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Horem-DoOrDieSoloExperience-1.1.5 icon

DoOrDieSoloExperience

Populates all empty Biomes with over 60 new monsters to fight including 7 Bosses and 16 Mini Bosses spread across all Biomes with a traditional MMO Styled Loot system.

Date uploaded 2 years ago
Version 1.1.5
Download link Horem-DoOrDieSoloExperience-1.1.5.zip
Downloads 852
Dependency string Horem-DoOrDieSoloExperience-1.1.5

This mod requires the following mods to function

Horem-DoOrDieMonsters-0.6.3 icon
Horem-DoOrDieMonsters

Adds vanilla monster re-skins and abilities, crafting materials and items. Read the description. Resistance is futile...

Preferred version: 0.6.3
Horem-LessFoodDegradation-1.1.1 icon
Horem-LessFoodDegradation

Food and Stamina degradation starts at 50% and degrades twice as fast.

Preferred version: 1.1.1
Horem-Wildlife-0.0.1 icon
Horem-Wildlife

Adds 15 different Wildlife creatures, Penguin, Goose, Frogs, Lizards, Sheep, Goat and Rabbits.

Preferred version: 0.0.1
Horem-Instanced_Villages-0.0.1 icon
Horem-Instanced_Villages

Adds 3 new locations to the Meadows, very low instance count, designed for servers.

Preferred version: 0.0.1
Horem-Do_Or_Die_NPC-0.2.2 icon
Horem-Do_Or_Die_NPC

Adds Skugga, Gray Wolf, Nomad, Einherjar NPC's and 16 NPC Minibosses.

Preferred version: 0.2.2
Horem-Do_or_Die_Items-0.1.5 icon
Horem-Do_or_Die_Items

Adds shields, weapons and kits for the Do or Die Solo Experience modpack.

Preferred version: 0.1.5
Horem-Fantasy_Armoury-0.0.3 icon
Horem-Fantasy_Armoury

Adds 33 fantasy themed Weapons and 9 Shields.

Preferred version: 0.0.3
Horem-Fee_Fi_Fo_Fum-0.0.1 icon
Horem-Fee_Fi_Fo_Fum

Six types of Giant.

Preferred version: 0.0.1
Horem-Fantasy_Creatures-0.2.4 icon
Horem-Fantasy_Creatures

Adds 15 different fantasy themed creatures.

Preferred version: 0.2.4
Horem-Farmyard_Animals-0.2.1 icon
Horem-Farmyard_Animals

Adds Cows, Chickens, Sheep, Goats and Geese Animals/Enemies.

Preferred version: 0.2.1
Horem-Supply_Crates-0.1.0 icon
Horem-Supply_Crates

Adds three types of Provision Crate's to many vanilla Locations.

Preferred version: 0.1.0
Horem-Minotaurs-0.0.2 icon
Horem-Minotaurs

Adds 2 Types of Minotaur in 3 colours.

Preferred version: 0.0.2
Horem-Deds_Army-0.0.6 icon
Horem-Deds_Army

Adds 5 Undead, 2 Skeletons a Vampire and Boss. All with animated Trophies.

Preferred version: 0.0.6
Horem-Fruit_Trees-0.0.2 icon
Horem-Fruit_Trees

Adds Banana, Apple, Grape, Cherry and Walnut Tree's.

Preferred version: 0.0.2
Horem-Fancy_Foods-0.0.3 icon
Horem-Fancy_Foods

Adds cooking materials and Foods

Preferred version: 0.0.3
Horem-Biome_Flora-0.1.1 icon
Horem-Biome_Flora

Spruces up Biomes with new Clutter, Trees and Rocks.

Preferred version: 0.1.1
MonsterLabZ-MonsterLabZ-1.6.1 icon
MonsterLabZ-MonsterLabZ

Explore Valheim with new monsters to fight!

Preferred version: 1.6.1
ASharpPen-Spawn_That-1.0.3 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.0.3
ASharpPen-Drop_That-2.1.1 icon
ASharpPen-Drop_That

Tool for configuring mob loot tables.

Preferred version: 2.1.1
ASharpPen-This_Goes_Here-1.1.0 icon
ASharpPen-This_Goes_Here

Small mod for mod authors to run file operations in bepinex folders.

Preferred version: 1.1.0
GoldenJude-Judes_Equipment-1.4.0 icon
GoldenJude-Judes_Equipment

Adds 6 new armor sets aswell as a new backpack

Preferred version: 1.4.0
GoldenJude-Blacksmiths_tools-2.0.0 icon
GoldenJude-Blacksmiths_tools

A fix for incorrectly deforming skinned meshes on custom items. Additionally to hide parts of the player model to prevent clipping.

Preferred version: 2.0.0
HugotheDwarf-Hugos_Armory-6.1.0 icon
HugotheDwarf-Hugos_Armory

Adds 25 new weapons to Valheim. With practical damage numbers to match Valheim. Custom Itemstand positions, and an extra attack with a configureable hotkey.

Preferred version: 6.1.0
Azumatt-WardIsLove-2.3.3 icon
Azumatt-WardIsLove

A dedicated ward mod. Based around the idea that wards should be individually configurable. Managed with a simple GUI interface for admins.

Preferred version: 2.3.3
Smoothbrain-Jewelcrafting-1.2.4 icon
Smoothbrain-Jewelcrafting

Adds a risk / reward socket system to Valheim.

Preferred version: 1.2.4
Smoothbrain-CreatureLevelAndLootControl-4.4.12 icon
Smoothbrain-CreatureLevelAndLootControl

Puts YOU in control of creature level and loot!

Preferred version: 4.4.12
Smoothbrain-SteadyRegeneration-1.0.0 icon
Smoothbrain-SteadyRegeneration

Removes the healing ticks of food and makes you slowly, but constantly regenerate HP instead.

Preferred version: 1.0.0
Smoothbrain-PassivePowers-1.0.0 icon
Smoothbrain-PassivePowers

Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.

Preferred version: 1.0.0
Smoothbrain-Blacksmithing-1.1.2 icon
Smoothbrain-Blacksmithing

Adds a skill that increases the durability of armor and weapons.

Preferred version: 1.1.2
Smoothbrain-Vitality-1.0.0 icon
Smoothbrain-Vitality

Adds a skill that increases the base health.

Preferred version: 1.0.0
Smoothbrain-Cooking-1.1.2 icon
Smoothbrain-Cooking

Adds a skill that increases health, stamina and HP regeneration for cooked food.

Preferred version: 1.1.2
Smoothbrain-Tenacity-1.0.0 icon
Smoothbrain-Tenacity

Adds a skill that reduces damage taken. Skill increases by taking damage.

Preferred version: 1.0.0
Smoothbrain-Mining-1.1.1 icon
Smoothbrain-Mining

Adds a skill that increases damage dealt while mining and item yield from ore deposits.

Preferred version: 1.1.1
Smoothbrain-DualWield-1.0.2 icon
Smoothbrain-DualWield

Twice the weapons, twice the fun.

Preferred version: 1.0.2
Smoothbrain-Starvation-1.0.0 icon
Smoothbrain-Starvation

Makes you starve, if you don't eat.

Preferred version: 1.0.0
Smoothbrain-Evasion-1.0.0 icon
Smoothbrain-Evasion

Adds a skill that reduces the stamina usage of dodging.

Preferred version: 1.0.0
OdinPlus-Digitalroot_Valheim_SlopeCombatFix-2.0.0 icon
OdinPlus-Digitalroot_Valheim_SlopeCombatFix

Digitalroot's take on the Slope Combat Fix mod. DoD compatible.

Preferred version: 2.0.0
RockerKitten-BoneAppetit-3.0.4 icon
RockerKitten-BoneAppetit

New food and cooking stations!

Preferred version: 3.0.4
OdinPlus-PotionPlus-3.0.2 icon
OdinPlus-PotionPlus

Adds several simple potions to the game, now with Potion Cauldron and Alchemy Table!

Preferred version: 3.0.2
OdinPlus-KnarrTheTrader-0.1.0 icon
OdinPlus-KnarrTheTrader

Knarr, you know Haldors cousin!

Preferred version: 0.1.0
KGvalheim-MagicOverhaul-1.5.5 icon
KGvalheim-MagicOverhaul

[UPDATED H&H] Mod adds 14 classes with unique Spells , new custom player animations and UI - NOW WITH CONFIGURATION (Server Sync)

Preferred version: 1.5.5
Frenvius-Valharvest-2.0.1 icon
Frenvius-Valharvest

New plants and foods!

Preferred version: 2.0.1
LambaSun-EpicMMOSystem-1.2.1 icon
LambaSun-EpicMMOSystem

Adds to your Valheim world a system of levels and distribution of characteristics

Preferred version: 1.2.1
Advize-PlantEverything-1.7.0 icon
Advize-PlantEverything

Allows your cultivator to plant berry bushes, thistle, dandelions, any kind of mushroom, as well as previously unavailable tree types and saplings. Highly configurable with localization support.

Preferred version: 1.7.0
RandyKnapp-ExtendedItemDataFramework-1.0.7 icon
RandyKnapp-ExtendedItemDataFramework

Extends ItemData for modders. Adds Unique ID to items.

Preferred version: 1.0.7

README

Notes

**Update 1.1.1 requires an uninstall of the Do or Die SE config and plugins folders prior to updating.**

You will see two DropThat warnings about overlapping World Spawner's, index numbers 15 and 24 this is intentional and can be ignored.
Some errors regarding missing mono behaviour is under investigation. Does not cause adverse effcts.

Installation

**Manual Only** (Just this mod, you can use a Mod Manger for all the Dependancies) this is due to Mod Managers not installing DoD's changes to Epic Loot correctly. They put them in a subfolder instead of overwriting.
This is due to a limitation with Epic Loot. If you want to help fast track this issue you can give a thumbs up in this thread:- https://github.com/RandyKnapp/ValheimMods/issues/314	

Folder names have been changed to match Thunderstore folder names. 

Thunderstore Mod Manager Profile Location:- C:\Users\USER_NAME\AppData\Roaming\Thunderstore Mod Manager\DataFolder\Valheim\profiles\PROFILE_NAME\BepInEx.
R2MM Profile Location:- C:/Users/USER_NAME/AppData/Roaming/r2modmanPlus-local/Valheim/profiles/PROFILE_NAME/BepInEx.

Download the Zip. Open it up and Drag the contents into your profiles(Mod Managers) or main installs (Manual), BepInEx folder.

For further assistance you can find me on the Valheim Modding Discord:- https://discord.gg/Q4UXqD9g9X
Or my offical Discord:- https://discord.gg/GazGREf

Nexus Mods

This modpack requires Bears and Forgotten Biomes mods from Nexus Mods, it will NOT WORK without them. You can find them here:-

Install them in to your profiles, BepInEx\Plugins folder.

Incompatible Mods

ValhiemLib and by extention any mod that still uses this defunct library.
JotunnLib and by extention any mod that still uses this defunct library.
ValheimPlus (Confilicts with some of the dependacies)

Servers

Required on both server and client due to dependancies.

Brief Overview

Allows upto 13 Star Mobs and Bosses to spawn depending on world level.
5 Boss Invasions. (see below)
5 Star and over start spawning at world level 1. (Adjust as you see fit in the CLLC config)
Populates Mistlands with four different NPCs, Corrupted Elderling, Vilefang, Void Spider, Jumping Spider and Black Spiders.
Poulates Deep North with Gray Wolf (NPC), Dire Wolf, Ice Drake, Ice Troll, Ice Ogre, Ice Spider, Awakened and Greater Fenring.
Populates Ashlands with Fire Golem, Obsidian Golem, Greater Surtling, Flame Spider and Flame Drakes.
Adds Frost Spider, Ghost Warrior and Skeleton Warrior to Mountains.
Adds Elderling and Forest Spider to Black Forest. (Elder death trigger)
Adds Forest Wolf to Meadows and Black Forest. (Moder death trigger)
Each Biome has 2 NPC Mini Bosses, one in the day and one in the night. (see below)
Hugos Armory and Judes Equipment added to Epic Loot tables and Mini Boss drops and looks.

Epic Loot Magic Effect Changes

Resistance Percents range from 1-33% and are limited to the following items:

Helm - Blunt & Fire
Chest - Pierce & Frost
Legs - Slashing & Lightning
Shield - Elemental & Physical
Shoulder - Poison

Resistance (Like the games Wolf Armour) is Cloak and Utility only. Very Low Probability.
Luck is Helmet only.

Block and Parry range from 5-45% Depending on Rarity.

Damage Percent range from 5-45% depending on Rarity.
Damage Flat range from 3-30 depending on Rarity.

Carry Weight is limited to Shoulder and Utility. Range from 25-225 depending on Rarity.

Skills range from 1-20 depending on Rarity.

Health and Stamina Regen percent ranges from 5-45% depending on Rarity.
Health and Stamina increases range from 10-50 depending on Rarity.

Attack Speed, Stagger Duration, Quick Learner, Reflect Damage and all Low Health Effects range from 5-27% depending on Rarity.

All Magical Effect scale up with no crossover. This means a higher Rarity will always be better than its previous Rarity.

Probably some I have missed.

Creature Level and Loot Control Changes

Health Increase Per Player - 20%
Damage Increase Per Player - 17.5%
Additonal Player Count - 2 (Plus number of Players)
Difficulty - Custom by World Level
Creature and Boss Special Effects - On (As per Default CLLC)
Sectors - On (World Level 1)
Sector Level Up Kill Count - 10, 25, 50
World Level Up - Ingame Days: 30, 60, 120, 180, 240
World Level Star Chances (0-10 Creatures and Bosses)
	0: 50, 44, 4, 1, 1
	1: 40, 50, 6, 3, 1, 1
	2: 27, 52, 11, 5, 2, 2, 1, 1
	3: 17, 56, 13, 6, 2, 2, 2, 1, 1
	4: 7, 57, 16, 8, 4, 2, 2, 2, 1, 1
	5: 0, 55, 17, 10, 7, 3, 2, 2, 2, 1, 1

 Sector Level Ups can increase this by a further 3 Stars.

Scaling Difficulty By World Level - 5% Health, 10% Damage, 5% Attack Speed, 5% Resistance per world Level

Judes Equipment Changes

Plate Armor

Armor: 32
Armor per level: 1
Materials: Steel Bar, Forest Wolf Pelt, Spider Chitin, Felmetal Bar
In Game Tier: 6

Barbarian Armor

Armor: 38
Armor per level: 1
Materials: Frometal Bar, Dire Wolf Pelt, Felmetal Bar, FrozenBone. Spider Chitin required for cloak.
In Game Tier: 7

Chaos Armor Changes

Tier One

Armor: 34
Armor per level: 2
Materials: SteelBar, Felmetal Bar, Spider Chitin, Voidling Core
In Game Tier: 6.5

Tier Two

Armor: 40
Armor per level: 2
Materials: Frometal Bar, Felmetal Bar, Voidling Core, Tier One Armor
In Game Tier: 7.5

Tier Three

Armor: 46
Armor per level: 2
Materials: Flametal, Felmetal Bar, Voidling Core, Tier Two Armor
In Game Tier: 8.5

Magic Overhaul Class Changes

Death Knight

Type: Starter
Item: None
Helemt: 32AC 
Weapon: 75D
Mana Regen: 1
Skill 2 Mana: 50
Skill 1 Damage: 30
Skill 2 Lifesteal: 0.2%
Skill 3 Heal: 5%
Damage Multiplier: 25%
Max Souls: 75

Archer

Type: Ranged
Item: Essence of the Archer
Helemt: 38AC
Weapon: 90D
Mana Regen: 2
Skill 1 Damage: 51

Berserker

Type: Melee
Item: Essence of the Berserker
Helemt: 38AC
Weapon: 90D
Mana Regen: 2
Skill 1 Damage: 47
Skill 3 Stamina Use Multiplier: 0.25
Skill 4 Attack Speed Multiplier: 2

Druid

Type: Magic
Item: Essence of the Druid
Helemt: 38AC
Weapon: 90D
Mana Regen: 3
Skill 1 Mana Cost: 75
Skill 2 Damage: 42
Skill 3 Heal: 55

Mage

Type: Magic
Item: Essence of the Mage
Helemt: 38AC
Weapon: 90D
Mana Regen: 3
Skill 2 Damage: 50

Monk

Type: Melee
Item: Essence of the Monk
Helemt: 38AC
Weapon: 90D
Mana Regen: 2
Skill 1 Defense: 75
Skill 2 Damage: 46

Ninja

Type: Ranged
Item: Essence of the Ninja
Helemt: 38AC
Weapon: 90D
Mana Regen: 2
Skill 1 Heal: 27%
Skill 3 Damage: 42

Paladin

Type: Defense
Item: Essence of the Paladin
Helemt: 38AC
Weapon: 90D
Mana Regen: 2
Skill 3 Defense Multiplier: 2.25
Skill 4 Defense Multiplier: 1.75

Rogue

Type: Melee
Item: Essence of the Rogue
Helemt: 38AC
Weapon: 90D
Mana Regen: 2
Skill 3 Damage Multiplier: 1.5
Skill 4 Damage Multiplier: 1.75

Shaman

Type: Magic
Item: Essence of the Shaman
Helemt: 38AC
Weapon: 90D
Mana Regen: 3
Skill 2 Damage: 48
Skill 4 Damage: 30

Warlock

Type: Magic
Item: Essence of the Warlock
Helemt: 38AC
Weapon: 90D
Mana Regen: 3
Skill 1 Damage: 30
Skill 2 Damage: 50
Skill 4 Damage: 35

Loot

Item drops are intentionaly hard to come by via killing mobs, 90% of the time normal worldly mobs will drop enchanting materials only. 
This is to make Crafting still a viable option, only option early game, encorage early enchanting and finding items via other means more rewarding.
Promotes exploration, heavily. Hodor hunting a must, Haldor too....
Chests are your friend. World, Dungeon and Treasure Hunts.

Explore, Explore, Explore!

You'll be the next Indiana Jones in no time!

Epic Loot Legendary Item Sets

6 Piece

Unlucky Serf's Rags (Meadows)

5 Piece

Beastmaster (Ash Lands)
Warlord's Battlegear (Yagluth)

4 Piece

Bloodsoaked Armor (Mistlands)
Cinbri Attire (Deep North)
Battlemage Vestments (Plains)
Glitterdelve Heirlooms (Mountain)
Plagueheart Raiment (Bonemass)
Moder's Demise (Moder)

3 Piece

Ravager's Outfit (Swamp)
Relentless  (Blackforest)
Spirit of Eikythr (Eikthyr)
Giantstalker's Armor (The Elder)

2 Piece

Teasha's Armament (Mistlands\DeepNorth)
Traveller's Trinkets (Mountin\Plains)

Drop Rates

Non Boss Drop Rates:

    Enchanting Mats: 5-15% per material type
    Magic Item: 10%
    Item Sets: 0.5%

Vanilla Boss Drop Rates

    Runestone: 1-2 (50%)
    Magic Item: 1-3 (100%, 50%, 25%)
    Chaos Armor: 10%
    Unique Item Set: 10%

Mini Boss Drop Rate

    Magic Item: 1-2
    Hugos 2H: 10%
    Chaos Armor: 5%

Note: Boss and Mini Boss Item Sets currently in planning.

Bosses

Zena (Tier 8) [Elemental]

Abilities: Groundslam, Kick, Fireball, Frostfire Fireball, Frostfire Meteors, Frostfire Nova, AoE Shield, Frostfire Beam, Summon Obsidian Golem, Summon Ice Golem, Cone of Cold.
Type: Custom Raid - lasts 45 minutes, 15% chance every 10 mins.
Trigger: Need to kill a Ice Golem, Obsidian Golem, Fire Golem, Lincoln Hunt, Draven Nox, Ash Vexx and Cinder Mortem, a minimum of 105 Days and be in Ash Lands.

Neige (Tier 7) [Elemental] (Under Construction)

Abilities: Groundslam, Kick, Frost Nova, Coldbreath, Ice Shards, Ice Bolt, Frost Tornado and Summon Ice Golem
Type: Custom Raid - lasts 35 minutes, 15% chance every 10 mins.
Trigger: Need to kill Artan, a minimum of 90 Days and be in Deep North.

Artan (Tier 7) [Yeti] (Under Construction)

Abilities: Wounding Strike, Festering Strike, Impending Doom, Frost Strike, Frost Nova and Coldbreath.
Type: Custom Raid - lasts 35 minutes, 15% chance every 10 mins.
Trigger: Need to kill a Yeti, Farkas, and White Werewolf, a minimum of 90 Days and be in Deep North.

Risith (Tier 6) [Spider]

TBA/ToDo

Laughing Rylan (Tier 6) [Humanoid]

Abilities: Fire Arrow, Exploding Arrow, Poision Arrow, Stomp, Groundslam, Shockwave
Type: Custom Raid - lasts 25 minutes, 15% chance every 10 mins.
Trigger: Need to kill a Thief, Brigand, Shadow, Stalker, Scoundrel and Assassin, a minimum of 75 Days and be in either the Plains, Mistlands or Deep North.

Skir Sandburst (Tier 5) [Goblin Shaman]

See DoDMonsters.

Farkas (Tier 4) [Wolf]

See DoDMonsters.

Bhyg'shan (Tier 3) [Skeleton]

See DoDMonsters.

Bitterstump (Tier 2) [Greydwarf Shaman]

See DoDMonsters.

Ram-bone (Tier 1) [Boar]

See DoDMonsters.

Anubisath (Tier 1) [Molluscan]

Abilities: Water Strike, Water Jet, Cold Rain
Roaming: Coast, Rivers and Streams requires Thunderstorms or Mist.
Trigger: Need to kill Eikthyr and have his Trophy on you.

Stops appearing once you kill Anubisath

Mini Bosses

UpirGrim (Tier 1)

Abilities: Jump Attack and Low Blow
Roaming: Meadows, 2% Chance.

ZaineEvilian (Tier 1)

Abilities: Front Backstab and Kick
Roaming: Meadows, 2% Chance.

LazarusAutumn (Tier 2)

Abilities: Jump Attack and Whirlwind
Roaming: Black Forest, 2% Chance.

GrailThornheart (Tier 2)

Abilities: Poison Cloud and Shockwave
Roaming: Black Forest, 2% Chance.

CrisenthShadowsoul (Tier 3)

Abilities: Whirlwind, Poison Cloud, Sonicboom
Roaming: Swamp, 2% Chance.

JaydenShadowmend (Tier 3)

Abilities: Poison Cloud, Poision Arrow and Whirlwind
Roaming: Swamp, 2% Chance.

LuxFrost (Tier 4)

Abilities: Cone of Cold, Ice Barage and Kill Shot
Roaming: Mountains, 2% Chance.

FirionWinter (Tier 4)

Abilities: Cone of Cold, Ice Barage and Whirlwind
Roaming: Mountains, 2% Chance.

EchoBlack (Tier 5)

Abilities: Fire Nova, Firebolt and Fireball
Roaming: Plains, 2% Chance.

MathianSerphent (Tier 5)

Abilities: Fire Beam, Fire Nova, Firebolt
Roaming: Plains, 2% Chance.

SceledrusShadowend (Tier 6)

Abilities: Shock Jump, Shockwave and Whirlwind
Roaming: Mistlands, 2% Chance.

LazarusDeamonne (Tier 6)

Abilities: Shock Jump, Shockwave and Whirlwind
Roaming: Mistlands, 2% Chance.

LincolnHunt (Tier 7)

Abilities: Sonicboom, Ice Storm and Kill Shot
Roaming: Deep North, 2% Chance.

DravenNox (Tier 7)

Abilities: Ice Storm, Whirlwind and Cone of Cold
Roaming: Deep North, 2% Chance.

AshVexx (Tier 8)

Abilities: Fire Nova, Fireball and Groundslam
Roaming: Ashlands, 2% Chance.

CinderMortem (Tier 8)

Abilities: Fire Beam, Meteors and Firebolt
Roaming: Ashlands, 2% Chance.
  • Recommened a new Character and World although it is not required. Use on a existing world at your own risk.
  • You can Limit the risk by seeing what day your world is on and comparing that with the world level listed above and adjusting the CLLC config for World Level Days.

Recommended Mods

  • Supplemental Raids
  • Passive Powers
  • Discard or Recylce Inventory Items
  • Durability by Aedenthorn
  • TripleBronzeJVL
  • Equipment and Quickslots
  • Instant Monster Loot Drop

Indexes

Uses SpawnThat Indexes 950-1100.
Uses DropThat Indexes 1000-1500 for Epic Loot additions.
Uses DropThat Indexes 50-60 for additions to chests.

Acknowledgements

A special thanx to: Defend Your Base, RandyKnapp, DasSauerkraut, Neurod0me, Tykea, v801, HugotheDwarf and A Sharp Pen, creators of the mods used. 
Without them it would have been impossible to create DoD, thank you very much!

Patch Notes

1.1.5

Disabled CLLC Loot System.
Fixed Eikthyr set drops and name.
Fixed Giantstalker Set.
Fixed Plagueheart Set.
Tweaked MM Monsters.

1.1.4

Increased drop rate on summoning items.
Reduced DK Max Souls to 75 and Skill 4 Multiplier to 25%.
Fixed some typos in legendaries.json.
Added Boss summoning items to custom mobs, like Wild Boar.
Updated for Judes Equipments: Wanderer Armor.
Moved Treasure Chest drops over to EL's loottables.json.

1.1.3

Fixed broken MonsterMash mobs.
Fixed wakeup call on Elderlings.
Tweaked Rylan and Zena Raids.
Increased Item Set drop chance on Bosses.
Tweaked Magic Overhaul ability damages.
Tweaked Mini Boss abilities.
Increased Max Immunity from enchantments to 50%
Increased Max Stamina and Health from enchantments to 75.
Updated for Magic Overhaul 1.5.0.

1.1.2

Added unique items for DoD Boss summoning to various mobs around the world.
Added unigue items to choose Magic Overhaul classes to all chests.
Reduced mana regeneration for all classes included in Magic Overhaul to 3.	
Reconfigured recipies for all Magic Overhaul items.
Reduced armor from Magic Overhaul helmets to 38.
Reduced damage from all Magic Overhaul weapons to 90.

1.1.1

Updated for H&H patch.
Removed left over Terrahiem changes in Adventuredata.json.
Removed iteminfo.json, no longer need the additions.

1.1.0

Added Treasure Chests to DropThat lists.
Added V50 drops to DropThat Lists.
Added Treasure Chest spawns to Mistlands, Deep North and Ash Lands.

1.0.9

Fixed Laughing Rylan event.
Removed base only restrictions on Zena and Laughing Rylan events.
Fixed DropThat files having wrong naming and preventing drops.
Fixed Forest Wolf and Molluscan having a cross over IndexNumber.
Fixed Lich JSON.
Adjusted Vanilla loot drops.

1.0.8

Removed Biome Restrictions from Zena and Laughing Rylan events.
Zena and Laughing Rylan events can be repeated.
Redone Drops, moved to DropThat Lists and Drops. (This change requires a complete uninstall of DoD SE before upgrading)
Reduced Boss drop rates down to 1-2 Random and 1-2 Set Items since they are now repeatable.
Replaced Skeletons in Swamp with Skeleton (Green Eyes)
Replaced Skeletons that spawn after killing Bonemass with Skeleton (Red Eyes)
Updated Spawns to use new reskins from DoDMonsters.
Included Bears and Glutton configs.
Removed Monsternomicon compatability yamls. (Will re add if author returns after 16th Sept Patch)

1.0.7

Fixed broken Eikythr item set.
Fixed DropThat 1080 duplication ID.
Added Skir Sandburst Altar and removed event. (Need to kill Goblin King, requires 12 Fuling Shaman Trophies, spawns in Plains in Stone Villages)
Added Tier 1 Boss and Altar to Meadows, Ram-bore. (Need to kill Eikythr, requires 20 Raw Meat, spawns in Farms)
Added Tier 4 Boss and Altar to Mountains, Farkas. (Need to kill Moder, requires 30 Wolf Fang, spawns near Graves and Wells)
Thief, Bandit, Scoundrel, Shadow, Assassin and Stalker have a chance of dropping Grey Pearls.

1.0.6

Fixed Skri Sandburst event.

1.0.5

Replaced Greater Fenring for Gray Wolf (in werewolf form) in Deep North.
Added White, Grey and Black Werewolves to Deep North.
Added Forest Wendigo to Mistlands.
Added Slimy Wendigo to Swamp.
Added Brown Werewolf to Plains.
Added Yeti to Mountains.
Removed Forgotten Biomes location and vegitation configurations. (Most of the changes were not working anyways)
Added Bitterstump Altar spawn. (Need to kill Eikthyr, requires 25 Dwarf Eyes, spawns in Black Forest near Greydwarf Nests (50% chance))
Added Bhygshan Altar spawn. (Need to kill The Elder, requires 50 Bone Fragments, spawns in Swamp near Bonepiles (50% chance))
Removed Bitterstump and Bhygshan Raid.
Renamed V50 Monsters.
Fixed scaling world level difficulty in Ash Lands, Deep North and Mistlands.
Included Magic Overhaul config. (Feedback welcome, under testing)

1.0.4

Updated Description with manual install instructions.
Changed folder names to match those given by Thunderstore.
Added Charred Bones to Ash Lands.
Added two Skeleton variants to Swamp.

1.0.3

Removed Fire Ring and added Firestike to Skeleton Mage.
Updated to Drop That 2.0+.
Fixed Giantstalker Chest not dropping.
Fixed wrong reference to Plant Everything.

1.0.2

Removed Zethpack Requirement and Loot drops.
Removed Terrahiem Requirement and Loot drops.
Added Barbarian Armor and Plate Armor as requirements.
Hostile NPC's in Mistlands now drop Felmetal Ore.
Mobs in Deep North now drop Frometal and Felmetal Ore.
Added Black Chitin as a drop on all Mistlands, Deep North and Ash Lands spiders.
Added Felmetal, Steel, Forest Wolf Pelt and Black Chitin as requirements for Plate Armor.
Added Felmetal, Frometal and Dire Wolf Pelt as requirements for Barbarian Armor.
Plate Armor Stats increased to tier 6. (32AC + 2 per level)
Barbarian Armor stats increased to tier 7. (38AC + 2 per level)
Bosses and Mini Bosses can now use Status Effects.
Chaos Armor recipe Rework:
	Mistlands Armor - Felmetal, Steel, Forest Wolf Pelt, Voidling Core - (34AC + 2 per level, 5 levels)
	Deep North Armor - Felmetal, Frometal, Dire Wolf Pelt, Voidling Core + Mistland Armor - (40AC + 2 per level, 5 levels)
	Ashlands Armor - Felmetal, Flametal, Dire Wolf Pelt, Voidling Core + Deep North Armor - (46AC + 2 per level, 5 levels)
Added Bear to Mountains, can cause injuries.
Added Mountain bear to Deep North, can cause injuries.
Vilefang can spread Infected.
Dire Wolf can cause Injuries.
Lich can spread Frostbite.
Added missing Biomes: Mistlands, Deep North and Ash Lands and all RRR Mobs to World Level Scaling Difficulty.
Added Missing mobs to Creature YAML.
Added Custom Weapons to Mini Bosses that did not already have one.
Added Felmetal deposits to Mistlands.
Added Frometal deposits to Deep North.

1.0.1

Included DoD Monsters as a requirement.
Fixed some broken Item Set drops.
Added Bone-Appe-tit material drops to Boar, Neck and Drake.
Updated Obsidian Golem, Vilefang, Dire Wolf and Forest Wolf to Custom Models, with cubs.
Added Voidling (Misty Nights in Plains), Frostling (Snowstorms in Mountains) and Stormling (Thundertorms in Black Forest).
Added Living Water (Bad Weather, Near Water: from Meadows upto Mistalnds)
Added Living Lava to Ashlands.
Renamed Fire Golem and Ice Golem to Fire Elemental and Ice Elemental.

1.0.0

Initial Thunderstore Release.
Updated to DoD Assets 0.4.
Updated Mini Bosses, Skeleton Mage and Lich to use the new Abilities included in DoD Assets.