VNEI - Valheim Not Enough Items
About
VNEI shows all items and recipes from the vanilla game and other mods inside an ingame GUI for easy access.


Basic Auga support

Installation
This mod requires BepInEx and Jötunn.
Extract the content of VNEI/plugins
into the BepInEx/plugins
folder and VNEI/patchers
into BepInEx/patchers
This is a client side mod and not everyone has to use it if you are playing in multiplayer.
If items or recipes from other mods are missing, please contact me.
Controls and settings
BepInEx config
The config file is generated at BepInEx/config/com.maxsch.valheim.vnei.cfg
after the first launch, see there for detailed information.
- Recipes
- Fix Cultivate Plants
- Use Item Blacklist
- Show Only Known
- UI
- Invert Scroll
- Attach To Crafting
- Hide GUI At Start
- Open UI Hotkey
- Items Horizontal
- Items Vertical
- Background Transparency
Item Blacklist
Items can be blacklisted at BepInEx/config/com.maxsch.valheim.vnei.blacklist.txt
.
The internal item name has to be used, one name on every line.
If an item is blacklisted it will not show up in the search and recipes using it will be disabled.
Requires a restart to take effect.
Cheating
If devcommands are enabled, items can be right clicked to spawn them.
This is only possible at a local game or when the user is an admin at a server.
Shift + RightClick spawns a whole stack.
Ingame Commands
Export all indexed items with vnei_write_items_file [format]
as a file to the BepInEx root path
format:
csv
(default) -> csv can be used with excel or other tools
yaml
-> yaml creates a CLLC ItemConfig.yml like file
yaml optional extra args (both provided as list, separated by ','):
- a. strings to scan item prefab names for and exclude them from results e.g. RRR,someotherfilter
- b. strings to scan mod names for and exclude them from results e.g. MonsterMobs,someothermod
text
-> simple text
Development
See contributing.
API
Other mods can use events to include custom recipes that can't be indexed.
See more here.
Links
Changelog
0.7.0
- Added possibility to favorite items
- Added option to only show items that are known by the player
- Added option to switch switch between split/only optaining/only using view of recipes
- Added external blacklist for items
- Fixed a tooltip was not showing for Jewelcrafting gem items
- Fixed items could be spawned even if the player is no admin
- Improved recipe calculation of trees, intermediate prefabs are not shown
0.6.5
- fixed tab button was not correctly working together with Jewelcrafting
0.6.4
- added copy-to-clipboard functionality for item/mod names
- fixed a few items were not showing up in the search
- removed VNEI patcher
0.6.3
- fixed some weird behaviour in Auga, had to wait for Auga to update
0.6.2
- added basic Auga support
- index creature growups
- search also takes description into account
0.6.1
- added render cache, this speeds up the loading time after the first world spawn drastically. Disabled when pre Jotunn 2.4.10 is used
- fixed items were categorized as Undefined not Item
- fixed some monster attacks where visible as items
0.6.0
- the mod name search now works for the vast majority of mods. This works via a BepInEx patcher that looks for AssetBundle loading and therefore doesn't function with procedural or changed GameObject names
- fixed errors with AllTamable prefabs and improved error logging
- fixed wrong level display with ingredients of tools and weapons
0.5.4
- fixed tabs from other mods sometimes needed to be clicked twice after VNEI tab was active, resulting in not correct active tabs
0.5.3
- fixed crash when AttachToCrafting was set to false
- fixed tooltip has not clamped inside screen with Valheim update
- fixed bugs related to wrong hidden/visible UI at startup/changes to AttachToCrafting at runtime
0.5.2
- fixed VNEI has hidden the update tab
- fixed incompatibility with Valheim Recycle on the crafting tab
- removed unnecessary harmony self unpatch
0.5.1
- fixed incompatibility with other mods on the crafting tab
0.5.0
- attach VNEI window to crafting menu, instead of floating separately (default, configurable). This is deactivated when Auga is installed
- added config option to hide the GUI at startup
- fixed the hovering tooltip was not clamped inside the screen borders
- API
- changed Indexing.DisableItem to public
0.4.0
- added ingame command to export all prefab in the game to yaml, csv or text (thx @Flux)
- UI style change, items now have a background like in the inventory
- level of tool and needed crafting station are shown at the icon
- make indexing event even later to let more time for mods to add new prefabs
- removed alphabetically ordering of item, as it makes no sense with icons anyway
0.3.0
- added the last viewed items at top
- added UI scale config for row and columns
- added hotkey to open/close the UI (default LeftAlt + H)
- added option to set the transparency of the UI
- fixed that the tooltip was not shown sometimes
- fixed mod names of CustomPrefabs were not collected
- fixed spawning food, weapons and armor were not placed inside inventory when possible
- fixed rendered icons not always having full color
- added API
- added the ability to hook events at Indexing
- added a selection Popup where an item can be choosen
0.2.3
- added tree drops, trader and obliterator (incinerator) items
- added more item categories (food, armor, weapon) and right click can invert selection
- fixed mouse wheel scrolling not working sometimes
- removed cheat button (was basically useless, cheats are enabled when devcommands are active)
- item tooltip hover now shows immediately
0.2.2
- fixed incompatibility with H&H update
0.2.1
- improved sprite rendering
- added scrolling with mouse wheel to changes pages
- added more rocks and ores to indexing
- added fuel for smelters in recipes
- fixed double cultivated plants was not removed
- fixed recipe title was blurred and icon not hoverable
- fixed cheating was not working when connected to a server
- changed most logging to debug logs
0.2.0
- added ability to search with @ for a mod name. Only works with Jötunn mods
- added crafting station/build tool to recipe
- added quality levels for recipes
- added rendering of sprites from existing objects if none exists. It is not perfect, mainly because they are renders and not dedicated sprites but they are good enough. Works with other mods, too
- added valheim.exe process filter, this will stop the mod be executed by a server as it is fully client-side anyway
- removed scroll view in search, instead there are now pages which can be switched. This is done because of performance, especially heavily modded games will profit a lot
- find attack-prefabs automatically and not from blacklist, reduces number of empty items from mods that add monsters
- changed that items are sorted alphabetically
- changed only buildable pieces are shown
- cheating only works with right mouse button, allowing to still view recipes
- cheating spawns all prefabs, not just items
- renamed config keys to be more readable. The old are not working anymore and the new have their default values set
0.1.0
- added iron ore and trailership to blacklist (this is not iron scrap and longboat!)
- added toggleable categories: items, pieces, creatures and undefined
- added ability to cheat items when devcommands are enabled
- skip not enabled recipes
- greatly increased overall performance in UI
- changed styling of some GUI layouts
- fixed incompatibility with MonsterLabZ
- fixed incompatibility with ChaosArmor
0.0.4
- load search UI after a local player is present. This resolves a conflict with EpicLoot
- fixed text was wobbling inside recipe UI due to resizing
0.0.3
- added more items/recipes
- mineable rocks (copper rock, ...)
- DropOnDestroy items (feather from birds, tree stump, ...)
- treasure chest drops
- pickable items (stone on ground, bushes, ...)
- added a blacklist for items to not show up. This contains only not obtainable items/effects and the option can be toggled
- showing percentages when only one of a list of items can spawn
- fixed tooltip was not showing up if no localized name was present
- fixed recipe UI has shown last valid icon instead of the placeholder
0.0.2
- made the window draggable
- added placeholder sprite when there is no icon
- fixed the tooltip was rendered under on the right side of the UI
- improved logging. maybe
0.0.1