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sweetgiorni-AnyPortal-1.0.4 icon

AnyPortal

Overhauls the portal pairing system by allowing you to select and travel to any existing portal, regardless of tag.

Date uploaded 3 years ago
Version 1.0.4
Download link sweetgiorni-AnyPortal-1.0.4.zip
Downloads 44687
Dependency string sweetgiorni-AnyPortal-1.0.4

This mod requires the following mods to function

ValheimModding-Jotunn-2.6.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.6.1

README

AnyPortal

By sweetgiorni

https://github.com/sweetgiorni/AnyPortal

https://www.nexusmods.com/valheim/mods/170

https://valheim.thunderstore.io/package/sweetgiorni/AnyPortal/

Description

Disables tag-based portal pairing and instead provides a drop-down box for you to choose which destination portal you want to connect to.

Destination selection

When you interact with a portal, you'll see a new dropdown under the tag input text box. Click on the dropdown and select your desired destination. The list elements include the tag name of the destination portals and their distances from the player.

Show destination on map

Don't recognize a portal listed in the dropdown? Just select it and click the "Map" button to be shown where the portal is on the map.

Installation (Read carefully!!!)

  1. Install BepInEx
  2. Copy AnyPortal.dll to the BepInEx plugins directory (Valheim/BepInEx/plugins/)

If you want to use this in multiplayer, you also need to install the mod on the server. If you notice that you are able to select portals from the dropdown, but they connect and disconnect a few seconds later, that most likely means the mod isn't running on the server.

Building from source

Open the Unity project in AnyPortalUnity, open the "Assets" tab, and click "Build AssetBundles". Then open the C# project with Visual Studio to build the dll.