Decompiled source of WrestlingEmpireRosterLock v1.4.0

plugins/WrestlingEmpireRosterLock.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("WrestlingEmpireRosterLock")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WrestlingEmpireRosterLock")]
[assembly: AssemblyTitle("WrestlingEmpireRosterLock")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WrestlingEmpireRosterLock
{
	[BepInPlugin("IngoH.WrestlingEmpire.WrestlingEmpireRosterLock", "WrestlingEmpireRosterLock", "1.4.0")]
	[HarmonyPatch]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "IngoH.WrestlingEmpire.WrestlingEmpireRosterLock";

		public const string PluginName = "WrestlingEmpireRosterLock";

		public const string PluginVer = "1.4.0";

		internal static ManualLogSource Log;

		internal static readonly Harmony Harmony = new Harmony("IngoH.WrestlingEmpire.WrestlingEmpireRosterLock");

		internal static string PluginPath;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			PluginPath = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
		}

		private void OnEnable()
		{
			Harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded WrestlingEmpireRosterLock!");
		}

		private void OnDisable()
		{
			Harmony.UnpatchSelf();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Unloaded WrestlingEmpireRosterLock!");
		}

		[HarmonyPatch(typeof(IMNHOCBFGHJ), "KGCDOLKIFDE")]
		[HarmonyPrefix]
		private static bool IMNHOCBFGHJ_KGCDOLKIFDE(int CCFJBGHCFHL)
		{
			if (CCFJBGHCFHL >= 23 && CCFJBGHCFHL <= 26)
			{
				return false;
			}
			return true;
		}
	}
}