crafting.Add(CraftingTable.MageTable, 1);
			item58.MaximumRequiredStationLevel = 7;
			item58.RequiredItems.Add("Silver", 30);
			item58.RequiredItems.Add("WitheredBone", 20);
			item58.RequiredItems.Add("Sap", 20);
			item58.RequiredItems.Add("YggdrasilWood", 20);
			item58.RequiredUpgradeItems.Add("Silver", 10);
			item58.RequiredUpgradeItems.Add("Sap", 5);
			item58.CraftAmount = 1;
			Item item59 = new Item("druidchest", "druidchest");
			item59.Name.English("Druid Furs");
			item59.Description.English("A hulking shawl of lox fur and the skull of a great red wolf on your shoulders, overtop Hare scalemail and a green linen tabard. Carved rune-wood hanging from your belt, as well as inscribed in your buckles.");
			item59.Crafting.Add(CraftingTable.MageTable, 1);
			item59.MaximumRequiredStationLevel = 7;
			item59.RequiredItems.Add("Iron", 30);
			item59.RequiredItems.Add("LoxPelt", 40);
			item59.RequiredItems.Add("ScaleHide", 30);
			item59.RequiredItems.Add("LinenThread", 20);
			item59.RequiredUpgradeItems.Add("Iron", 10);
			item59.RequiredUpgradeItems.Add("LoxPelt", 10);
			item59.CraftAmount = 1;
			Item item60 = new Item("druidlegs", "druidlegs");
			item60.Name.English("Druid Leggings");
			item60.Description.English("Simple but finely crafted leather boots, made warmer by a lox fur lining. A hare scalemail skirt, and the lower part of your feathery-green tabard.");
			item60.Crafting.Add(CraftingTable.MageTable, 1);
			item60.MaximumRequiredStationLevel = 7;
			item60.RequiredItems.Add("LeatherScraps", 40);
			item60.RequiredItems.Add("LoxPelt", 10);
			item60.RequiredItems.Add("ScaleHide", 20);
			item60.RequiredItems.Add("LinenThread", 20);
			item60.RequiredUpgradeItems.Add("ScaleHide", 10);
			item60.RequiredUpgradeItems.Add("LinenThread", 10);
			item60.CraftAmount = 1;
			Item item61 = new Item("runeknighthelm", "runeknighthelm");
			item61.Name.English("Rune Knight Helm");
			item61.Description.English("Blue Eitr flames erupt from the visor and pulse through the metal. Your mortal eyes may have been blinded, but you see more now.");
			item61.Crafting.Add(CraftingTable.BlackForge, 1);
			item61.MaximumRequiredStationLevel = 7;
			item61.RequiredItems.Add("knighthelm", 1);
			item61.RequiredItems.Add("BlackMetal", 30);
			item61.RequiredItems.Add("Eitr", 30);
			item61.RequiredItems.Add("BlackCore", 2);
			item61.RequiredUpgradeItems.Add("BlackMetal", 15);
			item61.RequiredUpgradeItems.Add("Eitr", 10);
			item61.CraftAmount = 1;
			Item item62 = new Item("runeknightchest", "runeknightchest");
			item62.Name.English("Rune Knight Armor");
			item62.Description.English("Fissures of blue Eitr course across this wretched platemail, coalescing in places to form runes of protection.");
			item62.Crafting.Add(CraftingTable.BlackForge, 1);
			item62.MaximumRequiredStationLevel = 7;
			item62.RequiredItems.Add("knightchest", 1);
			item62.RequiredItems.Add("BlackMetal", 30);
			item62.RequiredItems.Add("Eitr", 30);
			item62.RequiredItems.Add("BlackCore", 2);
			item62.RequiredUpgradeItems.Add("BlackMetal", 15);
			item62.RequiredUpgradeItems.Add("Eitr", 10);
			item62.CraftAmount = 1;
			Item item63 = new Item("runeknightlegs", "runeknightlegs");
			item63.Name.English("Rune Knight Legplates");
			item63.Description.English("The plate metal is charred black by Eitr, which still flickers through it.");
			item63.Crafting.Add(CraftingTable.BlackForge, 1);
			item63.MaximumRequiredStationLevel = 7;
			item63.RequiredItems.Add("knightlegs", 1);
			item63.RequiredItems.Add("BlackMetal", 30);
			item63.RequiredItems.Add("Eitr", 30);
			item63.RequiredItems.Add("BlackCore", 2);
			item63.RequiredUpgradeItems.Add("BlackMetal", 15);
			item63.RequiredUpgradeItems.Add("Eitr", 10);
			item63.CraftAmount = 1;
			Item item64 = new Item("bearhelm2", "bearhelm2");
			item64.Name.English("Jötunn-Bone Casque");
			item64.Description.English("A vicious black war-casque, worn by those renowned for their tremendous and overwhelming strength. It denounces you as a harbinger of death.");
			item64.Crafting.Add(CraftingTable.BlackForge, 1);
			item64.MaximumRequiredStationLevel = 7;
			item64.RequiredItems.Add("bearhelm", 1);
			item64.RequiredItems.Add("BlackMarble", 20);
			item64.RequiredItems.Add("JuteBlue", 10);
			item64.RequiredItems.Add("TrophySeekerBrute", 1);
			item64.RequiredUpgradeItems.Add("JuteBlue", 5);
			item64.RequiredUpgradeItems.Add("BlackMarble", 10);
			item64.CraftAmount = 1;
			Item item65 = new Item("bearchest2", "bearchest2");
			item65.Name.English("Jötunn-Bone Armor");
			item65.Description.English("Exceptionally heavy and massive armor. You do not go places quickly, but when you get there your foes sure know about it.");
			item65.Crafting.Add(CraftingTable.BlackForge, 1);
			item65.MaximumRequiredStationLevel = 7;
			item65.RequiredItems.Add("bearchest", 1);
			item65.RequiredItems.Add("BlackMarble", 20);
			item65.RequiredItems.Add("Chain", 20);
			item65.RequiredUpgradeItems.Add("Chain", 5);
			item65.RequiredUpgradeItems.Add("BlackMarble", 10);
			item65.CraftAmount = 1;
			Item item66 = new Item("bearlegs2", "bearlegs2");
			item66.Name.English("Jötunn-Bone Boots");
			item66.Description.English("What is stronger than Dwarven Steel? The bones of the Jötunn, that's what.");
			item66.Crafting.Add(CraftingTable.BlackForge, 1);
			item66.MaximumRequiredStationLevel = 7;
			item66.RequiredItems.Add("bearlegs", 1);
			item66.RequiredItems.Add("BlackMarble", 20);
			item66.RequiredItems.Add("JuteBlue", 10);
			item66.RequiredUpgradeItems.Add("JuteBlue", 5);
			item66.RequiredUpgradeItems.Add("BlackMarble", 10);
			item66.CraftAmount = 1;
			Item item67 = new Item("valkhelm", "valkhelm");
			item67.Name.English("Aesir Helm");
			item67.Description.English("A golden crown for the Forsaken slayer. Whose realm is this, again?");
			item67.Crafting.Add(CraftingTable.BlackForge, 1);
			item67.MaximumRequiredStationLevel = 7;
			item67.RequiredItems.Add("BlackMetal", 30);
			item67.RequiredItems.Add("DvergrKeyFragment", 5);
			item67.RequiredItems.Add("Eitr", 30);
			item67.RequiredItems.Add("TrophySeekerQueen", 1);
			item67.RequiredUpgradeItems.Add("BlackMetal", 15);
			item67.RequiredUpgradeItems.Add("Eitr", 10);
			item67.CraftAmount = 1;
			Item item68 = new Item("valkchest", "valkchest");
			item68.Name.English("Aesir Chestplate");
			item68.Description.English("A splendid, winged and golden breastplate, worn by great leaders.");
			item68.Crafting.Add(CraftingTable.BlackForge, 1);
			item68.MaximumRequiredStationLevel = 7;
			item68.RequiredItems.Add("BlackMetal", 30);
			item68.RequiredItems.Add("DvergrKeyFragment", 5);
			item68.RequiredItems.Add("Eitr", 30);
			item68.RequiredItems.Add("TrophyGoblinKing", 1);
			item68.RequiredUpgradeItems.Add("BlackMetal", 15);
			item68.RequiredUpgradeItems.Add("Eitr", 10);
			item68.CraftAmount = 1;
			Item item69 = new Item("valklegs", "valklegs");
			item69.Name.English("Aesir Legplates");
			item69.Description.English("Winged boots and a scaled skirt, fit for those who walk on clouds.");
			item69.Crafting.Add(CraftingTable.BlackForge, 1);
			item69.MaximumRequiredStationLevel = 7;
			item69.RequiredItems.Add("BlackMetal", 30);
			item69.RequiredItems.Add("DvergrKeyFragment", 5);
			item69.RequiredItems.Add("Eitr", 30);
			item69.RequiredItems.Add("ScaleHide", 20);
			item69.RequiredUpgradeItems.Add("BlackMetal", 15);
			item69.RequiredUpgradeItems.Add("Eitr", 10);
			item69.CraftAmount = 1;
			Item item70 = new Item("warlordhelm", "warlordhelm");
			item70.Name.English("Warlord's Greathelm");
			item70.Description.English("A horned greathelm clasps your skull, and your eyes burn.");
			item70.Crafting.Add(CraftingTable.BlackForge, 1);
			item70.MaximumRequiredStationLevel = 7;
			item70.RequiredItems.Add("Flametal", 10);
			item70.RequiredItems.Add("BlackMarble", 15);
			item70.RequiredItems.Add("Softtissue", 15);
			item70.RequiredItems.Add("TrophyGreydwarfBrute", 1);
			item70.RequiredUpgradeItems.Add("Flametal", 5);
			item70.RequiredUpgradeItems.Add("BlackMarble", 10);
			item70.CraftAmount = 1;
			Item item71 = new Item("warlordchest", "warlordchest");
			item71.Name.English("Warlord's Spaulder");
			item71.Description.English("The blueish metal is wicked and twisted, seething as if alive. Great bone horns adorn the armor.");
			item71.Crafting.Add(CraftingTable.BlackForge, 1);
			item71.MaximumRequiredStationLevel = 7;
			item71.RequiredItems.Add("Flametal", 10);
			item71.RequiredItems.Add("BlackMarble", 15);
			item71.RequiredItems.Add("Softtissue", 15);
			item71.RequiredItems.Add("Chain", 15);
			item71.RequiredUpgradeItems.Add("Flametal", 5);
			item71.RequiredUpgradeItems.Add("BlackMarble", 10);
			item71.CraftAmount = 1;
			Item item72 = new Item("warlordlegs", "warlordlegs");
			item72.Name.English("Warlord's Battleboots");
			item72.Description.English("Vertebrae and jawbones cling to you, offering a gruesome protection.");
			item72.Crafting.Add(CraftingTable.BlackForge, 1);
			item72.MaximumRequiredStationLevel = 7;
			item72.RequiredItems.Add("Flametal", 5);
			item72.RequiredItems.Add("BlackMarble", 15);
			item72.RequiredItems.Add("Softtissue", 15);
			item72.RequiredItems.Add("LoxPelt", 15);
			item72.RequiredUpgradeItems.Add("Flametal", 5);
			item72.RequiredUpgradeItems.Add("BlackMarble", 10);
			item72.CraftAmount = 1;
			Item item73 = new Item("stjudehelm", "stjudehelm");
			item73.Name.English("Finned Greathelm of St. Jude");
			item73.Description.English("Another imposing greathelm, adorned by mighty fins.");
			item73.Crafting.Add(CraftingTable.BlackForge, 1);
			item73.MaximumRequiredStationLevel = 7;
			item73.RequiredItems.Add("bphelm", 1);
			item73.RequiredItems.Add("Flametal", 8);
			item73.RequiredItems.Add("Eitr", 15);
			item73.RequiredItems.Add("TrophySerpent", 1);
			item73.RequiredUpgradeItems.Add("Flametal", 5);
			item73.RequiredUpgradeItems.Add("Eitr", 5);
			item73.CraftAmount = 1;
			Item item74 = new Item("stjudechest", "stjudechest");
			item74.Name.English("St. Jude Armor");
			item74.Description.English("The smiths of Valheim did not know if their patron saint, Jude, would ever return. This beautiful armor was crafted to celebrate and show thanks.");
			item74.Crafting.Add(CraftingTable.BlackForge, 1);
			item74.MaximumRequiredStationLevel = 7;
			item74.RequiredItems.Add("bpchest", 1);
			item74.RequiredItems.Add("Flametal", 8);
			item74.RequiredItems.Add("Eitr", 15);
			item74.RequiredItems.Add("LinenThread", 20);
			item74.RequiredUpgradeItems.Add("Flametal", 5);
			item74.RequiredUpgradeItems.Add("Eitr", 5);
			item74.RequiredUpgradeItems.Add("LinenThread", 5);
			item74.CraftAmount = 1;
			Item item75 = new Item("stjudelegs", "stjudelegs");
			item75.Name.English("St. Jude Legguards");
			item75.Description.English("The heat of Flametal has purified the blackmetal, giving it a blue-ish tinge. Its strength is unparalleled.");
			item75.Crafting.Add(CraftingTable.BlackForge, 1);
			item75.MaximumRequiredStationLevel = 7;
			item75.RequiredItems.Add("bplegs", 1);
			item75.RequiredItems.Add("Flametal", 8);
			item75.RequiredItems.Add("Eitr", 15);
			item75.RequiredItems.Add("LinenThread", 20);
			item75.RequiredUpgradeItems.Add("Flametal", 5);
			item75.RequiredUpgradeItems.Add("Eitr", 5);
			item75.RequiredUpgradeItems.Add("LinenThread", 5);
			item75.CraftAmount = 1;
			Item item76 = new Item("heavybearhelm", "heavybearhelm");
			item76.Name.English("The Unspoken Fear");
			item76.Description.English("A ferocious helmet, styled to represent a massive, terrible beast of fear, power and might.");
			item76.Crafting.Add(CraftingTable.BlackForge, 1);
			item76.MaximumRequiredStationLevel = 7;
			item76.RequiredItems.Add("BlackMetal", 30);
			item76.RequiredItems.Add("Flametal", 8);
			item76.RequiredItems.Add("LoxPelt", 15);
			item76.RequiredItems.Add("TrophySeekerBrute", 2);
			item76.RequiredUpgradeItems.Add("Silver", 10);
			item76.RequiredUpgradeItems.Add("Flametal", 5);
			item76.CraftAmount = 1;
			Item item77 = new Item("heavybearchest", "heavybearchest");
			item77.Name.English("Ódr Furs");
			item77.Description.English("A hulking shawl of thick furs and heavy plated armor adorned with tusks. The fury emanates from within.");
			item77.Crafting.Add(CraftingTable.BlackForge, 1);
			item77.MaximumRequiredStationLevel = 7;
			item77.RequiredItems.Add("BlackMetal", 30);
			item77.RequiredItems.Add("Flametal", 8);
			item77.RequiredItems.Add("LoxPelt", 15);
			item77.RequiredItems.Add("THSwordKrom", 1);
			item77.RequiredUpgradeItems.Add("BlackMetal", 10);
			item77.RequiredUpgradeItems.Add("Flametal", 5);
			item77.CraftAmount = 1;
			Item item78 = new Item("heavybearlegs", "heavybearlegs");
			item78.Name.English("Ódr Skirt");
			item78.Description.English("A heavy skirt and belts, with an arsenal of weapons and a great hunting horn hanging from them.");
			item78.Crafting.Add(CraftingTable.BlackForge, 1);
			item78.MaximumRequiredStationLevel = 7;
			item78.RequiredItems.Add("BlackMetal", 30);
			item78.RequiredItems.Add("Flametal", 8);
			item78.RequiredItems.Add("LoxPelt", 15);
			item78.RequiredItems.Add("SwordIron", 2);
			item78.RequiredUpgradeItems.Add("BlackMetal", 10);
			item78.RequiredUpgradeItems.Add("Flametal", 5);
			item78.CraftAmount = 1;
			Item item79 = new Item("lagihelmalt", "lagihelmalt");
			item79.Name.English("Flame Drake Helm");
			item79.Description.English("You stole this metal from those who worship it, and fashioned it into the visage of a fire wyrm. It will never truly belong to you, though, as the metal itself remembers the Ash.");
			item79.Crafting.Add(CraftingTable.BlackForge, 1);
			item79.MaximumRequiredStationLevel = 7;
			item79.RequiredItems.Add("TrophyDragonQueen", 1);
			item79.RequiredItems.Add("Flametal", 20);
			item79.RequiredItems.Add("BlackMetal", 20);
			item79.RequiredUpgradeItems.Add("Flametal", 5);
			item79.RequiredUpgradeItems.Add("BlackMetal", 10);
			item79.CraftAmount = 1;
			Item item80 = new Item("lagichest", "lagichest");
			item80.Name.English("Flame Drake Chestpiece");
			item80.Description.English("Thick plates of glowing red metal seem to pulse with a life of their own. Nigh on impenetrable, but only the strongest of warriors can wear it, due to the immense weight.");
			item80.Crafting.Add(CraftingTable.BlackForge, 1);
			item80.MaximumRequiredStationLevel = 7;
			item80.RequiredItems.Add("BlackMetal", 30);
			item80.RequiredItems.Add("Flametal", 30);
			item80.RequiredItems.Add("DragonEgg", 5);
			item80.RequiredUpgradeItems.Add("Flametal", 5);
			item80.RequiredUpgradeItems.Add("BlackMetal", 10);
			item80.CraftAmount = 1;
			Item item81 = new Item("lagipants", "lagipants");
			item81.Name.English("Flame Drake Leg Armor");
			item81.Description.English("In millennia gone by, folk believed that the world would one day turn to Ash. If they are right, this armor would be useful to have.");
			item81.Crafting.Add(CraftingTable.BlackForge, 1);
			item81.MaximumRequiredStationLevel = 7;
			item81.RequiredItems.Add("BlackMetal", 30);
			item81.RequiredItems.Add("Flametal", 30);
			item81.RequiredItems.Add("DragonEgg", 5);
			item81.RequiredUpgradeItems.Add("Flametal", 5);
			item81.RequiredUpgradeItems.Add("BlackMetal", 10);
			item81.CraftAmount = 1;
			Item item82 = new Item("trueskoghelm", "trueskoghelm");
			item82.Name.English("Deep North Helm");
			item82.Description.English("An ancient, mystical helmet. This is the real deal.");
			item82.Crafting.Add(CraftingTable.BlackForge, 1);
			item82.MaximumRequiredStationLevel = 7;
			item82.RequiredItems.Add("skoghelm", 1);
			item82.RequiredItems.Add("BlackMarble", 20);
			item82.RequiredItems.Add("Eitr", 20);
			item82.RequiredItems.Add("TrophySGolem", 1);
			item82.RequiredUpgradeItems.Add("BlackMarble", 15);
			item82.RequiredUpgradeItems.Add("Eitr", 10);
			item82.CraftAmount = 1;
			Item item83 = new Item("trueskogchest", "trueskogchest");
			item83.Name.English("Deep North Chest");
			item83.Description.English("Moss has grown through the strange, enchanted stone-metal alloy.");
			item83.Crafting.Add(CraftingTable.BlackForge, 1);
			item83.MaximumRequiredStationLevel = 7;
			item83.RequiredItems.Add("skogchest", 1);
			item83.RequiredItems.Add("BlackMarble", 20);
			item83.RequiredItems.Add("Eitr", 20);
			item83.RequiredItems.Add("TrophySGolem", 2);
			item83.RequiredUpgradeItems.Add("BlackMarble", 15);
			item83.RequiredUpgradeItems.Add("Eitr", 10);
			item83.CraftAmount = 1;
			Item item84 = new Item("trueskoglegs", "trueskoglegs");
			item84.Name.English("Deep North Legguards");
			item84.Description.English("The sinewy strength and fevor of the Brute still courses through these leggings, propelling their wearer towards battle.");
			item84.Crafting.Add(CraftingTable.BlackForge, 1);
			item84.MaximumRequiredStationLevel = 7;
			item84.RequiredItems.Add("skoglegs", 1);
			item84.RequiredItems.Add("BlackMarble", 20);
			item84.RequiredItems.Add("Eitr", 20);
			item84.RequiredItems.Add("TrophyGoblinBrute", 1);
			item84.RequiredUpgradeItems.Add("BlackMarble", 15);
			item84.RequiredUpgradeItems.Add("Eitr", 10);
			item84.CraftAmount = 1;
			Item item85 = new Item("sven2", "sven2");
			item85.Name.English("Dragon Champion Greathelm (eyepatch)");
			item85.Description.English("Sven's life was forever entwined in the sea and the mysteries it held. Many believe he rode a mighty serpent over waves as tall as mountains and found the very edge of this world.");
			item85.Crafting.Add(CraftingTable.Forge, 4);
			item85.MaximumRequiredStationLevel = 7;
			item85.RequiredItems.Add("sven", 1);
			item85.RequiredItems.Add("BlackMetal", 30);
			item85.RequiredItems.Add("TrophyHatchling", 5);
			item85.RequiredItems.Add("TrophySerpent", 1);
			item85.RequiredUpgradeItems.Add("BlackMetal", 10);
			item85.RequiredUpgradeItems.Add("TrophyHatchling", 1);
			item85.CraftAmount = 1;
			Item item86 = new Item("sven3", "sven3");
			item86.Name.English("Dragon Champion Greathelm");
			item86.Description.English("Sven's life was forever entwined in the sea and the mysteries it held. Many believe he rode a mighty serpent over waves as tall as mountains and found the very edge of this world.");
			item86.Crafting.Add(CraftingTable.Forge, 4);
			item86.MaximumRequiredStationLevel = 7;
			item86.RequiredItems.Add("sven", 1);
			item86.RequiredItems.Add("BlackMetal", 30);
			item86.RequiredItems.Add("TrophyHatchling", 5);
			item86.RequiredItems.Add("TrophySerpent", 1);
			item86.RequiredUpgradeItems.Add("BlackMetal", 10);
			item86.RequiredUpgradeItems.Add("TrophyHatchling", 1);
			item86.CraftAmount = 1;
			Item item87 = new Item("sven2chest", "sven2chest");
			item87.Name.English("Ornate Black Platemail");
			item87.Description.English("Redclaw, the greatest of all smiths, took up Sven's silver armor. \"Strong,\" he muttered, \"but it could be stronger still.\" ");
			item87.Crafting.Add(CraftingTable.Forge, 4);
			item87.MaximumRequiredStationLevel = 7;
			item87.RequiredItems.Add("svenchest", 1);
			item87.RequiredItems.Add("BlackMetal", 30);
			item87.RequiredItems.Add("WolfPelt", 20);
			item87.RequiredUpgradeItems.Add("BlackMetal", 10);
			item87.RequiredUpgradeItems.Add("WolfPelt", 10);
			item87.CraftAmount = 1;
			Item item88 = new Item("sven2legs", "sven2legs");
			item88.Name.English("Ancestral Kilt");
			item88.Description.English("Blackmetal and serpent scales have empowered these leggaurds with the power of the sea. Warm wolf fur lines the ancestral kilt.");
			item88.Crafting.Add(CraftingTable.Forge, 4);
			item88.MaximumRequiredStationLevel = 7;
			item88.RequiredItems.Add("svenlegs", 1);
			item88.RequiredItems.Add("BlackMetal", 30);
			item88.RequiredItems.Add("WolfPelt", 20);
			item88.RequiredItems.Add("SerpentScale", 15);
			item88.RequiredUpgradeItems.Add("BlackMetal", 10);
			item88.RequiredUpgradeItems.Add("SerpentScale", 5);
			item88.CraftAmount = 1;
			Item item89 = new Item("wshelm", "wshelm");
			item89.Name.English("World Serpent Casque");
			item89.Description.English("A magnificent casque, both angelic and draconic.");
			item89.Crafting.Add(CraftingTable.Forge, 4);
			item89.MaximumRequiredStationLevel = 7;
			item89.RequiredItems.Add("lagihelmalt", 1);
			item89.RequiredItems.Add("valkhelm", 1);
			item89.RequiredItems.Add("sven", 1);
			item89.RequiredItems.Add("Eitr", 20);
			item89.RequiredUpgradeItems.Add("Silver", 15);
			item89.RequiredUpgradeItems.Add("Eitr", 10);
			item89.CraftAmount = 1;
			Item item90 = new Item("wschest", "wschest");
			item90.Name.English("World Serpent Cuirass");
			item90.Description.English("An Aesir and a Dragon walk into a tavern... You are wearing the punchline.");
			item90.Crafting.Add(CraftingTable.Forge, 4);
			item90.MaximumRequiredStationLevel = 7;
			item90.RequiredItems.Add("lagichest", 1);
			item90.RequiredItems.Add("valkchest", 1);
			item90.RequiredItems.Add("svenchest", 1);
			item90.RequiredItems.Add("Eitr", 20);
			item90.RequiredUpgradeItems.Add("Silver", 15);
			item90.RequiredUpgradeItems.Add("Eitr", 10);
			item90.CraftAmount = 1;
			Item item91 = new Item("wslegs", "wslegs");
			item91.Name.English("World Serpent Greaves");
			item91.Description.English("Plate mail armor of an other-wordly pearlescent material; metal fused with dragon scale.");
			item91.Crafting.Add(CraftingTable.Forge, 4);
			item91.MaximumRequiredStationLevel = 7;
			item91.RequiredItems.Add("lagipants", 1);
			item91.RequiredItems.Add("valklegs", 1);
			item91.RequiredItems.Add("svenlegs", 1);
			item91.RequiredItems.Add("Eitr", 20);
			item91.RequiredUpgradeItems.Add("Silver", 15);
			item90.RequiredUpgradeItems.Add("Eitr", 10);
			item90.CraftAmount = 1;
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				AllManagersModTemplateLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				AllManagersModTemplateLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				AllManagersModTemplateLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private ConfigEntry<T> config<[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		private ConfigEntry<T> config<[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static SouthsilArmor()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			AllManagersModTemplateLogger = Logger.CreateLogSource("SouthsilArmor");
			ConfigSync = new ConfigSync("southsil.SouthsilArmor")
			{
				DisplayName = "SouthsilArmor",
				CurrentVersion = "3.0.5",
				MinimumRequiredVersion = "3.0.5"
			};
			_serverConfigLocked = null;
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	public static class RegisterAndCheckVersion
	{
		[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			SouthsilArmor.AllManagersModTemplateLogger.LogDebug((object)"Registering version RPC handler");
			peer.m_rpc.Register<ZPackage>("SouthsilArmor_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_AllManagersModTemplate_Version);
			SouthsilArmor.AllManagersModTemplateLogger.LogDebug((object)"Invoking version check");
			ZPackage val = new ZPackage();
			val.Write("3.0.5");
			val.Write(RpcHandlers.ComputeHashForMod().Replace("-", ""));
			peer.m_rpc.Invoke("SouthsilArmor_VersionCheck", new object[1] { val });
		}
	}
	[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(1)]
	[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	public static class VerifyClient
	{
		private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
		{
			if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
			{
				return true;
			}
			SouthsilArmor.AllManagersModTemplateLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting"));
			rpc.Invoke("Error", new object[1] { 3 });
			return false;
		}

		private static void Postfix(ZNet __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "SouthsilArmorRequestAdminSync", new object[1] { (object)new ZPackage() });
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
	public class ShowConnectionError
	{
		[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(1)]
		private static void Postfix(FejdStartup __instance)
		{
			if (__instance.m_connectionFailedPanel.activeSelf)
			{
				__instance.m_connectionFailedError.fontSizeMax = 25f;
				__instance.m_connectionFailedError.fontSizeMin = 15f;
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + SouthsilArmor.ConnectionError;
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "Disconnect")]
	public static class RemoveDisconnectedPeerFromVerified
	{
		[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			if (__instance.IsServer())
			{
				SouthsilArmor.AllManagersModTemplateLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list"));
				RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
			}
		}
	}
	[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(1)]
	[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
	public static class RpcHandlers
	{
		public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();

		public static void RPC_AllManagersModTemplate_Version(ZRpc rpc, ZPackage pkg)
		{
			string text = pkg.ReadString();
			string text2 = pkg.ReadString();
			string text3 = ComputeHashForMod().Replace("-", "");
			SouthsilArmor.AllManagersModTemplateLogger.LogInfo((object)("Version check, local: 3.0.5,  remote: " + text));
			if (text2 != text3 || text != "3.0.5")
			{
				SouthsilArmor.ConnectionError = "SouthsilArmor Installed: 3.0.5 " + text3 + "\n Needed: " + text + " " + text2;
				if (ZNet.instance.IsServer())
				{
					SouthsilArmor.AllManagersModTemplateLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting..."));
					rpc.Invoke("Error", new object[1] { 3 });
				}
			}
			else if (!ZNet.instance.IsServer())
			{
				SouthsilArmor.AllManagersModTemplateLogger.LogInfo((object)"Received same version from server!");
			}
			else
			{
				SouthsilArmor.AllManagersModTemplateLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list"));
				ValidatedPeers.Add(rpc);
			}
		}

		public static string ComputeHashForMod()
		{
			using SHA256 sHA = SHA256.Create();
			byte[] array = sHA.ComputeHash(File.ReadAllBytes(Assembly.GetExecutingAssembly().Location));
			StringBuilder stringBuilder = new StringBuilder();
			byte[] array2 = array;
			foreach (byte b in array2)
			{
				stringBuilder.Append(b.ToString("X2"));
			}
			return stringBuilder.ToString();
		}
	}
}
namespace StatusEffectManager
{
	[Description("The ItemDrop effect to apply the status effect")]
	[PublicAPI]
	public enum EffectType
	{
		Equip,
		Attack,
		Consume,
		Set
	}
	public struct SE_Item
	{
		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(1)]
		public StatusEffect Effect;

		public EffectType Type;
	}
	[PublicAPI]
	[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
	[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(1)]
	public class CustomSE
	{
		private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>();

		private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>();

		internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>();

		internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>();

		[Description("Instance of the StatusEffect.")]
		public readonly StatusEffect Effect;

		public EffectType Type;

		private string _folderName = "icons";

		private AssetBundle _assetBundle = null;

		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		public Sprite IconSprite = null;

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private string IconName = null;

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private LocalizeKey _name;

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private static Localization _english;

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync = true;

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private static object _configSync;

		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		public string Icon
		{
			[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(2)]
			get
			{
				return IconName;
			}
			[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(2)]
			set
			{
				IconName = value;
				IconSprite = ((IconName == null) ? null : loadSprite(IconName));
				Effect.m_icon = IconSprite;
			}
		}

		[Description("Sets the in-game name for the StatusEffect")]
		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				StatusEffect effect = Effect;
				if (effect.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(effect.m_name);
				}
				else
				{
					string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(effect.m_name);
					effect.m_name = text;
				}
				return _name;
			}
		}

		private static Localization english
		{
			get
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Expected O, but got Unknown
				if (_english == null)
				{
					_english = new Localization();
					_english.SetupLanguage("English");
				}
				return _english;
			}
		}

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private static object configSync
		{
			[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
			: this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName)
		{
		}

		public CustomSE(AssetBundle bundle, string customEffectName)
		{
			Effect = EffectManager.RegisterCustomSE(bundle, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		public CustomSE(string customEffectName)
		{
			Effect = ScriptableObject.CreateInstance<StatusEffect>();
			EffectManager.RegisterCustomSE(Effect, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		[return: <10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name);
			if (manifestResourceStream == null)
			{
				return null;
			}
			manifestResourceStream.CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		[return: <10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private Texture2D loadTexture(string name)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			byte[] array = ReadEmbeddedFileBytes(name);
			if (array != null)
			{
				Texture2D val = new Texture2D(0, 0);
				ImageConversion.LoadImage(val, array);
				return val;
			}
			return null;
		}

		private Sprite loadSprite(string name)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = loadTexture(name);
			if (val != null)
			{
				return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero);
			}
			AssetBundle assetBundle = _assetBundle;
			Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null);
			if (val2 != null)
			{
				return val2;
			}
			throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon");
		}

		public void AddSEToPrefab(CustomSE customSE, string prefabName)
		{
			SE_Item sE_Item = default(SE_Item);
			sE_Item.Effect = customSE.Effect;
			sE_Item.Type = customSE.Type;
			SE_Item key = sE_Item;
			AddToPrefabs.Add(key, prefabName);
		}

		private static ConfigEntry<T> config<[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[PublicAPI]
	[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
	[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(1)]
	public class LocalizeKey
	{
		public readonly string Key;

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}
	}
	[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(1)]
	[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
	public static class EffectManager
	{
		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		static EffectManager()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			BundleId bundleId = default(BundleId);
			bundleId.assetBundleFileName = assetBundleFileName;
			bundleId.folderName = folderName;
			BundleId key = bundleId;
			if (!bundleCache.TryGetValue(key, out var value))
			{
				Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
				AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + assetBundleFileName));
				AssetBundle result = obj;
				dictionary[key] = obj;
				return result;
			}
			return value;
		}

		public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
		{
			return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName);
		}

		public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName);
			CustomSE.CustomSEs.Add(val);
			return val;
		}

		public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName)
		{
			((Object)customSE).name = customEffectName;
			CustomSE.CustomSEs.Add(customSE);
			return customSE;
		}

		[HarmonyPriority(700)]
		private static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			foreach (StatusEffect customSE in CustomSE.CustomSEs)
			{
				if (!__instance.m_StatusEffects.Contains(customSE))
				{
					__instance.m_StatusEffects.Add(customSE);
				}
			}
			__instance.UpdateItemHashes();
		}

		[HarmonyPriority(700)]
		private static void Patch_ZNetSceneAwake(ZNetScene __instance)
		{
			foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs)
			{
				try
				{
					GameObject prefab = __instance.GetPrefab(addToPrefab.Value);
					ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>());
					Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>());
					EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>());
					if (Object.op_Implicit((Object)(object)val))
					{
						switch (addToPrefab.Key.Type)
						{
						case EffectType.Equip:
							val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Attack:
							val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Consume:
							val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Set:
							val.m_itemData.m_shared.m_setSize = 1;
							val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name;
							val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect;
							break;
						default:
							throw new ArgumentOutOfRangeException();
						}
					}
					else if (Object.op_Implicit((Object)(object)val2))
					{
						val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else if (Object.op_Implicit((Object)(object)val3))
					{
						val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else
					{
						Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab."));
					}
				}
				catch (Exception arg)
				{
					Debug.LogWarning((object)$"BROKE : {arg}");
				}
			}
		}
	}
}
namespace SkillManager
{
	[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(1)]
	[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
	[PublicAPI]
	public class Skill
	{
		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
		public static class LocalizationCache
		{
			private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

			internal static void LocalizationPostfix(Localization __instance, string language)
			{
				string key = localizations.FirstOrDefault([<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
				if (key != null)
				{
					localizations.Remove(key);
				}
				if (!localizations.ContainsKey(language))
				{
					localizations.Add(language, __instance);
				}
			}

			public static Localization ForLanguage([<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)] string language = null)
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
				{
					return value;
				}
				value = new Localization();
				if (language != null)
				{
					value.SetupLanguage(language);
				}
				return value;
			}
		}

		[PublicAPI]
		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(0)]
		public class LocalizeKey
		{
			private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

			public readonly string Key;

			public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

			public LocalizeKey(string key)
			{
				Key = key.Replace("$", "");
			}

			public void Alias(string alias)
			{
				Localizations.Clear();
				if (!alias.Contains("$"))
				{
					alias = "$" + alias;
				}
				Localizations["alias"] = alias;
				Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
			}

			public LocalizeKey English(string key)
			{
				return addForLang("English", key);
			}

			public LocalizeKey Swedish(string key)
			{
				return addForLang("Swedish", key);
			}

			public LocalizeKey French(string key)
			{
				return addForLang("French", key);
			}

			public LocalizeKey Italian(string key)
			{
				return addForLang("Italian", key);
			}

			public LocalizeKey German(string key)
			{
				return addForLang("German", key);
			}

			public LocalizeKey Spanish(string key)
			{
				return addForLang("Spanish", key);
			}

			public LocalizeKey Russian(string key)
			{
				return addForLang("Russian", key);
			}

			public LocalizeKey Romanian(string key)
			{
				return addForLang("Romanian", key);
			}

			public LocalizeKey Bulgarian(string key)
			{
				return addForLang("Bulgarian", key);
			}

			public LocalizeKey Macedonian(string key)
			{
				return addForLang("Macedonian", key);
			}

			public LocalizeKey Finnish(string key)
			{
				return addForLang("Finnish", key);
			}

			public LocalizeKey Danish(string key)
			{
				return addForLang("Danish", key);
			}

			public LocalizeKey Norwegian(string key)
			{
				return addForLang("Norwegian", key);
			}

			public LocalizeKey Icelandic(string key)
			{
				return addForLang("Icelandic", key);
			}

			public LocalizeKey Turkish(string key)
			{
				return addForLang("Turkish", key);
			}

			public LocalizeKey Lithuanian(string key)
			{
				return addForLang("Lithuanian", key);
			}

			public LocalizeKey Czech(string key)
			{
				return addForLang("Czech", key);
			}

			public LocalizeKey Hungarian(string key)
			{
				return addForLang("Hungarian", key);
			}

			public LocalizeKey Slovak(string key)
			{
				return addForLang("Slovak", key);
			}

			public LocalizeKey Polish(string key)
			{
				return addForLang("Polish", key);
			}

			public LocalizeKey Dutch(string key)
			{
				return addForLang("Dutch", key);
			}

			public LocalizeKey Portuguese_European(string key)
			{
				return addForLang("Portuguese_European", key);
			}

			public LocalizeKey Portuguese_Brazilian(string key)
			{
				return addForLang("Portuguese_Brazilian", key);
			}

			public LocalizeKey Chinese(string key)
			{
				return addForLang("Chinese", key);
			}

			public LocalizeKey Japanese(string key)
			{
				return addForLang("Japanese", key);
			}

			public LocalizeKey Korean(string key)
			{
				return addForLang("Korean", key);
			}

			public LocalizeKey Hindi(string key)
			{
				return addForLang("Hindi", key);
			}

			public LocalizeKey Thai(string key)
			{
				return addForLang("Thai", key);
			}

			public LocalizeKey Abenaki(string key)
			{
				return addForLang("Abenaki", key);
			}

			public LocalizeKey Croatian(string key)
			{
				return addForLang("Croatian", key);
			}

			public LocalizeKey Georgian(string key)
			{
				return addForLang("Georgian", key);
			}

			public LocalizeKey Greek(string key)
			{
				return addForLang("Greek", key);
			}

			public LocalizeKey Serbian(string key)
			{
				return addForLang("Serbian", key);
			}

			public LocalizeKey Ukrainian(string key)
			{
				return addForLang("Ukrainian", key);
			}

			private LocalizeKey addForLang(string lang, string value)
			{
				Localizations[lang] = value;
				if (Localization.instance.GetSelectedLanguage() == lang)
				{
					Localization.instance.AddWord(Key, value);
				}
				else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
				{
					Localization.instance.AddWord(Key, value);
				}
				return this;
			}

			[HarmonyPriority(300)]
			internal static void AddLocalizedKeys(Localization __instance, string language)
			{
				foreach (LocalizeKey key in keys)
				{
					string value2;
					if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
					{
						__instance.AddWord(key.Key, value);
					}
					else if (key.Localizations.TryGetValue("alias", out value2))
					{
						Localization.instance.AddWord(key.Key, Localization.instance.Localize(value2));
					}
				}
			}
		}

		[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
			[UsedImplicitly]
			public string Category;
		}

		[HarmonyPatch(typeof(Skills), "IsSkillValid")]
		[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(0)]
		private static class Patch_Skills_IsSkillValid
		{
			private static void Postfix(SkillType type, ref bool __result)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				if (!__result && skills.ContainsKey(type))
				{
					__result = true;
				}
			}
		}

		private static readonly Dictionary<SkillType, Skill> skills;

		internal static readonly Dictionary<string, Skill> skillByName;

		private readonly string skillName;

		private readonly string internalSkillName;

		private readonly SkillDef skillDef;

		public readonly LocalizeKey Name;

		public readonly LocalizeKey Description;

		private float skillEffectFactor = 1f;

		public bool Configurable = false;

		private static bool InitializedTerminal;

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private static Localization _english;

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync;

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private static object _configSync;

		public float SkillGainFactor
		{
			get
			{
				return skillDef.m_increseStep;
			}
			set
			{
				skillDef.m_increseStep = value;
				this.SkillGainFactorChanged?.Invoke(value);
			}
		}

		public float SkillEffectFactor
		{
			get
			{
				return skillEffectFactor;
			}
			set
			{
				skillEffectFactor = value;
				this.SkillEffectFactorChanged?.Invoke(value);
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				object obj = _plugin;
				if (obj == null)
				{
					BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
					_plugin = val;
					obj = (object)val;
				}
				return (BaseUnityPlugin)obj;
			}
		}

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		private static object configSync
		{
			[<57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		[method: <57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(2)]
		[field: <10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		public event Action<float> SkillGainFactorChanged;

		[<10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		[method: <57d730c9-f52d-41c7-a7ef-75e98939fa1e>NullableContext(2)]
		[field: <10264979-2fb9-4d3b-b32a-7de7f80d3c29>Nullable(2)]
		public event Action<float> SkillEffectFactorChanged;

		public Skill(string englishName, string icon)
			: this(englishName, loadSprite(icon, 64, 64))
		{
		}

		public Skill(string englishName, Sprite icon)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			SkillType val = fromName(englishName);
			string text = new Regex("[^a-zA-Z]").Replace(englishName, "_");
			skills[val] = this;
			skillByName[englishName] = this;
			skillDef = new SkillDef
			{
				m_description = "$skilldesc_" + text,
				m_icon = icon,
				m_increseStep = 1f,
				m_skill = val
			};
			internalSkillName = text;
			skillName = englishName;
			Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName);
			Description = new LocalizeKey("skilldesc_" + text);
		}

		public static SkillType fromName(string englishName)
		{
			return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName));
		}

		static Skill()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Expected O, but got Unknown
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Expected O, but got Unknown
			//IL_01ad: Expected O, but got Unknown
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Expected O, but got Unknown
			skills = new Dictionary<SkillType, Skill>();
			skillByName = new Dictionary<string, Skill>();
			InitializedTerminal = false;
			hasConfigSync = true;
			Harmony val = new Harmony("org.bepinex.helpers.skillmanager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_