DoOrDieSoloExperience
Populates all empty Biomes with over 60 new monsters to fight including 5 Bosses and 16 Mini Bosses spread across all Biomes with a traditional MMO Styled Loot system.
By Horem
Date uploaded | 2 years ago |
Version | 1.0.0 |
Download link | Horem-DoOrDieSoloExperience-1.0.0.zip |
Downloads | 384 |
Dependency string | Horem-DoOrDieSoloExperience-1.0.0 |
This mod requires the following mods to function
Horem-DoOrDieMonsters
Adds vanilla monster re-skins and abilities, crafting materials and items. Read the description. Resistance is futile...
Preferred version: 0.6.3Horem-LessFoodDegradation
Food and Stamina degradation starts at 50% and degrades twice as fast.
Preferred version: 1.1.1Horem-Wildlife
Adds 15 different Wildlife creatures, Penguin, Goose, Frogs, Lizards, Sheep, Goat and Rabbits.
Preferred version: 0.0.1Horem-Instanced_Villages
Adds 3 new locations to the Meadows, very low instance count, designed for servers.
Preferred version: 0.0.1Horem-Do_Or_Die_NPC
Adds Skugga, Gray Wolf, Nomad, Einherjar NPC's and 16 NPC Minibosses.
Preferred version: 0.2.2Horem-Do_or_Die_Items
Adds shields, weapons and kits for the Do or Die Solo Experience modpack.
Preferred version: 0.1.5Horem-Farmyard_Animals
Adds Cows, Chickens, Sheep, Goats and Geese Animals/Enemies.
Preferred version: 0.2.1Horem-Supply_Crates
Adds three types of Provision Crate's to many vanilla Locations.
Preferred version: 0.1.0Horem-Deds_Army
Adds 5 Undead, 2 Skeletons a Vampire and Boss. All with animated Trophies.
Preferred version: 0.0.6ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.0.3ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 1.1.0GoldenJude-Blacksmiths_tools
A fix for incorrectly deforming skinned meshes on custom items. Additionally to hide parts of the player model to prevent clipping.
Preferred version: 2.0.0HugotheDwarf-Hugos_Armory
Adds 25 new weapons to Valheim. With practical damage numbers to match Valheim. Custom Itemstand positions, and an extra attack with a configureable hotkey.
Preferred version: 6.1.0Azumatt-WardIsLove
A dedicated ward mod. Based around the idea that wards should be individually configurable. Managed with a simple GUI interface for admins.
Preferred version: 2.3.3Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.4.12Smoothbrain-SteadyRegeneration
Removes the healing ticks of food and makes you slowly, but constantly regenerate HP instead.
Preferred version: 1.0.0Smoothbrain-PassivePowers
Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
Preferred version: 1.0.0Smoothbrain-Blacksmithing
Adds a skill that increases the durability of armor and weapons.
Preferred version: 1.1.2Smoothbrain-Cooking
Adds a skill that increases health, stamina and HP regeneration for cooked food.
Preferred version: 1.1.2Smoothbrain-Tenacity
Adds a skill that reduces damage taken. Skill increases by taking damage.
Preferred version: 1.0.0Smoothbrain-Mining
Adds a skill that increases damage dealt while mining and item yield from ore deposits.
Preferred version: 1.1.1Smoothbrain-Evasion
Adds a skill that reduces the stamina usage of dodging.
Preferred version: 1.0.0OdinPlus-Digitalroot_Valheim_SlopeCombatFix
Digitalroot's take on the Slope Combat Fix mod. DoD compatible.
Preferred version: 2.0.0OdinPlus-PotionPlus
Adds several simple potions to the game, now with Potion Cauldron and Alchemy Table!
Preferred version: 3.0.2KGvalheim-MagicOverhaul
[UPDATED H&H] Mod adds 14 classes with unique Spells , new custom player animations and UI - NOW WITH CONFIGURATION (Server Sync)
Preferred version: 1.5.5LambaSun-EpicMMOSystem
Adds to your Valheim world a system of levels and distribution of characteristics
Preferred version: 1.2.1Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, any kind of mushroom, as well as previously unavailable tree types and saplings. Highly configurable with localization support.
Preferred version: 1.7.0RandyKnapp-ExtendedItemDataFramework
Extends ItemData for modders. Adds Unique ID to items.
Preferred version: 1.0.7README
Brief Overview
Allows upto 10 Star Mobs and Bosses to spawn depending on world level. 5 Boss Invasions. (see below) 5 Star and over start spawning at world level 1. (Adjust as you see fit in the CLLC config) Populates Mistlands with four different NPCs, Corrupted Elderling, Void Spider, Jumping Spider and Black Spiders. Poulates Deep North with Gray Wolf (NPC), Dire Wolf, Ice Drake, Ice Troll, Ice Ogre, Ice Spider, Awakened and Greater Fenring. Populates Ashlands with Fire Golem, Obsidian Golem, Greater Surtling, Flame Spider and Flame Drakes. Adds Frost Spider, Ghost Warrior and Skeleton Warrior to Mountains. Adds Elderling to Black Forest. (Elder death trigger) Adds Forest Wolf to Meadows and Black Forest. (Moder death trigger) Each Biome has 2 NPC Mini Bosses, one in the day and one in the night. (see below) Terraheim armour and weapons added to Epic Loots Random Loottables. Hugos More Two Handers added to Epic Loot tables and Mini Boss drops and looks.
Epic Loot Magic Effect Changes
Resistance Percents range from 1-33% and are limited to the following items:
Helm - Blunt & Fire Chest - Pierce & Frost Legs - Slashing & Lightning Shield - Elemental & Physical Shoulder - Poison
Resistance (Like the games Wolf Armour) is Cloak and Utility only. Very Low Probability. Luck is Helmet only.
Block and Parry range from 5-45% Depending on Rarity.
Damage Percent range from 5-45% depending on Rarity. Damage Flat range from 3-30 depending on Rarity.
Carry Weight is limited to Shoulder and Utility. Range from 25-225 depending on Rarity.
Skills range from 1-20 depending on Rarity.
Health and Stamina Regen percent ranges from 5-45% depending on Rarity. Health and Stamina increases range from 10-50 depending on Rarity.
Attack Speed, Stagger Duration, Quick Learner, Reflect Damage and all Low Health Effects range from 5-27% depending on Rarity.
All Magical Effect scale up with no crossover. This means a higher Rarity will always be better than its previous Rarity.
Probably some I have missed.
Creature Level and Loot Control Changes
Health Increase Per Player - 30% Damage Increase Per Player - 12.5% Additonal Player Count - 2 (Plus number of Players) Difficulty - Custom by World Level Creature and Boss Special Effects - On (As per Default CLLC) Sectors - On (World Level 2) Sector Level Up Kill Count - 10, 25, 50 World Level Up - Ingame Days: 30, 60, 120, 180, 240 World Level Star Chances (0-10 Creatures and Bosses) 0 - 50, 44, 4, 1, 1 1 - 40, 50, 6, 3, 1, 1 2 - 27, 52, 11, 5, 2, 2, 1, 1 3 - 17, 56, 13, 6, 2, 2, 2, 1, 1 4 - 7, 57, 16, 8, 4, 2, 2, 2, 1, 1 5 - 0, 55, 17, 10, 7, 3, 2, 2, 2, 1, 1 Sector Level Ups can increase this by a further 3 Stars.
Scaling Difficulty By World Level - 5% Health, 10% Damage, 5% Attack Speed, 5% Resistance per world Level
Loot
Item drops are intentionaly hard to come by via killing mobs, 90% of the time normal worldly mobs will drop enchanting materials only. This is to make Crafting still a viable option, only option early game, encorage early enchanting and finding items via other means more rewarding.
Promotes exploration, heavily. Hodor hunting a must, Haldor too....
Chests are your friend. World, Dungeon and Treasure Hunts.
Explore, Explore, Explore!
You'll be the next Indiana Jones in no time!
Epic Loot Legendary Item Sets
6 Piece
Unlucky Serf's Rags (Meadows)
5 Piece
Beastmaster (Ash Lands)
Warlord's Battlegear (Yagluth)
4 Piece
Bloodsoaked Armor (Mistlands)
Cinbri Attire (Deep North)
Battlemage Vestments (Plains)
Glitterdelve Heirlooms (Mountain)
Plagueheart Raiment (Bonemass)
Moder's Demise (Moder)
3 Piece
Ravager's Outfit (Swamp)
Relentless (Blackforest)
Spirit of Eikythr (Eikthyr)
Giantstalker's Armor (The Elder)
2 Piece
Teasha's Armament (Mistlands\DeepNorth)
Traveller's Trinkets (Mountin\Plains)
Drop Rates
Non Boss Drop Rates:
Enchanting Mats: 5-15% per material type
Magic Item: 10%
Item Sets: 1-2%
Vanilla Boss Drop Rates
Runestone: 1-2 (50%)
Magic Item: 1-3 (100%, 50%, 25%)
Chaos Armor: 10%
Unique Item Set: 10%
Mini Boss Drop Rate
Magic Item: 1-2
Hugos 2H: 10%
Chaos Armor: 5%
Additional Bonus Drop Rates:
Terraheim: 3-5% (WIP)
Note: Boss and Mini Boss Item Sets currently in planning.
Bosses
Zena (Tier 8) [Golem]
Abilities: Groundslam, Kick, Fireball, Frostfire Fireball, Frostfire Meteors, Frostfire Nova, AoE Shield, Frostfire Beam, Summon Obsidian Golem, Summon Ice Golem, Cone of Cold.
Drops 4-6 Epic or Legendary Items Custom Raid, lasts 45 minutes, 15% chance every 10 mins. Need to kill Ice Golem, Obsidian Golem, Fire Golem, Lincoln Hunt, Draven Nox, Ash Vexx and Cinder Mortem, a minimum of 105 Days and a Base in the Deep North or Ash Lands.
Stops appearing once you kill Zena.
Neige (Tier 7) [Elemental]
TBA
Stops appearing once you kill Neige
Risith (Tier 6) [Spider]
TBA
Stops appearing once you kill Risith
Skir Sandburst (Tier 5) [Goblin Shaman]
Abilities: AoE Shield, Summon Wolves, Summon Greater Wolves, Fire Nova, Meteor, Firebolt, Fireball, Rock Throw
Drops 3-4 Epic or Legendary Items Custom Raid, lasts 30 minutes, 15% chance every 10 mins. Need to kill Goblin King, Echo Black, Shadow Master and Assassin, a minimum of 90 Days and a Base in the Plains or Mistlands.
Stops appearing once you kill Skir Sandburst.
Laughing Rylan (Tier 4) [Humanoid]
Abilities: Fire Arrow, Exploding Arrow, Poision Arrow, Stomp, Groundslam, Shockwave
Drops 2-4 Epic or Legendary Items Custom Raid, lasts 25 minutes, 15% chance every 10 mins. Need to kill a Thief, Brigand, Shadow, Stalker, Scoundrel and Assassin, a minimum of 75 Days and a Base in either the Meadows, Black Forest, Swamp or Plains.
Stops appearing once you kill Laughing Rylan.
Bhyg'shan (Tier 3) [Skeleton]
Abilities: Poison Cloud, Poison Spray, Summon Bones, Fireball, Firebolt
Drops 2-3 Epic or Legendary Items Custom Raid, lasts 20 minutes, 15% chance every 10 mins. Need to kill Bonemass, Crisenth Shadowsoul, Jayden Shadowmend, a minimum of 60 Days and a Base in either the Swamp or Mountains.
Stops appearing once you kill Bhyg'shan
Bitterstump (Tier 2) [Greydwarf Shaman]
Abilities: AoE Heal, Poison Spray, Cold Spary, Roots
Drops 1-3 Epic or Legendary Items Custom Raid, lasts 15 Minutes, 15% chance every 10 mins. Need to kill The Elder, Eikthyr and Elderling, a minimum of 45 Days and a Base in either the Meadows, Black Forest or Swamp.
Stops appearing once you kill Bitterstump
Anubisath (Tier 1) [Molluscan]
Abilities: Water Strike, Water Jet, Cold Rain Drops 1-2 Epic or Legendary Items Roaming: Coast, Rivers and Streams requires Thunderstorms or Mist. Need to kill Eikthyr and have his Trophy on you.
Stops appearing once you kill Anubisath
Mini Bosses
UpirGrim (Tier 1)
Abilities: Jump Attack and Low Blow
Drops 1 Rare and 1-2 random Items. Roaming Meadows, 2% Chance.
ZaineEvilian (Tier 1)
Abilities: Front Backstab and Kick
Drops 1 Rare and 1-2 random Items. Roaming Meadows, 2% Chance.
LazarusAutumn (Tier 2)
Abilities: Jump Attack and Whirlwind
Drops 1 Rare and 1-2 random Items. Roaming Black Forest, 2% Chance.
GrailThornheart (Tier 2)
Abilities: Poison Cloud and Shockwave
Drops 1 Rare and 1-2 random Items. Roaming Black Forest, 2% Chance.
CrisenthShadowsoul (Tier 3)
Abilities: Whirlwind, Poison Cloud, Sonicboom
Drops 1 Epic and 1-2 random Items. Roaming Swamp, 2% Chance.
JaydenShadowmend (Tier 3)
Abilities: Poison Cloud, Poision Arrow and Whirlwind
Drops 1 Epic and 1-2 random Items. Roaming Swamp, 2% Chance.
LuxFrost (Tier 4)
Abilities: Cone of Cold, Ice Barage and Kill Shot
Drops 1 Epic and 1-2 random Items. Roaming Mountains, 2% Chance.
FirionWinter (Tier 4)
Abilities: Cone of Cold, Ice Barage and Whirlwind
Drops 1 Epic and 1-2 random Items. Roaming Mountains, 2% Chance.
EchoBlack (Tier 5)
Abilities: Fire Nova, Firebolt and Fireball
Drops 1 Epic and 1-2 random Items. Roaming Plains, 2% Chance.
MathianSerphent (Tier 5)
Abilities: Fire Beam, Fire Nova, Firebolt
Drops 1 Legendary and 1-2 random Items. Roaming Plains, 2% Chance.
SceledrusShadowend (Tier 6)
Abilities: Shock Jump, Shockwave and Whirlwind
Drops 1 Legendary and 1-2 random Items. Roaming Mistlands, 2% Chance.
LazarusDeamonne (Tier 6)
Abilities: Shock Jump, Shockwave and Whirlwind
Drops 1 Legendary and 1-2 random Items. Roaming Mistlands, 2% Chance.
LincolnHunt (Tier 7)
Abilities: Sonicboom, Ice Storm and Kill Shot
Drops 1 Legendary and 1-2 random Items. Roaming Deep North, 2% Chance.
DravenNox (Tier 7)
Abilities: Ice Storm, Whirlwind and Cone of Cold
Drops 1 Legendary and 1-2 random Items. Roaming Deep North, 2% Chance.
AshVexx (Tier 8)
Abilities: Fire Nova, Fireball and Groundslam
Drops 1 Legendary and 1-2 random Items. Roaming Ashlands, 2% Chance.
CinderMortem (Tier 8)
Abilities: Fire Beam, Meteors and Firebolt
Drops 1 Legendary and 1-2 random Items. Roaming Ashlands, 2% Chance.
Requires the following mods to work as intended:-
Drop That (Hard Req) Spawn That (Hard Req) Epic Loot (Hard Req) RRRNPCs (Hard Req) RRRMonsters (Hard Req) RRRBetterRaids (Hard Req) Custom Raids (Hard Req) Terraheim (Soft Req) Creature Level and Loot Control (Hard Req) Bone Appetit (Soft Req) Hugos More Two Handers (Hard Req) Zeths Pack (Soft Req) MonsterLabz (Hard Req) Chaos Warrior Armor (Soft Req)
Recommened a new Character and World although it is not required. Use on a existing world at your own risk. (You can Limit the risk by seeing what day your world is on and comparing that with the world level listed above and adjusting the CLLC config for World Level Days)
Recommended Mods
Supplemental Raids Better Wards Enhanced Potions Passive Forsaken Powers Monsternomicon (You can stop the faction fighting with DoD Mobs by adding: SetFaction = MountainMonsters for the spawners for Deep North and to: SetFaction = Demon for the Ash Lands spawners in Monsternomicon) Forgotten Biomes Valheim Legends
Incompatible Mods
ValhiemLib and by extention any mod that still uses this defunct library.
Verified Compatible Mod List
Speedy Paths, Better UI, Blacksmith Tools, Build Expansion, Clock, Comfort Tweaks, Crafting Filter, Equipment and Quick Slots, Food Stamina Regen, FoW Radius, Glutton, Heightmap Unlimited, Instant Monster Loot Drop, Better Ladders, Map Sharing Made Easy, Mining Mod, More Gates, Ninja Pack, Odin Architect, Plant Everything, Potted Plants, Pressure Plate, Discard Inventory Item, Skillful, Skills Injector, Skyheim, Triple Bronze, VChat.
All Required, Recommended and Verified Compatible mods work together with no issues.
Uses SpawnThat Indexes 1001-1100. Uses DropThat Indexes 100-150 for Vanilla mob changes. Uses DropThat Indexes 200-250 for Vanilla mob additions. Uses DropThat Indexes 1000-1500 for Epic Loot additions.
Multiplayer
I recommened you increase: Player count to be added to the actual player count for multiplayer scaling = 2 : by 1 per player. You can find this in the org.bepinex.plugins.creaturelevelcontrol.cfg located in BepInEx\config\
If you having issues with invisable mobs on servers and use Vortex, please install mods and dependancies manually.
Manual Installation: Install the BepInEx Valheim and Required Mods first. This is a Must and can not be skipped. It will not hurt your game if you do not do this however you will see no changes. Download the latest zip Check you have all the required mods and depedancies installed correctly. Extract it in the <GameDirectory>\Bepinex\ folder. Overwrite when asked. DoD Should always be the last mod installed. Launch the Game, try not to die.
Acknowledgements
A special thanx to: Defend Your Base, RandyKnapp, DasSauerkraut, Neurod0me, Tykea, v801, HugotheDwarf and A Sharp Pen, creators of the mods used. Without them it would have been impossible to create DoD, thank you very much!