MSchmoecker-VNEI icon

VNEI

Valheim Not Enough Items. Displays all items and recipes inside a UI

Last updated a day ago
Total downloads 2822
Total rating 1 
Categories Mods Client-side Utility
Dependency string MSchmoecker-VNEI-0.5.0
Dependants 7 other mods depend on this mod

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.1601 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.1601
ValheimModding-Jotunn-2.4.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.4.1

README

VNEI - Valheim Not Enough Items

About

VNEI shows all items and recipes from the vanilla game and other mods inside an ingame GUI for easy access.

screenshot

crafting

Installation

This mod requires BepInEx and Jötunn.
Extract the content of VNEI into the BepInEx/plugins folder.

This is a client side mod and not everyone has to use it if you are playing in multiplayer. If items or recipes from other mods are missing, please contact me.

Controls and settings

The config file is generated at BepInEx/config/com.maxsch.valheim.vnei.cfg after the first launch, see there for detailed information.

  • Recipes
    • Fix Cultivate Plants
    • Use Item Blacklist
  • UI
    • Invert Scroll
    • Open UI Hotkey
    • Items Horizontal
    • Items Vertical
    • Background Transparency

If devcommands are enabled, items can be right clicked to spawn them. Shift + RightClick spawns a whole stack.

Ingame Commands

Export all indexed items with vnei_write_items_file [format] as a file to the BepInEx root path

format:

  • csv (default) -> csv can be used with excel or other tools
  • yaml -> yaml creates a CLLC ItemConfig.yml like file yaml optional extra args (both provided as list, separated by ','):
    • a. strings to scan item prefab names for and exclude them from results e.g. RRR,someotherfilter
    • b. strings to scan mod names for and exclude them from results e.g. MonsterMobs,someothermod
  • text -> simple text

Development

See contributing.

API

Other mods can use events to include custom recipes that can't be indexed. See more here.

Links

Changelog

0.5.0

  • attach VNEI window to crafting menu, instead of floating separately (default, configurable). This is deactivated when Auga is installed
  • added config option to hide the GUI at startup
  • fixed the hovering tooltip was not clamped inside the screen borders
  • API
    • changed Indexing.DisableItem to public

0.4.0

  • added ingame command to export all prefab in the game to yaml, csv or text (thx @Flux)
  • UI style change, items now have a background like in the inventory
  • level of tool and needed crafting station are shown at the icon
  • make indexing event even later to let more time for mods to add new prefabs
  • removed alphabetically ordering of item, as it makes no sense with icons anyway

0.3.0

  • added the last viewed items at top
  • added UI scale config for row and columns
  • added hotkey to open/close the UI (default LeftAlt + H)
  • added option to set the transparency of the UI
  • fixed that the tooltip was not shown sometimes
  • fixed mod names of CustomPrefabs were not collected
  • fixed spawning food, weapons and armor were not placed inside inventory when possible
  • fixed rendered icons not always having full color
  • added API
    • added the ability to hook events at Indexing
    • added a selection Popup where an item can be choosen

0.2.3

  • added tree drops, trader and obliterator (incinerator) items
  • added more item categories (food, armor, weapon) and right click can invert selection
  • fixed mouse wheel scrolling not working sometimes
  • removed cheat button (was basically useless, cheats are enabled when devcommands are active)
  • item tooltip hover now shows immediately

0.2.2

  • fixed incompatibility with H&H update

0.2.1

  • improved sprite rendering
  • added scrolling with mouse wheel to changes pages
  • added more rocks and ores to indexing
  • added fuel for smelters in recipes
  • fixed double cultivated plants was not removed
  • fixed recipe title was blurred and icon not hoverable
  • fixed cheating was not working when connected to a server
  • changed most logging to debug logs

0.2.0

  • added ability to search with @ for a mod name. Only works with Jötunn mods
  • added crafting station/build tool to recipe
  • added quality levels for recipes
  • added rendering of sprites from existing objects if none exists. It is not perfect, mainly because they are renders and not dedicated sprites but they are good enough. Works with other mods, too
  • added valheim.exe process filter, this will stop the mod be executed by a server as it is fully client-side anyway
  • removed scroll view in search, instead there are now pages which can be switched. This is done because of performance, especially heavily modded games will profit a lot
  • find attack-prefabs automatically and not from blacklist, reduces number of empty items from mods that add monsters
  • changed that items are sorted alphabetically
  • changed only buildable pieces are shown
  • cheating only works with right mouse button, allowing to still view recipes
  • cheating spawns all prefabs, not just items
  • renamed config keys to be more readable. The old are not working anymore and the new have their default values set

0.1.0

  • added iron ore and trailership to blacklist (this is not iron scrap and longboat!)
  • added toggleable categories: items, pieces, creatures and undefined
  • added ability to cheat items when devcommands are enabled
  • skip not enabled recipes
  • greatly increased overall performance in UI
  • changed styling of some GUI layouts
  • fixed incompatibility with MonsterLabZ
  • fixed incompatibility with ChaosArmor

0.0.4

  • load search UI after a local player is present. This resolves a conflict with EpicLoot
  • fixed text was wobbling inside recipe UI due to resizing

0.0.3

  • added more items/recipes
    • mineable rocks (copper rock, ...)
    • DropOnDestroy items (feather from birds, tree stump, ...)
    • treasure chest drops
    • pickable items (stone on ground, bushes, ...)
  • added a blacklist for items to not show up. This contains only not obtainable items/effects and the option can be toggled
  • showing percentages when only one of a list of items can spawn
  • fixed tooltip was not showing up if no localized name was present
  • fixed recipe UI has shown last valid icon instead of the placeholder

0.0.2

  • made the window draggable
  • added placeholder sprite when there is no icon
  • fixed the tooltip was rendered under on the right side of the UI
  • improved logging. maybe

0.0.1

  • Release

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-12-4 0.5.0 99 Version 0.5.0 Install
2021-11-27 0.4.0 184 Version 0.4.0 Install
2021-11-6 0.3.0 514 Version 0.3.0 Install
2021-10-1 0.2.3 505 Version 0.2.3 Install
2021-9-16 0.2.2 668 Version 0.2.2 Install
2021-9-14 0.2.1 127 Version 0.2.1 Install
2021-9-10 0.2.0 168 Version 0.2.0 Install
2021-9-1 0.1.0 227 Version 0.1.0 Install
2021-8-28 0.0.4 151 Version 0.0.4 Install
2021-8-28 0.0.3 49 Version 0.0.3 Install
2021-8-27 0.0.2 52 Version 0.0.2 Install
2021-8-26 0.0.1 78 Version 0.0.1 Install